作者 主题: 【KC】 超链者特质 p.96-100  (阅读 7924 次)

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【KC】 超链者特质 p.96-100
« 于: 2018-10-01, 周一 16:12:38 »
超链者特质
TECHNOMANCER QUALITIES


每个配得上自己薪水的黑客都有让自己鹤立鸡群的理由。虽然赛博碟板贵的能让你为了它们卖掉自己的灵魂,但道上还是有大把大把的碟客,这还没算上超链者们的数量。在这个独特个性千金难求的世界上,一个人要怎么变的独一无二呢?这里有一些特质让超链者们变成真正的自己。需要注意的是,这些特质(除了共鸣混响)只能被超链者选择。

剧透 -   :
Every hacker worth their salt has something that makes them stand out in a crowd. Even though cyberdecks are expensive enough to make you sell your soul for them, there are still millions of deckers out there. And that’s not even taking the technomancer population into account. How does one become unique in a world where uniqueness is for sale? Here are some qualities that make technomancers true individuals. Note that these qualities (except Reverberant) can only be taken by technomancers.


引用
POSITIVE QUALITIES 正面特质

BETTER ON THE NET 网上舒服多了
花费: 9 业力

生为一个超链者意味着你同时位于两个世界,而对某些人来说,真正的世界反而远远不如数字世界那般真实。这些人在矩阵上行动上的时候,他们会更快,更强,而且他们能做到他们在“真实”世界中永远做不到的事。他们是矩阵的一部分,矩阵和他们融为一体。

当这个特质被选择的时候,玩家选择一项矩阵属性。他在这项属性上得到+2加值。这个特质能被选择四次,每次选择一项不同的矩阵属性。

剧透 -   :
Being a technomancer is like being a part of two worlds, and for some, the real world is far less tangible than the digital one. When they’re acting in the Matrix, they’re better, faster, stronger, and they can do things that they could never accomplish in the “real” world. They are part of the Matrix and the Matrix is part of them.
When this quality is selected, the player selects a Matrix attribute. They gain a +2 bonus to that attribute. The quality may be selected multiple times, once for each Matrix attribute.



BRILLIANT HEURISTICS 天才启发者
花费: 5 业力

具有这项特质的角色在处理复杂的,消耗处理器算力的任务上有着卓越的资质。任何基于数据处理属性的矩阵动作耗时减半。这项特质能和其他类似的特质,例如分析性思维叠加,使得耗时变成四分之一。

剧透 -   :
A character with this quality is superlative at performing complex, processor-intensive tasks. Any Matrix Action that depends on the Data Processing attribute is completed in half the time. This quality stacks with other similar qualities, such as Analytical Mind, meaning the time could be quartered.



GROVELER 磁盘清理者
花费: 10 业力

这项特质允许一个超链者消耗存储在光芯片上的数据,作为一种减少他们进行共鸣操作时产生的衰褪值的手段。要这么做,超链者需要破坏掉这几个数据芯片。超链者每破坏四个芯片,他的下一次编制,解码,注册或编写复合程式检定的衰褪减少1点。

剧透 -   :
This quality allows a technomancer to consume data stored on optical chips as a means of reducing their Fading Value when performing several tasks connected to Resonance. To do so, the technomancer must destroy several datachips. For every four datachips destroyed by the technomancer, reduce the Fading Value on the next Compiling, Decompiling, Registering, or Threading test by 1 point.



HOLD THE DOOR 坚守阵线
花费: 7 业力

主机总是会开挂般地召唤出由IC组成的无尽攻势。你也许能干掉其中一个,但总会有另一个在那里等着打爆你的狗头。具有这项特质的角色已经习惯了这点,并且学会了怎么协调自己的攻击来形成一道抵御IC的洪流。当这个角色发起的攻击填满一个化身的矩阵CM时,他们在下一次攻击上得到+2加值。如果下一道攻击又摧毁了它的目标,角色在再下一次攻击上再得到一个+2加值。这将持续到角色的攻击没能成功摧毁它的目标,或者角色做了什么攻击之外的动作。

剧透 -   :
Hosts have a nasty habit of creating an infinite onslaught of IC. You might take one down, but there’s another just waiting to ruin your day. A character with this quality has learned to adapt to this, learning how to time their attacks and create a flow to keep the IC at bay. When an attack from the character fills a persona’s Matrix Condition Monitor, they get a +2 bonus on their next attack. If their next attack successfully destroys its target, the character gets another +2 bonus on the next attack. This continues to accrue until an attack fails to destroy a target or the character takes an action other than attacking.



FRACTAL PUNCH 分形一击
花费: 5 业力

当要好好收拾什么家伙的时候,有着分形一击特质的角色总是尽可能打的又快又狠。当你执行数据棘刺或者共鸣棘刺动作的时候,你可以选择超频你的攻击。要如此做,你需要在攻击前先花费一个自由动作声明你要使用分形一击。这会让你的下一次攻击承受-4减值,但DV+2。

剧透 -   :
When it’s time to put the hurt on someone, a character with Fractal Punch does it as hard and as fast as possible. When you use a Data Spike or Resonance Spike action, you can choose to overclock your attack. To do this, declare that you are using Fractal Punch with a Free Action prior to your attack. Doing so imposes a –4 Dice Pool modifier but confers a +2 damage bonus to your next attack.



LONE WOLF 独狼
花费: 5 业力

和团队哥不兼容。

独狼角色讨厌团队协作——他们总是觉得其他人只会拖自己后腿。当单独在矩阵中行动的时候(角色自己的网精不计算在内),他们在主动性上有着+2的加值。如果有任何盟友和他一起在矩阵上行动,这个加值就无效。

剧透 -   :
Incompatible with Team Player.

Lone Wolf characters hate to work on teams — they feel other people only slow them down. When operating in the Matrix by themselves (not counting their own sprites), they get a +2 bonus to their Initiative Score. This bonus is negated if any ally is working in the Matrix with the character at the same time.



NATURAL HACKER 天生黑客
花费: 14 业力

超链者总是本能地接入矩阵,而且有时候他们仅仅是因为成天一直在做,而在某些行动或者技能上有着特别的天赋。当取得这个特质的时候,选择一项矩阵动作。在构成这项矩阵动作骰池的时候,他可以将相关的精神属性替换为共鸣属性。天生黑客特质只能被选择一次。

剧透 -   :
Technomancers have an instinct for the Matrix, and there sometimes are moves or skills where they have a particular gift simple because they have done them so often, and for so long. When this quality is purchased, the player selects one Matrix action. When creating a dice pool for this action, a technomancer may replace the relevant mental attribute with their Resonance rating. The Natural Hacker quality may only be taken once.

ONE WITH THE MATRIX 与矩阵同在
花费:2,8,或10业力

共鸣根深蒂固地扎根与角色的体内,以至于他的日常生活也随之改变。他们已经不再需要那些其他人需要用来和矩阵交互的东西了。他们和矩阵同在,自己处理所有信息。

2业力的等级让角色的活体化身天生就能加入一个PAN或者WAN,作为其他碟版或者通讯链的从属机(当然必要的授权仍是必须的)。

8业力的等级让角色的活体化身能作为PAN的主控机,最多能控制 共鸣x3 个从属机。

10业力的等级使角色同时得到这两种能力。曾经购买过这个特质一部分的角色可以在之后购买这个特质的其他部分。

(译注:根据德版,买了这个特质之后在补剩下部分的话不需要翻倍业力。原文如下:曾经购买过这个特质一部分的角色可以在之后购买这个特质的其他部分,从而达到总计10,也就是(8+2)或(2+8)业力
剧透 -   :
Charaktere, die bereits einen Teil dieses Vorteils erworben haben, können später auch den anderen Teil davon erwerben, sodass sie das Maximum an 10 Karma mit (8 + 2) oder (2 + 8) erreichen können.

剧透 -   :
COST: 2, 8, OR 10 KARMA
The Resonance is so ingrained in the character that they’ve begun to see it manifest in their everyday life. They have reached a point where they no longer need things that are necessary for everyone else to interact with the Matrix. They are one with the Matrix, and they process it on their own.
At the 2 Karma level, the character’s living persona is innately able to join a PAN or WAN as a slave to another deck or commlink (though requisite authorizations must still be obtained).
At 8 Karma, the character’s living persona can act as a master device of a PAN, with a maximum number of slaves equal to the Resonane rating x 3. At 10 Karma, characters receive both effects. Characters who had previously purchased one part of the quality may subsequently purchase the other.



REVERBERANT 共鸣混响
花费: 5 业力

这项特质只能被没有浮现为超链者的角色选取。

这个角色不是一个超链者,但共鸣对他有轻微的影响。这意味着虽然他不能像超链者那样感知矩阵,也不能操纵一个活体化身,但他们在所有目标针对为一个超链者,网精,或者共鸣实体的矩阵动作上获得+1骰池加值。

剧透 -   :
This quality can only be taken by those who are not Emerged.

This character is not a technomancer, but there is a slight touch of the Resonance upon them. This means that even though they can’t perceive the Matrix in that special technomancer way, and they cannot operate with a living persona, they receive a +1 dice pool bonus on any Matrix actions specifically directed at technomancers, sprites, and Resonance entities.



SPRITE AFFINITY 网精亲和
花费: 7 业力

网精亲和特质允许超链者更好的与一个特定种类的网精共鸣。这种网精就是很配合他的代码风格,并且看上去总是能更好的服侍它们那个特别的编制者,并且因为编写起来更容易,它们的BUG一般还更少。在选择这项特质的时候,玩家选择一种特定的网精类型。在编制这种类型的网精时,角色在编制检定上得到+1骰池加值,如果网精被成功编制,角色得到一个额外的任务。这个特质不能被选择超过一次。

剧透 -   :
The Sprite Affinity quality allows a technomancer to resonate better with one type of sprite. This type of sprite jives with the technomancer’s coding style in just the right way. The sprites seem more inclined to serve their compiler with distinction, and because of the ease of creation they tend to have fewer bugs. When choosing this quality, the player selects a specific type of sprite. When compiling that type of sprite, the character receives a +1 dice pool bonus to Compiling tests. If the sprite is successfully compiled, the character gets 1 more task than they normally would. This quality cannot be selected more than once.



TEAM PLAYER 团队哥
花费: 5 业力

与独狼不兼容。

团队哥总是人人为我我为人人。这项特质允许暴力破解与后台入侵矩阵动作以协作检定的形式执行。只有领队需要拥有这项特质。领队决定需要在目标上放置几个MARK,而后相应的调整值适用于所有参与者。代理,网精和共鸣造物(Resonance constructs) 不能参加这个团队检定。如果检定成功,所有参加者得到一个(或多个)MARK。如果动作失败或者失误,效果对也所有参加者生效。

剧透 -   :
Incompatible with Lone Wolf.

Team Players were always taught that it’s good to share with others. This quality enables the Brute Force and Hack on the Fly actions to be done as teamwork tests. Only the leader of the teamwork test needs to possess this quality. The team leader determines the number of marks that will be attempted, and the resulting modifiers are applied to all participants. Agents, sprites, and Resonance constructs may not participate in this teamwork test. If the test succeeds, all participants gain one or more marks. On a failure or a glitch, the effects are applied to all participants.



TRUST DATA, NOT LORE 信数据不信直觉
COST: 5 业力

与信直觉不信数据不兼容。

这个角色在实战中渐渐学到他们的生物本能很可能该自己带来麻烦。作为结果,他们倾向与相信面前的数据远胜于相信其他人可能常常依靠的直觉。在以下的矩阵动作中使用逻辑替代直觉:
• 控制设备
• 解除数据炸弹
• 隐藏
• 矩阵侦查
• 矩阵搜索
• 窥探
• 伪造指令
• 图标追踪

剧透 -   :
Incompatible with Trust Lore, Not Data

This character has learned over time that their instincts can get them into trouble. As a result, they tend to trust the data in front of them rather than the gut feeling that others may rely upon. Use Logic instead of Intuition on the following Matrix actions:
• Control Device
• Disarm Data Bomb
• Hide
• Matrix Perception
• Matrix Search
• Snoop
• Spoof Command
• Trace Icon


TRUST LORE, NOT DATA 信直觉不信数据
花费: 5 Karma

与信数据不信直觉不兼容

这个角色在实战中渐渐学到数据很容易被人操控,从而诱导人们做出错误的决定。作为结果,比起别人给他看的东西,他们更相信自己的直觉。在以下的矩阵动作中使用直觉代替逻辑:
• 查询监视指数
• 文件解密
• 程序破坏
• 数据棘刺
• 编辑文件
• 抹除MARK
• 格式化设备
• 干扰信号
• 设备重启
• 设置数据炸弹

剧透 -   :
Incompatible with Trust Data, Not Lore

This character has learned over time that data can be manipulated easily, leading people to make poor decisions. As a result, they trust their gut feeling instead of what people present to them. Use Intuition instead of Logic on the following
Matrix actions:
• Check Overwatch Score
• Crack File
• Crash Program
• Data Spike
• Edit File
• Erase Mark
• Format Device
• Jam Signals
• Reboot Device
• Set Data Bomb



UNIQUE AVATAR 独特化身
花费: 5 业力

与电子分身[RF]不兼容。

在这个什么都能自定义的世界里,唯一能限制一个化身外观的东西是人的创造力。你难道不觉得这么多人竟然都还没有一个独特的化身这件事很奇怪吗?事实上,创造一个真正独特化身的灵感火花早在绝大多数人身上消失了——但绝不是在有这个特质的角色身上。他们的化身绝对独一无二,而且他们付出了辛劳与汗水来确保它不会被他人剽窃。这让他们在和那些懂矩阵的人打交道的时候有不少优势,而且当什么人看到这个化身的时候,他们知道自己面前站着一个专家。这个角色在所有矩阵中进行,而且对方看得见角色的化身时的社交检定上获得+2加值。这个特质的副作用是如果有人想记住自己在和谁打交道,他们也会在记忆检定上获得+2加值,并且检定的阈值下降1(最低为1)。

剧透 -   :
Incompatible with Digital Doppelganger.

In a world full of customization, the only limit to an avatar’s appearance is one’s creativity. Is it any wonder that so many people do not have truly unique avatars? The fact is that the spark that makes one truly unique is lost in many people— but not characters with this quality. Their avatar is completely unique, and they’ve gone to the effort of ensuring that it cannot be replicated by anyone. This gives them an edge in dealing with those who are Matrix-savvy and ensures that when someone sees their avatar, they know they are dealing with a pro. The character receives a +2 bonus in Social Tests in the Matrix when their persona is visible. The drawback is that if someone tries to remember who they were dealing with, they also get a +2 bonus to their Memory Test, and they reduce the Difficulty Threshold by 1 (to a minimum of 1).


引用
NEGATIVE QUALITIES 负面特质


BRITTLE [ATTRIBUTE] 易碎构造[属性]
奖励: 5 业力

这个角色的活体化身就是在某个方面不够有效。他试过了所有可能的方案来增加它的性能,但就是找不到一个办法可以让它像本来应该的那样工作。在选择这项特质的时候,角色选择一项矩阵属性,这项矩阵属性总是会比它对应的精神属性少1。这项特质可以被选择多次,每次选择不同的矩阵属性。

剧透 -   :
This character’s living persona is just not efficient at a particular aspect of operation. They’ve tried everything to try to boost it it, but they can’t find the right technique to make it perform as well as it should. The player selects a Matrix attribute when this quality is selected. That Matrix attribute always functions at 1 lower than its assigned attribute level. This quality may be taken multiple times, with a different Matrix attribute chosen each time.



CODE OF HONOR: BLACK HAT 荣誉守则:黑帽黑客
奖励: 15 业力

限制:绝不会免费交出值钱数据,必须把值钱数据卖给出价最高的买主。

真正的黑帽黑客是令所有公司恐惧的存在:一个技艺精湛的佣兵,在他们损失不菲时中饱私囊。黑帽黑客在3D影像中被浪漫化了,但现实是这么过日子很难。拿到数据只是第一步——如果这东西真的值钱,他之后就会把它卖了。毕竟,如果没人知道,你拿着这些数据又有什么好处呢?一个黑帽黑客总是会卖掉他拿到的值钱数据,而且总是买给出价最高的人。这是一帮子几乎没有正义这个概念的佣兵,因为正义可不会付钱。

剧透 -   :
Restriction: May never give away paydata for free; must sell the information to the highest bidder.

A true black hat hacker is everything that the corporations are afraid of: a highly skilled mercenary out to profit from their losses. The black hat is romanticized in this role by trideo shows, but the reality is that the life is hard. Getting the information is only the first part—if it’s going to be worthwhile, they have to sell it afterward. After all, what good is information if you’re the only one who knows it? A black hat always sells the paydata they acquire, and always to the highest bidder. They are a mercenary bunch of hackers who have little value for righteousness, because righteousness doesn’t pay the bills.



DATA HOG 数据猪猡
奖励: 10 业力

不是每个黑客都是高效,在矩阵上无所不能的狠角色。数据猪猡编码的本事特别糟糕,这导致他们每次都会在矩阵上搞的动静很大。于是GOD能够更轻松的追踪他的痕迹,致使合围所需的阈值下降。具有这个特质的角色在OS超过30的时候触发合围,而不是通常的40.

剧透 -   :
Not all hackers are efficient, god-like beings of the Matrix. Data Hogs are particularly inefficient with their code, which leads to making a big ripple in the Matrix. This means that GOD can track their location more easily, leading to a reduction in the threshold for Convergence. Instead of Converging when Overwatch Score reaches 40+, the threshold for characters with this quality is 30.



ESCAPED CUSTODY 逃出生天
奖励: 5 业力

先决条件: 档案记录[RF]

具有这一特质的角色是从某家超企的实验室里逃出来的,他们身上还带着足以证明这点的伤疤。这些创伤不见得一定得是物理上的,不过即便角色十分努力的想走出过去的伤痛,他遇见之前抓住他的人时还是更容易失控。角色选择一家档案记录特质中的超企,在面对这家超企的时候,角色在沉着检定上承受-2罚值。这个特质只能被选择一次。

剧透 -   :
Prerequisite: Records on File.

A character with this quality escaped a megacorporate experiment, and they have the scars to prove it. These scars are not necessarily physical, and while they’ve done their best to heal and move on, when faced with their former captors they have a tendency to lose control. The player selects any megacorporation with which the character has Records on File; when dealing with that megacorporation, they receive a –2 dice pool penalty on Composure Tests. This quality can only be taken once.



KNOW YOUR LIMIT 知难而退
奖励: 4 业力

这个角色曾经承受过巨大的衰褪伤害,哥们,他可不想再来一次。但是超链者的人生总是和衰褪相伴的,看上去这些过往的战斗对他造成了不可逆的伤害。角色在抵抗物理衰褪伤害的时候承受-2罚值。

剧透 -   :
The character has experienced some serious fade, and omae, they never want to do that again. But fading is a part of a technomancer’s life, and past battles with it seem to have left their scars. The character suffers a –2 dice pool penalty to resist Physical fade damage.



ON THE WAGON 听医生的话
奖励: 5 业力

限制:与上瘾,代码阻塞,瘾性用户以及任何针对基于矩阵的技能的无能力特质不兼容。

纯爷们从不嗑药!这是你这辈子都在被不断灌输的东西,而且它成为了你的人生准则。也许你曾经什么时候试过嗑药的时候上矩阵冲浪然后对此很反感,又或者你觉得即使没有这些让人发昏的东西,矩阵也已经够让人发昏的了。当你没有保持清醒的时候,在所有矩阵动作中承受-2罚值。

剧透 -   :
Restriction: Incompatible with the Addicted, Codeblock, Wired User, or any variant of Incompetent affecting Matrix-based skills.

Winners don’t use drugs! That’s what you’ve been told your whole life, and it has been your guiding principle. Maybe you experimented with mixing drugs and the Matrix at one point and decided you hate it. Maybe you have decided that the Matrix is a confusing enough place without adding a layer of confusion to it. When you are not sober, you take –2 penalty on all Matrix actions.


RESONANT BURNOUT 共鸣燃尽
奖励: 15 业力

不管你愿不愿意,这个角色的身体已经被各种植入物插了个遍。也许现在你身上可能没多少植入物,但是你这辈子被植入过的东西可不少。所有这些改造带来的后果是,你额外承受20%所有精华损失带来的共鸣损失。损失后的共鸣属性小数点以后的部分舍去。
(译注:这个特质应该也类似“从宅客到超链者”,需要你的角色有精华损失)

剧透 -   :
Whether willingly or not, the character’s body has been implanted repeatedly. You may not have a lot of cyberware in your system right now, but you’ve had a lot put in and pulled out over time. As a result of all this modification, you treat all Resonance lost to Essence loss as twenty percent worse than normal. Fractional Resonance is rounded down.



SPRITE COMBUSTION 燃烧网精
奖励: 13 业力

这个角色编制的网精从来不像他们本应该的那样稳定。这些网精更容易崩溃,而且相较于其他人的网精,它们只能提供更少的服务,还有不少直接在角色的面前爆炸成一团代码碎片,简直就像角色做了什么冒犯网精的事情一样。

当一个网精被成功编制时,被编制的网精的指令数比应获得的数量少1,最低为1。角色在注册网精时承受-1罚值。

剧透 -   :
The sprites the character compiles are never as stable as they’d like. The sprites tend to break down more easily and have fewer services tied to them than other people’s sprites on average. A few have even exploded into code right in front of the character’s eyes. It’s almost as if the character did something to offend sprites.

When a sprite is successfully compiled, the character’s sprites come with 1 less task than rolled, to a minimum of 1. The character suffers a –1 dice pool penalty when registering sprites.



TAINT OF DISSONANCE 失谐污染
奖励: 5 业力

不管你自己做了多少避免失谐的努力,看上去失谐就是粘着你不放。和小魔怪特质不一样,这一丁点失谐还不至于影响你的日常生活。但是,当和共鸣实体,比如网精打交道的时候,他们能感受到你身上的失谐污染。当与共鸣实体(比如说网精,但不包括超链者)做对抗检定的时候,降低当前可用界限1点。

剧透 -   :
Despite an extreme effort on your part to avoid the Dissonance, it seems to follow you around wherever you go. Not quite like Gremlins, this little trace of Dissonance has no impact on your normal day-today operations. However, when dealing with Resonance entities like sprites, they can sense the taint of Dissonance on you. When in any Opposed Test with a Resonance entity (such as a sprite, but not a technomancer), lower the applicable limit by 1.



`WARE INTOLERANCE 生物不相容
奖励: 15 业力

在一个充满了赛博改造,生体改造和纳米改造的世界上,看上去改造这件事几乎是无可避免的。但是一个有着生物不相容特质的角色却不得不对它们避之不及。他的身体系统对于任何侵入性的改造十分敏感,结果是,所有赛博改造,生体改造或纳米改造带来的精华损失比原先高20%。

剧透 -   :
In a world full of cyberware, bioware, and nanoware, it seems that augmentations are nearly impossible to avoid. A character with ’Ware Intolerance, though, needs to avoid them all like the plague. Their system is especially sensitive to any kind of invasive ’ware. As a result, all Essence lost to cyberware, bioware, or nanoware is twenty percent worse than normal.



WIRED USER 瘾性用户
奖励: 5 业力

先决条件:角色必须拥有成瘾特质。

限制:与代码阻塞,听医生的话,以及任何针对基于矩阵的技能的无能力特质不兼容。

纯爷们从不嗑药!这是你这辈子都在被不断灌输的东西,但其实这都是骗你的。在你头一次尝试这种爽飞天的感觉之后,你决定更进一步,以后上矩阵的时候要来两下。现在呢,你已经不知道怎么在不嗑药的情况下在矩阵中行动了。当你清醒的时候,你在所有矩阵动作上承受-2罚值

剧透 -   :
Prerequisite: Character must have the Addictedquality.

Restriction: Cannot be combined with Codeblock, On the Wagon, or any variant of Incompetent affecting Matrix-based skills.

Winners don’t use drugs! That’s what you’ve been told your whole life. It was all a lie. You got that first sweet taste and decided to take it a step further by using while you were jacked into the Matrix. Now, you don’t know what you’d do without the drug cocktail you rely on while in the Matrix. When you are sober, you take a –2 penalty on all Matrix actions.
« 上次编辑: 2018-11-01, 周四 22:08:26 由 CPDSSS »