第二章-角色创建-范例(p.67)
Example of Character Creation
Kat has been invited to play in Eloy’s Geist game. Eloy lets her know that the game will focus on a gang war involving both human and ghostly agents. The players’ characters will make up a krewe caught in the middle. The game’s themes will explore loyalty, paranoia, and danger, as the krewe attempts to negotiate the treacherous turf disputes while maintaining any relationships they have within the warring factions and learning about the true power behind the war, deep within the Underworld.
创建角色范例
Kat受邀参与Eloy的缚灵团。Eloy告诉她这个团主要是讲的是一场将人类与鬼魂皆卷入其中的帮派战争。玩家角色会结成一个灵社,周旋各方势力其中。故事的主旨是:随着玩家们尝试调停各方敌对势力以防他们搅成一锅粥的同时,慢慢揭示隐藏在战争背后,深居幽暗世界的力量。故事围绕着忠诚,偏执,危险展开。
Kat settles down with a character sheet and a few sheets of scratch paper for notes, and starts to write down some rough ideas for her character. She discusses the setting a bit with Eloy, and bounces character concepts off the other players to get a feel for what would fit best, both into the setting and into the nascent krewe that is forming.
Kat拿着张角色表坐下来,在草稿纸上简单的写下一些关于她的角色的构想。她向Eloy大略了解了这个团的背景,同时了解了下其他玩家的角色以便作出一个更能融入这个团的人物。
Step One: Concept
Knowing that the story will focus on a gang war, Kat wants her character to be able to fit in on the streets. She throws out a few options and gets some back, and eventually decides to make her character a car thief who also street races for extra money and more importantly, the thrill and danger of drift racinon city streets.
步骤一:概念
在知道故事主要集中在帮派间的战争后,Kat决定让她的人物更符合街头风格。她反复修改,最终决定做一个偷车贼,同时兼有街头飚车手的身份,以便在刺激又危险的街头漂移赛中赢取更多的钞票和名声。
Kat looks through some name books and decides on the name Zita Vargas.
Kat翻查一番决定给这个人物起名为Zita Vargas。
Before she was bound with her geist, Zita was a rough and tumble car thief and street racer into drift racing, where the driver intentionally causes the rear wheels to lose traction and slide, riding a razor line between control, speed, and completely letting go. It was one of those drifts gone wrong that sent her to the other side.
在与她的缚灵相缚之前,Zita是一个强硬粗暴的猎车手,同时也是一个善用漂移过弯的飚车好手。(后面这段是描述漂移到底是个啥的。看下电影里的画面就知道了)一次漂移,一次事故,一无所有,她被死亡送往彼岸。
After the merger, she still steals cars and races them, but she’s also begun to do side work as a messenger; for the right price, she’ll deliver messages to loved ones or enemies, uncover lost or buried secrets, even take on a shady fare or two as an unlicensed gypsy cab, if she needs to.
在与缚灵融为一体后,她仍然干着偷车和飙车的营生。但她偶尔也干些外快,就像一个信使一样。只要价码合适,她就会给爱人或是仇人带个信儿,又或是挖掘出那些失落的、被埋藏的秘密。甚至如果必要,她还可以用车带着冥土的乘客兜一圈,就像个黑车司机一样。
Step Two: Attributes
Now that she’s got a pretty tight character idea, it’s time for mechanics. First, Kat must prioritize Zita’s Attributes. Zita is cunning, a smart girl that fell through the cracks of the system, and her quick thinking keeps her out of trouble, so Kat prioritizes her Mental Attributes as primary. When she does get in trouble, Zita’s a scrapper, so Physical Attributes are secondary. That leaves Social Attributes as third, which fits Zita’s concept. She’s a bit rough and tumble, and not particularly good with people.
步骤二:属性
现在她的角色构思已经非常具体了,该是时候处理技术环节了。首先Kat要分配Zita的属性。Zita是一个机敏又狡猾的丫头,即便遭逢不测,她也能迅速果断地脱离困境。所以Kat把Zita的精神属性放在首位。当她确实陷入麻烦的时候,Zita好斗又善于应付麻烦,因此生理属性排在第二位。社交类属性放在第三,恰好符合Zita的角色概念。她是一个粗暴强硬,不太会和人好好相处的姑娘。
Kat has five points to distribute among Zita’s Mental Attributes. Since Zita is, above all else, adaptable in the blink of an eye, Kat puts three points into Wits, giving her a Wits of four. The other two points are split between Intelligence and Resolve. She makes a note that she’d like to raise those later, as soon as she gets the experience points to do so.
Kat可以在Zita的精神属性上分配总共5点。Zita最强的是她的适应力,一瞬间就可以让自己适应环境,因此Kat丢了3点在感知上,把感知堆到了4.另外2点则平均分给了智力和决心,并在纸上记下等她拿到经验值后,要把这两项属性补高一点。
Next, she moves on to Zita’s Physical Attributes.Of the four points she has available, Kat puts one point in Strength and Stamina, respectively. Zita isn’t built for brute force, but she’s nimble, so Kat puts the final two dots in Dexterity, for a score of three. She’s been in plenty of fights in her time, and she’s probably won at least as often as she’s lost.
之后她要来决定Zita的生理属性。总共可分配的有4点,Kat分别丢了1点在力量和耐力上。Zita不是块干架的料,但她身手敏捷,因此Kat将最后2点投入到了敏捷上,这样就有了3点敏捷。Zita打过很多次架,大概至少赢的输的差不多。
Finally, she turns her attention to the Social Attributes, where she has three points to spend. What social status Zita has is entirely due to her force of personality, so Kat puts two points into Presence. Kat decides that Zita’s got a bit of a temper, so she leaves Composure below average and places the final Attribute point in Manipulation. Zita can be persuasive if she has to, but she has no patience for fools.
最终她要来决定社交属性了,一共有3点可分配。Kat考虑了下Zita的人物特质,丢了2点在风度上。考虑到Zita的小暴脾气,Kat让沉着仅有1点——低于常人——并把最后一点丢到了操控上。Zita在必要的时候可以表现得很有说服力,但她可对呆瓜没多少耐心。
Step Three: Skills
Next, Kat has to choose Zita’s Skills. This time, Kat chooses Physical as Primary, giving her 11 points to assign. She chooses Social Skills as the next highest priority, worth seven points there. Zita didn’t stay in school long enough to pick up much in the way of Mental Skills, so that leaves them as tertiary with only four points to spend.
步骤三:技能
接下来该决定Zita的技能了。Kat这次给了生理性技能11点——最多的一组点数。她将社交性技能排在第二位,共7点。Zita没念过多少书,因此精神类属性仅得到了4点以供分配。
Zita’s concept revolves around cars and the stealing thereof, so Kat immediately drops three points in Drive and another three points in Larceny. She’s picked up a lot of other Skills in her time, so Kat puts a point each in Athletics, Brawl, and Stealth. Then, after some thought toward Firearms, Kat decides against it, and she puts her last two points in Weaponry. Zita keeps a knife in a concealed pocket in the sleeve of her jacket, and she knows how to use it.
Zita的角色概念和飙车偷盗紧密联系着,因此Kat直接丢了3点给驾驶和盗窃。Zita还学了很多杂七杂八的技巧,因此运动,搏击,隐秘上各加了1点。琢磨了一下,Kat弃掉了枪械技能,将剩下2点投入到了兵刃当中。在夹克袖子的暗袋里,Zita藏了把刀子,她知道怎么用这玩意。
Kat moves on to Social Skills, where she has seven points to spend. A car thief has to be able to negotiate with fences and chop shops, even a Sin-Eater, so Kat puts two points each in Persuasion, Streetwise, and Subterfuge. Zita knows her way around the streets, and she can usually talk her way through a deal, whether she’s telling the truth or lying through her teeth. The final point goes into Expression. It’s not part of the original concept, but Kat decides that when nobody else is around, Zita writes rap lyrics, and she’s never had the courage to share them with anyone. It adds another facet to the character, and that pleases Kat.
Kat之后开始决定社交属性的7点如何分配。偷车贼必须知道如何与销赃贩子讨价还价,就算她是个食罪者。因此Kat在说服、黑街、掩饰这三个技能上分别投入了2点。Zita知道在道上混怎样才能谋生,并且她知道如何把点子说出来,呃,不管是真是假。最后一点投给了表达。尽管并非原始概念的一部分,Kat决定临时加上这么一条:没人的时候,Zita会写些Rap唱词,她从没有过勇气和别人提起这事。这个小细节让Kat很满意。
Finally, Kat has four points to spread among the Mental Skills. She decides to put two points in Crafts, since Zita should know how to work on cars. Kat puts a point in Occult, to reflect Zita’s curiosity about the strangeness of her own situation, and the final point goes into Computer. She’s learned a little about computers just from jacking cars, but she spends a lot of time online, checking social sites and keeping in touch with the few people she misses from out in California.
最后Kat可以在精神类属性上分配4点。2点给了手艺,因为Zita理所应当该知道如何鼓捣车。1点给了神秘,反映出Zita对她自身状况的好奇心。最后一点给了电脑。Zita的电脑知识大部分不是从摆弄汽车里学到的,她花了很多时间泡在网上,和那些(这部分不会翻,with the few people she misses from out in California.)
Step Four: Specialties
Finished with Skills, Kat decides on Zita’s Skill Specialties, the specific areas in which she excels. To make sure Zita can actually steal cars, Kat puts a Specialty in Crafts as Hot-Wiring. For her second, Kat chooses a Specialty of Drift Racing for Drive, and for her third and final, she decides to put another Specialty in Larceny for Lock-Picking.
步骤4:专精
完成了技能部分后,Kat要来决定Zita的技能专精了,她格外擅长的领域。为了确保Zita确实偷车成功,她将一个专精给了手艺:热线发动(短路起火,就是电影里常见的,男主角从方向盘下面油门上面抓出两条线一打,车就启动了……)。第二个专精,她选了驾驶:漂移赛。最后一个专精,她则选择了盗窃:开锁。
Step Five: Sin-Eater Traits
Zita Vargas the human is pretty fleshed out now, but it’s time to transform her into a Sin-Eater. Kat reads over the Archetypes and decides, after considering the Bonepickers, that Zita is more interested in the thrill of simply being alive, so she chooses Celebrant instead. Zita’s near-death experience falls pretty well under the Forgotten, so that’s an easy choice. She chooses her Keys next. As Forgotten, she has the choice of Industrial or Pyre-Flame — Kat quickly decides that the Industrial Key reflects Zita’s technical aptitude nicely. For the Key gained from her keystone, she chooses Stigmata, liking the motif of blood and asphalt. Next, Kat looks over the available Manifestations. For now, she puts all three of her Manifestation points into the Marionette.
步骤5:食罪者特性
Zita Vargas作为一个人类已经活灵活现。但现在是时候将她转化为一个食罪者角色了。Kat读过原型描述后,考虑过拾骨者后,Kat发现Zita对“活着真好”这事更有感触,因此她选择了狂欢者。Zita的濒死经历和遗忘者刚好吻合,所以这个选择很轻松。作为遗忘者,Zita将持有造物或葬炎之键——Kat很快决定造物之键更符合Zita在技术工作上的才能。而从钥石上获取的钥匙,Kat决定让Zita持有圣痕之键,杂揉着鲜血和柏油的主题要素。最后她把全部的三点显能点数投给了操偶之力。
Kat decides that Zita’s keystone memento is a lucky rabbit’s foot keychain, its fur matted with old, dried blood.
最后Kat给Zita的钥石遗物设计成一只幸运兔脚钥匙链,毛上结着血痂。
Step Six: Merits
Kat has seven points to spend on Merits, either Sin-Eater specific ones or the normal human ones from the World of Darkness Rulebook. She decides to spend three points on the Stunt Driver Merit to reflect her skill driving, and she puts a point into Resources. Zita’s still not doing great, but she’s got some income, even if it isn’t exactly legitimate. Kat also takes a point of Contacts (Underground) to represent Zita’s friends in the chop shops and fences around town. Finally, she decides to take two dots worth of memento, which could give her a vanitas or two Charms. Kat discusses it with Eloy, and works out two Charms. The first is a rosary Zita found wrapped around a wrought-iron fence spike at the local graveyard, its wood blackened and the Christos rusted, that gives her a one-die bonus on Stigmata Key-related rolls. The other is a ring of broken keys for forgotten or demolished cars, taken from a jar in a junkyard that provides her with a one-die bonus on rolls related to the Industrial Key.
Kat有7点优势点可以投入食罪者优势或者是核心规则书中的凡人优势。她决定加3点给特技驾驶优势,以便体现驾车技巧。之后她又投了一点在资产上。Zita没做什么大买卖,但是确实有稳定的收入,尽管有点涉灰。Kat在联络网(地下交易)投入了1点,来表现Zita在二手商和销赃贩子中的线人关系最后她投入2点在遗物优势上,这使得她可以得到一个伪饰或者是两个咒符。Kat和Eloy稍加讨论,选了两个咒符。第一个是一串玫瑰念珠,Zita发现它的时候,这玩意儿正缠绕在一处墓地的铸铁篱笆尖上。这个木珠发黑、圣象也已朽败的小玩意让她在所有和圣痕之键相关的投中都得到+1骰的奖励。另外一个是一串坏掉的钥匙——大概是一些被遗弃或者是被拆分的汽车的钥匙。她在垃圾场的一个罐子里面找到的这串小东西,让她所有和造物之键相关的投都得到+1奖励。
Step Seven: Advantages
Now that all of Kat’s character’s traits are established and her Merit points are spent, it’s time for her to calculate her Advantages. Some of these are derived from other traits. Kat adds Zita’s Resolve of 2 and her Composure of 1 together to come up with a Willpower of 3. Zita’s Synergy score begins at the standard 7. Kat looks over the list of Virtues and Vices and decides that Zita may have a short temper and fall to Wrath, she also nurtures Hope for the future.
步骤七:
Kat已经搞定了角色的属性和优势,现在该计算下Advantages了(翻到这里忘了Advantages咋翻来着了……)。其中的一些是源于属性的衍生属性。决心2+沉着1,Zita的意志便是3。她的同步率在起始应该为7。Kat检查了下美德和恶念的表格,决定Zita的暴躁将她引向愤怒的恶念,而她对未来的憧憬象征着美德希望。
Zita’s Health is 7, determined by adding her Stamina of 2 and her Size rating (5 for a human adult) together. Her Dexterity of 3 and her Composure of 1 give her a 4 Initiative. Her Wits and her Dexterity are equal at 3, so it’s a toss-up for Defense, which is the lower of the two. Finally, Zita’s Strength of 2 and Dexterity of 3 are added to her Species Factor (5 for a human adult) to give her a Speed of 10.
Zita的生命值是7,这是来自耐力和体型的加总(成人体型为5)。敏捷3和沉着1让她获得了先攻4。她的感知和敏捷都是3,因此这决定了防御(两者取低)为3。最后,她的力量2+敏捷3再加上她的种族基础速度(成人5),给了她10点速度。
Kat also records Zita’s starting Psyche (1), plasm (5), and Willpower points (3, the same as her Willpower dots).
Kat也记录下了Zita的起始灵格(1),冥质(5),以及意志点(3,等同于她的意志力)。
Step Eight: Spark of L ife
Kat already has a pretty good idea of who her character is and what she can do. There are just a few more things to flesh out before she’s happy. Kat starts out looking at the list of questions on p. 67 for some ideas on how to round out Zita’s character.
步骤八:画龙点睛
Kat现在对她的角色已经有了很棒的构想:她是谁,她能做些什么。再举杯庆祝前,还有一点工作要做:让人物鲜活起来。Kat看了看p.67的几个问题,来决定Zita的背景要素。
She decides that Zita is only in her early twenties; plenty of time to clean up and go straight or burn out in a blaze of glory. She grew up as a foster kid after her grandmother died, shuffled from one home to another across California, dumped whenever she fought too much or got caught stealing again. She wasn’t stupid, but few of her teachers reached her. She saw things just like her abuela had, down in Mexico, but nobody believed her. So she stopped telling people, afraid of being put away for being crazy.
她定下了主意,Zita刚刚二十出头;大把大把的时间用来赚钱和玩命。Zita的奶奶死后,她在领养家庭间被推来搡去。小偷小摸或者大打出手是常事,被卷铺盖赶出家门也是,她的足迹布满加利福尼亚。她并不笨,但是鲜有老师能让她好好念书。她就和她墨西哥的老奶奶一样,能看到一些“事物”,但没人相信她。所以她不再和别人谈起这些,生怕被人当作疯子排挤。
When she got old enough, she tried for a new start, moving across country to New York City. She got into trouble pretty quick, stealing cars and racing them, betting to make money to pay for a tiny apartment. Eventually she ended up on the wrong side of a bet, and found herself not-so-gainfully employed by a chop shop. They paid her to steal cars and drop them, turning them into spare parts and cash. It wasn’t the worst thing that could have happened, until a boost went bad and the cops were chasing her down the Jersey Turnpike until she rolled the car into oncoming traffic.
她长大一些的时候,她横跨地图来到纽约,试着从新开始。不过她再次卷进麻烦之中,偷车赛车赌命赚钱,只为了能继续有个小公寓住。终于她站对了位置,给自己找了份薪水微薄的工作。销赃拆车的二手店铺雇佣她偷来汽车,然后店家把这些汽车拆成零件,换成钱。事情还没变得那么坏,直到有一天,麻烦一起来了。二哔的增压器、穷追不舍的条子、待收尾的高速公路以及一场事故。她挂了。
She should have died, but she became a Sin-Eater instead.
或者说她本来应该挂掉的,但她成为了一名食罪者。
Kat decides that Zita’s geist is the Passenger, who appears in the back seat just outside Zita’s peripheral vision. She’s never seen him clearly, but she can smell him when he’s there, a mix of sickly sweet rotted blood and charred flesh. His silhouette appears in the rearview mirror, and he speaks to her through the static hiss of a dead AM radio station. No matter what she does, all of her cars gather a black stain in the back floorboard. She’s not sure of his history, but she figures that is enough to start.
Kat把Zita的缚灵设计为一个“乘客”,总是出现在车的后座上,在Zita余光之外。她从来没清楚地看到过“他”,但每次他出现的时候,她可以闻到这个家伙身上的味道。仿佛是甜得发腻的血腥味混合着烧焦的肉味。他在后视镜中的轮廊是黑色的,他通过车载电台的话语总是夹杂着静噪。无论她怎么洗,都洗不掉后座地板上的黑色污渍。所有Zita搞到手的车后座上地板上都有这种污渍。Kat还不确定“乘客”的故事应该怎么编下去,不过她决得这样已经可以开始了。
Kat gives her character sheet to Eloy for approval, and discusses how she’ll fit into the game. He’s happy with the character, and Zita Vargas is ready to join the game.
Kat把人物卡交给了Eloy,和他说了关于如何把这个人物加进团里的想法。他对这个角色很满意,Zita Vargas已经准备好加入游戏中了。