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安保，传感器与扫描器 SECURITY, SENSORS AND SCANNERS
剧透 - : When it comes to putting obstacles in front of players, remember that the biggest goal of the game is to have fun, and players tend to have the most fun when they are confronted with tasks that are achievable but not easy. Challenging them without overwhelming them is the underlying guidance for any security situations you throw them into.在暗影狂奔中需要牢记的一条定律叫“牛顿第三定律”：任何作用力必然招致相等的反作用力。或者，如果你想用删节版百老汇音乐剧的方式来表达的话：“你能做的~保安也能做~还能做得更好~”。PC们总是会有特定的强项，但你身为GM，在为他们布置障碍物的时候总是有两个以上的选项。第一，记住在第六纪元能够办成一件事的手段很多，找到一个和角色们强项不同的方式能够让他们备受挑战。第二，你也可以用蛮力来对抗蛮力，找个和PC们技术水平相仿的人来和他们硬碰硬，看看谁笑到最后。
剧透 - : One of the critical laws to remember in Shadowrun is Newton’s third law, which states that for every action there is an equal and opposite reaction. Or if we want to put it in bowdlerized Broadway musical terms, anything you can do, security can do, and often better. The player characters will have certain strengths, but as a gamemaster you always have at least two options when it comes to planning obstacles for them. First, remember that there are lots of ways to get things done in the Sixth World, so finding an approach that is different from the characters’ strengths can keep them challenged. Second, you can always match strength to strength, and have someone equally skilled go toe-to-toe with the characters to see who will be the last one standing.在设计安保设定的时候，记住所有能够被用来攻击玩家们的手段——通过近战，通过远程，通过魔法，通过星界精魂，通过矩阵，诸如此类。如果玩家们轻而易举地打通了一次团，找个弱点然后对其出击。如果他们看上去举步维艰，设置一些能够被他们的强项击败的障碍物。
剧透 - : When designing a security setup, remember all the ways players can be attacked—in melee combat, at range, by magic, by astral spirits, through the Matrix, and so on. If players are cruising through a scenario too quickly, find a weak spot and go after it. If they’re struggling too much, put out some obstacles that are designed to be defeated by their strengths.
安保区分级 SECURTY ZONE RATINGS
剧透 - : The Professional Ratings of grunts are useful tools in determining what kind of security can be deployed, and security zone ratings provide the same sort of guidance. While gamemasters can always adjust circumstances as necessary, these ratings provide a look at the different sorts of security that runners might encounter, providing a quick
snapshot of the sort of setup a gamemaster can provide when runners try to get to where they’re not supposed to be.这些分级可以被分给街区，开发区，甚至是一栋建筑，列表如下：
剧透 - : The ratings can apply to neighborhoods, developments, or a single building, and they are as follows:
安保级别Z SECURITY RATING Z
剧透 - : There is no organized security in a Z zone, mainly because there usually isn’t anything of
worth. Cops don’t patrol Z zones and won’t respond to calls to crimes in those areas. Even gangs don’t provide informal security, because these areas are blasted wastelands without anything to protect. They are where the most forgotten parts of the world go to stay lost. That means things like ghouls and paracritters may be found.
Types of Security Offered: None
Typical Security Force: None
安保级别E SECURITY RATING E
剧透 - : The main difference between Z and E zones is that some people tend to live in E zones, occasionally in actual apartment buildings. Conditions are poor and resources are scarce, so the powers that be can’t be brought to care much about these areas. Police patrols are still mostly nonexistent, but law enforcement will respond to calls made by people with a SIN. Gang enforcement is the real force to reckon with here, though; many make their homes in E zones and don’t react well to outsiders.
Types of Security Offered: Slow, half-hearted police response, more vigorous gang response. Little to no magic or Matrix support.
Typical Security Force: Two beat cops (Professional Rating 3) or five to six gangers (Professional Rating 1) plus 1 lieutenant.
安全等级D SECURITY RATING D
剧透 - : These areas haven’t made it up to “nice” yet, but they contain enough corp drones that the overseers feel some obligation to provide police response. Patrols happen maybe twice a day, investigations are cursory, and the officers are inexperienced. The gangs are invested but cautious, knowing police response is more likely if they get too aggressive.
Types of Security Offered: Police response within twenty minutes, cautious gang response. Little to no magic or Matrix support.
Typical Security Force: Two beat cops (Professional Rating 3) or four gangers (Professional Rating 1) plus 1 lieutenant.
安全等级C SECURITY RATING C
剧透 - : These areas are nice enough to the point where the corps have to consider reputational risk. They don’t keep anything truly valuable in these areas, of course, but if they let criminals run rampant over the people who live here, they’ll look ineffectual and weak, and that matters to them—more than the actual people matter to them, as it happens. In most corps, housing facilities are more expensive to replace than low-level workers, so they take property damage especially seriously. Patrols happen every hour or two, gang activity is muted and far less violent than in D and E zones. Organized crime, on the other hand, often has strongholds in these areas, so caution needs to be paid if any group has an interest in a particular property.
Types of Security Offered: Police response within fifteen minutes; spirits (Force 2–3) sent to investigate reports of violent magic. Remote Matrix spiders (Professional Level 3) might investigate extensive hacking efforts.
Typical Security Force: Four beat cops and a lieutenant (Professional Rating 3) or three organized crime gang members (Professional Rating 4)
安全等级B SECURITY RATING B
剧透 - : This is where the corps start getting interested. Residential areas with this designation have people who, while not irreplaceable, are annoying to have to keep replacing. Industrial and commercial areas in this category are moneymakers—they don’t have top-secret prototypes or anything, but they either do good business or make stuff that makes the corp money. Does the existence of a corp hinge on a B zone staying safe? No. That’s why it’s not rated any higher. But the corp would prefer that it stay safe, so some resources are committed to keeping it safe,
typically including around-the-clock security. Crime-wise, these areas are beyond the reach
of gangs and solidly in organized crime territory. Their truly high-end activities get a higher designation, but things like a profitable bunraku parlor or gambling salon will get this level of protection.
Types of Security Offered: On-site security at all times, with reinforcements within ten minutes,
including magical support (two Force 4 spirits). Matrix spiders (Professional Rating 4) regularly
check on Matrix infrastructure in the area.
Typical Security Force: Four cops/security officers and one lieutenant on site (Professional Rating 3); four more officers (Professional Rating 3) and two SWAT officers (Professional Rating 5) in response teams. Five organized crime members and one lieutenant (Professional Rating 4) on site.
安全等级A SECURITY RATING A
剧透 - : In the minds of corp executives, this is where the bulk of the world’s population lives, in well-kept neighborhoods with regular police patrols and rapid response. In reality, this is the first level for the elite of the world—between one-quarter and one-third of the world live in A zones or higher. Patrols of live officers are supplemented by occasional (about once a day) passes of spirits and drones.
Organized crime is present, but it puts its best foot forward, looking corporate and keeping onsite violence to a minimum. That just means extra headaches for shadowrunners, because the security they use in these spots tends to be subtle and good at getting the job done while staying out of sight. Plenty of illicit narcotics are shipped out of A-rated zones, packaged to look as innocuous as possible.
Types of Security Offered: Spirits (Force 4–5) and drones (Device Rating 4–5) provide occasional astral and Matrix overwatch, and some form of security patrol passes by every five minutes.
Typical Security Force: Six cops/security officers and two lieutenants on site (Professional Rating 3); four SWAT officers and a lieutenant (Professional Rating 5) in response teams, and multiple response teams may be called. Six organized crime members and two lieutenants (Professional Rating 4) on site.
安全等级AA SECURITY RATING Aa
剧透 - : Black marketeers dream of these neighborhoods. There are enough high-value electronics in a single residential block to keep a dealer in clover for months. The trick, of course, is getting your hands on the stuff, and the security is there to make that difficult. Spirits and drones come by multiple times per day, mundane patrols are very regular, and emergency calls practically get an army appearing in response.
Some organized crime bosses live in AA neighborhoods, but they’re usually considered fine, tax-paying residents, so they rely on the same law enforcement that everyone else uses, and they get the same response rates. Sometimes they’ll have something super-sensitive with AA security, like a drug-manufacturing lab. In those cases, they’ll provide the security themselves, as calling the cops to stop a robbery at a drug plant never works out well for anyone.
Some magic research facilities and Matrix data havens have AA security, too. As would be expected, it leans more toward magic and Matrix security, respectively.
Types of Security Offered: Two spirits (Force 5–6) and drones (Device Rating 5–6) provide occasional astral and Matrix overwatch, and some form of security patrol passes by every five minutes. Magical barriers are used along with physical barriers.
Typical Security Force: Four elite corporate security and a lieutenant on site (Professional Rating
7); six SWAT officers and two lieutenants (Professional Rating 5) in response teams, and multiple
response teams may be called. Eight organized crime members and four lieutenants (Professional Rating 4) on site.
安全等级AAA SECURITY RATING AAA
剧透 - : At this point, things are very serious. Given that this is as high as the ratings go, you can expect all the stops to be pulled. Magic, Matrix, and physical security will all get their due attention, and the operators will be well trained and not interested in any nonsense. The corps have all the money in the
world, and they focus it on keeping these areas safe.
Types of Security Offered: Astral and Matrix overwatch is continual. Spirits are Force 6 and up, drones Device Rating 6 and up, and world-class security spiders work hand-in-hand with GOD to keep the areas safe. Magical barriers are used along with physical barriers.
Typical Security Force: Eight elite corporate security and two lieutenants on site (Professional Rating 7); four special forces officers and two lieutenants (Professional Rating 9–10) in response teams, and multiple response teams may be called.
门锁与其他物件 LOCKED DOORS AND OTHER MECHANISMS
剧透 - : These are some of the ways people try to keep you out of the places you want to go.
门与窗 DOORS AND WINDOWS
剧透 - : Doors start at Structure rating 5; nicer neighborhoods and offices have rating 7 to 9. Glass starts at 2, but it’s only that low in drek neighborhoods; when things get serious, it’s rating 9 to 11. All windows rating 4 and higher have a reflective coating that can be switched on and off wirelessly, mainly to prevent magicians from getting line of sight to anything inside.
钥匙锁 KEY LOCKS
剧透 - : Seen only in the most low-tech, low-income neighborhoods, mechanical key locks are viewed
as quaint by most people, and easy to shoot by the others. Still, they might slow people down for
a few seconds. They can be picked with a lockpick kit and an Engineering + Agility test with a threshold equal to the lock’s rating. An autopicker adds +1 to your dice pool.
剧透 - : Slightly more complicated are transponder-embedded keys, which have a specifically calibrated resistor to complete a circuit on the lock. An electronics kit is needed to attempt to pick the lock. This is also an Engineering + Agility (lock rating) test.
剧透 - : Maglocks are the most popular locking device in the Sixth World. They are frequently attached to
a system that logs each opening and closing of the door. They can be designed to open with a wide
variety of inputs—a key card, biometric data, a sequence of numbers, a proximity card, whatever. The procedures differ for the different types of lock, but they all start with the same first step—the
case protecting the internal mechanism needs to be removed, which requires an Engineering + Agility
(lock rating x 2, 1 combat round) Extended test. Alternately, it can be broken off; treat it as having
a Structure rating equal to twice its lock rating.
剧透 - : The next step depends on the type of access. For keypads, the internal circuitry needs to be rewired with an Engineering + Agility (lock rating x 2, 1 combat round) Extended test. A sequencer can be used instead; this is a straight-up Opposed test between the rating of the sequencer and the rating of the maglock. This same process can be used for cardreaders, but there is another option—using a maglock passkey (p. 278) with an Opposed test between the passkey rating vs. the maglock rating. Biometric scanners come in many forms, including print scanners, voice recognition systems, breath scanners, cellular scanners, DNA scanners, and facial recognition scanners. The prime way of defeating these is to get a copy or sample of the thing being scanned—a cellular glove molder (p. 278) for fingerprints, retinal duplication (p. 285) for eye scans, or a voice modulator (p. 285) for voice recognition. Breath, cellular, and DNA scanners are a little more complicated. First you need to get the right sample, then you need to preserve it in a chemical bath, which can be made in a chemical shop with a Biotech + Logic (5, 1 hour) Extended test. For a face scanner, you need a face, and a picture won’t cut it. Don’t think you can get cute by just cutting someone’s face off, either, because that messes up the bone and muscle structure. A makeup or disguise kit can be used, making an Opposed test of Con + Charisma vs. the device rating of the scanner. Magic can also be used as long as it has a physical component; the net hits on the Spellcasting test would be the threshold for the device rating to beat.