译文资料区 > Shadowrun 6E
精英狂奔者 Prime Runners
剧透 - : Grunts, no matter how tough, or what their Professional Rating is, are intended to be nameless cannon fodder. Prime runners are different. They get names and agendas. They use grunts to do their bidding and send them after the PCs. The prime runners move plots forward and make the shadowrunning world truly interesting. They can be the corp exec who has a vendetta against the runners for thwarting her latest promotion with their recent run, a local mob soldier who lost his lover when the runners shot up a restaurant to “send a message,” or even just a local shop owner who doesn’t appreciate the type of business the runners are bringing around and works toward getting them caught without directly attacking them.
构造精英狂奔者 BUILDING PRIME RUNNERS
剧透 - : Prime runners aren’t just a set of numbers and gear. They should be as real and well thought out as the characters. They should have a backstory, a drive, and maybe even some skeletons in their own closet. This can mean building them out fully with the rules in the Character Creation chapter (p. 58) and then boosting them with Karma. This way you can make prime runners of comparable experience to the PCs. Prime runners can be grouped into four comparative categories: Inferior, Equal, Superior, and Superhuman.
剧透 - : Inferior: These prime runners don’t match up favorably with the PCs, but they offer story hooks, moral challenges, and, perhaps the most worrisome, the friend-of-a-friend (FOAF) problem. The FOAF problem is a classic presentation of a weaker foe. The actions of the PCs determine whether this FOAF becomes an ally, when they help the weak friend, or an enemy, when they pick on the weak friend.
剧透 - : Equal: Right on par with the PCs, these foes come from a pool of shadowrunners, company suits, government agents, and syndicate enforcers. They push the story by challenging the runners at every turn. They usually have a team of allies who help back their play—just like the runners.
剧透 - : Superior: Intended to be more than a match for a single PC, but in a bit deep if the team decides to work as a team. When building a Superior foe, don’t worry about the gear limits of character creation (see p. 66)—they can own top-notch gear.
剧透 - : Superhuman: You killed his dog, and now he’s after you. Yeah, these guys are like that. They can reasonably take on your entire team, and overcoming a foe like this is going to take more smarts
than brawn. Or a Thor shot. A Thor shot would do it. Certainly not limited by the gear limitations of character creation, these foes are going to have toys the runners drool over, before they’re bleeding because of them.
剧透 - : Prime runners are built with the Priority Table (p. 64) with a few alterations across the categories. Inferior prime runners use the Priority Table but always use the next lower level for each choice. For example, if you dedicate Priority A to Resources for an Inferior prime runner, you only get the Resources from Priority B. The exception to this is Priority E, which can’t get lower, so they get two items from that row.
剧透 - : Equal prime runners are built just like runners, including the customization Karma and given additional Karma to match the current advancement of the PCs. Superior prime runners should be advanced with fifty to one hundred more Karma than the PCs’ total. Superhuman prime runners should far overshadow the PCs’ Karma total.
剧透 - : Once they are made, prime runners shouldn’t remain stagnant. As the characters gain Karma, so should the prime runners who oppose them, offering a continuing challenge to the PCs.
极限与精英狂奔者 Edge and Prime Runners
剧透 - : Edge for prime runners is pretty simple: They get their own—and then some! Prime runners have their own Edge attribute and earn Edge independent of grunts or anyone else. As they are all NPCs under the control of the gamemaster, grunts loyal to a particular prime runner can use their Edge in favor of their mentor/boss/master/friend. That’s the nice way of saying the prime runner in charge
can steal from the Edge pool created by their grunts’ Professional Rating. They’re still limited on how much and how often they can spend as per the rules on Edge (p. 44), but they have quite a bit to use to thwart the PCs’ attempts to defeat them.
剧透 - : A final important point on Edge and prime runners is the Not Dead Yet use of Edge (p. 48). Dice rolls aren’t always reliable to keep a major player alive in a story with tough people like shadowrunners. A bad streak on the dice, and suddenly that campaign you had built around this NPC is about to get scrapped because the street sam rolled hot and you rolled garbage. In those cases, the gamemaster has every right to use the Not Dead Yet function and burn one of the prime runner’s Edge
to keep them alive. As a sign of the PCs’ success, prime runners drop their maximum Edge attribute by one, taking a long-lasting hit to their overall abilities as a result of the PCs’ skill.
剧透 - : In the shadows of the Sixth World, you are who you know. It’s not just the face who needs connections out in the world. Street sams may solve most of their problems with hot lead or cold steel, but they need to get that lead and steel somewhere and know someone to help them get out of trouble when that lead and steel find their way into the wrong person. Enter contacts.
剧透 - : Contacts are NPCs who serve as sources of goods, information, and services. They’re the support and supply chain for the shadows that give the runner teams of the world a chance against the massive resources of the megacorps. Contacts are not omniscient. They have a particular area of specialty, but they can usually reach out to others in their network, for a fee, and at the risk of warning folks someone is asking questions about something they shouldn’t be.
联络人的规矩 Contacts by the Numbers
剧透 - : A smart shadowrunner makes sure to see and schmooze their contacts often. Contacts can come from the collection we’ve provided but can also be created like prime runners, using the priority system and setting most of them as Inferior or Equal to the PCs. Gear and other goodies can be assumed to fit the life of the character, possibly pushing their property beyond the resources they have in character creation. This gives you their attributes and skills, but the two most important characteristics for a contact aren’t built in—they are Connection and Loyalty, as discussed on p. 51.
联络人范例 SAMPLE CONTACTS
剧透 - : Anyone can be a contact. Here we’ve gathered a collection and offer up some basic stats both for the purposes of using them as a contact or for when the drek hits the fan and you need to know just how squishy they are. As they are a valuable resource, runners will want to protect those they are more loyal to, which is why we put the numbers here. Most are listed with basic human stat lines; for metahuman versions, modify them with the Metahuman Adjustment Chart (below). A few are listed as a particular metatype because it fits the concept, and you can tweak that one with the same chart bydoing a little math.
矮人 —— +1体质或者意志，+1力量
精灵 —— +1敏捷，+1魅力
兽人 —— +1体质，+1力量
巨魔 —— 体质或力量选一个+2，选另一个+1
剧透 - : For each contact, there’s a brief description, as well as a list of uses served by the contact, typical meeting places, similar contacts, and game statistics. Due to the flexible nature of a contact’s equipment, no gear or gear stats are included in their stat block.
剧透 - : Bartender
Uses: Information, additional contacts, back rooms for private meets
Places to Meet: Any bar/nightclub
Similar Contacts: Bar/nightclub owner, bouncer, waitstaff, stripper
Bartenders serve drinks. But they also serve as counselor and shoulder to cry on for anyone who’s had a rough day and walks through the doors of their joint. They see and hear just about everything, so it can be valuable to get to know them and to make their tip ARO chime with a little financial gratitude
剧透 - : Bartenders know everyone, so they’ll be able to let you know who hasn’t been in for a while, whose kid has run away from home this time, whose husband is screwing some other guy—just about anything you might want to know. They can also connect you to the local rumor mill, even offering up some juicy tidbits one of their customers let slip in a haze of gin and tonic. They can guide newbies to suppliers of a variety of goods and services. It’ll all cost you, of course—sometimes straight-up nuyen, sometimes a round for the house to keep the good will flowing. Besides knowing a lot, bartenders are valued for their discretion. They won’t just spill to anyone without a really good reason. Like we said, it’ll cost you … but it’s usually worth it to keep them (and sometimes their other customers) happy
B2, A3, R2, S2, W3, L2, I2, C3, ESS6
片警 BEAT COP
剧透 - : Beat Cop
Uses: Information, additional contacts, gear
Places to Meet: The streets of his beat, coffee shops
Similar Contacts: Detective, snitch, undercover cop, rent-a-cop
They’ve walked the streets of their beat for so many years that the people they’ve met and the time that has passed all blend together, but they’ve seen everything that happens there, and the important stuff always sticks out. They know who’s local, who’s an out-of-towner, where the dealers work and live, which gang rules which strip of pavement, and where the down-and-out go to get a little BTL relief. And they’ve got the inside line on all of it—what they don’t know now, they will soon enough. With a
wide network of snitches making sure to keep their local law happy, cops have a long list of their own
contacts they can tap for a good chummer or the right price. Sometimes the beat is literal as they beat
feet on the pavement, but more often they’re moving with a police cruiser, a motorcycle, a four-wheeler, or even a horse. However they get around, they make an effort to see everything they can. Some are honest straight-shooters. Some are crooked as frag and would sell their own mothers if the nuyen was right. Working with the beat cop is all about knowing them, knowing their desires, their dreams, and often their vices so that you can get them what they want—and they can give you what you want in return.
B3，A3, R3, S2, W2, L2, I3, C3, ESS6
剧透 - : Uses: Jobs and cred, information, gear, additional contacts
Places to Meet: Local bars or clubs, coffee shops, street corners where surveillance is next to impossible
Similar Contacts: Fence, loan shark
The first person any runner should get to know is a good fixer. They can connect you with anything
and everything you could ever need in the shadows. If they don’t have it, a good fixer will know someone who does. For a fee, of course, but what else would you expect? Fixers operate as hubs of the shadows, able to get you jobs, track down equipment, and even sell the things you might have picked up along the way—gear, data, prototypes, whatever. They know you, and they know the people who want what you have. Their services are never cheap, though. Whether it’s a straight fee or a percentage, they always get a cut of the action. The harder their efforts or the further they need to stick out their neck, the bigger their cut.
剧透 - : The most important thing to know about a fixer is where you stand with them. You need to get in close, and the faster you do it, the more likely they will value your continued business more than that of another client. Never think of a fixer as just some acquaintance or distant friend—you want to make it so that when the chips are down, they’ll keep your name off their lips while looking for ways to keep you safe. Or better yet, they’ll help you work out a deal where they act like they’re giving you up, and whoever is after you walks into a warehouse to get you, but that warehouse happens to be stacked with C4.
B2，A2, R2, S2, W3, L2, I4, C4, ESS6
黑手党顾问 MAFIA CONSIGLIERE
剧透 - : The crime syndicates of the world have fingers every pie, and while a runner can’t just stroll into the local Mafia don’s office, they can get in close with the power behind the throne of that criminal empire—the consigliere, or counselor. Usually not actually a member of the Family, for degrees of separation and safety from being backstabbed in a power grab, the consigliere has access to the Family’s secrets as the don’s most trusted advisor, and they often operate on behest or for the benefit of the family through back channels, like shadowrunners. The place of confidence they hold gives them access to information and insight on the family’s business, their plans, and their
mindset. Though not related by blood, they know their place and generally aren’t foolish enough to throw their life away for nothing. Trying to blackmail them will usually just get you on the Family’s hit list, as they fear the wrath of the boss finding
out they betrayed the Family more than almost anything else. Their secrets aren’t given up lightly, since the life of a rat is worthless and short. You always have to offer him something of value to the Family to get information, often in the form of a favor rather than money, since few consiglieri are poor. Help deal with a problem that the Family shouldn’t touch on its own, or offer some paydata on their enemies, and then you can be rewarded appropriately. On the other side of the coin, betray their trust, and they will also be sure to reward you appropriately. The consigliere typically holdsa traditional job outside the Family business. Many of them are, perhaps not surprisingly, lawyers.
B2，A2, R2, S3, W4, L3, I3, C3, ESS6
剧透 - : Getting away in some busted-ass hooptie just isn’t going to keep you in the shadows for very long. There’s also the case of a car full of bullet holes getting a bit too much unwanted attention. To keep your vehicles up to snuff, it’s good to know a mechanic. Whether you need them to fix what’s broken or improve what’s not, given sufficient time and cash, they can make the worst junkyard recovery rise from the ashes like a phoenix. Mechanics also tend to double as used-car salesmen, as they have tons of junkers lying around they’ve fixed up to sell for a little profit. They also tend to have connections around the community, so if they don’t have the ride you’re looking for, they know someone who does.
B3，A2, R2, S3, W2, L3, I3, C2, ESS6
约翰逊先生 MR. JOHNSON
剧透 - : If you want consistent work and the consistent flow of nuyen that comes with it, you’ll want several Mr. Johnsons who have you and your team at the top of their list. While they don’t officially exist, Mr. Johnson gets around, because without them, all shadowrunners would be out of a job. The anonymous moniker stands between the shadows and the corps as the one who gets their hands dirty so the powers of the world don’t have to. They are the key piece that makes runners deniable assets.
剧透 - : Mr. Johnson sets the meet, hires their favorite (or least-favorite) talent, and pays for results. They’ll be your source for initial information on the job they’re hiring you for, or at least the information they are willing to offer and feel you’re going to need. Their position near the corps means they can occasionally procure some of the specialized items you might need to complete the job. Mr. Johnson is a font of connections and has a long memory for both success and failure, though the latter sticks longer. While some have a reputation for double-crossing their assets, a lot of that is street legend, since double-crossing Mr. Johnsons need to be especially careful or they’ll find a team of runners gunning for them. If you treat them well, they’ll generally return the favor. Screw one over, even once, and you just might find out what it’s like to be on the other side of a team of shadowrunners—or worse, slowly starving as every job in the city dries up. Runners cost nuyen, but influence is free to the powerful.
B2，A2, R2, S2, W3, L3, I4, C4, ESS6
街头医生 STREET DOC
剧透 - : Those pesky rules about gunshot wounds and calling the local policing corp make traditional medical treatment, for a shadowrunner, a bit of an inconvenience. Add in paperwork, and therefore paper trails (yes, we know it’s all electronic), and you’ve got an ARO pointed right toward you when the investigations begin. When it comes to shadow medical care, you need to know a street doc. Most of them operate out of local clinics or body-mod shops and sneak in bleeding runners through the back entrance. The best ones don’t ask a lot of questions, except the universal opening line: “Who’s paying for this?”
剧透 - : Street docs are stereotyped as disgraced docs, but some are medical school dropouts, nurses, or former combat medics looking to make a little extra nuyen on the side or doing the only job they know how to do. The top-end ones, those who were former docs, will often offer services other than just putting you back together, like installing new (or lightly used) cyberware. Which means many also offer an additional way of paying your street doc, as most don’t have an account with Zeiss or EvoWare to order new cyber through. Instead, they pay decently for used ’ware, or bodies with used ’ware in them. Just remember to keep your street doc happy. You might get better deals, receive better treatment, and be a lot less likely to die on the table and have your parts sold to organleggers.
B2，A4, R2, S2, W2, L4, I3, C4, ESS6
剧透 - : While rare, the Awakened are still an elite, and often wealthy, sect of consumers. If you have a consumer, you need a supplier, and for specialty items like magical foci, reagents, ritual supplies, and components, you have the talismonger. Awakened folks are rare, talismongers are rarer, meaning they’ll see just about everyone in their area who’s got a lick of magical talent pass through their shop sooner or later. This access to all folks arcane makes them a great source of information on who’s doing what and who’s selling what, and they’re also a great source of the latest and greatest rumors in the local Awakened community. They make a fine link to local street mages if you need a little extra arcane assistance. Talismongers with a decent amount of talent, or at least a decent amount of alchemical and enchanting talent, are
often enchanters themselves, making them a great source of custom magical gear. Those with talent give you the chance to bring in some shiny bit you snagged off a corp wagemage and find out whether it’s valuable or just a bauble.
B2，A2, R2, S2, W4, L3, I4, C3, M4, ESS6