作者 主题: 【6E】 法术 P130-143  (阅读 22516 次)

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Re: 【6E】 法术 P130-143 (施工中)
« 回帖 #10 于: 2021-08-21, 周六 20:23:35 »
操纵法术 MANIPULATION SPELLS
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操纵法术是关于改变现实,根据你的意志弯曲和扭转它。这个世界是个不整洁,笨拙的地方,而这套法术可以帮助你重新安排它,让它更合适你。可悲的是,这个世界经常抵制你的尝试,让它变成应该成为的样子。而这,当然,只意味着你需要更加努力。
操纵法术的目标不是生物就是非生命体。每个法术的抵抗骰都在法术描述中有所说明。以非生命体为目标的法术用它的物品抗性来抵抗(见P.129)。
施法检定的净成功决定法术的持续时间,对于非生命体来说,它同样决定了法术影响了多少材料。许多操纵法术的持续时间有限,持续时间等于施法检定的每分钟净成功。非生命体材料的默认受影响量为每净成功半立方米。关于如何将每立方米的材料转换成普通物品,请查看体积参考表。
劇透 -   :
Manipulation spells are about shifting reality, bending and twisting it to your will. The world is an untidy, unwieldy place, and this set of spells helps you re-arrange it to something much more amenable to you. Sadly, the world often resists your attempts to make it what it should be. That, of course, just means you have to work harder.
Manipulation spells target either living or nonliving things. The resistance rolls for each spell are specified in the spell descriptions. Spells targeting nonliving things are resisted with their Object Resistance (see p. 129).
Net hits on the Spellcasting test determine the duration of the spell, and for nonliving objects, it also determines how much material is affected. Many Manipulation spells have limited durations and last for a number of minutes equal to the net hits on the Spellcasting test. The default amount of nonliving material affected is one-half cubic meter per net hit. See the Volume Reference table for information on how to translate cubic meters of material into common objects.
体积参考表volume reference table
净成功     结果         例子
1     0.5立方米         普通冰箱
2     1立方米         全尺寸沙发
3     1.5立方米         摩托车
4     2立方米         大型垃圾箱
5     2.5立方米         餐桌和八把椅子
6     3立方米         米开朗基罗的大卫像
活化金属Animate Metal
距离   类型   持续   DV
LOS   P   L   6
活化塑料Animate Plastic
距离   类型   持续   DV
LOS   P   L   3

活化石头Animate Stone
距离   类型   持续   DV
LOS   P   L   5
活化木头Animate Wood
距离   类型   持续   DV
LOS   P   L   4

一大块受影响的对应材料获得了生命,按照施法者的命令移动。骰巫术+魔法 vs. 被活化的物品/材料的物品抗性。使用体积参考表(见左栏)以决定多少材料被活化了。物体可以根据其材料进行移动,但是除非它是个带轮子的车辆或是什么其它有天生速度的东西,不然它的速度不会超过每战斗轮5米。物体通常没有协调动作的能力,所以活化物品的攻击非常慢,而且很容易被挡住。不过,它也许能对不动或是没有警觉的敌人来上一下。金属会造成4P的伤害,石头造成3P,木头造成2S,塑料造成1S。
指挥活化物质需要一个次要动作。如果有人尝试阻止物品遵从你的指令,骰巫术检定的净成功数+4(金属)/+3(石头)/+2(木头)/+1(塑料) vs. 对方的体质+力量看看是否阻碍了你对物品命令的行动。
选择用哪个法术可能会变得很棘手。很少有物品是完全由单一材料制成的——桌子可能是木头的或者是塑料的,但是其中也有金属。选择在要活化的物品中占主导部分的材料来使用对应法术。其中的主要材料所含有的魔力,会带动其它材料一起移动。
劇透 -   :
A chunk of material of the affected type comes to life, moving as commanded by the spellcaster. Roll Sorcery + Magic vs. Object Resistance of the item/material being animated. Use the Volume Reference table (see left column) to determine how much material is animated. The material can move according to its form, but generally it should not be faster than 5 meters per combat round unless it is a wheeled vehicle or something else with innate speed. The object is generally not capable of coordinated movements, so attacks from animated objects are slow and easily blocked. Still, it might be able to level a blow at a motionless or unwary target, doing 4P damage if it’s metal, 3P if stone, 2S if wood, 1S if plastic.
Commanding the animated substance requires a Minor Action. If someone is trying to keep the object from following your commands, use Spellcasting net hits + 4 (for metal), 3 (for stone), 2 (for wood), or 1 (for plastic) vs. opponent’s Body + Strength to see if the object is impeded from acting on the command.
Choosing a spell can get tricky in that few objects are made of entirely one material—tables may be wood or plastic, but with metal in them. Choose the material that is predominant in the object to be animated and use that spell. The magic that inhabits the majority of the material is able to carry the other material along for the ride.
活化木头范例animate wood example

九尾狐(Kumiho)可是个硬点子。她的队友在车库出口被压制住了。她必须穿过一层办公楼,向下两层台阶才能见到他们。她需要些帮助。在她面前的是一张长桌子——因为这是间不错的办公室,它是用木头做的,而非塑料。她跑过去的时候对着它放了个活化木头。
九尾狐有着6巫术和5魔法,木桌子的物品抗性是3.九尾狐骰出了3成功以对抗桌子的2成功,她获得1点净成功,足以活化0.5平方米的材料。   桌子很小,可以整个被活化。
当九尾狐跑过去的时候,她让桌子滑到身后的走廊里,阻挡追击。这并不完全是个攻击,但是GM决定让九尾狐的追击者做一个运动+敏捷检定以躲避桌子。因为桌子的长度以及它的意外移动,这个检定的阈值为3。在追踪者只获得1点成功的情况下,追踪者没法躲过这个桌子,撞了上去,收到木头产生的2S伤害。保安可以尝试用体质吸收伤害,之后TA可以穿过桌子,继续追击。
九尾狐要处理法术带来的4点耗竭;骰6魅力+5意志 给予她11个骰子,产生了3成功。如果桌子一直阻碍对方,她很乐意受到这1S伤害。
劇透 -   :
Kumiho is in a tough spot. Her teammates are pinned down at a garage exit, and she has to cross an office floor and get down two flights of stairs to meet them. She could use some help. Ahead of her is a long table—since this is a nice office, it’s made of wood, not plastic. She casts Animate Wood on it as she runs by.
Kumiho has Sorcery 6 and Magic 5, and the Object Resistance of a wooden table is 3. Kumiho rolls 3 hits to the table’s 2, which is 1 net hit, enough to animate ½ cubic meter of material. The table is small enough that the entire thing can be animated.
As Kumiho runs by, she has the table slip into the hallway behind her, blocking pursuit. It isn’t exactly attacking, but the gamemaster decides one of Kumiho’s pursuers should make an Athletics + Agility test to avoid the table, giving the test a threshold of 3 due to the length of the table and its unexpected movement. With only one hit, the chaser cannot avoid the table and smacks into it, taking the 2S damage from wood. The guard can try to absorb the damage with their Body rating; after that, they’ll need to get by the table to continue pursuit.
Kumiho has to deal with 4 Drain from the spell; rolling Charisma 6 + Willpower 5 gives her 11 dice and 3 hits. She’ll gladly take the 1S damage if the table keeps hindering the opposition.
护甲术ARMOR
距离   类型   持续   DV
接触   P   S   4

你的魔力充斥着目标的身体,使其硬化从而更好地吸收伤害。骰巫术+魔法,将净成功加到目标的防御等级上。
劇透 -   :
Your magic fills the body of the target, hardening it and making it better able to absorb damage. Roll Sorcery + Magic and add net hits to the target’s Defense Rating.

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Re: 【6E】 法术 P130-139
« 回帖 #11 于: 2021-09-21, 周二 11:45:03 »
操纵法术 MANIPULATION SPELLS(续)
Control Actions 行为控制
距离   类型   持续   DV
LOS  M  L  4
施法者充当木偶大师,控制另一个人并让他完全按照施法者的意志行动。掷巫术 + 魔法 v对抗目标的意志 + 逻辑;法术的最大持续时间为(净成功)分钟。目标知道发生在他们身上的事情,但无能为力。施法者使用他们采取的行动相同的动作来命令个体,所以让他们移动是次要动作,让他们攻击是主要动作。这个法术可以通过变换范围来调整成一个区域法术。一旦施展法术,效果将持续存在于没有抵抗法术的目标身上,即使他们离开了最初的施法区域。
劇透 -   :
The spellcaster acts as master puppeteer, taking control of another person and making them dance to their tune. Roll Sorcery + Magic vs. Willpower + Logic; net hits give the maximum duration of the spell in minutes. The target is aware of what is happening to them but can do little about it. The caster uses the same actions to command the individual as the action they are telling them to take, so that having them move is a Minor Action, but having them attack is a Major Action. This spell can be made into an area spell by using the Increase Area adjustment. Once the spell is cast, the effect stays with individuals who did not resist the spell, even if they move out of the initial area.
Control Thoughts 思维控制
距离   类型   持续   DV
LOS  M  L  4
类似于行为控制,但更阴险,施法者将深入目标的脑海,施法者想要他们做什么他们就会以为自己想要做什么。掷巫术 + 魔法对抗目标的意志 + 逻辑;法术的最大持续时间为(净成功)分钟。与行为控制不同,目标不能确定自己是否受到思维控制的影响。施法者的想法越接近目标的正常想法,他们就越不可能注意到入侵。根据GM的判断,他们可以让目标在法术消失后进行逻辑 + 直觉检定,以根据他们的想法与正常情况的不同程度来确定法术对他们的影响。虽然施法者可以强力控制他人的思想,但某些本能是很难克服的。诸如“我应该跳下这座大楼”或“我应该攻击我最好的朋友/配偶/伴侣”之类的想法通常会被抵制。一旦目标有了这样的想法,GM可以让目标再进行一次意志力+逻辑检定来抵制这个暗示,如果这个想法超出了他们的正常思维过程或者违反了他们的基本本能,他们可能会在检定前获得极限。
劇透 -   :
Similar to Control Actions but more insidious, this puts the spellcaster inside the head of the target, making them think what the spellcaster wants them to. Roll Sorcery + Magic vs. Willpower + Logic; net hits give the maximum duration of the spell in minutes. Unlike Control Actions, the target’s awareness of Control Thoughts being used on them is uncertain. The closer the thoughts are to the target’s normal thoughts, the less likely they are to notice the intrusion. At the gamemaster’s discretion, they can have the target make a Logic + Intuition test after the spell wears off to recognize the spell’s effect on them with a threshold based on how different from normal their thoughts were made to be. While the spellcaster plays a powerful role in shaping the individual’s thoughts, certain instincts are very difficult to override. Thoughts like “I should jump off this building” or “I should attack my best friend/spouse/partner” are generally going to be resisted. With thoughts such as these, the gamemaster can have the target roll another Willpower + Logic test to resist the suggestion, and they may gain Edge before the test if the thought is too far outside their normal thought process or if it violates their basic instincts. 
Darkness 黑暗术
距离   类型   持续   DV
LOS(A)  P  S  3
Light 光亮术
距离   类型   持续   DV
LOS(A)  P  S  3
这两个法术可以说是一体两面,他们可以改变环境的光照水平以适合您的需要。对于每个净成功,您可以提高(使用光亮术)或降低(使用 黑暗术)周围区域的亮度级别,这可能有助于从环境与能见度获取极限(见 118 页)。这些是区域法术,可以使用扩大范围和变换范围进行调整。
劇透 -   :
These spells are two sides of the same coin, changing the light level of your environment to suit you. For each net hit, you can raise (using Light) or lower (using Darkness) the light level of the surrounding area, which may help gain when it comes to determing Edge based on Environment and Visibility (p. 118). These are area spells, and they can be adjusted using Increase Area and Shift Area.
Elemental Armor 元素护甲
距离   类型   持续   DV
接触  M  S  5
这个法术护甲术的作用相同,但它提供了额外的奖励。施法时,你选择一种元素来保护目标。根据选择,目标无法获得某些状态,如元素护甲保护表中所列。这个法术无法完全防护你选择的伤害类型——例如,如果你有冷却盔甲,你仍然可能会受到火球爆炸的伤害,但之后您不会获得燃烧状态。
劇透 -   :
This works the same as the Armor spell (above), though it provides an added bonus. When casting the spell, you choose one element to protect the target from. Depending on the choice, the target cannot acquire certain statuses, as listed in the Elemental Protection table. They still may be damaged by a weapon or spell that does the type of damage from which you are protected—for example, if you have cooling armor, you still may be damaged by a Fireball blast if the initial attack roll is successful and you do not soak all the damage, but you would not gain the Burning status afterward.
elemental protection table 元素护甲保护表
冷却护甲 —— 火焰
接地护甲 —— 电击
中和护甲 —— 化学
加温护甲 —— 寒冷
劇透 -   :
Cooling armor Fire
Grounding armor Electricity
Neutralizing armor Chemical
Warming armor Cold
Fling 掷物术
距离   类型   持续   DV
LOS  P  I  5
如果你曾经幻想,“如果我有魔力,我肯定会隔空取物,把物体抛向空中。”,那么这个法术就是你的专属,同志。投巫术 + 魔法对抗目标的物品抗性。每一次净成功,您可以将半公斤材料抛向空中,并且净成功还可以作为目标躲避飞来物的检定阈值(反应 + 直觉)。被抛出的物体具有以下攻击等级:近身(魔法)、近距:(魔法 + 2)、中距(魔法 + 1)、远距:(魔法 - 2)、极远:—,并且它造成相当于公斤数的眩晕伤害,向上取整。
劇透 -   :
If you ever thought, “If I had magic powers, I definitely would catapult objects into the sky, only without a catapult,” then you’re our sort of person, and this spell is for you. Roll Sorcery + Magic vs. Object Resistance. For each net hit, you can fling half a kilogram of material into the air, and net hits also act as a threshold for a Reaction + Intuition test for targets to avoid the object. The flung object has the following Attack Ratings: Close (Magic), Near: (Magic + 2), Medium (Magic + 1), Far: (Magic – 2), Extreme: —, and it does Stun damage equal to kilograms of weight, rounded up.
Focus Burst 强度增幅
距离   类型   持续   DV
接触  M  L  7
法器可以成为法师的强大辅助工具,但谁没有发现自己时不时地想从法器上汲取更多的力量?使用强度增幅,您可以给自己或他人的法器增加一些强度。 投掷 巫术 + 魔法 对抗 法器强度 x 2. 如果你得到任何净成功,在(净成功)分钟内将法器的有效强度增加 1。施法检定中时出现严重失误会永久性地将法器强度降低 2。
劇透 -   :
Foci can be powerful aids for magicians, but who hasn’t found themselves wanting to eke out a little more power from them every now and then? With Focus Burst, you can get a little more out of your focus or give someone else a boost. Roll Sorcery + Magic vs. focus Force x 2. If you get any net hits, increase the effective rating of the focus by 1 for (net hits) minutes. A critical glitch on the Spellcasting test permanently reduces the Force of the focus by 2.
Levitate 漂浮术
距离   类型   持续   DV
LOS  P  S  6
它可能与飞行不完全相同,但它也是在对抗重力。投巫术+魔法;每一个成功可以让您悬浮 50 公斤的材料或人员。如果是目标不愿意悬浮,他们可以做一个体质+力量检定,每一个成功就能抵消一个你的成功。如果你想让他们留在空中,目标必须留在视线中;一旦他们离开视线,他们就会被再度被重力束缚。由于这一点特性,再加上人们不希望悬浮过高时被突然打断法术,大家往往会谨慎地限制用该法术升到空中的高度。目标不必悬停,施法者可以以每回合(施法者的魔法等级)米的速度移动它们。移动它们需要一个次要动作。
劇透 -   :
It may not be exactly the same as flight, but hey, it’s defying gravity, and it’s a blast. Roll Sorcery + Magic; for each hit, you can levitate 50 kilos worth of material or people. If it’s the latter and the person is not particularly interested in being levitated, they can make a Body + Strength test, with each hit reducing your effective hits by 1. The target has to stay in sight if you want them to stay in the air; the minute they’re out of sight, they’ll be earthward bound. That, along with a sense of caution about raising someone too high when spells can be interrupted, tends to put a cap on how high people are sent up into the air with this spell. The target does not have to hover. They can be moved by the caster at a rate of (caster’s Magic rating) meters per turn. Moving them requires a Minor Action.
Mana Barrier 法力屏障
距离   类型   持续   DV
LOS (A)  M  S  5
想要一个无精魂的房间?想要一种方法来执行您的酒吧的“无法器”政策?那么法力屏障就是您需要的。这道无形的墙(只在星体上可见)可以让人和非魔法物体通过而不会产生明显的影响,但精魂,法器,双重性质生物,炼金制剂,试剂和法术无法通过。星界投射法师也无法通过(尽管他们总是可以尝试绕过),除非他们强行穿越。有时他们会这样做,那就让他们挣扎去吧。要施放法力屏障,请掷巫术 + 魔法; (成功 + 施法者的魔法)是您创建的星界墙的结构等级。在基本级别,该法术会创建一个两米乘两米的屏障。每次选择效果时,可以选择扩大范围效果,然后在长度和宽度(但不是厚度)上增加总计最多两米。施法者可以根据需要塑造屏障。有关法力屏障的更多信息,请参见161页。
劇透 -   :
Want a spirit-free room? Want a way to enforce your bar’s “no foci” policy? Then a mana barrier is the way to go. This invisible wall (visible only on the astral) will let people and non-magical objects through with no noticeable effect, but spirits, foci, dual-natured beings, alchemical preparations, reagents, and spells can’t get through. Astrally projecting mages can’t get through, either (though they can always try to go around). Unless they fight their way through, which they sometimes do, but it’s good to make them struggle sometimes. To cast a mana barrier, roll Sorcery + Magic; (net hits + caster’s Magic) is the Structure rating of the astral wall you create. At the basic level, the spell creates a two-meterby- two-meter barrier. The Increase Area effect can be added to add up to two meters in length and width (but not depth) for each time the effect is chosen The barrier can be shaped as desired by the caster. For more information on mana barriers, see p. 161.
Mystic Armor 秘法护甲
距离   类型   持续   DV
接触  P  S  3
你的魔法会填充目标的星体形态,使其变硬并使其能够更好地吸收伤害。在星界战斗或对抗基于法力的战斗法术时,掷巫术术 + 魔法然后将成功数加在目标的防御等级上。
劇透 -   :
Your magic fills the astral form of the target, hardening it and making it better able to absorb damage. Roll Sorcery + Magic and add net hits to target’s Defense Rating when in astral combat or against mana-based Combat spells.
Overclock 超频
距离   类型   持续   DV
LOS  P  S  4
魔术与科技总是合不太来,但有时它们会找到一种联合力量的方法。有了这个法术,法师可以短暂地增强电子设备的力量,使其运行得更好更快。掷巫术 + 魔法 对抗目标物品抗性。对于每一次净成功,您可以将设备的一个属性(设备等级、攻击、数据处理、防火墙或 隐匿性)增加 1。如果施法者想减少对设备的磨损和撕裂,他们可以决定不使用某些净成功。法术效果结束后,设备受到等于净成功的矩阵伤害,可以使用防火墙抵抗。
劇透 -   :
Magic does not always get along with tech, but sometimes they find a way to combine forces. With this spell, a mage can briefly amp up an electronic device’s power, making it run better and faster. Roll Sorcery + Magic vs. Object Resistance. For each net hit, you can increase an attribute of the device (Device Rating, Attack, Data Processing, Firewall, or Sleaze) by 1. The caster can decide to not use some net hits if they want to reduce wear and tear on the device. This use of magic strains the device. After the spell is dropped, the device takes Matrix Damage equal to net hits, resisted by Firewall.
Physical Barrier 物理屏障
距离   类型   持续   DV
LOS (A)  P  S  6
有时你想远离魔法,有时你想远离一切。物理屏障在你想要的地方建造一堵墙,结构等级等于(魔法+巫术检定成功+魔法检定成功)。基础法术施展后可以创造一个两米乘两米、两厘米厚的屏障。每次选择效果时,可以选择扩大范围效果,然后在长度和宽度(但不是厚度)上增加总计最多两米。
劇透 -   :
Sometimes you want to keep magic away from you, and other times you want to keep absolutely everything you can away. Physical Barrier builds a wall where you want it to be, with a Structure rating equal to (Magic + hits on a Sorcery + Magic test). The base spell casts a barrier that is two meters by two meters, two centimeters thick. The Increase Area effect can be applied to add up to two meters in length and width (but not depth) for each time the effect is chosen.
Shape Metal 塑造金属
距离   类型   持续   DV
LOS  P  S  5
Shape Plastic 塑造塑料
距离   类型   持续   DV
LOS  P  S  2
Shape Stone 塑造石头
距离   类型   持续   DV
LOS  P  S  4
Shape Wood 塑造木头
距离   类型   持续   DV
LOS  P  S  3
这些法术使您能够使选定的材料具有延展性——本质上是您(意志)手中的油灰。只要法术持续,你就可以塑造材料;当法术被丢弃时,材料会保持你赋予它的任何形状。投巫术 + 魔法对抗物品抗性;您可以塑造的材料量取决于该检定的净成功数。您可以为每次净成功塑造 1 立方米的材料(请参阅第139页的体积参考表了解详情)。为了在物体上使用它,物体不必完全由选定的材料制成,但它应该主要由该材料制成。
劇透 -   :
These spells give you the ability to make the selected material malleable—putty in your (mental) hands, essentially. You can shape the material as long as the spell is sustained; when the spell is dropped, the material retains whatever form you gave it. Roll Sorcery + Magic vs. Object Resistance; the amount of material you can shape is determined by net hits on that test. You can shape 1 cubic meter of material per net hit (see the Volume Reference table, p. 139, for information on just how much that is). In order to use this on an object, the object does not have to be entirely made out of the selected material, but it should be predominantly made out of the material.
Strengthen Wall 墙壁加固
距离   类型   持续   DV
LOS(A)  P  S  4
无论您是要加固对手试图破坏的墙,还是要减少您楼上公寓中正在溜冰的人或其他东西的噪音,加固现有的墙都会奏效。为你试图影响的墙壁投巫术 + 魔法对抗墙的物品抗性;每个净成功使墙的结构等级增加 1。你可以用这个法术的基础版本影响四平方米的墙;使用“扩大范围”效果,每增加一点耗竭,面积增加 4 平方米。 变换范围效果可用于此法术。
劇透 -   :
Whether you’re trying to solidify a wall that your opponents are trying to breach or cut down the noise from the people that are roller skating or something in the apartment above yours, making an existing wall a little stronger can be useful. Roll Sorcery + Magic vs. Object Resistance for the wall you are trying to affect; net hits increase the Structure rating by 1 per net hit. You can affect four square meters of wall with the base version of this spell; using the Increase Area effect increases this by four square meters per point of DV added. The Shift Area effect can be used for this spell.
Thunder 天鼓雷音
距离   类型   持续   DV
LOS (A)  P  S  3
如果你需要一个又大又响的声音来干扰他人,那么你需要这个法术。通过施放它,法师将一个声音塑造成他们所选的噪音——可能是如咒语名一般的雷霆之音,高峰时段交通的轰鸣声,远处的喊叫声,或者其他一些类似的喧嚣。法术影响的基本区域是一个半径两米的球体;你可以通过扩大范围效果来扩展影响区域。对于巫术 + 魔法检定中的每一次成功,在施法者放下法术后,噪音会持续一个战斗轮。对于那些试图听到该地区其他噪音的人来说,你的净成功数就是他们的骰池的负面修正。
劇透 -   :
A big, loud distraction can be useful, and that’s what this spell offers. By casting it, the magician shapes sound wages into a noise of their choice—it might sound like the spell’s namesake, or the roar of rush-hour traffic, or the distant babble of shouted voices, or some other such din. The basic area affected by the spell is a two-meter-radius sphere; this can be expanded with the Increase Area effect. For each hit on the Sorcery + Magic test, the noise continues for 1 combat round after the spell is dropped by the caster. Net hits serve as a negative dice pool modifier on those trying to hear other noises in the area.
Vehicle Armor 车体护甲
距离   类型   持续   DV
接触  M  S  6
许多狂奔者知道车门不是防弹盾牌时为时已晚。但是有了这个法术,他们就可以了(指拿车门当盾牌)!投巫术+魔法对抗车辆的物品抗性;每次净成功使车辆的有效护甲增加 1。
劇透 -   :
Many shadowrunners learn only too late that car doors are not impenetrable shields against bul- lets. But with this spell, they can be! Roll Sorcery + Magic vs. Object Resistance of the vehicle; increase the vehicle’s effective Armor by 1 per net hit.

Counterspelling 法术反制
法术反制是与施法的同等但相反的动作。法师通过法术给予自身好处,而其他法师则用他们的能力将其带走。法术反制是施法者的快速反应防御,它有两种形式:增强防御和驱散。
劇透 -   :
Counterspelling is the equal and opposite reaction to spellcasting. Magicians give benefits through spells, while other magicians use their gifts to take them the hell away. Counterspelling is a spellcaster’s quick reaction defense, and it comes in one of two forms: boosted defense and dispelling.
Boosted Defense 增强防御
法师进行先发制人的防御,试图阻止即将施放的法术。角色进行一次法术反制(主要动作)并进行巫术 + 魔法检定。在其基础上,该动作会影响施法者视线范围内一个半径为两米的球体(每消耗一打兰试剂,半径可以增加 1 米)。检定中的净成功数将添加到该区域内任何人的骰子池中,以抵御任何法术。这种提升持续的战斗轮数等于施法者的魔法值。
劇透 -   :
This is the pre-emptive defense, where spellcasters try to block an incoming spell. To use it, characters take a Counterspell Major Action and roll a Sorcery + Magic test. At its base, the action affects a sphere in the caster’s LOS with a two-meter radius (the radius can be increased by 1 meter per dram of reagents spent). Net hits on the test are added to the dice pool of anyone in the area to defend against any spells. This boost lasts for a number of combat rounds equal to the Magic of the spellcaster.
Dispelling 驱散
驱散用于对抗具有持续效果的法术。角色进行一次法术反制(主要动作)并进行巫术 + 魔法对抗目标法术的耗竭 x 2的检定(包括在施法时对法术所做的任何调整)。此检定的净成功数以一换一的方式取消目标法术的净成功数;当目标法术的净成功数为零时,该法术将被完全解除。
劇透 -   :
This is for use against spells that are sustained or otherwise have ongoing effects. The character chooses the Counterspell action and then rolls Sorcery + Magic vs. Drain Value of the spell x 2 (including any adjustments made to the spell when it was cast). Net hits on this test cancel net hits on the spell on a one-to-one basis; when net hits reach zero, the spell is completely dispelled.
« 上次编辑: 2021-09-21, 周二 11:47:17 由 秘银枫叶 »

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Re: 【6E】 法术 P130-143
« 回帖 #12 于: 2023-12-12, 周二 21:10:20 »
hxd,火焰喷射的翻译可能需要协调一下——sw我的翻译部分显示焰击术和火焰喷射在世设上是两个法术来着