作者 主题: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)  (阅读 34152 次)

副标题: 半新手翻译,请各位大佬指正

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螳螂人的特殊能力参照原子能青蛙前辈的「【Bestiary 1】巨螳螂(Mantis, Giant)」


虫化人,螳螂人
这个女人有一个三角形的头、尖刺和合掌螳螂的分段式手臂。

螳螂人(类人形态)CR 4
XP 1,200
人类 天生 螳螂人 武憎3(增强类人生物)
守序邪恶 中型 类人生物(人类,变形生物)
先攻 +2;感官 黑暗视觉60尺;察觉 +8

防御

AC 15,接触 15,措手不及 12 (+2 敏捷,+1 闪避,+2 感知)
hp 29 (3d8+12)
强韧 +6,反射 +5,意志 +5;+4对抗影响心灵的效果
防御能力 反射闪避,虫类心智

攻击

速度 40尺
近战 徒手打击 +4 (1d6+1/20x2) 或 疾风连击 +3/+3 (1d6+1/20x2)
特殊攻击 疾风连击,震慑拳(每天3次, DC 13)

属性

力量 12,敏捷 14,体质 17,智力 8,感知 15,魅力 8
BAB +2;CMB +4;CMD 18
专长 战斗反射,闪避,精通徒手打击,震慑拳,武器娴熟
技能 特技 +8,攀爬 +7,察觉 +8,潜行 +8
语言 通用语
SQ 变形(大型螳螂,人类,混种形态;虫类形态II),虫类认同,快速移动,招式训练

生态

环境 任意地表
组织 单独,成双,或成群 (3-10)
宝物 NPC装备

螳螂人(混种形态)CR 4
守序邪恶 大型 类人生物 (人类,变形生物)
先攻 +3;感官 黑暗视觉60尺;察觉 +9

防御

AC 21,接触 16,措手不及 17 (+3 敏捷,+1 闪避,+3 感知,+5 天生,-1 体型)
hp 35 (3d8+18)
强韧 +8,反射 +6,意志 +6;+2对抗惑控系效果,+4对抗影响心灵的效果
防御能力 反射闪避,虫类心智;DR 10/银

攻击

速度 40尺
近战 徒手打击 +4 (1d8+3/20x2),2爪抓 -1 (1d6+1附加攫抓) 或 疾风连击 +3/+3 (1d6+1/20x2),2爪抓 -1 (1d6+1附加攫抓)[注:疾风连击+天武???]
占据 10尺;触及 10尺
特殊攻击 虫化诅咒,疾风连击,突刺,颚袭,震慑拳(每天3次, DC 13),突袭

属性

力量 16,敏捷 16,体质 20,智力 8,感知 16,魅力 11
BAB +2;CMB +7;CMD 23
专长 如同类人型态
技能 特技 +9,攀爬 +9,察觉 +9,潜行 +5
语言 通用语
SQ 变形(大型螳螂,人类,混种形态;虫类形态II),虫类认同,快速移动,招式训练

特殊能力

突刺 Lunge (Ex):以一个全回合动作,在混种形态的螳螂人能以双倍触及做出一次单独的爪抓攻击。当巨螳螂用这种方法攻击时,它的攻击检定+4。巨螳螂不能用突刺能力进行借机攻击。
颚袭 Mandibles (Ex):在混种形态的螳螂人擒抱住敌人时能把噬咬作为次要攻击。巨螳螂的噬咬攻击加值-1,并且造成1d6+1的穿刺伤害,并附上虫化诅咒。
突袭 Sudden Strike (Ex):在突袭轮中,在混种形态的螳螂人视同为同正常轮一样拥有一整轮的动作,而非只有一个标准动作。

在类人形态,天生螳螂人们通常身材高挑并有着修长的四肢。他们大多有着尖尖的下巴和明亮的绿色眼睛,在脸上看起来略为大了点。他们偏向独居,这解释他们作为灵性或虔诚的一种形式的冷淡态度[注:不懂翻译这句]。但是,当他们想交朋友或拍拖时,这段关系会如同烟火般发出短暂而耀目的光芒。可是最终,螳螂人们会对此关系日渐生闷,以同等戏剧性的方式结束这它,多数是通过暴力的谋杀。


原文:
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Entothrope, Weremantis
This woman has the triangular head and spiked, segmented arms of a praying mantis.

WEREMANTIS (HUMAN FORM) CR 4
XP 1,200
Human natural weremantis monk 3 (augmented humanoid)
LE Medium humanoid (human, shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis)
hp 29 (3d8+12)
Fort +6, Ref +5, Will +5; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities evasion, insect mind
OFFENSE
Speed 40 ft.
Melee unarmed strike +4 (1d6+1) or
flurry of blows +3/+3 (1d6+1)
Special Attacks flurry of blows, stunning fist (3/day, DC 13)
STATISTICS
Str 12, Dex 14, Con 17, Int 8, Wis 15, Cha 8
Base Atk +2; CMB +4; CMD 18
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills Acrobatics +8, Climb +7, Perception +8, Stealth +8
Languages Common
SQ change shape (giant mantis, human, and hybrid; vermin shape II), entothropic empathy, fast movement, maneuver training
ECOLOGY
Environment any land
Organization solitary, pair, or gathering (3–10)
Treasure NPC gear

WEREMANTIS (HYBRID FORM) CR 4
LE Large humanoid (human, shapechanger)
Init +3; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 21, touch 16, flat-footed 17 (+3 Dex, +1 dodge, +3 Wis, +5 natural, –1 size)
hp 35 (3d8+18)
Fort +8, Ref +6, Will +6; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities evasion, insect mind; DR 10/silver
OFFENSE
Speed 40 ft.
Melee unarmed strike +4 (1d8+3), 2 claws –1 (1d6+1 plus grab) or
flurry of blows +3/+3 (1d8+3), 2 claws –1 (1d6+1 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks curse of entothropy, flurry of blows, lunge, mandibles, stunning fist (3/day, DC 14), sudden strike
STATISTICS
Str 16, Dex 16, Con 20, Int 8, Wis 16, Cha 11
Base Atk +2; CMB +7; CMD 23
Feats same as human form
Skills Acrobatics +9, Climb +9, Perception +9, Stealth +5
Languages Common
SQ change shape (giant mantis, human, and hybrid; vermin shape II), entothropic empathy, fast movement, maneuver training
SPECIAL ABILITIES
Lunge (Ex) As a full-round action, a weremantis in hybrid form can make a single attack with both claws at double its normal reach. When a weremantis attacks in this manner, it gains a +4 bonus on attack rolls. A weremantis can’t make attacks of opportunities with its lunge.
Mandibles (Ex) A weremantis in hybrid form that grabs a foe can make a bite attack against that foe as a secondary attack. The weremantis’s bite has an attack bonus of –1, deals 1d6+1 points of piercing damage on a hit , and carries the curse of entothropy.
Sudden Strike (Ex) During a surprise round, a weremantis in hybrid form can act as if it had a full round to act, rather than just one standard action.

In humanoid form, natural weremantises are often tall and long-limbed. Many have pointy chins and brilliant green eyes that seem slightly too large for their faces. They tend to be solitary individuals, explaining their distant attitudes as a form of spirituality or piety. However, when they do make friends or take lovers, the relationships burn brightly for a short time. Eventually, though, the weremantises grow bored with the associations and end them in an equally dramatic manner, often through violent murders.
« 上次编辑: 2017-07-02, 周日 16:09:48 由 犬良人 »

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #1 于: 2017-05-06, 周六 12:39:26 »
虫化人,蜘蛛人
这个可怕的蜘蛛头男人全身复盖着短而硬的毛发,而他细长的下颚滴著闪闪发光的毒液。

蜘蛛人(类人形态)CR 2
XP 600
人类 天生 蜘蛛人 盗贼2 (增强类人生物)
中立邪恶 中型 类人生物 (人类,变形生物)
先攻 +6;感官 黑暗视觉60尺;察觉 +7

防御

AC 15,接触 12,措手不及 13 (+3 护甲,+2 敏捷)
hp 18 (2d8+6)
强韧 +2,反射 +5,意志 +4;+4对抗影响心灵的效果
防御能力 反射闪避,虫类心智

攻击

速度 30尺
近战 短剑 +3 (1d6+2/19-20x2)
特殊攻击 偷袭 +1d6

属性

力量 14,敏捷 15,体质 15,智力 8,感知 14,魅力 8
BAB +1;CMB +3;CMD 15
专长 精通先攻,钢铁意志
技能 特技 +6,唬骗 +4,攀爬 +6,解除装置 +6,脱逃 +6,知识[本地] +4,察觉 +7,潜行 +6
语言 通用语
SQ 变形(大型蜘蛛,人类,混种形态;虫类形态II),虫类认同,寻找陷阱 +1

生态

环境 任意
组织 单独,成双,或成群 (3-10)
宝物 NPC装备(镶嵌皮甲,短剑,2剂中型蜘蛛毒,其他宝物)[注:自家品牌蜘蛛毒2333]

蜘蛛人(混种形态)CR 2
中立邪恶 中型 类人生物 (人类,变形生物)
先攻 +8;感官 黑暗视觉60尺,颤动感知60尺;察觉 +7

防御

AC 19,接触 14,措手不及 15 (+3 护甲,+4 敏捷,+2 天生)
hp 20 (2d8+8)
强韧 +3,反射 +7,意志 +4;+4对抗影响心灵的效果
防御能力 反射闪避,虫类心智;DR 10/银

攻击

速度 30尺
近战 短剑 +3 (1d6+2/19-20x2),啮咬-2 (1d6+1附加虫化诅咒和毒素)
特殊攻击 偷袭 +1d6,蛛网(+5 远程,DC 13,2 hp)

属性

力量 14,敏捷 19,体质 17,智力 8,感知 14,魅力 8
BAB +1;CMB +3;CMD 17
专长 精通先攻,钢铁意志
技能 特技 +8,唬骗 +4,攀爬 +6,解除装置 +8,脱逃 +8,知识[本地] +4,察觉 +7,潜行 +8
语言 通用语
SQ 变形(大型蜘蛛,人类,混种形态;虫类形态II),虫类认同,寻找陷阱 +1

特殊能力

毒素Posion (Ex):噬咬——伤口感染;豁免 强韧 DC 16;频率 每轮1次,持续4轮;效果 1d2 力量伤害;治愈 通过1次豁免。豁免DC基于体质加值和 +2 种族加值。

在类人形态,蜘蛛人们矮又胖,体格结实,而且通常有着深棕色或黑色短髲。他们的眼睛偏向又大又黑,而他们的手指几乎都经常性抽搐。他们通常满脸油光,男性蜘蛛人的下巴普遍都有着扎人的黑色胡茬。
蜘蛛人享受与近亲结伴同行,有着大型家庭和更大型朋友圈。他们喜欢在这些群体中交流讯息,创造一个有时可以伸展至数个城镇的联系网络。蜘蛛人则喜欢坐在大型组织的中心,经常雇用非虫化人的线人和间谍来获取他们所想要的信息,将触角渗进他们群体的每个方面。
蜘蛛人们偏好不亲自作战。他们喜欢在人数上超越他们的敌人。当被受威胁时,独身一个的蜘蛛人会尝试逃脱至一个更安全的位置,通常是充满了他的盟友的地方。这个地方多数充满有着定身或毒液效果的陷阱——有时侯两者都有。当蜘蛛人用这些受害者捉到受害者后,他们迅速把尸体搬走并重置陷阱,在他们感到再次安全后才搜尸。



原文:
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Entothrope, Werespider
This hideous, spider-headed man is covered with bristly black hair, and his elongated mandibles drip with glistening poison.
WERESPIDER (HUMAN FORM) CR 2
XP 600
Human natural werespider rogue 2 (augmented humanoid)
NE Medium humanoid (human, shapechanger)
Init +6; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 18 (2d8+6)
Fort +2, Ref +5, Will +4; +4 vs. mind-affecting effects
Defensive Abilities evasion, insect mind
OFFENSE
Speed 30 ft.
Melee short sword +3 (1d6+2/19–20)
Special Attacks sneak attack +1d6
STATISTICS
Str 14, Dex 15, Con 15, Int 8, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Improved Initiative, Iron Will
Skills Acrobatics +6, Bluff +4, Climb +6, Disable Device +6, Escape Artist +6, Knowledge (local) +4, Perception +7, Stealth +6
Languages Common
SQ change shape (giant spider, human, and hybrid; vermin shape II), entothropic empathy, trapfinding +1
ECOLOGY
Environment any
Organization solitary, pair, or colony (3–10)
Treasure NPC gear (studded leather armor, short sword, 2 doses of Medium spider venom, other treasure)
WERESPIDER (HYBRID FORM) CR 2
NE Medium humanoid (human, shapechanger)
Init +8; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7
DEFENSE
AC 19, touch 14, flat-footed 15 (+3 armor, +4 Dex, +2 natural)
hp 20 (2d8+8)
Fort +3, Ref +7, Will +4; +4 vs. mind-affecting effects
Defensive Abilities evasion, insect mind; DR 10/silver
OFFENSE
Speed 30 ft.
Melee short sword +3 (1d6+2/19–20), bite –2 (1d6+1 plus curse of entothropy and poison)
Special Attacks sneak attack +1d6, web (+5 ranged, DC 13, 2 hp)
STATISTICS
Str 14, Dex 19, Con 17, Int 8, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Improved Initiative, Iron Will
Skills Acrobatics +8, Bluff +4, Climb +6, Disable Device +8, Escape Artist +8, Knowledge (local) +4, Perception +7, Stealth +8
Languages Common
SQ change shape (giant spider, human, and hybrid; vermin shape II), entothropic empathy, trapfinding +1
SPECIAL ABILITIES
Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
In humanoid form, werespiders are squat, compact, and usually have short, dark brown or black hair. Their eyes tend to be large and dark, and their fingers almost constantly twitch. Their faces are often shiny with natural oils, and the chins of male werespiders are commonly covered in prickly black stubble.
Werespiders enjoy the company of kin, having large families and even larger networks of friends and acquaintances. They like to pass information through these communities, creating a web of contacts that can sometimes stretch over several towns. Werespiders that like to sit at the centers of large organizations often employ non-entothrope informants and spies to be on the lookout for the information they desire, slipping feelers into all aspects of their communities.
Werespiders prefer not to fight by themselves. They are most comfortable when outnumbering their foes. When threatened, a lone werespider attempts to scuttle off to a safer location, usually one full of his allies. Such places are often filled with traps designed to immobilize or poison targets— sometimes both. When werespiders catch victims in these devices, they are quick to move the corpses out of the way and reset the traps, leaving the looting of the bodies for when they feel secure once again.
« 上次编辑: 2019-10-13, 周日 00:07:55 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #2 于: 2017-05-06, 周六 12:39:34 »
虫化人,黄蜂人
带刺针腹的腹部、巨大的翅膀、复眼、以及一对下颚,这个女人黄蜂的部分比精灵的多。

黄蜂人(类人形态)CR 5
XP 600
人类 天生 黄蜂人 卡莉斯翠牧师 5 (增强类人生物)
混乱中立 中型 类人生物 (精灵,变形生物)
先攻 +2;感官 黑暗视觉60尺,昏暗视觉;察觉 +8

防御

AC 19,接触 13,措手不及 16 (+6 护甲,+2 敏捷,+1 闪避)
hp 36 (5d8+10)
强韧 +5,反射 +3,意志 +8;+4对抗影响心灵效果,+2对抗惑控系效果
防御能力 虫类心智;免疫 睡眠

攻击

速度 20尺(无甲下30尺)
近战 鞭子 +3 (1d3非致命伤)
特殊攻击 引导正能量 每天4次(DC 13,3d6)
牧师类法术能力 (CL 5;专注 +9)
  每天7次——复制幻象(5轮),恍惚接触
牧师准备法术 (CL 5;专注 +9)
3环——降咒(DC 17),解除魔法,暗示术D(DC 17)
2环——人类定身术(2,DC 16),隐形术D,灵能武器
1环——祝福术(2),魅惑人类D(DC 15),命令术(2, DC 15)
0环(任意)——侦测魔法,侦测毒性,神导术,提升抗力
D 领域法术;领域 魅力,诡术

属性

力量 10,敏捷 14,体质 12,智力 8,感知 18,魅力 13
BAB +3;CMB +3;CMD 16
专长 闪避,战斗施法,选择导能
技能 知识[宗教] +3,察觉 +8,潜行 +2
语言 通用语,精灵语
SQ 变形(精灵,大型黄蜂,混种形态;虫类形态II),虫类认同,精灵魔法

生态

环境 任意地表
组织 单独,成双,或教团 (3-12)
宝物 NPC装备(锁甲,鞭子,其他宝物)

黄蜂人(混种形态)CR 5
混乱中立 大型 类人生物 (精灵,变形生物)
先攻 +3;感官 黑暗视觉60尺,昏暗视觉;察觉 +8

防御

AC 22,接触 12,措手不及 19 (+6 护甲,+2 敏捷,+1 闪避,+4 天生,-1 体型)
hp 51 (5d8+25)
强韧 +8,反射 +4,意志 +8;+4对抗影响心灵的效果,+2对抗惑控系效果
防御能力 虫类心智;DR 10/银;免疫 睡眠

攻击

速度 20尺,飞行60尺(良好)
近战 鞭子 +4 (1d3+4非致命伤),钉刺+1(1d8+2附加虫化诅咒和毒素)
特殊攻击 引导正能量 每天4次(DC 13,3d6),毒素(DC 18,每轮1次,持续6轮,1d2 敏捷伤害,通过1次豁免治愈)
牧师类法术能力与法术 (CL 5;专注 +9)
如同精灵形态

属性

力量 18,敏捷 16,体质 18,智力 8,感知 18,魅力 13
BAB +3;CMB +8;CMD 22
专长 闪避,战斗施法,选择导能
技能 飞行 +0,知识[宗教] +3,察觉 +8,潜行 -1
语言 通用语,精灵语
SQ 变形(精灵,大型黄蜂,混种形态;虫类形态II),虫类认同,精灵魔法


黄蜂人的类人形态通常有双色调的发色,以及他们的声音里有微弱嗡嗡的音色。



原文:
剧透 -   :
Entothrope, Werewasp
With a stinger-tipped abdomen, large wings, compound eyes, and a pair of mandibles, this woman is more wasp than elf.
WEREWASP (ELF FORM) CR 5
XP 1,600
Elf natural werewasp cleric of Calistria 5 (augmented humanoid)
CN Medium humanoid (elf, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 36 (5d8+10)
Fort +5, Ref +3, Will +8; +4 vs. mind-affecting, +2 vs. enchantments
Defensive Abilities insect mind; Immune sleep
OFFENSE
Speed 20 ft. (30 ft. without armor)
Melee whip +3 (1d3 nonlethal)
Special Attacks channel positive energy 4/day (DC 13, 3d6)
Cleric Spell-Like Abilities (CL 5th; concentration +9)
7/day—copycat (5 rounds), dazing touch
Cleric Spells Prepared (CL 5th; concentration +9)
3rd—bestow curse (DC 17), dispel magic, suggestionD (DC 17)
2nd—hold person (2, DC 16), invisibilityD, spiritual weapon
1st—bless (2), charm personD (DC 15), command (2, DC 15)
0 (at will)—detect magic, detect poison, guidance, resistance
D domain spell; Domains Charm, Trickery
STATISTICS
Str 10, Dex 14, Con 12, Int 8, Wis 18, Cha 13
Base Atk +3; CMB +3; CMD 16
Feats Dodge, Combat Casting, Selective Channeling
Skills Knowledge (religion) +3, Perception +8, Stealth +2
Languages Common, Elven
SQ change shape (elf, giant wasp, and hybrid; vermin shape II), entothropic empathy, elven magic
ECOLOGY
Environment any land
Organization solitary, pair, or cult (3–12)
Treasure NPC gear (chainmail, whip, other treasure)
WEREWASP (HYBRID FORM) CR 5
CN Large humanoid (elf, shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 22, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 dodge, +4 natural, –1 size)
hp 51 (5d8+25)
Fort +8, Ref +4, Will +8; +4 vs. mind-affecting, +2 vs. ench.
Def. Abilities insect mind; DR 10/silver; Immune sleep
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee whip +4 (1d3+4 nonlethal), sting +1 (1d8+2 plus curse of entothropy and poison)
Special Attacks channel positive energy 4/day (DC 13, 3d6), poison (DC 18, 1/round for 6 rounds, 1d2 Dex, cure 1 save)
Cleric Spell-Like Abilities and Spells (CL 5th; concentration +9)
Same as elf form (see above)
STATISTICS
Str 18, Dex 16, Con 18, Int 8, Wis 18, Cha 13
Base Atk +3; CMB +8; CMD 22
Feats Combat Casting, Dodge, Selective Channeling
Skills Fly +0, Knowledge (religion) +3, Perception +8, Stealth –1
Languages Common, Elven
SQ change shape (elf, giant wasp, and hybrid; vermin shape II), entothropic empathy, elven magic.
Werewasps in humanoid form often have two-toned hair color and a faint, humming timbre in their voices.
« 上次编辑: 2019-10-13, 周日 00:08:07 由 犬良人 »

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have no grief at all
life exists only for a short while
and Time demands his due

离线 瓶中妖

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #3 于: 2017-05-06, 周六 13:32:47 »
究竟是怎么看出的女的啊 :em005。。。刚吃了一个公螳螂吗。。。
伪装成可口饮品的CR1陷阱泥怪

离线 某某

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #4 于: 2017-06-26, 周一 06:50:42 »
图崩了两张
别人笑我太坑,我笑他人不懂。

离线 longman123

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #5 于: 2017-06-26, 周一 08:57:24 »
究竟是怎么看出的女的啊 :em005。。。刚吃了一个公螳螂吗。。。
这只有胸部,是哺乳动物呢

离线 怎么可以次蛎子

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #6 于: 2017-06-26, 周一 12:52:15 »
黄蜂人和蜘蛛人的图是不是挂了?
大佬麻烦补一下呗

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #7 于: 2017-06-26, 周一 13:37:45 »
黄蜂人和蜘蛛人的图是不是挂了?
大佬麻烦补一下呗
我这里看图没有挂啊…

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 怎么可以次蛎子

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #8 于: 2017-06-26, 周一 15:42:21 »
怕不是我的网炸了。。。打扰了ORZ
另外有点好奇螳螂人的衣服是怎么穿上去的?手那么长
« 上次编辑: 2017-06-26, 周一 15:44:11 由 怎么可以次蛎子 »

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Re: 【Bestiary 6】 虫化人(螳螂人,蜘蛛人,黄蜂人)
« 回帖 #9 于: 2017-07-02, 周日 13:59:17 »
我和楼上正好相反,我是能看到蜘蛛人和黄蜂人,看不到螳螂人....