This bipedal jackal has vulture wings and a rat tail ending in a scorpion’s stinger. Each of its four arms ends in a clawed hand.
Deathsnatcher CR 18
XP 153,600
CE Medium monstrous humanoid
Init +9; Senses deathwatch, scent, see in darkness; Perception +27
DEFENSE
AC 33, touch 21, flat-footed 27 (+5 deflection, +5 Dex, +1 dodge, +12 natural)
hp 313 (19d10+209); regeneration 10 (positive energy)
Fort +19, Ref +16, Will +18
Defensive Abilities negative energy affinity; Immune death effects; Resist cold 30, fire 30; SR 29
OFFENSE
Speed 30 ft., fly 50 ft. (average)
Melee bite +29 (2d6+10), 4 claws +29 (1d8+10/19–20), sting +29 (1d6+10 plus poison)
Special Attacks pounce, soul rend, swift spawning
Spell-Like Abilities (CL 18th; concentration +25)
Constant—deathwatch, greater magic weapon, shield of faith
At will—animate dead, command undead (DC 19), death knell (DC 19), deeper darkness
3/day—control undead (DC 24), quickened death knell (DC 19)
1/day—create greater undead, create undead, finger of death (DC 24)
STATISTICS
Str 23, Dex 21, Con 32, Int 16, Wis 21, Cha 24
Base Atk +19; CMB +25; CMD 46
Feats Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell-Like Ability (death knell)
Skills Fly +27, Intimidate +29, Knowledge (planes, religion) +22, Perception +27, Stealth +27, Survival +27
Languages Abyssal, Common
SPECIAL ABILITIES
Poison (Su)
Sting—injury; save Fort DC 28; frequency 1/round for 6 rounds, effect 1d4 Con drain, cure 2 consecutive saves.
Soul Rend (Su)
If a deathsnatcher hits a single creature with two or more claw attacks in 1 round, it deals an additional 1d8+13 points of damage to the creature. For every claw attack that hits beyond the first, the soul rend inflicts 1 negative level. The deathsnatcher regains 5 hit points per negative level inflicted. After 24 hours have passed, a negative level can be removed with a successful DC 26 Fortitude save.
Swift Spawning (Su)
When a deathsnatcher kills via negative levels, negative energy damage, or a death effect, the body immediately rises as an advanced bodak under the deathsnatcher’s control.
ECOLOGY
Environment warm deserts or mountains
Organization solitary
Treasure standard
Deathsnatchers dwell amid the ruins of fallen civilizations, where they play at being godlings worshiped by undead slaves. Though self-aggrandizing, deathsnatchers are known to give homage to (and claim descent from) the various demon lords of darkness, the desert, and undeath.
A deathsnatcher is 6 feet tall and weighs 280 pounds.