如果你在做的事情是在你职业技能范围内的话
ONE DIE If IT’S WITHIN YOUR OCCUPATIONAL EXPERTISE... 当你以某种与你的职业相关的方式进行调查时,你会得到一枚职业骰。
你通常只会因那些与你的职业直接相关的事物而得到职业骰。例如,如果你是一名医生,在你检查病人时会得到职业骰,而不是在你试图让某人平静下来时会得到职业骰(就算你是在用医生对病人的态度来讲话)。
只有一个例外:拥有极其特定的职业的调查员(如“量子物理学家”或“花商”)有时可能会因为与他们的职业有间接关系的事情而得到职业骰。
因此,如果一个量子物理学家试图感知宇宙背后的神秘时,他们可能会因为量子物理学的帮助而得到职业骰。同样的,如果一个花商试图识别有毒的植物,他们可能会得到职业骰,因为他们以前可能见到过这种植物。这奖励在玩家选择了特定的和有趣的职业时,仍能确保他们有用。
劇透 - :
When you investigate in a way related to your occupation, you get the Occupation Die.
You usually get the Occupation Die only for things directly connected to your occupation. For example, if you are a doctor, you get the Occupation Die when examining a patient, but not when trying to calm someone down (even if you are using your bedside manner).
There is one exception: Investigators with highly specific occupations (e.g. “quantum physicist” or “florist”) may sometimes get the Occupation Die for things indirectly related to their occupation.
So, if a quantum physicist tries to sense mystical patterns behind the universe, they might get the Occupation Die, on the grounds that quantum physics might help them. Similarly, if a florist tries to recognise a poisonous plant, they might get the Occupation Die, on the grounds that they might have seen that plant before. This rewards players for choosing specific and interesting occupations, ensuring they are still useful.
如果你愿意拿你的心智来冒险的话,还能用你的洞察骰。
AND YOUR INSIGHT DIE, If YOU WILL RISK YOUR MIND TO SUCCEED. 你可以将你的洞察骰加入到任何一次掷骰中。如果这么做了,你就是在拿你的心智在冒险,因为如果它的掷骰结果比其他骰子高,你就得进行一次洞察投掷。
你可以把这个骰子加在那些显然不会危及你的心智的检定中:例如,阅读一本书,移动一块板子或撬锁。这代表着你在身体上或精神上都很努力,这会让你更容易崩溃。
注意,当你尝试超越人类能力的事情时,你的洞察骰可能是你唯一能用来投掷的骰子(因为你不会得到人类骰,也可能不会得到职业骰)。例如,如果你试图施放某个咒语,用来控制你的梦境或用来感知神秘,你可能只能投洞察骰。这意味着你的洞察骰将自动成为结果最高的骰子,这意味着你之后得进行洞察投掷。
最后,这里是快速游戏的一个替代规则。当你把你的洞察骰加入到某次掷骰中,它就被认为是一个即时的洞察掷骰:也就是说,如果它的结果比你当前的洞察要高,你的洞察就会增加1。这会快点,但这也使洞察增长的更快。
劇透 - :
You can add your Insight Die to any roll. By doing this, you are risking your mind, since if it rolls higher than other dice, you make an Insight Roll.
You can add this die even for tasks that do not obviously risk your mind: for example, reading a book, moving a slab or picking a lock. This represents pushing yourself hard, physically or mentally, which makes you more likely to snap.
Note that, when you try something beyond human capabilities, your Insight Die might be the only die you roll (since you won’t get the Human Die and probably won’t get the Occupation Die). For example, if you try to cast a spell, control your dreams or sense mystic patterns, you’ll probably only roll the Insight Die. This means your Insight Die will automatically be the highest die, which means you will make an Insight Roll immediately afterwards.
Finally, here is an alternative rule for quick play. When you add your Insight Die to a roll, it counts as an immediate Insight roll: that is, if it rolls higher than your current Insight, your Insight increases by 1. This is faster, but it makes Insight increase faster too.
接着你最高的掷骰结果,会显示出你能得到多少信息
THEN YOUR HIGHEST DIE SHOWS HOW MUCH INfORMATION YOU GET. 当你在调查并且掷出一个较低的数字时,你成功了,但也仅此而已。
投出1点时,你得到的是最少量的,但仍然有用的信息。可能只是几个词。如果你需要继续这个诡秘的信息,你会得到它,但仅此而已。:比如,,如果你问某个店主,那个失踪的孩子去了哪里,他们可能会回答“码头”。其他方面也一样,你只会得到你想要的,而不会得到其他的东西:比如,如果你想要知道某人是否在说真话,你会意识到他们在撒谎,但不会知道别的。
投出2点时,你会得到你想要的简短的信息,也许只有寥寥数语。如果你需要用来推进的信息,你就会得到它:比如,如果你问某人那个失踪的孩子去了哪里,他们会简要的告诉你他们都知道些什么(“我在昨天晚上深夜的时候,看见他们往码头走了”)无论在什么方面,你基本上都得到了你需要的东西:比如,如果你想弄清楚某人是否在说真话,你就会意识到他们在撒谎,因为他们害怕。投出3点时,你得到的你想要知道的那些信息是最多的,但也不是全部。可能会是三两句话。
比如,如果你问某人那个失踪的孩子去了哪里,他们会把他们所知道的大多数事情都告诉你(“昨晚午夜,我从窗户往外看,看见她穿着睡衣往码头走了”)如果你想弄清楚某人是否在说真话,你就会意识到他们在撒谎,也会知晓其原因。(“她显然是在说谎,她看起来相当害怕,一直盯着她的孩子们,就像是她看见了一个鬼魂,并且害怕它会回来”)
有时,当你投出1点,2点或是3点时,你得到了你想要的,但用的却是你意料之外的方式。比如,你在跟踪某人,你发现他们要去哪里,但也引起了别人对你的注意。如果你在撬锁,你强行地撬开了锁,明显是把这把锁直接搞坏了。
但,投出1点,2点和3点并不意味着失败。较低的投掷结果意味着你勉强成功了,但你也基本上得到了你想要的东西。你永远不会得到因太少而导致其无用的信息:比如,如果你想知道那个失踪的孩子去了哪里,你永远不会只得到“英格兰”这三个字。只有失败骰才能使得你失败。
劇透 - :
When you investigate and roll a low number, you succeed, but only just.
On a 1, you get the minimum amount of information that is still useful. This is probably just a few words. If you need information to continue with the mystery, you get that and nothing more: for example, if you’re asking a shopkeeper where a missing child went, they might just say “The docks.” Otherwise, you get what you want but no more: for example, if you are trying to find whether someone is telling the truth, you realise they are lying, but get nothing more.
On a 2, you get the information you want in brief, perhaps a sentence or two. If you need information to proceed, you get it: for example, if you’re asking someone where a missing child went, they tell you briefly what they know (“I saw them walking towards the docks, late last night”). In any case, you basically get what you need: for example, if you try to work out whether someone is telling the truth, you realise they are lying because they are terrified.
On a 3, you get most, but not all, of what you want to know. This is probably two or three sentences. For example, if you’re asking someone where a missing child went, they tell you most of what they know (“Last night at midnight, I looked out my window and saw her walking to the docks. She was in her nightdress.”). If you try to work out whether someone is lying, you realise they are and why (“She’s obviously lying. She looks terrified and keeps looking towards her children, as though she has seen a ghost and is afraid it will come back”).
Sometimes, on 1, 2 or 3, you get what you want, but not in the way you wanted. For example, if you are following someone, you discover where they are going but draw attention to yourself. If you are picking a lock, you force the lock, making it obvious that it is broken.
However, 1s, 2s and 3s are never failures. On a low roll, you barely succeed, but you basically get what you want. You never get so little information that it is not useful: for example, if you want to know where a missing child went, you will never just get “England.” Only the Failure Die can make you fail.