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我觉得你应该做的事情是好好闭关读书,光是不打开QQ并不叫做闭关而且你坑挖得太多了
以护甲为主题的法术下列的法术是符文盔甲(spellscribed armor)的常见选择,但他们也可以像正常的法术般学习与准备。【塑能】魂灵护卫(Spiritual Squire)[力场]等级:反圣武士 2、牧师/先知/战斗祭司 2、审判者 2、圣武士 2、萨满 2、唤魂师 2施放时间:标准动作成分:语言、姿势、法器范围:中距 (100呎+10呎/等级)持续:1分钟/等级 (D)豁免:无抗力:无此法术造出了一名由纯粹力场构成的盟友,出现在法术范围内一格5平方呎的方格内。这盟友的采取你所侍奉之神的侍从的外型(如果你有侍奉的神的话)或是一位祖灵,魂灵护卫占据它的方格,但你与你的盟友可以移动穿过它,因为它就是你们的盟友。当魂灵护卫显现出身着盔甲与携带一把武器的形象时,它不能进行攻击,也不能威胁任何空间。在你的回合,该魂灵护卫可以做下列事情中的一件:从你的财物中取出一件被存放好的东西、携带一件重量不超过10磅/等级的物体、递给你它携带着的一件物体、为你或你的一个盟友进行援助他人动作,或帮助一名由你选择的生物穿盔甲(这会让正常穿需要的时间减少一半)。当魂灵护卫在战斗中尝试一次援助他人动作时,它的攻击加值等于你的基本攻击加值(base attack bonus)+你的感知调整值。在首轮之后的每一轮,以一个迅捷动作,你可以命令魂灵护卫移动。它有30呎的速度。由力场所构筑,魂灵护卫不能被任何物理攻击所伤,但解离术(disintegrate)、解除魔法(dispel magic)、抹消权杖(rod of cancellation)或一个毁灭黑洞(sphere of annihilation)能影响它。一名魂灵盟友的AC在对抗接触攻击时为10。原文剧透 - : This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of a servant of your god (if any) or an ancestor. The spiritual squire occupies its space, though you and your allies can move through it, since it is your ally. While the spiritual squire appears to wear armor and carry a weapon, it cannot make attacks and does not threaten any spaces. On your turn, the spiritual squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 pounds per caster level, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). When the spiritual squire attempts the aid another action in combat, its attack bonus is equal to your base attack bonus + your Wisdom modifier.Each round after the first as a swift action, you can order the spiritual squire to move. It has a speed of 30 feet. Being a construct of force, the spiritual squire cannot be harmed by any physical attacks, but disintegrate, dispel magic, a rod of cancellation, or a sphere of annihilation affects it. A spiritual ally’s AC against touch attacks is 10.
诅咒法术施法者们在烦扰别人上创意无限。【死灵】(Calamitous Flailing)[诅咒]等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 4、催眠师 3、术士/法师/奥能师 4、唤魂师 3、女巫 3施放时间:标准动作成分:语言、姿势范围:近距 (25呎+5呎/2等级)目标:一名生物持续:1分钟/等级 (D)豁免:意志,通过则无效抗力:有你使受术者的攻击疯狂的失控,令他自身与周遭的人陷入危险。受术者在所有攻击骰上获得25%失手律。如果某一次攻击因为此法术效果而失手,受术者转而攻击一位盟友,或如果在最初攻击范围中没有他的盟友,他会转向攻击自己。使用最初攻击的攻击骰来对抗新目标的盔甲等级(Armor Class¬),来判定这攻击是否击中。这是一个诅咒效果。
【预言】心灵震荡(Mindshock)[影响心灵、痛苦UM]等级:反圣武士 2、血脉狂怒者 2、审判者 2、通灵者 2、密学士 2、异能者 2、萨满 2、唤魂师 2、女巫 2施放时间:标准动作成分:语言、姿势范围:个人目标:自己持续:1轮/等级 (D)你用狂躁的异能能量充斥你全身上下,所以你使用武器、天生武器以及徒手击打的攻击会令目标回想起过去曾经遭受过的苦痛。除了正常伤害外,这些东西还会造成1d4点的非致命伤害,但免疫影响心灵或痛苦效果的生物,忽视这额外的伤害。此外,当你确认重击时,目标会因为痛苦而困惑1轮。免疫重击、影响心灵或痛苦效果的生物忽视这困惑。就算你于此法术生效期间多次确认重击,各别生物只会在一次心灵震荡中因此法术困惑一次。原文剧透 - : You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. Such attacks deal 1d4 points of nonlethal damage in addition to their normal damage, though creatures immune to mind-affecting or pain effects ignore this additional damage. In addition, when you confirm a critical hit, the target is confused for 1 round by the pain. Creatures immune to critical hits, mind-affecting, or pain effects ignore the confusion. Even if you confirm multiple critical hits while this spell is in effect, an individual creature can only be confused by a single casting of mindshock once.