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Re: [PF]魔战士变体大全
« 回帖 #40 于: 2016-12-13, 周二 18:44:16 »
可以大致为我说明一下这个换算方法怎么个错法吗 :em003

不和你兜圈子了,你算这4个东西:
1、同等级,正常高性价比防御装,和标准魔战差多少AC(盔甲AC和敏捷AC和闪避AC之和),然后算出补正这些AC要花费多少钱
2、同等级,差多少法术位,补正这些法术位(法力珍珠)要多少钱
3、你少了多少伤害和暴击率,它们值多少专长
4、上述你赚到的钱(如果赚了)和花费的伤害和暴击率专长,值不值得换一个武器专攻
始终如一的男人。

  规则链接点我。专区链接
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Re: [PF]魔战士变体大全
« 回帖 #41 于: 2016-12-13, 周二 18:50:49 »
敏捷上伤害的专长除了狂舞以外,还剩Slashing Grace, Fencing Grace, Starry Grace,一级人类卡潘妮亚舞者就可以拿的,那就是后三者了,但它们的限制都一样,法术战斗时无法生效。

确定要拿吗=..=

雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: [PF]魔战士变体大全
« 回帖 #42 于: 2016-12-13, 周二 20:10:30 »
还不如黛丝娜信徒魅力上伤害

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Re: [PF]魔战士变体大全
« 回帖 #43 于: 2016-12-13, 周二 23:16:38 »
敏捷上伤害的专长除了狂舞以外,还剩Slashing Grace, Fencing Grace, Starry Grace,一级人类卡潘妮亚舞者就可以拿的,那就是后三者了,但它们的限制都一样,法术战斗时无法生效
容我插一句……这是啥……
突出一个惨
剧透 -   :
22:43<黑暗中的柏北霸> 一只巨大的,虚幻的巨龙头部
22:43<黑暗中的柏北霸> 正堵在出口处
22:45<黑暗中的柏北霸> 威严,强大,它的须发皆张,双目似火似电,散发出一股浩瀚的气息
22:45<黑暗中的柏北霸> (过意志
22:46<西撒|赤红> (免疫
22:46<小夜> (免疫
22:46<妮娅> (免疫
22:47<格姆> (免疫
22:48<Oicebot>  伊萨克进行满足一下BBB吧检定: 1d20+9+4+3=9+9+4+3=25
22:49<伊萨克> (DC多少来着?
22:50<黑暗中的柏北霸> (25……
22:55<黑暗中的柏北霸> 那巨龙见你们跑来
22:56<黑暗中的柏北霸> 头向后微微一缩
22:56<黑暗中的柏北霸> 大口中电光闪烁
22:56<黑暗中的柏北霸> “轰!”
22:59<黑暗中的柏北霸> (过反射
22:57<小夜> (哦,我免疫……
22:58<妮娅> (干,要触发了……
22:59妮娅 啪的一下一道力场球挡在了自己面前(
22:59<Oicebot>  杜丽特进行反射渣检定: 1d20+7=20+7=27
23:01<Oicebot>  格姆进行ref检定: 1d20+7=20+7=27
23:01<Oicebot>  伊萨克进行我蜘蛛的!检定: 1d20+6=20+6=26
23:01<黑暗中的柏北霸> (绝对假的吧!
23:01<黑暗中的柏北霸> (你们绝对灌铅了吧!

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Re: [PF]魔战士变体大全
« 回帖 #44 于: 2016-12-14, 周三 00:08:44 »
Slashing Grace: In the 2nd printing errata, what exactly does it mean that 「You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied?」 Can I use a shield? What about a buckler? Can I use flurry of blows? Brawler's flurry? Two-weapon fighting? Spell combat? Attack with natural weapons? What if I throw the weapon? What about swordmaster's flair?

Slashing Grace does not allow most shields, but bucklers work because they don't occupy the hand. Flurry of blows, brawler's flurry, two-weapon fighting, and spell combat all don't work with Slashing Grace. Attacking with natural weapons beyond the weapon you chose for Slashing Grace also does not work. Slashing Grace only works with melee attacks, not thrown attacks with a melee weapon. Swordmaster's flair should have a sentence added to it that says 「Carrying a swordmaster's flair counts as having that hand free for the purpose of abilities that require a free hand, though you still can't hold another object in that hand.」

优雅挥砍:在第一版修正后的二版印刷中,什么叫做「你无法在疾风、双武、另一只手被占用情况下受益?」我可以拿盾吗?小圆盾呢?可以疾风吗?连打呢?双武器攻击?法术战斗?用天武攻击?投掷武器呢?ACG奇物剑师之证呢?

    优雅挥砍不允许大多数盾牌,但小圆盾可以,因为它不占用手。疾风连击、连打、双武器攻击、法术战斗的时候,都没法触发优雅挥砍。如果你准备在优雅挥砍之后再用天武攻击,那么优雅挥砍无效。优雅挥砍只对近战攻击有效,投掷的近战武器是无效的。剑师之证我们在下一次修正时会加上一句话「持握剑师之证在计算是否空手的能力限制时视为空手,但你还是无法在持握剑师之证的手上再持握别的东西」。


然后那三个优雅专长都有这一句 「你无法在疾风、双武、另一只手被占用情况下受益」 「You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.」
« 上次编辑: 2016-12-14, 周三 00:11:37 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

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Re: [PF]魔战士变体大全
« 回帖 #45 于: 2016-12-14, 周三 10:42:20 »
真惨啊 :em032
多谢了
突出一个惨
剧透 -   :
22:43<黑暗中的柏北霸> 一只巨大的,虚幻的巨龙头部
22:43<黑暗中的柏北霸> 正堵在出口处
22:45<黑暗中的柏北霸> 威严,强大,它的须发皆张,双目似火似电,散发出一股浩瀚的气息
22:45<黑暗中的柏北霸> (过意志
22:46<西撒|赤红> (免疫
22:46<小夜> (免疫
22:46<妮娅> (免疫
22:47<格姆> (免疫
22:48<Oicebot>  伊萨克进行满足一下BBB吧检定: 1d20+9+4+3=9+9+4+3=25
22:49<伊萨克> (DC多少来着?
22:50<黑暗中的柏北霸> (25……
22:55<黑暗中的柏北霸> 那巨龙见你们跑来
22:56<黑暗中的柏北霸> 头向后微微一缩
22:56<黑暗中的柏北霸> 大口中电光闪烁
22:56<黑暗中的柏北霸> “轰!”
22:59<黑暗中的柏北霸> (过反射
22:57<小夜> (哦,我免疫……
22:58<妮娅> (干,要触发了……
22:59妮娅 啪的一下一道力场球挡在了自己面前(
22:59<Oicebot>  杜丽特进行反射渣检定: 1d20+7=20+7=27
23:01<Oicebot>  格姆进行ref检定: 1d20+7=20+7=27
23:01<Oicebot>  伊萨克进行我蜘蛛的!检定: 1d20+6=20+6=26
23:01<黑暗中的柏北霸> (绝对假的吧!
23:01<黑暗中的柏北霸> (你们绝对灌铅了吧!

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Re: [PF]魔战士变体大全
« 回帖 #46 于: 2017-06-01, 周四 12:08:45 »
魔武者(Magic Wrrior)(魔战士变体)最早出自内海诡道(inner sea intrigue),在Pathfinder Roleplaying Game Adventurer’s Guide中进行了修正。
经过一种可以追溯到老法师贾特比的十位魔武者时期的传统方式的训练,魔武者通过放弃他们的身份来掌控魔法的力量,成为所属文明的勇者,在莽吉荒原与更广阔的世界中学习。
(以下为新增的叙述文字,不翻。)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, Magic Warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond. The original Ten Magic Warriors each directly served Old-Mage Jatembe as guardians, bodyguards, allies, and friends. Tales of their deeds are still told today in the Magaambya, and while they are long gone, the traditions that rose from these tales live on.

While the original Ten Magic Warriors championed unusual skills drawn from various arcane spellcasting classes, often combined with martial classes or even prestige classes, the tradition today has been standardized over the course of the intervening centuries into an archetype followed strictly by magi. Even then, it’s not uncommon for a Magic Warrior to multiclass with a martial class for a few levels or to become an eldritch knight to further bolster her combat powers. No one path is regarded as canonical for the magi of the Magic Warriors, and they value their diversity, looking to their brothers and sisters constantly for inspiration regarding new ways to defend the Magaambya and the people of the Mwangi Expanse from the multitude of dangers the world has to offer.

以下内文中的粗体为修正部分。
本职技能:魔武者将知识(历史与自然)加入他的本职技能列表,取代知识(地城与位面)。
这一能力调整了魔战士的本职技能。

无名面具(Ex):一位魔武者通过用动物化的面具隐藏他的身份来获得力量,但也要承受如此做的缺点。当戴着她的面具时,魔武者在对抗探知子学派的预言法术时豁免获得+2加值。然而,对魔武者传统不熟悉或者蔑视这一传统的NPC会对穿戴面具的魔武者拥有不友好的处世态度。如果使用影响系统(极限诡道102),需要一个额外成功来提高这种NPC的影响等级。
魔武者不能再她从未见过或不信任的任何人面前揭露真名或摘下面具。如果她触犯这一禁忌,她必须摧毁面具并且创造或持有一个新面具,才可以获得穿戴面具带来的好处。

魔武者面相(Su):3级时,作为标准动作,一名魔武者可以借由消耗一点奥能点来获得一种动物力量的一面。这一动物必须与魔武者的面具相匹配(如果魔武者创造或持有信面具时这一动物也会改变)。一名魔武者可以获得一种野兽形态I的能力列表中这一动物拥有的能力(这一能力无法让她改变体型)。这一能力持续每魔战士等级一分钟。
此能力取代3级获得的魔战士奥能。

无名隐匿者(Su):8级时,一名魔武者的无名面具可以在预言法术下保护它。每天一次,只要她处于面具身份下,她可以使用回避侦测法术,用魔战士等级作为施法者等级。
魔武者在14级时得到精通法术战斗,而不是8级。她不会得到魔战士的高等法术战斗。

玛甘比法术通路(Su):19级时,一名魔武者学习到了使用自然魔法的古代奥秘。它从德鲁伊的法术列表中选择7个法术,将它们作为与德鲁伊法术同环的魔战士法术加入她的法术书。她在下列每一环获得一个魔战士法术列表上没有的德鲁伊法术:0环、1环、2环、3环、4环、5环、6环。她可以忽略这些法术的法器成分。
这一能力取代高等法术通路。

魔战士奥能:
下列魔战士奥能可以完善魔武者变体:精确打击UC,奥能精准UM,奥能遮蔽UC,奥能刀锋UC,破敌刀锋UC,虔诚刀锋UC,强效法术UM,极效法术UM,瞬发法术UM,默发法术UM,法术混合UM,定发法术UM。

原文
剧透 -   :
Magic Warrior (Magus Archetype)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, magic warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond.

Class Skills: A magic warrior adds Knowledge (history and nature) to her list of class skills, instead of Knowledge(dungeoneering and planes).
This ability alters the magus’s class skills.

Nameless Mask (Ex): A magic warrior gains strength in hiding her identity behind an animalistic mask, but also suffers drawbacks from doing so. While wearing her mask, a magic warrior gains a +2 bonus on saving throws against divinations in the scrying subschool. However, NPCs who are unfamiliar with or have a poor opinion of the magic warrior tradition have a starting attitude of unfriendly toward the magic warrior while she wears her mask. If using the influence system (Ultimate Intrigue 102), it takes one additional success to increase her influence level over such an NPC.
The magic warrior cannot reveal her name or remove her mask in front of anyone she has never met before or in front of anyone she does not trust. If she violates this taboo, she must
discard her mask and create or obtain a new mask and wear it before she can gain any benefits that result from wearing her mask.

Magic Warrior’s Aspect (Su): At 3rd level, as a standard action, a Magic Warrior can gain an aspect of an animal’s might by expending 1 point from her arcane pool. The animal must be the same one that the Magic Warrior’s mask represents (the animal can change if the Magic Warrior creates or obtains a new mask). The Magic Warrior gains one ability the animal has from the list of abilities given in beast shape I (this ability doesn’t allow her to change her size). The ability lasts for 1 minute per class level.
This ability replaces the magus arcana gained at 3rd level.

Nameless Anonymity (Su): At 8th level, a magic warrior’s nameless masked identity protects her from divinations. Once per day, as long as she is in her masked identity, she can cast nondetection using her magus level as her caster level.
A Magic Warrior gains improved spell combat at 14th level instead of at 8th level. She does not gain the magus’s greater spell combat.

Magaambya Spell Access(Su): At 19th level, a magic warrior learns ancient secrets to using natural magic. She learns seven spells from the druid’s spell list and places them in her spellbook as magus spells of her druid level. She gains one of each of the following druid spells not on the magus spell list: 0-level, 1st-level,2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the divine focus component of these spells.
This ability replaces greater spell access.

Magus Arcana: The following magus arcana complement the magic warrior archetype: accurate
strikeUC, arcane accuracyUM, arcane cloakUC, arcane edgeUC, bane bladeUC, devoted bladeUC, empowered magicUM, maximized magicUM, quickened magicUM, silent magicUM, spell blendingUM, still magicUM.


Magic Wrrior
  • Tribal Magus that wears a mask, and can gain animal abilities at will.不再随意惹
  • Stacks with Hexcrafter and/or Staff Magus.
  • Most of the changes made by this archetype are about flavor and roleplaying. The primary impact is that you trade one arcana for gaining a Beast Shape ability, which can be used at-will. This basically means you can have permanent flight by level 3, which is an excellent ability, and you lose almost nothing for it. When needed, you can instead take a swim speed, or scent, or a few other options. Very few classes in the game can gain flight at such an early level.
« 上次编辑: 2017-12-30, 周六 00:37:48 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

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Re: [PF]魔战士变体大全
« 回帖 #47 于: 2017-06-01, 周四 12:10:17 »
魔符战士(SIGILUS,魔战士变体)
SIGILUS (MAGUS ARCHETYPE)
    一般来说,密文法师的成员对于物理战斗有些抵触,他们更愿意依靠魔法来解决问题和敌人。许多组织内的保守派对于仰仗武力技巧的成员持有偏见,这些偏见深深伤害了那些结合魔法和战斗,例如奥法骑士和魔战士。但伴随着近来组织惯例的改变,这些条例变得广受欢迎,尤其是魔法方面,已经发展出一套独特的知识系统。
    当一名魔战士加入密文法师时,他可以将古老的瑟西隆魔法的秘密注入他的奥能力池的艺术。这样的成员将会变成一名魔符战士。当他以瑟西隆的古老奥秘驱动魔法技巧,魔符战士在获知符文的学术和哲学方面发力甚少。相对地,他几乎完全专注于符文的实用性技巧。

获益于法师和其他更睿智密文法师成员们的发现,魔符战士创造出特殊的符文,允许他在物品间转移法术效果以供来日使用。他的技艺基于符文领主们创立的传统技法,令他们可以将魔法灌注在实体上,但他们并不将魔法注入自己的身体,取而代之魔符战士将魔法灌注在武器之上。相较于学术研究,魔符战士对探索瑟西隆的废墟们更有兴趣,他们在密文法师中常常担任野外工作和发掘遗物。他们与更加学术派的密文法师成员一同工作,有时作为保镖,或是作为管理人员防止有成员透过获得有力的瑟西隆奥秘而取得过大的力量。

出自Pathfinder Roleplaying Game Adventurer's Guide
剧透 -   :
Traditionally, the Cyphermages have harbored something of a resistance toward physical combat, preferring to rely upon the power of magic to solve problems and defeat foes. Many of the organization’s traditionalists hold prejudices against those who rely upon martial skills, and this prejudice has bled over to those who mix magic with combat, such as eldritch knights and magi. With the organization’s recent change to its traditions, though, its numbers have grown more welcoming of these traditions, and magic in particular, have developed a unique method of incorporating their lore.
When a magus joins the ranks of the Cyphermages, she can learn the art of infusing her arcane pool with the secrets of ancient Thassilonian magic. Such an individual becomes known as a sigilus. While the mysteries of ancient Thassilon drive her spellcraft, the sigilus makes little effort to understand the academic and philosophic aspects of runes. Instead, she focuses almost entirely upon their practical application. A sigilus manipulates the discoveries of wizards and other more sagacious Cyphermages, using those findings to create special sigils that allow her to transfer spell effects into different objects for later use. Her craft builds upon traditions founded by the runelords that allowed them to infuse magic into their flesh, but rather than infusing magic into her body, the sigilus infuses it into a weapon. More interested in the exploration of Thassilonian ruins than academic research, sigiluses serve the Cyphermages by engaging in fieldwork and recovering artifacts. They work alongside more studious Cyphermages, sometimes serving as bodyguards or as regulatory agents who make sure no member gains too much power through the acquisition of potent Thassilonian secrets.
融符魔武(Inscribe Rune,Su):
    2级时,魔符战士习得将瑟西隆符文以魔法的方式铭写在武器上。铭写的符文必须在代表七个瑟西隆魔法学派的符文当中选择。基于魔战士法术的本质,特定的符文(同时代表了特定的魔法学派)更适合被铭写在武器上——代表咒法、塑能、幻术和变形学派的符文是最佳选择,对于魔战士来说,防护、惑控和死灵学派的符文诱惑力则相对较小。铭写一个符文将消耗10分钟时间。
    一旦一件武器被灌注了符文之力,它的使用者将会在使用法术战斗能力时更加熟悉对应学派的法术。使用法术战斗能力施放铭写符文对应学派的法术时,他所承受的攻击减值减少1(至-1),但是当他施展其他学派的法术时,承受的攻击减值将增加2(至-4)。当有一个符文以此法铭写于他的武器上,他在法术战斗时就不能施展该符文对立学派的法术。魔符战士同时只能在一件武器上保持一个符文;一旦一个新的符文被铭写在武器上,之前铭写的符文将会消退。
    此能力替代了法术打击(Spellstrike)。
剧透 -   :
Inscribe Rune (Su): At 2nd level, a sigilus learns how to magically inscribe a Thassilonian rune onto a weapon. The rune to be inscribed must be chosen from the seven runes that symbolize the seven schools of Thassilonian magic (see page 63). Note that due to the nature of magus spells, certain runes (and thus certain schools of magic) are more appropriate for inscription than others—the runes for conjuration, evocation, illusion, and transmutation are the strongest choices, while those for abjuration, enchantment, and necromancy are less enticing. Inscribing a rune takes 10 minutes.
Once a weapon has been infused with a rune, the sigilus becomes more adept at using her spell combat ability with spells of that rune’s school. Her penalty on attack rolls when using spell combat is reduced by 1 (to –1) when she casts a spell from the same school as her inscribed rune, but is increased by 2 (to –4) when she uses spell combat with a spell not from her inscribed rune’s school. As long as she has a rune inscribed on her weapon in this manner, she cannot use spells from that rune’s opposition schools at all with spell combat. The sigilus can maintain only a single inscribed rune on a weapon at any time; if she inscribes a new rune on a weapon, the previously inscribed rune fades. This ability replaces spellstrike.
刻印圣甲(Inscribe Sihedron,Su):
    7级时,魔符战士习得在他穿着的轻型盔甲上铭写西尔符文(Sihedron rune)(代表了七个瑟西隆魔法学派的七芒星)。当他这么做时,他可以在强酸、寒冷、火焰、闪电或音波中选择两项,盔甲将充盈著防御性魔法,各增加5点他所选择的能量抗力,并且在盔甲上的盔甲加值将会增加1点。(此项加值增加了盔甲加值,所以可以和任何魔法轻甲所具有的增强加值叠加。)用这种方法将西尔符文铭写在盔甲上将成为魔符战士准备每日魔法的仪式内容之一——他可以每天铭写一个西尔符文。每天他铭写西尔符文时,他可以选择两项新的能量抗力。
    13级时,铭写符文所赋予的能量抗力将增加为在某一能量类型上为10点,在另两个能量类型上为5点,所获得的盔甲加值增加至+2。
    西尔符文只能被铭写在轻型盔甲上——就算魔战士之后获得了中型盔甲或重型盔甲擅长,它也不能被铭写在中型或重型盔甲上。
    此能力替代了中型和重型盔甲擅长。
剧透 -   :
Inscribe Sihedron (Su): At 7th level, a sigilus learns to inscribe the Sihedron rune (the seven-pointed star that symbolizes all seven schools of Thassilonian magic) on a suit of light armor she wears. When she does so, her armor becomes physically empowered with defensive magic, granting her energy resistance 5 to two energy types of her choice selected from acid, cold, fire, electricity, or sonic, and increasing the armor’s armor bonus by 1. (Note that this increase is an armor bonus increase, and thus stacks with any enhancement bonus a suit of magic light armor may have.) Inscribing the Sihedron rune in this way becomes part of the sigilus’s spell preparation ritual—she can inscribe a Sihedron rune in this way once per day as a result. Each day she inscribes the Sihedron rune, she can change the two types of energy resistance it grants as she wishes.
At 13th level, an inscribed Sihedron rune grants energy resistance 10 to one energy type and energy resistance 5 to two other energy types, and its armor bonus increases to +2.
A Sihedron rune can be inscribed only on light armor—it cannot be inscribed on medium or heavy armor, even if the magus later gains proficiency with medium or heavy armor. This ability replaces medium armor and heavy armor.


怎么不根据选择的Thassilonian魔法学派给点特殊能力....好辣鸡

Sigilus - Replacing spellstrike is never a good sign, and giving it up for a situational +1 to hit is a really bad tradeoff. And then you get weaker armor in exchange for a low amount of energy resistance, if you guess the correct type ahead of time. And that's it. Two straight downgrades and zero new abilities make this one of the weakest archetypes.
« 上次编辑: 2018-02-19, 周一 01:27:33 由 白猫 »
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

线上 Noven

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Re: [PF]魔战士变体大全
« 回帖 #48 于: 2017-06-01, 周四 13:43:31 »
现在看了下
卡潘妮亚舞者这个变体还算是个不错的变体
« 上次编辑: 2017-06-01, 周四 13:53:02 由 Noven »

离线 白猫

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Re: [PF]魔战士变体大全
« 回帖 #49 于: 2017-06-01, 周四 17:32:22 »
PFS战役说明的补充规则有对卡潘妮亚舞者特别加强,不过也只限于PFS而已。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。