作者 主题: 【PotH】地狱骑士之道(Path of the Hellknights)  (阅读 24203 次)

副标题: 全书翻译。目前由沉沦接手。

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
地狱骑士的军械库(Hellknight Arsenal)
« 回帖 #10 于: 2016-07-27, 周三 00:42:34 »
前言

地狱骑士职业选择(HELLKNIGHT CLASS OPTIONS)
    九柱星骑士团(Order of the Ennead Star)
   
剧透 -   :
    这些属于此骑士团的骑将们,加入了地狱骑士对抗混乱的圣战,他们用钢铁般的戒律来约束他们的生活,并且发誓用尽一切手段来击败混乱。通过威吓以及手中武器的威力,这些严峻的战士充分体现了冷酷的法律之力,追逐与粉碎那些已被混乱侵蚀并溃烂的地方。许多人是从地狱骑士的那座荒凉的、黑色的堡垒开始他们新的道路的。而其他则是巡回在城市以及村落之间,担当审判者以及正义的冷酷特使。(见32页巡回法官(circuit judge)骑将变体)
    就像其他地狱骑士一般,这个骑士团当中的大部分成员,要不就是在地狱骑士堡垒接受训练,要不就是得到了一位真正的地狱骑士的指导。他们当中的大多数,最终也会试图进阶地狱骑士,并期盼着那一天,那个他们终将要正面对抗来自地狱的力量,致命试炼到来的日子。在此之前,九柱神之星骑士团的成员们通常都是地狱骑士的随扈,或是拥有着许可,在各处去寻找并解决混乱的菜鸟们。
先不论他们的目标,每个骑将都与一个特定的地狱骑士团体有关联,他们会严格遵守该骑士团的「苛评」。
    九柱神之星骑士团的成员们通常出现在艾巴萨罗姆(Absalom)、切利亚斯(Cheliax)、依斯嘉(Isger)、拉哈多姆(Rahadoum)、瓦瑞西安(Varisia)但骑将们的目标可能让他们跑遍整个内海地区。
    守则:这骑士团的骑将是法律最为铁面无情的一面,如果粉碎梦想、强迫顺从、以法律之名大开杀戒可以带来和平跟进步的话,那这些行为就只是微不足道的代价罢了。
骑将必须将所有的违法者绳之以法,但如果这件事不可能完成的话,那他就必须化身法律的刽子手。与此同时,他还必须遵守他所效忠的地狱骑士团的原则。
    挑战:一个九柱神之星骑士团的骑将,在对以下这些生物发出挑战时(两者任一即可),在攻击检定上获得+1士气加值,同时,他也对该生物在威吓:挫败士气上,获得此加值。这加值在1等时为1,并在每四个职业等级后再增加1。

   
剧透 -   :
    1.一个阵营为混乱,且智力3或著是更高的生物
    2.被骑将发现这生物在过去的一小时之内违反了当地的法律

   
    技能:九柱神之星骑士团的骑将把知识(地方)以及察觉加入到他的本职技能中。除此之外,他在决定是否进入突袭轮的察觉检定中,获得他骑将职业等级1/2(最小为1)的士气加值。
    骑士团能力:九柱神之星骑士团的骑将在他提升骑将等级时,获得以下能力。
        压制(Oppress,Sp):在2等时,骑将如果使用他所效忠之地狱骑士团的偏爱武器对敌人造成伤害,他就可以用一个迅捷动作来得知这个敌人是否属于混乱阵营,同如他用了侦测混乱研究了该生物3轮。除此之外,如果他是用此能力得知了该生物属于混乱阵营,他在攻击检定上获得+1士气加值。这个加值并不会重复叠加,但可以跟骑将挑战的效果叠加。
       征服(Subjugate,Ex):在8等时,只要骑将使用近战武器,并对
剧透 -   :
1.一个阵营为混乱,且智力3或著是更高的生物
2.被骑将发现这生物在过去的一小时之内违反了当地的法律

确认重击后,他可以将他的魅力调整值加到重击最后的总伤害中。
如果这记重击杀死了该生物,又或著让该生物昏迷(unconsciou),在这时,骑将可以用一个直觉动作,对着15呎内,所有可以看到骑将的敌人们,进行一次挫败士气(demoralize)的威吓检定。
这能力在一场战斗中仅能使用一次。

        秩序之手(Hand of the Law,Ex):在15等时,骑将能以一个迅捷动作,来宣告他是戒严的执法者。骑将每天可以使用此能力的轮数,等同于他的魅力调整值。
当他使用时,他可以忽视困难地形冲锋,并且在此次冲锋中,攻击检定额外再+2。而任何被骑将挫败士气的生物,如果在此能力发动时还处于被挫败士气的状态的话,那么这些生物会战栗(Shaken)。
战栗持续的轮数等同于骑将的魅力调整值。除此之外,当这些生物如果

剧透 -   :
1.企图攻击骑将
2.尝试以豁免检定对抗骑将的能力
3.尝试以技能检定对抗骑将的能力

则他们会受到-3的减值 (而非一般的-2)。一个骑将,在一场战斗中仅能使用此能力一次。
   
   
剧透 -   :
    Cavaliers belonging to this order have joined the Hellknight crusade against chaos, adopting a life of ironclad discipline and swearing to thwart disorder by any means. Through intimidation and strength of arms, these severe warriors embody the grim fist of law, pursuing and crushing disorder wherever it festers. Many strike out from one of the Hellknights’ stark, black citadels. Others roam between cities and villages, serving as judges and emissaries of a harsh vision of justice (see page 32 for the circuit judge cavalier archetype). Like other Hellknights, most members of this order begin their service by undergoing training at a Hellknight citadel or instruction from a true Hellknight. Most eventually pursue levels in the Hellknight prestige class, looking ahead to the day when they will face their lethal test against the forces of Hell. Until then, members of the order of the Ennead Star are typically Hellknight armigers or other initiates with dispensation to quest and quell disorder wherever they might find it. Regardless of his own goals, each cavalier is associated with a specific group of Hellknights and rigidly follows its unbending strictures. Members of the order of the Ennead Star are most commonly found in the lands of Absalom, Cheliax, Isger, Rahadoum, and Varisia, but the cavaliers’ goals might take members anywhere across the Inner Sea region.

Edicts: The cavalier is a merciless champion of the law, and if he must crush dreams, coerce obedience, or slay in the name of law, that is a small price to pay for peace and progress. The cavalier must bring lawbreakers to justice, and when that is not possible, he must serve as executioner of that justice. He must also uphold the tenets of his Hellknight order.

Challenge: An order of the Ennead Star cavalier gains bonuses when he challenges a creature of chaotic alignment with an Intelligence score of 3 or higher or one that the cavalier has witnessed committing a crime against local laws within the past hour. Against such a targets of his challenge, he receives a +1 morale bonus on attack rolls. He also gains this bonus on Intimidate checks to demoralize such targets. This bonus increases by 1 for every 4 class levels that the cavalier has.

Skills: An order of the Ennead Star cavalier adds Knowledge (local) (Int) and Perception (Wis) to his list of class skills. Additionally, he gains a circumstance bonus on Perception checks to act in a surprise round equal to 1/2 his cavalier level (minimum +1).

Order Abilities: A cavalier belonging to the order of the Ennead Star gains the following abilities as he increases in level.
Oppress (Sp): At 2nd level, when the cavalier deals damage to an opponent with his Hellknight order’s favored weapon, as a swift action he learns whether that creature’s alignment is chaotic, as if he had cast detect chaos and studied the creature for 3 rounds. Additionally, if he learns that a creature is chaotic by using this ability, he gains a +1 morale bonus on attack rolls against it. This bonus does not stack with itself, but it does stack with the bonus from the cavalier’s challenge.
Subjugate (Ex): At 8th level, whenever the cavalier confirms a critical hit with a melee weapon against a creature of chaotic alignment with an Intelligence score of 3 or higher, or against a creature that the cavalier has witnessed committing a crime within the past hour, he adds his Charisma modifier to the total critical hit damage. If the critical hit kills the creature or renders it unconscious, as an immediate action the cavalier can attempt an Intimidate check to demoralize all foes within 15 feet who can see him. This ability can be used only once per combat.
Hand of the Law (Ex): At 15th level, the cavalier can declare himself an enforcer of martial law as a swift action. For a number of rounds equal to his Charisma modifier,
the cavalier can ignore difficult terrain and gains an additional +2 bonus on attack rolls while charging. Any creatures the cavalier demoralizes while this ability is in effect are shaken for a number of additional rounds equal to the cavalier’s Charisma modifier. Additionally, when these creatures attack the cavalier, attempt saving throws against the cavalier’s abilities, or attempt opposed skill checks against the cavalier, they take a –3 penalty for being shaken (instead of –2). A cavalier can use this ability only once per combat.

   
   
    地狱骑士进阶职业戒律(Hellknight Prestige Class Disciplines)
剧透 -   :
除了写在《战役设定:内海世界指南 P.278》进阶职业:地狱骑士的戒律(discipline)外,地狱骑士团的成员们在得到了选择新戒律的资格,无论何时,都可以选择以下的戒律:

   呼唤盔甲(Call Armor,Su):以一个移动动作,地狱骑士可以让她的盔甲瞬间出现在她的身上。另外,她可以用一个移动动作来遣散盔甲,让它消失。(这些行为算是这戒律的其中一种使用方法。)这盔甲可以出现在地狱骑士指定的任何地方,或是消失在任何地方,但这地点必须是跟地狱骑士看的到的,并且盔甲与地狱骑士必须存在于同一位面,或著是一个可以被地狱骑士所控制的异次元空间,像是次元袋(bag of holding)。当地狱骑士在选择此戒律时,必须明确的指定一套地狱骑士甲(Hellknight plate),做为此效果使用的盔甲(armor)。地狱骑士也可以花一周的时间,与新一套盔甲进行谐和。

   命令术(Command,Sp):地狱骑士可以使用高等命令术(greater command),使用高等命令术时,如同使用一个类法术能力,并将她的角色等级视为施法者等级。

   反制混乱(Dispel Chaos,Sp):地狱骑士可以使用反制混乱(dispel chaos),使用反制混乱时,如同使用一个类法术能力,并将她的角色等级视为施法者等级。

   死敌(Favored Quarry,Ex):地狱骑士可以从游侠的宿敌(favored enemy)列表中选择一种生物类型作为他的死敌(通常是类人生物的亚种,但并不一定要这样选择。)在对抗她所选择的生物时,地狱骑士在唬骗、威吓、知识、察觉、察言观色与生存上获得+2加值。而她可以在辨识该生物时使用知识技能,就算她在相关的知识上没有受训。而每次地狱骑士挑选额外的戒律时,此加值会再增加+2(最大会到9级时,+6加值)。

   精神入侵(Mental Intrusion,Sp):地狱骑士可以使用心灵感应(telepathy,Pathfinder RPG Occult Adventures 189),使用心灵感应时,如同使用一个类法术能力,并将她的角色等级视为施法者等级。

   暗影步(Shadow Step,Sp):地狱骑士可以施放被视为法术增远(Enlarge Spell)过后的暗影步(Shadow Step,UM),如同使用一个类法术能力,并将她的角色等级视为施法者等级。

   召唤守序仆从(Summon Servant of Law,Sp):地狱骑士可以召唤生物或著生物们(creatures)来帮助她,如同使用召唤怪物(summon monster)法术。在3等时,她可以召唤1d3只的地狱犬(hell hound)。在6等时,她可以召唤1d3只的进阶地狱犬(advanced hell hound),或著一位奇匠族(axiomite,Pathfinder RPG Bestiary 2 P.36)。在9等时,她可以召唤1d4+1只的地狱犬,或是1d3位奇匠族,又或是一个追踪者(zelekhut inevitable,Pathfinder RPG Bestiary 2 P.167)。

   追踪(Trace,Su):地狱骑士可以花费一分钟研究一个生物的单一个人物品,然后她就可以知道这生物目前所在位置的大概方向,就像他们位在同一平面,相隔一英哩一样。如果这生物有在移动,她也可以知道这生物现在再朝什么方向移动。这能力持续10分钟/人物等级。一个物品只能被此能力研究一次。此能力所指的「个人物品」是指任何这生物拥有过的或是携带超过一个星期的。如果目标正处于回避侦测(nondetection)或是相似法术效果的影响下,或著此生物跟地狱骑士不处于同一个位面,此能力会回馈没有结果。

   威吓大师(Versatile Intimidation,Ex):地狱骑士可以使用威吓来模仿另一个基于魅力的技能的技能效果。选择下表中的一个:唬骗、交涉、驯养动物或是表演(朗诵)。每一次,当地狱骑士想要使用此技能时,她可以使用威吓来检定,就如同她使用了此技能一样。(译注:例如选择了交涉,地狱骑士可以使用威吓检定来代替交涉检定,但就算失败,不算是威吓失败,而是交涉失败。)在9等时,地狱骑士可以在上表中再选取一个额外的技能,并用威吓来模仿它。


剧透 -   :
In addition to the disciplines presented along with the Hellknight prestige class (Pathfinder Campaign Setting: The Inner Sea World Guide 278), members of any Hellknight order can select from the following whenever they gain access to a new discipline.

Call Armor (Su): As a move action, the Hellknight can cause her armor to instantly appear on her body. Alternatively, she can dismiss it as a move action, causing it to vanish. (Doing either of these counts as one use of this discipline.) Where the armor appears from or vanishes to can be anywhere the Hellknight designates, but it must be a place the Hellknight has seen on the same plane of existence where she is, or be in an extradimensional space she controls, such as a bag of holding. This armor is a specific suit of Hellknight plate that the Hellknight designates when she selects this discipline. The Hellknight can attune this ability to a new set of armor, but doing so takes 1 week.

Command (Sp): The Hellknight can use greater command as a spell-like ability, using her character level as her caster level.

Dispel Chaos (Sp): The Hellknight can use dispel chaos as a spell-like ability, using her character level as her caster level.

Favored Quarry (Ex): The Hellknight chooses a creature type from the ranger favored enemy table (usually humanoid with a specific subtype, but this is not required). The Hellknight gains a +2 bonus on Bluff, Intimidate, Knowledge, Perception, Sense Motive, and Survival checks against creatures of her selected type. She can also attempt Knowledge skill checks untrained to identify those creatures. Each time the Hellknight chooses an additional discipline, this bonus increases by 2 (to a potential maximum of +6 at 9th level).

Mental Intrusion (Sp): The Hellknight can use telepathy (Pathfinder RPG Occult Adventures 189) as a spell-like ability, using her character level as her caster level.

Shadow Step (Sp): The Hellknight can use enlarged shadow stepUM as a spell-like ability, as if the Enlarge Spell metamagic feat were applied to the spell, using her character level as her caster level.

Summon Servant of Law (Sp): The Hellknight can summon a creature or creatures to help her, as if using a summon monster spell. At 3rd level, she can summon 1d3 hell hounds. At 6th level, she can summon 1d3 advanced hell hounds or one axiomite (Pathfinder RPG Bestiary 2 36). And at 9th level, she can summon 1d4+1 hell hounds, 1d3 axiomites, or one zelekhut inevitable (Pathfinder RPG Bestiary 2 167).

Trace (Su): The Hellknight can study a single personal belonging of a creature for 1 minute, after which she knows the general direction of the creature’s current location as long as it is within 1 mile and on the same plane. She also learns the direction the creature is currently moving, if any. This effect lasts for 10 minutes per character level. An object can be used as the focus for this ability only once. For the purposes of this ability, a “personal belonging” is any object a creature owned or carried with it for more than a week. If the target is under the effects of nondetection or a similar spell or effect, or is on a different plane, this ability gives no result.

Versatile Intimidation (Ex): The Hellknight can use Intimidate to reproduce the effects of another Charismabased skill. Choose one of the following: Bluff, Diplomacy, Handle Animal, or Perform (oratory). Each time the Hellknight wishes to use that skill, she can attempt an Intimidate check and treat it as if it were a check of the desired type. At 9th level, the Hellknight can choose an additional skill from the list above and use Intimidate to reproduce its effects.

法术(Spells)

地狱骑士专长(HELLKNIGHT FEATS)
剧透 -   :
以下的专长将给予那些真正狂热于地狱骑士的角色,他们遵守严酷的戒律而获得力量。

   地狱骑士之庇护(Hellknight Aegis):你的地狱骑士盔甲让你免于许多威胁。
   前提:擅长重型盔甲(Heavy Armor Proficiency)、BAB+5、必须宣誓效忠单一一个地狱骑士团。
   效果:每天一次,以一个整轮动作,你可以让你的地狱骑士盔甲进入破损状态(broken condition)。如果你这样做了,你会被以下列表中的一个法术影响(由你选择),使用你的角色等级做为施法者等级:破除结界(break enchantment)、中和毒性(neutralize poison)、移除疾病(remove disease)或著移除麻痺(remove paralysis)。一旦你使用了此能力,你的地狱骑士盔甲必须修复好,才会提供你原来的AC加值,因破损状态承受的减值才会回复正常。(译注:一般破损的盔甲,提供的AC会是原来的一半,并且向下取整,因为盔甲造成的防具减值会在进行相关技能检定时,以双倍计算)
   你可以在被麻痺或是被其他方式所束缚(restrained)时使用此能力,但如果失去意识(unconscious)则不行。对于上述所说的「地狱骑士盔甲」,这指的是所有在名称中带有「地狱骑士」的盔甲。你不可以在盔甲已是破损状态中使用此能力。



剧透 -   :
Hellknight Aegis

Your Hellknight armor guards you against many threats.
Prerequisites: Heavy Armor Proficiency, base attack bonus +5, must swear allegiance to a single Hellknight order.
Benefit: Once per day as a full-round action, you can give your Hellknight armor the broken condition. Upon doing so, you are affected by one of the following spells (your choice), using your character level as your caster level: break enchantment, neutralize poison, remove disease, or remove paralysis. Once you have used this benefit, your Hellknight armor must be repaired as normal to restore its full bonus to your Armor Class and return its armor check penalty to normal.

You can use this ability even if paralyzed or otherwise restrained, but not if you are unconscious. For the purposes of this ability, “Hellknight armor” means any armor with the word “Hellknight” in its name. You cannot use this ability if your armor is already broken.
地狱骑士装备(HELLKNIGHT EQUIPMENT)
« 上次编辑: 2018-02-14, 周三 19:21:56 由 笨哈 »

离线 看图说话

  • Guard
  • **
  • 帖子数: 241
  • 苹果币: 0
Re: 【PotH】地狱骑士之道(Path of the Hellknights)
« 回帖 #11 于: 2018-06-13, 周三 23:52:53 »
请问这个还翻译吗……我对长枪骑士团很感兴趣 :em003