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译文资料区 => Dungeons & Dragons => Dragon & Dungeon Magazine => 主题作者是: 静滞场 于 2019-04-23, 周二 09:32:57

主题: 死亡之主(Death Master)(Dragon Compendium)
作者: 静滞场2019-04-23, 周二 09:32:57
死亡之主Death Master
(https://i.loli.net/2019/04/23/5cbe6755c7829.png)

死亡之主是不死领主奥喀斯的仆从。拥有结合神术和奥术的强大力量,死亡之主是无可争议的死灵大师。他得到了奥喀斯的一系列恩典,令他能够在大地上播撒恐惧。甚至一些最强大的不死生物也视他为值得尊敬的领袖。虽然很罕见,死亡之主的魔法力量和致命能力能让他们造成远超其他情况可能的伤害。

冒险:对于死亡之主来说,可以是向小镇的井里下毒、释放一大群不死怪物对抗沉睡的村庄、还有以奥喀斯的名义屠杀有资格担任冒险者的无辜人员。只有黑心的恶棍才会从事这一职业。

特点:死亡之主能使用各种死灵法术。他比其他任何施法者都能更快地掌握唤起不死生物的能力,并且他与奥喀斯的密切联系还让他能命令不死生物。他还得到了一些别的恩赐,使他能以比其他职业都高超的技艺应对不死生物。

阵营:死亡之主总是邪恶的。他们之中的绝大多数都像他们的主人一样混乱邪恶,但也有一些倾向于中立邪恶或是守序邪恶。这些恶棍可能会崇拜其他赋予类似能力的黑暗神明,或者他们可能以邪恶使者的身份事实上服侍奥喀斯,奥喀斯赐予他们力量但他们仍倾向摆脱混乱。

宗教:死亡之主崇拜奥喀斯,死者君王向他教徒中最具野心与嗜虐者赐予这个职业的力量。某些情况下,神明、恶魔领主或魔鬼大公会以死亡之主的能力赐予受宠的仆从,即使如此,一位死亡之主至少会对奥喀斯表示敬意。

背景:死亡之主通常出现在奥喀斯的教团内。他们研究亵渎的文本,试验不死生物的制造,并掌握禁忌的秘密。其他死亡之主是发现死灵法术过于诱人而无法抗拒的法师学徒或新手牧师,这些学者揭示了死灵法术的原理并秘密研究。奥喀斯派遣的恶魔或不死生物以死亡之主的力量诱惑最具能力的学者。

种族:大多数死亡之主是人类和半兽人,人类的野心和通常短视的目光令许多人走上这条道路。兽人养育的半兽人具有步入死亡之主之路的智慧和残忍好奇心。在豺狼人中,耶诺古(Yeenoghu)的一个小教派拥抱了死亡之主的力量。

其他职业:死亡之主常与暗黑卫士、魔剑士、Mountebank(同一章节中的基础职业)、游荡者和邪术师同流合污。他们视圣武士为最终死敌,死亡之主可能不惜大幅偏离目标也要杀死这样一个善良的斗士。

角色:死亡之主的角色很简单:他力图将不死生物散播到世界各地。在此过程中,他增加了自己、更增加了他恐怖的君王奥喀斯的声望和力量。
The death master is a minion of Orcus, the lord of the undead. Armed with a powerful combination of divine and arcane magic, the death master is the unquestioned master of necromancy. He gains a series of boons from Orcus that allow him to spread terror and fear across the land. Even some of the mightiest undead creatures see him as a worthy leader. While rare, the magical powers and deadly abilities ofdeath masters allow them to cause far more damage than their numbers would otherwise allow.

Adventures: To a death master, poisoning a town's well, unleashing a horde of undead monsters against a sleeping village, and butchering innocents in the name of Orcus qualify as adventures. Only black-hearted villains follow this class.

Characteristics: A death master can use a variety of necromantic spells. He masters the ability to create undead sooner than any other caster, and his close relationship with Orcus grants him the ability to command undead. He gains several other boons that allow him to handle unde ad creatures with greater skill than any other class.

Alignment: Death masters are always evil. A staggering majority of them are chaotic evil like their master, but a few lean toward neutral evil or lawful evil. These villains might worship other dark deities who grant similar powers or they might serve so effectively as agents of evil that Orcus bestows them with power despite their tendency away from chaos.

Religion: Death masters revere Orcus. The prince of the dead grants this class's powers to the most f ambitious and sadistic of his cultists. In some cases, a deity, demon lord, or archdevil graces a favored servant with the death master's abilities. Even then, a death master pays at least some respect to Orcus.

Background: Death masters usually arise within the cults of Orcus.They study the sect's blasphemous texts, experiment with the production of undead, and master forbidden secrets. Other death masters are apprentice wizards and neophyte clerics who find necromancy loo tempting to resist. These students uncover the principles of necromancy and study them in secret. A demon or undead creature dispatched by Orcus tempts the most promising students with the death master's powers.

Races: Most death masters are humans and half-ores. Humanity's ambition and often short-sighted outlook leads many to this path. Half-ores raised among the ores have the intelligence and cruel curiosity needed to follow the death master's path. Among the gnolls, a small sect of Yeenoghu embraces the death master's abilities.

Other Classes: Death masters usually associate with blackguards, hexblades, mountebanks, rogues, and warlocks. They consider paladins their ultimate enemies, and a death master might travel well out of his way to slay such a champion of good.

Role: The death master's role is simple: He strives to spread undead across the world. In so doing, he increases his own prestige and power and that of his dreaded lord, Orcus.

游戏规则信息
死亡之主拥有以下游戏数据。
属性:智力决定了和死亡之主法术的数量。魅力是他能力中斥喝不死生物并将它们投入使用的关键因素。
Abilities: Intelligence determines the potency and number of a death master's spells. Charisma is a key attribute in his ability to rebuke undead and force them into service.
阵营:任意邪恶
生命骰:d8

本职技能
死亡之主的本职技能是专注(体质),手艺(智力),文书解读(智力),医疗(感知),威吓(魅力),知识(神秘)(智力),知识(宗教)(智力),知识(位面)(智力),专业(感知)和辨识法术(智力)。
1级时的技能点:(2+智力调整值)×4
之后每级的技能点:2+智力调整值

表:死亡之主
                  ——————每日法术数量—————
等级 BAB 强韧 反射  意志 零 一 二 三 四 五 六 七 八 九 特性
 1  +0 +0 +0  +2 3 1 - - - - - - - - 斥喝不死生物,法术,不死仆役
 2  +1 +0 +0  +3 4 2 - - - - - - - - 
 3  +2 +1 +1  +3 4 2 1 - - - - - - - 
 4  +3 +1 +1  +4 4 3 2 - - - - - - - 
 5  +3 +1 +1  +4 4 3 2 1 - - - - - - 死者之主
 6  +4 +2 +2  +5 4 3 3 2 - - - - - - 
 7  +5 +2 +2  +5 4 4 3 2 1 - - - - - 
 8  +6 +2 +2  +6 4 4 3 3 2 - - - - - 
 9  +6 +3 +3  +6 4 4 4 3 2 1 - - - - 
10  +7 +3 +3  +7 4 4 4 3 3 2 - - - - 死者供养
11  +8 +3 +3  +7 4 4 4 4 3 2 1 - - -
12  +9 +4 +4  +8 4 4 4 4 3 3 2 - - -
13  +9 +4 +4  +8 4 4 4 4 4 3 2 1 - - 
14 +10 +4 +4  +9 4 4 4 4 4 3 3 2 - -
15 +11 +5 +5  +9 4 4 4 4 4 4 3 2 1 - 死者形貌
16 +12 +5 +5 +10 4 4 4 4 4 4 3 3 2 -
17 +12 +5 +5 +10 4 4 4 4 4 4 4 3 2 1 
18 +13 +6 +6 +11 4 4 4 4 4 4 4 3 3 2
19 +14 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20 +15 +6 +6 +12 4 4 4 4 4 4 4 4 4 4 巫妖转化

职业特性
以下是死亡之主的职业特性。

武器和护甲擅长:死亡之主擅长木棒,轻弩,重弩,匕首,弯刀,镰刀,巨镰和木棍。死亡之主擅长轻甲,但不擅长任何盾牌。
Weapon and Armor Proficiency: A death master is proficient with the club, crossbow (light and heavy), dagger, scimitar, scythe, sickle, and staff. Death masters are proficient with light armor but not with shields of any type.

奖励语言:死亡之主得到深渊语作为奖励语言。他的所有法术,以及多数死亡之主的典籍和手册,都以那个语言出现。
Bonus Language: The death master gains Abyssal as a bonus language. All of his spells, along with most death master tomes and manuals, appear in that tongue.

斥喝不死生物:作为奥喀斯的使者,死亡之主有能力迫使不死生物为他服务。他引导奥喀斯的堕落能量并用之以将活死人化为他的棋子。死亡之主每天可以多次斥喝不死生物,次数等于3+他的魅力调整值。在知识(宗教)上有5级或更高的死亡之主在对不死生物的斥喝检定上得到+2加值。
Rebuke Undead: As an emissary of Orcus, a death master has the power to compel undead to serve him. He channels Orcus's fell energy and uses it to turn the living dead into his pawns. The death master can attempt to rebuke undead a number of times per day equal to 3 + his Charisma modifier. A death master with 5 or more ranks in Knowledge (religion) gains a +2 bonus on rebuking checks against undead.

法术:死亡之主对于死灵魔法的详尽研究给他以使用奥术的能力。死亡之主能施放死亡之主法术列表中的法术,他必须预先选择并准备法术,如同法师一样。
要学习,准备或施放一个法术,死亡之主必须有不低于10+法术等级的智力值。对抗死亡之主法术的豁免检定的DC是10+法术等级+死亡之主的智力调整值。死亡之主会由于有较高的智力值而获得奖励法术。
和法师类似,死亡之主持有一系列法术书,他在其中为他的法术编写好了公式。他必须通过一晚良好的睡眠并花费1小时研习他的法术书来选择和准备法术。在研习时,死亡之主选择他想准备的法术。
死亡之主的法术有一个特别的材料成分,这让他们更易于在护甲内施法。如果死亡之主以一小瓶血液作为材料成分,他就能不用姿势成分来施法,从而忽略穿盔甲施法时的法术失败率。这血液必须来自死亡之主献祭给奥喀斯的一个智慧生物(智力3或更高)。死亡之主可以从中型生物钟提取8瓶血液,对于比中型每大一个体型就翻倍,每小一个体型则减半,最小为1,如下表所示。这种提取的血液可以保存一天,遗体防腐(Gentle Repose)法术可以延长保存时间。
Spells: The death master's exhaustive study of necromantic magic grants him the ability to use arcane spells. The death master can cast the spells given on the death master spells list. He must choose and prepare his spells ahead of time, as a wizard.
To learn, prepare, or cast a spell, a death master must have an Intelligence score equal to at least 10 + the spell's level. The DC for a saving throw against the death master's spells equals 10 + the spell's level + the death master's Intelligence modifier. The death master receives bonus spells for having a high Intelligence score.

Similar to a wizard, the death master keeps a series of spellbooks in which he scribes the formulas for his spells. He must choose and prepare his spells by getting a good night's sleep and studying his books for 1 hour. While studying, the death master chooses the spells he wants to prepare.

The death master's spells have a special material component that makes them easier to cast in armor. If the death master uses a vial of blood as a material component he can cast the spell without somatic components and thereby ignore the spell failure chance for casting in armor. This blood must come from an intelligent creature (Intelligence 3 or higher) that the death master sacrificed to Orcus. The death master can extract 8 vials from a Medium creature. Double this for each size category above Medium and halve it, to a minimum of 1, for each category below. This extracted blood remains viable for one day, but a gentle repose spell prolongs this time.

法术书:死亡之主保存了一套不洁的典籍,记录了他亵渎的奥术。他的法术书在所有方面都和法师的法术书相同,包括尺寸、容量和添加法术的成本。
死亡之主一开始有一本包含所有0级死亡之主法术加上3个你选择的1级法术的法术书。死亡之主每有一点智力调整值,法术书上就多包含一个你选择的法术。每个新的死亡之主等级,他会在法术书上获得两个新的法术,这些法术可以来自任何他能够施放的法术等级(基于他新的死亡之主等级)。任何时候,法师也可以将其他死亡之主法术书上的法术添加到自己的法术书内。(注:这里的法师感觉是作者把法师的法术书说明复制过来忘记替换完……)
Spellbooks: The deathmaster keeps a set of unholy tomes that record the blasphemous, arcane methods for his spells. His spellbooks function in all ways as a wizard's spellbooks, including size, capacity, and cost to add spells.

A death master begins with a spellbook containing all 0-level death master spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the death master has, the spellbook holds one additional spell of your choice. At each new death master level, he gains two new spells of any spell level or levels he can cast (based on his new death master level) for his spellbook. At any time, a wizard can also add spells found in other death masters' spellbooks to his own

不死仆役:死亡之主得到奥喀斯赐予他的一种不死生物的服务,通常是狼骷髅(Wolf Skeleton)或者战蜥人僵尸(Troglodyte Zombie)。获得DM的许可后,你可以获得不同的骷髅或僵尸生物的活动,合计在加上模板前CR是1或更低。
当获得新等级时,死亡之主的仆役得到新的能力。仆役的能力取决于死亡之主在这一职业上的总等级。死亡之主从奥喀斯的伟大不死军团中得到了这个仆役,它无论如何都会遵从他的命令,甚至是采取自杀式行动。对于死亡之主来说,仆役既是奥喀斯的间谍也是自己的仆从。一旦被摧毁,新的仆役会在24小时后出现。死亡之主也可以选择遣散他的仆役以获得新的仆役,这种情况下,死亡之主必须等待24小时新的仆役才会出现。
更高等级的死亡之主可以选择得到更强大的不死仆人的服务。从死亡之主的等级中减去仆从列出的等级调整值以决定它得到的能力和加值。例如,一个拥有妖鬼(Ghast)仆役的11级死亡之主如同2级死亡之主一样为仆役提供加成。
Undead Minion: A death master gains the services of an undead creature bestowed unto him by Orcus, typically a wolf skeleton or a zombie troglodyte. With your DM's permission you can gain the services of a different skeleton or zombie creature with a total, post- template CR of 1 or lower.

The death master's minion gains new abilities as he gains levels. A minion's abilities depend on the death master's total level in this class. The death master gains this minion from the great undead legions of Orcus. It obeys his commands without fail, and even takes suicidal actions. The minion is as much a spy for Orcus as a servant for the death master. If destroyed, a new minion appears 24 hours later. The death master can also choose to dismiss his minion to gain a new one. In this case, the death master must wait 24 hours for the new minion to appear.

A death master can choose to gain the services of a more powerful undead servitor at higher levels. Subtract the level modifier listed for a minion from the death master's level to determine the abilities and bonuses it gains. For example, an nth-level death master with a ghast minion grants it benefits as a 2nd-level death master.

死者之主(Su):作为奥喀斯的先驱,死亡之主是活死人无可争议的主人。不死生物要以任何方式攻击他时,必须进行意志检定,DC为10+死亡之主等级的一半+死亡之主的魅力调整值。如果豁免失败,不死生物在24小时内不能采取任何对死亡之主敌对的行动。如果不死生物豁免成功,则可以正常行动24小时,在此之后还需要再次检定。
虽然在这一能力影响中,不死生物无法对死亡之主采取任何直接行动,但它还可以命令它的爪牙攻击、施法增强能够攻击死亡之主的盟友,等等。
没有智力属性的不死生物会在豁免检定中自动失败,除非已经有别的生物操控了它们,这时控制非智能不死生物的生物将代替它们进行豁免检定。
Master of the Dead (Su): As a herald of Orcus, the death master is the unquestioned master of the living dead. An undead creature must make a Will save (DC 10 + half the death master's level + his Charisma modifier) in order to attack him in any way. If this save fails, the undead creature cannot take any aggressive action against the death master for 24 hours. If the undead creature succeeds in this save, it can act normally for 24 hours. After this time, it must save again.

While under the effects of this ability, an undead creature cannot take any direct action against the death master, but it could order its minions to attack, cast spells to boost its allies who can attack the death master, and so on.
Undead creatures that lack Intelligence scores automatically fail this save unless another creature controls them, such as a cleric who channels negative energy. In this case, the creature that controls the unintelligent undead makes a save on its behalf

死者供养(Su):10级起,死亡之主从注入不死生物中的负能量中得到力量。每轮一次,以一个自由动作,死亡之主可以从他控制的单个不死生物中吸取能量。这一不死生物必须在死亡之主60尺之内。当死亡之主使用这一能力时,他把不死生物分解为一堆灰尘并获得不死生物每生命骰2点临时生命值。这些临时生命值在1小时后消失。
有智力值的不死生物可以进行DC为10+死亡之主等级的一半+死亡之主的魅力调整值的意志检定以避免被摧毁。如果豁免成功,死亡之主不获得临时生命值,且不死生物存活并摆脱死亡之主的控制。死亡之主可以像正常情况一样尝试斥喝刚独立的生物。
没有智力值的不死生物不会得到豁免检定的机会。
Sustenance of the Dead (Su): A 10th-level death master gains power from the negative energy that infuses undead creatures. Once per round as a free action the death master can draw energy from a single undead creature he controls. The undead creature must be within 60 feet of the death master. When the death master user this power, he reduces the undead creature to a pile of dust and gains 2 temporary hit points per Hit Die of the undead creature. These temporary hit points fade after 1 hour.

An undead creature with an Intelligence score can make a Will save (DC 10 + half the death master's level + his Charisma modifier) to avoid destruction. If the save succeeds, the death master gains no temporary hit points. The undead creature survives and is no longer under the death master's control. The death master can attempt to rebuke the newly independent creature as normal.

Undead creatures that lack Intelligence scores gain no saving throw against this ability.

死者形貌(Su):15级起,死亡之主证明了自己是奥喀斯的强大仆从。作为赏赐,不死领主赐予他一些活死人的防护和能力。死亡之主得到60尺范围的黑暗视觉,免疫所有影响心灵的效果,并且对于毒素、睡眠效果、麻痹、震慑和死亡效果免疫。
Aspect of the Dead (Su): At 15th level, the death master has proven himself as a mighty servant of Orcus. As a reward, the lord of undead grants him several of the defenses and abilities of the living dead. The death master gains darkvision with a range of 60 feet, immunity to all mind-affecting effects, and immunity against poison, sleep effects, paralysis, stunning, disease, and death effects.

巫妖转化:20级时,死亡之主得到巫妖模板。在证明自己是奥喀斯最珍视的追随者之一后,死亡之主获得了不死的衣钵。即使并非类人生物的死亡之主也会得到这一模板,尽管他们通常没有资格得到它。已经是不死生物的死亡之主得到在AC、特殊攻击、驱散抗力、伤害减免、能力和技能之下列出的所有巫妖的益处。这些被授予的能力与任何死亡之主已经拥有的能力叠加。
Lichdom: At 20th level, the death master gains the lich template. Having proved himself as one of Orcus's most treasured followers, the death master attains the mantle of undeath. Even nonhumanoid death masters gain this template, although usually they are ineligible for it. Already undead death masters gain the lich's benefits listed under armor class, special attacks, turn resistance, damage reduction, abilities, and skills. These granted abilities stack with any the undead death master already possessed.

边栏:死亡之主的不死仆役
死亡之主的不死仆役强于同类的普通不死生物,并具有特殊力量,如下所述。

死亡之主等级 奖励HD 力量/敏捷加值 特性
1级至4级        +0         +0               驱散抗力+4
5级至8级        +2         +2               不洁之力
9级至12级      +4         +4               持久腐败
13级至16级    +6         +6               坟冢链接
17级至20级    +8         +8               顽强不死

不死仆役基础:使用怪物手册中给出的仆役种类的生物的基础数据,但作如下改动。
奖励HD:不死仆役获得列出的奖励HD,按照怪物手册增加了它的豁免、基础攻击加值等等。但不会由于这些奖励HD而增大体型。
力量/敏捷加值:仆役在力量和敏捷属性上都得到如同列出的加值。

特殊能力:当死亡之主取得等级,他的不死仆役也得到许多特殊能力。
驱散抗力+4(Ex):不死仆役得到这一驱散抗力,再加上任何它们正常取得的驱散抗力。
不洁之力(Su):每天一次,以一个标准动作,死亡之主能够将不洁的能量导入他的仆役,允许它以更大的活力战斗。死亡之主必须触碰仆役以使这种力量充满它。仆役在力量上得到+4加值,所有豁免得到+2加值,持续轮数等于5+死亡之主的感知调整值。如果仆役是僵尸,它在这一能力的持续时间内会失去只有部分动作(Single Actions Only)的缺陷。
持久腐败(Su):这一等级的死亡之主是奥喀斯宠信的使徒,不死领主会在仆役毁灭后不久将被毁的仆役返还给他。死亡之主只需要等待1小时就可以在不死仆役被毁后得到替代。但如果他遣散了不死仆役,他仍然需要等待24小时来获得替代。
坟冢链接(Sp):每天一次,以一个自由动作,死亡之主可以施放护卫他人(Shield Other),施法者等级等于死亡之主等级,以将他和他的仆役相链接。这个法术与正常形式有一个很大的差别,即将死亡之主视为法术目标,而将仆役视为施法者。因此,如果死亡之主受到伤害,他会将伤害分担给仆役,仆役受伤则不然。
顽强不死:死亡之主的仆役获得快速治疗3。

变体不死仆役
如前所述,一个足够高等级的死亡之主可以从以下列表之一选择他的不死仆役,将指定的调整值应用于死亡之主等级(括号中)以决定仆役的特性和特殊能力。

4级或更高(等级-3)
熊地精僵尸(Bugbear Zombie)
食尸鬼(Ghoul)
枭头熊骷髅(Owlbear Skeleton)

7级或更高(等级-6)
奇美拉骷髅(Chimera Skeleton)
牛头人僵尸(Minotaur Zombie)
食人魔僵尸(Ogre Zombie)
翼龙僵尸(Wyvern Zombie)

10级或更高(等级-9)
怨魂(Allip)
双头巨人骷髅(Ettin Skeleton)
妖鬼(Ghast)
灰袋兽僵尸(Gray Render Zombie)
尸妖(Wight)

13级或更高(等级-12)
云巨人骷髅(Cloud Giant Skeleton)
木乃伊(Mummy)
缚灵(Wraith)

16级或更高(等级-15)
幽灵(Spectre)
A death master's undead minion is superior to a normal undead creature of its kind and has special powers, as described below.
Death Master Level Bonus HD Str/Dex Bonus Special
1-4 +0 +0 Turn Resistance +4
5-8 +2 +2 Unholy Might
9-12 +4 +4 Persistant Corruption
13-16 +6 +6 Link of the Grave
17-20 +8 +8 Relentless Undead

Undead Minion Basics: Use the base statistics for a creature of the minion's kind, as given in the Monster Manual, but make the following changes.

Bonus Hit Dice: The undead minion gains the listed bonus hit dice. Advance its saving throws, base attack bonus, and so forth as per the Monster Manual It does not increase in size due to these bonus HD.

Str/Dex Bonus: The minion gains the listed bonus to both its Strength and Dexterity scores.

Special Abilities: As the death master gains levels, his undead minion gains a number of special abilities.

Turn Resistance +4 (Ex): The undead minion gains this turn resistance in addition to any turn resistance it normally gains.

Unholy Might (Su): Once per day as a standard action, the death master can channel unholy energy into his minion to allow it to fight with increased vigor. The death master must touch the minion to imbue it with this power. The minion gains a +4 bonus to Strength and a +2 bonus on all saves for a number of rounds equal to 5 + the death masters Wisdom modifier. If the minion is a zombie, it loses the single actions only drawback for the duration of this ability.

Persistent Corruption (Su): The death master of this level is such a favored apostle of Orcus that the lord of undead returns a destroyed minion to him shortly after its destruction. The death master must only wait 1 hour for a replacement undead minion if his is destroyed. He must still wait 24 hours for a replacement undead minion if he releases his current one.

Link of the Grave (Sp): Once per day as a free action, the death master can cast a Shield Other spell with caster level equal to the death master's class level that links him to his minion. This spell has one critical difference from its normal form. Treat the death master as the spell's target and the minion as the caster. Thus, if the death master suffers damage he shares the total with his minion, but not vice versa.

Relentless Undead: The death master's minion gains fast healing 3.
Alternative Undead Minions

As explained on page 35, a death master of sufficiently high level can select his undead minion from one of the following lists, applying the indicated adjustment to the death master's level (in parentheses) for purposes of determining the companion's characteristics and special abilities.

4th Level or Higher (Level -3)
Bugbear zombie
Ghoul
Owlbear skeleton
7th Level or Higher (Level -6)
Chimera skeleton
Minotaur zombie
Ogre zombie
Wyvern zombie
10th Level or Higher (Level -9)
Allip
Ettin skeleton
Ghast
Gray render zombie
Wight
13th Level or Higher (Level -12)
Cloud giant skeleton
Mummy
Wraith
16th Level or Higher (Level -15)
Spectre

死亡之主的法术列表

0级(戏法)
秘法印记(Arcane Mark)
舞光术(Dancing Lights)
晕眩术(Daze)
侦测魔法(Detect Magic)
侦测毒性(Detect Poison)
打击死灵(Disrupt Undead)
闪光术(Flare)
幻音术(Ghost Sound)
造成微伤(Inflict Minor Wounds)
光亮术(Light)
法师之手(Mage Hand)
修复术(Mending)
魔法伎俩(Prestidigitation)
冰冻射线(Ray of Frost)
阅读魔法(Read Magic)
提升抗力(Resistance)
疲劳之触(Touch of Fatigue)
恩赐(Virtue)

1级
魔法警报(Alarm)
绝望术(Bane)
惊恐术(Cause Fear)
寒冷之触(Chill Touch)
命令术(Command)
通晓语言(Comprehend languages)
诅咒邪水(Curse Water)
观命术(Deathwatch)
侦测阵营(Detect Chaos/Evil/Good/Law)
侦测死灵(Detect Undead)
丧志术(Doom)
熵光护盾(Entropic Shield)
油腻术(Grease)
亡灵无视术(Hide from Undead)
鉴定术(Identify)
魔牙术(Magic Fang)
魔石术(Magic Stone)
魔化武器(Magic Weapon)
隐雾术(Obscuring Mist)
防护善良(Protection from Good)
衰弱射线(Ray of Enfeeblement)
圣域术(Sanctuary)
护盾术(Shield)
电爪(Shocking Grasp)
隐型仆役(Unseen Servant)

2级
阵营武器(Align Weapon)
变身术(Alter Self)
操纵死尸(Animate Dead)
目盲/耳聋术(Blindness/Deafness)
朦胧术(Blur)
冻寒金属(Chill Metal)
命令死灵(Command Undead)
黑暗术(Darkness)
黑暗视觉(Darkvision)
怪物晕眩术(Daze Monster)
死亡丧钟(Death Knell)
亵渎术(Desecrate)
侦测思想(Detect thoughts)
虚假生命(False life)
云雾术(Fog Cloud)
遗体防腐(Gentle Repose)
食尸鬼之触(Ghoul Touch)
狂笑术(Hideous Laughter)
人类定身术(Hold Person)
造成中度伤(Inflict Moderate Wounds)
物品定位术(Locate Object)
完全修复术(Make Whole)
误导术(Misdirection)
抵抗能量伤害(Resist Energy)
次等复原术(Restoration, Lesser)
恐吓术(Scare)
识破隐形(See invisibility)
粉碎音波(Shatter)
柔石术(Soften Earth And Stone)
幽灵手(Spectral Hand)
蛛行术(Spider Climb)
飞虫走兽(Summon Swarm)
愚者之触(Touch of Idiocy)
隐匿阵营(Undetectable Alignment)
蛛网术(Web)

3级
秘法视力(Arcane Sight)
降咒(Bestow Curse)
疫病术(Contagion)
深度睡眠(Deep Slumber)
深幽黑暗术(Deeper Darkness)
植物凋零术(Diminish Plants)
解除魔法(Dispel Magic)
气化形体(Gaseous Form)
死灵定身术(Halt Undead)
造成重伤(Inflict Serious Wounds)
反善良法阵(Magic Circle against Good)
高等魔牙术(Magic Fang, Greater)
高等魔化武器(Magic Weapon, Greater)
融身入石(Meld into Stone)
魅影驹(Phantom Steed)
毒击术(Poison)
防护能量伤害(Protection From Energy)
力竭射线(Ray of Exhaustion)
移除诅咒(Remove Curse)
缓慢术(Slow)
死者交谈(Speak with Dead)
臭云术(Stinking Cloud)
塑石术(Stone Shape)
吸血鬼之触(Vampiric Touch)
风墙术(Wind Wall)

4级
秘法眼(Arcane Eye)
黑触手(Black Tentacles)
魅惑怪物(Charm Monster)
极度绝望(Crushing Despair)
防死结界(Death Ward)
侦测探知(Detect Scrying)
任意门(Dimension Door)
次元锚(Dimensional Anchor)
弱能术(Enervation)
恐惧术(Fear)
巨虫术(Giant Vermin)
次等法术无效结界(Globe of Invulnerability,Lesser)
冰风暴(Ice Storm)
造成致命伤(Inflict Critical Wounds)
魅影杀手(Phantasmal Killer)
探知(Scrying)
重雾术(Solid Fog)
石肤术(Stoneskin)
巧言术(Tongues)
冰墙术(Wall of Ice)

5级
恶意变形术(Baleful Polymorph)
枯萎术(Blight)
死云术(Cloudkill)
高等命令术(Command,Greater)
寒冰锥(Cone Of Cold)
唤起死灵(Create Undead)
反制善良(Dispel Good)
支配人类(Dominate Person)
怪物定身术(Hold Monster)
群体造成轻伤(Inflict Light Wounds,Mass)
疫病虫群(Insect Plague)
魔魂壶(Magic jar)
梦魇(Nightmare)
杀生术(Slay Living)
痛苦徽记(Symbol of Pain)
邪居(Unhallow)
疲乏波(Waves of Fatigue)

6级
酸雾术(Acid Fog)
防活物护罩(Antilife Shell)
剑刃护壁(Blade Barrier)
死亡法阵(Circle of Death)
操控死灵(Control Undead)
高等解除魔法(Dispel Magic,Greater)
摄心目光(Eyebite)
重伤术(Harm)
群体造成中伤(Inflict Moderate Wounds,Mass)
移土术(Move Earth)
影行术(Shadow walk)
恐惧徽记(Symbol of Fear)
亡灵归亡(Undeath to Death)
回返真言(Word of Recall)

7级
高等秘法视力(Arcane Sight,Greater)
渎神之语(Blasphemy)
漫天虫蚀(Creeping Doom)
灰飞湮灭(Destruction)
幻化灵体(Ethereal Jaunt)
死亡一指(Finger of Death)
群体人类定身术(Hold Person,Mass)
群体造成重伤(Inflict Serious Wounds,Mass)
真言术:盲(Power Word Blind)
排斥术(Repulsion)
高等探知(Scrying,Greater)
震慑徽记(Symbol of Stunning)
虚弱徽记(Symbol of Weakness)
真知术(True Seeing)
力竭波(Waves of Exhaustion)
混沌真言(Word of Chaos)

8级
反魔场(Antimagic Field)
嫌恶术(Antipathy)
群体魅惑怪物(Charm Monster,Mass)
克隆术(Clone)
唤起高等死灵(Create Greater Undead)
感知位置(Discern Location)
群体造成致命伤(Inflict Critical Wounds,Mass)
钢筋铁骨(Iron Body)
迷宫术(Maze)
心灵屏障(Mind Blank)
真言术:震(Power Word Stun)
死亡徽记(Symbol of Death)
永恒静滞(Temporal Stasis)
锢魂术(Trap the Soul)
邪恶灵光(Unholy Aura)

9级
星界投射(Astral Projection)
支配怪物(Dominate Monster)
吸能术(Energy Drain)
同游灵界(Etherealness)
预警术(Foresight)
群体怪物定身术(Hold Monster,Mass)
禁锢术(Imprisonment)
真言术:死(Power Word Kill)
形体变化(Shapechange)
缚魂术(Soul Bind)
女妖之嚎(Wail of the Banshee)
怪影杀手(Weird)
Death Master Spell-list
0-LEVEL DEATH MASTER SPELLS (CANTRIPS)
Arcane Mark: Inscribes a personal rune (visible or invisible).
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Disrupt Undead: Deals ld6 damage to one undead.
Flare: Dazzles one creature (-1 penalty on attack rolls).
Ghost Sound: Figment sounds.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals ld3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Touch of Fatigue: Touch attack fatigues target.
Virtue: Subject gains 1 temporary hp.
1ST-LEVEL DEATH MASTER SPELLS
Alarm: Wards an area for 2 hours/level.
Bane: Enemies take - 1 on attack rolls and saves against fear.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals ld6 damage and possibly 1 Str damage.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Curse Water: Makes unholy water.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Chaos/Evil/Good/Law: Reveals creatures spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 ft.
Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Expeditious Retreat: Your speed increases by 30 ft.
Grease: Makes 10-ft. square or one object slippery.
Hide from Undead: Undead can't perceive one subject/level.
Identify: Determines properties of magic item.
Inflict Light Wounds: Touch deals ld8 damage +1/level (max +5).
Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+l damage.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Fog surrounds you.
Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Ray of Enfeeblement: Ray deals ld6 +1 per two levels Str damage.
Sanctuary: Opponents can't attack you, and you can't attack.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers ld6/level electricity damage (max 5d6).
Unseen Servant: Invisible force obeys your commands.
2ND-LEVEL DEATH MASTER SPELLS
Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
Alter Self: Assume form of a similar creature.
Animate Dead: Creates undead skeletons and zombies.
Blindness/Deafness: Makes subject blinded or deafened.
Blur Attacks miss subject 20% of the time.
Chill Metal: Cold metal damages those who touch it.
Command Undead: Undead creature obeys your commands.
Darkness: 20-ft. radius of supernatural shadow.
Darkvision: See 60 ft. in total darkness.
Daze Monster: Living creature of 6 HD or less loses next action.
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Desecrate: Fills area with negative energy, making undead stronger.
Detect Thoughts: Allows "listening" to surface thoughts.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Fog Cloud: Fog obscures vision.
Gentle Repose: Preserves one corpse.
Ghoul Touch: Paralyzes one subject, which exudes stench
Tasha's Hideous Laughter: Subject loses actions for 1 round/level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Locate Object: Senses direction toward object (specific or type).
Make Whole: Repairs an object.
Misdirection: Misleads divinations for one creature or object.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs ld4 ability damage.
Scare: Panics creatures of less than 6 HD.
See Invisibility: Reveals invisible creatures or objects.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 20-ft. radius.
Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider Climb: Grants ability to walk on walls and ceilings.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Touch of Idiocy: Subject takes ld6 points of Int, Wis, and Cha damage.
Undetectable Alignment: Conceals alignment for 24 hours.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
3RD LEVEL DEATH MASTER SPELLS
Arcane Sight: Magical auras become visible to you.
Bestow Curse: -6 to an ability score; -4 on attack
rolls, saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Deep Slumber: Puts 10 HD of creatures to sleep.
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Diminish Plants: Reduces size or blights growth of normal plants.
Dispel Magic: Cancels magical spells and effects.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Halt Undead: Immobilizes undead for 1 round/level.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min/level.
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Magic Weapon, Greater. +1/four levels (max +5).
Meld into Stone: You and your gear merge with stone.
Phantom Steed: Magic horse appears for 1 hour/level.
Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Ray of Exhaustion: Ray makes subject exhausted.
Remove Curse: Frees object or person from curse.
Slow: One subject/level takes only one action/round, - 1 to AC, reflex saves, and attack rolls.
Speak with Dead: Corpse answers one question/two levels.
Stinking Cloud: Nauseating vapors, 1 round/level.
Stone Shape: Sculpts stone into any shape.
Vampiric Touch: Touch deals ld6/two levels damage;caster gains damage as hp.
Wind Wall: Deflects arrows, smaller creatures, and gases.
4TH-LEVEL DEATH MASTER SPELLS
Arcane Eye: Invisible floating eye moves 30 ft./round.
Charm Monster Makes monster believe it is your ally.
Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Death Ward: Grants immunity to death spells and negative energy effects.
Detect Scrying: Alerts you of magical eavesdropping.
Dimension Door Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Enervation: Subject gains ld4 negative levels.
Evard's Black Tentacles: Tentacles grapple all within 20-ft. spread.
Fear: Subjects within cone flee for 1 round/level.
Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Scrying: Spies on subject from a distance.
Solid Fog: Blocks vision and slows movement.
Stoneskin: Ignore 10 points of damage per attack.
Tongues: Speak any language.
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
5TH-LEVEL DEATH MASTER SPELLS
Baleful Polymorph: Transforms subject into harmless animal.
Blight: Withers one plant or deals ld6/level damage to plant creature.
Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Command, Greater: As command, but affects one subject/level.
Cone of Cold: 1d6/level cold damage.
Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
Dispel Good: +4 bonus against attacks.
Dominate Person: Controls humanoid telepathically.
Hold Monster: As hold person, but any creature.
Inflict Light Wounds, Mass: Deals ld8 damage +1/level to many creatures.
Insect Plague: Locust swarms attack creatures.
Magic Jar: Enables possession of another creature.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Slay Living: Touch attack kills subject.
Symbol of Pain: Triggered rune wracks nearby creatures with pain.
Unhallow M: Designates location as unholy.
Wall of Stone: Creates a stone wall that can be shaped.
Waves of Fatigue: Several targets become fatigued.
6TH-LEVEL DEATH MASTER SPELLS
Acid Fog: Fog deals acid damage.
Antilife Shell: 10-ft.-radius field hedges out living creatures.
Blade Barrier: Wall of blades deals ld6/level damage.
Circle of Death: Kills ld4/level HD of creatures.
Control Undead: Undead don't attack you while under your command.
Dispel Magic, Greater: As dispel magic, but up to +20 on check.
Eyebite: Target becomes panicked, sickened, and comatose.
Harm: Deals 10 points/level damage to target.
Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
Move Earth: Digs trenches and builds hills.
Shadow Walk: Step into shadow to travel rapidly.
Symbol of Fear Triggered rune panics nearby creatures.
Undeath to Death: Destroys ld4 HD/level undead (max 20d4).
Word of Recall: Teleports you back to designated place.
7TH-LEVEL DEATH MASTER SPELLS
Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
Creeping Doom: Swarms of centipedes attack at your command.
Destruction: Kills subject and destroys remains.
Ethereal Jaunt: You become ethereal for 1 round/level.
Finger of Death: Kills one subject.
Hold Person, Mass: As hold person, but all within 30 ft.
Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
Power Word Blind: Blinds creature with 200 hp or less.
Repulsion: Creatures can't approach you.
Scrying, Greater: As scrying, but faster and longer.
Symbol of Stunning: Triggered rune stuns nearby creatures.
Symbol of Weakness: Triggered rune weakens nearby creatures.
True Seeing: Lets you see all things as they really are.
Waves of Exhaustion: Several targets become exhausted.
Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8TH-LEVEL DEATH MASTER SPELLS
Antimagic Field: Negates magic within 10 ft.
Antipathy: Object or location affected by spell repels certain creatures.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Clone: Duplicate awakens when original dies.
Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
Discern Location: Reveals exact location of creature or object.
Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
Iron Body: Your body becomes living iron.
Maze: Traps subject in extradimensional maze.
Mind Blank: Subject is immune to mental/emotional magic and scrying.
Power Word Stun: Stuns creature with 150 hp or less.
Symbol of Death: Triggered rune slays nearby creatures.
Temporal Stasis: Puts subject into suspended animation.
Trap the Soul: Imprisons subject within gem.
Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells.
9TH-LEVEL DEATH MASTER SPELLS
Astral Projection: Projects you and companions onto Astral Plane.
Dominate Monster: As dominate person, but any creature.
Energy Drain: Subject gains 2d4 negative levels.
Etherealness: Travel to Ethereal Plane with companions.
Foresight: "Sixth sense" warns of impending danger.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Implosion: Kills one creature/round.
Power Word Kill: Kills one creature with 100 hp or less.
Shapechange: Transforms you into any creature, and change forms once per round.
Soul Bind: Traps newly dead soul to prevent resurrection.
Wail of the Banshee: Kills one creature/level.
Weird: As phantasmal killer, but affects all within 30 ft.
主题: Re: 死亡之主(Death Master)(Dragon Compendium)
作者: ly00012019-04-23, 周二 11:25:20
这个怎么感觉视乎前面六花已经翻过了,看起来和这个是一样的http://www.goddessfantasy.net/bbs/index.php?topic=85304.0
主题: Re: 死亡之主(Death Master)(Dragon Compendium)
作者: 静滞场2019-04-23, 周二 11:32:45
这个怎么感觉视乎前面六花已经翻过了,看起来和这个是一样的http://www.goddessfantasy.net/bbs/index.php?topic=85304.0
:em006竟然撞车了(http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon33.png)