作者 主题: 【State of ADL2075 &RF】海豹变形者 p147  (阅读 5865 次)

副标题: 翻译:薛猫

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【State of ADL2075 &RF】海豹变形者 p147
« 于: 2019-04-23, 周二 12:29:28 »
NEUE GESTALTWANDLER
新变形者

ROBBENGESTALTWANDLER ERSCHAFFEN
海豹变形者创建规则

劇透 -   :
Die hier aufgeführten Tabellen ermöglichen es, einen Robbengestaltwandler anhand der Regeln in Schattenläufer,
Seite 79, zu erschaffen. Mit der Prioritätentabelle kann
ein Gestaltwandler anhand des Prioritätensystems (SR5,
S. 64) oder der Zehn-Punkte-Option (Schattenläufer, S.
146) erschaffen werden, mit der Tabelle für Karmakosten mithilfe des Karmasystems (Schattenläufer, S. 148)
und des Lebensmodul-Systems (Schattenläufer, S. 149).
Beachten Sie, dass Sie zusätzlich zur Tiergestalt auch
noch eine metamenschliche Gestalt mit Karma kaufen
müssen. Die Kosten hierfür entnehmen sie der Tabelle
Karmakosten für metamenschliche Gestalt auf Seite 83
im Schattenläufer.
Bei der Verwandlung in die metamenschliche Gestalt
verliert auch ein Robbengestaltwandler einige seiner
tierischen Merkmale. Die Zähne, das Fell und die Unterwassersicht bilden sich zurück und verlieren so ihre
Eigenschaften, während die Schwimmhäute sowie der
Geruchs- und Hörsinn wie in der tierischen Gestalt vorhanden bleiben.
本段的表格用于按照RF p79的规则创建一个海豹变形者。优先级表格用于使用优先级系统或总计十系统创建变形者,而业力花费用于业力系统(RF p148)和生命历程系统(RF 149)。需要注意,动物形态之外,你还需要为一种泛人类形态支付业力。此处的业力花费依照RF P83的泛人类形态业力花费表格。
海豹变形者使用泛人类形态时同样会失去其专有特质。尖牙、皮毛和水下视觉变为泛人类形式并失去作用,而蹼以及嗅觉和听觉则可如同动物形态一般使用。

引用
劇透 -   :
PRIORITÄTENTABELLE
PRIORITÄT PUNKTE FÜR SPEZIALATTRIBUTE ZUSÄTZLICHE KARMAKOSTEN
A 6 20
B 4 20
C 2 20
优先级表格
优先级 特殊属性点 额外业力花费
A 6 20
B 4 20
C 2 20

引用
劇透 -   :
KARMAKOSTEN
METATYP KARMAKOSTEN
Gestaltwandler [Robbe] 140
业力花费
泛形态 业力
变形者(海豹) 140
引用
劇透 -   :
ATTRIBUTE IN ROBBENGESTALT
KON GES REA STR WIL LOG INT CHA EDG MAG INI
3/8 3/8 1/6 2/7 1/5 1/6 1/6 1/6 1/5 1 +1W6
Metamerkmale: Gestaltwandel (metamenschliche Gestalt), Hellhörig (nur Unterwasser), Jacobson-Organ (nur an Land), Natürliche
Waffe (Biss: Schaden (STR + 1)K, DK -1), Restlichtverstärkung, Schwimmhäute, Tierbehaarung (Isolierendes Fell), Ungebildet,
Unterwassersicht, Bewegungsrate an Land x1/x2/+1, Bewegungsrate schwimmend x3/x8/+4
海豹形态属性
体质 敏捷 反应 力量 意志 逻辑 直觉 魅力 极限 魔法 主动性
3/8 3/8 1/6 2/7 1/5 1/6 1/6 1/6 1/5 1 +1d6

泛特质:变形者(泛人类形态)、敏锐听觉(仅水下)、犁鼻器(仅陆地)、天生武器(咬:DV(STR+1)P,AP-1)、低光视觉、蹼状指、动物毛皮(隔热毛皮)、未受教育、水下视觉、陆地移动速度×1/×2/+1、游泳移动速度×3/×8/+4
« 上次编辑: 2019-08-05, 周一 01:16:23 由 马非鱼 »
If it walks like a duck and quacks like a duck, it's probably an Andrik

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【RF】海豹变形者泛基因特质
« 回帖 #1 于: 2019-04-23, 周二 12:31:46 »
劇透 -   :
KEEN-EARED
COST: 3 KARMA
Characters with this quality have extraordinarily keen
hearing due to overly large ears. A character with this
quality gains a +1 dice pool modifer to audio-based
Perception Tests.
敏锐听觉KEEN-EARED
花费:3业力
拥有这一特质的角色因其过大的耳朵具有极其敏锐的听觉。拥有这一特质的角色在基于听觉的侦察检定上获得+1骰池调整。


劇透 -   :
LOW-LIGHT VISION
COST: 2 OR 4 KARMA
The character possesses eyes that provide natural lowlight vision and enable her to see normally in light levels as low as starlight. Low-light vision cannot be combined with eye replacement.
Normal eyes resulting from the character’s metagenic background, such as elf or ork eyes, cost 4 Karma. Reflective feline eyes with slit irises cost 2 Karma and affect
social interactions (see Freaks sidebar, p. 123).
低光视觉LOW-LIGHT VISION
花费:2或4业力
该角色的拥有能够提供自然低光视觉的眼睛,让他们能够在低至星光等级的光强下正常视物。低光视觉不与眼睛替换叠加。
由于角色的泛基因背景带来的普通眼睛,例如精灵或兽人的眼睛,花费4业力。带有窄缝状虹膜的反光的猫科动物眼睛花费2业力,并会影响社交(见怪胎边栏,p121)。

劇透 -   :
UNDERWATER VISION
COST: 3 KARMA
The character develops an additional, specially adapted membrane to the outer eye that enables him to use
his normal vision unrestricted in and out of water. This
allows the character to use the underwater visibility
modifers (p. 157, Run & Gun) as if he were wearing
goggles or a mask.
水下视觉UNDERWATER VISION
花费:3业力
角色在眼睛外部产生了额外且十分具有适应性的薄膜,让他们能够在水下和水上毫无限制地使用正常视觉。这让角色能够使用和穿戴眼镜或面具同样地水下视觉调整值(R&G,p157)。

劇透 -   :
VOMERONASAL ORGAN
COST: 3 KARMA
The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a
higher sensitivity and contrast by sending neural signals not only to the accessory olfactory bulb but also
to the amygdala and hypothalamus. This enhances a
metahuman’s innate ability to discern and react to individuals by scent, and also to detect basic emotional
responses such as fear, anger, or lust. A character with
this quality can also identify individual people and
animals by their smell. Add a +2 dice pool modifer
to any Perception Tests based on smell and a +1 dice
pool modifer to all Social Tests when the character can
smell her target. Strong odors and intense background
smells (e.g., garbage, spicy foods, etc.) may diminish
this ability or even confuse it, and the character may
experience extreme discomfort when confronted with
overwhelming odors (e.g., large crowds or offensive
smells). To reflect distraction or discomfort, impose
a –1 dice pool modifer to all tests in these situations
(though a respirator can reduce these penalties by fltrating the air). Thanks to the neural connections between vomeronasal organs and the brain’s behavioral
centers, tailored pheromones provide twice their normal bonus against characters with this quality. If the
character also possesses an adrenaline pump (p. 459,
SR5), other people’s smells of fear, anger, and lust may
trigger the pump. In these cases, the character should
make a Composure (2) Test (p. 152, SR5).
犁鼻器VOMERONASAL ORGAN
花费:3业力
角色的鼻子包括额外的嗅觉器官,增强了他们对气味的感知,犁鼻器不仅向对应嗅球,还向杏仁体和下丘脑发送神经信号,从而实现更高的敏感性和对比度。它增强了泛人类原本通过气味辨别和应对不同个体的能力,以及探测诸如恐惧、愤怒或欲望等基础情绪反应的能力。具有这一特质的角色在所有基于嗅觉的侦察检定上获得+2骰池调整,当角色能闻到目标时,对目标的所有社交检定获得+1骰池调整。浓烈的气味以及强烈的背景气味(例如垃圾、辣味食物等)可能削弱甚至混淆这一能力,角色面对压倒性的气味(例如巨大的人群或讨厌的味道)时可能会感到十分不适。为体现这种干扰和不适,在这些情况下的所有检定有-1骰池调整(但呼吸罩能过滤空气从而免除罚值)。由于犁鼻器和大脑行为中枢的神经连接,定制费洛蒙对针对有该特质的角色的加值变为两倍。如果该角色还有肾上腺髓泵(SR5,p459),他人恐惧、愤怒还有欲望的气味有可能触发肾上腺髓泵。在这些情况,该角色需进行沉着(2)检定(SR5 p152)。

劇透 -   :
WEBBED DIGITS
COST: 4 KARMA
The character has webbed fngers and toes similar to a
seal, duck, or frog. This provides a +2 dice pool modifer to all Swimming Tests but inflicts a –1 dice pool modifer to any fne manipulations using the webbed digits.
蹼状指WEBBED DIGITS
花费:4业力
角色有蹼状的手指和脚趾,如同海豹、鸭子或青蛙。为所有游泳检定提供+2骰池调整,但任何需要使用蹼状指进行精密操作的检定有-1骰池调整。

劇透 -   :
ANIMAL PELAGE
COST: 3 TO 5 KARMA
A character with this quality develops hair follicles that
grow an unusual fur, or pelage. This hair has not only cosmetic functions like Unusual Hair (p. 122) but an environmental beneft as well. Animal Pelage counts as Unusual
Hair (p. 122) for rules purposes as well. Some possible
options are listed here, but gamemasters and players
are encouraged to come up with their own if they want,
keeping in mind the natural counterpart requirement.

Quills (5 Karma): These modifed hairs are coated
with thick keratin plates that resemble porcupine quills,
interspersed with bristles, under fur and hair. Quills
are 2 to 4 centimeters long, sharp as needles, and detach easily when used in close combat. Quills are used
as a defensive mechanism to hold off attackers. If the
character is successfully grappled in close combat (see
Subduing, p. 195, SR5), the attacker makes a Damage
Resistance Test against a DV of (STR + 1)P, AP +1, using
the higher Strength attribute of the grappling pair. Quills
can be wielded in melee combat using the Exotic Melee
Weapon (Quills) skill, with the following stats: DV (STR +
1)P, Reach —, AP +1. The character’s arms or legs must
be exposed and mobile to use any of these advantages.
Quills is incompatible with other natural or artifcial hair
or skin modifcations.

Insulating Pelt (4 Karma): This is a thick insulating pelt
of fur covering the entire body. Pelts insulate the wearer
from cold and immersion in water, providing characters
with this quality a +2 dice pool modifer for Survival Tests in
frigid environments (such as Arctic and Subarctic regions)
and +4 Armor against Cold-based attacks. Characters face
a –2 dice pool modifer for Survival Tests in extreme heat
environments. Clothing and armor can be worn normally
over this hair. Insulating Pelt is incompatible with other natural or artifcial hair or skin modifcations.

Camo Fur (3 Karma): Covered by dark or patterned
fur, the character receives a +1 dice pool modifer for
Sneaking Tests in any condition with decreased light
levels and in environments appropriate to the pattern
(stripes in tall grass, spots in a forest or jungle, etc.).
Camo Fur is incompatible with other natural or artifcial
hair or skin modifcations
动物毛皮ANIMAL PELAGE
花费:3至5业力
拥有这一特质的角色具有能够长出罕见毛发或毛皮的毛囊。这种毛发不仅像罕见毛发(p122)一样,还有环境优势。动物毛皮在规则上同样视作罕见毛发(p122)。以下列出若干选项,但假如GM和玩家希望,鼓励他们想出自己的方式,但要记住天然版本的要求。
刺Quills(5业力):这种调整后的毛发覆盖着厚厚的角蛋白,类似豪猪刺,皮毛和毛发下分部着鬃毛。刺为2至4厘米场,尖锐如针,在近战中使用时容易脱落。刺是一种抵御进攻者的防御机制。若角色在近战中被成功擒抱(见压制,SR5 p195),攻击者需要进行伤害抵抗检定,DV为(力量+1)P,AP+1,使用擒抱与被擒抱者中较高的力量属性。刺可以在近战中使用,使用异种近战武器(刺)技能,数据如下:DV(力量+1)P,触及-,AP +1。要使用这些优势,角色的手臂或腿部必须露出且能活动。刺与其它任何天生或人工毛发和皮肤改造都不兼容。
隔热毛皮Insulating Pelt(4业力):这层厚实的隔热毛皮包裹着整个身体。毛皮为穿戴者隔离寒冷和进水,为拥有这一特质的角色在严寒环境(例如北极和近北极圈地区)下的生存检定提供+2骰池调整。,以及对基于寒冷的攻击提供+4护甲。角色在高温环境下的生存检定承受-2骰池调整。能够如常在毛发外穿戴衣服和护甲。个人毛皮与任何天生或人工毛发和皮肤改造都不兼容。
伪装皮毛Camo Fur(3业力):该角色覆盖着深色或斑纹皮毛,在任何光线减弱的条件以及对应斑纹的环境(高草地里的条纹,森林或雨林里的斑点等)下潜行获得+1调整值。伪装皮毛与其它任何天生或人工毛发和皮肤改造都不兼容。
If it walks like a duck and quacks like a duck, it's probably an Andrik