作者 主题: 【CF】身体改造 BODYWARE p81~p86  (阅读 13013 次)

副标题: 那是什么?是鸟?是鱼?是猫?是修士?都不是,那是个殖装疯子; 校对:Bellicose

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【CF】身体改造 BODYWARE p81~p86
« 于: 2018-07-23, 周一 19:48:37 »
行动硬闭路Active hardwires
行动硬闭路使用专门的技能闭路,使用单独的,无法更改的行动技能编程,且只能使用一项技能。虽然这种技能可能无法更改,但是可以将多个行动硬闭路植入人体中,每一个都可以授予一种行动技能。请注意,行动硬闭路系统拥有自己的处理器,这意味着操作它不需要技能插口。
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ACTIVE HARDWIRES
Programmed with a single, unchangeable, active skill,
active hardwires are a dedicated skillwire system that
holds only a single skill. While this skill may not be
changed, multiple active hardwires may be implanted
into a person, each granting one active skill. Note that
the active hardwire system includes its own processor,
meaning that no skilljack is needed to operate it.

自动注射器AUTO-INJECTOR
最初,自动注射器是用来在急需时,或者按照用药时间表将药物释放到人体内的装置。而街头中的人花了大约三十秒才意识到他们可以用战斗药物代替胰岛素,突然间他们拥有了一种偷偷变强的技术。虽然基础款自动注射器的设计是存储一次剂量的化合物,但常常增加辅助存储单元来达到五次的剂量。自动注射器通常从外部开口重新填充,但也可以连接到化合腺(见CF112页)来代替,让用户分泌自己的化合物并根据需要进行分配。请注意,虽然不同的化合物不能在一个注射器中混合,但可以植入多个注射器以成为一个名副其实的化合物鸡尾酒沙拉吧。
无线奖励:能够访问数据库来获取摄入物信息,以及摄入物持续时间的实时倒计时,以及监测后劲应该还有多久才能消退。
死亡开关:十分的不合法,死亡开关的核心是一个一次性的自动注射器,里面填满了有毒物质。死亡开关被绑定到一个直连的神经接口,以便用户可以使用意念使其触发。一旦被触发,它就会向用户的血液中注入一种可能致命的化学物质。显然,死亡开关不是为了重新装填而设计的。
剧透 -   :
AUTO-INJECTOR
Originally, auto-injectors were devices that released
medication into a person’s body either when needed or
on a regular time schedule. It took the streets about thirty seconds to realize that you could replace, say, insulin with combat drugs, and suddenly you have a sneaky
boosting technology. While the base auto-injector is designed to hold a single dose of a chemical, an auxiliary
storage unit is often implanted to allow up to fve additional doses. The auto-injector is normally reflled from
an external port but may be connected to a chemical
gland (see p. 112) instead, allowing the user to produce
their own chemicals and dispense them as desired. Note
that while different chemicals can’t be mixed in a single
dispensary, multiple injectors may be implanted to create a veritable salad bar of chemical cocktails.
Wireless Bonus: Provides access to database information about the drug’s effects and a real-time countdown of its duration, as well as a monitor of when the
aftereffects should pass.
Killswitch: Highly illegal, the killswitch is, at its core,
a single-use auto-injector that’s been flled with some
virulent agent. The killswitch is rigged into a direct neural interface so that the user can trigger it with a mental
command. Once triggered, in injects a presumably lethal chemical into the user’s bloodstream. Obviously, a
killswitch isn’t designed to be reflled.

平衡尾BALANCE TAIL
由于平衡尾的生体殖装表亲,它们已经不怎么受人待见了。平衡尾是从用户的脊柱上延伸出来的赛博殖装尾,用于提高稳定性和平衡。 尾巴由脊柱底部的子处理器控制,并且是自主的,经常在使用者无意识的情况下自行移动,以便对自然运动做出平衡。 虽然尾巴的基本款采用的是经典的铬合金,但人造猫毛尾巴是当下最流行的风格。 尾巴的长度至少要长于膝盖才能起作用,但大多数的都比使用者的腿要长一点。
当有需要平衡性的检定时,例如攀爬,跳跃或跑步,平衡尾将会让使用者的物理界限提高1。 还有抵抗击倒检定时,也能将使用者的物理界限提高1。
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BALANCE TAIL
Largely having fallen out of favor for their bioware cousins, balance tails are cybernetic tails extended from the
user’s spine, focused on improved stability and balance. The tail is controlled by a dedicated sub-processor at the base of the spine and is autonomous, often
moving about on its own without the user’s awareness
as it quietly compensates for natural motion. While
the base tail is in the always-classic chrome, faux-fur
cat tails are, by far, the dominant style. Tails must be at
least knee-length to be functional, but most are slightly
longer than the user’s legs.
The balance tail raises the user’s Physical limit by 1
for all tests requiring balance, such as climbing, jumping,
or running. It also raises the user’s Physical limit by one
for purposes of resisting knockdown.

体征监测器BIOMONITOR
虽然这只是一个标准体征监测器的植入版,但它的赛博科技能让它将使用者的殖装计入在内,例如,使用者不会因为加装了一个塑料植入物而被判定为骨骼结构受损。
无线奖励:让使用者与其医疗保险提供者进行互动,以及他们的数据在个人PAN里不断更新,使你的查看生命体征变成自由行动。
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BIOMONITOR
While this is simply an implanted version of the standard biomonitor, its cybernetic nature allows it to integrate the user’s augmentations into calculations so
that, for instance, a user’s bone structure will not read
as damaged just because they have plastic implants.
Wireless Bonus: Provides interaction with a user’s
healthcare provider, as well as constant updates in their
personal PAN, making checking your vitals into a Free
Action.
« 上次编辑: 2018-08-08, 周三 21:06:08 由 喂 »

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #1 于: 2018-07-23, 周一 19:55:26 »
排泄物存储装置BIOWASTE STORAGE EXPANSION
就如这玩意的名字所说。 每等级都能让使用者存储一整天的液体和固体排泄物,在之后通过一个出口排出。
>方便于要长时间待在狙击位置或隐藏在某个设施里时,等待目标接近。
>Hard Exit

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BIOWASTE STORAGE
EXPANSION
What it says on the tin. Each Rating point allows the
user to store an entire day’s worth of liquid and solid
waste for later offloading via an access port.
> Handy for long waits in a sniper position or when hiding
inside a facility, waiting for it to close.
> Hard Exit

赛博鳍CYBERFINS
一些在使用者手脚上的可伸缩板,赛博鳍使游泳变得轻而易举。
激活时,将赛博鳍使用者游泳检定的物理界限提高1。 每一对赛博鳍都能将使用者的游泳技能+1。 使用者可以在他们的脚上装一对还在他们的手上装另一对。 最后,拥有一对赛博鳍的使用者的游泳速度是正常值的150%,如果是两对则游泳速度是200%。
请注意,使用已经激活的赛博鳍肢体时难以进行精细的活动,这将使使用者的物理极限和使用武器时的准确性降低1,以及一些像修复,打字,跳舞之类的动作。
无线奖励:激活或停用塞博鳍是一个自由动作,而不是简单动作。
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CYBERFINS
Retractable webs for the user’s hands and feet, cyberfns make swimming a breeze.
When active, increase the user’s Physical limit for
Swimming tests by 1 per cyberfn. Each pair of cyberfns further increases the user’s Swimming skill by +1. A
user may have one pair on their feet and another on their
hands. Lastly, a user with a pair of cyberfns has their
Swimming speed increased to 150 percent of normal,
or 200 percent with two pairs.
Note that engaged cyberfns make use of that limb
diffcult for fne motor work, lowering the user’s Physical limit, or a held weapon’s accuracy, by 1 for activities
such as making repairs, typing, dancing, and so on.
Wireless Bonus: Activating or deactivating cyberfns
is a Free Action, instead of a Simple Action.

赛博保险系统CYBERSAFETY
一个简单的植入式RFID芯片可以告诉您的赛博保险武器系统(R&G,p50),您是一个合法的使用者。 赛博保险系统本体是一个由武器所有者持有的RFID芯片与武器内置的RFID探测器组成的系统。 如果RFID保险芯片不在武器的三十厘米范围内,它就不会发射。这种程序是所有智能枪中的标准配置,并且该技术可以花上100新円来添加到任何非智能武器中。 内置RFID芯片的手镯或戒指是50 新円。
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CYBERSAFETY
A simple implanted RFID chip informs your cybersafety-equipped weapon that you are a valid user. The
cybersafety itself is a program consisting of an RFID
broadcaster, held by the weapon owner, and an RFID
detector built into the weapon. If the RFID safety isn’t
within thirty centimeters of the weapon, it simply will
not fre. The coding for this is standard-issue in all
smartguns, and the technology may be added to any
non-smart frearm for 100 nuyen. A bracelet or ring
equipped with the RFID broadcaster is 50 nuyen.

柔性手FLEX HAND
用混合刚性智能材料取代了使用者手中的骨骼,提高肌腱强度,以及抑制整个手部的触觉,柔性手可让使用者以反常的方式压缩手部,恢复正常后不会产生不良影响或者感觉不舒服。 其主要用途是用于挣脱拘束装置,例如手铐,或者将手伸入直径只有3厘米的空间。
使用尝试进行任何逃脱技能检定时获得+3加骰,包括他们将手从抓握或约束中抽出,或将他们的手放入某个小开口。柔性手与骨骼增强或赛博手不相容。表中列出的费用是单手; 请注意,如果双手都处于束缚状态并且您只有一只柔性手,则挣脱时将受到一定程度的限制。
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FLEX HAND
Replacing the bones in the user’s hand with mixed-rigidity smart materials, improved tendon strength, and
a general damping of the hands’ tactile senses, a flex
hand allows the user to compress their hand in unnatural ways, returning to normal without adverse effect or
discomfort. The primary use of this is to escape security
devices, such as handcuffs, or to ft one’s hand through
a space as small as three centimeters in diameter.
The user receives +3 dice for any Escape Artist attempt involving removing their hand from a hold or restraint, or to ft their hands into a small opening. A flex hand is incompatible with bone augmentations or a cyberhand. The cost listed is for a single hand; note that if
both hands are in restraints and you only have one flex
hand, escape options will be somewhat limited.
« 上次编辑: 2018-08-08, 周三 20:48:13 由 喂 »

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #2 于: 2018-07-23, 周一 20:00:47 »
足部锚FOOT ANCHOR
这是一个可伸缩的倒钩,设计用于插入使用者脚下的地板并提供锚定点。 而且与赛博殖装腿是适配的,但足部锚植入在原装腿中可能有一些难度。 每只脚只能植入一个锚。
当激活(简单动作)时,角色不能移动,但是每一个激活的锚点都能获得+1后坐力补偿,而且进行击倒检定时+1物理极限。 如果当作武器使用,足部锚也会造成伤害,伤害相当于钢刺爪。 请注意,锚点仅适用于结构等级为12或更低的地板。
无线奖励:激活或停用是自由动作,而不是简单动作。
剧透 -   :
FOOT ANCHOR
These are retractable barbs that are designed to punch
into the floor beneath the user’s feet and provide an anchor point. While intended for installation into cyberfeet,
foot anchors may be placed into organic legs with some
diffculty. Only a single anchor may be placed per foot.
When engaged (a Simple Action), the character cannot move, but gains both +1 recoil compensation and
+1 to the Physical limit for purposes of Knockdown Tests
per activated anchor. If used as a weapon, foot anchors
deal damage as if cyberspurs. Note that anchors only
function on floors with a Structure Rating of 12 or less.
Wireless Bonus: Activating or deactivating is a Free
Action, instead of a Simple Action.

内置路由器INTERNAL ROUTER
使用机体的内部神经网络作为“网线”,内置路由器允许用户的赛博殖装彼此通信,就好像它们是无线连接一样,如果通过数据插口或类似的具有广播功能的塞博改造,可以连接到使用者其他的设备。
这样能使用一些无线功能,例如智能枪的快速上弹功能或走私仓的弹出。但是那些需要外部网络及类似的无线功能不行,例如下载技能软件。
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INTERNAL ROUTER
Using the body’s internal neural network as “wires,” the
internal router allows the user’s cybernetics to communicate with one another as if they were wirelessly
connected and, if expanded via a datajack or similar
broadcast-enabled piece of cyberware, with the rest of
the user’s gear.
This allows the use of some wireless functionality,
such as the quick-loading function of a smartgun or
the engagement of a smuggling compartment, but not
those that require an outside network or similar function, such as skillwire downloads.

胃神经刺激器GASTRIC NEUROSTIMULATOR
一组简易的电刺激器,通过微小的电脉冲来矫正胃、内耳以及其他有影响的区域来抑制恶心,使使用者免受恶心或晕车之苦。 受到水手、杂技演员和那些列车工作者的欢迎。
使用者对恶心免疫。
剧透 -   :
GASTRIC NEUROSTIMULATOR
A simple set of electro-stimulators that respond to nausea by correcting the stomach, inner ear, or other affected areas with tiny electrical impulses, rendering the
user immune to the effects of nausea or motion sickness. Quite popular with sailors, acrobats, and those
orbital-intended workers.
The user is immune to Nausea.

磁力系统MAGNETIC SYSTEM
每个磁力系统只能安装在一个单独的肢体中,躯干(前)和躯干(后)看作为两个独立的肢体。磁力系统是一组安装在使用者的身体内的电磁铁,可以让肢体吸附到含铁金属上,或将含铁金属附着到肢体上。虽然目前的大多数商品都是不含铁的,取而代之的是聚合物,碳纤维或塑钢,但仍有一些需要承重的领域在使用金属结构,如建筑的支撑物,桥梁,重型建筑设备,等等。在激活时,使用者基本上不能脱离金属物品,并且如果设备被正确的装备好,就可以使用两个或更多个磁力系统沿着金属表面移动。
当磁力系统附着在金属上时其力量属性为6。(请注意,使用者可以因此在身上携带超出他们推举重量的物品)。因为磁力系统产生的电磁场,每个启动的系统会造成1点杂讯,磁力会影响使用者周围1米的范围。
无线奖励:启用或取消激活磁力系统是一个自由动作,而不是简单动作。
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MAGNETIC SYSTEM
Each magnetic system is installed into a single limb,
with the torso (front) and torso (rear) counting as two
separate limbs for this purpose. The magnetic system
is a series of electro-magnets set into the user’s body,
allowing that limb to connect to ferrous metal, or to attach ferrous metals to a limb. While the majority of currently available goods are non-ferrous, instead being
polymer-based, carbon-fber, or plassteel, there are still
a few load-bearing areas that use metal construction,
such as building supports, bridges, heavy construction
equipment, and so on. While active, the user is virtually incapable of dropping metal items, and may, if the
equipment is properly equipped, move along metal
surfaces by use of two or more magnetic systems.
An engaged magnetic system has a Strength of 6 for
purposes of what it can hold or attach. (Note that it’s entirely possible to have more weight attached to the user
than they can lift). The electromagnetic feld an active
magnetic system produces results in a Noise rating of 1
per active system, with a range of 1 meter around the user.
Wireless Bonus: Engaging or de-activating the magnetic system is a Free Action instead of a Simple Action.
« 上次编辑: 2019-04-29, 周一 17:40:06 由 喂 »

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #3 于: 2018-07-23, 周一 20:07:36 »
跳线回路
虽然经常被误认为是最先进的技术,但跳线回路实际上早于所有其他的反应增强赛博殖装,是跳线反射和类似系统的原型。但对于大众而言,它对于使用者太昂贵且对身体也太具有侵略性,而更差但生存能力更强的跳线反射却大卖一笔。几十年来,研究人员一直在努力研究也仍然没使其变得完美,但它至少比以往任何时候都更接近完美。该系统的工作原理是让使用者的整个身体进入永久性的癫痫发作中,使用电脉冲将这些癫痫抽搐引导向一个明确的目标,例如“移动到这里”或“刺那个人”。在许多方面,与高端飞机并无不同,需要数百个系统化的微型校正才能保持飞行,只不过跳线回路驾驶的是泛人类的骨肉,而不是高级碳结构和铝合金。
由于系统复杂的交互作用,当系统处于工作状态下所有的使用者都会受到持续的小抽搐以及震颤的影响,而一旦系统进入实际运动就会消失,只要使用者再次静止就会变回原样。跳线回路与其他任何的反应增强的殖装都不相容。
跳线回路系统的每一级都增加+1反应和+3主动性(使其总计主动性+4)。等级1跳线回路不提供任何额外的主动性骰,但等级2和等级3提供+ 1D6的主动性骰,意味着等级2提供+2反应,+ 6主动性和+ 1D6主动骰,等级3提供+ 3反应,+ 9主动性和+ 1D6主动骰。此外,跳线回路系统同时作为2倍于其等级的技能闭路,但仍需要技能插口来接入其功能。跳线回路的使用者得益与其不断的抽搐和震颤而受到等于跳线回路等级的社交界限罚值。
无线奖励:所有经技能闭路施展的技能固有上限+1(见p.455页,SR5)。
剧透 -   :
MOVE-BY-WIRE SYSTEM
While usually considered cutting-edge technology, the
move-by-wire system actually predates all other reaction cyberware, being the prototype from which wired
reflexes and similar systems were drawn. It was simply too expensive and invasive to the user’s body for
widespread use, and the inferior, but more survivable,
wired reflexes claimed its glory. Researchers have been
struggling with it for decades and still haven’t perfected it, but it’s at least closer to being usable today than
ever before. The system works by putting the user’s entire body into a permanent seizure, using electrical impulses to direct those seizures towards an eventual end
goal, such as “move here” or “stab that guy.” In many
ways, this isn’t unlike a high-end aircraft, where hundreds of computerized micro-corrections are required
to keep it flying, only using metahuman flesh and bone
instead of high-end carbon and aluminum. Any user
under an active system will be affected by constant
small twitches and tremors due to the complex interactions of the system, which vanish as soon as the system
engages actual movement, returning whenever they
are once again still. Move-by-wire is incompatible with
any other reaction-enhancing augmentation.
Each Rating point of a move-by-wire system adds
+1 Reaction and +3 Initiative (making it +4 total to Initiative). Rating 1 move-by-wire does not offer any additional Initiative Dice, but Rating 2 and Rating 3 offer
+1D6 Initiative Dice, meaning Rating 2 offers +2 Reaction, +6 Initiative, and +1D6 Initiative Dice, and Rating
3 offers +3 Reaction, +9 Initiative, and +1D6 Initiative
Dice. In addition, the move-by-wire system acts as skillwires of twice its Rating, but will require a skilljack to
access this functionality. Users of move-by-wire systems
suffer a penalty to their Social limit equal to the system’s
Rating thanks to their constant twitches and tremors.
Wireless Bonus: : +1 to relevant inherent limits when
used as skillwires (see p. 455, SR5).

营养储存系统
用于储存无味食物和水的独立系统,前者直接释放到你的胃里,后者进入你的口腔和喉咙。 每等级都能存储一天的食物和水。存储物通过外部端口补充,并被视为用户生活方式成本的一部分。 这种增强与弹性胃基因改造不兼容。
>同样,对于狙击手蹲点或长时间的潜入非常有用。
>Hard Exit
>也可以在恶劣的环境中生存。
>Stone

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NUTRITION STORAGE SYSTEM
An onboard reserve of tasteless food paste and water,
the former released directly into your stomach, the latter into your mouth and throat. Each Rating point allows for a day’s worth of food and water to be stored.
The reservoirs are refilled through an external port and are considered part of the user’s Lifestyle cost. This
augmentation is not compatible with the elastic stomach genetech.
> Again, useful for long stakeouts in sniper position or for
deep infltration.
> Hard Exit
> Also survival in harsh environments.
> Stone

赛博鱼鳃
赛博鱼鳃并不是植入空气存储设备,而是沿着使用者的喉咙和上呼吸道进行的一系列植入,以便从水中吸取氧气,从而得到无限的潜水时间。在此过程中,使用者将水吸入肺部,然后呼气,系统包括肺部加强和加强的气管,以便在充满后能还够完全排出水。这个过程有点令人不舒服,而且往往很响。虽然赛博鱼鳃允许使用者在水下呼吸,但它不会使身体免受水下生活的其他影响,如减压症。专业使用者经常使用植入空气罐(第455页,SR5)装纯氦气来控制其体内的氮含量。
剧透 -   :
OXSYS CYBERGILL
Rather than an implanted air supply, the OXSYS cybergill is a series of implants along the user’s throat and upper respiratory system that allows oxygen to be pulled
from water, allowing for an indefnite duration of submersion. The user draws water into their lungs during
this procedure, exhaling it as well, and the system includes lung reinforcement and strengthened bellows to
allow water to be fully flushed out after emerging from
submersion. This process is somewhat discomforting
and often loud. While the cybergill allows the user to
breathe underwater, it doesn’t make the body immune
to the other effects of underwater life, such as nitrogen narcosis. Dedicated users often implant air tanks
(p. 455, SR5) with pure helium to manage their body’s
levels of nitrogen.
« 上次编辑: 2018-10-19, 周五 21:38:57 由 喂 »

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #4 于: 2018-07-23, 周一 20:09:56 »
可伸缩攀爬爪
基本上是一个可伸缩的剃刀手,不过用于攀爬而非战斗,这些爪子是加固并弯曲的,并且通常成对使用。 每个攀爬爪可以将使用者攀爬检定的物理界限提高+1,而每对攀爬爪可以将使用者的攀爬技能提高+1。 注意,脚上也可以装一对。
如果用作武器,则视为可伸缩的剃刀手,但在攻击中使用它们时,将物理界限降低1。
剧透 -   :
RETRACTABLE
CLIMBING CLAWS
Essentially retractable hand razors, angled for use in
climbing rather than combat, these claws are reinforced
and hooked, and are most often taken in pairs. Each
climbing claw raises the user’s Physical limit for Climbing
Tests by +1, while each pair increases the user’s Climb skill
by +1. Note that one pair may be taken for the feet as well.
If used as weapons, treat as retractable hand razors,
but reduce the Physical limit by 1 for the awkwardness of
using them in an attack.

智能关节
一种先进的程序,用现代材料和可重置的拉伸材料取代使用者的连接组织,韧带和肌腱,除了泛人类躯体所期望的“正常”弹性值之外,智能关节还可以让使用者的身体设定成松散或紧张状态。
当松散时,使用者的身体方便于弯曲,关节脱落并仅受使用者的皮肤,骨骼和想象力所限制。使用者对脱逃技能和制服检定时物理界限增加+2,并且可以穿过所有大于他们头部的开口。
当紧张时,使用者的关节与他们所连接的长骨一样坚韧,但同时也不太灵活。与非武装战斗时攻击者的力量对抗时,使用者获得+2体质,并且对于任何涉及耐力的测试,例如攀爬,他们的物理界限增加1。
不幸的是,无论是在松散还是紧张的状态下,使用者都会发现自己难以移动,只能以正常速度的一半行进。
智能关节与其他的关节增强或赛博肢体不相容。
剧透 -   :
SMART ARTICULATION
An advanced procedure that replaces the user’s connective tissues, ligaments, and tendons with modern
materials and resettable tensile strengths, smart articulation can set users’ bodies for either loose or tight
joints, in addition to the standard that a metahuman
body expects.
When loose, the user’s body is easily contorted,
with joints dislodged and pushed into position limited only by the user’s skin, bones, and imagination. The
user gains +2 to their Physical limit to Escape Artist and
grapple tests, and can further ft through any opening no
smaller than their head.
When tight, the user’s joints are as unyielding as the
long bones they are connected to and equally as inflexible. The user gains +2 Body when comparing to the
attacker’s Strength in unarmed combat, and they have
their Physical limit increased by 1 for any test involving
endurance, such as climbing.
Unfortunately, in either loose or tight settings, the
user will fnd themselves with diffculty moving, traveling at half their normal speed.
Smart articulation is incompatible with enhanced articulation or cyberlimbs.

触觉链接
一种简单的感官记录设备,记录触感,允许根据需要分享或重放体验。与模录器相结合,获得惊人的体验!
剧透 -   :
TOUCH LINK
A simple sensory recording device that records tactile sensation, allowing the experience to be shared or
replayed as desired. Combine with a simrig for an astounding experience!
« 上次编辑: 2018-08-08, 周三 20:57:48 由 喂 »

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #5 于: 2018-07-23, 周一 20:34:20 »
赛博殖装
精华代价
容量
可获得性
售价(¥)
行动固线
等级x0.05

等级x2
等级x4000
自动注射器
0.05

2
  可重复(1剂)
0.05

2
500+内容物
  扩充容量(+5剂)
0.05

4
250+内容物
  死亡开关
0.05

8F
750+内容物
平衡尾
0.25

8
2000
体征监测器
0.1
[1]
2
500
排泄物存储装置
等级x0.1
[等级]
8
等级x500
赛博鳍
0.1
[1]
8
500
赛博保险系统

[1]
4
100
柔性手
0.15

8
1500
足部锚
0.25
[3]
10
2000
胃神经刺激器
0.2

4
2000
内置路由器
0.7

4
15000
磁力系统
0.25
[2]
8
1000+内容物
跳线回路
  等级1
3

12F
40000
  等级2
4

18F
125000
  等级3
5

24F
205000
营养储存系统
等级x0.1
[等级]
4
等级x500
赛博鱼鳃
0.25

4
2000
可伸缩攀爬爪
0.2
[2]
8
2000
智能关节
0.5

8
6000
触觉链接
0.1

8
1000
« 上次编辑: 2018-10-19, 周五 21:39:26 由 喂 »

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #6 于: 2018-07-23, 周一 20:37:23 »
身体改造翻完
欢迎大家随缘校对

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #7 于: 2018-07-25, 周三 15:33:50 »
感谢大佬的翻译

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #8 于: 2018-08-08, 周三 21:01:41 »
感谢b朋友的校对
有一些地方错的真是很离谱,看过的朋友还麻烦再确认一下 :em007
主要是磁力系统和智能关节那里

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Re: 【CF】身体改造 BODYWARE p81~p86
« 回帖 #9 于: 2019-02-17, 周日 01:02:40 »
这个殖装在英文版中分类为眼部改造,但德文版挪到了身体改造,主要是因为第一句里面的描述问题。具体是什么样的,还是和GM沟通一下看看。

瞄准激光 TARGETING LASER
这是一款植入到使用者扣动扳机的手上的大型可视激光点(颜色可以自选),允许它在不使用顶部位的情况下,让使用的所有远程武器都获得激光瞄准器的效果。和标准的激光瞄准器相同,这会让武器的精度提高1,而且和智能枪系统的调整不兼容。
对那些有热感视觉能力的人来说,也可以选择红外版本,从而让瞄准动作不会那么明显。
剧透 -   :
This is a large visible-dot laser (available in your choice of color) built into the user’s trigger hand, allowing it to act as a laser sight for all carried ranged weapons without using a top mount. As per a standard laser sight, this increases the weapon’s accuracy by 1 and is incompatible with smartgun modifiers.
For people with infravision capabilities, an IR version is available so that your targeting activities are not overly obvious.
无线奖励:瞄准激光在攻击检定上提供+1骰池调整,这不和智能枪的调整叠加。同时,激活或关闭瞄准激光是一个自由动作,而非简单动作。
剧透 -   :
Wireless Bonus: The targeting laser provides a +1 dice pool bonus on attack tests, not cumulative with smartlink modifiers. Also, activating or deactivating the targeting laser is a Free Action instead of a Simple Action.

名称精华    容量    可获得性   价格
瞄准激光0.2[4]41,000¥
瞄准激光(热感)    0.2[4]61,250¥
« 上次编辑: 2019-02-17, 周日 01:06:33 由 妖猫 »