束缚术
每成功目标的敏捷就会降低1点⋯
Every net hit reduces the target’s Agility by 1
每点净成功(而不是成功)降低目标的一点敏捷
壁虎爬行术(叫 壁虎游墙功 会不会更炫)
其每回合的移动速度等于强度x净成功数⋯
a movement rate equal to Force x hits in meters per turn
其每回合的移动速度等于强度x成功数(而不是净成功)。
法力干扰
施法者每获得一净成功,背景辐射值就增加1。
For every hit scored by the caster, the background count is increased by 1.
施法者每获得一成功(而不是净成功),背景辐射值就增加1。
偏斜术
每一个净成功都可以给予目标一个+1骰池奖励来防范远程物理攻击。
Every hit scored grants the target a +1 dice pool modifier for defending against ranged physical attacks.
每一个成功(而不是净成功)都可以给予目标一个+1骰池奖励来防范远程物理攻击。