作者 主题: 【Animal Archive】《动物档案馆》新动物技巧及任务  (阅读 13466 次)

副标题: 重大削弱补丁更新,带狗的小伙伴请务必进来感受下

离线 白药君

  • 沉迷跑团の阿斯塔特
  • 翻译组
  • ****
  • 帖子数: 3320
  • 苹果币: 11
动物技巧
动物技巧就是可以通过驯养动物技能教授给动物的一系列特定行动。要成功地让动物学会这些技巧需要花费一周时间,同时必须成功通过下列对应的技能DC才能实现,而其中内容则包括让动物正确地跟从指令完成任务。

拥有1点智力属性的动物最多能学会3个技巧,而拥有2点智力属性的动物则最多能学会6个技巧。在《探索者》核心规则书里面的驯养动物技能部分中定义了12个技巧:攻击、过来、护卫、退下、捡拾、看守、跟随、表演、搜索、停留、追踪、工作,以及7种常见任务:作战训练、格斗训练、防卫训练、劳役训练、狩猎训练、演出训练、骑乘训练。虽然这7种任务里面涵盖了各种现有技巧的组合,但动物可以通过受训学会的技巧可不止这么点。

新动物技巧
以下的新技巧可以通过花费一周时间以及成功通过对应的驯养动物技能DC来教授给动物。

援助(Aid,DC 20)
动物能通过攻击正与某一盟友交战的单一敌手来进行援助他人的动作。你能指定一名特定生物作为动物援助的对象,同时指定另一个生物作为攻击骰对抗的对象,如果条件允许,则动物会响应你的指令去行动。然而正常的攻击技巧里生物类型限制依然有效。

轰炸(Bombard,DC 20)
飞行中的动物能听从指令向指定的地点或者对手投弹,向其掷下能携带的特定物品(通常是炽火胶或其他易燃物)。进行该行动时使用其基本攻击加值以决定攻击骰。动物不能把物品丢向目标,同时必须能直接地飞到目标上空才能执行该技巧。

冲破(Break Out,DC 20)
动物能听从指令尝试去打破,或者咬烂任何限制住自己,主人,或者主人指定对象自由的束缚或者障碍。即使仅靠动物自身也无能为力,该技巧也能为对象在逃脱检定上提供+4的环境加值。同时动物也能进行某些诸如抬起门栓,或是为主人弄来够不到的钥匙等基本行动。然而重量以及力量限制仍然有效,另外,从别人身上偷走钥匙或是撬锁仍然远远超出动物能力所及。

埋藏(Bury,DC 15)
学会该技巧的动物能听指令将带着的某一物品埋藏起来。动物通常会找到一个隐蔽的地方来埋藏这个物品。而同时学会埋藏和捡拾技巧的动物则能遵照命令将其之前埋藏起来的物品拿回来。

传递(Deliver,DC 15)
动物能将某一物品(可以是你或者你盟友给予的物品,又或是通过捡拾技巧获得的东西)带到指定的地方或者个人那里。如果你指定的是单一地方,动物会将物品投下然后回到你的身边。如果你指定的是单一个人,则动物会停留在那个人的临近方格处,直到物品被拿走为止。而从使用传递技巧的动物身上获得物品是一个移动动作。

侦察(Detect,DC 25)
动物能受训以通过气味找出爆炸物或毒药,以及找出不同寻常的噪音,回响,气流或者其他意味着潜在危险或秘密通路的事物。若被下达该指令,动物则会尝试在单一室内或者地方找出任何对它来说不同寻常的发现及其源头所在。要注意的是,因为动物并不具备灵智,因此任何数量的奇异装置,门,气温,或是不熟悉的物品都可能引起动物的注意,同时该察觉检定一旦尝试后无法重复。

娱乐(Entertain,DC 25)
动物能通过跳舞,歌唱或者表演一些印象深刻的技巧来取悦周围的人。遵从其主人的命令,动物能进行一次表演检定以炫耀其天赋(如果没有在表演上投入技能则用魅力检定取代)。而自愿围观以及没能通过察言观色检定的对象在注意动物表演以外事物的察觉检定上承受-2罚值。欺诈师和骗子经常把这种把戏教给他们饲养的动物,然后趁机扒走观众们的钱包或是悄悄落跑。

把持(Exclusive,DC 20)
动物只会听从教授它这个技巧的驯兽人的指令。如果动物同时具有把持以及服侍两种技巧,则它只会听从来自教授它把持技巧的驯兽人,以及被训练员指定的服务对象的指令。而具有把持技巧的动物不会听从来自其他人的技巧指令,哪怕它对其他人的态度是友善或是乐于帮助也是如此(比如说魅惑动物法术的效果等)。但这仍然无法让其避免受到其他惑控法术的控制(例如支配动物等的),同时动物只要可能的话仍将如同处于友善或者乐于帮助的态度那样行动。

夹击(Flank,DC 20)
你能让动物按照自己的指令攻击指定的敌人,同时它会一直努力尝试与敌人保持邻接以对其造成威胁。如果你或某一盟友也同样正在对该敌人造成威胁,如果条件允许,则动物会尝试去夹击目标。而动物也总是会进行借机攻击。动物必须先学会攻击技巧才能学习夹击技巧。
(译者:原文那一句It always takes attacks of opportunity严格按照字面意思翻译的确是“动物则总是会进行借机攻击”,换言之就出现了以下几种解释:1、没这个技巧的动物伙伴“不一定”会进行借机攻击;2,没这个技巧的动物伙伴不会去借机“指定攻击目标以外”的敌人;3,P子又抽大麻,把provoke attacks of opportunity写成了takes attacks of opportunity。请各位根据实际情况酌情解读)

逃离(Flee,DC 20)
动物会尽力尝试逃开或者藏匿,直到驯导员下令才会回来。而在唤回的命令发出前,动物会尽量远远地追踪在主人及其陪同的任意生物后面,并且期间会尽可能地把自己藏匿起来,然而跟踪的距离仍会控制在动物目力或耳力所及的范围。这个技巧对于窃贼和冒险者来说尤为有用——动物可以因此摆脱被俘虏的命运,并且在之后再回来解救它的朋友。

求助(Get Help,DC 20)
只要教会了动物该技巧,驯导师能指定数量等同于动物智力属性的生物作为求助对象。一旦发出指令,动物就会尝试找到上述对象中的其中一个,然后将求助对象领向主人,即使这意味着动物可能要踏上一段漫长的远行以回到与求助对象最后一次碰面的地方也是如此。

捕猎(Hunt,DC 20)
该技巧能让动物发挥出觅食本能或天生捕猎的本领,以找到食物并将其带回给主人。具备该技巧的动物能尝试通过生存检定(如果没有在生存技能上投入技能点则进行感知检定)来为他人觅食,或是将后者引领到水源或者庇护所所处位置,如同使用生存技能进行荒野求生一样。同时,具备该技巧的动物能使用援助他人动作,为主人进行的用于荒野求生的生存检定提供支援。

战技(Maneuver,DC 20)
受训过该技巧的动物能依照命令来使用特定的战技。动物必须先学会攻击技巧才能学会战技技巧,而且动物也只会向其通常能攻击的对象使用战技。这个技巧能多次教授给动物,而其中的每一个都对应着不同的战技。

威逼(Menace,DC 20)
具备该技巧的动物能会设法让一个你指定的生物待在原地。它会尽力地威吓该目标,但只会在目标尝试从当前位置离开,或是做出任何别有用意的举动时(尤其是那些看起来具有敌意的行动)才会攻击。只要该对象停止移动,则动物也将停止攻击,但其仍将会继续威逼对手。

服侍(Serve,DC 15)
受训过该技巧的动物愿意听从你所指定对象的指令。如果指定的服务对象知晓动物具备何种技巧,则他能命令动物执行这些技巧,并且使用你的驯养动物技能加值,而不是他自己的,去进行相关检定。动物对待指定服务盟友的态度将会是友善。而动物也能通过为时一周的训练忘却这个技巧。这个技巧能多次教授给动物,而每一次都可以让你指定一个额外的服务对象。

隐匿(Sneak,DC 15)
动物能听命进行隐匿检定以让自己保持隐藏,并且即使在环境或其自然本能通常会使其脱离隐藏的状况下仍然会继续进行隐匿。

甩下(Throw Rider,DC 15)
动物能尝试将骑乘在自己身上的生物甩到地面。该行动如同对任何骑乘在动物身上的生物使用摔绊战技,而且动物不会因此引起借机攻击。而同时学会了把持以及甩下技巧的动物能通过事先下达的指令自动将任何不是驯导员却尝试去骑乘它的家伙给甩下来。

警戒(Watch,DC 15)
动物能听命警戒一个特定的区域,比如营地等,并在注意到有任何体型较大或者危险的生物进入时发出警报。而这个技巧通常会被包括在防卫任务里面。

新任务
和教授动物一些个别的技巧不同,你也可以训练动物掌握一项较为全面的任务类型(核心规则书97页)。一般来说一种“任务”包括一系列预先制定的技巧组合,比如看守或是搬运。动物只有在可以训练这些技巧的前提下才能学习整个任务。如果一项任务包含有3个以上的技巧,那么受训的动物至少要有2点智力值。

一只动物只能受训承担一种特定的任务,不过只要能力允许以及通过正确的训练,动物在此之外还可以学习其他的技巧(除受训任务已经掌握的之外)。训练动物掌握一类任务只需要进行一次驯养动物技能检定,但仍将花费等同于承担任务内所含技巧数量的周数。

空中支援(Air Support,DC 20)
受训过空中支援任务的动物学会了攻击,轰炸,以及传递技巧

窃贼(Burglar,DC 25)
受训过窃贼任务的动物学会了过来,捡拾,战技(盗取),搜索,以及隐匿技巧。你能命令其去窃取一个指定的物品。

解放(Liberator,DC 25)
受训过解放任务的动物学会了冲破,逃离和求助技巧。

侍奉(Servant,DC 20)
受训过侍奉任务的动物学会了传递,把持和服侍技巧。

剧透 -  原文:
ANlMAl TRlCKS
Animal tricks are specific tasks you can teach an animal using the Handle Animal skill. The training process requires a week of work and a successful Handle Animal check against a listed DC. Successfully teaching an animal a trick includes teaching it some command that indicates it should perform the trick. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. The  Pathfinder RPG Core Rulebook  defines 12 tricks in the Handle Animal skill description (attack, come, defend, down, fetch, guard, heel, perform, seek, stay, track, and work) and seven general purposes (combat training, fighting, guarding, heavy labor, hunting, performance, and riding) that include various combinations of the existing tricks, yet these are not the only tasks animals can be trained to perform.

NEW ANIMAL TR1CKS
The following new tricks can be taught to animals by training the animal for a week and making a successful Handle Animal skill check against the listed DC.

Aid (DC  20 ) :  The animal can use the aid another action to aid a specific ally in combat by attacking a specific foe the ally is fighting. You may point to a particular creature that you wish the animal to aid, and another that you want it make an attack roll against, and it will comply if able. The normal creature type restrictions governing the attack trick still apply.

Bombard (DC  20 ) :  A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.

Break Out (DC  20 ) :  On command, the animal attempts to break or gnaw through any bars or bindings restricting itself, its handler, or a person indicated by the handler. If not effective on its own, this trick can grant the target character a  +4  circumstance bonus on Escape Artist checks. The animal can also take certain basic actions like lifting a latch or bringing its master an unattended key. Weight and Strength restrictions still apply, and pickpocketing a key or picking any sort oflock is still far beyond the animal's ability.

Bury (DC  15 ) :  An animal with this trick can be instructed to bury an object in its possession. The animal normally seeks a secluded place to bury its object. An animal with both bury and fetch can be \/  instructed to fetch an item it has buried.

Deliver (DC  15 ) :  The animal takes an object (one you or an ally gives it, or that it recovers with the fetch trick) to a place or person you indicate. If you indicate a place, the animal drops the item and returns to you. If you indicate a person, the animal stays adjacent to the person until the item is taken. (Retrieving an item from an animal using the deliver trick is a move action.)

Detect (DC  2 5 ) :  The animal is trained to seek out the smells of explosives and poisons, unusual noises or echoes, air currents, and other common elements signifying potential dangers or secret passages. When commanded, the animal uses its Perception skill to try to pinpoint the source of anything that strikes it as unusual about a room or location. Note that because the animal is not intelligent, any number of strange mechanisms, doors, scents, or unfamiliar objects may catch the animal's attention, and it cannot attempt the same Perception check more than once in this way.

Entertain (DC  2 5 ) :  The animal can dance, sing, or perform some other impressive and enjoyable trick to entertain those around it. At the command ofits owner, the animal can make a Perform check (or a Charisma check if it has no ranks in Perform) to show off its talent. Willing onlookers or those who fail an opposed Sense Motive check take a  -2  penalty on Perception checks to notice anything but the animal entertaining them. Tricksters and con artists often teach their animals to perform this trick while they pickpocket viewers or sneak about unnoticed.

Exclusive (DC  20 ) :  The animal takes directions only from the handler who taught it this trick. If an animal has both the exclusive and serve tricks, it takes directions only from the handler that taught it the exclusive trick and those creatures indicated by the trainer's serve command. An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them (such as through the result of a charm animal spell), though this does not prevent it from being controlled by other enchantment spells (such as dominate animal),  and the animal still otherwise acts as a friendly or helpful creature when applicable.

Flank {DC  20 ) :  You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.

Flee {DC  20 ) :  The animal attempts to run away or hide as best it can, returning only when its handler commands it to do so. Until such a command is received, the animal does its best to track its handler and any creatures with him or her, remaining hidden but within range of its sight or hearing. This trick is particularly useful for thieves and adventurers in that it allows the animal to evade capture, then return later to help free its friends.

Get Help {DC  20 ) :  With this trick, a trainer can designate a number of creatures up to the animal's Intelligence score as "help." When the command is given, the animal attempts to find one of those people and bring her back to the handler, even if that means journeying a long distance to the last place it encountered the target creature.

Hunt {DC  20 ) :  This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal's handler. An animal with this trick may attempt Survival checks (or Wisdom checks if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the "get along in the wild" use ofthe Survival skill). An animal with this trick may use the aid another action to assist Survival checks made by its handler for these purposes.

Maneuver (DC  20 ) :  The animal is trained to use a specific combat maneuver on command. An animal must know the attack trick before it can be taught the maneuver trick, and it only performs maneuvers against targets it would normally attack. This trick can be taught to an animal multiple times. Each time it is taught, the animal can be commanded to use a different combat maneuver.

Menace {DC  20 ) :  A menacing animal attempts to keep a creature you indicate from moving. It does its best to intimidate the target, but only attacks if the target attempts to move from its present location or take any significant action (particularly a hostile-seeming one). As soon as the target stops moving, the animal ceases attacking, but continues to menace.

Serve {DC  15 ) :  An animal with this trick willingly takes orders from a creature you designate. If the creature you tell the animal to serve knows what tricks the animal has, it can instruct the animal to perform these tricks using your Handle Animal bonus on the check instead of its own. The animal treats the designated ally as friendly. An animal can unlearn this trick with 1 week of training.  This trick can be taught to an animal multiple times. Each time it is taught, the animal can serve an additional creature you designate.

Sneak (DC  15 ) :  The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy.

Throw Rider (DC  15 ) :  The animal can attempt to fling a creature riding it to the ground. Treat this as a trip combat maneuver that applies to all creatures riding the animal, and that does not provoke attacks of opportunity. An animal that knows the throw rider and exclusive tricks can be instructed to attempt to automatically throw anyone other than its trainer who attempts to ride it.

Watch (DC  15 ) :  The animal can be commanded to keep watch over a particular area, such as a campsite, and raise an alarm if it notices any sizable or dangerous creature entering the area. This trick is often included in the Guarding purpose.

NEW GENERAL PURPOSES
Rather than teaching an animal individual tricks, you can simply train it for a general purpose  ( Core Rulebook  97). Essentially, an animal's purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the general purpose package. If the package includes more than three tricks, the animal must have an Intelligence score of 2.

An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks above and beyond those included in its general purpose, it may do so with the proper training. Training an animal for a general purpose requires only one Handle Animal check, but takes a number of weeks equal to the number of tricks in the general purpose package.

Air Support (DC  20 ) :  An animal trained in air support knows the attack, bombard, and deliver tricks.

Burglar (DC  2 5 ) :  An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.

Liberator (DC  2 5 ) :  An animal trained in liberating knows the break out, flee, and get help tricks.

Servant (DC  20 ) :  An animal trained as a servant knows the deliver, exclusive, and serve tricks.

离线 longman123

  • Chivary
  • *****
  • 帖子数: 1823
  • 苹果币: 1
Re: 【Animal Archive】《动物档案馆》新动物技巧及任务
« 回帖 #1 于: 2017-05-19, 周五 11:35:04 »
削弱是因为:

我本来以为攻击就包括了战技、夹击、支援等,没想到哇没想到。

离线 mikun

  • 台词本信者
  • Hero
  • ****
  • 帖子数: 892
  • 苹果币: 0
  • 你安心地睡吧,就算你将遗忘一切,我也会永远记得。我将为你而生、为你而死。
Re: 【Animal Archive】《动物档案馆》新动物技巧及任务
« 回帖 #2 于: 2017-05-19, 周五 11:49:02 »
这个不是很早之前就有了吗?不是新书啊?
(当然很多人都不看就是了!)
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

剧透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又长,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)

离线 白药君

  • 沉迷跑团の阿斯塔特
  • 翻译组
  • ****
  • 帖子数: 3320
  • 苹果币: 11
Re: 【Animal Archive】《动物档案馆》新动物技巧及任务
« 回帖 #3 于: 2017-05-19, 周五 11:59:44 »
这个不是很早之前就有了吗?不是新书啊?
(当然很多人都不看就是了!)

所以才说是补丁更新 :em032,因为之前不少人的确不知道这个

离线 丞相

  • 银渡鸦
  • 版主
  • *
  • 帖子数: 1828
  • 苹果币: 7
  • 还算可以的玩家,以及不行的GM
Re: 【Animal Archive】《动物档案馆》新动物技巧及任务
« 回帖 #4 于: 2017-05-19, 周五 12:30:36 »
这个不是很早之前就有了吗?不是新书啊?
(当然很多人都不看就是了!)

然而阿道知道了也不翻译,自己偷偷藏着用,不如白药远甚。
女王的杂技团
见识短浅的调查员手册作者
优化一塌糊涂的三流玩家
开团必炸团的垃圾GM
看不懂英文的翻译
——丞相

离线 mikun

  • 台词本信者
  • Hero
  • ****
  • 帖子数: 892
  • 苹果币: 0
  • 你安心地睡吧,就算你将遗忘一切,我也会永远记得。我将为你而生、为你而死。
Re: 【Animal Archive】《动物档案馆》新动物技巧及任务
« 回帖 #5 于: 2017-05-19, 周五 13:21:32 »
这个不是很早之前就有了吗?不是新书啊?
(当然很多人都不看就是了!)

然而阿道知道了也不翻译,自己偷偷藏着用,不如白药远甚。

 :em031我嫩嫩,都是机翻,发出来怕被疯狂揉捏。白药大佬强无敌
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

剧透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又长,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2557
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Animal Archive】《动物档案馆》新动物技巧及任务
« 回帖 #6 于: 2017-05-19, 周五 18:30:47 »
嗯, 有不少有趣的杂技动物技巧

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due