作者 主题: 【CF】新摄入物-游戏信息p.179-189  (阅读 14458 次)

副标题: 没有致命摄入物的狂奔是不完整的!校对:Bellicose

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【CF】新摄入物-游戏信息p.179-189
« 于: 2018-03-22, 周四 21:59:19 »
游戏信息
GAME INFORMATION

以下是本章节既本书中提到的各种摄入物的游戏数据

物品成瘾等级成瘾阈值可获得性价格
AEXD11480
阿尔萨52425
β冰毒935F30
槟榔特殊245
脑帕西9314F800
多巴康唑32845
EX523R20
盖拉634R45
勿忘我//10F400
G321215
勇气538R60
霍尔格432R10
K1011316F900
记忆迷雾//6R100
夜视123R25
无痛31315
含氧氟化碳2112R2000
普势434F25
红麦斯卡林534R50
开膛手536F60
斯拉步//8R250
鼻烟221R10
清醒时间//6F125
占卜家//12F150
靛蓝523R15
138R150
领地////
欧娅之志5214F750
血兰花936F300
赫卡忒的祝福4212F500
莱斯//12F750
冷埃//10F400
欧尼爱荣636F1250
过载5310F800
仙尘1048F800
出神6310F1100
兽语326R1500
不朽花8314R2500
小烟6312F1800
岩蜥血6310R1700
暗影736R1000
武都乐4112F2350
丧尸尘2312F1500
心理芯片(合法)324R350
心理芯片(非法)636F500

AEXD
媒介方式:摄入
起效速度:即时生效
持续时间:10X2D6分钟
成瘾方式:生理
效果:在因为TLE-x(赛博性脑颞叶癫痫症,CF新特质,p.59)而癫痫发作时+3抵抗骰
拥有TLE-x(P.59)特质的角色可能需要AEXD来帮助他们抵抗该状况导致的癫痫病发作。如果他们被要求在摄入物生效的任何时候做[体质+意志]检定,来抵抗产生的癫痫发作,他们的检定骰池将+3增值。
剧透 -   :
AEXD
Vector: Ingestion
Speed: Immediate
Duration: 10 x 2D6 minutes
Addiction Type: Physiological
Effect: +3 dice to resist seizures due to TLE-x.
Characters with the TLE-x quality (p. 59) may take AEXD to help them resist seizures from their condition. If they are required to make a Body + Willpower Test to resist seizures from the disease at any point while the drug is in effect, they receive +3 to their dice pool on that test.
阿尔萨AISA(生命之水,德式墨西哥茶)
媒介方式:摄入
起效速度:即时生效
持续时间:20+2D6分钟
成瘾方式:心理
效果:迷惑
阿尔萨是市面上最受欢迎的派对摄入物之一。这种摄入物最常见的摄入方式是通过舔掉纸上或者塑料上的“印迹”来摄入。使用者会经历强烈的晕眩,疲倦和轻微的幻觉。当药效结束后,使用者会因疲劳而承受2s眩晕伤害(无法抵抗)。因为由阿托品合成,阿尔萨在过量服用后也会非常危险。除了标准用量的规则外,使用者服用一剂以上的使用者将额外承受4s眩晕伤害/每剂。
剧透 -   :
AISA (EAU DE VIVRE,TEX-MEX TEA)
Vector: Ingestion
Speed: Immediate
Duration: 20 + 2D6 minutes
Addiction Type: Psychological
Effect: Disorientation
Aisa is one of the most popular party drugs on the market. This drug is most often ingested by licking a “blot” off a piece of paper or plastic. Users experience intense giddiness, lassitude, and mild hallucinations. When the drug wears off, the user is fatigued, taking 2S (unresisted). Derived from a synthetic form of atropine, aisa can be very dangerous when overdosed. In addition to standard overdose rules, users who take more than one dose at a time suffer 4S damage per additional dose.
这个摄入物的正面效果是爽
β冰毒BETAMETH(刨冰,机师鸡尾酒)
媒介方式:吸入
起效速度:1分钟
持续时间:(9-体质)小时,最少1小时
成瘾方式:生理+心理
效果:+2反应,+1直觉
一些伪甲基苯丙胺衍生物以β冰毒的形式售卖。这种兴奋剂抑制食欲,加速使用者的新陈代谢和思维过程,使其成为一种在青少年中尤为流行的减肥药。服用了Β冰毒能让角色看上去精力充沛,而且显得神经质。当效果结束时,后劲是使用者承受6S眩晕伤害(无法抵抗)。β冰毒的使用者易患注意力缺陷,在不服用摄入物时难以正常的集中注意力,这往往令他们长期寻欢作乐。成瘾者往往因为营养不良而变得憔悴,这让他们变得易受感染——尤其是牙齿,牙龈和口腔为甚。
剧透 -   :
BETAMETH(BUZZ, RIGGER’S COCKTAIL)
Vector: Inhalation
Speed: 1 minute
Duration: (9 – Body) hours, minimum of 1 hour
Addiction Type: Both
Effect: +2 Reaction, +1 Intuition
A number of pseudomethamphetamine derivatives are sold as betameth. This stimulant suppresses the appetite and speeds up the user’s metabolism and thought processes, making it a popular diet drug, especially among adolescents and teenagers. Characters on betameth are energetic and prone to jumpiness. When the effect wears off, the user crashes and suffers 6S damage (unresisted). Betameth users tend to suffer from attention-defcit disorders and feel unable to properly focus when not on the drug, leading to extended binges. Habitual users are often gaunt from malnutrition, which renders them susceptible to infection, especially of the teeth, gums, and mouth.
« 上次编辑: 2018-06-02, 周六 13:19:00 由 喂 »

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #1 于: 2018-03-22, 周四 22:27:55 »
槟榔BETEL(办公糖,嚼)
媒介方式:摄入
起效速度:即时生效
持续时间:10X1D6分钟
成瘾方式:生理
效果:侦查+1
将槟榔树的果实与叶子与生石灰一起咀嚼,是一种古老而广为流传的亚洲习俗,这也使得五行合成了该种高度成瘾,且完全合法的槟榔口香糖。槟榔是一种温和的兴奋剂,有抗蛀牙的作用。当使用者食用它的时候通常会感到清醒和警觉。食用槟榔者无需做成瘾性检定,自动获得轻度成瘾(槟榔)特质,即便其仅服用过一次。一个角色对槟榔的成瘾程度不会比“轻度”更糟。如角色在毒素抵抗检定中能够获得加骰(例如通过修士异能,殖装,泛形态,魔法,等等),那么如果其在毒素抵抗检定中成功,则可以免疫该效果。由于其立即成瘾性,槟榔经常被用作其他更强大兴奋剂的“入门毒品”*。
注*:“入门毒品”,即服用该摄入物很可能导致使用者对其他毒品上瘾的摄入物。
剧透 -   :
BETEL (CORPCANDY, JAW)
Vector: Ingestion
Speed: Immediate
Duration: 10 x 1D6 minutes
Addiction Type: Physiological
Effect: +1 Perception
An ancient and widespread Asian practice of chewing the nuts and leaves of the betel tree with lime has led to the synthesis of Wuxing’s highly addictive and legal betel chewing gum. Betel is a mild stimulant with cavity-fghting properties; users commonly feel awake and alert when using it. Rather than making an Addiction Test, characters who use betel, even once, gain a Mild addiction to it. A character may never have an addiction worse than Mild to betel. Characters who add dice to toxin resistance tests (through adept abilities, implants,metatype, magic, etc.) are immune to this effect if they succeed at the toxin resistance test. Because it is instantly addictive, betel often serves as a gateway drug to more powerful stimulants.
槟榔加烟,可以获得魔法加值(并不)
脑帕希CEREPRAX(脑白金,理论家)
媒介方式:摄入
起效速度:1D6分钟
持续时间:(12-体质)小时,最少1小时
成瘾方式:生理+心理
效果:+2直觉,+3逻辑,+2精神界限,获得分析性思维的特质(p.72,SR5e)
一种加快神经递质速度和连接性的促智处方药,能让人拥有更好的记忆力的同时还有逻辑与直觉的飞跃性增长,亦可令其思维清晰。当药效结束,大脑会因超频工作而导致强烈的偏头痛和智力迟钝。在摄入物效果失效后,你将承受所有界限-2,逻辑-2,还有5s眩晕伤害(无法抵抗)。
使用后,GM应用使用者的[直觉+极限]暗中骰点。如果玩家在(8-成功数)小时之内再次使用脑帕希,他们将因为脑损伤承受永久的1D6点直觉伤害(直觉点可以在之后用业力购买)。
剧透 -   :
CEREPRAX(BRAIN BOOST, EGGHEAD)
Vector: Ingestion
Speed: 1D6 minutes
Duration: (12 – Body) hours, minimum of 1 hour
Addiction Type: Both
Effect: +2 Intuition, +3 Logic, +2 Mental Limit, gain the beneft of the Analytical Mind quality (p. 72, SR5)
A nootropic prescription that boosts neurotransmitter speed and connectivity, allowing for greater recall and cooperative leaps of logic and intuition with exceptional clarity. When the high ends, the overclocking of the brain results in exceptional migraines and a sluggish intellect. After the drug wears off, you take –2 to all limits, –2 to Logic, and 5S damage (unresisted). After use, the gamemaster should secretly roll the user’s Intuition + Edge. If the player uses Cereprax again
before (8 – hits) hours, they take 1D6 points of permanent Intuition damage from brain damage (the points of Intuition can later be re-purchased using Karma).
多巴康唑DOPADRINE(苦剂,瓦尔登)
媒介方式:接触
起效速度:即使生效
持续时间:10XD6分钟
成瘾方式:生理+心理
效果:消除狂暴(见下文),所有物理行动-1骰子
多巴康唑是一系列抗精神病药物和麻醉剂的混合物,用于改善帮派成员们猖獗的药物滥用,它也成为了一种很受欢迎的致幻剂。在多巴康唑起效期间,角色不会变得狂暴;如果使用者在使用时已经狂暴,那么狂暴自动结束,而且角色在药效结束前不能再次狂暴,多巴康唑使用者变得更冷漠,令其感到与自身忧虑脱节。这种效果让他们在摄入物持续时间内的社交界限-2。药品涂在贴片上,以便别人在使用者变得更危险时及时给药。
剧透 -   :
DOPADRINE (BITTER, WERDEN)
Vector: Contact
Speed: Immediate
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: Cancels Berserk (see below), –1 die to all physical actions
A combination of anti-psychotic medications and narcotics designed to cancel the rampant drug abuse by gangers, dopadrine has become a popular narcotic as well. Dopadrine prevents characters from going berserk for the duration of the drug; if a user who is already berserk is dosed with dopadrine, the berserker rage automatically ends, and the character cannot become
berserk again until the duration ends. Dopadrine heightens the apathy of users, making them feel disconnected from their concerns. This effect gives them –2 to their Social limit for the duration of the drug. It comes in patch form to best aid others in dosing a user who has become dangerous.
« 上次编辑: 2018-03-22, 周四 23:03:00 由 喂 »

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #2 于: 2018-03-22, 周四 22:36:44 »
EX(厄洛斯,盖拉)
媒介方式:摄入
起效速度:1D6分钟
持续时间:(8-体质)小时,最少1小时
成瘾方式:心理
效果:+1魅力,-1逻辑,+1侦察,-1意志
eX是一种温和的兴奋剂兼催情剂,它是种极受欢迎的派对用药,被用来让狂欢者们变得放松而外向,且能激起性欲。这种摄入物会令使用者更易受外界暗示影响(尤其是性接触方面的暗示)。而且对光线、温度、压力的变化更加敏感。当药效结束时,使用者会产生迷惑,同时在(体质)小时内精神界限-2。
盖拉是一种觉醒摄入物,由一种觉醒的兰花花粉制成,虽然他们效果类似,但它比eX更强效,盖拉的持续时间是(9-体质)小时,最少3小时。
剧透 -   :
EX (EROS, GALAK)
Vector: Ingestion
Speed: 1D6 minutes
Duration: (8 – Body) hours, minimum of 1 hour
Addiction Type: Psychological
Effect: +1 Charisma, –1 Logic, +1 Perception, –1 Willpower
A favorite party drug, eX is a mild stimulant and aphrodisiac used by revelers to relax, open up, and become aroused. The drug leaves the user open to suggestion,especially toward sexual encounters, and users become more sensitive to changes in light, temperature, and pressure. When the effect wears off, the user suffers disorientation for a like period, along with –2 to their Mental limit for (Body) hours.Galak is an Awakened drug made from the pollen of an Awakened orchid, and is similar to, though more potent than, eX. The duration for Galak is (9 – Body) hours,minimum 3 hours.
勿忘我FORGET-ME-NOT
媒介方式:摄入
起效速度:1战斗轮
持续时间:(12-体质)小时,最少1小时
成瘾方式:心理
效果:见描述
随着诸如Laés(注:见下文,是一种会令人昏迷且失忆的精灵酒,常被用作绑架装备)等等操纵记忆的方法变得再次流行起来,每个人都开始想办法对抗药物引起的记忆丧失。勿忘我就是这样一种帮助人们抵抗这种效果的摄入物,当药物在使用者的身体中起作用时,任何像laés这样类似功效的摄入物都不会影响使用者。另外,在药物生效时,使用者会在抵抗改变记忆的法术中获得+3加骰。如果当勿忘我起效时再次使用有记忆改变效果的摄入物,请参照“药物相互作用”表办理(p.178,cf)。
剧透 -   :
FORGET-ME-NOT
Vector: Ingestion
Speed: 1 Combat Turn
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Psychological
Effect: See description
As laés and other forms of memory manipulation have experienced a resurgence in popularity, everyone has been looking for a way to counteract drug-induced memory loss. Forget-me-not is one such drug designed to help resist such effects. While the drug is active in the user’s system, any dose of laés or similar drug will not affect the user. Additionally, the user receives a +3 dice pool bonus to resist Alter Memory spells while the drug is in effect. Remember to check for drug interactions (p. 178) if forget-me-not is in effect when a potentially memory-altering drug enters a character’s system.
G3(衰微仙丹*,维体力*)
媒介方式:摄入
起效速度:1小时
持续时间:(15-体质)小时,最少1小时
成瘾方式:生理
效果:抵抗疲劳伤害时+1体质,长寿(见下文)
这种“衰微仙尘”(注:源自小说《沙丘》)制剂被认为有延缓衰老的能力,G3的名字源于它的主要成分:人参、瓜拉那和银杏。G3含有维他命添加剂和抗氧化剂,有助于抵抗疲劳,使其成为运动员、专业雇佣军和其他经常进行剧烈运动的普遍补品。每天使用G3的角色会比别人更少受到年龄的影响,效果由GM判断。
注*:此处原文分别为Gerispice和Gerielixir。这是上世纪六十年代科幻小说《沙丘》中的名词之一,小说中的“衰微香料”(Geriatric Spice)即有延寿与增智之功用。将两词拼凑起来,即为此处的Gerispice;后者则是Geriatric与Elixir拼凑出的词汇,故有此译名。最后,催化剂傻逼,玩这么老的梗。
剧透 -   :
G3 (GERILIXIR, VITALITE)
Vector: Ingestion
Speed: 1 hour
Duration: (15 – Body) hours, minimum 1 hour
Addiction Type: Physiological
Effect: +1 Body when resisting Fatigue damage, Longevity (see below)
A “gerispice” pharmaceutical believed by many to help prevent aging, G3 takes its name from the main ingredients: ginseng, guarana, and ginkgo biloba. G3 contains vitamin additives and antioxidants that help combat fatigue,making it a popular supplement for athletes, professional mercenaries, and other individuals who face regular strenuous activity. At the gamemaster’s discretion, characters who take G3 on a daily basis may suffer the effects of old age somewhat less than others.

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #3 于: 2018-03-22, 周四 22:45:07 »
勇气GUTS(无畏,铜胆)
媒介方式:吸入
起效速度:立即生效
持续时间:(12-体质)小时,最少1小时
成瘾方式:生理+心理
效果:免疫恐惧(见下文)
这种摄入物可以抑制大脑管理恐惧中枢的功能,无论是先天恐惧还是后天恐惧。在摄入物持续时间内,角色不会受到恐惧(包括沉着检定的失败结果)和基于恐惧的能力/攻击。但是,有一个缺点,角色会变得鲁莽,不谨慎,也不太受控制。根据GM的判断,他可能会被要求做一个[逻辑+意志](3)的检定,以免做一些通常被认为很愚蠢,危险或社交中不适当的事。
剧透 -   :
GUTS (NOFEAR, BRASS BALLS)
Vector: Inhalation
Speed: Immediate
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: Immunity to Fear (see below)
This drug suppresses the functions of the brain that govern fear, both innate and learned. For the duration of the drug’s effect, the character is immune to fear(including negative results from Composure Tests) and fear-based powers/attacks. As a drawback, however, the character becomes reckless, incautious, and also less inhibited. At the gamemaster’s discretion, he may call for the character to make a Logic + Willpower (3) Test to avoid doing something that would normally be considered foolish, dangerous, or socially inappropriate.
霍尔格HURLG(矮巨人威士忌,兽人之杖烈酒)
媒介方式:摄入
起效速度:2D6分钟
持续时间:(12-体质)小时,最少1小时
成瘾方式:生理+心理
效果:-1逻辑,+1意志
由兽人为兽人开发的烈性酒精饮料,霍尔格是一种黑色且像汤一样浓稠的啤酒,由啤酒花和肉豆蔻炮制。兽人,巨魔,和一些矮人喜欢将酒调成160度到180度(注:这是美制,即80到90度)。由于含有大量的肉豆蔻,导致有轻微的致幻性,还有强烈的兴奋感。当持续时间结束后,使用者的后劲是承受9s眩晕伤害(由体质抵抗)。
人类和精灵的体质通常不能承受霍尔格,而且会遭受严重而痛苦的胃痉挛(在持续时间内视为迷惑),除非他们有殖装或魔法,来让他们在毒素抵抗检定中获得加骰。有了加骰,他们可以忽略迷惑。霍尔格有一种强烈的坚果味。还有它是可燃的。
剧透 -   :
霍尔格HURLG(矮巨人威士忌,兽人之杖烈酒)
媒介方式:摄入
起效速度:2D6分钟
持续时间:(12-体质)小时,最少1小时
成瘾方式:生理+心理
效果:-1逻辑,+1意志
由兽人为兽人开发的烈性酒精饮料,霍尔格是一种黑色且像汤一样浓稠的啤酒,由啤酒花和肉豆蔻炮制。兽人,巨魔,和一些矮人喜欢将酒调成160度到180度(注:这是美制,即80到90度)。由于含有大量的肉豆蔻,导致有轻微的致幻性,还有强烈的兴奋感。当持续时间结束后,使用者的后劲是承受9s眩晕伤害(由体质抵抗)。
人类和精灵的体质通常不能承受霍尔格,而且会遭受严重而痛苦的胃痉挛(在持续时间内视为迷惑),除非他们有殖装或魔法,来让他们在毒素抵抗检定中获得加骰。有了加骰,他们可以忽略迷惑。霍尔格有一种强烈的坚果味。还有它是可燃的。
K-10(迦梨*之血)
媒介方式:注射
起效速度:立即生效
持续时间:5X1D6分钟
成瘾方式:生理+心理
效果:+3体质,+3敏捷,+4力量,+1意志,+5主动性,高度耐痛3,狂暴状态
这种危险的战斗摄入物会让使用者在负伤后自动狂暴,与熊精魂导师的追随者类似。在持续时间结束时,使用者承受18s眩晕伤害(无法抵抗)。狂暴的角色还必须进行[极限](1)检定;如果他们失败了,他们会永远停留在狂暴状态。记住,摄入物无法在角色的殖装最大属性(即天生最大属性+4)之上进一步增强。所有的神风-10级(即K-10)最初研究样本均死于药物的副作用,或是死于在药物依然生效时所受到的过量伤害。K-10的药物配方已经从实验室的医疗数据库中被窃取,在2071年,这种摄入物本身作为一种战斗摄入物走上街头。在之后的几年里,从横行霸道的疯狂帮派,到在边远国家屠杀平民的雇佣军,这些“品尝鲜血”者令该药成了臭名昭著的新闻头条来源。

注*:迦梨女神,印度教中黑暗与时间的神
剧透 -   :
K-10 (BLOOD OF KALI)
Vector: Injection
Speed: Immediate
Duration: 5 x 1D6 minutes
Addiction Type: Both
Effect: +3 Body, +3 Agility, +4 Strength, +1 Willpower, +5 Initiative Score, High Pain Tolerance 3, Berserk
Users of this dangerous combat drug automatically go berserk when wounded, in a manner similar to Bear magicians. At the end of the duration, the user suffers 18S damage (unresisted). Berserk character must also make an Edge (1) Test; if they fail, they stay berserk permanently. Remember that the drug cannot raise any attributes above a character’s augmented maximum (+4 over the natural, unaugmented attribute).All of the initial research subjects of kamikaze grade
ten, a.k.a. K-10, died from the drug’s side effects or wounds sustained while under the influence. The formula for K-10 was hacked from the lab’s medical database, and the drug itself hit the streets as a combat drug back in 2071. In the years since, it’s become an infamous source of obituary-linked headlines, from psychotic gang rampages to civilian massacres in distant countries by mercenary troops who have “Tasted the Blood.”
摄入物之王实至名归,猛男的选择
« 上次编辑: 2018-04-08, 周日 22:13:08 由 喂 »

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #4 于: 2018-03-22, 周四 23:00:17 »
记忆迷雾MEMORY FOG
媒介方式:摄入
起效速度:1分钟
持续时间:(14-体质)小时,最少2小时
成瘾方式:生理+心理
效果:见下文
由觉醒的罂粟中蒸馏而来,这种摄入物使人的意识状态暂时改变。在药物持续时间结束后,使用者如试图想起在这种改变状态下发生之事,需要进行一次带-2骰池调整的记忆检定(p.152,SR5e)。同样,在记忆迷雾的持续时间内,当使用者试图回忆不在药效内的任何事时,都需要进行有-2骰池调整的记忆检定。每次状态改变都是一样的,所以记起以前使用摄入物后发生的事不会承受-2骰池的减值。
剧透 -   :
MEMORY FOG
Vector: Ingestion
Speed: 1 minute
Duration: (14 – Body) hours, minimum 2 hours
Addiction Type: Both
Effect: See below
Distilled from an Awakened poppy plant, this drug puts the mind in a temporarily altered state. After the drug’s effects end, any attempt to remember what occurred while experiencing this altered state requires a Memory Test (p. 152, SR5) with a –2 dice pool modifer.Likewise, while under the influence of Memory Fog, any attempt to recall anything from times when the user is
not under the drug’s influence also requires a Memory Test with a –2 dice pool modifer. The altered state is the same every time, so remembering events from previous doses does not incur the –2 dice pool penalty.
感觉GM能用这个摄入物想出很棒的剧情呢
夜视NIGHTWATCH(二次螈*,乞丐之视)
媒介方式:接触(见下文)
起效速度:立即生效
持续时间:20X1D6分钟
成瘾方式:心理
效果:低光视觉
这些眼药水会暂时给予低光视觉。他们是通过研究深海鱼类的眼睛而研发的,这种摄入物通常是用来给预算极低的夜班安保,城市拾荒者,和夜行性都市掠食者准备的。这种摄入物增加了眼睛对光线的敏感度;只要在持续时间内,对角色所有的目眩环境调整(p.175,SR5e)都会比原本严重一个级别。
注*:指动漫中人物的大眼睛。
剧透 -   :
NIGHTWATCH
(ANIMU, BEGGAR’S GAZE)
Vector: Contact (see below)
Speed: Immediate
Duration: 20 x 1D6 minutes
Addiction Type: Psychological
Effect: Grants low-light vision
These eye drops grant temporary low-light vision. They were developed by studying the eyes of deep-sea fish and are commonly used by low-budget security on the night shift, urban scavengers, and nocturnal urban predators.This drug increases the eye’s sensitivity to light; all Glare Environmental modifers (p. 175, SR5) are one category worse for the character for as long as the drug is active.
无痛NOPAINT(麻木,PBG)
媒介方式:接触
起效速度:立即生效
持续时间:1D6小时
成瘾方式:生理+心理
效果:高度耐痛3
无痛是一种医疗级的防水奴佛卡因(局部麻醉剂)凝胶,有多种颜色可选,很多城市帮派喜欢用其在身上涂帮派标志。使用方法是用拭子或刷子将无痛涂抹在皮肤上。角色被无痛复盖的区域在持续时间内会失去触觉,并且必须进行一个[急救+逻辑](2)的检定,才可以在药物持续时间内判断自身的受伤程度。一剂无痛可以复盖一名矮人、人类或精灵;兽人和巨魔需要两剂才能全部复盖。
剧透 -   :
NOPAINT (NUMB, PBG)
Vector: Contact
Speed: Immediate
Duration: 1D6 hours
Addiction Type: Both
Effect: High Pain Tolerance 3
Popular with intercity gangs with a tribal motif,NoPaint is a medical-grade, water-resistant novocain gel that comes in a number of colors. NoPaint is applied to the skin with a swab or brush. Characters lose tactile perception in areas covered with NoPaint for the duration of the effect, and must make a First Aid + Logic (2) Test to judge how badly they are injured while the drug is active. One dose of NoPaint can cover a dwarf, human,or elf; orks and trolls require two doses for full coverage.

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #5 于: 2018-03-22, 周四 23:17:22 »
含氧氟化碳OXYGENATED FULUOROCARBONS (蓝血,P4MO)
媒介方式:见下文
起效速度:1D6小时
持续时间:1周
成瘾方式:生理
效果:+1敏捷,角色可以屏息双倍的时间
这种被称为P4MO的含氧氟化碳被广泛用作血液的替代品。在紧急状况没有匹配血型时使用。氟化碳作为气体交换媒介的能力超过天然的血红蛋白。换句话说P4MO能从肺部溶解更高浓度的氧进入血液。当输入健康的人时,P4MO可以让他们的身体拥有更好的状态。
P4MO将以五升/剂的数量输入血液循环系统,同时注入的还有一剂空监狱分子药剂,其内含的化学物将令身体代谢此类含氧氟碳化合物,在持续时间结束后会从使用者的体内完全代谢掉。如果在起效时进行另一次P4MO手术,角色会因为栓塞,承受15p物理伤害(无法抵抗)。当P4MO失效后,你将在(体质)天里承受-1肉体界限和-1体质。
剧透 -   :
OXYGENATED FLUOROCARBONS(BLUE BLOOD, P4MO)
Vector: See below
Speed: 1D6 hours
Duration: 1 week
Addiction Type: Physiological
Effect: +1 Agility, double the amount of time character can hold his breath
The oxygenated fluorocarbon compound known as P4MO is widely used as a blood substitute. Its use in emergency situations helps to prevent the mismatching of blood types. Fluorocarbons like P4MO also exceed the capabilities of the blood’s natural hemoglobin as a vehicle for gaseous exchange. In other words, P4MO dissolves a higher percentage of oxygen from the lungs into the blood.When introduced into healthy subjects, P4MO allows them to achieve higher levels of physical performance.
P4MO is added to the bloodstream in fve-liter treatments along with a dose of carcerands containing a chemical that allows the body to metabolize the oxygenated fluorocarbons, clearing out of the user’s system by the end of the drug’s duration. If another P4MO treatment is taken while the frst is active, the character will suffer an embolism, inflicting 15P damage (unresisted). When the PM40 wears off, you take a –1 to Physical limit and –1 to Body for (Body) days.
普势PUSH(纳米嗨,燃势)
媒介方式:摄入
起效速度:1分钟
持续时间:(15-体质)分钟,最少1分钟
成瘾方式:生理+心理
效果:见下文
普势是为那些寻求快速、且没有多余快感的用户设计。药物中的作用物主要是可可碱和卡西酮,他们结合在一起让使用者产生一种温和的欣快状态,和食用大量的巧克力或在性生活后的感觉相类似。
长期过量摄入可能导致过于亢奋,精神疾病,以及泛人类的基因突变。GM可以通过精华的流失和剧烈的情绪波动来代表普势极度成瘾者身上的变化。
剧透 -   :
PUSH (NANOHI, RUSH)
Vector: Ingestion
Speed: 1 minute
Duration: (15 – Body) minutes, minimum 1 minute
Addiction Type: Both
Effect: See below
Push was designed for users seeking a quick, no-frills high. The active chemicals in the drug are theobromine and cathinone, and they combine to give push users a mild euphoric state that has been compared to eating large amounts of chocolate or the moment after sex.Excessive consumption of push over long periods of time can result in exacerbated hyperactivity leading to
psychosis, as well as possible genetic mutation in metahumans. Gamemasters may represent these effects on push addicts at the burnout level by Essence loss and drastic, violent mood swings.
这个摄入物没有任何实际数据,感觉又做了一件没意义的事
红麦斯卡林RED MESCALINE(魔力菇,晕眩)
媒介方式:摄入
起效速度:1小时
持续时间:(18-体质)分钟,最少1小时
成瘾方式:生理+心理
效果:+1魅力,-2反应,+2侦察,+1意志,迷惑
这是一种在音乐家,技术人员和魔法师之间流行的摄入物。红麦斯卡林(简称红麦斯)是种比天然佩奥特掌(一种有致幻作用的仙人掌)还要强烈几十倍的致幻化合物。由于其能将洞察力提升到接近细胞水平,许多使用者认为红麦斯带来的经历相当于一次宗教体验;而红麦斯卡林带来的快感消退时往往伴随着极其强烈的抑郁感。当药效结束时使用者的魅力和意志下降到1,持续时间于起效时间相同。
剧透 -   :
RED MESCALINE(MANASHROOMS, VERTIGO)
Vector: Ingestion
Speed: 1 hour
Duration: (18 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: +1 Charisma, –2 Reaction, +2 Perception, +1Willpower, Disorientation
A popular drug with musicians, technicians, and magicians, red mescaline (redmesc for short) is a profound combination of psychoactive substances ten times more potent than natural peyote. Many drug users consider a redmesc trip equivalent to a religious experience, with their awareness heightened to an almost cellular level;coming down from a red mescaline high is often accompanied by crushing depression. At the end of the duration, the user’s Charisma and Willpower are reduced to 1 for an equivalent duration.Red mescaline complements the effects of the street drug psyche, and combining the two is common. Users do not need to make a Drug Interaction roll (see p. 178)when using redmesc and psyche at the same time. A psyche/redmesc speedball is commonly called a loco.

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #6 于: 2018-03-24, 周六 14:29:56 »
开膛手RIPPER(J-H,固醇贴片)
媒介方式:注射,接触
起效速度:立即生效
持续时间:10X1D6分钟
成瘾方式:生理+心理
效果:+1力量,-1意志
一种由合成类固醇,拟脂类,糖类和安非他命组成的强力混合物,可以促进短期肌肉生长和活性,开膛手经常被用来做“体格强化”的快速途径。在持续时间结束时使用者因为疲劳而承受2S眩晕伤害(无法抵抗);然而,一些对肌肉成长的影响依然存在。定期使用开膛手(每天至少3次,持续3到6周)能在你用业力提升力量属性时减少1业力花费。
使用者用开膛手来锻炼的肌肉往往不成比例。长时间使用可能导致的副作用包括不孕不育,秃顶,性冷淡,异性的第二性征(如男性乳房变大)以及睾丸或卵巢癌。开膛手经常以皮肤贴片或一次性注射器的形式贩卖,而一些重度上瘾者已经开始穿戴便携式药物注射器来保证稳定的使用剂量。
剧透 -   :
RIPPER (J-H, ROIDPATCH)
Vector: Injection, Contact
Speed: Immediate
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: +1 Strength, –1 Willpower
A potent mix of synthetic steroids, pseudolipids,sugars, and amphetamines that cause short-term muscle growth and an energy boost, ripper is used as quick way for many to “bulk up.” At the end of the duration, the user takes 2 boxes of Stun damage (unresisted) due to fatigue; some of the muscle growth, however, remains.Regular use (at least three times a day for three to six weeks) of ripper reduces the Karma cost for improving the Strength attribute by 1.
Muscles developed with ripper often leave users disproportioned. Side effects of prolonged use may include sterility, baldness, lack of sexual desire, development of secondary sexual characteristics of the opposite sex (such as breast growth in males), and cancer of the testes or ovaries. Ripper is most often sold in dermal patches or disposable syringes, though heavy users have taken to wearing portable chemical injectors for a constant dose.
关于这个摄入物定期期摄入的效果我们讨论了很久,最后决定用这种模糊的说法。(看GM呗)
斯拉步SLAB(冬之心,食尸鬼药)
媒介方式:注射
起效速度:2战斗轮
持续时间:(10-体质)小时,最少1小时
强度:16
成瘾方式:不适用
效果:假死(见下文)
最初是为辅助外科手术所设计,斯拉步会让使用者进入类似冬眠的状态,其呼吸和心跳速率会降低至几乎无法察觉的水平。在没有合适医疗器材的情况下(只有医疗箱是不够的),需要通过一个[侦察+直觉](6)或者[医学+逻辑](4)的检定才能确定角色仍然活着。在持续时间结束后,使用者承受-4【反应】减值,持续时间为起效时间的一半(向下舍入)。副作用通常包括震颤,发冷和食欲过强。收割者,一种由了富含魔法的霉菌制成的觉醒版本,会使星界光晕看起来也处于休眠状态就像是死了一样,任何试图用灵视来侦测光晕的人会造成-8骰池的减值。
剧透 -   :
SLAB (COEUR D’HIVER,GHULPILLE)
Vector: Injection
Speed: 2 Combat Turns
Duration: (10 – Body) hours, minimum 1 hour
Power: 16
Addiction Type: n/a
Effect: Suspended animation (see below)
Originally designed as a surgical aid, slab places the user in a state of near hibernation where breathing and heart rate are lowered to almost imperceptible levels.A Perception + Intuition (6) Test or a Medicine + Logic (4) Test is required to determine the character is still alive without proper medical equipment (a medkit is insuffcient). At the end of the duration, the user receives
a –4 modifer to Reaction for a number of hours equal to half the equivalent duration of the drug (rounded down). Side effects commonly include shakes, chills,and excessive appetite. Reaper, an Awakened version utilizing mana-rich mytotoxins, also causes the aura to appear dormant and effectively dead, giving a –8 dice pool penalty to anyone attempting to assense the aura.
鼻烟SNUFF(阿兹特科烟,印第安烟)
媒介方式:摄入,吸入
起效速度:1分钟
持续时间:10X1D6分钟
成瘾方式:生理+心理
效果:+1反应,疼痛抗力1(sr5e,异能)
这种合法摄入物最早在美洲原住民中得到普及,传统的制作配方包括烟叶、大麻脂和柳树皮。现代的鼻烟则往往放弃昂贵的天然成分,取而代之直接采用活性化合物,如:THC,尼古丁和水杨苷。鼻烟的使用者声称这种摄入物有镇静的作用。一旦药效结束,使用者会在原本持续时间两倍长的时间内承受-1直觉。由GM判断,长期使用鼻烟的使用者可能会更容易受到眩晕伤害或患上癌症。
剧透 -   :
SNUFF (AZTECH CHEW,INDIAN TOBACCO)
Vector: Ingestion, Inhalation
Speed: 1 minute
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: +1 Reaction, Pain Resistance 1
This legal drug first gained popularity in the early days of the Native American Nations and is traditionally made from an ancient formula including tobacco leaves,cannabis resin, and willow bark. Modern snuff typically forgoes the expensive natural ingredients by directly combining the active chemical compounds involved:THC, nicotine, and salicin. Snuff users claim the drug has a calming effect. Once the effect wears off, users experience –1 Intuition for a time period equivalent to twice the original duration. At the gamemaster’s discretion, long-term snuff users may be more susceptible to Fatigue damage and cancer.

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #7 于: 2018-03-27, 周二 15:46:04 »
清醒时间SOBER TIME
媒介方式:接触
起效速度:1战斗轮
持续时间:10X1D6分钟
成瘾方式:生理+心理
效果:见下文
这种摄入物能暂时抵消酒精或摄入物带来的兴奋感。在持续时间内,摄入物将消除对魅力、直觉、反应和/或意志的负面效果,这些属性所有减值的总和最大值为6.如果总减值大于6,那么药物的效果平均地应用于承受负面惩罚的所有属性,并且可以根据需要将任何剩余药效应用于仍然存在减值的其他适用属性。一旦药效结束,所有的负面效果变为原本所有负面效果的两倍,持续时间等同于原本的持续时间(即使该减值持续时间已经过一部分)。清醒时间只会消除已经生效的减值。在服用清醒时间之后所发生的任何减值,都会如常生效。如果任何属性在负面效果回归后降低到1以下,角色将变得无法动弹并陷入恍惚状态,直至效果消失。
剧透 -   :
SOBER TIME
Vector: Contact
Speed: 1 Combat Turn
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: This drug temporarily counteracts the buzz of alcohol or drugs. For the its duration, the drug removes negative penalties to Charisma, Intuition, Reaction, and/or Willpower, up to a maximum of 6 dice worth of penalties between those attributes. If the total penalties are greater than 6, the drug’s benefts are applied evenly across all attributes that have suffered a negative penalty, and any leftover benefts can be applied as desired to other applicable attributes that still have penalties. Once the drug wears off, all negative penalties return at twice the effect for the penalty’s whole original duration, even if part of that penalty’s duration had already passed. This
only is true for attributes that had their penalty reduced by the drug.Sober time only negates penalties already in effect.Any penalties incurred after sober time is taken will be suffered as normal.If any attribute is reduced below 1 when the negative penalties return, the character will be rendered immobile and fall into a trance until the effect wears off.
引用
清醒时间范例
清障车(Wrecker)在一些其他药物的作用下有些醉了(大部分闲着没事做的帮派成员都这样)。现在他正面临着:魅力-2,直觉-2,逻辑-1和意志-2的减值。守备进入酒吧,并并说明万圣帮正在四处寻找他们被盗的深草。清障车明白他有麻烦了,于是他注射了清醒时间来减少他的副作用,为等会的枪林弹雨做好了准备。首先每个适用属性都减少一点减值,使减值变成了魅力-1,直觉-1,逻辑—和意志-1。他在清醒时间提供的6点里使用了4点;他还剩下2点,而还有三个属性仍承受减值。他也不会纠结于剩下2点如何分配,他在他的魅力上留下了一点减值,并消除了他在意志与直觉的减值。如果清障车决定在万圣帮破门而入时使用他的定制战斗摄入物,他会如常承受定制摄入物的副作用,因为这是在他使用清醒时间后生效的(他还要进行摄入物相互作用检定)。当清醒时间在40分钟后失效时——假如他真的活了那么久——所有的减值将会加倍,这意味着他将会变成魅力-4,直觉-4,逻辑-2和意志-4(注意,如果清障车选择不去消除这些属性之一的惩罚,如逻辑,其他的减值会加倍,但是未受影响的属性将保持不变)*。遗憾的是,清障车的基础意志是3,他的直觉也是如此,这意味着这两个属性将会低于1。也意味着他将在下个小时里瘫痪在地,直到摄入物后劲开始消褪。

注*:如果感觉这个例子不太对,那么恭喜你发现了又一个催化剂sb的证据。这里个人理解是不受到清醒时间效果影响的属性减值照常。
剧透 -   :
SOBER TIME EXAMPLE
Wrecker is drunk and under the influence of a couple other
drugs, just like any other ganger during their downtime. He is
currently under the following penalties: Charisma –2, Intuition –2,
Logic –1, and Willpower –2. Vindicator comes into the bar and
says some Halloweeners are nosing around in search of their
stolen deepweed. Wrecker, knowing this is trouble, injects sober
time to reduce his impairments so he’ll be ready when the bullets
start flying. One point of penalties comes off each of the affected
attributes, making the penalties Charisma –1, Intuition –1, Logic —,
and Willpower –1. He has used four of the six points of reduction
that sober time provides; he has two left, and three attributes still
penalized. Deciding there won’t be much talking at this point, he
leaves the – 1 penalty in place on his Charisma and takes away
the penalties remaining on his Willpower and Intuition. If Wrecker
decides to use his custom combat drug when the Halloweeners
bust the door open, he will suffer the custom drug’s negative
penalties just like normal, since it was administered after he took
sober time (and he’ll also have to test for drug interaction).
When the sober time wears off in forty minutes—assuming
he lives that long—all the penalties will be doubled, meaning
they will be Charisma –4, Intuition –4, Logic –2, and Willpower –4
(note that if Wrecker had chosen to not remove the penalty on
one of those attributes, such as Logic, the other penalties would
have been doubled, but the unaffected attribute would remain
unchanged). Sadly for Wrecker, his base Willpower is 3, as is his
Intuition, meaning they will both be reduced below 1. That means
he’ll be zoned out in the corner for the next hour until the drugs start
wearing off naturally.
占卜家SOOTHSAYER
媒介方式:接触
起效速度:1分钟
持续时间:(12-体质)小时,最少1小时
成瘾方式:无
效果:8s眩晕伤害,只用体质抵抗。除非所有伤害被抵消,否则使用者会承受意志-3和社交界限-1的效果。无论距上次用药后过了多久,每次额外使用都会让DV减少1,因为使用者会对摄入物的效果产生抗性。
这种新的审讯药含有几种不同植物,包括金皮树(火麻树属类桑种)。这种凝胶利用金皮树的微小毛刺从皮肤注入摄入物,产生令人难以忍受的痛苦,让使用者更容易屈服于审讯。所以,这种时候“审讯摄入物”通常作为一种的委婉用词。
剧透 -   :
SOOTHSAYER
Vector: Contact
Speed: 1 minute
Duration: (12 – Body) hours, minimum 1 hour
Addiction Test: None
Effect: 8S, resisted with Body only. Unless all damage is resisted, the subject also suffers Willpower –3and Social limit –1. Each additional application reduces the DV by 1 as the subject builds up a resistance to the drug’s effects, no matter how long it has been since the last application.
This new interrogation drug mixes several different plants, including the gympie gympie (Dendrocnide moroides). This gel uses the tiny hairs of the gympie gympie plant to inject the drug through the skin, causing excruciating pain that makes the subject more susceptible to interrogation. So yeah, “interrogation drug” is a handy euphemism in this case.
靛蓝WOAD(暴走族,狂热)
媒介方式:摄入
起效速度:1战斗轮
持续时间:5X1D6分钟
成瘾方式:生理+心理
效果:+2敏捷,狂暴状态(见下文)
Woad是一种由北欧的蘑菇种群所合成的迷幻剂,是市场上最便宜的合法战斗摄入物。用户在受伤时自动进入狂暴状态,类似于熊导师追随者(p.321熊精魂导师,SR5e),但是在狂暴持续时间内你的敏捷会+2。副作用包括口吐白沫,发烧和咬人的冲动。当药效消失后,使用者在十倍原持续时间内的社交检定-2。
剧透 -   :
WOAD (BOZOKU, FRENITICO)
Vector: Ingestion
Speed: 1 Combat Turn
Duration: 5 x 1D6 minutes
Addiction Type: Both
Effect: +2 to Agility, Berserk (see below)
A synthetic hallucinogen derived from North European mushroom species, woad is the cheapest legal combat drug on the market. Users automatically go berserk when wounded, in a manner similar to Bear magicians (p. 321, SR5), but you also gain +2 to your Agility while the berserk rage lasts. Side effects include frothing at the mouth, fever, and a desire to bite. When the drug wears off, users suffer –2 to all Social tests for the original duration x 10.
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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #8 于: 2018-04-08, 周日 22:27:14 »
零ZERO(赛博新生,鲍勃医生的过敏灵药)
媒介方式:摄入,注射
起效速度:1小时
持续时间:(20-体质)小时,最少1小时
成瘾方式:生理
效果:减少过敏和成瘾反应,并促进赛博改造的适应。-2疾病对抗检定骰和毒素对抗检定骰
零是好几种街头免疫抑制剂的通称,被用于帮助身体适应新的赛博殖装或缓解过敏反应。街头医生通常会用少量摄入物来抑制免疫系统一段时间,来降低身体对殖入物产生排异反应的几率。摄入物成瘾者用零来降低他们对其他摄入物的耐受性。当这种摄入物被专业医生在临床条件下监督使用时,使用者不会受到药物混合规则的影响(见p.178)。
在持续时间内,使用者不会再受到过敏的负面效果,不过使用者仍会由于严重过敏而受伤害(见p.78,SR5e)。另外,使用者拥有的任何成瘾特质,在持续时间内视作降低一级。根据GM的判断,角色接受植入物手术时会被注射零。
剧透 -   :
ZERO (CYBERTRAM, DOCTOR BOB’S ALLERGY ELIXIR)
Vector: Ingestion, Injection
Speed: 1 hour
Duration: (20 – Body) hours, minimum of 1
Addiction Type: Physiological
Effect: Allergy and Addiction reduction, promotion
of cyberware adaptation, –2 to Disease Resistance Tests
and Toxin Resistance Tests Zero is the street name for a number of different immunosuppressant drugs used to help the body adjust to new cyberware or reduce the effects of allergic reactions. Street docs commonly use small quantities of the drug to suppress the body’s immune system for a period of time, reducing the chances that the body will reject implanted ’ware. Habitual drug users use zero to lower their tolerance to other drugs. When this drug is used in a clinical setting under the supervision of a trained doctor, the user does not take the penalties from mixing drugs (see p. 178). 1
For the duration of effect, zero users are no longer subject to penalties from allergies, though they still suffer damage for Severe allergies (see p. 78, SR5). Furthermore, users can treat any Addictions they may have as if they are one level lower than they actually are for the duration of the effect. At the gamemaster’s discretion, characters who undergo surgery for implants may be dosed with zero.
领地ZONE(选择性血清素再吸收抑制剂,SSRIs)
媒介方式:摄入
起效速度:1小时
持续时间:(12-体质)小时,最少1小时
成瘾方式:生理+心理
效果:可以无视轻度至中度恐惧症
当你在高耸入云的公司大楼外部时,有恐高症的话将会是一个大麻烦。当你躲在别人的行李箱里中,等待他们不知情的把你带入一个秘密实验室时,要是有封闭恐惧症将十分痛苦。为了应付这些情况,你应该拥有SSRIs。这种摄入物的药效可以镇定恐惧症(参见“恐惧症”特质,p.157,RF),同时他也会让使用者感到焦躁和变得对光线敏感。在摄入物持续时间内,使用者会对光线产生轻度过敏(p.78,SR5e),并在所有侦察检定时承受-1骰池减值。任何适用的眩光惩罚会增加1级。
剧透 -   :
ZONE (SELECTIVE SEROTONIN RE-UPTAKE INHIBITORS, OR SSRIS)
Vector: Ingestion
Speed: 1 hour
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: Can ignore Mild to Moderate Phobias A fear of heights can be a major inconvenience
when scaling the outside of an offce skyscraper. A fear of enclosed spaces is a pain when you are hiding in someone’s trunk, waiting for them to unknowingly drive you to the location of a secret research lab. For these occasions and more, you have SSRIs. This drug has the positive effect of calming phobias (see Phobia quality, p. 157, Run Faster), and it also makes users restless and light sensitive. Users receive a Mild Allergy to light while the drug is in effect (p. 78, SR5) and –1 to Perception tests. Any applicable Glare penalties are increased by 1.
那么这么好的东西,在哪里可以买到呢?@催化剂
觉醒摄入物


欧娅*之志AYAO’S WILL
媒介方式:摄入
起效速度:2战斗轮
持续时间:10X1D6分钟
成瘾方式:心理
效果:抵抗操纵法术时获得+2骰池加值
这是一种取自觉醒棉花种子的生物工程产物;摄入种子就能产生效果,在持续时间内具有魔法阻断的效果。它的效果是能为抵抗操纵法术提供+2骰池加值,不论是有害的还是有益的。它最初是由MCT实验室所开发,而现在已经被所有超级公司复制,并且逐渐开始渗透到全世界各个主要地区。

注*:萨泰里阿教中的天空之神
剧透 -   :
AYAO’S WILL
Vector: Ingestion
Speed: 2 Combat Turns
Duration: 10 x 1D6 minutes
Addiction Type: Psychological
Effect: +2 dice pool bonus to resist Manipulation spells.
This bioengineered form of an Awakened cotton plant is processed for its seeds; the seeds are ingested to get the effect, which is to act as a mana blocker for a period of time. It provides +2 dice to resist the effects of any Manipulation spells, whether they are intended harmfully or benefcially. It was originally developed in MCT labs but has now been replicated by all of the megacorporations, and it is just starting to trickle down to major sprawls around the world.

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Re: 【CF】摄入物-游戏信息p.179-189
« 回帖 #9 于: 2018-04-08, 周日 22:39:15 »
血兰花CRIMSON ORCHID(H-红,猩红极乐)
媒介方式:注射
起效速度:1战斗轮
持续时间:(12-体质)小时,最少1小时
成瘾方式:生理+心理
效果:-3反应,所有阈值+1,疼痛抗力6
红兰花是一种源自东南亚的觉醒植物,其双重性质的花粉会吸引双重性质的昆虫。这种独特的红色花粉本身并非麻醉剂,但它加剧了鸦片类制剂的致幻性,如极乐和海洛因,两者的混合物被称作血兰花。在过去几年中,血兰花是金三角三合会之间发动残酷战争的原因,尘埃落定后,猩红极乐便由黄莲会控制。有传言说,这是在五行的暗中支持下实现的,但没有确凿的证据证实这一点。
血兰花使用者的灵光会拥有独特的红色色调,并在持续时间内承受星界灯塔(见p.78,SR5e)的负面效果。
剧透 -   :
CRIMSON ORCHID(H-RED, SCARLET BLISS)
Vector: Injection
Speed: 1 Combat Turn
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: –3 Reaction, +1 to all thresholds, Pain Resistance 6
The red orchid is a Southeast Asian Awakened plant whose dual-natured pollen attracts dual-natured insects.This distinctive red pollen, while not a narcotic itself, amplifes the narcotic properties of the poppy-derived opiates such as bliss and heroin, resulting in crimson orchid. In previous years, crimson orchid was the subject of vicious Triad wars in the Golden Triangle, but the dust has since settled, leaving Scarlet Bliss in the control of the Yellow Lotus. Rumors suggest this was achieved with the quiet support of Wuxing, but there is no solid evidence to confrm it. Users of crimson orchid possess a distinctive red tint to their auras and gain the Astral Beacon negative quality (see p. 78, SR5) for the duration of the effect.
赫卡忒*的祝福HECATE’S BLESSING
媒介方式:摄入
起效速度:立即生效
持续时间:10X1D6分钟
成瘾方式:生理+心理
效果:抵抗耗竭时获得+1骰池加值
一种从觉醒枫树的汁液蒸馏提取的生物工程摄入物,赫卡忒的祝福可以帮助觉醒者角色引导更多的魔法流经他们的身体,在药物持续时间内给予他们的耗竭检定+1骰。而缺点是一旦药效消失,使用者的魔法属性就会-1,持续是原持续时间的两倍。

注*:希腊神话中夜与魔法的女神
剧透 -   :
HECATE’S BLESSING
Vector: Ingestion
Speed: Immediate
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: +1 dice pool bonus for drain rolls
A bioengineered drug distilled from the sap of an Awakened maple, Hecate’s blessing helps a magic-using character channel more mana through their bodies, giving them +1 die to their drain rolls for the drug’s duration. The downside is that once the drug wears off, the user’s magical capability is reduced by –1 for a period of time equal to twice the original duration.
莱斯LAÉS (冷埃,树酒)
媒介方式:摄入,吸入,注射
起效速度:1战斗轮
持续时间:20X1D6分钟
成瘾方式:不适用
效果:眩晕伤害(见下文),失忆(见下文)
Laés是由提尔盖坦政府从觉醒的莱斯果中提炼出的,这种果实据信只能在政府控制的果园里种植。当角色服用了一剂莱斯后,角色必须抵抗12s眩晕伤害,否则就要在摄入物持续时间内失去意识,并且他之前(12-体质,最少1)小时的记忆会从脑海中消除(从觉醒摄入物生效开始,向之前计算)。莱斯会从化学层面上改变记忆,使它们无法用技术或魔法来恢复。
莱斯可以被用来摄入,注射,甚至卷进特别的香烟,来对不知情的吸烟者下毒。
树酒是一种由莱斯树的果实制成的白兰地,它的效果与莱斯相同。而冷埃是莱斯的一种药效更低还更便宜的版本,并且是西雅图俱乐部中流行的迷奸摄入物。冷埃和莱斯的效果相同,但前者的使用者只会失去最后(120-体质,最少100)分钟的记忆;持续时间则是5X1D6分钟。
剧透 -   :
LAÉS (LEÄL, LAÉSAL WINE)
Vector: Ingestion, Inhalation, Injection
Speed: 1 Combat Turn
Duration: 20 x 1D6 minutes
Addiction Type: n/a
Effect: Stun Damage (see below), Memory Loss (see
below)
Laés was created by the government of Tír Tairngire from the Awakened laésal fruit, thought to grow only in their government-controlled orchard. Upon taking a dose of laés, the character must resist 12S damage or fall unconscious for the drug’s duration, with her memories of the last (12 – Body, minimum 1) hours erased retroactively from the mind, starting from the moment the Awakened drug was administered and working backward. Laés changes the chemical structure of the memories themselves, rendering them impossible to recover with technology or magic. Laés can be ingested, injected, or even rolled into specially prepared cigarettes to poison unwitting smokers.
Laésal wine is a type of brandy made from the fruit of the laésal tree—its effects are the same as those of laés. Leäl is a less potent—and expensive—version of laés, and a popular date-rape drug among the Seattle club scene. Leäl has the same effects as laes, but the user only loses the last (120 – Body, minimum 100) minutes of memories; the duration is 5 x 1D6 minutes.
小心昏 睡 香 烟
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