蜥蜴人
中型类人生物(爬行类)
生命骰: 2d8+2 (11 hp)
先攻: +0
速度: 30英尺. (6格)
防护等级: 15 (+5天然防护l) 或17 (+5天然防护, +2大盾牌), 接触 10, 措手不及 15 或 17
基础攻击加值/擒抱: +1/+2
攻击: 爪抓 +2 近战(1d4+1) 或棍棒+2 近战 (1d6+1) 或标枪 +1 远程 (1d6+1)
全回合攻击: 2爪抓 +2 近战(1d4+1)和撕咬+0 近战 (1d4);或棍棒+2 近战 (1d6+1) 和撕咬+0 近战; 或标枪 +1 远程 (1d6+1)
特殊攻击: —
特殊能力: 屏息
占据/触及: 5 英尺/5英尺t.
豁免: 强韧 +1,反射 +3,意志 +0
属性: 力量13,敏捷10,体质13,智力9,感知10, 魅力10
技能: 平衡 +4, 跳跃 +5, 游泳 +2
专长: 多重攻击
环境: 温暖沼泽
组织: 一帮 (2–3), 一群 (6–10个加上50%非战斗人员和一个3~6级的领袖), 或部落 (30–60 加上2个3~6级副官和一个4~10级酋长)
挑战等级: 1
宝藏: 50%钱币; 50%宝物; 50% 物品
阵营: 通常是中立
进化: 根据角色职业
等级调整: +1
蜥蜴人身高六到七英尺,披着灰色,绿色或是棕色的鳞片。它的尾巴长达三到四英尺,用来保持身体的平衡。蜥蜴人可以重达200到250磅。蜥蜴人说龙语
战斗
蜥蜴人打斗起来都是无组织的单独行动。他们偏好前线突击和蜂拥而上,有时候也试图逼迫敌人退入对他们更有利的水中。如果敌人的人数更多,或者敌人侵犯了他们的领地,那么他们会设置陷阱,准备伏击并且发动突然袭击以切断敌人的补给线。更开化的那些部落会使用更狡诈的战术,并会准备更好的陷阱和伏击。
屏息: 蜥蜴人能屏息相当于它的体质属性4倍轮数的时间。之后它就有可能溺水。
技能: 因为他们的尾巴,使蜥蜴人在跳跃,游泳和平衡的检定中有+4种族奖励。范例中给出的技能数值包括了-2的铠甲惩罚(游泳检定中为-4),因为范例携带着一面大盾牌。
蜥蜴人人物
蜥蜴人人物拥有以下种族特性
— +2 力量, +2 体质, –2 智力.
—中等体形
—蜥蜴人的基础陆地速度为30英尺.
—种族生命骰: 一个蜥蜴人起始拥有两个类人生物等级。这给予它+1基础攻击加值,以及强韧+3,反射+0,意志+0的基础豁免.
—种族技能: 一个蜥蜴人的类人生物等级给予它5x(2+智力调整)的技能点。它的职业技能是跳跃,游泳与平衡。蜥蜴人在跳跃,游泳和平衡的检定中有+4种族奖励
—种族专长: 蜥蜴人的类人生物等级给予它一个专长
—武器铠甲熟练:蜥蜴人自动熟悉简单武器和盾牌
— +5天然防护。
—天然武器:2爪抓(1D4)和咬(1D4)
—特殊能力(见上):屏息
—天赋语言:龙语,通用语。额外语言:水族语,地精语,豺狼人语,兽人语
—天赋职业:德鲁伊
—等级调整:+1
LIZARDFOLK
Medium Humanoid (Reptilian)
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+5 natural) or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed 15 or 17
Base Attack/Grapple: +1/+2
Attack: Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1)
Full Attack: 2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1)
Special Attacks: —
Special Qualities: Hold breath
Space/Reach: 5 ft./5 ft.
Saves: Fort +1, Ref +3, Will +0
Abilities: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10
Skills: Balance +4, Jump +5, Swim +2
Feats: Multiattack
Environment: Temperate marshes
Organization: Gang (2–3), band (6–10 plus 50% noncombatants plus 1 leader of 3rd–6th level), or tribe (30–60 plus 2 lieutenants of 3rd–6th level and 1 leader of 4th–10th level)
Challenge Rating: 1
Treasure: 50% coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1
A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.
Lizardfolk speak Draconic.
COMBAT
Lizardfolk fight as unorganized individuals. They prefer frontal assaults and massed rushes, sometimes trying to force foes into the water, where the lizardfolk have an advantage. If outnumbered or if their territory is being invaded, they set snares, plan ambushes, and make raids to hinder enemy supplies. Advanced tribes use more sophisticated tactics and have better traps and ambushes.
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Skills: Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. The skill modifiers given in the statistics block include a –2 armor check penalty (–4 on Swim checks) for carrying a heavy shield.
LIZARDFOLK AS CHARACTERS
Lizardfolk characters possess the following racial traits.
— +2 Strength, +2 Constitution, –2 Intelligence.
—Medium size.
—A lizardfolk’s base land speed is 30 feet.
—Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
—Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
—Racial Feats: A lizardfolk’s humanoid levels give it one feat.
—Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
— +5 natural armor bonus.
—Natural Weapons: 2 claws (1d4) and bite (1d4).
—Special Qualities (see above): Hold breath.
—Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
—Favored Class: Druid.
—Level adjustment +1.