Qlippoth, Cataboligne
Spiked clubs extend from each end of this six-legged fiend. A spiky
growth sticks up from its back, and a mouth yawns in its belly.
CATABOLIGNE CR 16
XP 76,800
CE Gargantuan outsider (chaotic, evil, extraplanar, qlippoth)
Init +9; Senses blindsight 120 ft., darkvision 60 ft.; Perception +26
DEFENSE
AC 31, touch 31, flat-footed 26 (+5 Dex, +20 natural, –4 size)
hp 241 (21d10+126)
Fort +18, Ref +17, Will +11
Defensive Abilities deflective carapace; DR 15/cold iron and
lawful; Immune cold, mind-affecting effects, poison; Resist
acid 10, electricity 10, fire 10; SR 27
OFFENSE
Speed 50 ft.
Melee bite +26 (4d8+7 plus poison), 2 slams +31 (3d6+14/19–20)
Space 20 ft.; Reach 20 ft.
Special Attacks demolish, devastating strike, disintegration
beam, horrific appearance (DC 24)
STATISTICS
Str 38, Dex 21, Con 22, Int 3, Wis 14, Cha 19
Base Atk +21; CMB +39 (+41 bull rush, +43 sunder); CMD 54
(56 vs. bull rush and sunder)
Feats Awesome Blow, Bleeding Critical, Combat Reflexes, Critical
Focus, Greater Sunder, Improved Bull Rush, Improved Critical
(slam), Improved Initiative, Improved Sunder,
Iron Will, Power Attack
Skills Perception +26, Swim +38
Languages Abyssal; telepathy 100 ft.
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or siege (3–4)
Treasure incidental
SPECIAL ABILITIES
Bite (Ex) A cataboligne’s bite is a secondary attack.
Deflective Carapace (Su) A cataboligne’s touch AC is
modified by armor and natural armor bonuses.
Demolish (Ex) As a full-round action, a cataboligne deals
12d6+28 points of damage to an adjacent structure.
Devastating Strike (Ex) A cataboligne’s slam attacks ignore
the first 10 points of hardness of objects and creatures
it damages. A creature struck with a critical hit from a
cataboligne’s tail slap must succeed at a DC 34 Fortitude save
or be stunned for 1 round. The save DC is Strength-based.
Disintegration Beam (Su) As a standard action once every
1d4 rounds, a cataboligne can unleash a concentrated beam
of pure obliteration from the spiky growth on its back. The
cataboligne makes a separate ranged touch attack roll against
each creature in a 60-foot line. Roll to confirm each critical
threat separately. A creature or object hit by the disintegration
beam takes 20d6 points of damage. An affected creature can
reduce the damage to 5d6 with a successful DC 26 Fortitude
save. Any creature reduced to 0 hit points or fewer by the
disintegration beam is turned to dust and killed, as per
disintegrate. The save DC is Constitution-based.
Horrific Appearance (Su) Creatures that succumb to a cataboligne’s
horrific appearance feel as though their bodies were falling to
pieces. Affected creatures take 1d4 points of Dexterity damage.
Poison (Ex) Bite—injury; save Fort DC 26; frequency 1/round for
6 rounds; effect 1d4 Constitution drain plus stunned for 1 round;
cure 2 consecutive saves. The save DC is Constitution-based.
Catabolignes are the devastating siege engines of the
qlippoth, rampaging among demonic fortifications and
unmaking everything in their path. The treelike growth
on a cataboligne’s back is capable of unleashing a beam
of entropic power that turns all it touches to dust, while
its mouth drools a terrible flesh-eating poison. Oddly,
catabolignes do not seem hostile
toward proteans, who will
often merrily lead these
devastating qlippoth on
destructive sprees.
A cataboligne is 30 feet
tall and 40 feet long,
and weighs 16 tons.