Practitioner's Gear
The tools of those dedicated to poisons and toxins—whether inflicting or curing them—is varied and includes an impressive array of clothing and everyday objects capable of heinous acts and benevolent healing. This section details a multitude of items, some of which are magical while some are mundane, to both help characters quietly and efficiently spread their poisons across the lands or protect against those who would use toxins against them.
POISONER’S GEAR
Many of the items below allow the wielder to give her enemies a slow approach to death before she delivers the final blow.
BAND OF EFFICACIOUS DEATH PRICE
9,250 GP
SLOT ring CL 3rd WEIGHT —
AURA faint necromancy
This golden ring is set with a large, almost gaudy onyx that can open to reveal a hidden compartment with just enough room for a single dose of powdered poison. This ring provides a +2 competence bonus on Sleight of Hand checks to conceal this poison on the wearer’s body. In addition, the ring contains four charges that recharge each day. When drawing a poison from the band of efficacious death, the wearer can tap the onyx up to four times to increase the frequency of the poison by 1 increment per tap. For example, if the poison’s frequency were 1/round for 2 rounds, by touching the onyx once, the frequency would become 1/round for 3 rounds.
CONSTRUCTION REQUIREMENTS COST 4,625 GP
Craft Wondrous Item, pernicious poisonUM
BLIGHT KICKERS PRICE
13,500 GP
SLOT feet CL 7th WEIGHT 1 lb.
AURA moderate transmutation
These leather combat boots have brown or black laces and several rows of pouches near their tops. These magical boots can hide up to 5 doses of poison in the attached pouches. These boots grant a cumulative +1 competence bonus on Sleight of Hand and Stealth checks for each dose of poison hidden in the boots, to a maximum of +5. Once per day, when drawing a poison from the blight kickers, the wearer can speak the command word to augment a single dose of poison in order to hasten the onset of the poison, causing its effects to begin immediately.
CONSTRUCTION REQUIREMENTS COST 6,750 GP
Craft Wondrous Item, accelerate poisonAPG, cat’s grace
DEATH’S WILL PRICE
3,600 GP
SLOT hands CL 7th WEIGHT 1 lb.
AURA moderate transmutation
This black leather fingerless glove is etched with delicate patterns and extends up to the wearer’s mid-forearm, fitting snugly without being so tight as to keep the skin from breathing. Situated subtly in the underside of the glove is a hidden needle. Wearing this glove grants the wearer a +4 competence bonus on Sleight of Hand checks to conceal poisons or toxins on her body. As a swift action, the wearer can fire poison from the needle in the glove, delivering a stream of poison to a target within 30 feet as a ranged touch attack. The needle can hold a single dose of poison at any time. Refilling the glove requires a full-round action that provokes attacks of opportunity.
CONSTRUCTION REQUIREMENTS COST 1,800 GP
Craft Wondrous Item, cat’s grace, spit venomUM
HARVESTER’S KIT PRICE 65 GP
WEIGHT —
This set of surgical tools includes everything needed to quickly and safely harvest the venom from a dead creature (Pathfinder RPG Ultimate Wilderness 142). This kit includes forceps, a pair of surgical retractors, a scalpel, small but sturdy metal containers for the harvested venom, a sponge, a surgical hook, and a tiny mallet, all tucked into a leather pouch with a loop for hooking onto the wearer’s belt. A harvester’s kit provides a +2 circumstance bonus on Survival checks to successfully harvest poison from a creature. A harvester’s kit is exhausted after 10 uses.
MIASMATIC MASK PRICE
23,000 GP
SLOT head CL 7th WEIGHT 1 lb.
AURA moderate transmutation
This dark purple mask is contorted and twisted, and it covers the top half of the wearer’s face in swirls of thick brocade and lace. Dappled across the mask’s swaths are dozens of twinkling amethysts. This mask grants the wearer the ability to transform into a poisonous gaseous form once per day, as per the spell miasmatic form. This transformation lasts for 5 minutes, at which point the wearer immediately turns back into her original form. If the wearer reverts to her original form in a space that would not normally accommodate her body, she is shunted to the nearest such open space. Activating this mask is a standard action that provokes attacks of opportunity.
CONSTRUCTION REQUIREMENTS COST 11,500 GP
Craft Wondrous Item, miasmatic form (Pathfinder RPG Advanced Race Guide 161)
POISONED LOCKET PRICE 75 GP
WEIGHT —
This heart-shaped locket is attached to a thin metal chain made of looped strands of gold or silver. Inside the locket is a small, spring-loaded vial that can hold a single dose of powdered poison. Loading the locket with poison carries the same risks as applying poison to a weapon. When the locket is opened, the vial is shattered by a ball bearing, releasing the powder into the air and treating the poison’s type as if it were inhaled. The airborne poison affects all creatures within 10 feet of the locket.
POISONED QUILL PRICE 30 GP
WEIGHT —
This long pen is made from a delicate feather and has a thin and unusually long nib. The quill is typically white in color, though variations that are crimson, onyx, or some combination of these colors also exist. A hidden compartment inside the nib allows the quill to hold a single dose of poison that is dispensable with a small squeeze. Additionally, this provides a +2 circumstance bonus on Sleight of Hand checks to conceal poisons inside the quill. If this quill is used with vector ink (Pathfinder Player Companion: Alchemy Manual 9), it increases the DC of a poison mixed with the ink by 1. This quill can be used as a small shiv to deal 1d3 points of damage and deliver its contained poison. However, because of the fragility of the nib, using the quill in this way destroys it.
POISONER’S GOBLET PRICE 100 GP
WEIGHT 2 lbs.
This is an elegantly styled, gem-encrusted drinking chalice made of smooth jade, obsidian, or a burnished fine metal. The chalice has a hidden compartment in the stem that allows for the insertion of a single vial of poison. The user doesn’t risk poisoning himself when inserting the vial. Inside the compartment is a needle that siphons the poison from the vial and injects it into the bowl of the goblet. A hidden button (DC 20 Perception to locate) on the side of the stem begins the transfer of poison into the bowl. The transfer process takes 1 minute to complete, after which the hidden poison is emptied into the goblet.
REAPER’S WISDOM PRICE
21,600 GP
SLOT shoulders CL 11th WEIGHT 1 lb.
AURA moderate necromancy
This single, jade-encrusted ironwood pauldron glistens slightly, as if it were the reflective surface of a still pool, even in complete darkness. This pauldron increases the virulence of all poisons used by the wearer. Once per day, when attempting to poison a target, the wearer can speak a command word to magically enhance a single dose of poison, making it immune to the effects of delay poison. The poison’s DC is unaffected and the poison can still be affected by a neutralize poison spell and similar magical effects.
CONSTRUCTION REQUIREMENTS COST 10,800 GP
Craft Wondrous Item, overwhelming poisonUI
SHROUD OF VENOM PRICE
4,500 GP
SLOT shoulders CL 5th WEIGHT 3 lbs.
AURA faint abjuration and transmutation
This green leather cloak has blue hues and flows gently in the wind when worn, giving the wearer the appearance of donning a cresting wave on her shoulders. This cloak causes any liquid poisons poured onto it to immediately crystallize and blend into the leather, providing the wearer a +5 competence bonus on Sleight of Hand checks to conceal poisons on her person. In addition, as a full-round action, the wearer can pour up to 3 doses of poison onto the cloak, which requires a successful DC 15 Craft (alchemy) check. A natural 1 on this check exposes the wearer to the poison. Any poisons poured onto the cloak last for 1 hour before becoming inert. As a standard action that provokes attacks of opportunity, the wearer can scrape off the crystallized poison onto her weapon and use it as if she had applied the poison to it normally. Doing this does not put the wearer at risk for being poisoned.
CONSTRUCTION REQUIREMENTS COST 2,250 GP
Craft Wondrous Item, delay poison, obscure poisonUI
STALKER’S OIL PRICE 50 GP
WEIGHT —
This is a clear, viscous liquid that is typically kept in a frosted glass vial with an unassuming label and cork. The oil is used to reduce the sound armor and weapons make while moving. Applying this oil to a single piece of equipment takes 1 minute and grants the wearer a +2 circumstance bonus on Stealth checks for 30 minutes. A vial of this oil is enough to coat one Medium piece of equipment, while a Large piece of equipment requires 4 vials. Two pieces of Small equipment can be covered with a single vial of oil. Exposure to or submersion in large amounts of water, such as swimming, immediately ends the effect of the oil.
TOXIC CENSER PRICE 115 GP
WEIGHT 1 lb.
This ornately etched censer has a small hidden compartment under the heat source that can hold 1 dose of poison. When in use, the censer’s heat source indirectly heats the poison, causing it to mix with the burning incense and allow the poison to permeate the air, filling a 20-foot radius centered on the censer. The poison’s type changes to inhaled, and it is effective for 5 minutes before it is entirely burned off.
ANTI-POISONER’S GEAR
For every piece of equipment that aids a poisoner, another item or object is almost always available to help protect against her. From the far reaches of Golarion to Absalom’s city streets, crafters from around the globe find a ready market for such protections.
AEGIS OF RECOVERY, GREATER PRICE
3,750 GP
SLOT neck CL 9th WEIGHT —
AURA moderate abjuration and conjuration
This aegis has a thick medallion that is typically carved with the image of bared fangs or a poisoned dagger. It functions as an aegis of recoveryUE, except it grants the wearer a +5 resistance bonus on all saving throws to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a hold person spell, or lingering damage from an attack. Should the wearer drop below 0 hit points, the greater aegis of recovery heals the wearer for 5d8+7 points of damage and then crumbles to dust.
CONSTRUCTION REQUIREMENTS COST 1,875 GP
Craft Wondrous Item, barkskin, breath of life
ALCHEMIST’S ASPERGILLUM
PRICE 2,805 GP
SLOT none CL 3rd WEIGHT 4 lbs.
AURA faint abjuration
This +1 battle aspergillumUE has a dappled surface and a hollow interior, and it’s made from a corrosion-resistant alloy that allows
it to contain certain alchemical weapons. If the aspergillum is filled with one of these alchemical weapons, treat the contents as holy water, except that it deals the corresponding energy damage: acid (acid or alkaliUE flask), cold (liquid iceUE), electricity (bottled lightningUE), fire (alchemist’s fire), or sonic (burst jarUE). If the wielder is an alchemist, the aspergillum can function in this way an additional number of attacks equal to his Intelligence bonus before it needs to be refilled.
CONSTRUCTION REQUIREMENTS COST 1,402 GP
Craft Magic Arms and Armor, resist energyUC
APRON OF THE CAREFUL CHEMIST PRICE
5,200 GP
SLOT chest CL 8th WEIGHT 3 lbs.
AURA moderate transmutation
This leather apron is made from several layers of thick hide from common beasts of burden and is reinforced with steel rivets. The apron grants its wearer a +2 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the apron is worn. In addition, the wearer gains a +2 competence bonus on Craft(alchemy) checks. When the wearer uses an item on himself or another character that grants an alchemical bonus on saving throws, that bonus increases by 1.
CONSTRUCTION REQUIREMENTS COST 2,250 GP
Craft Wondrous Item, cat’s grace, creator must have 2 ranks in Craft (alchemy)
BAND OF TOXIN NULLIFICATION PRICE
8,500 GP
SLOT ring CL 9th WEIGHT —
AURA moderate necromancy
This platinum band has a smoky quartz set neatly into it. Once per day, the wearer can speak a command word and place the quartz on her skin as a full-round action to siphon a single dose of poison from her body and into the quartz, rendering the poison inert. This effect can be used only after the wearer has been poisoned.
CONSTRUCTION REQUIREMENTS COST 4,250 GP
Craft Wondrous Item, absorb toxicityUC
EYE OF CRYSTALLIZED VENOM PRICE
2,250 GP
SLOT neck CL 3rd WEIGHT —
AURA faint divination
This thick, smooth leather collar is made from delicate but sturdy panels of calfskin and has a dainty green gem dangling from its center in an elaborate golden setting. The gem glows when poisons or toxins are within 10 feet of the wearer. Additionally, as a swift action after failing a saving throw against a poison, the wearer can pull the gem from the collar and crush it, which allows her to reroll the saving throw against the poison with a +2 competence bonus. The wearer must take the second roll, even if it is worse. Activating this ability destroys the collar.
CONSTRUCTION REQUIREMENTS COST 1,125 GP
Craft Wondrous Item, detect poison, delay poisonUC
FORBEARER’S GRACE PRICE
5,400 GP
SLOT neck CL 7th WEIGHT —
AURA moderate transmutation
This circular amulet is formed from three elegantly curved golden rods and has a deep yellow topaz in its center. When worn, the amulet provides a +2 resistance bonus on Fortitude saves against poisons and ongoing effects from poisons. If at any point any of the wearer’s ability scores would be reduced to 1 due to ability score damage from poison, the amulet immediately shatters and the wearer benefits from a casting of restoration. This effect does not cure any poisons still affecting the wearer, but it destroys the amulet.
CONSTRUCTION REQUIREMENTS COST 2,700 GP
Craft Wondrous Item, restoration, neutralize poison
GLOVES OF RESTRAINED DEATH PRICE
9,250 GP
SLOT hands CL 7th WEIGHT 2 lbs.
AURA moderate transmutation
These supple black leather gloves have dramatic white stitching running along their seams. Four small sapphires, two sewn onto the thumb of each hand, pulse gently when the gloves are worn. The wearer gains a +2 competence bonus on Stealth checks. Anytime the wearer becomes poisoned while wearing the gloves, she can tap on any number of the sapphires to reduce the frequency of the poison by 1 increment per sapphire. The poison’s frequency cannot be reduced to lower than 1 increment. For example, if a poison’s frequency was 1/round for 6 rounds and three sapphires were tapped, the frequency would be reduced to 1/round for 3 rounds. Tapping each sapphire is a free action that causes the touched gem to become inert for 24 hours.
CONSTRUCTION REQUIREMENTS COST 4,625 GP
Craft Wondrous Item, restoration, neutralize poison
HARVESTER’S BINDINGS PRICE
8,500 GP
SLOT wrists CL 5th WEIGHT —
AURA faint abjuration and transmutation
These bronze bracers are etched with an elaborate crisscross pattern on their exterior and are lined with a set of six small barbs that are anchored into the interior. When worn, the bracers provide the wearer with a +2 circumstance bonus on Fortitude saves against poisons from venomous creatures. Anytime the wearer fails a saving throw against a poison from a venomous creature, he can say the bindings’ command word as a standard action and cause the barbs in the bindings to pierce his skin and begin siphoning the poison from his body, preventing the poison from taking effect. After the poison has been siphoned off, the bracers glow faintly for 1 minute. While the bracers are glowing, the wearer can touch an empty vial to the bracers to deposit the stored venom into the vial. This extracted venom lasts up to 1 hour before becoming inert. The bindings cannot hold more than 1 dose of a poison from a venomous creature at a time. If the wearer attempts to siphon poison from himself while the bindings already hold a dose of poison, the stored poison immediately affects him and the other poison is instead siphoned and stored in the bindings.
CONSTRUCTION REQUIREMENTS COST 4,250 GP
Craft Wondrous Item, drain poison (Pathfinder Player Companion: Dirty Tactics Toolbox 28) neutralize poison
HEADBAND OF THE TAINTED OUROBOROS
PRICE 4,500 GP
SLOT headband CL 5th WEIGHT —
AURA faint transmutation
This thin green headband is made entirely out of small metal scales that shimmer in the sunlight, sparkling in turn with flashes of emerald, forest green, and sea-foam depending on the angle from which the wearer is viewed. While the wearer is taking damage or otherwise being negatively affected by a poison, she can touch another creature and duplicate the poison’s effects in that creature. This requires a melee touch attack that provokes attacks of opportunity. When the wearer makes a successful touch attack in this way, the target creature must attempt a Fortitude saving throw against the duplicated poison’s DC as if it were the target of the initial poisoning. Failing this Fortitude saving throw subjects the target to the full duration of the duplicated poison’s effects. The initial poison can be duplicated to only one additional target at a time.
CONSTRUCTION REQUIREMENTS COST 2,250 GP
Craft Wondrous Item, touch injectionUC
PERIAPT OF PROOF AGAINST PARALYSIS
PRICE 8,000 GP
SLOT neck CL 5th WEIGHT —
AURA faint conjuration
This pewter chain necklace is formed from alternating sizes of metal links, creating a delicate but imposing look. Short enough to be a choker, it is set in the middle with a brilliant jasper stone that is finely cut and shines even when light is scarce. Whenever the wearer fails a saving throw against an effect that results in paralysis, the periapt instead causes the wearer to be fatigued for 1d4 rounds. If an effect would paralyze the wearer without a saving throw, he is instead fatigued until he removes the condition. If the wearer fails a saving throw against a paralyzing effect while fatigued, he becomes exhausted. Characters with the exhausted condition gain no benefits from a periapt of proof against paralysis.
CONSTRUCTION REQUIREMENTS COST 4,000 GP
Craft Wondrous Item, remove paralysis
VENOMBANE LOZENGES PRICE 35 GP
WEIGHT —
These faintly glowing lozenges often come in a discrete brown pouch. A single venombane lozenge lasts for 5 minutes after being placed in a creature’s mouth. During this time, the user gains a cumulative +1 alchemical bonus on saving throws against poisons every minute for 5
minutes. At the end of the 5 minutes, the lozenge dissolves and its effects end. If at any time the user becomes poisoned while under the effects of a lozenge that has not dissolved, she can crush the lozenge to immediately gain the benefits for 1 round as if it had lasted its full duration. Using a lozenge in this way immediately ends the effect.
VEST OF RESONATING FORTITUDE
PRICE 7,000 GP
SLOT chest CL 7th WEIGHT 2 lbs.
AURA moderate abjuration
This magical cloth vest is made from rich green cloth that is typically a blend of silk and cotton. It has a high collar that is stitched with gold thread forming elaborate, overlapping geometric patterns. This vest reduces the potency of poisons that affect the wearer. As a swift action when the wearer is exposed to a poison, she can tap the vest, expending 1 charge, to gain a +2 bonus on her next Fortitude saving throw against the poison. Additionally, if the wearer is affected with a poison that requires two saves to cure, she can tap the vest a second time, expending another charge, to use her next successful saving throw result as the result for the second save as well. The vest contains 5 charges that recharge daily.
CONSTRUCTION REQUIREMENTS COST 3,500 GP
Craft Wondrous Item, delay poison, neutralize poison