Init +3; Senses Listen +3, Spot +3
Languages Common
AC 17, touch 9, flat-footed 17
hp 31 (5 HD)
Fort +5, Ref +0, Will +7
Speed 20 ft. (4 squares)
Melee Caput Mortuum +5 (2d4+2 plus 2d6 plus deals
1d6 to wielder) or
Ranged mwk light crossbow +3 (1d8/19–20)
Base Atk +3; Grp +4
Special Actions death touch 1/day (5d6), rebuke
undead 5/day (+4, 2d6+7, 5th), spontaneous casting
(inflict spells)
Combat Gear scroll of animate dead, scroll of magic
stone, augury, undetectable alignment, scroll of
protection from law, aid, speak with animals, scroll of
darkness, bless, scroll of calm emotions, fox’s cunning,
thunderstone, 2 vials of unholy water
Cleric Spells Prepared (CL 5th):
3rd—cure serious wounds, dispel magic, magic circle
against good D (CL 6th)
2nd—align weapon (CL 6th for evil), bull’s strength,
death knell (+4 melee touch, DC 15, CL 6th),
desecrate D (CL 6th)
1st—bane (DC 14), cause fear (DC 14), cure light
wounds, deathwatch (CL 6th), protection from
good D (CL 6th)
0—detect magic, detect poison, light, read magic,
resistance
D: Domain spell. Domains: Death, Evil.
Abilities Str 13, Dex 8, Con 12, Int 10, Wis 16, Cha 14
Feats Combat Casting, Improved Initiative B , Least
Legacy (Caput Mortuum) B , Scribe Scroll
Skills Concentration +9 (+13 casting on the defensive),
Knowledge (religion) +8, Spellcraft +8
Possessions combat gear plus full plate, Caput
Mortuum, masterwork light crossbow with 6 bolts,
unholy symbol, 15 onyx chips (25 gp each), 10 lb.
silver dust, 43 pp
Human Warrior Skeletons (5): hp 6 each (see page 226
of the Monster Manual).