辛牙士(Hinyasi) [拳师变体]雅瑪薩(Yamasa)从利爾剛(Lirgen)脫離后,他们的精英戰鬥人員组成了一个名為辛牙士(Hinyasi)軍事種姓制度,保衛了雅瑪薩多个世纪。他们的武術傳統以利用農具和其他臨時武器為中心。始于卑微(Humble Beginnings, Ex):辛牙士獲得隨手武器或隨手投擲作為额外专長。他不擅長盾牌。
此改变了拳師的護甲擅長。从心訓練(Improvisation Training, Ex):辛牙士精於使用臨時武器作战。辛牙士使用臨時武器作战时的伤害等同他的徒手打擊伤害。辛牙士將臨時武器视為戰士的近身武器組的武器。
此取代了2级时的獎勵專長。臨時战技(Improvised Maneuver, Ex):4级起,辛牙士學会利用臨時武器混淆和迷惑他的敵人。他選擇一种战技:衝撞、拖拽、卸武、破武、移位、或絆摔。当辛牙士使用臨時武器击中敵人时,他能以自由动作向同一个目标使用他選擇的战技。此次战技检定有-4罰值,並而不能在1轮內嘗試臨時战技多于1次。此战技仍会引起借机攻击,除非辛牙士擁有让他不引起借机攻击的专長或能力。
10级起,辛牙士能選擇第2种战技,但仍舊只能在1轮內使用1次臨時战技。16级起,辛牙士能選擇第3种战技,但仍舊只能在1轮內使用1次臨時战技。
此取代了震盪擊。从心掌握(Improvisation Mastery, Ex):5级起,辛牙士挑選1种类型的臨時武器(輕型、單手或雙手)並在此类型武器的攻击和伤害检定獲得+2加值。
此取代了毆鬥大師。劇透 - 原文:
Hinyasi
Source Blood of the Ancients pg. 9
After Yamasa seceded from Lirgen, their elite combatants formed a military caste, called hinyasi, who protected Yamasa for centuries. Their martial traditions were centered on the use of farming tools and on other improvised weapons.
Humble Beginnings (Ex): A hinyasi gains her choice of Catch Off-Guard or Throw Anything as a bonus feat. She is not proficient with shields.
This alters the brawler’s armor proficiencies.
Improvisation Training (Ex): A hinyasi is skilled at fighting with improvised weapons. She deals damage equal to her unarmed strike damage while fighting with an improvised weapon. A hinyasi treats improvised weapons as weapons from the close fighter weapon group.
This replaces the bonus combat feat gained at 2nd level.
Improvised Maneuver (Ex): At 4th level, a hinyasi learns to confound and befuddle her opponents with improvised weapons. She chooses one of the following combat maneuvers: bull rush, drag, disarm, sunder, reposition, or trip. When she hits an opponent with an improvised weapon, the hinyasi can perform her chosen combat maneuver against the same target as a free action. She takes a –4 penalty on the combat maneuver check, and she can’t attempt an improvised maneuver check more than once per round. This combat maneuver still provokes attacks of opportunity unless the hinyasi has a feat or ability that allows her to perform it without provoking attacks of opportunity.
At 10th level, she chooses a second combat maneuver that she can use with this ability, though she can still perform only one improvised maneuver per round. At 16th level, she chooses a third, though she can still perform only one improvised maneuver per round.
This replaces knockout.
Improvisation Mastery (Ex): At 5th level, a hinyasi picks one type of improvised weapon (light, onehanded, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon.
This replaces close weapon mastery.