作者 主题: 伊斯之伟大种族(Great Race of Yith)  (阅读 7233 次)

副标题: 关于伊斯人现在可以现在可以公开的情报(雾)

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伊斯之伟大种族(Great Race of Yith)
« 于: 2019-09-17, 周二 23:26:42 »
伊斯之伟大种族来自于时空的另一端,这个物种具有将精神投射到过去,现在和未来的其他地方的能力。通过与各个时空的其他生物的精神交换,伊斯人不断探索着这个多元宇宙。他们致力于收集其他世界的生物的信息,以直接体验的方式对其文化和物理形态进行数据收集—这一切信息都有助于完善他们浩瀚的知识宝库。
伊斯之伟大种族的影响力横跨了整个时空。虽然一些伊斯人只是以纯粹的精神体以观测世界,但大部分都喜欢直接接入到事件当中。他们的存在可以以百万年计算。他们甚至可以预测出通过合适时机借由一些生物的身体之手以回避自己的文明被破坏。他们的思想与动机对于格拉里昂的短生种而言十分陌生,毕竟两者犹如云泥之别。

劇透 -   :
The Great Race of Yith comes from a distant place
and time, and all members of this species have
the ability to project their minds into the past,
present, or future. By swapping minds with the bodies
of other living creatures, the Great Race constantly
explores the multiverse, not simply by location, but along
the vast spectrum of time itself. It devotes much of its
efforts to gathering information from the people of far-
off worlds, collecting such data by directly experiencing
other environments, cultures, and physical forms—with
everything gleaned used to further increase the yithians’
already vast knowledge.
The Great Race has influenced events spanning the
universe and the eons, taking advantage of opportunities
that impact its own future. While some yithians do this
as purely mental presences on specific worlds, most
take a more direct role in events. They have existed for
millennia upon millennia. They have already foreseen
and avoided the destruction of their civilization before
by usurping the bodies of suitable creatures. Their
minds and motives are as alien to the short-lived species
of Golarion as the thoughts of people are to rodents.
« 上次编辑: 2019-09-17, 周二 23:50:24 由 雾音 »
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Re: 伊斯之伟大种族(Great Race of Yith)起源
« 回帖 #1 于: 2019-09-17, 周二 23:27:30 »
早在格拉里昂的巨蛇之年,伊斯之伟大种族就的文明就已经走在了世界的尖端。伊斯人早已料到他们的世界面临毁灭,但他们的科技与精神使他们能够影响到另一个时空的其他生物。所以在伊斯文明最后的时刻,伟大种族的所有人将自己的精神投射到另一种生物的体内,而宿主的精神则随着他们的文明一同灭亡。对于他们而言,这并不是什么邪恶的行径—在格拉里昂上盛行的道德观念对于这个物种完全毫无意义,他们认为这只是保护自身和他们的知识的必要手段。
伊斯人的新形态十分不同寻常(见P70的生态)在适应了新的身体后就开始着手重建他们的文明。他们遇到的第一个阻碍就是飞天水螅。这些漂浮在空中的诡异生物已经征服了伊斯人寄宿的新种族,并将其视作奴仆和玩具来虐待。但因其傲慢,飞天水螅并未注意到他们的奴隶的智商突飞猛进。
虽然飞天水螅十分可怕,但是伊斯人花了不少时间研究他们的型身体和敌人,并秘密地制造了针对他们的武器。在第二次反叛中飞天水螅完全失败了。战斗残酷而短暂,伊斯人消灭了他们能找到的所有飞天水螅,并设法将他们赶入巨大而深邃的黑塔下方的隧道中。然后以石头和魔法封死了隧道口,并架设守卫日夜看守以确保敌人不会卷土重来。
在推翻飞天水螅之后伊斯人就开始重建城市。他们阻止了这个物种继续掠夺其他生物并重建自己的文明。然后继续开始探索这片新的天地和其他时空。虽然他们收集了许多关于科学,哲学以及精神学的知识,但他们也十分关注未来,以避免再次迎来他们原本的家园面临的那样的灾难。随着时间的推移,他们发现他们又遇到了老对手。
他们遇见了两种危险。其一是地质变迁将会撕裂隧道,经过了数千年繁衍的飞天水螅必将卷土重来,而伊斯人预测到他们无法抵御这次袭击,所以他们开始再次寻找另一个新的可寄宿的物种。这场袭击将会再次撕裂伊斯人的身躯,但其灵魂却是充满了混乱和恐惧的甲虫类生物。再确认能存活后,大多数伊斯人便不再谈起飞天水螅了。
然而伊斯人发现一部分飞天水螅已经挣脱了囚禁,并利用御风的能力制造空气泡飞入太空和其他世界。其中的一部分甚至投靠了卡尔卡萨里不可名状的生物,这使得他们变得更加危险。
一部分伊斯人想要摧毁这些逃犯,并遏制他们对多元宇宙造成更多破坏。虽然伊斯人知道这样对于还在隧道中的飞天水螅的挣脱毫无意义,但他们认为这可以加速该物种的灭绝并保护甲虫生物的成长,以确保他们的计划完美成功。
这一批伊斯人大多是参与到第一次起义中的退伍军人。一些伊斯人早长老们的领导下,利用他们的科技和魔法将伊斯人的一座城市Kothrekis送到了一个飞天水螅已经培育出了夏曼·朵实体的世界,并在那里发动了战争。但最后他们发现无法战胜他们的老对手,于是他们设法毁灭了整个世界以破灭夏曼·朵及崇拜祂的飞天水螅。但可惜的是这个计划没有像伊斯人设想那般完美进行(详见P72格拉里昂的伊斯人)

劇透 -   :
By the early days of Golarion’s Age of Serpents, the
Great Race of Yith was already an advanced civilization
on its world. The yithians knew their planet was doomed,
but their technology and metaphysical powers enabled
them to contact beings in another time on the planet
Earth. In Yith’s final days, the Great Race projected all
its minds into the bodies of this other species, replacing
the creatures’ minds and dooming them to annihilation
on Yith. To the Great Race, this was not an act inspired
by evil—truly, the species holds to no morality that
mirrors anything found on Golarion—but was instead
out of necessity, to preserve itself and the knowledge it
had accumulated.
The new forms adopted by the yithians were very
unusual (see Ecology on page 70). After acclimating
themselves to their new bodies, they set to work restoring
their civilization. The first obstacle they encountered
was the flying polyps. These horrific entities of aberrant
air had subjugated the creatures whose bodies the Great
Race usurped, using them as workers and playthings to
fulfill their sadistic, genocidal urges. In their hubris,
however, the polyps failed to notice the sudden increase
in their slaves’ intelligence.
Although the flying polyps proved to be formidable
foes, the yithians had taken the time to carefully study
their new home and their enemy, and secretly built
weapons. The yithian uprising caught the polyps wholly
off guard. The battles were brutal, but short. Yithians
exterminated as many polyps as they could, but had
to settle for driving most of them into subterranean
tunnels beneath the polyps’ titanic, unsettling black
towers. They sealed the tunnels with stone and magic,
and then set guards to ensure that none of their enemies
returned to the surface unnoticed.
Once they had dealt with the flying polyps, the
yithians built new cities. They fended off the predations
of the other creatures that populated this unfamiliar
world and restored their society bit by bit. Then they
returned to exploring the past, present, and future
of their new planet and others. While they gathered
knowledge on science, philosophy, and metaphysics,
the yithians also focused great energy on learning
about their own future to avoid another calamity like
that which claimed their original homeworld. In time,
they discovered they would once again have to face their
old enemies.
The danger they foresaw presented itself on two
fronts. First, the yithians learned that geological changes
would open portals through which the flying polyps
could escape their imprisonment. Over the course of
millennia, the seething polyps had multiplied. When
the polyps would at last break through to the surface,
the yithians foresaw that they would not be able to stand
against them, and so again searched the future for a new
species of beings to inhabit. When the flying polyps
inevitably emerge from their prison, the aberrations
will destroy the yithians’ bodies, but the minds within
them will be those of a confused and terrified species
of beetle-like creatures. Content in the knowledge that
they would survive, most yithians refused to speak of the
flying polyps again.
However, the yithians also discovered that some of
flying polyps had already escaped their imprisonment.
In the final days of their uprising, groups of polyps
used their wind powers to gather massive bubbles of
air, flying into space to invade and terrorize new worlds.
Some of them began to serve the forces of Carcosa,
making themselves even more dangerous as they were
empowered by beings of unspeakable nature.
One faction of yithians wanted to seek out these
fugitives and destroy them before they could cause
further destruction throughout the multiverse. While
the yithian governors knew that such a mission would do
nothing to stop the return of their enemies from below,
they at least believed that opposing the flying polyps on
other worlds would hasten that species’ eradication and
secure the development of the beetle-like creatures into
which the yithians planned to eventually escape.
The yithians who chose to fight the flying polyps
were mostly veterans of the first uprising. Several
warrior factions used their technology and magic to
pursue their foes to different worlds. One group, led by
a conclave of yithian elders, used newly developed and
dangerous magic to perform an audacious act—they
moved the Yithian city of Kothrekis to a world where
polyps had cultivated the entity known as Xhamen-Dor. There, they waged war against the polyps, only to
discover that they could not win against their ancient
foes. Instead, they engineered the destruction of that
world, hoping to destroy Xhamen-Dor and its polyp
worshipers. Unfortunately, this desperate plan didn’t
quite work out as the yithians hoped—see Yithians on
Golarion on page 72 for further details.
« 上次编辑: 2019-09-17, 周二 23:51:03 由 雾音 »
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Re: 伊斯之伟大种族(Great Race of Yith)生态
« 回帖 #2 于: 2019-09-17, 周二 23:29:29 »
伊斯人的生态十分独特,因为他们没有固定的物理形态。在探索多元宇宙时他们都是以精神寄宿在其他生物体内的。这种精神交换能力正是他们与其他生物的最大不同。
通过某种设备增幅精神力,伟大种族可以将精神投射到任何时空的知性生物上。一旦找到适当的寄宿主,他们就会开始寻找可能会具有有利于他们整体的知识或拥有这方面经验的个体。他们会通过心电感应接触这些个体,然后利用精神交换能力以交换肉体。
而精神交换后,寄宿主的精神便进入了伊斯人的驱壳,他们可以在伊斯人的城市自由行动,只要遵循某些规则且愿意分享自己的知识。而在再次交换身体时,寄宿主的记忆将被删改,他们将不会记得交换身体之间的时光。但这种记忆修改并不完美,所有寄宿主有时候会梦到一些光怪陆离的梦和短暂的记忆闪回。优势这些生动的会以会迫使寄宿主陷入癫狂。
那些目睹了伊斯人的人,多半都只剩下一些梦境或噩梦般的回忆,而且那多半是伟大种族推翻飞天水螅统治时使用的物理形态。如果陷入危机,伊斯之伟大种族又会将所有的精神体转移到另一个物种之中,如此往复,知道多元宇宙的尽头。但在那时,凭借他们那浩瀚无边的科学与魔法知识,伊斯人想必依旧能找到避免灭绝命运的方案。
现在伊斯人最常见的形态,是一个由橡胶状的植物组成,重达数千磅的虹色椎体,在其顶部由四根触须。伊斯人可以将这些触须延伸到10尺火完全缩进身体中以达成自己的目的。每个个体的大小和颜色都有着些微的不同,只有一部分通过岁月的积累或异能的增强成为伊斯人长老(Pathfinder Campaign Setting:Occult Bestiary 62)
在伊斯人的躯体顶端连接着一个类似头部的球状物,上面有三只句法的眼睛。一些小型的触须从球状物上垂下,看上去就像在不断抽搐扭动的诡异胡须。这些细小的触须可以作为其肢体的一部分进行复杂的操作。躯体的另外三条触须则想着不同方向延伸着。其一带有一些棱角的突起,伊斯人以此进食—他们只吃以植物合成的一种糊状物—并可以发出一些简单的声音。另外两根触须则以钳子或爪子的形态浮现,伊斯人会以此发出敲击或摩擦声,并结合其他声音以形成他们独特的语言。
伊斯人是无性繁殖的,他们会在躯体底部长出类似芽的东西,然后解下卵。这些卵将会被放在浅缸里培育,知道他们发育承受。但是这种繁殖甚少发生,因为这些生物生命是如此漫长,以至于他们的精神个体数量已经足够而无需在物理意义上增加其躯体数量。不仅如此,以这种方式诞下的后代都会形成伟大种族所寄宿种族的模样,而不是以精神形态诞生。伊斯人在迈过5000年后将会步入老年。在接近死亡时,他或他的朋友会产下卵。然后濒临死亡的伊斯人会将其精神与新的躯体交换以延续生命,而刚刚诞生的精神往往会因其尚未成熟而被困于老朽的躯体,在未能认知到“生”这一概念便死去。以这种方式,除非受到突如其来的疾病,事故或斗争导致的死亡,伊斯人以接近永恒的方式存活在世界上。因为伊斯人无法真正意义上创造一个新的精神个体,所以每一个独立的伊斯人的死亡都被认为是一种可怕的悲剧,所以伊斯人会竭尽全力地保护自己。


劇透 -   :
The ecology of the Great Race is unique because its
fundamental nature is no longer based on physical bodies.
When yithians explore the multiverse, they typically do
so as disembodied minds that come to inhabit other
host forms. It is this mind-projection ability that truly
sets the Great Race apart from other species.
By interacting with a special device that focuses its
thoughts, a member of the Great Race can send its mind
to any place and time in search of sentient minds. Once
it finds a world populated by such beings, it pushes
further and searches for individuals with knowledge and
experience that might benefit the Great Race as a whole.
It contacts such an individual telepathically and then
uses its mind swap ability to exchange bodies.
While the member of the Great Race explores a new
world in the host’s body, a host’s mind—now contained
within the yithian body—may move freely about the
yithians’ city, as long as it spends time sharing its own
knowledge and follows certain rules. When the member
of the Great Race’s sojourn ends, the host’s memories
are altered to remove knowledge of its time with the
Great Race and the two minds return to their original
bodies. This memory modification process is not
perfect, however, and hosts often experience disturbing
dreams and brief flashes of barely retained memories.
Sometimes, these recollections are so vivid that they
drive the host mad as it tries to confirm the truth of
what it has seen.
Those who have seen yithians, mostly in those
half-memories of dreams and nightmares, know only
the physical forms the Great Race inhabited while it
ruled over the world it wrested from the flying polyps’
control. With the ability to transfer the minds of the
entire civilization into a new species whenever a current
world can no longer support its members, the Great
Race of Yith may well continue until the multiverse
ceases to exist. Even then, with their vast and growing
repositories of both scientific and magical knowledge,
the yithians may yet find a way to avoid even such a fate
as the extinguishing of all known reality.
In their current and most familiar physical state, a
yithian’s large body is made up of a rubbery, plantlike
material, weighing thousands of pounds and shaped
like an iridescent cone with four tentacles at its apex.
Yithians can extend these limbs up to 10 feet or
retract them entirely into their bodies, using them
for a wide variety of purposes. What little physical
variation they have is based on differences in size
and color patterns, though some develop into
yithian elders (Pathfinder Campaign Setting: Occult
Bestiary 62) through aging and the accumulation of
great psychic power.
One appendage extends from the very top of a
yithian’s body and holds its head, a spheroid with three
enormous eyes spaced equally around its equator. A
mass of smaller tentacles dangles from the head,
like an obscene beard that twitches and wriggles.
These tiny strands are also able to serve as
hands that allow the creatures to perform very
intricate physical manipulations. The three
other tentacles extend from three sides of the
body. One tentacle carries a group of hornlike
growths, through which a yithian eats—they
consume only a vegetable-based synthetic
paste—and can emit some simple noises. The other
two tentacles end in pincers or claws, which a yithian
uses both as hands and to make the various clicking
and scraping sounds that, combined with a few other
sounds, make up their language.
Yithians reproduce asexually, forming buds near the
bases of their bodies that eventually drop off. These
spawn are cared for in shallow vats until they mature.
This reproduction rarely occurs, however, because
the creatures live so long and they have no need to
increase their physical numbers beyond those minds
that currently exist within their society. Not only that,
but any offspring that is created in this way develops
a consciousness appropriate to the strange body the
Great Race now inhabits, rather than becoming a new
mind of the Great Race. These vegetable forms can
live for up to 5,000 years before succumbing to old
age. When a yithian nears death, it or an ally allows a
new spawn to bud. Before the dying yithian passes, it
exchanges minds with the younger form, continuing
its life while the younger mind dies with the old body,
trapped and often too immature to truly understand the
nature of its existence before perishing. By transferring
its mind in this way, a single Great Race consciousness
can conceivably exist forever, barring death by sudden
illness, accident, or violence. As yithians cannot create
new members that truly belong to their mind-based
civilization, the loss of a single awareness is considered
a horrible tragedy, and yithians will go to great lengths
to preserve themselves.
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Re: 伊斯之伟大种族(Great Race of Yith)社会
« 回帖 #3 于: 2019-09-17, 周二 23:30:14 »
伊斯人是极度理性的种族,他们的社会以严格的规章制度和共享资源为基础建立的。他们的政府更像是一个联邦组织而非一个同一民族的国度。联邦分为四个大区,每个大区都有各自的伊斯人长老成立的管理委员会。四个委员会以投票方式选举理事会以统辖整个政府。在公明对委员会的决定表示反对时可以向理事会提出异议,理事会会根据利弊来进行最终裁决。
虽然这一种族中犯罪行为极为罕见,但被指控的违法者的意志依旧会受到尊重,因为他们不希望看到其种族的数量因流放或死刑等野蛮的判决而减少。而法庭会花费数十年甚至数个世纪—因为被告的行为需要这些近乎不朽的生物以其漫长的时间进行充分考虑后才会宣告判决。罪行较轻的伊斯人将会失去社会上的某些特权,而严重者则会被判对其肉身或精神进行折磨。只有对他们而言最为骇人听闻的罪行才会使得他们下达死刑的判决。
通过不断的学习,伊斯人创造了无比先进的文明,甚至可以自动生产食物和其他物品。即使面对突如其来的地壳变动,他们的城市也能屹立不倒。同时他们已经从人力劳动中完全解放,使他们能够完全专注于研究科学,追求艺术和探求知识。
尽管生性平和,但是他们也曾研发过许多针对飞天水螅或有着星星般的头的古老者的毁灭性武器。当伊斯人退到除了战争别无选择的时候,那必定是灾难性的后果。
伊斯人之间的矛盾并不常见,虽然因为文化的差异有时会爆发出激烈的争斗。但是大多数伊斯人都深谙每个人独立思想的重要性,并尽力求同存异以维护物种的存续。而在面对飞天水螅这类强大的外敌时伊斯人总是同仇敌忾。
作为纯粹的精神体,他们活过的时间已经太过漫长,所以对于许多生物而言伊斯人是谜一般的存在。伊斯人的思维方式是沿袭他们在宇宙中获得的经验与知识,只有最聪慧的人才能与之交谈而不迷失其中。这使得伊斯人即使是寄宿在类似物种的躯体上时有时也会很费解。伊斯人将生存和根绝飞天水螅放在首位,这会使他们对于那些会因情感,道德等而产生冲动的物种而言未免有些冷漠无情,
然而事实要复杂得多。伊斯人十分愿意与其他生物合作。他们有时会分享图书馆的知识,特别是可以获取新的知识的时候。当需求一致时,他们也会利用积累至无数个世界的智慧武装该生物使其成为强大的盟友。但永远不要忘记,这些极度理性的存在将他们的存亡视为高于一切的要务,一旦与这点发生冲突他们必将可能存在威胁的种族灭绝殆尽。
在与各式各样的文化进行交流中,伊斯人几乎与所有能想象到的职业都接触过。因为热爱知识所以这些生物大多会选择成为炼金术师,奥能师,调查员,秘学士,异能者,巫师或是女巫。而热衷于消灭飞天水螅的伊斯人则会选择成为操念师,魔战士,游侠和杀手。但伊斯人极少崇拜神祗,因为他们不会为自己种族以外的事情献出一切,所以极少能看到伊斯人走上牧师,先知,圣武士等职业的道路。然而还是有极少数伊斯人在接触到神祗的力量之后会选择成为审判者,利用神祗的力量追踪并摧毁他们厌恶的敌人。

劇透 -   :
Yithians are, at their core, rational beings, and so their
society is built on a foundation of shared resources
managed under strict rules. Their government is a
federation more akin to a league of communities than
a homogeneous nation-state. There are four major
geographic regions in this federation, each with its own
governing council. The four councils act as a voting body
that elects a board of governors to preside over yithian
government as a whole, though only yithian elders can
be a part of either group. Citizens disagreeing with their
council’s decisions can raise the matter to the board,
which adjudicates the final decision in the best interests
of the Great Race.
Although crime is incredibly rare among their kind,
accused lawbreakers are treated with extreme respect,
as no member of the Great Race wishes to see its kind’s
numbers diminished by such uncivilized sentences
as banishment or death. Judgment and sentencing are
pronounced only after careful consideration of the
accused’s motivations, and such deliberations have
been known to take decades—even centuries—as the
accused’s actions must be evaluated against the scope of
an immortal life span. Those yithians convicted of lesser
crimes lose certain privileges within their society, while
more serious offenses result in punishments that wrench
and damage the convict’s mind without the release of
death. Only the most heinous crimes end up earning the
nearly unthinkable act of execution.
By learning from countless other cultures, the yithians
have created highly advanced technology that automates
the production of food and other goods. Great machines
maintain their cities’ structures, even in the face of
sudden geological upheaval. Meanwhile, freed from the
banalities of manual labor, yithians are able to focus on
studying science, pursuing artistic visions, and collecting
even more knowledge.
Despite being a generally peaceful people, the struggles
against flying polyps and other creatures on their world,
such as the star-headed elder things, also forced the
Great Race to turn its collective minds toward developing
powerfully destructive weapons. When yithians are
pushed to the point where they see no other choice than
to engage in warfare, the results are cataclysmic.
Schisms within yithian culture are uncommon, but
they have certainly been part of the culture’s history,
sometimes erupting into devastating civil wars. Most
yithians, however, understand the importance of
preserving the minds of their citizens in order to avoid
threatening the existence of their whole species. Greater
threats, like the flying polyps, overshadow almost any
ideological differences.
As beings of pure thought who have existed for
an incomprehensible length of time, yithians are
an enigma to most other creatures they encounter.
The paths of logic a yithian mind follows are paved
with eons of experience and knowledge. Only the
most capable minds can talk with them and not lose
themselves in the process. Yithians are inscrutable, even
when inhabiting the bodies of familiar species. Yithians
place their own survival and the eradication of the
flying polyps above all else, making them seem cold and
unfeeling to creatures that may act more according to
emotion, morality, or other such base impulses.
The truth is far more complicated, of course. Yithians
are quite willing to work with other creatures. They
sometimes share access to their libraries, especially when
they can gain new knowledge in return. When their needs
coincide with those of other species, yithians can bring
the full power of their intellects to bear, drawing on the
wisdom of innumerable worlds to formulate plans and
create weapons, making them powerful allies. However,
one must never forget that these are also beings whose
rational thinking leads them to annihilate the minds of
entire species in order to ensure their own continued
existence above all else.
Through their experiences with a wide variety of
cultures, yithians have come in contact with nearly
every class imaginable. The creatures’ love of knowledge
usually leads them to take levels in alchemist, arcanist,
investigator, occultist, psychic, wizard, and even witch.
More martial-minded characters focus on eradicating
flying polyps wherever they are encountered, taking
levels in kineticist, magus, ranger, and slayer. Yithians
do not typically worship divine beings, seeing little
need for devotion to anything beyond the Great Race, so
they tend not to take levels in cleric, oracle, paladin, or
similar classes. A rare few, however, come to know the
divine powers of a particular world and will take levels in
inquisitor, using their chosen deity’s power to seek out
and destroy their hated aberrant enemies.
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Re: 伊斯之伟大种族(Great Race of Yith)巢穴
« 回帖 #4 于: 2019-09-17, 周二 23:31:23 »
在伊斯人寄宿在不同躯体里时,他会尽可能了解所在的时空。最常见的地方就是图书馆,博物馆等学习的地方。一个行迹诡异或翻阅与其研究领域毫不相干的书籍的学者都很有可能是一个精神交换了的伊斯人。然而一旦伊斯人发现了认为对他们跨越宇宙的目标有所裨益的事物,他们会花上大量时间在该位面进行调查研究。
无论是独居还是群聚,伊斯人会选择飞天水螅活跃或是预测到飞天水螅即将到来的地方筑巢。这可以让他们有目的地削弱飞天水螅的力量和数目,以提升伟大种族在未来的大战中的胜率。
在使用精神交换寄宿到其他世界时,伊斯人一般会选择较为隐秘的地点以保护肉身。独居的伊斯人会在巢穴里配备当前可以创造或收集到的最先进的技术以保护自己和供给物资。巢穴会保有足够的资源以维持别的生物占据这具身体时能提供足够的物资以确保生存。一些伊斯人甚至会使用魔法或一些特殊能力束缚住原本的躯体。而那些在伊斯人的巢穴中孤独地熬过无数时光的人将会在回到原来身体时不幸地陷入疯狂。

劇透 -   :
When a yithian inhabits a different body, it seeks out
places where it can gain the most understanding of
the time and place in which its host dwells. Libraries,
museums, and other places of learning are strong focal
points. A visiting scholar who behaves strangely or seeks
information that has nothing to do with her usual field
of study may well be a mind-swapped yithian. However,
once the yithian has hit upon a thread of knowledge that
may be of use to the Great Race’s eons-spanning goals, it
will follow clues across the face of the planet in search of
greater understanding.
Whether living alone or in small groups, yithians often
choose lairs near places where flying polyps are active or
where they have foreseen the polyps will be active. This
allows them to weaken the presence and influence of
the polyps and give the Great Race a higher chance of
survival in future conflicts.
When not located within their home city, individuals
choose secluded lairs that provide them with protection
while using their mind-projection abilities. The lair
of a lone yithian is equipped with the most advanced
technology it can create or gather on its own to provide
defenses and supplies. The lair must provide enough
resources to keep the yithian alive, while also serving
as an inescapable prison while its body is occupied
by another creature’s mind. Some yithians prefer to
immobilize their bodies, either through magic or
with special restraints, instead. Unfortunately, those
who spend years in isolation within a yithian’s lair
usually go insane by the time they’re returned to their
original forms.
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Re: 伊斯之伟大种族(Great Race of Yith)格拉里昂的伊斯人
« 回帖 #5 于: 2019-09-17, 周二 23:32:01 »
在无垠的时空之中遇到一位伊斯人是十分罕见的事情,但是一少部分世界会受到伊斯人的重点关注,这些地方要不是掌握了关于伊斯人存续的关键信息,要不就是在与飞天水螅的战争中有着至关重要的作用。而格拉里昂就是这么一个地方。
在伊斯人发现部分飞天水螅逃离地底时,他们之中最为强大的长老使用最新但也十分危险的力量进行了时空折跃,将整个伊斯人城市Kothrekis瞬间传送到了另一个位面。这一大胆的行为撕裂了数位伊斯人的精神,而且城市也受到了损伤,不过伊斯人还是大胆地在这个位面上发动了对飞天水螅的战斗。然而因为飞天水螅过于强大,伊斯人只能选择破灭这个位面。但是这也无法击败他们的宿敌,因为伊斯人长老预见到了夏曼·多的成长而且将在未来散播到另一个遥远的世界—格拉里昂。因此在毁灭这个位面的前夕,伊斯人再次将Kothrekis传送向格拉里昂。他们打算继续他们之前所做的一切,继续抵御飞天水螅,但是这变成了Kothrekis的终点站,因为这次时空折跃使得这个都市的能源中枢陷入解体,而且他们的伊斯人长老也有人陷入了疯狂。
Kothrekis被传送到了位于卡斯马隆西南部的沙漠之下,幽暗之地的最深处—奧瓦的领地。在最开始时这里还是一片欣欣向荣的地方,Kothrekis继续专注于修复自己的创伤。随着时间的推移,发疯的长老被判处了死刑或刘芳,而余下的人则一同准备再次应对飞天水螅的入侵,但不幸的是,某天这片都市仿佛打开了潘多拉的魔盒,曾经郁郁葱葱的城市开始日渐枯萎。原本肥沃的土壤变成了血红的沙土,伊斯人赖以生存的资源日益减少。城市的情况开始变得日益严峻,甚至有的演变成了暴力冲突。最后幸存的长老出面调解了纷争,并花费了不少时间让大部分同类将精神转移到其他年轻的身躯之中,只留下15到20人组成的前哨队在格拉里昂,继续观察这个世界并静候飞天水螅的到来。但城市中的血红沙土伴随着诡异的风不断飞扬,慢慢侵蚀着这片古老的都市,正如同剩下的人的理智在被慢慢侵蚀一般。
格拉里昂时如此的重要,以至于伊斯人在内海地区建立了一个隐秘的地下组织,他们尤其渴求探索紐美利亞在Silver Mount发掘出的技术。一个单独的小组则在天夏进行研究,尤其是茲哈的輪迴者,伊斯人对于这种能够轮回重生的能力的原理十分有兴趣。
伊斯人通常会独自进行研究,但是他们也会保持联系以确保他们存在与目的不被人知晓。在一位伊斯人离开格拉里昂时,他会事先联系自己的同僚,让他观察宿主的四周,然后在宿主回归仍浑浑噩噩的时候将扩大精神能力的装置取出并将其摧毁,以确保不会有人能剽窃他们的科技。

劇透 -   :
It is rare to encounter even one yithian mind on a planet
at any given time, but a few worlds receive their special
attention, either because they hold key information
about the destiny of yithians, or because they play a role
in the Great Race’s ongoing struggle against the flying
polyps. Golarion is just such a place.
When yithians discovered that flying polyps had
escaped Earth, their greatest elders harnessed newly
developed but dangerous powers to bend space and
time, moving an entire Yithian city, Kothrekis, to a
new world in a single instant. The audacious act broke
the minds of several Yithians and damaged some of
the city’s structures, but they managed nonetheless
to mount a war against the polyps on this new world.
Unfortunately, the polyps were too strong, so yithians
engineered the planet’s destruction. Yet the Yithians
had forseen that even this desperate move wouldn’t
defeat their foes, for their greatest time seers had
forseen Xamen-Dor’s survival and eventual landing on
yet another distant world: Golarion. So in the moments
before the planet’s destruciton, the Yithians transported
Kothrekis once more, this time to Golarion. They
intended to continue their research and prepare to fight
the polyps there anew, yet this transport would prove to
be Kothrekis’s last, for not only did its immense engines
collapse, but the transport drove the yithian elders mad.
Kothrekis arrived on Golarion deep below the deserts
of southwestern Casmaron, within the Darklands
region of Orv. When Kothrekis first appeared in Orv,
the area was abundant with life, but for the first many
years of life in Orv, the denizens of Kothrekis focused
on recovering from their own disastrous arrival. In
time, the insane elders were slain or exiled, and the
remaining few set about the task of preparing for a new
war against the polyps. Unfortunately, as a result of the
city’s invasive arrival in the vault, the once-verdant realm
began to wither. Rich soil slowly turned to red sand and
the yithians’ resources dwindled. Tensions flared and
violence erupted. Eventually, a small group of leaders
forged an uneasy truce that lasted long enough for
most of the group to transfer their minds into younger
bodies in another time and place. A contingent of 15 to
20 stayed behind on Golarion to continue watching the
surface world and await the time when the war on the
polyps would recommence. Meanwhile, strange winds
blew red sand across the city, engulfing it a little more
each year, eroding the ancient structures and the sanity
of those who remained.
Golarion’s importance has led yithians to create a
network of hidden operatives throughout the Inner
Sea region, especially in Numeria where they hope to
gather the technology found within the Silver Mount. A
separate group studies events in Tian Xia, specifically in
Zi Ha. It is likely that Great Race seeks to understand—
and perhaps duplicate—the samsarans’ ability to
reincarnate themselves.
Disguised yithians usually work by themselves, but
support one another to keep their presence and purpose
a secret. When the time comes for a yithian to leave
Golarion, it usually contacts a fellow operative, who
observes the mind swap and then, while the host is still
unconscious, removes and destroys the focal device to
prevent others from learning its function.

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Re: 伊斯之伟大种族(Great Race of Yith)装备和奇物
« 回帖 #6 于: 2019-09-17, 周二 23:46:51 »
装备
伊斯之伟大种族已经存在了数百万年,所以他们也在精神旅途中积累了丰厚的知识。有时候他们会利用这些知识写下一些不同寻常的书籍。
劇透 -   :
The Great Race of Yith has survived for millions of
years because they have used the knowledge its mind-
travelers gain. Sometimes, this knowledge is recorded
in unusual tomes
納克特手记 PNAKOTIC RECORD
价格:2000GP,重量 10lb

  这些诡异的书籍时用金属合金制成的,其制作方法之后伊斯人知晓。据推测,这些书籍是组成纳克特抄本的片段,伊斯人会在遨游多元世界时记录自己的发现并在他们的都市中抄录汇总成纳克特抄本。每一本手记都以多种语言编写,且上面会记载关于某方面的大量信息,但大部分信息都较为稀奇古怪且十分飞跃。一本納克特手记一般是用于记录某一知识为主,例如关于克苏鲁信仰(知识[宗教])相关的宗教秘仪,修格斯的生态详解(知识[地城])又或是在不同宇宙中建立传送点的窍门(知识[位面])研读納克特手记8小时的人可以在对应主题的对应类型知识的检定上获得+10的环境加值。
劇透 -   :
These strange books are fashioned from a metallic alloy,
the crafting of which is known only to yithians and a very
few others. Supposedly taken from the same collection as
the fabled Pnakotic Manuscripts and traded throughout the
multiverse, these books are collections of notes recorded
by visitors to the yithians’ cities. Each book is written in
multiple languages and provides a vast array of information
on a specific topic, but the information it contains is often
oddly specific and lacks context. A single Pnakotic record
focuses on a single subject within the confines of a single
Knowledge skill, such as a presentation on the nature of deep
one religious practices in worshiping Cthulhu (Knowledge
[religion]), the mechanics of a shoggoth’s biology
(Knowledge [dungeoneering]), or the methods of creating
portals between worlds (Knowledge [arcana]). By studying
a Pnakotic record for 8 hours, a reader can attempt a
single Knowledge check of the appropriate type when
researching the book’s corresponding subject to gain
a +10 circumstance bonus on the check.

奇物

伊斯人利用魔法和科技满足他们的日常需求,借此获取知识并以此与他们的敌人战斗。而随着时间的推移,他们制造的一部分奇物也被带入了格拉里昂。
劇透 -   :
Yithians learned to harness the power of magic and
technology to fulfill their basic needs, aid them in
the collection of knowledge, and fight the enemies
who would do them harm. In time, some of those items
found their way to Golarion.
防风护身符 PNAKOTIC RECORD
灵光:中等變化系灵光(气),施法者等级 9
装备位置:颈部,价格:10000GP,重量

  这个圆形的石头护身护上雕刻着精美的从外向中心收拢的螺旋状花纹,给人一种旋涡的感觉。佩戴者该护身符的人可以抵御任何因自然生成或魔法引起的风的负面效果,而且在进入这些区域时佩戴者视为受到行动自如的法术效果影响。

制造需求:制造奇物,操縱風相
花费:5000GP
劇透 -   :


闪电陷阱球 LIGHTNING TRAP SPHERES
灵光:強烈塑能系灵光(电),施法者等级 13
装备位置:无,价格:2000GP,重量 1lb

  这些小球呈暗灰色,表面有微小的铜质突起,每套共四个。以一个标准动作,使用者可以对目标骰子四个或更多小球,这视作射程30尺的远程接触攻击。集中后球体将会炸裂,在目标周围形成一个半固体的雷电组成的笼子。任何企图穿过笼子的生物都将受到10d6电伤害。4个闪电陷阱球可以捕抓一个中体型生物,八个可以捕抓一个大体型生物,12个可以捕抓一个巨型生物,12个可以捕抓一个超巨型生物。笼子可以存续1分钟然后会自动消散,球体不可回收。以上价格是以一组4个球体的价格。

制造需求:制造奇物,魔力監牢,闪电束
花费:1000GP
劇透 -   :
These tiny spheres, crafted from a dull gray material and
studded with tiny copper protuberances, come in sets of
four. As a standard action, a user can throw four or more
spheres at a single target as a ranged touch attack with
a 30-foot range increment. On a hit, the spheres explode
outward, forming an immobile cage of semisolid lightning
around the target. Any creature attempting to pass through
the cage wall automatically takes 10d6 points of electricity
damage. Four lightning trap spheres thrown simultaneously
can capture a Medium target, eight spheres can capture a
Large target, 12 spheres can capture a Huge target, and 16
spheres can capture a Gargantuan target. The trap persists
for 1 minute for each set of spheres used, then dissipates,
consuming the spheres in the process. The price above is for
a set of four lightning trap spheres.

记忆存库 PNAKOTIC RECORD
灵光:微弱預言系灵光(影响心灵),施法者等级 3
装备位置:无,价格:3000GP,重量 1lb

  这个拳头大小的水晶里布满了细微的银白色金属线。双手紧握水晶并击中精神,使用者就可以将自己的记忆储存在水晶中,以后便可完美的回溯记忆。水晶可以记录的记忆是无限的,但使用者必须击中精神1分钟才能记录10分钟的记忆。
要调出记忆存库的记忆也要使用相同的方式,需要集中精神握紧水晶1分钟才能读取储存其中10分钟的记忆,同时必须要知道储存记忆之人设下的精神密码。记录在这里的记忆可用于消除修改记忆和压制记忆等法术效果,但无法恢复心智擦除等法术造成的负向等级效果,也不能恢复已经使用的法术位。

制造需求:制造奇物,讯息传递
花费:1500GP
劇透 -   :
This device looks like a clear, fist-sized crystal
with an internal lattice made up of nearly
invisible strands of silver-white metal.
By holding the crystal in both hands
and concentrating, the user can
record its own memories, storing
the information in the crystal so
that it can be retrieved later with
perfect clarity. The crystal can
store a nearly limitless amount
of information, but the user must
concentrate for 1 minute to record
an amount of information that would
require 10 minutes to communicate in
other ways.
The information in a mnemonic repository can be recalled
in a similar fashion, requiring 1 minute of concentration for
each 10 minutes’ worth of information gained, but the user
must know the repository’s mental keyword, which is set
by the creature that recorded the memories. A mnemonic
repository can be used to remove the effects of spells such
as modify memory or repress memory OA , as long as the
user recorded its true memories prior to being affected by
those spells, but the device cannot remove negative levels
imposed by a mindwipe OA spell, nor can it restore previously
cast spells.
Even the smallest person can change the course of the future