译文资料区 > Shadowrun 6E
【6e】 怪物与怪物能力,p215-229
Bellicose:
怪物 CRITTERS
你在第六纪元见到的大多数怪物都是其他人类和泛人类,但这并不意味着他们便是你所要面对的所有危险。每一个环境,从最干燥的沙漠到最寒冷的废土,再到最密集的城市丛林,都有着能给狂奔者生涯增添滋味的野生动物。有些动物已经存在几个世纪,其他则是被觉醒扭曲了的存在,进化出了新颖且令人警觉的性状和能力。某些怪物甚至同时有物理和眩晕CM格。
以下是你在工作时可能遭遇的动物列表。
剧透 - : Most of the monsters you meet in the Sixth World are other humans and metahumans, but that does not mean they are the only dangers you’ll face. Every environment, from the driest desert to the coldest wasteland to the densest urban jungle, has a host of wildlife that can make shadowrunners’ lives more interesting. Some of these are animals that have been around for eons, while others are creatures that have been twisted by the Awakening and have developed new and alarming traits and abilities. Select critters have both Physical and Stun Condition Monitors.
凡俗动物 MUNDANE CRITTERS
地球上动物王国里的大多数成员都没有受到觉醒的影响——它们只受到了污染泛滥、过度捕猎、栖息地毁灭、以及泛人类对于除了不能够赚钱的一切事情的冷漠态度的影响。下列列表列出了每天都能够见到的常见怪物,狂奔者可能在夜间活动的时候不巧撞上。
剧透 - : The majority of the Earth’s animal kingdom weren’t affected by the Awakening—instead, they were shaped by rampant pollution, overhunting, destruction of their habitats, and metahumankind’s continued disregard for anything that doesn’t fuel the bottom line. This table shows basic stats of some normal, everyday critters that a shadowrunner might encounter on a dark night.
狗 DOG
它们仍然是人类最好的朋友。它们忠诚,拥有强化感官,具备的自然本能使它们天然适合安保等职位。下列数据表述了一个典型的普通安保用狗,比如德国黑背、罗德维拉犬和杜宾犬等。
剧透 - : They’re still man’s best friend. Their loyalty, enhanced senses, and natural instincts make them naturals in security and personal protection settings. The statistics listed here represent a typical specimen of an average dog used in security, such as the German shepherd, Rottweiler, and Doberman Pinscher.B3, A2, R3, S2, W2, L2, I3, C3, ESS6
I/ID:6/1
AC:A1,I2
CM:10
MOVE:10/20/+3
防御等级:4(天生护甲:1)
技能:运动5,近身战斗4,影响力2(恐吓+2),户外6,侦察5(嗅觉+2)
能力:天生护甲1,强化感官(听觉,嗅觉),天生武器
攻击:爪子/撕咬【DV2P,攻击等级5/-/-/-/-】
大型猫科动物 LARGE CAT
如名所示,这里所指的是世界各地的野生大型猫科动物,如:狮子、老虎、豹子以及美洲狮等。
剧透 - : The term “great cat” refers to any large wild cat around the world, including lions, tigers, panthers, and pumas.B5, A5, R4, S4, W1, L1, I4, C3, ESS6
I/ID:10/2
AC:A2,I2
CM:11
MOVE:10/25/+3
防御等级:7(天生护甲:2)
技能:运动6,近身战斗7,影响力4(恐吓+2),户外4,侦察5(视觉+2),隐匿6
能力:天生护甲2,强化感官(低光视觉,嗅觉),天生武器
攻击:爪子/撕咬【DV3P,攻击等级8/-/-/-/-】
马 HORSE
马作为坐骑,驼兽,在几个世纪以来都是泛人类的伙伴。它们和狗一样都是人类最好的朋友。野生马群在过去数年间重新在野外滋生繁衍。
剧透 - : Horses have served as mounts, beasts of burden, and companions to metahumanity for centuries. They rival dogs for the role of man’s best friend. Herds of wild horses have been growing in the wild over the past several years.B8, A2, R3, S7, W2, L2, I4, C2, ESS6
I/ID:7/1
AC:A1,I2
CM:10
MOVE:10/20/+4
防御等级:9(天生护甲:1)
技能:运动7,近身战斗1,侦察3
能力:天生护甲1,强化感官(听觉),天生武器
攻击:踹【DV3S,攻击等级10/-/-/-/-】
鲨鱼 SHARK
虽然被认为是海洋中最可怕的捕食者,但实际上大部分鲨鱼并不具有侵略性,它们在受到威胁时会主动退缩。但是,哪怕一丁点稀释在水中的血腥也会驱使绝大部分鲨鱼进入杀戮状态。下列数据代表普通的牛鲨;虎鲨和大白鲨体型更加巨大且更为致命。
剧透 - : While considered the most feared predators of the oceans, most sharks aren’t aggressive and will back down from a legitimate threat. The smallest sign of weakness or the faintest smell of blood in the water, however, drives most sharks into a killing frenzy. The following statistics are common for bull sharks; tiger and great white sharks are much larger and deadlier.B5, A3, R5, S5, W2, L1, I4, C1, ESS6
I/ID:9/1
AC:A1,I2
CM:16
MOVE:5/40/+3(游泳)
防御等级:11(天生护甲:硬化6)
技能:运动6(游泳+2),近身战斗8,影响力5(恐吓+2),侦察6(嗅觉+2)
能力:硬化护甲6,强化感官(嗅觉),天生武器
攻击:撕咬【DV4P,攻击等级10/-/-/-/-】
狼 WOLF
狼群少见于蔓城区所造成的城市污染附近,但依然在北美众国度的野外出没,数量与日俱增。狼通常以2~6只的小队狩猎,由更强壮而坚韧的头狼领导。在某些案例中,头狼甚至可能是狼变形者。
剧透 - : Wolves are rarely seen in the urban blight of the sprawl, but packs of them still roam the wilds of the Native American Nations. These packs are growing in number and in size. Wolves hunt in smaller packs of two to six, usually led by a stronger and tougher alpha male. In some cases, the alpha male may actually be a wolf shapeshifter.B4, A3, R5, S4, W2, L2, I4, C3, ESS6
I/ID:9/2
AC:A1,I3
CM:10
MOVE:10/20/+3
防御等级:6(天生护甲:2)
技能:运动5,近身战斗4,影响力2(恐吓+2),侦察5(嗅觉+2),户外6,隐匿5
能力:天生护甲2,强化感官(听觉,嗅觉),天生武器
攻击:爪子/撕咬【DV2P,攻击等级9/-/-/-/-】
Bellicose:
觉醒怪物 AWAKENED CRITTERS
犬魔 BARGHEST
犬魔是英国獒的泛亚种,肩高85厘米,体重约170公斤。它短而光滑的毛发只会是纯黑或纯白,当它平趴在地面上时,满是肌肉的身体就如同赤裸的真皮一般。整个后背上尖锐而突出的脊椎清晰可见。它的眼中闪烁着红光,牙齿在黑暗中也能显现出微弱的光芒,这是因为它的唾液中带有微量的荧光细菌。在繁殖季节,它们通常单独或者结对捕猎;其他时间,犬魔习惯结成一打或更多数量的狗群以猎食。不少公司试图使用犬魔负责安保工作,但结果有好有坏,在训练其使用嚎叫时尤其如此。
剧透 - : A metaspecies of the English mastiff, the barghest stands about eighty-five centimeters at the shoulder and weighs approximately ninety kilograms. Short, sleek fur, either pure white or pure black, lies flat on its massively muscled body, creating the illusion of a naked hide. Sharp spines protrude along the length of its back. Its eyes shine red, and its teeth glow slightly in the dark because of luminescent bacteria in their saliva. During breeding season, they hunt alone or in pairs; at other times they hunt in packs of twelve or more. A number of corps have attempted to use barghests as guard animals, with mixed results, especially with the use of the howl.自然栖息地/活动范围:北美或北欧的城市范围,特别是英吉利列岛。犬魔也出没于澳大利亚、香港以及内罗毕,曾经的大英帝国延申到哪里,它们就在哪里出现。
剧透 - : Natural Habitat/Range: Urban areas in North America and northern Europe, particularly the British Isles. Barghests have also turned up in Australia, East Asia, and Nairobi, pretty much anywhere the British Empire once touched.B7, A4, R5, S5, W3, L2, I5, C5, M5, ESS6
I/ID:10/2
AC:A1,I3
CM:12
MOVE:10/20/+3
防御等级:11(天生护甲:4)
技能:星界4,运动5,近身战斗8,影响力5(恐吓+2),户外6,侦察6
能力:天生护甲4,双重性质,强化感官(听觉、嗅觉、声纳),恐惧,免疫(犬魔嚎叫),天生武器,致瘫嚎叫
攻击:爪子/撕咬【DV3P,攻击等级10/-/-/-/-】
蛇怪 BASILISK
科莫多龙的泛亚种,蛇怪从鼻端到尾梢平均体长为250厘米左右,体重约为100公斤,当直立时,肩高约20厘米,体形比它们的始祖更宽,背后有突出而尖锐的鳍,让它们在完全直立时看上去有30公分高,鳍通常从头部一直延伸到尾端。蛇怪的鳞片厚重,常见为黑色或是亮黄色,鼻尖和尾端则为纯黑。它们的口中布满了锯齿般尖锐的牙齿,并且能在脱落或更换后自行生长。蛇怪是极具侵略性的肉食动物,通常食用鱼类或小型的哺乳动物,但只要有机会它们也会捕食任何适宜的猎物,包括泛人类。蛇怪极具领地观念,并且易于受训,作为安保动物被第六纪的超企广泛使用,但一般没人能阻止它们吞下自己所杀死的任何东西。
剧透 - : A metaspecies of the komodo dragon, the basilisk averages approximately 2.6 meters from its snout to the tip of its tail, and it weighs around 100 kilograms. They stand about 50 centimeters at the shoulder, are somewhat broader than their progenitor, and have a spiny dorsal fan, about thirty centimeters in height at its tallest point, running most of their length. Their scales are heavy. Usual coloration is black and bright yellow, with a solid black snout and tail tip. Their maws are filled with sharp, saw-edged teeth that are constantly replaced as they’re lost. Not surprisingly, they’re aggressively carnivorous, typically feeding on fish and small mammals. They cheerfully glut themselves on anything they can catch, up to and including metahumans. Extremely territorial, they are relatively easy to train and are used extensively as guard animals by a number of megacorps throughout the Sixth World but usually cannot be prevented from eating things they kill.自然栖息地/活动范围:原产于印度尼西亚,蛇怪现今广泛存在于世界各地的温带和热带林地,这要感谢企业度假村里一系列试图将它们训练为宠物的愚蠢计划。它们极为善于游泳,巢穴一般位于活水附近。
剧透 - : Natural Habitat/Range: Native to Indonesia, basilisks can now be found in temperate and tropical woodlands worldwide thanks to corporate escapes and ridiculous attempts to make them pets. They are powerful swimmers, so their natural lairs are always near running water.B6, A2, R3, S6, W4, L1, I3, C1, M4, ESS6
I/ID:6/1
AC:A1,I2
CM:11
MOVE:5/10/+1(10/20/+2游泳)
防御等级:13(天生护甲:7)
技能:运动5(游泳+2),近身战斗6,侦察4,隐匿4
能力:天生护甲7,天生武器,石化
攻击:爪子/撕咬【DV3P,攻击等级9/-/-/-/-】
刻耳柏洛斯猎犬CERBERUS HOUND
俗话说的好,“三个臭皮匠,顶个诸葛亮”。刻尔帕洛斯猎犬那标志性的三个犬头一眼就能辨认出,同样具有标志性的还有它肩高1.2米,平均重量高达一百一十公斤。这些野兽是凶猛的猎手,能够同时用三个头攻击,多个头就能多得块厚肉的机会,或是牢牢钳制住自己猎物的机会。聪明的猎物会选择逃跑。
剧透 - : As they say, three heads are better than one. The Cerberus hound is easily identified by its trio of canine heads, or the fact that it stands 1.2 meters at the shoulder and weighs in at over 110 kilos on average. These beasts are fierce hunters, capable of attacking with all three heads at once, increasing the chances of one getting a good chunk, or a strong hold. Smart prey will run away刻耳柏洛斯猎犬以擅长长距离追捕猎物而闻名。这种远距离的猎捕特征得益于这种生物的超自然能力,即在任何地形下都能快速且不受阻碍地移动。
剧透 - : The Cerberus hound is well known for running down prey over long distances once it is on the trail. This long-range hunt is aided by the creature’s paranatural ability to move quickly and unhindered through any terrain.某些圈养的猎犬受过专业训练,并在一些场合用于保障公司的设施安全。一旦它们被释放,它们就会毫不留情地追捕猎物,这使得控制这些生物变得尤为困难,但是依然有安全公司使用刻耳柏洛斯猎犬来追踪那些从设施中偷走贵重物品的狂奔者,一旦它们闻到气味就释放训练有素的猎犬,并激活追踪项圈。
剧透 - : Captive hounds have been trained and used for corporate installation security on a few occasions. Their relentless desire to hunt down prey once it has been chosen makes control of the animals difficult, but security firms have started using Cerberus hounds to track runners who have stolen valuables from facilities by releasing the trained hounds once they are on the scent and activating a tracking collar.自然栖息地/活动范围:林地和山区,尤其在希腊群岛周围。不过刻尔帕洛斯们在北美,欧洲和亚洲的某些地方也会现身——通常是因为带走它们的安保公司实在看不住这些东西。
剧透 - : Natural Habitat/Range: Forest and mountain regions, particularly the Greek Isles. Cerberi also turn up in North America and across Europe and Asia in spots where security companies took them and couldn’t handle them.B6, A4, R5, S6, W4, L2, I6, C3, M5, ESS6
I/ID:11/2
AC:A2,I3
CM:15
MOVE:10/25/+3
防御等级:12(天生护甲:6)
技能:运动6,近身战斗9,影响力5(恐吓+2),户外8,侦察6
能力:天生护甲(6),强韧(4),遮蔽(自身),腐蚀喷吐,强化感官(听觉,弱光视觉,嗅觉,热成像),恐惧,免疫(寒,火),移动(自身),天生武器,搜寻
攻击:爪子/撕咬【DV4P,攻击等级11/-/-/-/-】
COCKATRICE 鸡蛇兽
尽管这是一个鸡的泛亚种,鸡蛇兽的实际样貌更类似于在鸸鹋的脖子上装个鸡头,并搭配一条长长的蓝色尾巴。鸡蛇兽站起来有2米高,体重约45公斤,它们有极长的蓝腿,黄色的羽毛,头上还有鲜红的冠,以及尖锐的角质喙。它们是肉食动物,擅长结群猎食。狩猎时,它们惯于在追赶的过程中高高跃起,用尾部抽击猎物,当猎物因此而瘫痪时则用锐爪将其撕碎并开始享用美餐。鸡蛇兽并不挑食,只要觉得那东西看起来挺美味就可以下口,哪怕猎物有兽人的体型。
剧透 - : A metaspecies of the chicken, the cockatrice resembles an emu with a chicken’s head and a long blue tail. Standing two meters in height and weighing approximately 45 kilograms, the cockatrice has long blue legs, yellow plumage, a bright red comb on its head, and a sharp, horny beak. They are predatory and carnivorous, often hunting in packs. They hunt by chasing their prey, leaping into the air, and attacking with their tails to paralyze their prey, then tearing them apart and dining at their leisure. They are not at all choosy about their diet and will take on just about anything up to the size of an ork if it looks like it might be tasty.鸡蛇兽作为安保动物广受世界各地的企业欢迎。用来做卫士的品种一般在孵化时就和驯兽师一同训练,这会令它们对其产生极强的保护欲。
剧透 - : Cockatrices are popular security critters for many corps around the world. Guard specimens are typically imprinted from hatching onto their handlers, of whom they become extremely protective.自然栖息地/活动范围:原产于西欧的草原和灌丛,鸡蛇兽现今可以出现在世界范围内的各种环境之中。
B3, A4, R3, S3, W3, L1, I2, C1, M5, ESS6
I/ID:5/2
AC:A1,I3
CM:10
MOVE:10/25/+2
防御等级:4(天生护甲:1)
技能:运动7,近身战斗7,侦察3,隐匿5
能力:天生护甲1,免疫(自身的接触),天生武器,麻痹之触(尾部)
攻击:爪子【DV2P,攻击等级6/-/-/-/-】
恶魔鼠 DEVIL RAT
恶魔鼠通体无毛,体长(包括尾部)约1米,一只正常的恶魔鼠重约3到4公斤。魔鬼鼠则是它的一种亚种,长度是恶魔鼠的一点五倍,体重则是其两倍;而诱错鼠,它的另一亚种,体重和长度都只有恶魔鼠的三分之二。它们是夜间结群捕食者,时常会有三十多只乃至更多的成年个体结成猎群,有人甚至还曾发现过更大的鼠群,在当有魔鬼鼠领导它们的时候尤为如此,前者不仅可以领导其他魔鬼鼠和诱错鼠,还能够指挥普通老鼠。恶魔鼠无惧且恶毒,因此人们认为它们生而邪恶。通常情况下,恶魔鼠以小型动物为食,但当它们发现虚弱的泛人类时也并不介意下口。恶魔鼠善于繁衍,并天然免疫各种毒素,这让它们难以被大量灭绝。
剧透 - : The devil rat is completely hairless and measures approximately a meter in length, including its tail. A standard specimen weighs three to four kilograms. The demon rat is a subspecies and measures about one and a half times the length and double the weight of a devil rat, while the glitch rat, another subspecies, is about two-thirds the length and weight of its parent species. Devil rats are nocturnal pack hunters, with hunting packs of thirty or more mature individuals a norm. Larger packs have been observed, especially under the guidance of a demon rat or two, which are capable of leading devil rats, glitch rats, and mundane rats. They are fearless and vicious, making them seem outright malicious. Typically seeking out small animals to feed on, they are not afraid to take on a metahuman if they sense weakness. They breed prolifically, and that fact combined with their natural immunity to most poisons makes them all but impossible to exterminate.自然栖息地/活动范围:世界范围内的城市内。
剧透 - : Natural Habitat: Urban areas worldwide恶魔鼠 DEVIL RAT
B1, A4, R5, S1, W2, L1, I5, C4, M4, ESS6
I/ID:10/1
AC:A1,I2
CM:9
MOVE:5/10/+1
防御等级:1(天生护甲:-)
技能:运动3(攀爬+2),近身战斗5,侦察4,隐匿6
能力:动物控制(普通老鼠),遮蔽(自身),免疫(毒素),天生武器
弱点:过敏(阳光,轻微)
攻击:爪子【DV1P,攻击等级6/-/-/-/-】
魔鬼鼠 DEMON RAT
B3, A4, R5, S3, W3, L2, I5, C5, M6, ESS6
I/ID:10/2
AC:A1,I3
CM:10
MOVE:5/10/+1
防御等级:5(天生护甲:2)
技能:运动3(攀爬+2),近身战斗6,侦察5,隐匿7
能力:天生护甲2,动物控制(普通动物,恶魔鼠,诱错鼠),遮蔽(自身),免疫(毒素),天生武器,毒液
弱点:过敏(阳光,严重)
攻击:爪子【DV2P,攻击等级8/-/-/-/-】
诱错鼠 GLITCH RAT
B1, A3, R4, S0, W2, L1, I3, C2, M6, ESS6
I/ID:7/1
AC:A1,I2
CM:9
MOVE:5/10/+1
防御等级:1(天生护甲:-)
技能:运动3(攀爬+2),近身战斗3,侦察4,隐匿3
能力:降祸,动物控制(普通老鼠),免疫(毒素),运气干扰*,天生武器
弱点:过敏(阳光,轻微)
攻击:爪子【DV0P,攻击等级4/-/-/-/-】
*注:独特能力(范围LOS(A),类型M,主要动作)。投掷{魔法+反应}VS{目标极限属性},如获得任何成功,则每有一点净成功,目标获得坏运气特质1分钟。
Bellicose:
食尸鬼 GHOUL
受到HMHVV-3型病毒感染的泛人类(偶尔也被称作“克里格毒株”,那是最先辨认出该变种的病毒学家之名),食尸鬼一般被认为是病毒最弱的表现形式,也通常是最可怜的。他们的变形一般要经过几天之久,且尤其痛苦,很多人在转化之后都会精神失常,变成“野化”食尸鬼,在荒地区和城市地下被遗忘的角落里成群结队地狩猎。而那些成功保留了神智的个体虽然可能会尝试控制他们野化的同胞,这些恶毒的生物还是会经常逃离,以便寻得他们需要的营养:泛人类的新鲜血肉。
剧透 - : A metahuman infected with Type-3 HMHVV (sometimes called the “Krieger strain,” after the virologist who first identified it), the ghoul is considered one of the weakest expressions of the virus, and often the most pitiable. The transformation, which can take days, is agonizing, and many do not make the transition with their sanity intact, becoming “feral” and hunting in packs in the abandoned and disused corners of the barrens and urban underworlds. While those who retain their sanity may seek to keep their feral brethren in check, all too often these vicious creatures run free in search of their needed sustenance: raw metahuman flesh.物理转变尤为剧烈,皮肤会变得粗糙且泛灰,手指会眼神,指甲则会变成锐利的黑色利爪。他们的眼球会被白色的甲壳所复盖,以至于不使用赛博殖装便会失明,强迫它们依赖星界视觉和增强的嗅觉。
剧透 - : Physical transformations are drastic, with the skin becoming gray and scabrous, fingers extending and nails growing into sharp, black claws. Teeth grow longer and pointed. Their eyes film over with white cataracts, driving them blind without cybernetic replacements, forcing them to depend on astral sight and their enhanced sense of smell.食尸鬼是所有感染者中数量最多的——由于克里格毒株传染性最强,毒性最烈,只需要体液接触,比如唾液或者血液就可以呃传播。他们在社会之中也成功取得了最多的代表,从食尸鬼解放联盟到非洲的阿萨蛮多国无一不是范例,后者是一片被食尸鬼统治,仰赖泛人口走私存活的土地。加美国特别行政法案162号短暂地将食尸鬼视为了与泛人类拥有平等权利,但在很短的时间后该法案便遭到推翻。那些更加暴力,更渴望复仇的食尸鬼会加入“162食尸鬼帮”,或者为塔曼纳斯的器官走私客干活,以便挣得自己的一磅肉。
剧透 - : Ghouls are the most populous of all Infected, as Krieger is the most virulent and infectious strain, communicable by fluid contact such as saliva or blood. They also have the most representation in society, from the Ghoul Liberation League to the African nation of Asamando, a land ruled by ghouls and sustained by metahuman trafficking. For a brief period, UCAS Special Order 162 granted ghouls rights as metahumans, but it was repealed after a brief time. More violent and vengeful ghouls may find employment and belonging in the ranks of the 162 ghoul gang, or working for Tamanous organleggers for their pound of flesh.自然栖息地/活动范围:全世界都有,有可供使用的泛人类血肉就行!剧透 - : Range: Worldwide; wherever metahuman flesh is available to consume!B6, A2, R4, S5, W4, L1, I3, C1, M1, ESS6
I/ID:7/2
AC:A1,I3
CM:13/10
MOVE:12/18/+1
防御等级:7+穿着(天生护甲:1)
技能:星界5,运动4,近身战斗7,侦察6,隐匿6
能力:天生护甲1,强韧2,双重性质,强化感官(听觉,嗅觉),天生武器,灵智
弱点:过敏(阳光,中度),饮食需求(泛人类生肉),削弱感官(盲)
攻击:爪子【DV3P,攻击等级9/-/-/-/-】
撕咬【DV4P,攻击等级9/-/-/-/-,感染】
注:上列数据为标准人类转化的食尸鬼,并保持大部分转化前的智能;若需要其他泛形态的食尸鬼数据,请参考〖泛形态属性表〗(p.211)以计算食尸鬼的CM。某些食尸鬼甚至还可以成为修士、法师或神秘修士。其他的则是野化食尸鬼——它们的所有物理属性+1,精神属性-1
地狱犬 HELLHOUND
地狱犬是德国牧羊犬的泛形态,肩高90厘米,体重大约70千克。它们的毛发如无月之夜一般漆黑,而“眼白”也是纯红色。这种成群捕猎的掠食者一般会结成四只到七只的犬群,狩猎足有鹿大小的猎巫。如果犬群够大,它们会狩猎更大的动物,当然这也包括泛人类。它们是颇受欢迎的安保动物,在乡间区域的隔离设施尤为如此——在那儿,它们四处喷火造成财产损失的可能性更低。
剧透 - : The hell hound is a metaspecies of the German shepherd, standing about 90 centimeters at the shoulder and weighing about 70 kilograms. Their fur is as black as a moonless night, and the sclera of their eyes is red rather than white. They are pack-hunting predators, typically hunting small game up to the size of a deer in groups of four to seven hounds, though they will scavenge if prey is scarce. If their pack is large enough, they will go after larger animals, including metahumans. They’re popular as security animals, especially in isolated facilities in rural areas, where bursts of flame carry less risk of property damage.自然栖息地/活动范围:集中在北美洲的林地区,但只要有驯化犬的地方,一般就有地狱犬。
剧透 - : Natural Habitat/Range: Primarily woodland areas of North America, but anywhere domesticated dogs are present.B6, A4, R5, S3, W2, L4, I4, C3, M5, ESS2D6
I/ID:9/2
AC:A1,I3
CM:11
MOVE:10/20/+4
防御等级:3+穿着(护甲:穿着)
技能:星界5,运动7,近身战斗4,影响4(恐吓+2),户外5,侦察3,隐匿5
能力:天生护甲4,双重性质,元素攻击(火),强化感官(听觉,低光视觉,嗅觉),恐惧,免疫(火),天生武器
攻击:撕咬【DV3P,攻击等级9/-/-/-/-】
吸血鬼 VAMPIRE
人类(在罕见的情况下也可能是其他泛形态)如感染了HMHVV-1型(“哈兹-格林鲍姆”毒株),便在最常见的情况下会转变为吸血鬼。他们能够保留自身的理智和聪慧,有些吸血鬼甚至会在不对他人造成伤害的状况下试图重新融入社会。曾几何时,这么做相当简单,吸血鬼在他们的族裔之中以能够控制自己的饥渴着称。但是不幸的是,近几年来遍布全球的某种未知转变导致了全世界的感染者都取得了更加庞大的胃口,现今,越来越多的吸血鬼失去了对泛人类鲜血和灵魂无尽渴求的控制,堕落到靠在他人身上施加苦痛取乐,并以此令自己取得不朽之身。再加上他们与生俱来的再生能力和雾化本领,他们成为了相当狡诈的猎手。
剧透 - : A human (and rarely other metatypes) infected with Type-1 HMHVV (Harz-Greenbaum strain), the vampire is the most common expression of the strain. Retaining their sanity and intelligence, some vampires also attempt to integrate into society with minimum harm to others. Once, this was easier, as vampires were notable among their kin for being capable of restraining their thirst. Unfortunately, unexplained changes to all Infected across the world over the past few years have sharpened their appetites, and now more and more of them are falling to their hungers for metahuman blood and souls, reveling in the rush of inflicting pain to fuel their immortality. With their regeneration and ability to take the form of mist, they are uncanny predators.尽管在转化之后他们的外貌大抵相同,吸血鬼一般看上去都满面苍白,只有刚进食完的是例外。在情绪压力极大或者过分饥饿之时,他们的眼睛常常会泛红,犬牙也会向外延申,并暴露出用来啃咬和汲取猎物的尖端。
剧透 - : While their appearance is largely unchanged after the transition, vampires are often quite pale
unless they have fed recently. During times of emotional stress or hunger, their eyes often glow red,
and their canines extend into sharp points for biting and draining their prey.吸血鬼必须每隔几天便吞食泛人类的血液,而且每个月必须从受害者上汲取至少一点精华。而试图进食其他物品只会令他们在几小时内反胃,并吐出一切凡俗食品。酒精和吸血鬼的反应更加剧烈,一般几分钟就能引起呕吐。
剧透 - : Vampires must ingest metahuman blood at least every few days and must drain at least one point of Essence from their victims once every lunar month. Attempting to consume anything else results in physical illness within an hour as they expel the mundane meal. Alcohol reacts even faster, often within minutes or less.HMHVV常会诱发一系列潜在的基因表达,例如SURGE,魔法潜能亦在此列。大部分吸血鬼都有魔法才能,而病毒的变异也导致了更加多种多样的表达,偶尔还会在所谓的“血族”之间流传。此处列出的参数代表一名“平均”的吸血鬼。
剧透 - : HMHVV often unlocks latent mutations such as SURGE, as well as magical potential; the majority of vampires are magically active. What’s more, mutation of the virus has resulted in new expressions, sometimes passed along so-called bloodlines. The stats here represent an “average” vampire.B3, A2, R4, S3, W3, L2, I3, C4, M*, ESS2D6
I/ID:7/2
AC:A1,I3
CM:10/10
MOVE:15/20/+2
防御等级:3+穿着(护甲:穿着)
技能:运动7,近身战斗7,侦察8,隐匿7
能力:双重性质,强化感官(听觉,嗅觉,热成像视觉),精华吸取,免疫(老化,病菌,毒素),感染,雾化形体,天生武器,再生,灵智
弱点:过敏(阳光,重度),过敏(木头,重度),饮食需求(泛人类的血),精华损失,感应休眠(缺乏空气或精华数分钟)
攻击:撕咬【DV3P,攻击等级7/-/-/-/-】
注:有些吸血鬼可能是修士,法师或者神秘修士,但不论是否觉醒,吸血鬼总是拥有魔法属性。
*: 他们的起始魔法等同于6,或者等同于其残余精华,二者取低。吸血鬼只能摄入血液,而在摄入其他物品之后一分钟内立即遭受恶心状态。吸血鬼的浮力比人类弱,因此在所有游泳相关检定上均承受-4骰池。再生能力无法对阳光过敏所导致的伤害生效,即便不再暴露在阳光之下依然如此。正常治疗与魔法治疗依然可生效。
Bellicose:
龙形 DRACOFORMS
龙形是专为巨龙而设的时髦词——那些庞大而又具有魔法的爬行生物,和人类神话传说中记载的一模一样。他们具有智慧,狡诈,并且近乎不朽。他们的年龄和力量使得他们在处理任何问题时都善于做出极为长远且缜密的计划。大部分龙都是独居,尽力回避与“年轻的种族”进行不必要的接触。不过近年来,许多巨龙已经开始在第六纪担任更为公众化的角色。对于泛人类来说,这最终是好是坏还尚且未知。
剧透 - : Dracoforms is a fancy term for dragons. These enormous, magical reptilian creatures, straight out of the myths and legends of humankind, are intelligent, devious, and possibly immortal, or close to it. Their age and power allow them the opportunity to make elaborate plans with multiple contingencies based on a very long view for just about any endeavor. Most dragons are solitary creatures who avoid unnecessary contact with the “younger races,” as they call metahumans. Many dragons, though, have been taking more public roles in the Sixth World in recent years. This may or may not work out well for metahumanity.我们对于龙的认知非常有限,但随着时间的推移逐渐增加。这些信息主要来源于对巨龙Dunkelzahn的采访;其他信息则来自于2064年阿兹特兰政府处死羽蛇Dzutbalchén后在矩阵上放出的解剖结果。
剧透 - : What is known about dragons is limited but has grown substantially over the years. Most things we know came from interviews conducted with the great dragon Dunkelzahn and the autopsy of Dzitbalchén that was released on the Matrix in 2064 after the government of Aztlan executed the feathered serpent.所有的龙都展示出某些在龙形之间共通的能力;此外,不同个体也有其他非共通的独特能力。所有的龙都具有强大的魔法——他们均研习着一个在泛人类出现之前就存在的远古流派。没有已知的龙修士,但这并不意味着不可能存在。
剧透 - : All dragons have certain powers that are common to all varieties of their kind. Additionally, individual specimens have exhibited other powers that are not universal. All dragons are capable and powerful magicians, practitioners of a magical tradition that predates metahumanity. There are no known dragon adepts, though that should not be taken to mean that such a thing is impossible.展示出来的魔法属性并不包括因启蒙而获得的提升,低估或忽视龙类的启蒙等级是相当愚蠢的。注意这里列举的技能等级视为成年龙的平均值,不同个体可以在任意一项技能中拥有更高或更低的等级,同时这一列表也并不代表任意特定龙的所有技能。
剧透 - : The Magic attribute shown for dragons does not include any increases due to Initiation; it
would be foolish to believe that any dragon isn’t at least a mid-level initiate. Note that the
skill levels in this list are average for a typical adult dragon. Individual specimens might exhibit higher or lower scores in any particular skill. This is also not an exhaustive list of any dragon’s skills.通用技能:星界9,运动7(飞行+2),近身战斗7,咒术7,侦察8,巫术9
通用能力:龙音,双重性质,元素攻击(通常为火),强化感官(嗅觉,弱光视觉,热成像视觉,广域听觉),硬化护甲(魔法),硬化神秘护甲(魔法),天生武器,灵智
个体能力:动物控制,强迫,腐蚀喷吐,恐惧,影响,毒性呼吸,毒液
注:所有龙类都是法师并通晓绝大部分咒语。
东方龙 EASTERN DRAGONS
东方龙源于东亚,体长约30米,直立时肩高约2.5米,体表色彩丰富但都形似巨蛇。龙方龙的头部宽阔,下颌龙鬃摇曳并延伸到脑后。他们额上还长有数对上行的角,并有一对位于鼻下的标志性龙须。东方龙的体表布满了鳞状护甲,在背后还有与身同长的鳍。他们高度灵巧的手爪通常具有四趾(某些种属也会有三或是五趾),每根手指的尖端都收拢为尖锐的利爪。常见的东方龙身躯为青色,胡须和腹鳞则为金色,但据记载也曾发现过许多其他颜色的东方龙族。
剧透 - : Eastern dragons are native to eastern Asia. An eastern dragon is approximately thirty meters long from nose to tail, and it stands approximately 2.5 meters high at the shoulder. They are colorful and serpentine. Their heads are broad and adorned with a chinful of whiskers that extends to the rear portions of the skull. They also have multiple pairs of horns rising from behind their eyes, and a pair of barbules descends from beneath the pronounced nasal region. Their bodies are covered in scaly armor; a spiny fan runs the length of the back and down the tail. The highly dexterous paws are four-fingered (though some variants may possess three or five fingers per
paw), with each digit ending in a large claw. The most common pattern of eastern dragon coloration is iridescent green with golden whiskers and belly scutes, but various other color patterns have appeared.怒蛇: 怒蛇是小亚细亚的土著龙族亚种,体貌类似于东方龙,但拥有比东方龙更为修长的四肢,体长仅有25米左右比东方龙平均值更短,这也许是因为怒蛇的尾部比东方龙要短。怒蛇的头部更加狭长,而且不具有东方表亲的龙鬃和龙须;鳞片色彩也不如东方龙丰富,怒蛇的鳞片倾向如大地般的棕色,灰色,金色或是赤陶色。尽管有种种不同,但在游戏规则中,怒蛇仍然被视为东方龙。
剧透 - : Sirrush: The sirrush is indigenous to Asia Minor and appears similar to the eastern dragon. It has longer limbs than the eastern dragon, though, and it’s a bit shorter at twenty-five meters in length. The difference in average length is almost entirely due to the much shorter tail of the sirrush. It also has a longer, narrower head without the whiskers and barbules of its eastern cousin. A sirrush isn’t as colorful as the eastern dragon, either; its scales tend to be in earth tones of brown, grey, gold, and terra cotta. In terms of game statistics, however, a sirrush is identical to an eastern dragon.B16, A7, R7, S30, W9, L10, I8, C9, M10, ESS10
I/ID:15/3
AC:A2,I3
CM:17/13
MOVE:5/15/+2(20/30/+4 飞行)
防御等级:26物理/19神秘(护甲:物理10H,神秘10H)
攻击:爪子【DV15P,攻击等级37/-/-/-/-】
羽蛇 FEATHERED SERPENT
羽蛇的形象常见于南美与中美洲的土著传说,以及一部分非洲传说。正如其名,它们的体态修长形似巨蛇,平均体长约为二十米。羽蛇拥有两对肢体:翅膀以及腿。尽管他们的腹部复盖着鳞甲,但大部分体表都附着着羽毛。这些羽毛,与他们的环状领和羽翼一样,都展现出彩虹版的色彩。羽蛇的翼展通常为15到18米,后肢末端长有爪子并附有五趾,其中之一为拇指;他们可以用后爪随心所欲的实现各种动作。羽蛇,相较于其他龙族,常长有带毒的尾螯或是毒牙。
剧透 - : Feathered serpents figure prominently in the myths of South and Central America. They also
appear in portions of Africa. As the name implies, they’re long and serpentine, averaging about twenty meters in length, and they have only two pairs of limbs—their wings and a pair of legs, similar to a wyvern. While their bellies are scaled, most of their body is covered in feathers. These contour feathers, as well as their prominent ruffs and wings, display a rainbow of colors. Their wings have a span between fifteen and eighteen meters. Their legs end in paws with five digits, one of which is an opposable thumb. They can easily manipulate objects with these if they so desire. Feathered serpents frequently have a tail stinger or fangs with potent venom.B14, A8, R10, S25, W10, L8, I9, C8, M10, ESS10
I/ID:19/2
AC:A2,I3
CM:15/13
MOVE:5/15/+1(25/40/+5 飞行)
防御等级:24物理/10神秘(护甲:物理10H,神秘10H)
攻击:爪子【DV13P,攻击等级35/-/-/-/-】
西方龙 WESTERN DRAGON
西方龙来源于欧洲以及西亚。他们是体型最大的龙种,体长通常超过37米,肩高超过3米,翼展超过13米。他们拥有双翼以及四肢,后肢末端为脚,前肢手掌长有拇指,可以轻而易举的操纵物品。背部的骨刺或是鳍可能在某些亚种中呈现,但不是所有西方龙都具有这些特征。
剧透 - : Western dragons come from Europe and western Asia. The largest of the dragon species, they’re over thirty-seven meters in length, three meters or so high at the shoulder, and have a wingspan of approximately thirty meters. They have six appendages, four legs in addition to their wings; the rear paws are adapted into feet, though the forepaws have opposable thumbs and can manipulate objects easily. Dorsal spines or fans are present in some, but not all, specimens.西方龙体色大多为单色,背部颜色较深而腹部较浅。所有西方龙都有厚重的鳞甲,某些甚至还拥有骨质甲片作为额外的防护。
剧透 - : Western dragons are usually a single color, though they exhibit darker shades along the spine and paler shades on the belly. All western dragons have heavy scales; some also have bony plates acting as additional armor.B20, A7, R8, S40, W8, L8, I8, C8, M10, ESS10
I/ID:16/2
AC:A2,I2
CM:19/12
MOVE:10/20/+2(20/30/+4 飞行)
防御等级:30物理/18神秘(护甲:物理10H,神秘10H)
攻击:爪子【DV20P,攻击等级48/-/-/-/-】
Bellicose:
怪物能力 POWERS
每当一只怪物做出某种相当超凡的举动,比如在物理学不允许的状况下飞翔、用爪子撕碎一些装甲和血肉、或是用轻轻一触(乃至是一眼)麻痹目标,它就是在使用一种“怪物能力”。有些怪物能力是天然的,比如它们的爪或硬皮;还有一些相对自然界是魔法的,比如犬妖的“麻痹之嚎”,生效方式更类似于咒语,但经常无需施放。怪物要对某目标使用能力,就必须和目标在同一形态,可以是星界形态,或是物质形态。星界形态的存在无法影响主物质界目标,反之物质形态的存在也无法影响星界目标(见星界,p.159)。不过,一只可以“具象化”的星界怪物如果具象化的话,便可以影响物理目标;而“双重性质”的怪物则可以轻而易举地与主物质界或星界的存在互动。
剧透 - : Whenever a critter does something out of the ordinary, like flying when physics says it shouldn’t, rending armor and flesh with claws, or paralyzing a target with a touch or a gaze, it’s using a critter power. Critter powers are either natural or magical in nature. Natural powers, such as claws or tough skin, are innate, part of the creature’s natural makeup. Magical powers, like a barghest’s Paralyzing Howl, operate more like spells, though usually without the need to cast them. Using a power against or on behalf of a target requires both critter and target to be on the same plane, either astral or physical. Astral forms cannot affect physical targets, and physical forms cannot affect astral targets (see The Astral Plane, p. 159). Astral critters with the Materialization power can affect physical targets if they use that power first to form on the physical plane. Dual-natured critters can interact with both, attacking or assisting targets on the astral plane as easily as the physical one.
以下每一项都罗列了一些常见的怪物能力的特性:
类型:正如法术一般,怪物能力可以是法力(mana,M)的或是物理(physical,P)的。法力能力不会影响非生命的目标,同样物理能力不能在星界用来影响星界形态的存在。
剧透 - : Each power entry lists the common characteristics defined below:
Type: Powers may be either mana (M) or physical (P). Mana powers do not affect nonliving targets, whereas physical powers cannot be used in astral space or to affect astral forms.动作:大多数能力需要一个特定种类的动作(主要或者次要动作)来发动。有的怪物能力是不需启动永远生效的,这类能力的动作被列为“自动”。
剧透 - : Action: Most powers require a certain type of action (Minor or Major) to activate. Some are always on and require no action to activate; these are listed with an Action of “Auto.”距离:所有能力都有它的距离;距离被分为视线内(LOS)、接触、或自身(此能力仅影响怪物自身)。法师施法的视线内规则(p.131)同样适用于怪物能力。除非特别被列出,单只怪物的一种能力同一时间只能用于单个目标。
剧透 - : Range: All powers have a range; this is listed as Line of Sight (LOS), Touch, or Self (the power affects only the critter itself). The Line of Sight rules for spellcasting (p. 131) apply to critter powers as well. Unless noted, a power may only be used on a single target at a time.持续:这一项说明了能力的效果能存在多久。那些永远有效的能力(动作为自动)的持续为始终。即时能力在一个动作中生效与消失,即使它们可能会产生长效作用(比如说伤害)。维持能力可以被无消耗地长久保持。因为这些能力是内在的,所以怪物保持能力生效并不像维持法术那样受到限制或者减值,但它们在同一时刻能够维持的能力依然有限制。怪物可以同时维持【魔法属性】个的能力(可以是多个同名能力)。唯一的例外是“天生法术”能力,正常使用巫术技能结算该能力。而维持天生法术时照常按照p.132页的巫术规则进行维持,但怪物也可以根据该规则同时维持数个终于。永久能力在效果被固定为永久之前,必须被维持足够长的时间,详见对应能力中的描述。有的能力持续为特殊。这类能力的持续时间取决于其他因素,详见对应能力中的描述。
剧透 - : Duration: This entry indicates how long the effects of a power last. Powers with an Action of Auto are constantly in effect and have a duration of Always. Instant powers provide their effect and vanish in the same action. Sustained powers may be maintained over time at no effort or cost. Critters are not subject to any modifiers for keeping an effect going, as magicians are for sustaining spells, though they are limited as to the number of powers they can have going at one time. Critters may
sustain a number of powers (or multiple uses of the same power) at one time equal to their Magic. The exception to this is the Innate Spell power, where Sorcery is used to cast the spell. The Innate Spell must be sustained per the Sorcery rules on p. 132), but critters can sustain multiple spells as per those rules. Permanent powers must be maintained for a specific period of time before the effects become permanent, as noted in the power’s description. Some powers have a Special duration and will have details noted in the description.
降祸 ACCIDENT
类型:P 动作:主要
距离:LOS 持续:即时
拥有这种能力的怪物可以使看似正常的的意外发生。具体发生的意外由GM基于目标动向和目标周围环境决定。这种能力本身谈不上多危险,但它与周遭的环境和境遇共同作用能够产生危险。比如说,在一辆快速接近的无人巴士面前忽然爆胎,方向盘还打到了其车头前面,这就很危险。
剧透 - : Critters with this power can cause seemingly normal accidents to occur. The exact nature of the
accident is up to the gamemaster, based on what the target is doing and what’s going on around him. This power isn’t dangerous in and of itself, but circumstance and environment can come into play to make it so. For example, blowing a tire and swerving in front of an oncoming drone bus could be hazardous to your health.当一只怪物对某一目标施放此能力,进行一次对抗检定,怪物的{魔法+意志} vs. 目标的{反应+直觉}。如果怪物胜出,视为目标在一次检定中掷出了失误;如果怪物达成了4个或以上的净成功,则视为目标在一次检定中掷出了严重失误(参考失误点子,p.233)——这可就不仅仅是一次令人尴尬的笨拙行为,而是一次潜在的灾难。
剧透 - : When a critter targets someone with this power, make an Opposed test, using the critter’s Magic + Willpower against the target’s Reaction + Charisma. If the critter wins, treat it as if the target rolled a glitch on a test and use the Glitch Ideas (p. 233) if you want. If the critter scores 4 or more net hits, the accident is treated as a critical glitch—it’s not just an embarrassing fumble, it’s a potential catastrophe.
动物控制 ANIMAL CONTROL
类型:M 动作:复杂
距离:LOS 持续:维持
有一些怪物可以操纵别的怪物,尤其(但不一定)是那些凡俗的个体。这一力量能让怪物控制一只或一群动物的行为。这一行为必须是目标动物的正常行为。一群飞鸟,比如说,就不能偷走一辆摩托车,但它们可以在摩托车上拉鸟粪,跟随它,或者一块儿降落在它身上。只有在操纵动物的怪物还有视线的时候才能下达新的控制命令,但目标可以继续按照已下达的指令行动{怪物的魅力属性}分钟。拥有此能力的怪物可以控制等同于{5×魅力}只小动物(猫、老鼠,等等),或者{魅力}只大型动物(狼、狮子、熊,等等)。这一怪物能力不能被用在有「灵智」能力的怪物身上。
剧透 - : Some critters can manipulate other critters, usually mundane ones, but not always. The behavior must be “normal” for the target animal. A flock of birds couldn’t steal a motorcycle, but they could certainly empty their bowels on it, follow it, or land all over it. New control commands can only be issued while still in the controlling critter’s line of sight, but targets will continue to follow any orders they had already been given for the critter’s Charisma in minutes. The critter may control a number of small animals (cats, rats, etc.) equal to its Charisma x 5, a number of larger animals (wolves, lions, bears, etc.) equal to its Charisma, or a single appropriate paranormal critter. This power may not be used on any critter with the Sapience power.
天生护甲 ARMOR
类型:P 动作:自动
距离:自身 持续:始终
不论此能力来自膜质骨沉积物、鳞片或只是厚皮,拥有此能力的怪物对于物理攻击有某种天生的防护。怪物的天生护甲等级增加其防御等级,且可以与任何穿着的护甲的等级叠加。
剧透 - : Scales, dermal bone deposits, a thick hide, or a heavy layer of fur and fat all offer a critter with this power some inherent protection from physical attacks. The critter’s natural Armor increases the Defense Rating of the critter and is cumulative with the boost from any worn armor.
星界形态 ASTRAL FORM
类型:M 动作:自动
距离:自身 持续:始终
有着星界形态的怪物仅在星界存在,也只能受到星界攻击或者法力法术/怪物能力的影响;物理攻击和法术毫无效果。同样的,星界怪物也只能影响双重形态的生物,或者已经在星界的存在(星界侦察或者星界投影均可)。拥有该能力的怪物可以以星界投影法师类似的方式在物理界显现出一个鬼影(p.160)。
剧透 - : A critter with this power only exists on the astral plane. It can only be affected by astral attacks or mana spells/powers; physical attacks or spells/powers have no effect. An astral critter can only affect dual-natured beings or those on the astral plane, whether through astral projection or astral perception. Critters with this power may manifest on the physical plane in the same ghostly way as astrally projecting magicians (see p. 160).
粘缠 BINDING
类型:P 动作:复杂
距离:特别 持续:立即
不论是通过织网、粘性舌头或是某种魔法力量,拥有此能力的怪物可以使其目标黏在任何目标恰好正在接触的表面上(经常但不一定是怪物本身)。此能力的距离取决于怪物的粘缠方式:它可以射出网(距离:LOS),或拥有黏性身体(距离:接触),或只是擅长黏在各种东西上(距离:自身)。
剧透 - : It may be webbing, a sticky goo, a sticky tongue, some magical force that allows a critter with this power to maker its target stick to any surface the target happens to be touching, including the critter itself. The range of this power depends on how the critter binds its targets; it may shoot something (Range: LOS), have a sticky body (Range: Touch), or just be good at sticking to things (Range: Self).如果距离是LOS,怪物需要做一个对抗检定, 怪物的{魔法+敏捷} vs. 目标的{敏捷+运动},成功则迫使目标获得禁锢状态。受到影响的目标可以在每回合花费一个主要动作进行一次逃脱检定。挣脱检定见下。
剧透 - : For LOS range, the critter makes an attack using Magic + Agility vs. Athletics + Reaction. A successful hit applies the Immobilized status. The target is affected and must spend a Major Action on its turn in order to make an escape attempt.如果距离是接触,则怪物需要做一个对抗检定,怪物的{魔法+敏捷} vs. 目标的{近身战斗+反应},成功依然会使得目标获得禁锢状态,但在此种情况下,目标被与怪物黏在一起,除非成功脱离不能移动;怪物则可以在力量大于目标体质一半的情况下正常移动。挣脱检定依然见下。
剧透 - : For Touch range, the critter makes an attack using Magic + Agility vs. Close Combat + Reaction. A successful hit applies the Immobilized status with a small variation. In this case, the target is stuck to the creature and cannot move away without first breaking free, but the creature can move with the target as long as its Strength is at least 1/2 the target’s Body. Breaking free is described below.如果距离是自身,则不需要检定,怪物可以在任何垂直甚至倒挂的表面上以正常速度行走。
剧透 - : For the Self range, no roll is made, and the critter is allowed to move along vertical and inverted surfaces at their normal Movement rate.从该能力中挣脱需要一个主要动作,目标投掷{力量 + 体质} vs. 怪物的{魔法 + 意志},如果目标取胜则成功逃离,如果目标失败,则禁锢状态持续,直到成功逃脱为止。
剧透 - : Breaking free from this power requires a Major Action. Roll Strength + Body against the critter’s Magic + Willpower. If the target prevails, they have escaped. If they fail, the Immobilized status remains until the next time they can attempt an escape.
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