作者 主题: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243  (阅读 8256 次)

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安保,传感器与扫描器  SECURITY, SENSORS AND SCANNERS

当你在玩家们面前摆上障碍物的时候,记住游戏的主要目标是要有趣,而玩家们在面对能够完成但需要花费精力才能完成的任务时一般乐趣最大。你在将他们扔进任何安保状况之前,都要记得中心主旨是要有挑战性,但不要过分。
劇透 -   :
When it comes to putting obstacles in front of players, remember that the biggest goal of the game is to have fun, and players tend to have the most fun when they are confronted with tasks that are achievable but not easy. Challenging them without overwhelming them is the underlying guidance for any security situations you throw them into.
在暗影狂奔中需要牢记的一条定律叫“牛顿第三定律”:任何作用力必然招致相等的反作用力。或者,如果你想用删节版百老汇音乐剧的方式来表达的话:“你能做的~保安也能做~还能做得更好~”。PC们总是会有特定的强项,但你身为GM,在为他们布置障碍物的时候总是有两个以上的选项。第一,记住在第六纪元能够办成一件事的手段很多,找到一个和角色们强项不同的方式能够让他们备受挑战。第二,你也可以用蛮力来对抗蛮力,找个和PC们技术水平相仿的人来和他们硬碰硬,看看谁笑到最后。
劇透 -   :
One of the critical laws to remember in Shadowrun is Newton’s third law, which states that for every action there is an equal and opposite reaction. Or if we want to put it in bowdlerized Broadway musical terms, anything you can do, security can do, and often better. The player characters will have certain strengths, but as a gamemaster you always have at least two options when it comes to planning obstacles for them. First, remember that there are lots of ways to get things done in the Sixth World, so finding an approach that is different from the characters’ strengths can keep them challenged. Second, you can always match strength to strength, and have someone equally skilled go toe-to-toe with the characters to see who will be the last one standing.
在设计安保设定的时候,记住所有能够被用来攻击玩家们的手段——通过近战,通过远程,通过魔法,通过星界精魂,通过矩阵,诸如此类。如果玩家们轻而易举地打通了一次团,找个弱点然后对其出击。如果他们看上去举步维艰,设置一些能够被他们的强项击败的障碍物。
劇透 -   :
When designing a security setup, remember all the ways players can be attacked—in melee combat, at range, by magic, by astral spirits, through the Matrix, and so on. If players are cruising through a scenario too quickly, find a weak spot and go after it. If they’re struggling too much, put out some obstacles that are designed to be defeated by their strengths.

安保区分级  SECURTY ZONE RATINGS
喽啰们的专业等级可以判定你究竟该部署怎样的安保人员,而安保区分级则能够提供同样的知道。尽管GM们应该允许根据情况调整,这些分级还是能够提供一些狂奔者应该遭遇的安保,以便在狂奔者们试图进入他们不该进入的地方之时为GM们给出快速指南。
劇透 -   :
The Professional Ratings of grunts are useful tools in determining what kind of security can be deployed, and security zone ratings provide the same sort of guidance. While gamemasters can always adjust circumstances as necessary, these ratings provide a look at the different sorts of security that runners might encounter, providing a quick
snapshot of the sort of setup a gamemaster can provide when runners try to get to where they’re not supposed to be.
这些分级可以被分给街区,开发区,甚至是一栋建筑,列表如下:
劇透 -   :
The ratings can apply to neighborhoods, developments, or a single building, and they are as follows:

安保级别Z  SECURITY RATING Z
Z区没有有组织安保,这很大程度上是因为Z区里……根本没有任何有价值的东西。警察不去那里巡逻,也不会对那里的呼救作出回应,就连帮派都不会提供非正式安保,因为这些地方都是天杀的废土,没有任何能可供保护之物。只有世界上最希望受到遗忘的家伙们才会去这里,以便不被找到。这意味着此处还可能会有些诸如食尸鬼或者超自然生物之类的怪物。
常见安保措施:
常见安全部队:
劇透 -   :
There is no organized security in a Z zone, mainly because there usually isn’t anything of
worth. Cops don’t patrol Z zones and won’t respond to calls to crimes in those areas. Even gangs don’t provide informal security, because these areas are blasted wastelands without anything to protect. They are where the most forgotten parts of the world go to stay lost. That means things like ghouls and paracritters may be found.
Types of Security Offered: None
Typical Security Force: None

安保级别E  SECURITY RATING E
Z区和E区的最大区别就是E区真的有人住,偶尔还真的住在公寓里面。条件有差,资源也少,所以世上的权贵们都不关心这些地区。警察巡逻队仍然和不存在没区别,但执法人员仍然会对任何有SIN者的求救做出回应。帮派执法员在这里是不可忽略的力量,大多数都住在E区,且对外地人不会给什么好脸色。
常见安保措施:迟缓而且三心二意的警方回应,更加快速的帮派回应。没有或者只有少量魔法或者矩阵支援。
常见安全部队:两名街头片警(专业等级3),或者五到六名帮派成员(专业等级1)加一名副官。
劇透 -   :
The main difference between Z and E zones is that some people tend to live in E zones, occasionally in actual apartment buildings. Conditions are poor and resources are scarce, so the powers that be can’t be brought to care much about these areas. Police patrols are still mostly nonexistent, but law enforcement will respond to calls made by people with a SIN. Gang enforcement is the real force to reckon with here, though; many make their homes in E zones and don’t react well to outsiders.
Types of Security Offered: Slow, half-hearted police response, more vigorous gang response. Little to no magic or Matrix support.
Typical Security Force: Two beat cops (Professional Rating 3) or five to six gangers (Professional Rating 1) plus 1 lieutenant.

« 上次编辑: 2022-05-28, 周六 01:29:34 由 Bellicose »

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #1 于: 2022-05-19, 周四 06:25:31 »
安全等级D  SECURITY RATING D
这些地区还没到可以被称之为“不错”的地步,但这儿居住的企业薪奴足够多,以至于其工头们认为有必要提供一定的警方支援。一天可能有两次巡逻,调查可能就做个大概,而警员们也缺乏经验。帮派们在这里虽然有利益相关但是更加谨慎——他们知道如果自己做出暴力举动,警察更有可能出面。
常见安保措施:警方在二十分钟内做出回应,小心谨慎的帮派回应,没有或者仅有少量的魔法或者矩阵支援。
常见安全部队:两名巡警(专业等级3),或者四名帮派成员(专业等级1)加一名副官。
劇透 -   :
These areas haven’t made it up to “nice” yet, but they contain enough corp drones that the overseers feel some obligation to provide police response. Patrols happen maybe twice a day, investigations are cursory, and the officers are inexperienced. The gangs are invested but cautious, knowing police response is more likely if they get too aggressive.
Types of Security Offered: Police response within twenty minutes, cautious gang response. Little to no magic or Matrix support.
Typical Security Force: Two beat cops (Professional Rating 3) or four gangers (Professional Rating 1) plus 1 lieutenant.

安全等级C  SECURITY RATING C
这些地方已经好到企业需要担心自己的名声了。当然,这些区域里虽然没有真正值钱的东西,但他们也不会让罪犯在此处的居民们头上横行霸道,这样它们会看起来软弱无力的,这一点很重要——事实上,比这里的人本身重要多了。对于大多数企业来说,维修居住设施可比替换低级员工昂贵,所以他们对任何财产损失都会相当重视。每个小时或者每两个小时就会有一次巡逻,帮派活动几乎没有,暴力程度也比D区和E区要低。另一方面,有组织犯罪在这些地方经常有大本营,所以如果任何组织对特定财产有兴趣的话,需要小心谨慎。
常见安保措施:警方在十五分钟内做出回应,精魂(强度2-3)会被派来对暴力魔法事件做出调查,远程蜘蛛(专业等级3)可能会调查大量骇入事件。
常见安全部队:四名巡警加一名副官(专业等级3),或者四名有组织犯罪成员(专业等级4)
劇透 -   :
These areas are nice enough to the point where the corps have to consider reputational risk. They don’t keep anything truly valuable in these areas, of course, but if they let criminals run rampant over the people who live here, they’ll look ineffectual and weak, and that matters to them—more than the actual people matter to them, as it happens. In most corps, housing facilities are more expensive to replace than low-level workers, so they take property damage especially seriously. Patrols happen every hour or two, gang activity is muted and far less violent than in D and E zones. Organized crime, on the other hand, often has strongholds in these areas, so caution needs to be paid if any group has an interest in a particular property.
Types of Security Offered: Police response within fifteen minutes; spirits (Force 2–3) sent to investigate reports of violent magic. Remote Matrix spiders (Professional Level 3) might investigate extensive hacking efforts.
Typical Security Force: Four beat cops and a lieutenant (Professional Rating 3) or three organized crime gang members (Professional Rating 4)
« 上次编辑: 2022-05-19, 周四 06:32:54 由 Bellicose »

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #2 于: 2022-05-19, 周四 06:39:18 »
安全等级B  SECURITY RATING B
超企从这里开始会特别关注。这里的居住区里住着那些虽然不是不可代替,但是找起代替品来依然让人头疼的人。此地的工业区和商业区都是敛财大户——它们不会有什么顶级原型机或者别的东西,但是它们要么生意不错,要么生产让企业赚钱的东西。一个企业的存亡取决于B区的安全吗?非也,这也是它们安全等级不会更高的原因。但超企们希望它们安全,所以会花费一些资源来确保它们安全,通常包括24小时保安。

对于罪犯来说,这个地方已经是帮派所不能及之处了,只有有组织犯罪才能抵达。他们真正的高端活动会有更高的安全等级,但那些诸如赚钱的赌场或者人偶娼馆之类的地方依然会有这个级别的安全措施。
常见安保措施:时刻有安保在场,增援会在十分钟内抵达,包括魔法支援(两个强度4精魂)。矩阵蜘蛛(专业等级4)会对当地矩阵建构进行常规检查。
常见安保部队:四名警察/保安加一名副官在场(专业等级3);增援部队包括四名警察(专业等级3)或者两名特警(专业等级5)。或者五名有组织犯罪成员加一名副官(专业等级4)在场。
劇透 -   :
This is where the corps start getting interested. Residential areas with this designation have people who, while not irreplaceable, are annoying to have to keep replacing. Industrial and commercial areas in this category are moneymakers—they don’t have top-secret prototypes or anything, but they either do good business or make stuff that makes the corp money. Does the existence of a corp hinge on a B zone staying safe? No. That’s why it’s not rated any higher. But the corp would prefer that it stay safe, so some resources are committed to keeping it safe,
typically including around-the-clock security. Crime-wise, these areas are beyond the reach
of gangs and solidly in organized crime territory. Their truly high-end activities get a higher designation, but things like a profitable bunraku parlor or gambling salon will get this level of protection.
Types of Security Offered: On-site security at all times, with reinforcements within ten minutes,
including magical support (two Force 4 spirits). Matrix spiders (Professional Rating 4) regularly
check on Matrix infrastructure in the area.
Typical Security Force: Four cops/security officers and one lieutenant on site (Professional Rating 3); four more officers (Professional Rating 3) and two SWAT officers (Professional Rating 5) in response teams. Five organized crime members and one lieutenant (Professional Rating 4) on site.

安全等级A  SECURITY RATING A
在超企经理们的脑海之中,世界上的大多数人口在此生存,在有着日常警察巡逻和快速反应单元的良好区域内。事实上这是世界精英们的第一层——世上只有大概三分之一到四分之一的人在A区和更高等级的地区生活。真人警员的巡逻总是会有大概一天一次的精魂/无人机巡逻配合。

有组织犯罪依然在此出场,但他们会表现优良,看上去和企业相仿,在场的暴力水平保证降到最低。这意味着狂奔者们会更头疼,因为在这里安排的保安即懂得低调,还要懂得在不引人注目的同时完成本职工作。A区出口的非法摄入物可不是一星半点,但它们都会有着看上去极其无辜的包装。
常见安保措施:精魂(强度4-5)以及无人机(设备等级4-5)会偶尔在星界和矩阵巡逻,每五分钟就会有一次安保巡逻通过。
常见安全部队:六名警察/保安和两名副官时刻在场(专业等级3);增援部队包括四名特警和一名副官(专业等级5),并且可能呼叫数支增援部队。或者六名有组织犯罪成员加两名副官(专业等级4)在场。
劇透 -   :
In the minds of corp executives, this is where the bulk of the world’s population lives, in well-kept neighborhoods with regular police patrols and rapid response. In reality, this is the first level for the elite of the world—between one-quarter and one-third of the world live in A zones or higher. Patrols of live officers are supplemented by occasional (about once a day) passes of spirits and drones.

Organized crime is present, but it puts its best foot forward, looking corporate and keeping onsite violence to a minimum. That just means extra headaches for shadowrunners, because the security they use in these spots tends to be subtle and good at getting the job done while staying out of sight. Plenty of illicit narcotics are shipped out of A-rated zones, packaged to look as innocuous as possible.
Types of Security Offered: Spirits (Force 4–5) and drones (Device Rating 4–5) provide occasional astral and Matrix overwatch, and some form of security patrol passes by every five minutes.
Typical Security Force: Six cops/security officers and two lieutenants on site (Professional Rating 3); four SWAT officers and a lieutenant (Professional Rating 5) in response teams, and multiple response teams may be called. Six organized crime members and two lieutenants (Professional Rating 4) on site.
« 上次编辑: 2022-05-19, 周四 06:45:27 由 Bellicose »

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #3 于: 2022-05-26, 周四 06:34:22 »
安全等级AA  SECURITY RATING Aa
黑市商人只能在梦中才能看见这些街区,一个居住公寓里的高价电子产品足能让任何卖家过上数个月的安逸生活,但问题当然在于如何才能偷到这里的货品,保安可不会让你轻易得手的。精魂和无人机每天能巡逻数次,常规巡逻非常频繁,一旦有人拨通紧急呼叫,立马会有差不多一整支军队做出回应。

偶尔有些有组织犯罪的头头能住在AA级别安保区内,但他们都会被视为正常交税的好好公民,所以他们和其他人一样会等待执法人员做出回应,而回应速度也和其他人差不多。偶尔,这些人会有些特别敏感的东西,不适合让AA级别安保处理,比如一个制毒实验室。这种时候他们只能自己亲自提供安全保卫——毕竟呼叫警察来制止一场在毒窟里发生的抢劫案对所有人都不太好。

有些魔法研究设施和矩阵资料库也会有AA级别安保,但,理所当然的,前者更倾向于使用魔法安保,后者侧重于矩阵安保。

常见安保措施:两个精魂(强度5-6)以及无人机(设备等级5-6)会偶尔在星界和矩阵巡逻,每五分钟就会有一次安保巡逻通过。魔法屏障和物理屏障会被同步使用。
常见安全部队:四名精英企业安保人员和一名副官时刻在场(专业等级7);增援部队包括七名特警和两名副官(专业等级5),有必要可以呼叫数支增援部队。或者八名有组织犯罪成员和四名副官(专业等级4)在场。
劇透 -   :
Black marketeers dream of these neighborhoods. There are enough high-value electronics in a single residential block to keep a dealer in clover for months. The trick, of course, is getting your hands on the stuff, and the security is there to make that difficult. Spirits and drones come by multiple times per day, mundane patrols are very regular, and emergency calls practically get an army appearing in response.

Some organized crime bosses live in AA neighborhoods, but they’re usually considered fine, tax-paying residents, so they rely on the same law enforcement that everyone else uses, and they get the same response rates. Sometimes they’ll have something super-sensitive with AA security, like a drug-manufacturing lab. In those cases, they’ll provide the security themselves, as calling the cops to stop a robbery at a drug plant never works out well for anyone.

Some magic research facilities and Matrix data havens have AA security, too. As would be expected, it leans more toward magic and Matrix security, respectively.

Types of Security Offered: Two spirits (Force 5–6) and drones (Device Rating 5–6) provide occasional astral and Matrix overwatch, and some form of security patrol passes by every five minutes. Magical barriers are used along with physical barriers.
Typical Security Force: Four elite corporate security and a lieutenant on site (Professional Rating
7); six SWAT officers and two lieutenants (Professional Rating 5) in response teams, and multiple
response teams may be called. Eight organized crime members and four lieutenants (Professional Rating 4) on site.


安全等级AAA  SECURITY RATING AAA
到了这个地步,事情可就非常严重了。由于这是可能出现的最高安保等级,所有人都会拼尽全力。魔法,矩阵,物理安保都会得到应有的特别关照,行动干员训练精良,不会听任何人废话,超企们有着世界上所有的钱,而它们完全可以专注于保证这些地方安全。
常见安保措施:星界和矩阵巡逻持续不断,精魂强度为6或者更高,无人机设备等级为6或者更高,而世界顶尖的安保蜘蛛和GOD一起保证该区域安全。魔法屏障和物理屏障一样常见。
常见安全部队:八名精英企业安保人员和两名副官时刻在场(专业等级7);增援部队包括四名特种部队和两名副官(专业等级9-10),有必要可以呼叫数支增援部队。

劇透 -   :
At this point, things are very serious. Given that this is as high as the ratings go, you can expect all the stops to be pulled. Magic, Matrix, and physical security will all get their due attention, and the operators will be well trained and not interested in any nonsense. The corps have all the money in the
world, and they focus it on keeping these areas safe.

Types of Security Offered: Astral and Matrix overwatch is continual. Spirits are Force 6 and up, drones Device Rating 6 and up, and world-class security spiders work hand-in-hand with GOD to keep the areas safe. Magical barriers are used along with physical barriers.
Typical Security Force: Eight elite corporate security and two lieutenants on site (Professional Rating 7); four special forces officers and two lieutenants (Professional Rating 9–10) in response teams, and multiple response teams may be called.

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #4 于: 2022-05-26, 周四 06:35:06 »
门锁与其他物件  LOCKED DOORS AND OTHER MECHANISMS
人们总有些手段让你去不了自己想去的地方。
劇透 -   :
These are some of the ways people try to keep you out of the places you want to go.

门与窗  DOORS AND WINDOWS
门的结构等级最低为5,更有排面的街区和办公楼会拥有结构等级7-9的门。玻璃的结构等级最低为2,但只有在特别烂的街区才会这么低。严重情况下玻璃的结构可以高达9-11,任何结构等级4级以上的玻璃均有反光涂层,可以被无线开关,主要是为了阻止魔法师取得对里面任何东西的视线。
劇透 -   :
Doors start at Structure rating 5; nicer neighborhoods and offices have rating 7 to 9. Glass starts at 2, but it’s only that low in drek neighborhoods; when things get serious, it’s rating 9 to 11. All windows rating 4 and higher have a reflective coating that can be switched on and off wirelessly, mainly to prevent magicians from getting line of sight to anything inside.

钥匙锁  KEY LOCKS
只有在科技水平最低下,收入水平也同样低下的地方才能见到,机械钥匙锁被大多数人视为稀奇古怪的东西,而对其他人来说是个容易射穿的靶子。即便如此,它们依然能拦住大多数人至少几秒钟。撬开它们需要一个开锁工具箱,以及一个(工程学+敏捷)检定,阈值为锁的等级。自动开锁器能让你获得+1骰池。
劇透 -   :
Seen only in the most low-tech, low-income neighborhoods, mechanical key locks are viewed
as quaint by most people, and easy to shoot by the others. Still, they might slow people down for
a few seconds. They can be picked with a lockpick kit and an Engineering + Agility test with a threshold equal to the lock’s rating. An autopicker adds +1 to your dice pool.

稍微更复杂一点会有加装转发器的钥匙,有着特别调试过的电阻器,插入后能够让锁形成一个电路闭环。撬开这种锁还需要一个电子工具箱。检定依然为{工程学+敏捷}【锁等级】。
劇透 -   :
Slightly more complicated are transponder-embedded keys, which have a specifically calibrated resistor to complete a circuit on the lock. An electronics kit is needed to attempt to pick the lock. This is also an Engineering + Agility (lock rating) test.

磁力锁是第六纪元最受欢迎的锁,经常被和一个会记录门每次打开和关闭的系统相连。它们可以经过设计以在几乎输入任何数据之后打开——钥匙卡,生物数据,数字链,接触卡,什么都行。不同种类的锁需要你采取不同的方式,但要撬开它们,第一步总是一样的——保护内部结构的外壳需要被移除,这需要一个{工程学+敏捷}【锁等级*2,1战斗轮】的延续检定。当然它也可以被直接敲掉。视其拥有等同于锁等级两倍的结构属性。
劇透 -   :
Maglocks are the most popular locking device in the Sixth World. They are frequently attached to
a system that logs each opening and closing of the door. They can be designed to open with a wide
variety of inputs—a key card, biometric data, a sequence of numbers, a proximity card, whatever. The procedures differ for the different types of lock, but they all start with the same first step—the
case protecting the internal mechanism needs to be removed, which requires an Engineering + Agility
(lock rating x 2, 1 combat round) Extended test. Alternately, it can be broken off; treat it as having
a Structure rating equal to twice its lock rating.

下一步则要取决于锁如何打开。如果是键盘锁,内部电路需要被重构,必须做一个{工程学+敏捷}【锁等级*2,1战斗轮】的延续检定。如果采用序列器,则检定改为一个简单对抗检定,由序列器等级对抗磁锁等级。重构电路的开锁方式同样可以被用于打开读卡器,但另一个选择则是使用钥匙卡拷贝器,由拷贝器等级对抗磁锁等级。生物识别系统多种多样,包括识别指纹的,声纹的,呼吸的,细胞的,DNA的,当然也有识别面部的。最好的击败它们的手段就是找一个和被扫描的东西相同的样本——是指纹,那就用胞质手套制模器;是瞳孔,那就用视网膜复写;是声纹,那就用声音调制器。侦测呼吸,细胞和DNA的扫描器就要更复杂做一些。首先你需要找到正确的样本,然后还要把它贮存在化学溶液里,这需要你在化学工坊中通过一个(生物科技+逻辑)【5,1小时】延续检定制作。面部扫描器需要你有一张脸,一张照片不行,也别耍小聪明把别人的脸皮剥下来,这样你只会毁掉上面的骨骼结构和肌肉纹理。你需要一个伪装工具箱或者化妆工具箱,通过一个(哄骗+魅力)vs(扫描器等级)的对抗检定。如果魔法能够影响物理结构,也可以被使用,这种情况下扫描器等级要对抗的是施法检定的净成功。
劇透 -   :
The next step depends on the type of access. For keypads, the internal circuitry needs to be rewired with an Engineering + Agility (lock rating x 2, 1 combat round) Extended test. A sequencer can be used instead; this is a straight-up Opposed test between the rating of the sequencer and the rating of the maglock. This same process can be used for cardreaders, but there is another option—using a maglock passkey (p. 278) with an Opposed test between the passkey rating vs. the maglock rating. Biometric scanners come in many forms, including print scanners, voice recognition systems, breath scanners, cellular scanners, DNA scanners, and facial recognition scanners. The prime way of defeating these is to get a copy or sample of the thing being scanned—a cellular glove molder (p. 278) for fingerprints, retinal duplication (p. 285) for eye scans, or a voice modulator (p. 285) for voice recognition. Breath, cellular, and DNA scanners are a little more complicated. First you need to get the right sample, then you need to preserve it in a chemical bath, which can be made in a chemical shop with a Biotech + Logic (5, 1 hour) Extended test. For a face scanner, you need a face, and a picture won’t cut it. Don’t think you can get cute by just cutting someone’s face off, either, because that messes up the bone and muscle structure. A makeup or disguise kit can be used, making an Opposed test of Con + Charisma vs. the device rating of the scanner. Magic can also be used as long as it has a physical component; the net hits on the Spellcasting test would be the threshold for the device rating to beat.
« 上次编辑: 2022-05-26, 周四 06:59:11 由 Bellicose »

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #5 于: 2022-05-26, 周四 07:14:13 »
传感器与扫描器  SENSORS AND SCANNERS
警报,一种被动安保措施,是安全系统最基础的部件之一。警报可以警示守卫,安保黑客/机师,或者远程监控服务,让他们知道有东西出了差错,应该迅速被处理。警报可以是静默警报,只通知安保部队或者警察,以便忽然逮捕入侵者,也可以在触发时令灯光大闪,警铃大作,让整个建筑都能听到。安保系统的单个组成部分也可以报警,比如说防火门就会在打开时触发警示铃。很多警报,尤其是那些安装在门和窗户上的,是基于电路建造的,一旦物品被打开或者破坏,电路断开,警报便会触发。想要绕过这种警报,必须在门/窗在打开时骗过组成电路的电子触头。这需要做一{工程学 + 敏捷}(5,1分钟)的延续检定,不够也可能随着设计不同而更加困难。

劇透 -   :
Alarms, a form of passive security, are one of the most basic elements of a security system. Alarms serve to alert guards, security hackers/riggers, or remote monitoring services that something is amiss and must be dealt with. Alarms may be silent, alerting only the security or police in order to catch intruders unaware, or they may go off as flashing lights and loud warning klaxons that resound throughout the building. Individual components of a security system may be alarmed, like a fire door that triggers a warning bell when opened. Many alarms, particularly on doors and windows, are based on electrical circuits that sound when the item is opened or broken. To bypass such alarms, the circuit’s electrical contacts must be fooled while the door/window is open. This requires an Engineering + Agility (5, 1 minute) Extended test, though particular designs may increase the challenge.

绊线是最简单的安保扫描器之一。破坏绊线便会让连接着的警报系统触发以通知安保人员,不过也可能触发其它的自动安保设备。在某些罕见的情况下,绊线可能还能对目标造成伤害:在潜在的入侵点拉出单分子丝绳是一常见的做法。如果一角色未能通过侦察检定,他们会撞上绊线并触发其效果。这可能会启动警报系统或令他们受到伤害。铁丝网造成2P,电网造成4S,而单丝网则造成4P。

劇透 -   :
A wire is one of the most basic types of security scanners. Breaking wire is often tied to some
sort of alarm system to notify security personnel but can also trigger other kinds of automated security systems. In some rare cases, the wire may be intended to harm the target. Stringing monowire across a potential intrusion point is a common choice for this purpose. If a character fails a Perception test, they will run into the wire and trigger its effect. This could be activating the alarm system or taking damage. Barbed wires intended to harm do 2P damage, electric wires do 3S, and monowire does 4P.

绊发光束被用在外围警报或者入口处。绊发光束包括激光发射器(可见光或者红外光),镜面与激光探测器。如果光束在什么东西经过时受到了干扰,警报就会被触发。这些系统可能非常复杂,需要从几个到二十个以上的镜面和反射器以将光束瞄准至需要的地方。注意到采用了可见光绊发光束需要一{侦察+直觉}(2)检定,如果是红外光束,则阀值为3。激光束在烟雾中或者使用气凝胶喷雾时会更容易发现,如此做会将其阀值降为1。在一绊发光束网中挤过去需要一{运动+敏捷}检定,阀值由GM设定。绊发光束可以通过同时在系统内的每个探测器上装载伪造的激光发射器来成功骗过,需要一类似的{运动+敏捷}检定。一系列校准过的镜子也可以被用来重新安排绊发光束的样式,以便让其它人通过。找出正确的样式需要一{工程学+逻辑}(3)检定,而安装镜子则需要一{运动+敏捷}(3)检定。

劇透 -   :
Trip beams are used as perimeter alarms or across entrances. Trip beams consist of laser emitters (visible or infrared), mirrors, and laser detectors. If the beam of light is interrupted by something passing through it, the alarm goes off. These systems can be very complex, requiring anywhere from several to twenty or more mirrors and reflectors to aim the light beam where desired. Noticing a trip beam requires a Perception + Intuition (2) test for visible beams, or a threshold of 3 for infrared beams. Laser beams are more noticeable in smoke or if an aerosol spray is used, reducing the threshold to 1. Squeezing past a trip beam maze requires an Athletics + Agility test against a gamemaster-determined threshold. Trip beams may also be fooled by simultaneously lining up proxy laser emitters of the proper wattage into each detector on the system, requiring a similar Athletics + Agility test. A calibrated system of mirrors may also be used to re-arrange the trip beam pattern so that someone can pass through. Figuring out the right pattern requires an Engineering + Logic (3) test, while placing each mirror is Athletics + Agility (3).

压力板会在任何对未授权人员限制或禁止进入之地区和室内安保被共同使用(尤其是在晚上,没人应该出现的时候)。这些传感器是重量触发的,它们可能会对任何重物做出回应,或者在重量超过一预先设定数目时被触发(最大可通过的重量一般会比已授权人员中最重的还要高出两公斤到四公斤)。压力网的工作方式类似,不够它们一般被用作户外使用,在地面内部安装,比压力板更不敏感。注意到压力网或板一般非常困难,需要一侦察检定,如是压力板,阀值为3,如是压力网,阀值为4。但是如果有人已经踩在压力板上,发现起来就明显许多了(将阀值降低2点)——不过那时可能已经为时已晚。如果成功,则该角色可以试图在压力超过设备容许范围前离开。这尤其困难,需要一{反应 + 直觉}(3)检定,同时,该角色的骰池获得等同于其体质的负面调整值。

劇透 -   :
Pressure pads complement any indoor security in areas that are restricted or off-limits to unauthorized personnel (particularly at night, when no one should be about). These are weight-triggered sensors that react to any amount of weight, or when there is too much weight beyond a pre-programmed amount (where the maximum allowable weight is two to four kilos heavier than the heaviest authorized individual). A pressure mesh works similarly but is largely for outdoor use and installed in the ground. It’s also less sensitive than pads. Noticing pressure mesh or pads is very difficult, requiring a Perception test with a threshold of 3 for pads and 4 for mesh. If a character steps on a pad, however, it is more apparent (reduce the threshold by 2)—but by then it is usually too late. If successful, the character can attempt to remove the pressure before it exceeds the device’s weight allowance. This is very difficult, requiring a Reaction + Intuition (3) test, with the character’s Body serving as a negative dice pool modifier

运动传感器会侦测……好吧,任何运动。它们发射一超声波场,会对任何东西进入超声波场内所导致的扰动做出反应。入侵者可以将一超声波传感器设为被动模式,这样可以发现五米内的超声波场。想击败运动传感器,一角色必须非常缓慢地通过超声波场:0.5米每战斗回合,还得在一{隐匿+敏捷}(3)检定上成功才行。有着跳线反应的角色一般非常多动,会对此感到非常不适,任何角色的骰池获得等同于他们额外先攻骰数(就是超过第一个先攻骰的数目)的负面调整值。

劇透 -   :
Motion sensors, well, sense movement. They transmit an ultrasonic field and react to changes
in that field when anything enters it. Intruders may detect the ultrasonic field by using an ultrasound
sensor set to passive mode within five meters. Defeating a motion sensor requires that characters
move very slowly through the field, one half-meter per combat round, and succeeding in a Stealth +
Agility (3) test. Twitchy, wired-up characters will find this very uncomfortable; apply a negative dice
pool modifier equal to their extra Initiative Dice (that is, any dice beyond the first one).

电容线,又名感应线,会侦测两米内泛人类(或者动物)身体所释放的生物电流。它一般被用于建筑的外围栅栏,用于安全走廊处,或者被用在某些特殊物体上,它要么触发常规警报,或者开启安保摄像头,或者利用其它手段。它可能会与运动传感器同时使用以作重复检查。
劇透 -   :
Capacitance wire, or proximity wire, detects the electrical charge of a metahuman body (or animal) within two meters. It is often used around a building’s perimeter fencing, on secure entranceways, or on special objects, and it either triggers a regular alarm or switches on security cameras and other measures. For redundancy, it might be used in conjunction with motion sensors.
« 上次编辑: 2022-05-26, 周四 07:19:04 由 Bellicose »

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #6 于: 2022-05-26, 周四 07:18:46 »
声音传感器振动传感器利用敏感的麦克风以接受声音/振动。它们可以被模式识别算法所编程,以便忽略某些声音/震动,但是可以轻易地接收任何不属于这些范围的东西。试图溜过一个已知声音传感器的角色必须在一{隐匿+敏捷}(3)检定上成功(静默术也可以被使用)。有些声音传感器只会在检测到特定声音时触发警报,比如枪声(也许还可以利用多个传感器的回音根据三角测距算出声音的源头)。

劇透 -   :
Sound detectors and vibration detectors utilize sensitive microphones to pick up sounds/vibrations. They can be programmed with pattern recognition algorithms to ignore some sounds/vibrations, but will easily pick up everything else not fitting within those parameters. Characters attempting to sneak by a known sound detector must succeed at a Stealth + Agility (3) test (Silence spells can also be used). Some sound detectors may be programmed to trigger an alert only when certain sounds are detected, such as gunshots (perhaps even triangulating the sound’s origin with multiple detectors).

安保摄像头能从事的工作极广,从常规视觉到低光,红外和紫外摄像头与传感器。摄像头可以帮助安保人员在守卫巡逻时于每个显著交通区域维持第二只眼睛,在物理或者星界没有人员接近时也能维持监视。红外,又名热成像,能够接收身体放出的热信号(但可以被进阶隐形术骗过)。一个安保把戏就是在角落地区安装能够反射红外光谱的镜面,这样红外摄像头就可以在角落另一边摄像头无法被轻易发现的地方侦测入侵者了。低光传感器会强化背景光以在黑暗的地区产生图像(这也令它们更难被发现),但是强光可以令它们过载。狂奔者可以用震撼弹来好好利用这一特性。这些摄像头与传感器究竟多容易被发现部分取决于它们藏得多深。常见的摄像头是固定或者能够旋转的,如果角色想寻找它们就能轻易发现。更小的微型摄像头需要通过一阀值为3的感知检定才能发现。如果摄像头被隐藏,请自行增加发现它时所需的阈值。

劇透 -   :
Security cameras fill a broad spectrum, from the standard visual type to low-light, infrared, and
ultraviolet cameras or sensors. Cameras help security personnel maintain a secondary eye on every significant area of traffic when guards are patrolling, and they maintain watch when personnel
are not in physical or astral proximity. Infrared, also known as thermographic, picks up on body
heat signatures (but may be fooled by an Improved Invisibility spell). One security trick is to use surfaces that are reflective on the infrared spectrum on corner areas, so that thermographic cameras
can detect intruders from around corners where the cameras themselves cannot be easily seen. Lowlight sensors amplify the ambient light in order to produce an image in darkened spots (making the
camera harder to spot) but may be overpowered with bright light. Shadowrunners may take advantage of this with stun grenades (p. 263). How well any of these cameras or sensors may be spotted
will depend partially on how well they are hidden. Typical cameras on fixed or pivoting mounts can
be easily seen if characters are looking for them. Smaller micro-cameras have a threshold of 3 to be
spotted with a Perception test. If the camera is hidden, increase the threshold to spot it.

嗅觉扫描器,又名化学侦测系统或者嗅化器,能够分析空气中的分子以寻找那些诸如爆炸物或者武器弹药所散发的富氮粒子。在枪械受限,安保人员只能持有泰瑟枪或者电棍的地方,这种传感器颇受欢迎。要发现爆炸物或者弹药,用等同于嗅化器等级的骰池做一阀值为2的检定(如果爆炸物/弹药被密封,阀值为3)。根据化学侦测调整值表加上各类调整值。

劇透 -   :
Olfactory scanners, also known as chemical detection systems or chemsniffers, analyze molecules in the air for nitrogen-rich particles like those given off by explosives or firearm ammunition. These are popular in places where firearms are forbidden and security personnel are limited to tasers and stun batons. To detect explosives or ammunition, roll a dice pool equal to the chemsniffer’s rating against a threshold 2 (3 if the explosives/ammo are hermetically sealed). Apply modifiers as noted on the Chemical Detection Modifiers table.

化学侦测调整值表
状况   调整值
每十发弹药   +1
每颗手榴弹   +1
每三十克非塑胶炸药    +1
每一百克塑胶炸药   +1
塑料包装物品   –1

嗅觉扫描器也可以被作为费洛蒙扫描器使用,以侦测泛人类身体释放到空气中的费洛蒙。这些不太常见,但是它们在侦测那些通过科技或者魔法手段将自己从常规安保设备面前有效隐藏起来的人时尤其有用。费洛蒙扫描器复杂到足够分辨出泛人类与动物的区别,也能够辨别性别,甚至是泛形态,但是不够高级到分辨出任何个人的程度。要侦测到一气味,扫描器投掷等同于其等级的骰池,阀值为3(对于那些有着特制费洛蒙生体殖装者而言,阀值为2)。

劇透 -   :
Olfactory scanners can also be used as pheromone scanners to detect the pheromones that metahuman bodies release into the air. These are uncommon but can be useful for detecting individuals who have otherwise effectively concealed themselves via technological or magical means from regular security devices. Pheromone scanners are sophisticated enough to tell the difference between a metahuman and an animal, and even different metatypes and species. They are not, however, advanced enough to single out an individual. In order to pick up a scent, the scanner rolls its device rating against a threshold of 3 (2 for characters with tailored pheromone bioware).

磁场异常扫描器(MAD)能够侦测金属物质以找出隐藏的武器。MAD,很自然地,无法对诸如木头,石头或者塑料的非金属物质生效。要判定一扫描器是否找出武器,用等同于设备等级的骰池做一检定:一个成功就能侦测到任何铁质武器或者物品(枪械,刀剑,等等)。

劇透 -   :
Magnetic anomaly detectors (MADs) detect metallic substances for the purpose of finding concealed weaponry. Naturally, MADs do not work against non-metallic substances like wood, stone, or plastic. To determine if the detector finds a weapon, make a test using the device’s rating as the dice pool; a single hit detects any ferrous-metal weapons or objects (guns, knives, etc.).

毫米波侦测系统,又名赛博插件扫描器,能够以毫米波长分析拍摄的影像,以侦测一个人身上的赛博插件与其它隐藏物品(尤其是武器)放出的能量信号。这些设备可以在十五米内"看透"厚厚的衣服以及其它掩护,以识别物体。要判定一侦测器是否扫描到赛博插件或者限制物品,投掷等同于设备等级的骰池并将所获得的成功与赛博插件扫描表对照。毫米波扫描能够根据非有机物体的形状与成分侦测其身份,前提是该物体必须被列在设备的数据库里才行。如果阀值被达到,则扫描器侦测到了物品/植入体并标注其大致位置与种类;更多的成功会给予更多的细节(功能,模型,等级,诸如此类)

劇透 -   :
Millimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signatures of cyberware and concealed items (specifically weapons) on a person. These devices can perceive through thick layers of clothing and other concealment to identify items from a distance of fifteen meters away. To determine if the detector scans cyberware or a prohibited item, roll the device rating and compare the hits scored to the
thresholds given on the Cyberware Scanner Table. Millimeter wave scans can detect any non-biological item by its shape and composition, assuming the item is listed in the device’s database. If the threshold is reached, the scanner detects the item/implant and notes its general locations and type; additional hits provide more detail (function, model, grade, etc.).

赛博插件扫描表
物品    阀值
常规插件,武器   1
阿尔法插件,其它物品   2
贝塔插件   3
德尔塔插件   5+

情况  调整值
两项或更多插件/物品   +1
四项或更多插件/物品   +2
六项或更多插件/物品   +3
« 上次编辑: 2022-05-26, 周四 07:27:35 由 Bellicose »

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Re: 【6e】安保,传感器与扫描器;狂奔报酬,p238-243
« 回帖 #7 于: 2022-05-26, 周四 07:35:10 »
狂奔报酬  RUN COMPENSATION
你知道狂奔者什么德性——一干完活,立马想着拿钱,就好像这帮人真的是雇员还是怎么的,老爱提要求。不说了,这就是他们的期望值,而你,作为约翰逊先生的替补,需要为狂奔者们呈上他们想要的报酬,问题是,给多少?

劇透 -   :
You know how runners are—once they finish a job, they want to get paid. As if they were actual employees or something. So demanding. Anyway, that’s their expectation, so you, as the stand-in for Mr. Johnson, will have to deliver the compensation the runners want. The question is, how much should it be?

狂奔报酬有两种基础形式(热度,名声和联络人的改变不算,之前章节讨论过了):业力,以及现金。我们会讨论每一个。
劇透 -   :
Run compensation comes in two basic forms (setting aside changes to Heat, Reputation, and contacts, all of which were discussed previously in this chapter): Karma and cash. We’ll discuss each one in turn.

业力  KARMA
业力奖励应该在每次团结束的时候发放,可这些奖励应该多大呢?
劇透 -   :
Karma awards should be given at the end of each gaming session. The question is, how big should those awards be?

要记住的“关键业力数”为5。这是每级属性和技能所使用的倍数,也是购买专精所需的业力数量,还是新法术和复合程式的价格。每当一个角色取得5业力,他们就有机会使自己的角色获得增强,或者在前往下一个技能/属性等级的路上迈出一大步。GM应该问自己一个简单的问题:“这次团结束之后角色应该获得多大的增强?”
劇透 -   :
The essential number of Karma to remember is 5. That’s the multiplier per rank of attributes and skills, it’s how much specializations and expertise cost, and it’s the cost of new spells and complex forms. What that means is each time a character earns 5 Karma, they have a chance to get an improvement for their character, or make a significant step to the next skill or attribute rank. So at the end of each gaming session, the gamemaster can ask themselves a simple question: How close to a good increase should the characters get after this session?

他们是不是没能取得什么进展?那么给一点1-2业力的奖励足矣。任何显著的进展可以奖励3-4业力。如果他们真的做出了漂亮的工作,或者跑完了一次狂奔,也许你应该奖励5-6业力或者更多。GM可以自行考虑要不要给得更多一些,但这些状况应该更加罕见。
劇透 -   :
Did they struggle to make progress? Then a 1- or 2-Karma award might be appropriate for that session. Some more significant gains might get 3 or 4 Karma, and if they really did an excellent job or finished up a run, 5 or even 6 might be appropriate. The gamemaster can give more than that at their discretion, but it should be rare.

现金  CASH
大多数时候,按人数发放薪酬更加方便。狂奔者如果有需求可以自己进行再分配,但约翰逊如果提出了对每名狂奔者付账,究竟一次工作能拿多少钱就更加清楚了。
劇透 -   :
Generally speaking, it’s easier to make payments on a per-runner basis. Runners can redistribute it if they want among them, but having Mr. Johnson make an offer for a payment for each runner makes it clear from the outset what the job will pay.

正如5业力是衡量业力奖励的基准,现金奖励的标准也应该是5000新元——一个月的中等生活方式。这次工作是不是一晚上就能干完,非常简单?那可能不至于付一个月的薪水。这次工作又冗长还危险?也许他们应该得到两三个月的生活方式报酬。这是一次鲜有人冒险的大单生意,需要只有少数人愿意做出的道德牺牲?那就是六位数,足够他们在中等生活方式生活几年。
劇透 -   :
Just as 5 Karma is used as a basic unit for measuring how much the Karma award should be, cash rewards can be based on 5,000 nuyen—the cost of one month of a Middle lifestyle. Was the job a simple night’s work that was easily handled? That’s probably not worth a full month’s pay. Was it a long, grueling job with lots of danger? Maybe they deserve two or three months of a decent lifestyle. Is it a huge score with the kind of danger few are willing to risk, and the kind of moral compromise few are willing to make? That might be six figures, making it a couple of years of the Middle lifestyle.

这当然不意味着狂奔者会把钱全部浪费在生活方式上,然后一两个月不干活。他们还要买载具,无人机,殖装,碟板,法器,医生马车合同,以及,当然还有枪和子弹。不论他们拿钱之后做了些什么,5000新元都是一个很好的基准。
劇透 -   :
This does not, of course, mean the runners will spend the money they earn on supporting their lifestyle and not work for a month or two. There are vehicles and drones and cyberware and cyberdecks and foci and DocWagon contracts to buy. And, of course, guns and ammo. Whatever they actually do with the money, though, the 5,000-nuyen figure provides a good base.
« 上次编辑: 2022-05-26, 周四 07:41:08 由 Bellicose »