Concussion
Psychokinesis (Con)
Level: Psion 2
Display: Au
Manifestation Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One individual
Duration: Instantaneous
Saving Throw: Fortitude half
Power Resistance: Yes
Power Points: 3
A target you select is pummelled with telekinetic force for 3d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead.
Concussion always affects a subject within range that you can see, even if the subject is in melee or has partial cover
or concealment. Inanimate objects (doors, walls, locks, and so on) cannot be damaged by the power.
Detonation
Psychokinesis (Con)
Level: Psion 9
Power Resistance: Yes (object)
Power Points: 17
As concussion, except detonation deals 17d6 points of damage.
You may choose to have the power deal an equal amount of subdual damage instead.
Greater Concussion
Psychokinesis (Con)
Level: Psion 3
Power Points: 5
As concussion, except greater concussion deals 5d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead.
Lesser Concussion
Psychokinesis (Con)
Level: Psion 1
Power Points: 1
As concussion, except lesser concussion deals 1d6 points of damage.
Mass Concussion
Psychokinesis (Con)
Level: Psion 4
Display: Ma
Manifestation Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius sphere
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 7
As concussion, except telekinetic pressure causes all creatures and objects within the area to explosively rupture, dealing 7d4 points of damage to creatures and unattended objects.
True Concussion
Psychokinesis (Con)
Level: Psion 7
Power Points: 13
As concussion, except true concussion deals 13d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead
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