作者 主题: 【Bestiary 1+2】御衡者(Aeon)  (阅读 22239 次)

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【Bestiary 1+2】御衡者(Aeon)
« 于: 2021-01-21, 周四 15:41:46 »
引用
以下为Bestiary 1内容
御衡者(Aeon)
御衡者一直是现实的守护者以及平衡的自然秩序的捍卫者。每种御衡者都在其形态上呈现出二元性,他们致力于以某种方式在此类二元性上塑造多元宇宙,或者纠正不平衡以达成完美的存在秩序。当御衡者出现在某个国度中时,他们既能带来福也能带来祸,他们的计略能振兴一个国家,也能将其毁灭,或者使之从废墟中得以重建。他们有着自己的行事原因,且极少与别人分享其行事动机——他们仅仅单纯地创造自身所坚持的结果,不过若维持多元宇宙的平衡有必要进行沟通,他们也会以奇特的心像来沟通。
由于最近现实的变化,制衡者开始在完美位面城市轴心城(perfect planar city of Axis)重现身影。对于制衡者来说这只是最近的一次大循环,只是凡人一次也没见证过。一度被视为独立派别,被称为制裁者(Inevitables)的活体机械一族显示出他们实际上一直都是御衡者的代行者,尽管制裁者一族有着共同的特征和目的,但存在已久的他们自身便是御衡者对抗失衡的战争的证明——尤其是这场战争的性质还是对混乱势力发动的。
御衡者把这次循环的回归命名为:“大融合(Convergence)”,他们欢迎勤勉的奇匠族(axiomites)回归其阵营,并再次将制裁者至于他们的控制之下。在大融合的伊始,由存灭御衡者(pleroma aeons)组成的议会重现于永恒之城轴心城(the Eternal City of Axis),他们揭示奇匠族本为非对称的御衡者,以前为了追求创造之艺而从御衡者中分离出来。随着最新循环的改变,奇匠族和他们的造物——制裁者——是时候重归御衡者的事业了。尽管大多数奇匠族和制裁者意见一致,认为从现实的基本层面来看御衡者所说即为真相,但仍有部分人拒绝服从召唤,等待着御衡者的怒火——而这股怒火并未到来。身具二元秉性的御衡者们以令人困惑的方式回应了那些拒绝回应呼唤的人。他们与其中部分人进行了交易,甚至进行了谈判,然而仍有一小部分人被毁灭,还有剩余的少量存在被奇匠族以及结盟的制裁者所歼灭。但他们并未干涉大多数安分的叛乱者,让这些奇匠族继续在和平中继续创造制裁者并履行自身的职责。至于这大融合将如何结束乃至是否会结束,就如同御衡者本身一样,我们知之甚少。

引述: 边栏:额外学识
御衡者神祇(AEON DIVINITIES)
御衡者是否侍奉着某个实际存在的神祇、一个哲学概念、或者仅仅是“至高无上的合一”这一理念是位面学者们经常热议的话题。御衡者本身对此缄默不言,在谈及这个存在或者概念时则称之为众律(Monad),“万众合一之境(condition of all)”。无论众律实际上是什么,一定存在着另一种更加强大的御衡者——原初制裁者(the primal inevitables),它们中的每个存在都是有着各自力量和目标的独特半神。仅有少量原初制裁者存活至今,因为这些独特种类的四分之三已经在与熵的势力所展开的无尽战争中陨落。

引述: 边栏:地理
轴心城中的奇匠族(AXIOMITES IN AXIS)
在位面都市轴心城中,一名奇匠族会承担三种职责中的一种:创造并维护制裁者,建造和修复轴心城的建筑,以及探索所有现实之下的规律与常量。

引述: 边栏:额外学识
制裁者的宿命(INEVITABLE FATES)
被称为制裁者的御衡者实际上似乎正在衰落,这被位面学者当做形而上学的证据来说明:熵正在崛起,而伟大彼岸(Great Beyond)已经度过了全盛期,正走向这个现实周期终结的道路上。

引述: 边栏:关联生物
其他御衡者(OTHER AEONS)
御衡者是伟大彼岸(Great Beyond)中最不为人所知的不朽生物,他们具备各式各样的能力和力量。实际存在的御衡者比本节所列出的种类要多得多,包括守护时间看起来有四只手臂的时空御衡者(bythos),以及有着怪异的对称样貌的力命御衡者(theletos),它们缓和了自由与宿命间的二元性。

原文
剧透 -  原文:
Aeon
Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons can bring weal or woe when they appear in a region, and their machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others—they simply create the results they insist through their strange envisioning communication are necessary to maintain the balance of the multiverse.
As a result of recent shifts in reality, aeons have begun to reassert a presence in the perfect planar city of Axis. To the aeons, this is merely the latest in a recurring cycle, albeit one that mortals have not yet borne witness to. Once regarded as an independent faction, the living machines known as inevitables are now revealed as having been agents of the aeons all along, and while inevitables have their own shared themes and features, they are very much living but constructed manifestations of the aeons’ war against imbalance—particularly with regard to how this war is waged against the forces of chaos.
Aeons have a name for this cyclic return, in which they welcome the industrious axiomites back to their fold and bring the inevitables once again under their control: the “Convergence.” At the onset of the Convergence, a council of pleroma aeons appeared in the Eternal City of Axis, where they revealed that axiomites were wayward aeons, split off long ago to pursue the act of creation. With the latest cycle of change it was time for the axiomites and their creations, the inevitables, to rejoin the aeon cause. While most axiomites and inevitables fell in line, realizing perhaps on a fundamental level of reality that what the aeons said was the truth, some refused to heed the call and waited for the wrath of the aeons—but that wrath has yet to come. The dual-natured aeons have responded to those who have declined in confusing ways. With some they treat and even bargain, while a handful of others they have destroyed, and a few have been exterminated by the axiomites and allied inevitables. But most of these quiet insurgents they leave alone, allowing these axiomites to continue to create in peace and the inevitables to continue with their duties. How—or if—this Convergence will end is as little understood as the aeons themselves.

AEON DIVINITIES
Whether the aeons serve an actual divinity, a philosophical concept, or merely a “supreme oneness” is a topic hotly debated by planar scholars. The aeons themselves are silent, referring to this being or concept as the Monad, a “condition of all.” Regardless of what the Monad actually is, there certainly exists another category of powerful aeons—the primal inevitables, each a unique demigod with its own powers and goals. Relatively few primal inevitables remain today, for nearly three-quarters of their irreplaceable kind have fallen in the endless battle with the inexorable forces of entropy.

AXIOMITES IN AXIS
On the planar metropolis of Axis, an axiomite fills one of three roles: construction and maintenance of inevitables, building and repairing Axis’s buildings, and exploring the laws and constants that underlie all of reality.

INEVITABLE FATES
The fact that the aeons known as inevitables seem to be on the decline is taken by some planar scholars as metaphysical proof that entropy is on the rise and the Great Beyond is past its prime and on the way to the end of this cycle of reality.

OTHER AEONS
Aeons are among the least understood of the Great Beyond’s immortal creatures, and they have a wide range of powers and abilities. Far more aeons exist than those presented here, including guardians of time like the four-armed bythos and the weirdly symmetrical theletos, which moderates the duality between freedom and fate.



引用
以下为Bestiary 2内容
御衡者 Aeon
御衡者是一切规则的化身。真正的御衡者体现着两种对立的概念或力量,并负责保持这两者之间的平衡,而制裁者则是一类活体构装物,它们会强迫凡人和神明履行规则。
« 上次编辑: 2021-02-09, 周二 15:36:19 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #1 于: 2021-01-21, 周四 15:41:57 »
仲裁者(Arbiter)    生物 1
这些球形制裁者是侦察兵和外交官。你可以在多元宇宙的各处看到它们的身影,它们会按照传统监视者混沌以及混沌的代行人。随着大融合(Convergence)的宣告,现如今许多仲裁者成为了御衡者联军以及其凡人伙伴间的中间人。
LN 超小型 御衡者 制裁者 观察者
察觉 +7;黑暗视觉(darkvision),侦测阵营(仅限混乱),定位制裁者
语言 天界语,通用语,炼狱语,奇匠语
技能 特技+9,轴心城学识+5,交涉+6,隐秘+9
力量 +1,敏捷 +4,体质 +2,智力 +0,感知 +2,魅力 +1
定位制裁者 仲裁者总是能感知到同一位面中距其最近的制裁者(仲裁者除外)的方位,但是无法感知到仲裁者所处的距离远近
物品 短剑

AC 16;强韧 +5,反射 +7,意志 +7;对抗魔法时所有豁免+1状态
HP 22;免疫 死亡效果,疾病,情绪,毒素,失去意识;弱点 混乱3;抗力 电击3

速度 20尺,飞行40尺
近战单动 短剑+9(灵巧,娴熟,秩序,魔法,多用S),伤害 1d6+1穿刺 外加 1d4秩序
神术内在法术 DC 17
 4环 阅读机运(read omens)
 1环 命令术(command),随意侦测阵营(detect alignment;仅限混乱),3×修复术(mending)
电能冲击双动(神术 电 塑能) 仲裁者从体内释放出一道电能冲击,造成3d6电击伤害(DC 17基础反射豁免)。在这次冲击后,仲裁者会陷入持续24小时的震慑

原文
剧透 -  原文:
Arbiter
These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.
ARBITER CREATURE 1
LN TINY AEON INEVITABLE MONITOR
Perception +7; darkvision, detect alignment (chaotic only), locate inevitable
Languages Celestial, Common, Infernal, Utopian
Skills Acrobatics +9, Axis Lore +5, Diplomacy +6, Stealth +9
Str +1, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
Items shortsword
AC 16; Fort +5, Ref +7, Will +7; +1 status to all saves vs. magic
HP 22; Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 3; Resistances electricity 3
Speed 20 feet, fly 40 feet
Melee [one-action] shortsword +9 (agile, finesse, lawful, magical, versatile S), Damage 1d6+1 piercing plus 1d4 lawful
Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (×3)
Electrical Burst[two-actions] (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
« 上次编辑: 2021-01-22, 周五 11:41:13 由 原子能青蛙 »
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当然是为了友情了

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #2 于: 2021-01-21, 周四 15:42:10 »
奇匠族(Axiomite)    生物 8
根据奇匠族的说法,他们一族从宇宙的原始数学基础中崛起,显现为伟大的铸造者,他们创造了古老、巨大的外层位面都市(ancient, colossal cities of the Outer Planes),并为机械的制裁者赋予了生命。而根据御衡者的说法,奇匠族是众律(Monad)的一部分,他们从众律中诞生并在遥远过去抗拒了它。自大融合(Convergence)以来,大多数奇匠族都意识到御衡者的说法确实是基本现实,尤其是御衡者还向奇匠族展示了奇匠语其实是御衡者的心像(envisioning)以及公式化数学表达混合而成的语言。大多数奇匠族居住在完美都市轴心城(perfect city of Axis),他们不断地改善着这座城市,从而将完美这个词汇本身变得更加完美。
奇匠族个体可能看起来像是任何类人生物,不过他所呈现出的形态并不会影响自身的力量。在这种形态的呈现之下,所有奇匠族其实都是相同的——发光的云团与不断旋转的透明尘埃凝结为复杂的符号与方程式,这些都证明了他们的存在实际上是由纯粹的数学定律构成的文字生物(literal creatures)。
奇匠族诞生于守序中立的凡人灵魂,尤其是那些生前曾是数学家、建筑师、工匠或哲学家的人。这些灵魂转化为奇匠族时不会保留任何生前的记忆,而他们的生活技能和经验会在构型构成中成为具有价值的超自然资源。
LN 中型 御衡者 观察者 
察觉 +19;黑暗视觉(darkvision)
语言 深渊语,天界语,通用语,龙语,炼狱语,奇匠语
技能 特技+16,轴心城学识+17,手艺+21,交涉+15,神秘+17,宗教+17
力量 +5,敏捷 +4,体质 +3,智力 +5,感知 +5,魅力 +3
物品 专家级工匠工具,+1强击战锤

AC 26;强韧 +13,反射 +16,意志 +18;对抗魔法时所有豁免+1状态
HP 155;免疫 疾病,情绪,恐惧;弱点 混乱10;抗力 电击10,心灵10

速度 25尺
近战单动 战锤+20(秩序,魔法,猛推),伤害 2d8+11钝击 外加 1d6秩序
近战单动 拳头+17(灵巧,秩序,魔法),伤害 1d8+5钝击 外加 1d6秩序
神术内在法术 DC 27,攻击+17
 5环 念动移物(telekinetic haul)
 4环 解除魔法(dispel magic),神圣狂怒(divine wrath;秩序),3×闪电束(lightning bolt)
 3环 3×加速术(haste),麻痹术(paralyze)
 2环 念动战技(telekinetic maneuver)
 1环 随意克敌机先(true strike)
 戏法(4环) 念动射弹(telekinetic projectile)
晶尘形态单动(变形) 奇匠族在他的类人形态与闪烁着怪异符号和方程式的晶尘云团形态间切换。在此形态下,他会获得40尺飞行速度,而且可以穿过狭小的孔洞,这类似于气化形体(gaseous form)。他在此形态下可以施放法术,但是无法作出近战或远程攻击。当奇匠族处于晶尘形态中时,可以使用该动作变回类人形态

原文
剧透 -  原文:
Axiomite
According to the axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created the ancient, colossal cities of the Outer Planes and gave life to the mechanical inevitables. According to the aeons, axiomites are part of the Monad, having both risen from and rebelled against it long ago. Since the Convergence, most axiomites have recognized this as a fundamental truth, particularly after the aeons showed the axiomites how the Utopian language has formed as an amalgam of aeon envisioning and formulaic mathematical expression. Most axiomites live in the perfect city of Axis, which they continually act to improve, thus refining the concept of perfection?itself.
A particular axiomite may look like any humanoid creature, though the particular form it takes on does not affect its abilities. Beneath this assumed form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirls and congeals into complex tangles of symbols and equations, evincing their existence as literal creatures of pure mathematical law.
Axiomites arise from the souls of lawful neutral mortals, particularly those who were, in life, mathematicians, architects, crafters, or philosophers. While these souls do not retain any memories of their lives in the transition into axiomites, their life skills and experiences nevertheless serve a valuable metaphysical resource during formation.
AXIOMITE CREATURE 8
LN MEDIUM AEON MONITOR
Perception +19; darkvision
Languages Abyssal, Celestial, Common, Draconic, Infernal, Utopian
Skills Acrobatics +16, Axis Lore +17, Craft +21, Diplomacy +15, Occultism +17, Religion +17
Str +5, Dex +4, Con +3, Int +5, Wis +5, Cha +3
Items sterling artisan’s tools, +1 striking warhammer
AC 26; Fort +13, Ref +16, Will +18; +1 status to all saves vs. magic
HP 155; Immunities disease, emotion, fear; Weaknesses chaotic 10, Resistances electricity 10, mental 10
Speed 25 feet
Melee [one-action] warhammer +20 (lawful, magical, shove), Damage 2d8+11 bludgeoning plus 1d6 lawful
Melee [one-action] fist +17 (agile, lawful, magical), Damage 1d8+5 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 27, attack +17; 5th telekinetic haul; 4th dispel magic, divine wrath (lawful), lightning bolt (×3); 3rd haste (×3), paralyze; 2nd telekinetic maneuver; 1st true strike (at will); Cantrips (4th) telekinetic projectile
Crystalline Dust Form [one-action] (polymorph) The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can’t make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form.
« 上次编辑: 2021-01-22, 周五 11:43:03 由 原子能青蛙 »
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当然是为了友情了

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #3 于: 2021-01-21, 周四 15:42:21 »
协约者(Kolyarut)    生物 12
制裁者中的协约者是交易的执行者与未能履行交易之人的惩罚者。协约者那人形的体态、在人群中伪装自身的能力、以及倾向于进行交涉的偏好使得他们成为最容易亲近的制裁者,从而更有可能与他人结成盟约。他们是制裁者中最为健谈的类别,生来便具有高贵的风度以及对社会习俗的渊博知识,他们利用这些知识来搜集与自身目标相关的信息,或者以合法的方式提出挑战。
LN 中型 御衡者 制裁者 观察者
察觉 +23(辨识谎言+27);黑暗视觉(darkvision)
语言 天界语,炼狱语,奇匠语;巧言术
技能 特技+22,运动+27,轴心城学识+22,交涉+20,欺骗+20,生存+22
力量 +7,敏捷 +4,体质 +5,智力 +1,感知 +4,魅力 +2
巧言术 协约者能够与至少掌握1种语言的生物交谈并理解对方的语言
物品 +1强击变种剑

AC 34;强韧 +23,反射 +24,意志 +22;对抗魔法时所有豁免+1状态
HP 215,再生15(混乱使其失效);免疫 死亡效果,疾病,情绪,毒素,失去意识;弱点 混乱15

速度 25尺
近战单动 变种剑+26(秩序,魔法,双手d12),伤害 2d8+13挥砍 外加 1d6秩序
近战单动 拳头+23(灵巧,秩序,魔法),伤害 1d10+11钝击 外加 1d6秩序
神术内在法术 DC 32
 8环 感知位置(discern location)
 5环 命令术(command)
 4环 随意幻象伪装(illusory disguise),2×暗示术(suggestion)
 3环 2×麻痹术(paralyze)
 2环 2×隐形术(invisibility;仅限自身)
 1环 随意命令术(command)
神术仪式 DC32;指使术(Geas)

原文
剧透 -  原文:
Kolyarut
Kolyarut inevitables are enforcers of bargains and punishers of those who fail to uphold them. Their humanoid shape, ability to disguise themselves among a humanoid population, and diplomatic leanings make them the most approachable inevitables, and thus more likely to ally themselves with others. They are among the most talkative of all inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use to assist their efforts in gathering information on their targets or issuing challenges in a legal manner.
KOLYARUT CREATURE 12
LN MEDIUM AEON INEVITABLE MONITOR
Perception +23 (+27 to detect lies); darkvision
Languages Celestial, Infernal, Utopian; truespeech
Skills Acrobatics +22, Athletics +27, Axis Lore +22, Diplomacy +20, Deception +20, Survival +22
Str +7, Dex +4, Con +5, Int +1, Wis +4, Cha +2
Truespeech A kolyarut can speak with and understand any creature that has a language.
Items +1 striking bastard sword
AC 34; Fort +23, Ref +24, Will +22; +1 status to all saves vs. magic
HP 215, regeneration 15 (deactivated by chaotic); Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 15
Speed 25 feet
Melee [one-action] bastard sword +26 (lawful, magical, two-hand d12), Damage 2d8+13 slashing plus 1d6 lawful
Melee [one-action] fist +23 (agile, lawful, magical), Damage 1d10+11 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 32; 8th discern location; 5th command; 4th illusory disguise (at will), suggestion (×2); 3rd paralyze (×2); 2nd invisibility (self only); 1st command (at will)
Divine Rituals DC 32; geas
« 上次编辑: 2021-01-22, 周五 11:43:24 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #4 于: 2021-01-21, 周四 15:42:32 »
存灭御衡者(Pleroma)    生物 20
存灭御衡者是所有真御衡者中最为强大的存在,他们是创造与毁灭的二元性具现。他们的实体在两极之间永恒不变地流动着,他们的形态为一件不断变化的黑色披风,披风之中的星系和其他天体的存在不断浮现和消逝,就好像在描绘着一个微型且自给自足的宇宙那永恒的生命、消亡与重生。
存灭御衡者认为多元宇宙同时即是永恒不朽又是不断循环着的存在,注定毁灭且具备延展性,只有当它的循环变得失衡时才会迎来终结。他们认为当前的大融合(Convergence)是为了获得这一基本平衡的必要行为,他们会采取行动,以确保众律(Monad)的伟大构思中的最小细节都得以贯彻。
LN 大型 御衡者 观察者 
察觉 +37;黑暗视觉(darkvision),生命感知120尺,真视术
语言 心像
技能 特技+33,奥法+38,欺骗+34,交涉+34,神秘+38,宗教+39,隐秘+35
力量 +6,敏捷 +7,体质 +6,智力 +8,感知 +9,魅力 +6
心像 存灭御衡者并不关注与其他生物的沟通,但当他们要传达信息时,会无声地投射一系列心灵投影。此行为视为具有100尺范围的心灵感应,但所有生物都可以理解,无论这些生物是否理解一门语言都可以,尽管御衡者的意图对于非御衡者来说十分暧昧且大多数情况下是难以理解的。御衡者自身能使用该能力与其他身处相同位面的御衡者进行完美的沟通

AC 45;强韧 +32,反射 +31,意志 +37;对抗魔法时所有豁免+1状态
HP 335,再生20(混乱使其失效);免疫 负能量,正能量;弱点 混乱20
扭曲现实反应 触发 存灭御衡者在豁免中大失败;效果 大失败会变为普通失败

速度 40尺;行动自如
近战单动 能量之触+36(灵巧,秩序,魔法),伤害 5d8+18正能量或负能量 外加 1d6秩序
远程单动 湮灭之球+37(魔法),效果 见湮灭之球
神术内在法术 DC 47,攻击+37
 10环 扭转现实(alter reality)
 9环 放逐术(banishment),剑刃护壁(blade barrier),裂解术(disjunction),神威如狱(overwhelming presence)
 8环 2×解离术(disintegrate),无休监控(unrelenting observation)
 7环 异界传送(plane shift),回溯过去(retrocognition)
 5环 随意造物术(creation)
 4环 随意造粮术(create food),随意塑石术(shape stone)
 3环 极化认知(hypercognition)
 2环 随意侦测阵营(detect alignment),随意塑木术(shape wood)
 1环 随意造水术(create water)
 常驻8环 真视术(true seeing)
 常驻4环 行动自如(freedom of movement)
能量之触 存灭御衡者的碰触可以根据自身的选择造成正能量或负能量伤害,但是这两种能量均无法用于治疗生物
创生之球双动(失能 魔法) 每日3次,存灭御衡者能够展现悬浮于其左手之上且直径约2尺的白色能量球。通过使用具有专注特征的单动作,存灭御衡者可以使球体飞行10尺。球体可以向着任意方向移动,忽略困难地形,但是无法移动至距离存灭御衡者300尺外的地方。无论球体怎么移动,它会留下5尺宽的由新物质铺成的路径,创造出新地形(存灭御衡者选择此地形为普通、困难或高等困难地形)或由单一种类的天然物质(比如黏土、木材或石材)构成的5平方尺的障碍。球体可以进入生物占据的空间;当它这么做时,该生物必须成功进行DC 43的强韧豁免,失败则会被吸收进球体内。成功通过豁免时,该生物会被球体推到远离球体的空间内,方向由GM所选择。豁免失败的生物承受20d6正能量伤害(即便该生物为活物也如此),并如同豁免成功一般被推开。在豁免中掷出大失败,或者豁免失败而因伤害使得生命值降至0点的生物,会成为由新物质构成的个体,且仅能通过10环法术来恢复。存灭御衡者在同一时间只能具有1个创生之球,且在1d4分钟后该球体会随着一股炫目的闪光而消失。当创生之球消失时,所有位于距离创生之球30尺范围内的生物必须通过DC 43的强韧豁免,失败则会永久目盲(permanently blinded)
湮灭之球双动(失能 魔法) 每日3次,存灭御衡者能够展现悬浮于其右手之上且直径约2尺的黑色能量球。他可以像操控创生之球一般控制这个球体。此球体由虚空构成,且在持续1分钟后便会于眨眼间自行坍缩消失。一旦被显现出来,湮灭之球便可以被用于远程攻击,但它会在攻击作出判定后立即于眨眼间坍缩消失。任何无主物体在碰触到湮灭之球后便会被吸入且彻底摧毁。较大的物体(比如舰船或建筑)在碰触虚空后会以每轮10立方尺的速率被摧毁。球体可以进入生物所占据的空间,此效果与创生之球类似,不过它会在豁免失败时造成负能量伤害(即便不死生物也会被伤害),并且会将生物湮灭而非将其兼并为其他物质。被如此摧毁的生物仅能被10环法术所恢复

原文
剧透 -  原文:
Pleroma
Among the most powerful of all the true aeons, pleromas are a manifestation of the duality of creation and destruction. Their physical manifestation is a constant state of flux between these two poles, their forms a shifting cloak of black where galaxies and other celestial objects flit in and out of existence, as if depicting the constant life, death, and rebirth of a miniature, self-contained universe.
Pleromas see the multiverse as both eternal and cyclical, doomed and malleable, ending only if these cycles ever become unbalanced. They believe the current Convergence is necessary to obtain this essential balance, and act to ensure that the grand design of the Monad is carried out to the smallest detail.
PLEROMA CREATURE 20
LN LARGE AEON MONITOR
Perception +37; darkvision, lifesense 120 feet, true seeing
Languages envisioning
Skills Acrobatics +33, Arcana +38, Deception +34, Diplomacy +34, Occultism +38, Religion +39, Stealth +35
Str +6, Dex +7, Con +6, Int +8, Wis +9, Cha +6
Envisioning Pleromas care little for communication with other creatures, but when they do convey information, they do so wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language, though the aeon’s meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.
AC 45; Fort +32, Ref +31, Will +37; +1 status to all saves vs. magic
HP 335, regeneration 20 (deactivated by chaotic); Immunities negative, positive; Weaknesses chaotic 20
Reality Twist [reaction] Trigger The pleroma critically fails the saving throw. Effect The critical failure becomes a normal failure.
Speed fly 40 feet; freedom of movement
Melee [one-action] energy touch (agile, lawful, magical) +36, Damage 5d8+18 positive or negative damage plus 1d6 lawful
Ranged [one-action] Sphere of Oblivion +37 (magical), Effect see Sphere of Oblivion
Divine Innate Spells DC 47, attack +37; 10th alter reality; 9th banishment, blade barrier, disjunction, overwhelming presence; 8th disintegrate (×2), unrelenting observation; 7th plane shift, retrocognition; 5th creation (at will); 4th create food (at will), shape stone (at will); 3rd hypercognition (at will); 2nd detect alignment (at will), shape wood (at will); 1st create water (at will); Constant (8th) true seeing; (4th) freedom of movement
Energy Touch A pleroma’s touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature.
Sphere of Creation[two-actions] (incapacitation, magical) Three times per day, a pleroma can manifest a 2-footdiameter sphere of white energy that hovers above its left hand. By using a single action, which has the concentrate trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring difficult terrain, but it can’t move farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma’s choice of normal, difficult, or greater difficult terrain) or a 5-foot-square solid barrier of a single natural substance (such as clay, wood, or stone). The sphere can enter the space of a creature; when it does, the creature must succeed at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM’s choice away from the sphere. Those who fail take 20d6 positive damage (even if they are living) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, become one with the new material and can be restored only via a 10th-level spell. A pleroma can have only one Sphere of Creation in existence at a time, and the sphere automatically vanishes in a flash of blinding light after 1d4 minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently blinded.
Sphere of Oblivion [two-actions] (incapacitation, magical) Three times per day, a pleroma can manifest a 2-foot-diameter sphere of complete and utter darkness that hovers above its right hand. It can move and control the sphere in the same manner as its Sphere of Creation. The sphere is an empty void that lasts for 1 minute before collapsing in on itself and winking out of existence. Once manifested, the sphere can be used as a ranged attack, but it blinks out of existence immediately after that attack is resolved. Any unattended object that touches the void is sucked in and completely destroyed. Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot cube per round of contact. The sphere can enter the space of a creature, with effects similar to the Sphere of Creation except that it deals negative damage (even to undead) on a failure and annihilates rather than incorporating the creature into material. Such a destroyed creature can be restored only by a 10th-level spell.
« 上次编辑: 2021-01-22, 周五 11:44:03 由 原子能青蛙 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #5 于: 2021-02-02, 周二 19:53:09 »
引用
以下为Bestiary 2内容

御衡者 Aeon
御衡者是一切规则的化身。真正的御衡者体现着两种对立的概念或力量,并负责保持这两者之间的平衡,而制裁者则是一类活体构装物,它们会强迫凡人和神明履行规则。
« 上次编辑: 2021-02-02, 周二 22:11:34 由 原子能青蛙 »

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #6 于: 2021-02-02, 周二 19:56:26 »
命运御衡者 THELETOS
命运御衡者维持着既定天命和自由意志之间的平衡。命运御衡者大致上是一个水晶球体,长有四条肢体,每条肢体在肘部又分裂成两条有三根手指的胳膊。其身体上还长有一对水晶触须。那些被命运御衡者触须所伤害的人,会陷入一个迷失的困境中,因为他们会感觉到必须做出一个单一的选择,然而同时又面临着无穷无尽的选项待选。命运御衡者比其他大多数御衡者更有可能去干扰非御衡者社会。命运御衡者既关注个体的自由,又关注去限制这些个体的法律,即便(或则说尤其是)当两者对立时。

命运御衡者 7级生物

LN 中型 御衡者 观察者
察觉 +18 ;黑暗视觉
语言 心象
技能 奥术 +16, 威吓+16, 宗教 +18, 隐秘 +15
力量 +4, 敏捷 +4, 体质 +3, 智力 +3, 感知 +5, 魅力 +3
心象(Envisioning)当命运御衡者传递信息时,它会使用无声的精神投影。该行动是一种范围100尺的心灵感应(telepathy),对于所有生物都可以理解,即便不会语言也行。心象传递的意思对于非御衡者来说是模糊的,通常难以理解。不过命运御衡者可以用这种能力完美与同位面的其他御衡者进行交流。

AC 25 ; 强韧 +16, 反射 +13, 意志 +18 ;  对抗魔法的豁免鉴定获得+1状态加值
HP 125 ; 弱点 混乱5

速度 25 尺, 飞行 25 尺
近战 [A] 拳头 +17 (秩序,魔法), 伤害 2d10+4钝击 外加 1d6秩序
近战 [A] 触须 +17 (灵巧,秩序,魔法), 伤害 2d8+4挥砍 外加 1d6秩序 和 命运流失(Fate Drain)

神术内在法术 DC 32,攻击+17
  4环 卜筮术(augury)(随意施展), 魅惑术(charm),解除魔法(dispel magic),注目术(enthrall), 流放诅咒(outcast's curse),移除诅咒(remove curse),暗示术(suggestion), 愚者之触(touch of idiocy)

仪式 DC25 ; 指使术(geas)

命运流失(Fate Drain)(诅咒,神术,心灵) 被命运御衡者触须伤害的生物必须进行一个DC22的意志豁免,失败陷入呆滞1。只要生物陷入呆滞,他就不能从幸运效果中获益。如果目标在对抗此能力的额外豁免上失败,那么状态值便会加1(最多到呆滞4)。该状态值每24小时减少1。

命运之怒(Wrath of Fate)[AA](诅咒,神术,心灵,厄运) 命运御衡者以自身为中心释放一道60尺锥形的能量。锥形中的生物被各种命运的知识所吞没,这些知识包含着各种潜在的命运而缺乏通往这些潜在未来的明确途径。他们必须进行一个DC26的意志豁免,否则无期限地陷入缓慢1。受影响的生物在尝试攻击,豁免,技能检定时,掷骰两次,并取较低的结果。无论结果如何,该生物在进行掷骰后不再缓慢。命运御衡者不能在1d4轮内再次使用命运之怒。

引述: 边栏:额外学识
维持平衡 MAINTAINING THE BALANCE
他们毫不关心自己所操控的个人和社会,只有自由和定数之间的平衡需要维持。命运御衡者可能会帮助失去自由的生物逃脱,也可能会强迫那些失信者履行承诺。如果计划失败,命运御衡者不会寻求报复,而是会去寻找其他纠正平衡的方法。



剧透 -  原文:
THELETOS CREATURE7
LN Medium Aeon Monitor
Senses Perception +18; darkvision

Languages envisioning

Skills Arcana +16, Intimidation +16, Religion +18, Stealth +15

Str +4, Dex +4, Con +3, Int +3, Wis +5, Cha +3

Envisioning When a theletos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.

AC 25; Fort +16, Ref +13, Will +18; +1 status to all saves vs. magic

HP 125; Weaknesses chaotic 5

Speed 25 feet, fly 25 feet

Melee [one-action] fist +17 (lawful, magical), Damage 2d10+4 bludgeoning plus 1d6 lawful

Melee [one-action] tentacle +17 (agile, lawful, magical), Damage 2d8+4 slashing plus 1d6 lawful and fate drain

Divine Innate Spells DC 25, attack +17; 4th augury (at will), charm, dispel magic, enthrall, outcast’s curse, remove curse, suggestion, touch of idiocy

Rituals DC 25; geas

Fate Drain (curse, divine, mental) A creature damaged by the theletos’s tentacle must succeed at a DC 22 Will save or become stupefied 1. As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

Wrath of Fate [two-actions] (curse, divine, mental, misfortune) The theletos releases a 60-foot cone of energy from its center. Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be slowed 1 indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll. The theletos can’t use Wrath of Fate again for 1d4 rounds.
« 上次编辑: 2021-02-04, 周四 17:44:45 由 deng00p »

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #7 于: 2021-02-02, 周二 20:02:26 »
追迹者 ZELEKHUT
追迹者是赏金猎人和刽子手。追迹者看上去就像一个机械半人马,由银色金属制成,背部贴着一对金色的发条翅膀。追迹者手臂的末端不是手掌,而是带刺的长链子,电流声在上面劈啪作响。无论是由轴心城派遣,还是被凡人召唤,追迹者都会去寻找那些逃避正义制裁的人——无论是通过积极逃跑,或是滥用权力和地位来达成——他都会给多重宇宙那些最臭名昭著的亡命徒和罪犯带来正义。事实上,追迹者的猎物都以犯罪后逃脱追捕而闻名。
虽然追迹者在执行审判时无法阻止且毫不留情,但它不会自己做出判决,也不会主动追捕恰巧碰上的目标。即便会跨过整个半位面去追捕一个被判有罪的连环杀手或臭名昭著的盗贼,追迹者也不会挪动一步蹄子去抓捕一名腐败的统治者,哪怕后者的罪行要大得多。所有追迹者都明白不同的地方的法律可以也必然不同,教化不是追迹者的工作,他们只会遵循正当分配的任务,并追猎那些逃离惩罚的罪犯。

追迹者 9级生物
LN 大型 御衡者 制裁者 观察者
察觉 +21 ; 黑暗视觉,真视术(true seeing)
语言 天界语,炼狱语,奇匠语;巧言(truespeech)
技能 特技+18, 运动+21, 轴心城学识 +15, 交涉+16, 生存+21 (+23 处于追迹时)
力量 +6, 敏捷 +5, 体质 +4, 智力 +0, 感知 +3, 魅力 +3
巧言(Truespeech) 追迹者可以和任何拥有语言的生物交谈,并理解他们的意思。
AC 28 ; 强韧 +17, 反射 +20, 意志 +18 ; 对抗魔法的豁免鉴定获得+1状态加值
HP 160 ; 免疫 死亡效果, 疾病, 情绪, 毒素, 失去意识 ; 弱点 混乱10
借机攻击 [R]
速度 40 尺, 飞行 40 尺
近战 [A] 锁链 +21 (秩序, 魔法, 触及10 尺), 伤害 2d10+6 挥砍外加 2d6 电击 和 1d6 秩序 外加 击倒

神术内在法术 DC 28 ;
  5环 定位术(locate)
  4环 锐耳术(clairaudience), 鹰眼术(clairvoyance), 次元锚(dimensional anchor), 解除魔法(dispel magic), 麻痹术(paralyze) (×3) ;
  常驻(6环) 真视术(true seeing)
仪式 DC 32 ; 指使术(geas)

双重攻击(Double Attack)[AA] 追迹者使用锁链进行两次打击,每次打击目标选择不同的生物。每次攻击对于追迹者都会计算多重攻击惩罚,但直到两次攻击都进行后,惩罚才会累计。如果追迹者之后使用了击倒动作,那么它会影响所有被双重攻击命中的目标。

引述: 边栏:额外学识
悖论和统一 PARADOX AND UNITY
对于凡人来说,御衡者时常结合着看上去根本不相容的元素,无论是御衡者结合对立的概念,又或是奇匠族和制裁者混合着有机和机械。御衡者并不将之视作悖论,而会声称这表达了一切事物潜在的统一。



剧透 -  原文:
ZELEKHUT CREATURE9
LN Large Monitor Inevitable Aeon
Senses Perception +21; darkvision, true seeing

Languages Celestial, Infernal, Utopian; truespeech

Skills Acrobatics +18, Athletics +21, Axis Lore +15, Diplomacy +16, Survival +21 (+23 when tracking)

Str +6, Dex +5, Con +4, Int +0, Wis +3, Cha +3

Truespeech A zelekhut can speak with and understand any creature with a language.

AC 28; Fort +17, Ref +20, Will +18; +1 status to all saves vs. magic

HP 160; Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 10

Attack of Opportunity [reaction]

Speed 40 feet, fly 40 feet

Melee [one-action] chain +21 (lawful, magical, reach +10 feet), Damage 2d10+6 slashing plus 2d6 electricity and 1d6 lawful plus Knockdown

Divine Innate Spells DC 28; 5th locate; 4th clairaudience, clairvoyance, dimensional anchor, dispel magic, paralyze (-3); Constant (6th) true seeing

Rituals DC 32; geas

Double Attack [two-actions] The zelekhut makes two chain Strikes, each targeting a different creature. Each Strike counts toward the zelekhut’s multiple attack penalty, but the penalty doesn’t increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack.

About

A zelekhut is a bounty hunter and executioner. The zelekhut resembles a mechanical centaur crafted from silvery metal with golden clockwork wings adorning its back. Instead of hands, the zelekhut’s arms end in long, barbed chains that crackle with electricity. Whether sent by the powers of Axis or summoned by mortal authorities, the zelekhut seeks out those who continually evade justice-either through active flight, or by abusing their power and station-so as to bring justice to the multiverse’s most notorious fugitives and criminals. Indeed, many a zelekhut’s quarry are as famous for their ability to evade capture as for the crimes they commit.

Though the zelekhut is implacable and unrelenting in enforcing sentences, it does not pass judgments of its own or take the initiative in pursuing targets of opportunity. While hunting a condemned serial killer or notorious thief across half a dozen planes, the zelekhut wouldn’t shift a single hoof to capture a corrupt ruler whose offenses are far greater. All zelekhuts understand that laws can and must differ from place to place, and it is not the zelekhut’s job to moralize, merely to obey its rightful assignments and track down those who seek to flee their punishment.

The mandate of marut inevitables is similar to that of psychopomps. Generally, the practical psychopomps are content to let an unyielding marut complete its mission and swoop in afterward to ensure the work has been done, but occasionally, they may work together.
« 上次编辑: 2021-02-04, 周四 17:43:26 由 deng00p »

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #8 于: 2021-02-02, 周二 20:06:42 »
猎杀者 MARUT
猎杀者的任务是猎杀那些欺骗死亡来延长自己寿命的凡人。这包括那些寻求成为不死生物者,比如巫妖和吸血鬼,也包括那些使用强大魔法保持青春的人,使用占卜来发现和避免注定的死亡的人,或则频繁使用复活能力的人。一旦猎杀者选定了目标,就会永不停歇,坚定不移地追杀它的猎物,直到目标死亡。猎杀者看上去像是由石头雕塑而成,披着金色的盔甲,但它们行动起来如同血肉和骨头组成般刻意地优雅。猎杀者从不冲刺,但它雷鸣般的脚步不懈地追击着目标。虽然能够说任何一种语言,但猎杀者在制裁者中也是沉默寡言的那一类。

猎杀者 15级生物
LN 大型 御衡者 制裁者 观察者
察觉 +26 ; 黑暗视觉, 真视术(true seeing)
语言 天界语,炼狱语,奇匠语;巧言(truespeech)
技能 运动+31, 轴心城学识 +22, 交涉+27, 威吓+29, 宗教+26, 生存+28
力量 +8, 敏捷 +4, 体质 +6, 智力 +1, 感知 +5, 魅力 +6
巧言如同追迹者。
AC 37 ; 强韧 +27,反射 +25,意志 +26 ; 对抗魔法的豁免鉴定获得+2状态加值
HP 230,再生 15(混乱伤害失效);免疫 死亡效果, 疾病, 情绪, 毒素, 失去意识 ;弱点 15
借机攻击 [R]
速度 25 尺 ; 凌空而行(air walk)
近战 [A] 拳头 +30 (秩序, 魔法, 触及10 尺), 伤害 3d8+11 钝击 外加 1d6 秩序 和 雷电拳

神术内在法术 DC 37 ;
  8环 闪电链(chain lightning), 解除魔法(dispel magic), 地震术(earthquake), 伤害术(harm) ;
  7环 恐惧术(fear), 异界传送(plane shift), 力墙术(wall of force) ;
  5环 命令术(command), 定位术(locate) ;
  4环 次元门(dimension door)(随意施展) ;
  常驻(8环) 凌空而行(air walk),真视术(true seeing)

仪式 DC 36 ; 指使术(geas)

最终结局(Final End) 猎杀者对于那些包括亡灵在内不自然延长自己寿命的生命是可憎的存在。它的拳头总会绕开这些生物的抗力能力,并适用他们最高的弱点造成伤害。如果猎杀者杀死巫妖或幽魂这样拥有复活能力的生物,它一定会知道这个生物没有被完全击败。

雷电拳(Fists of Thunder and Lightning)(神术,塑能,失能) 每次猎杀者使用拳头进行攻击,它可以选择闪电或雷霆。如果选择闪电,攻击会额外造成2d12电击伤害,目标需要成功通过一个DC33的强韧豁免否则陷入目盲1分钟。如果选择雷霆,攻击会造成额外3d8音波伤害,目标需要成功通过一个DC36的强韧豁免否则陷入耳聋1分钟。

引述: 边栏:关联生物
招魂者盟友PSYCHOPOMP ALLIES
猎杀者的任务与招魂者接近。通常来讲,明智的招魂者会乐于让猎杀者完成任务,然后自己再乘虚而入完成自己的工作,但偶尔他们也会一起行动。



剧透 -  原文:
MARUT CREATURE15
LN Large Aeon Inevitable Monitor
Senses Perception +26; darkvision, true seeing

Languages Celestial, Infernal, Utopian; truespeech

Skills Athletics +31, Axis Lore +22, Diplomacy +27, Intimidation +29, Religion +26, Survival +28

Str +8, Dex +4, Con +6, Int +1, Wis +5, Cha +6

Truespeech A marut can speak with and understand any creature with a language.

AC 37; Fort +27, Ref +25, Will +26; +2 status to all saves vs. magic

HP 230, regeneration 15 (deactivated by chaotic); Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 15

Attack of Opportunity [reaction]

Speed 25 feet; air walk

Melee [one-action] fist +30 (lawful, magical, reach 10 feet), Damage 3d8+11 bludgeoning plus +1d6 lawful and fists of thunder and lightning

Divine Innate Spells DC 37; 8th chain lightning, dispel magic, earthquake, harm; 7th fear, plane shift, wall of force; 5th command, locate; 4th dimension door (at will); Constant (8th) air walk, true seeing

Rituals DC 36; geas

Final End The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures’ resistances to damage and apply the creatures’ highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn’t fully defeated.

Fists of Thunder and Lightning (divine, evocation, incapacitation) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be deafened for 1 minute.
« 上次编辑: 2021-02-04, 周四 17:43:00 由 deng00p »

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Re: 【Bestiary 1】御衡者(Aeon)
« 回帖 #9 于: 2021-02-02, 周二 20:09:59 »
时空御衡者 BYTHOS
时空御衡者是时间与空间的守护者,任何时候都在搜寻那些滥用位面和时间魔法的人。时空御衡者是一种近似人形的生物,有四只手臂,身体由旋转的云雾组成。尽管外表如此,但它们的身体摸起来就像干燥的石头。时空御衡者寻找着那些不负责任的位面或维度旅行者引起的悖论,并修复那些位面之间变薄或受损的壁障。如果凡人坚持留在这些区域并且不能被说服停止他们的行为,那么时空御衡者就会毫无顾忌地移除他们。通过使用操纵时间的能力,时空御衡者可以通过加速对手周围的时间让对手迅速衰老而死,或则让目标从时间和空间中消失。

时空御衡者 16级生物
罕见 LN 大型 御衡者 观察者
察觉 +30 ; 黑暗视觉
语言 心象
技能 运动+32, 奥术+29, 欺骗 +25, 威胁+25, 自然+30, 神秘+29, 宗教+30, 隐秘 +26
力量 +8, 敏捷 +4, 体质 +5, 智力 +7, 感知 +8, 魅力 +5
心象如同命运御衡者。
AC 39 ; 强韧 +25, 反射 +26, 意志 +30 ; 对抗魔法的豁免鉴定获得+1状态加值
HP 245, 再生 15(混乱伤害失效) ; 弱点 混乱 15

困惑凝视(Confusing Gaze)(灵光, 神术, 惑控, 情绪, 失能, 心智, 视觉) 30 尺。在灵光范围的结束回合的生物需要通过一个DC34的意志豁免,失败将陷入困惑1轮(大失败时1d4轮)。

时间溯回(Temporal Reversion)[F](幸运)触发 时空御衡者在检定失败或大失败时;频率 每天一次;效果 时空御衡者重骰触发的检定,并取更好的结果。

速度 飞行 35 尺
近战 [A] 拳头 +32 (秩序, 魔法, 触及 10 尺), 伤害 2d8+16 钝击 外加 2d8 寒冷 和 2d8 秩序
 
神术内在法术 DC 37 ;
  8环 卜筮术(augury)(随意施展), 传送术(teleport) ;
  7环 次元锚(dimensional anchor), 次元锁(dimensional lock), 加速术(haste), 异界传送(plane shift) ;
  6环 缓慢术(slow) ;
  4环  次元锚(dimensional anchor) (随意施展)

仪式 DC 37 ; 禁锢术(imprisonment)(只能使用永恒静滞(temporal stasis))

衰老打击(Aging Strikes)[AA](神术,死灵) 时空御衡者对单个目标进行两次拳头打击。如果两次打击都命中,目标必须尝试一个DC37的强韧豁免。不会随年龄增长变弱或不会衰老的生物免疫此效果(由GM酌情裁定)。如果一个生物因为衰老打击陷入笨拙4,流失4,和衰竭4,那么他就会因为衰老而死。
  成功 该生物不受影响。
  失败 该生物陷入笨拙1,流失1,和衰竭1,或则这几种状态值加1。该效果会因为其他衰老打击累积,最多到笨拙4,流失4,和衰竭4。
  大失败 同失败,但该生物陷入笨拙2,流失2,和衰竭2,或则这几种状态值加2。

聚焦凝视(Focused Gaze)[A](专注) 时空御衡者将凝视聚焦在30尺内可视的一个生物上。目标必须尝试一个豁免对抗时空御衡者的困惑凝视。时空御衡者每轮不能对同一生物使用该能力超过1次。

时间爆发(Temporal Flurry)[AA]  时空御衡者进行四次拳头打击。多重攻击惩罚随着每次攻击增加。

时间打击(Temporal Strike)[AA](神术, 咒法, 失能, 传送术动作(teleport action)) 时空御衡者接触一个生物或物体将之从时间中挪动。目标尝试一个DC37的强韧豁免。
  大成功 目标不受影响
  成功 目标周围的时间减慢;目标陷入缓慢1状态1轮。
  失败 目标从当前时间消失,并在同一位置1d4轮后出现,如同它没有经历过这段时间一样。如果一个生物或物体在目标返回时占据了该空间,则目标出现在原始位置最近的可用空间中。
  大失败 如同失败,但目标在返回时须额外陷入缓慢1状态1d4轮。

引述: 边栏:关联生物
时间守护者GUARDIANS OF TIME
时空御衡者并没有进入神秘的时间维度(Dimension of Time)的内在能力,但他们大多数都知晓伟大彼岸(the Great Beyond)中的隐秘路径来前往这一神奇领域。时空御衡者更乐于摧毁那些寻求进入时间维度入口的人,而不是冒着散播这种知识的风险去进入它。


剧透 -  原文:
BYTHOSCREATURE16
Uncommon LN Large Aeon Monitor
Senses Perception +30; darkvision

Languages envisioning

Skills Athletics +32, Arcana +29, Deception +25, Intimidation +25, Nature +30, Occultism +29, Religion +30, Stealth +26

Str +8, Dex +4, Con +5, Int +7, Wis +8, Cha +5

Envisioning When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.

AC 39; Fort +25, Ref +26, Will +30; +1 status to all saves vs. magic

HP 245, regeneration 15 (deactivated by chaotic); Weaknesses chaotic 15

Confusing Gaze (aura, divine, enchantment, emotion, incapacitation, mental, visual) 30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it’s confused for 1 round (or 1d4 rounds on a critical failure).

Temporal Reversion [free-action] (fortune) Trigger The bythos fails or critically fails a check; Frequency once per day; Effect The bythos rerolls the triggering check and takes the better result.

Speed fly 35 feet

Melee [one-action] fist +32 (lawful, magical, reach 10 feet), Damage 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful

Divine Innate Spells DC 37; 8th augury (at will), teleport; 7th dimensional anchor, dimensional lock, haste, plane shift; 6th slow; 4th dimensional anchor (at will)

Rituals DC 37; imprisonment (temporal stasis only)

Aging Strikes [two-actions] (divine, necromancy) The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don’t get weaker with age or don’t age are immune (GM’s discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strikes, it dies of old age.

Success The creature is unaffected.

Failure The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4.

Critical Failure As failure, but the creature becomes clumsy 2, drained 2, and enfeebled 2, or increases these conditions by 2.

Focused Gaze [one-action] (concentrate) The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos’s confusing gaze. A bythos can’t use this ability against the same creature more than once per turn.

Temporal Flurry [two-actions] The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack.

Temporal Strike [two-actions] (divine, conjuration, incapacitation, teleportation) The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save.

Critical Success The target is unaffected.

Success Time flows around the target; the target is slowed 1 for 1 round.

Failure The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.

Critical Failure As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns.
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