作者 主题: 【Bestiary】《怪物图鉴》  (阅读 58949 次)

副标题: 欢庆校对阶段结束,全书校对重新排版润饰大开坑

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
Re: 【Bestiary】《怪物图鉴》
« 回帖 #10 于: 2019-06-06, 周四 12:50:49 »
这个正在掘地像是虫子一般的怪物长着6条腿,发着“咔嚓咔嚓”声的上腭留着绿色有毒的毒液。
掘地虫                CR 3    魔法兽,平原,温带
XP 800
中立,大型,魔法兽
先攻+0,视觉 黑暗视觉60尺,低光视觉,震颤感知60尺,察觉+8

防御
AC 16,接触 9,措手不及 16(+7天生,-1体型)
HP 28(3d10+12)
强韧+6,反射+3,意志+2

进攻
速度 30尺,掘地20尺
近战 啮咬+5(2d6+4附加1d4酸和擒抱)
占据 10尺;触及 5尺
特殊攻击 酸液喷吐

属性
力量 16,敏捷 10,体质 17,智力 1,感知 13,魅力 6
BAB +3;CMB +7(+11擒抱);CMD 17(25对抗拌摔)
专长 专攻技能(知觉),健壮
技能 攀爬+8,察觉+8

生态
环境 温暖的草原
组织 单独,一对,或一窝(3-6)
宝物 减半

特殊能力
酸液喷吐(Spit Acid,Ex):每6小时1次,掘地虫可以做一次30尺直线的酸液喷吐。命中的生物受到4d4酸性伤害(通过DC14反射伤害减半)。每次掘地虫使用了这次攻击,他都要等待6小时后才能再次使用。在这项能力恢复之前,他的啮咬攻击不会附加酸性伤害。除非在受到生命威胁时,掘地虫才会使用酸液喷吐,例如大部分掘地虫会在生命值降到一半以下或是没有能成功地擒抱住敌人就使用这次攻击。这个检定DC基于体质。

在乡下地区,掘地虫是种十分常见的麻烦。这种马一样大的掘地怪兽通常会避开大型的定居点比如城市,不过由于它们对于家畜和人肉的偏好,它们也不会选择荒无人烟处定居。它们喜欢的居住地是乡下的农场,那种松软的地面很适合生物挖掘。传说更大型的掘地虫居住在遥远的荒漠——这些生物可能主要以巨蝎和骆驼为食,并且由于过于所处偏远,极少跟文明保持接触。(一只荒漠掘地虫是进化成巨型的掘地虫。)

在战斗中,掘地虫喜欢啮咬。在对抗多个敌人时,掘地虫经常会对一个能触及的敌人使用擒抱然后尝试撤退到安全的地方,比如钻进地里。一个被带到地底的生物依然可以艰难地呼吸(掘地虫也需要呼吸,所以他们的隧道会相对地保持空气流通),但是通常会在同伴营救自己之前先被活活吃掉。

掘地虫用它们的上腭和足来挖掘,以令人不安的速度在松软的土壤、沙砾、碎石之类的地形下面掘进——但是它们挖不动冻土。通过嘴部分泌出的一种粘稠的腐蚀性液体,掘进中的掘地虫可以加固挖掘过的岩壁以使之成为一条通道。如果掘地虫在掘进的时候选择建立一条可用的通道,那么它的掘进速度减半。一个标准的掘地虫隧道宽和高有10尺,横截面大体是圆形,长度大约有60尺到150尺([1d10+5]X10)。群聚的掘地虫通常会分享同一块领地,并在农田下面挖掘出错综复杂、四通八达的通道网络,有时许多掘地虫同时挖掘的地方产生可能会产生天坑。
 
虽然掘地虫看起来像巨大的害虫,但是实际上它们比很多典型的虫类都聪明,假如有一个出色的训练师并花些时间的话,它们甚至能被训练成坐骑或者驮兽。实际上,“被驯化”的掘地虫经常会在被惊吓和恐慌时向周围喷出强酸,这让它们在人口稠密地区显得很危险。但是很多未开化种族比如熊地精、猿人和兽人经常拿掘地虫当卫兵甚至宠物养。
« 上次编辑: 2022-06-06, 周一 00:01:46 由 沉淪 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
蚂蚁,巨蚁(Ant, Giant)与行军蚁集群(Army Ant Swarm)
« 回帖 #11 于: 2019-06-06, 周四 12:51:22 »
感谢 幸福的米分 翻译了原始版本的巨蚁(Ant, Giant)行军蚁集群(Army Ant Swarm)
本篇由 沉沦 进行校对与润饰。




蚂蚁,巨蚁(Ant, Giant)
这只纤细、生有六脚的蚂蚁大小有如小马,蓄势待发。它的腭开开合和、喳喳作响,毒液从螫刺上不断滑落。

                                                                                         
巨蚁(Giant Ant)    CR 2|虫类,地底,温带
XP 600
中立,中型,虫类
先攻 +0,感官 黑暗视觉60尺,灵敏嗅觉,察觉+5

防御
AC 15,接触 10,措手不及 15(+5天生)
HP 18(2d8+9)
强韧 +6,反射 +0,意志 +1
免疫 影响心灵效果
     

进攻
速度 50尺,攀爬20尺
近战 啮咬 +3(1d6+2 附加 攫取),螫刺 +3(1d4+2 附加 毒素

属性
力量 14,敏捷 10,体质 17,智力 —,感知 13,魅力 11
BAB +1;CMB +3(擒抱时+7);CMD 13(对抗绊摔时21)
专长 健壮B
技能 攀爬+10,察觉+5,生存+5;种族调整值 +4察觉,+4生存

生态
环境 任意
组织 独行、成对、一团(3-6)或巢群(7-18加上10-100工蚁、2-8雄蚁和1蚁后)
宝物 没有

特殊能力
毒素 (Poison,Ex) 螫刺——伤口;豁免 强韧DC 12;频率 1次/轮,持续4轮;效果 1d2点力量伤害;治愈 1次检定

巨蚁跟它们正常尺寸的同胞一样勤劳。虽然巨蚁巢中并不会有成千上万只蚂蚁,但它们比起普通蚂蚁大上许多的块头不只弥补了这点,还绰绰有余。
上方给出的数据属于兵蚁——最容易遭遇的蚁种。下述的简单模版可以用来创造不同类型的巨蚁。

 工蚁(Worker,–1 CR) 工蚁失去附加毒素的螫刺攻击,或失去攫取攻击。
 雄蚁(Drone,+1 CR) 雄蚁获得进化简单模版,并且获得飞行速度30尺(普通)。
 蚁后(Queen,+2 CR) 巢群的蚁后是头臃肿而肥大的生物。她获得进阶简单模版跟巨化简单模版,但她的速度降至10尺,而且完全失去攀爬速度。
劇透 -  原文:
Ant, Giant
A thin, six-legged ant the size of a pony stands at the ready, its
mandibles chittering and its stinger dripping with venom.
gIAnT AnT  CR 2
XP 600
N Medium vermin
Init +0; Senses darkvision 60 ft., scent; Perception +5
DEfEnSE
AC 15, touch 10, flat-footed 15; (+5 natural)
hp 18 (2d8+9)
fort +6, Ref +0, Will +1
Immune mind-affecting effects
OffEnSE
Speed 50 ft., climb 20 ft.
Melee bite +3 (1d6+2 plus grab), sting +3 (1d4+2 plus
poison)
STATISTICS
Str 14, Dex 10, Con 17, Int —, Wis 13, Cha 11
Base Atk +1; CMB +3 (+7 grapple); CMD 13 (21 vs. trip)
feats Toughness B
Skills Climb +10, Perception +5, Survival +5; Racial Modifiers
+4 Perception, +4 Survival
ECOLOgy
Environment any
Organization solitary, pair, gang (3–6), or hive (7–18 plus
10–100 workers, 2–8 drones, and 1 queen)
Treasure none
SPECIAL ABILITIES
Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round
for 4 rounds; effect 1d2 Str; cure 1 save
Giant ants are as industrious as their normal-sized kin. While
their nests generally don’t consist of thousands, their greatly
increased size more than compensates.
The  statistics  given  above  are  for  soldier  ants—the
variety  most  commonly  encountered.  The  following
simple  templates  can  be  used  to  create  variants  of  the
standard soldier ant.
Worker (–1 CR) Worker ants do not have a poison sting
attack or a grab special attack.
Drone  (+1  CR)  Drones  have  the  advanced  simple
template and a f ly speed of 30 feet (average).
Queen  (+2  CR)  The  queen  of  a
nest  is  an  immense,  bloated
creature.  She  gains  the
advanced  and  the  giant
simple templates, but
drops  her  speed  to
10  feet  and  loses
her  climb  speed
entirely.

行军蚁集群(Army Ant Swarm)
蚂蚁如浪潮般蠕动着席卷大地,吞噬沿途的一切。

                                                                                         
行军蚁集群(Army Ant Swarm)     CR 5|虫类,地底,温带
XP 1,600
中立,超微型,虫类集群
先攻 +2,感官 黑暗视觉60尺,灵敏嗅觉,察觉+4

防御
AC 20,接触 20,措手不及 18(+8体型,+2敏捷)
HP 49(11d8)
强韧 +7,反射 +5,意志 +3
防御能力 集群特性免疫 武器伤害

进攻
     
速度 30尺,攀爬30尺
近战 集群(3d6)
占据 10尺;触及 0尺
特殊攻击 攀附,吞噬,扰乱心神(DC 15)

属性
力量 1,敏捷 15,体质 10,智力 —,感知 10,魅力 2
BAB +8;CMB —;CMD
技能 攀爬+10,察觉+4;种族加值 +4察觉

生态
环境 任意热带
组织 独行、成双、巡队(3-6集群)或大军(7-16集群)
宝物 没有

特殊能力
攀附(Cling,Ex) 若生物离开行军蚁集群所在的方格,集群会因为当中部分成员仍继续顽强地攀附在目标身上而受到1d6伤害。被行军蚁集群攀附的生物,在每轮他的回合结束时都会受到3d6伤害。他可以用一个整轮动作进行反射豁免(DC 17),试图把身上的蚂蚁弄掉。强风或任何一点范围效果的伤害都会立刻杀死所有攀附中的行军蚁。此豁免DC基于敏捷。
吞噬(Consume,Ex) 行军蚁集群可以迅速地吞噬掉一切被它们淹没的生物。它们在对抗无助或反胃的目标时,攻击造成6d6伤害。

行军蚁集群的恶名理所应得。它们总是在行军,而任何挡在这无可阻挡的毁灭浪潮前方的事物,都将被它们吞噬殆尽。
劇透 -  原文:
Army Ant Swarm
A  writhing  carpet  of  ants  seethes  over  the  ground,  consuming
everything in its path.
ARMy AnT SWARM  CR 5
XP 1,600
N Fine vermin (swarm)
Init +2; Senses darkvision 60 ft., scent; Perception +4
DEfEnSE
AC 20, touch 20, flat-footed 18; (+8 size, +2 Dex)
hp 49 (11d8)
fort +7, Ref +5, Will +3
Defensive Abilities swarm traits; Immune weapon damage
OffEnSE
Speed 30 ft., climb 30 ft.
Melee swarm (3d6)
Space 10 ft.; Reach 0 ft.
Special Attacks cling, consume, distraction (DC 15)
STATISTICS
Str 1, Dex 15, Con 10, Int —, Wis 10, Cha 2
Base Atk +8; CMB —; CMD —
Skills Climb +10, Perception +4; Racial Modifiers  +4
Perception
ECOLOgy
Environment any tropical
Organization solitary, pair, patrol (3–6 swarms), or legion
(7–16 swarms)
Treasure none
SPECIAL ABILITIES
Cling (Ex) If a creature leaves an army ant swarm’s square,
the swarm suffers 1d6 points of damage to reflect the loss
of its numbers as several of the crawling pests continue
to cling tenaciously to the victim. A creature with army
ants clinging to him takes 3d6 points of damage at the
end of his turn each round. As a full-round action, he can
remove the ants with a DC 17 Reflex save. High wind or
any amount of damage from an area effect destroys all
clinging ants. The save DC is Dexterity-based.
Consume (Ex) An army ant swarm can rapidly consume 
any creature it swarms over. Against helpless or nauseated
targets, an army ant swarm attack deals 6d6 points 
of damage.
The notoriety of the army ant swarm
is  well  earned.  Constantly  on  the
march, a hive of army ants
is  capable  of  eating
anything  that  gets
in  the  way  of  its
unabating swath
of  destruction
and ruin.
« 上次编辑: 2023-03-23, 周四 17:37:28 由 蕾貝卡【沉淪】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
猿猴,大猩猩(Ape, Gorilla)与猿猴,凶暴猿(Ape, Dire)
« 回帖 #12 于: 2019-06-06, 周四 12:51:58 »
感谢 幸福的米分 翻译了原始版本的大猩猩(Gorilla)凶暴猿(Dire Ape)
本篇由 沉沦 进行校对与润饰。

猿猴,大猩猩(Ape, Gorilla)
这头巨猿浓密的眉毛下有着一对深陷眼眶的巨大眼珠。它手腿并用,笨重地向前行进。


大猩猩(Gorilla)    CR 2|动物,森林/丛林,热带
XP 600
中立,大型,动物
先攻 +2,视觉 昏暗视觉,灵敏嗅觉,察觉+8

防御
AC 14,接触 11,措手不及 12(+2敏捷,+3天生,-1体型)
HP 19(3d8+6)
强韧 +7,反射 +5,意志 +2

进攻
速度 30尺,攀爬30尺
近战 2挥击 +3(1d6+2)
占据10尺;触及10尺

属性
力量 15,敏捷 15,体质 14,智力 2,感知 12,魅力 7
BAB +2;CMB +5;CMD 17
专长 强韧加强,技能专攻(察觉)
技能 特技+6,攀爬+14,察觉+8

生态
环境 温暖的森林
组织 独行、成对或大群(3-12)
宝物 没有

一头成年的雄性猿猴高8尺,重400磅。虽然只要不去惊动它们,大猩猩便是十分害羞且平和的动物,但它们的领土意识很强,而且被惹毛时会变得攻击性极强。此处的数据通常适用于体型较大的灵长类生物(如大猩猩)——若要用在体型较小的猿猴(如猩猩跟黑猩猩)身上,请附加幼体简单模版。体型更小的灵长类,请使用第132页的猴子数据。

大猩猩在发动攻击前,往往会先用力地展示一下自己的力量。它们会用手掌猛拍胸口、重重跺脚、大声咆哮。在它们这么做之后还不打算逃跑的敌人,就会被攻击。大群猿猴共同作战时会陷入疯狂,用双手跟牙齿把敌人活活撕成碎片。

劇透 -  原文:
Ape, Gorilla
Large, deep-set eyes peer from beneath this great ape's thick brow
as it lumbers forward on its legs and knuckles.
gORILLA  CR 2
XP 600
N Large animal
Init +2; Senses low-light vision, scent; Perception +8
DEfEnSE
AC 14, touch 11, flat-footed 12; (+2 Dex, +3 natural, –1 size)
hp 19 (3d8+6)
fort +7, Ref +5, Will +2
OffEnSE
Speed 30 ft., climb 30 ft.
Melee 2 slams +3 (1d6+2)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 15, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +6; CMD 18
feats Great Fortitude, Skill Focus (Perception)
Skills Acrobatics +6, Climb +14,
Perception +8
ECOLOgy
Environment warm forests
Organization solitary, pair,
or troop (3–12)
Treasure none
An  adult  male  ape
is  8  feet  tall  and  can
weigh  as  much  as
400  pounds.  While
generally  shy  and
peaceful creatures when
left to their own business,
gorillas  are  territorial  and
become  highly  aggressive
when provoked. This stat block
can  generally  be  used  for  any
of  the  larger  types  of  primates,
such  as  gorillas—for  smaller  apes
like  orangutans  and  chimpanzees,  apply
the  young  simple  template.  Even  smaller
primates  should  use  the  stats  for  monkeys
found on page 132.
Gorillas  typically  make  a  large  show  of  force
before  actually  attacking,  thumping  their  chests
with  their  palms,  stamping  their  feet,  and  roaring
loudly.  Any  opponents  who  refuse  to  f lee  after  this
display are attacked. Troops of apes fight together
in  a  frenzy,  tearing  opponents  to  pieces  with
their hands and teeth.

猿猴,凶暴猿(Ape, Dire)
这头巨大又凶猛的猿猴口中满是利齿,它粗长有力的双臂撑着地面,手的末稍是十分凶恶的弯爪。


凶暴猿〔巨猿〕(Dire Ape [Gigatopithecus])    CR 3|动物,森林/丛林,热带
XP 800
中立,大型,动物
先攻 +2,视觉 昏暗视觉,灵敏嗅觉,察觉+8

防御
AC 15,接触 11,措手不及 13(+2敏捷,+4天生,-1体型)
HP 30(4d8+12)
强韧 +7,反射 +6,意志 +4

进攻
速度 30尺,攀爬30尺
近战 啮咬 +6(1d6+4),2爪抓 +6(1d4+4)
占据 10尺;触及 10尺
特殊攻击 撕扯(2爪抓,1d4+6)

数据
力量 19,敏捷 15,体质 16,智力 2,感知 12,魅力 7
BAB +3;CMB +8;CMD 20
专长 钢铁意志,技能专攻(察觉)
技能 特技+6,攀爬+16,察觉+8,隐匿+2

生态
环境 温暖的森林
组织 独行、成对或大群(3-6)
宝物 附带

学者们称呼凶暴猿为巨猿,与它们的大猩猩同类相比,凶暴猿是一种更加危险、兽性的生物。成年的雄性凶暴猿直立时有9尺高,重1,200磅。凶暴猿会攻击任何胆敢入侵其领域的人,甚至包括不属于自己族群的其他凶暴猿,而且它的攻势在侵入者死亡或逃跑前绝不停止。

凶暴猿在发动攻击前不会展现自己的雄壮威武,或试图警告敌人——它们会毫无(或几乎没有)预警地发动攻击,用爪子跟牙齿活撕敌人。如果凶暴猿被重装的敌人阻挠,那么它会擒抱对方并试图将其压制在地,然后再撕了他。

劇透 -  原文:
Ape, Dire
Sharp teeth fill this large, feral ape's mouth, and its long, muscular
arms stretch to the ground, ending in wickedly curved claws.
DIRE APE (gIgAnTOPIThECUS)   CR 3
XP 800
N Large animal
Init +2; Senses low-light vision, scent; Perception +8
DEfEnSE
AC 15, touch 11, flat-footed 13; (+2 Dex, +4 natural, –1 size)
hp 30 (4d8+12)
fort +7, Ref +6, Will +4
OffEnSE
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d6+4), 2 claws +6 (1d4+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d4+6)
STATISTICS
Str 19, Dex 15, Con 16, Int 2, Wis 12, Cha 7
Base Atk +3; CMB +8; CMD 20
feats Iron Will, Skill Focus (Perception)
Skills Acrobatics +6, Climb +16, Perception +8, Stealth +2
ECOLOgy
Ecology warm forests
Organization solitary, pair, or troop (3–6)
Treasure incidental
Known  to  many  scholars  as  the
gigantopithecus,  the  dire  ape
is  a  much  more  dangerous
and  bestial  creature  than
the  relatively  peaceful
gorilla.  An  adult  male
dire ape stands 9 feet tall
and weighs 1,200 pounds.
The  dire  ape  attacks
anything that intrudes on
its territory, including other
dire apes not of its troop, and
does not break off the attack
until  the  trespasser  is  dead
or runs off.
A  dire  ape  makes  no
displays  of  toughness  or
warnings  before  it  attacks—
it simply leaps into action with
little or no provocation, tearing
at  its  opponents  with  claws  and
teeth. If a dire ape is stymied by a
heavily armored foe, it attempts to
grapple its foe, pin it to the ground,
and rend it.
« 上次编辑: 2022-06-06, 周一 00:00:43 由 沉淪 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
亚空(Archon)
« 回帖 #13 于: 2019-06-06, 周四 12:53:03 »
劇透 -   :
感谢 solariusyang 翻译了原始版本的神使绪论(Archon)
本篇由 沉沦 进行校对与润饰。


亚空是来自天堂的异界生物种族。他们是秩序与善良的生物,身负保护天堂与无辜者,以及消灭邪恶的重任。他们是魔鬼、邪魔、恶魔的天敌,绝大多数更是历经下层位面魔族多次进犯的老练战士。

这些天堂的原住民源于那神圣国度的大地与云海,降生自圣山的某种抽象过程、善良凡人的信仰或高尚灵魂的转化。初生的亚空都是圣光亚空或更低阶的侍从精魂,透过弘扬善道获得力量与声名。慈悲的导师与神圣教团的领袖看护着精魂,鼓励并帮助它们满足自己最根本的渴望:让和平、诚实与公正广布诸界——尤其是主物质位面。To this end, archons of all walks often take
on  the  roles  of  questing  knights,  journeying  throughout
disparate  worlds  and  realms  aiding  in  good  works  and
promoting courageous acts. These virtuous outsiders prefer
to motivate mortals to act with honor and integrity rather
than righting mortal wrongs themselves, believing the cause
of righteousness is best served by enlightening creatures to
make just choices and cast off their own shackles of evil.
This makes future temptations easier to resist and plants
the seeds of spiritual deliverance. Thus, most archons take
a  subtle  hand  in  their  interactions  with  mortals,  taking
special  pleasure  in  bringing  solace  and  reprieve  to  those
who are wholly unaware of their presence.
The  efforts  of  Heaven  prove  far  less  subtle  when  it
comes  to  combating  the  hordes  of  the  Lower  Planes.
Armies  of  archons  stand  in  staunch  opposition  to  the
affronts  of  Hell,  Abaddon,  and  the  Abyss,  confronting
them upon both extraplanar battlefields and the Material
Plane itself. These encounters might take the form of vast
armies clashing over strange planar holdings, or solitary
archons  revealing  themselves  upon  mortal  worlds  to
push back the machinations of fiendish invaders. In such
cases, archons generally prefer to meet foes head-on if it is
prudent to do so, but if outmatched, they do what they can
to even the odds (usually by employing hit-and-run tactics
or  standing  off  and  engaging  a  foe  with  magic  before
moving into melee). Because they can teleport at will, it
is  easy  for  them  to  vanish  only  to  reappear  later,  often
with reinforcements, when their enemies are unprepared.
These  warriors  of  law  act  honorably,  even  to  their  foes,
but  are  not  foolish  or  without  passion,  and  little  in  the
multiverse dares stand against the rage of Heaven.
Although archons are champions of good, they have little
patience  for  those  who  do  not  follow  strict  traditions  and
patterns of goodness. While a cruel dictatorship might be
a legitimate enemy of the archon, rebellion and riot is not
the proper way to address such an inequality. Justice and law
must not be abandoned in the constant struggle for peace
and good, for in such anarchic actions one often promotes
further  harm  and  mayhem,  even  if  unintentionally.  The
laws  of  Heaven  exist  to  minimize  collateral  damage  and
unwanted  pain,  and  while  adhering  to  these  laws  often
results  in  longer  campaigns,  archons  point  out  that  their
victories  are  lasting  triumphs  as  a  result.  Because  of  this
strong adherence to tradition and law, archons often find
themselves the unwilling enemies of chaotic good creatures,
particularly the azatas. To an archon, an azata's nature seems
whimsical  and  impatient—in  striking  swiftly  against  an
enemy without bothering to think through the implications
of their sudden act, it's possible to do more harm than good.
Still, while opposing the chaos of an azata is a necessary step,
the archon takes no pleasure in such opposition, and does its
best to minimize the length of such a conflict. Unfortunately,
the capricious and emotional azatas are legendary among the
archons for their ability to hold grudges, so for many archons
the best policy when interacting with the azatas is to be brief,
succinct, and firm.
Archons speak Celestial, Draconic, and Infernal, but can
speak with almost any creature because of their truespeech 
ability. A full list of archon traits is presented on page 311.
Many archons have additional abilities beyond these traits,
as befits their particular role in the army of Heaven.

Archon Empyreal Lords
Numerous  powerful  archons  number  among  the  empyreal
lords,  benevolent  heroes  of  goodness  and  rulers  over
sacred realms. Having ascended beyond the specific forms
of their kindred, these unique archons spread the peace of
righteousness and order, either through subtle acts or at the
forefront  of  divine  armies,  and  war  against  all  who  would
corrupt that which is just. The following is but a selection of
some of the most venerated archon empyreal lords.
Asteria, of the Endless Order
Cocidius, Hawk-Keeper
Duellona, the Warrior Maiden
Erlang Shen, the All-Seeing
Hors, the Freezing Sun
Inanna, Princess of the Sky
Lugus, the Three-Faced
Ogoun, of Fire and Iron
Oro, the Flame in the Sky
Radigost, Bringer of Boons
Sheave, the Orphan Lord
Svarozic, the Face of Flame
Tanit, Guardian of Life
Tahmineh, the Wounded Mother

劇透 -   :
Archon
Archons are a race of outsiders from Heaven, creatures of
fundamental law and good tasked with the protection of
that plane as well as all who are innocent or free of evil.
They  are  the  natural  enemies  of  devils,  daemons,  and
demons,  and  most  are  veterans  of  many  attacks  against
their home by fiends of the Lower Planes.
The  natives  of  Heaven  arise  from  amid  the  earth  and
clouds of that divine realm, inspired into creation by the
sacred mountain's metaphysical processes, the faith of goodly
mortals, and the transformation of virtuous spirits. Each
archon begins life as a lantern archon or lesser servitor spirit,
gaining in power and prestige through aiding the cause of
good. Watched over by benevolent mentors and captains of
the  divine  orders,  each  spirit  is  encouraged  and  aided  in
indulging its fundamental desire to see peace, honesty, and
fairness spread across all lands, especially throughout the
Material Plane. To this end, archons of all walks often take
on  the  roles  of  questing  knights,  journeying  throughout
disparate  worlds  and  realms  aiding  in  good  works  and
promoting courageous acts. These virtuous outsiders prefer
to motivate mortals to act with honor and integrity rather
than righting mortal wrongs themselves, believing the cause
of righteousness is best served by enlightening creatures to
make just choices and cast off their own shackles of evil.
This makes future temptations easier to resist and plants
the seeds of spiritual deliverance. Thus, most archons take
a  subtle  hand  in  their  interactions  with  mortals,  taking
special  pleasure  in  bringing  solace  and  reprieve  to  those
who are wholly unaware of their presence.
The  efforts  of  Heaven  prove  far  less  subtle  when  it
comes  to  combating  the  hordes  of  the  Lower  Planes.
Armies  of  archons  stand  in  staunch  opposition  to  the
affronts  of  Hell,  Abaddon,  and  the  Abyss,  confronting
them upon both extraplanar battlefields and the Material
Plane itself. These encounters might take the form of vast
armies clashing over strange planar holdings, or solitary
archons  revealing  themselves  upon  mortal  worlds  to
push back the machinations of fiendish invaders. In such
cases, archons generally prefer to meet foes head-on if it is
prudent to do so, but if outmatched, they do what they can
to even the odds (usually by employing hit-and-run tactics
or  standing  off  and  engaging  a  foe  with  magic  before
moving into melee). Because they can teleport at will, it
is  easy  for  them  to  vanish  only  to  reappear  later,  often
with reinforcements, when their enemies are unprepared.
These  warriors  of  law  act  honorably,  even  to  their  foes,
but  are  not  foolish  or  without  passion,  and  little  in  the
multiverse dares stand against the rage of Heaven.
Although archons are champions of good, they have little
patience  for  those  who  do  not  follow  strict  traditions  and
patterns of goodness. While a cruel dictatorship might be
a legitimate enemy of the archon, rebellion and riot is not
the proper way to address such an inequality. Justice and law
must not be abandoned in the constant struggle for peace
and good, for in such anarchic actions one often promotes
further  harm  and  mayhem,  even  if  unintentionally.  The
laws  of  Heaven  exist  to  minimize  collateral  damage  and
unwanted  pain,  and  while  adhering  to  these  laws  often
results  in  longer  campaigns,  archons  point  out  that  their
victories  are  lasting  triumphs  as  a  result.  Because  of  this
strong adherence to tradition and law, archons often find
themselves the unwilling enemies of chaotic good creatures,
particularly the azatas. To an archon, an azata's nature seems
whimsical  and  impatient—in  striking  swiftly  against  an
enemy without bothering to think through the implications
of their sudden act, it's possible to do more harm than good.
Still, while opposing the chaos of an azata is a necessary step,
the archon takes no pleasure in such opposition, and does its
best to minimize the length of such a conflict. Unfortunately,
the capricious and emotional azatas are legendary among the
archons for their ability to hold grudges, so for many archons
the best policy when interacting with the azatas is to be brief,
succinct, and firm.
Archons speak Celestial, Draconic, and Infernal, but can
speak with almost any creature because of their truespeech 
ability. A full list of archon traits is presented on page 311.
Many archons have additional abilities beyond these traits,
as befits their particular role in the army of Heaven.

Archon Empyreal Lords
Numerous  powerful  archons  number  among  the  empyreal
lords,  benevolent  heroes  of  goodness  and  rulers  over
sacred realms. Having ascended beyond the specific forms
of their kindred, these unique archons spread the peace of
righteousness and order, either through subtle acts or at the
forefront  of  divine  armies,  and  war  against  all  who  would
corrupt that which is just. The following is but a selection of
some of the most venerated archon empyreal lords.
Asteria, of the Endless Order
Cocidius, Hawk-Keeper
Duellona, the Warrior Maiden
Erlang Shen, the All-Seeing
Hors, the Freezing Sun
Inanna, Princess of the Sky
Lugus, the Three-Faced
Ogoun, of Fire and Iron
Oro, the Flame in the Sky
Radigost, Bringer of Boons
Sheave, the Orphan Lord
Svarozic, the Face of Flame
Tanit, Guardian of Life
Tahmineh, the Wounded Mother
« 上次编辑: 2023-03-23, 周四 17:00:15 由 蕾貝卡【沉淪】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
亚空,獒首神使(Archon, Hound)
« 回帖 #14 于: 2019-06-06, 周四 12:55:38 »
感谢 幸福的米分 翻译了原始版本的獒首神使(Archon, Hound)
本篇由 沉沦 进行校对与润饰。

獒首神使(Archon, Hound)
这个獒首、类人的生物外表整齐干净,手中巨剑打磨的光亮锋利,一再显示着他并不只是一只普通的野兽。


獒首神使(Hound Archon)    CR 4|异界生物,城市,跨位面
XP 1,200
守序善良,中型,异界生物亚空跨位面善良守序
先攻+4,感官 黑暗视觉60尺,侦测邪恶,昏暗视觉,灵敏嗅觉,察觉+10
光环 威严灵光(DC 16),反邪恶法阵

防御
AC 19,接触 10,措手不及 19(+9天生,对抗邪恶时+2偏斜)
HP 39(6d10+6)
强韧 +6,反射 +5,意志 +5;对抗毒素时+4,对抗邪恶时+2抗力
DR 10/邪恶;免疫 电击,石化;SR 15

进攻
速度 40尺
近战 啮咬+8(1d8+3),挥击+8(1d4+1) 或 精制品巨剑+9/+4(2d6+2),啮咬+3(1d8+2)
类法术能力(CL 6)
 常驻——侦测邪恶反邪恶法阵
 随意施展——援助术不灭明焰高等传送术(仅限自己与最多50磅的物品),传讯术

属性
力量 15,敏捷 10,体质 13,智力 10,感知 13,魅力 12
BAB +6;CMB +8;CMD 18
专长 精通先攻,钢铁意志,猛力攻击
技能 特技+9,威吓+10,察觉+10,察言观色+10,隐匿+13,生存+14;种族调整值 +4潜行,+4生存
语言 天界语,龙语,炼狱语;巧言
SQ 改变外形野兽形态II

生态
环境 任意(天堂)
组织 独行、成双或小队(3-5)
宝物 标准(精制品巨剑,其他宝物)

特殊能力
改变外形(Change Shape,Su):獒首神使可以采用任何体型在小型到大型之间的犬科生物形态,就好像使用了野兽形态II那样。在犬科生物形态下,獒首神使会失去啮咬、挥击跟巨剑攻击,但会获得所选形态的啮咬攻击。在决定此能力的作用时,犬类生物包括属于动物类型,且类似狗或狼的生物。

獒首神使看上去就像一名壮硕的人类,只是长着一颗犬类的头颅,形貌往往与相貌威严的狗类或狼类十分相近。虽然獒首神使也十分擅长使用自己的天生武器,但训练有素的他们在战斗中更加偏爱手中的巨剑。獒首神使并不喜欢杀死凡人,因此只要情况允许,即便是在面对邪恶的敌人时,他们会解除对方的武装或使敌人无法行动,而非杀死他们。不过,在对付魔族或那些救赎无望的邪恶之辈时,他们也绝不会手下留情。

他们也是谨守纪律的士兵与看守者。善良神只偶尔会派出獒首神使,看守某些他们特别关注的人物或者地点。这群神秘守护者伪装成谦逊而友善的流浪者,年复一年地跟随着他们的保护对象,或守护他们的职责所在。

在天堂的军队中,一部分尤为杰出的獒首神使圣武士会担任指挥官与骑士的职责,率领部下投入战斗。他们领军队魔族的势力发动攻袭,无论那是攻击邪魔的堡垒,还是解放被收集灵魂的夜鬼婆俘获的受害者。这类的任务让獒首神使成为最容易在下层位面碰见的天界生物。对于在这些位面迷失的人而言,这些行动迅速的狼群偶尔会现身拯救他们,是他们最期待看到的生物。不过,无论他们的职责为何,獒首神使往往特别憎恨犬类的魔族,如犬魔、迷诱魔、夜嘶猎犬与类似的邪恶生物。在对付这些恶毒的异界生物时,他们绝不会手下留情,必将用尽一切方式将之消灭。

劇透 -  原文:
Archon, Hound
hOUnD ARChOn  CR 4
XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision,
scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
DEfEnSE
AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15
OffEnSE
Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword
+9/+4 (1d8+2), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)
Constant—detect evil, magic circle against evil
At Will—aid, continual flame,
greater teleport (self plus 50
lbs. of objects only), message
STATISTICS
Str 15, Dex 10, Con 13, Int 10, Wis
13, Cha 12
Base Atk +6; CMB +8; CMD 18
feats Improved Initiative, Iron Will, 
Power Attack
Skills Acrobatics +9, Intimidate +10, Perception
+10, Sense Motive +10, Stealth +13, Survival +14;
Racial Modifiers  +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)
ECOLOgy
Environment any (Heaven)
Organization solitary, pair, or squad (3–5)
Treasure standard (masterwork greatsword, other treasure)
SPECIAL ABILITIES
Change Shape (Su) A hound archon can assume any canine
form of Small to Large size, as if using beast shape II. While
in canine form, the hound archon loses its bite, slam, and
greatsword attacks, but gains the bite attack of the form
it chooses. For the purposes of this ability, canines include
any dog-like or wolf-like creature of the animal type.
Hound  archons  look  like  well-muscled  humans  with
canine heads typically resembling those of noble-looking
wolves or dogs. Well trained, they prefer to make
use  of  their  greatswords  in  battle,  though
they  are  equally  adept  with  their  natural
weapons. Hound archons loathe killing mortals and prefer
to disarm or incapacitate even evil individuals when they
can. Against fiends and the irredeemably corrupt, though,
they show no mercy.
Hound archons are disciplined soldiers and sentinels.
Occasionally  good-aligned  deities  send  them  to  watch
over specific places and individuals they take a particular
interest in. Under the guise of unassuming but friendly
strays,  such secret  defenders  might follow their ward or
guard their post subtly for years.
In  Heaven's  armies,  exceptional  hound  archon
paladins  lead  their  fellows  into  combat,  taking  on  roles
as  captains  and  knights.  They  lead  incursions  against
fiendish  holdings,  whether  that  entails  strikes  against
daemonic  fortresses  or  liberating  the  captives  of  night
hag soul collectors. Such missions make hound archons
perhaps  the  most  likely  celestials  one  might  encounter
upon the Lower Planes, and packs of swift-moving wolves
occasionally  reveal  themselves  to  be  welcome  saviors  to
those lost within such realms. Regardless of their orders,
hound  archons  universally  exhibit  a  particular  hatred
of canine fiends, abandoning all mercy and going out of
their way to put an end to the evils of barghests, glabrezus,
yeth hounds, and similar depraved outsiders.
This  canine-headed  humanoid's  well-groomed  appearance  and
polished greatsword show it to be more than a common beast.
« 上次编辑: 2023-03-12, 周日 14:28:57 由 蕾貝卡【沉淪】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
圣灯神使(Archon, Lantern)
« 回帖 #15 于: 2019-06-06, 周四 12:55:46 »
感谢 幸福的米分 翻译了原始版本的圣灯神使(Archon, Lantern)
本篇由 沉沦 进行校对与润饰。

圣灯神使(Archon, Lantern)
这颗光球不断散发着温暖平静的光芒,移动时异常地安静而优雅。

                                                         
圣灯神使(Lantern Archon)    CR 2|异界生物,天空,跨位面
XP 600
守序善良,小型,异界生物亚空跨位面善良守序
先攻 +4,感官 黑暗视觉60尺,昏暗视觉;察觉+4
灵光 威慑灵光(DC 12)

防御
AC 15,接触 11,措手不及 15(+4天生,+1体型;对抗邪恶时+2偏斜)
HP 13(2d10+2)
强韧 +4,反射 +3,意志 +0;对抗毒素时+4,对抗邪恶时+2抗力
DR 10/邪恶;免疫 电击,石化

进攻
速度 飞行60尺(完美)
远程 2光束 +3 远程接触(1d6)
类法术能力(CL 3)
 随意施展——援助术不灭明焰侦测邪恶高等传送术(仅限自己与最多50磅的物品)
            

属性
力量 1,敏捷 11,体质 12,智力 6,感知 11,魅力 10
BAB +2;CMB -4;CMD 6
专长 精通先攻
技能 交涉+5,飞行+14,知识(位面)+3,察觉+4,察言观色+5
语言 天界语,龙语,炼狱语;巧言
SQ 完型体

生态
环境 任意(天堂)
组织 独行、成双或小队(3-6)
宝物 没有

特殊能力
完型体(Gestalt,Su) 以一个整轮动作,九个圣灯神使可以相互融合,变成一个更加强大的单一个体,体型为大型。完型体看起来就像是由萤火虫飞舞时散发的光芒组成的旋风,它拥有所有大型气元素所具有的力量与能力,再加上以下所述的部分:亚空,善良与守序亚种;2光束(2d6);DR 5/邪恶与魔法。圣灯神使们可以在这个形态中维持2d4轮。当完型体重新分裂成单独的圣灯神使时,它剩余的生命值将平分给所有组成它的圣灯神使;如果它分裂时的生命值不足9点,则一部分组成它的圣光亚空会在完型体崩解时死亡。
光束(Light Ray,Ex) 圣灯神使可以发出光束,藉此伤害敌人。这些光束的最大射程为30尺。此攻击自动穿透所有类型的伤害减免。

圣灯神使充满好奇心又平易近人,它们总是渴望与其他生物交流、帮助他们。然而,它们的身体仅仅是一团纯粹的灵魂能量,散发着微弱的光芒。即便它们会以纯粹的意志力尝试与周围的事物互动,但这股力量实在太弱,以至于它们无法进行大部分需要用上肉体力量的工作。他们飘忽不定的本质使之成为绝佳的侦察兵——至少在那些诡异的光芒不算罕见的地区是这样——接力传递讯息,并以突袭和通力合作的方式,彻底击溃敌人。虽然他们看似脆弱,但实际上他们的形态能够保护自己免于受到邪恶力量以外的攻击。

圣灯神使总是微微发光,通常来说亮度跟火炬差不多。他们完全可以控制自己发出的光色,也非常喜欢在娱乐其他生物或音乐演奏时调整自己的颜色。许多圣灯神使说话的方式轻快、带着回声,语调从低沉的喃喃到叽叽喳喳的碎嘴一应俱全。有时,它们的光芒会随着语调跟话语变化,并以一阵闪光或者温和的光脉冲作为句子的断点。以一个迅捷动作,圣灯神使可以将自己的亮度压制到跟烛光一样,持续1轮。只有死亡才能让它们停止发光。由于圣灯神使没有进食与睡眠的需求,它们可以担当绝佳的守卫跟监视者。它们发出的光取代了普通跟魔法的照明方式,为许多天界的居所带来了光明,而这群伪装成灯光的守卫则孜孜不倦地监视着任何可能出现的邪恶。

圣灯神使虽小,但速度却很快,性格又十分狂热。它们是天界军队极佳的支援部队,能如潮水般涌向较弱的敌人,或成批传送到敌人后方,切断它们的增援或逃跑路线。这群小小神使擅长团队合作,也很清楚数量带来力量,当有需要或必须背水一战时,它们就会合为一体,化身为完型体,从而对周围环境获得更强大的控制力。某些特别勇敢的圣灯神使,最终可能会晋升成其他力量更为强大的神使,但它们大多数都满足于自己的现况。
劇透 -  原文:
Archon, Lantern
LAnTERn ARChOn  CR 2
XP 600
LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision;
Perception +4
Aura aura of menace (DC 12)
DEfEnSE
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
hp 13 (2d10+2)
fort +4, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification
OffEnSE
Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd):
At Will—aid, continual flame , detect
evil, greater teleport (self plus
50 lbs. of objects only)
STATISTICS
Str 1, Dex 11, Con 12, Int 6, Wis 11,
Cha 10
Base Atk +2; CMB –4; CMD 6
feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge
(planes) +3, Perception +4, Sense
Motive +5
Languages Celestial, Draconic,
Infernal; truespeech
SQ gestalt
ECOLOgy
Environment any (Heaven)
Organization solitary, pair,
or squad (3–6)
Treasure none
SPECIAL ABILITIES
gestalt (Su) Nine lantern archons can fuse together as a
full-round action, becoming a single Large entity that is
more powerful than the individual archons that make up
its parts. Looking like a whirlwind of dancing firefly lights,
the gestalt has all the powers and abilities of a Large air
elemental plus the following: archon, good, and lawful
subtypes; archon traits (aura of menace DC 16); 2 light
rays (2d6); DR 5/evil and magic. The archons can remain
in this form for 2d4 rounds. When the gestalt separates
back into individual lantern archons, its remaining hit
points are divided evenly among them; if it had less than 9
hit points, some of the component archons die when the
gestalt ends.
Light Ray (Ex) A lantern archon can fire beams of light to
damage foes. These light rays have a maximum range of 30
feet. This attack overcomes damage reduction of any type.
Friendly  and  curious  beings,  lantern  archons  eagerly
converse  with  and  assist  other  creatures.  Their  bodies,
however,  are  merely  globes  of  spiritual  purity  and
pale  light,  and  though  they  might  interact  with  their
surroundings  through  pure  force  of  will,  such
interaction  proves  too  weak  to  help  with  most  physical
tasks.  Their  evasive  natures  make  them  exceptional  at
scouting—at  least  in  areas  where  strange  lights  aren't
unusual—relaying messages, and overwhelming enemies
with  surprise  and  group  tactics.  Although  they  appear
fragile, their forms guard them against all
but the most profane attacks.
A  lantern  archon  always  glows,
usually as bright as a torch. They
have  total  control  over  the  color
of  light  they  shed,  and  take
great  pleasure  in  modulating
their  colors  and  brightness
in  time  to  music  or  to
entertain  other  creatures.
Most  lantern  archons
speak  in  airy,  echoing
voices,  with  tones  that
range  from  somber
whispers  to  hurried
chirping.  Often,  their
light  fluctuates  along
with  their  words  or  tones,
punctuating  their  speech
with sparks of light or gentle
pulses.  As  a  swift  action,  a  lantern  archon
can dampen its light to that of a candle for 1
round.  Only  death  can  extinguish  this  light.  As  lantern
archons never sleep or eat, they make excellent watchers
and  guardians.  Lantern  archons  light  many  settlements
in  the  celestial  realms  in  lieu  of  mundane  or  magical
illumination,  serving  as  disguised  sentinels  always
watchful for approaching evil.
Small  but  fast  and  zealous,  lantern  archons  make
excellent support troops in celestial armies, swarming
over  weak  opponents  or  teleporting  en  masse  to
f lanking positions to cut off reinforcements or escape
routes. These miniature archons work well together and
know that there is great strength in numbers, uniting
in times of need and desperation to form gestalts with
greater control over their surroundings. Especially brave
lantern  archons  might  eventually  be  promoted  into
a more powerful kind of archon, but most are content
with their status.
Shedding a warm and calming radiance, this orb of light moves
with a preternatural silence and otherworldly grace.
« 上次编辑: 2023-03-12, 周日 14:28:43 由 蕾貝卡【沉淪】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
亚空,号角神使(Archon, Trumpet)
« 回帖 #16 于: 2019-06-06, 周四 12:55:53 »
感谢 幸福的米分 翻译了原始版本的号角神使(Archon, Trumpet)
本篇由 沉沦 进行校对与润饰。

亚空,号角神使(Archon, Trumpet)
这女子美丽、柔韧而灵巧,有着如大理石般洁白光滑的肌肤。背上有力的洁白双翼能让她盘旋于天际,而她本人则散发着让人平静的感觉。


号角神使(Trumpet Archon)    CR 14|异界生物,天空,跨位面
XP 38,400
守序善良,中型,异界生物亚空跨位面善良守序
先攻 +7,感官 黑暗视觉60尺,昏暗视觉,察觉+22
灵光 威慑灵光(DC 22),反邪恶法阵

防御
AC 27,接触 13,措手不及 24(+3敏捷,+14天生;对抗邪恶时+2偏斜)
HP 175(14d10+98)
强韧 +16,反射 +9,意志 +14;对抗毒素时+4,对抗邪恶时+2抗力
DR 10/邪恶;免疫 电击,石化;SR 25

进攻
速度 40尺,飞行90尺(良好)
近战 +4巨剑 +23/+18/+13(2d6+11)
特殊攻击 号角
类法术能力(CL 14)
 常驻——反邪恶法阵
 随意施展——援助术不灭明焰侦测邪恶高等传送术(仅限自己与最多50磅的物品),传讯术
已准备法术(CL 14)
 7级——群体治疗重伤(2)
 6级——放逐术(DC 21),医疗术(2)
 5级——反制邪恶(DC 20),群体治疗轻伤异界传送(DC 20),死者复活
 4级——驱逐术(DC 19),神能中和毒性(DC 19),法术免疫
 3级——治疗严重伤昼明术消除隐形魔化防具防护能量伤害
 2级——牛之力量崇敬术治疗中伤(2),次级复原术(2),枭之睿智
 1级——祝福术治疗轻伤(3),神恩圣域术(DC 16),虔诚护盾

属性
力量 20,敏捷 17,体质 25,智力 16,感知 20,魅力 17
BAB +14;CMB +19;CMD 32
专长 盲斗,顺势斩,战斗反射,精通先攻,闪电反射,说服者,猛力攻击
技能 交涉+24,脱逃+17,飞行+24,驯养动物+20,知识(宗教)+20,察觉+22,表演(管乐器)+20,察言观色+24,隐匿+20
语言 天界语,龙语,炼狱语;巧言

生态
环境 任意(天堂)
组织 独行、成对或小队(3-5)
宝物 标准

特殊能力
法术(Spells) 号角神使可以如同14级牧师般施展神术,但她们无法获得领域或其他牧师职业能力。
号角(Trumpet,Su) 在号角神使吹响号角时,所有非亚空的生物若位于她100尺范围内,则必须通过DC 19的强韧豁免,否则便麻痹1d4轮。此豁免DC基于魅力。号角神使也可以用自由动作将自己的号角变成一把+4巨剑。号角一旦离开她的手,就是块无用的废铁。

号角神使是善良神只与强大天界生物的传令官,同时也是天界军队的先锋,吹响集结天堂军团的号角,共赴战场。当守序善良的神只需要与一群凡人交流时,它们经常会派遣号角神使作为自己的代理人。号角神使的嗓音十分清亮,又如乐音般顺耳。她们有着一双奇特的双眼,通体透白、没有瞳仁。
号角神使们都带着一只微光荡漾的魔法号角或喇叭。她们会以它吹奏美妙的音乐、召唤其他亚空、麻痹敌人,或者以此捍卫美德。她们通常会用自己所属的天界君主的旗帜来装饰号角。

劇透 -  原文:
Archon, Trumpet
TRUMPET ARChOn  CR 14
XP 38,400
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22
Aura aura of menace (DC 22), magic circle against evil
DEfEnSE
AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2
deflection vs. evil)
hp 175 (14d10+98)
fort +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25
OffEnSE
Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +23/+18/+13 (2d6+11)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)
Constant—magic circle against evil
At will—aid, continual flame , detect evil, greater teleport (self
plus 50 lbs. of objects only), message
Spells Prepared (CL 14th)
7th—mass cure serious wounds (2)
6th—banishment (DC 21), heal (2)
5th—dispel evil (DC 20), mass cure light wounds, plane shift
(DC 20), raise dead
4th—dismissal (DC 19), divine power, neutralize poison (DC
19), spell immunity
3rd—cure serious wounds, daylight, invisibility purge, magic
vestment, protection from energy
2nd—bull's strength, consecrate, cure moderate wounds (2),
lesser restoration (2), owl's wisdom
1st—bless, cure light wounds (3), divine favor, sanctuary (DC
16), shield of faith
STATISTICS
Str 20, Dex 17, Con 25, Int 16, Wis 20, Cha 17
Base Atk +14; CMB +19; CMD 32
feats Blind-Fight, Cleave, Combat Reflexes, Improved
Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle
Animal +20, Knowledge (religion) +20, Perception +22,
Perform (wind instruments) +20, Sense Motive +24,
Stealth +20
Languages Celestial, Draconic, Infernal; truespeech
ECOLOgy
Environment any (Heaven)
Organization solitary, pair, or squad (3–5)
Treasure standard
SPECIAL ABILITIES
Spells Trumpet archons can cast divine spells as 14th-level clerics.
They do not gain access to domains or other cleric abilities.
Trumpet (Su) All creatures except archons within 100 feet of
the trumpet's blast must succeed on a DC 19 Fortitude save
or be paralyzed for 1d4 rounds. The save DC is Charisma-
based. The archon can also command its trumpet to
become a +4 greatsword as a free action. Out of the archon's
hands, it is a chunk of useless metal.
Messengers of good deities and mighty celestials, trumpet
archons serve as the vanguard of divine armies and rally
the  legions  of  heaven  to  war.  When  lawful  good  deities
have  the  need  to  communicate  directly  with  a  group  of
mortals, they often send trumpet archons to act as their
intermediaries. Trumpet archons speak with clear, musical
voices. Their otherworldly eyes are white and pupilless.
All trumpet archons carry a gleaming magical trumpet
or  horn  with  which  they  create  wondrous  music,  sound
calls  to  other  archons,  paralyze  enemies,  or  defend  the
virtuous.  They  typically  adorn  their  trumpet  with  the
standard of their liege.
Lithe and beautiful, with skin the color of marble, this being hovers
upon powerful, white wings and radiates a sense of serenity.
« 上次编辑: 2022-06-06, 周一 00:00:07 由 沉淪 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
杀人藤(Assassin Vine)
« 回帖 #17 于: 2019-06-06, 周四 12:56:18 »
感谢 原子能青蛙 翻译了原始版本的杀人藤(Assassin Vine)
本篇由 沉沦 进行校对与润饰。

杀人藤(Assassin Vine)
这多节的藤蔓跟人的胳膊一样粗,长着手掌形状的叶片。它在地面上抽搐蠕动,以反常的方式向前滑行。

                                                         
杀人藤(Assassin Vine)    CR 3|植物,森林/丛林,温带
XP 800
绝对中立,大型,植物
先攻 +0,感官 盲视30尺,昏暗视觉,察觉+1

防御
AC 15,接触 9,措手不及 15(+6天生,-1体型)
HP 30(4d8+12)
强韧 +7,反射 +1,意志 +2
免疫 电击,植物特性抗性 寒冷10,火焰10

进攻
速度 5尺
近战 挥击 +7(1d8+7 附带 攫抓
特殊攻击 紧勒(1d8+7),纠缠

属性
力量 20,敏捷 10,体质 16,智力 –,感知 13,魅力 9
BAB +3;CMB +9(擒抱时+13);CMD 19(无法被绊摔)
SQ 伪装

生态
环境 温带森林
组织 独行、成双或成片(3-6)
宝物 减半

特殊能力
伪装(Camouflage,Ex) 静止不动时,杀人藤看上去就像普通的植物。若要在杀人藤首次发动攻击前注意到它,必须通过DC 20的察觉检定。在求生或知识(自然)技能上有等级的生物,可以改用两者任一来进行此检定。
纠缠(Entangle,Su) 杀人藤可以用自由动作活化它30尺内的植物,让它们缠住敌人。此能力其他方面如同纠缠术(CL 4,DC 13)。此豁免DC基于感知。

杀人藤是肉食性植物。它捕捉动物并勒死它们,透过尸体埋在自己的根茎处这种吓人的方式来汲取养分。这种植物令人印象深刻,它们透过宽大的叶片来感知地面与空气中的微弱扰动,以及光与热的变化,这让它们对周遭的环境极为敏锐。杀人藤没有智慧也没有准则,因此无论经过的活物体型是大是小、是否有知觉,或是否会带来致命威胁等等,它们一概不管,一视同仁地发动袭击。成体的杀人藤有着一条约20尺长的主藤蔓;上头每6寸就会分支出一条5尺长的短藤。这些较短的藤蔓上有着成片的藤叶,这些叶片在晚夏时会结成如野黑莓般的莓果。这些莓果肉质老硬,通常带有强烈的苦味,不过有些说法指出它们的味道取决于埋尸于杀人藤根部的动物。按此来说,那些杀人盈野的杀人藤理应能结出最甜美的果实。

杀人藤可以缓慢移动,但除非必须前往新地区寻找新猎物,否则它一般会保持静止。杀人藤的战术也很简单,它们会静止不动,在猎物进入它们的触及范围后立刻发动攻击。一旦杀人藤进入战斗,它就会开始追逐猎物(虽然速度真的很慢),试图抓住对方并把他做成自己的花肥。只要猎物还在它们的感官范围内,它们就绝对不会放弃。一旦生物离开杀人藤能感知到的范围,这些没有思考能力的藤蔓就会停行动作,然后重新潜伏起来,等待下一个猎物经过。

杀人藤潜伏的地点多是密林跟沼泽,但有些杀人藤也会侵入未受妥善照料的田野跟葡萄园。足够机敏的鸟儿能啄食它们的种子后安然脱身,杀人藤的种子也可能以这种方式传播到远处。据说杀人藤有时会出现在花圃里或侵入温室,有时是敌人或对手种下了这些杀人的惊喜,但看似无辜的鸟儿也可能无意中洒下这些厄运的种子。

劇透 -  原文:
Assassin Vine
ASSASSIn VInE  CR 3
XP 800
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEfEnSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 (4d8+12)
fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OffEnSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
ECOLOgy
Environment temperate forests
Organization solitary, pair, or patch (3–6)
Treasure incidental
SPECIAL ABILITIES
Camouflage (Ex) Since an assassin vine looks like a normal
plant when at rest, a DC 20 Perception check is required
to notice it before it attacks for the first time. Anyone with
ranks in Survival or Knowledge (nature) can use either of
those skills instead of Perception to notice the plant.
Entangle (Su) An assassin vine can, as a free action, cause
plants within 30 feet of it to animate and grasp at foes. This
ability is otherwise similar to entangle (CL 4th, DC 13). The
save DC is Wisdom-based.
The assassin vine is a carnivorous plant that collects its
own grisly fertilizer by grabbing and crushing animals and
depositing the carcasses near its roots. These remarkable
plants can see minute movements in the earth and air and
detect changes in light and heat through their broad leaves,
giving  them  exceptional  awareness  of  the  area  around
them. Possessing no intelligence or agenda, they lash out
at  whatever  living  things  pass  nearby,  regardless  of  the
target's size, sentience, or potential deadliness. A mature
plant consists of a main vine, about 20 feet long; smaller
vines up to 5 feet long branch off from the main vine about
every 6 inches. These small vines bear clusters of leaves,
and in late summer they produce bunches of small fruits
that  resemble  wild  blackberries.  The  fruit  is  tough  and
has a hearty and typically bitter flavor, although some say
the  berries  change  in  taste  depending  on  what  victims
composted  a  given  plant's  roots.  The  most  murderous
assassin vines supposedly produce the sweetest berries.
An assassin vine can move about, but usually stays put
unless it needs to seek prey in a new vicinity. The plants
use simple tactics, lying still until prey comes within reach
and then attacking. Once an assassin vine is engaged, it
pursues prey (albeit slowly) in order to catch and compost
the creature. The plants prove tenacious, as long as their
quarry  remains  within  sight.  Once  a  creature  moves
beyond  the  plant's  ability  to  perceive  it,  the  unthinking
vine falls still and lies in wait for the next passerby.
Assassin  vines  lurk  within  dense  forests  and  swamps,
but  some  might  encroach  upon  poorly  tended  fields  and
vineyards.  The  vine's  seeds  might  be  spread  far  by  birds
swift  enough  to  pluck  them  and  escape.  Tales  often  tell
of assassin vines appearing in flower beds or infiltrating
greenhouses,  murderous  surprises  planted  by  rivals  and
enemies or arbitrary doom dropped by unsuspecting wing.
This  gnarled  vine,  as  thick  as  a  man's  arm  and  bearing  hand-
shaped leaves, convulses across the ground in an unnatural slither.
« 上次编辑: 2022-06-05, 周日 23:59:00 由 沉淪 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
灵使(Azata)
« 回帖 #18 于: 2019-06-06, 周四 12:56:25 »
劇透 -   :
      愛塔神族是奔放之野的原住天界種族,那裡追求自由與善良勝過一切。愛塔天族是這些概念的勇士,最優秀的游吟詩人,騎士以及遊歷位面尋找需要他們幫助之人的探索者。經常被描述成類似精靈或精類的天界生物,愛塔神族經常有著奇異的非人外形,或是元素等特殊的形態。大部分愛塔天族有著一些貴族的頭銜,如公爵,女伯爵或王子,可能是從久已廢棄或忘卻的天界政權世襲而來。愛塔天族並不用這些頭銜在同類中彰顯支配的權利,而是作為個人標記或是一點自鳴得意的基礎。他們是邪惡堅定而致命的死敵,戰鬥中無畏又機敏。
      毫不奇怪,三種最著名的愛塔神族都能飛行,因為他們很少在一地久居,而喜歡享受旅行和發現的興奮。絕大多數愛塔天族的「聚居地」都不過是某個地標附近的一組帳篷,一天內豎立起來以便分享新聞,故事,展開友善的切磋,然後在幾天內打包走人。這種臨時的聚居地豐富多彩,有著歡慶的氣氛,因為愛塔很容易和任何同類像老朋友一樣招呼起來。雖然很少有人能預測何時何地會有愛塔神族的社區興起,但有些種群的愛塔神族在慶祝傳統節日和重聚時會匯聚起來。這種匯聚往往發生在特殊的時點,比如春分之夜,或是更難以預測的時候,比如兩個先知的婚禮時。而發生地則總是在震撼人心的自然奇景之地。所有愛塔神族都清楚何時何地最近的或下一次聚會將發生,雖然沒有人受邀,但來者不拒。這種聚會並不會誕生更持久的愛塔居住點,而奔放之野永遠回想著愛塔神族的歌聲。
      雖然嚴肅居家的亞空神使認為他們的表親們輕浮,愛塔神族有著遠征的天性,在一地久居很容易無聊。這種天性讓他們難以長期穩定的服務於凡人,喜歡有事就來,完事就走,尋找其他的挑戰。最然致力於散播自由與歡樂,愛塔天族意識到他們不能將美德強加於人。沒有暗就沒有光,沒有抗爭也就無所謂勝利。理解了這一點,這些神族遠離大部分的凡間衝突,喜歡作為參謀而非勇士,將勝利的榮耀留給凡人們。當邪惡勢力公然入侵人間時,愛塔神族快速的集結並防衛那些國度,幫助那些無力自衛之人。
      愛塔神族雖然喜歡合作,但是他們強烈的個性和對個人自由的重視使得他們經常在如何處理特定問題上產生分歧。雖然雙方都關注正義的大業,這種爭執能惡化成長久的積怨。如果一個愛塔神族堅信自己是對的,他可能自我流放,放棄他族人的支持獨自展開對多元宇宙中殘暴的遠征
      絕大多數愛塔神族誕生於奔放之野那未馴化的自然之美,由善良凡人的靈魂而生而長。像絕大多數外層界者一樣,他們之間無法像凡人般繁衍,經常跟有魅力而善良的凡人幽會愛塔神族同類間也經常調情,渴求愛,歡愉與陪伴,但不喜歡被關係束縛,也不只保有一個伴侶,無論其種族。

      知名的愛塔族天界領主
      Atonga, of Seas and Songs
      Aizen Myo-o, the Red Wisdom
      Cernunnos, the Stag Lord
      Connla, the Wolfhound's Son
      The Forgotten, Free Even from Memory
      Itzamna, Who Watches from Clouds
      Lada, Lady of Dance
      Maahes, the Guardian Beast
      Muyingwa, the Seed Thrower
      Ibeji, the Twins
      Ogma, the Champion
      Tsukuyomi, Prince of the Moon
      Qetesh, the Sacred Lover
      Vikramaditya, Wise and Valorous King
« 上次编辑: 2023-03-23, 周四 17:08:46 由 蕾貝卡【沉淪】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

离线 沉淪

  • Decision
  • 版主
  • *
  • 帖子数: 5809
  • 苹果币: 12
爱塔,巴拉尼(Azata, Bralani)
« 回帖 #19 于: 2019-06-06, 周四 12:56:34 »
感谢 solariusyang 翻译了原始版本的巴拉尼天使(Azata, Bralani)
本篇由 沉沦 进行校对与润饰。

灵使,巴拉尼(Azata, Bralani)
这位优雅的射手神似精灵,他有着一头色泽如同闪电般的银白长发,双眼闪烁着炫目的色泽。


巴拉尼(Bralani)    CR 6|异界生物,森林/丛林,跨位面
XP 2,400
混乱善良,中型,异界生物灵使混乱跨位面善良变形
先攻 +8;感官 黑暗视觉60尺,昏暗视觉,察觉+20

防御

AC 20,接触 14,措手不及 16(+4敏捷,+6天生)
HP 66(7d10 +28)
强韧 +9,反射 +9,意志 +6
DR 10/邪恶或寒铁;免疫 电击,石化;抗性 寒冷10,火焰10;SR 17

进攻

速度 40尺,飞行100尺(完美)
近战 +1弯刀 +13/+8(1d6+8/18-20) 或 挥击 +12 (1d6+7)
远程 +1复合长弓 +12/+7(1d8+6/×3)
特殊攻击 旋风冲击
类法术能力(CL 6)
 随意施展——朦胧术魅惑人类(DC 13),造风术(DC 14),镜影术风墙术
 2次/天——闪电束(DC 15),治疗重伤

属性

力量 20,敏捷 18,体质 19,智力 13,感知 14,魅力 15
BAB +13;CMB +20;CMD 31
专长 盲斗,精通先攻,钢铁意志,技能专攻(察觉)
技能 唬骗+12,飞行+20,驯养动物+12,察觉+15,骑术+14,察言观色+12,隐匿+14
语言 天界语,龙语,炼狱语;巧言
特殊能力 狂风形态

生态

环境 任意(奔放之野)
组织 独行、成双或小队(3-6)
宝物 双倍(+1弯刀+1复合长弓[+5力量])

特殊能力
旋风冲击(Whirlwind Blast,Su) 处于狂风形态中时,巴拉尼可以用削骨烈风对敌人发动攻击,对20尺线型范围造成3d6伤害(反射DC 17减半)。此豁免DC基于体质。
狂风形态(Wind form) 巴拉尼能够用标准动作,在人形身躯与雾风之躯间切换。它在人形状态下无法飞行或使用旋风冲击。在狂风形态下,它如同受到御风而行法术的影响。无论处于哪个形态,它都可以使用挥击跟类法术能力。巴拉尼在决定采取另一个形态前,会一直维持在当前形态中。这种形态上的变化无法被驱散,即使巴拉尼被杀死,也不会变回任何特定的形态(因为两个形态都是它的真实形态)。真知术会同时揭露这两个形态。

在灵使一族中,巴拉尼也称得上是最凶猛最狂野的成员。他们活在当下,而且总是寻觅证明自己战斗技巧的机会。他们除了原本那神似精灵的样貌之外,还可以化身为沙尘、雪花或砂砾构成的旋风。凡人经常把它们跟巨灵搞混。酷烈的气候让它们喜悦,但并不是因为它所带来的毁灭力量,而是由于它的激烈以及它携带的能量。许多故事都提到,巴拉尼是勇敢的灵魂,它们会在最强大的风暴中航行,恣意放声大笑。

巴拉尼并不需要进食,但它们喜欢这么做。多数巴拉尼热爱精灵食物、辛辣的人类菜色与烈酒。巴拉尼跟精类、元素十分相似,因此有时它们也会担任凡人、元素生物跟精类的调解者,但它们更喜欢劝导双方暂时停战,让相关人士们自己到中立地带去磋商。当巴拉尼担任这样的职务时——或在任何它们可以表现自己的场合中——它们从不吝于建议参与者透过友善的竞争或游戏,来终结双方的纷争。它们也很乐意构筑挑战或复杂的竞赛,来测试凡人们心灵跟肉体的力量。

劇透 -  原文:
Azata, Bralani
BRALAnI  CR 6
XP 2,400
CG Medium outsider (azata, chaotic, extraplanar, good,
shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
DEfEnSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification;
Resist cold 10, fire 10; SR 17
OffEnSE
Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14),
mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
feats Blind-Fight, Improved Initiative,
Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +20, Handle Animal +12,
Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
ECOLOgy
Environment any (Elysium)
Organization solitary, pair, or squad (3–6)
Treasure double (+1 scimitar, +1 composite longbow [+5 Str])
SPECIAL ABILITIES
Whirlwind Blast (Su) When in wind form, a bralani can
attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 17 half). The save DC is
Constitution-based.
Wind form (Su) A bralani can shift between its humanoid
body and a body made of wind and mist as a standard
action. In humanoid form, it cannot fly or use its whirlwind
blast. In wind form, it functions as if under the effects of a
wind walk spell. It can make slam attacks and use spell-
like abilities in either form. A bralani remains in one form
until it chooses to assume its other form. A change in form
cannot be dispelled, nor does the bralani revert to any
particular form when killed (both shapes are its true form).
A true seeing spell reveals both forms simultaneously.
Bralanis are among the fiercest and wildest of the azatas,
living from moment to moment and always on the lookout
for chances to test their skill in battle. In addition to their
elf-like  forms,  they  can  take  the  shape  of  whirlwinds  of
dust, snow, or sand. In the mortal realm, they are often
mistaken for djinn. They delight in violent weather, not
for  the  destructive  qualities  of  such  events,  but  for  the
intensity and energy, and many tales describe bralani as
spirits who laugh as they sail amid the strongest storms.
Bralanis do not need to eat, but they enjoy doing so.
Most prefer elven food, fiery human dishes, and spiced
wine. Because of their similarities to elementals and fey,
they  sometimes  act  as  intermediaries  between  mortals,
elementals,  and  fey,  though  they  prefer  to  arrange
temporary  truces  that  allow  the  interested  parties  to
conduct their own negotiations on neutral ground. When
taking  the  role  of  mediators—or  whenever  else  such
opportunities present themselves—bralani are quick to
suggest friendly competitions or games to end disputes
and enjoy creating challenges or complicated contests to
test both physical and mental mortal prowess.
Silver-white hair the color of a lightning strike whips about this
poised elf-like archer, his eyes swirling with vibrant colors.
« 上次编辑: 2023-03-23, 周四 17:12:23 由 蕾貝卡【沉淪】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。