Hryngar Taskmaster Hryngar priests of the taskmaster god Droskar often assume leadership roles within their communities, advancing the goals of their deity through coercion and displays of force. Often referred to as hryngar taskmasters, these leaders issue commands to hryngar subordinates and subjugated contractual clients in the same breath, treating the two as if they were interchangeable. As a result, hryngar taskmasters are equally loathed by practically everyone.
HRYNGAR TASKMASTER CREATURE 2 MEDIUM DWARF HRYNGAR HUMANOID Perception +8; darkvision Languages Common, Dwarven, Sakvroth Skills Athletics +7, Deception +7, Intimidation +7, Occultism +5, Religion +6, Survival +6 Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3 Items chain mail, pick, religious symbol AC 18; Fort +8, Ref +4, Will +8; +2 status to all saves vs. magic, iron mind HP 30 Iron Mind Hryngar taskmasters automatically disbelieve all illusions of 1st rank or lower. Light Blindness (page 359) Speed 20 feet Melee [one-action] pick +8 (fatal d10), Damage 1d6+6 piercing Divine Prepared Spells DC 18; 1st fear, harm, runic weapon, Cantrips (1st) detect magic, shield Occult Innate Spells DC 18; 2nd blood vendetta, paranoia; Cantrips (1st) sigil Take Them Down! [one-action] The hryngar taskmaster smashes their maul into the ground and invokes Droskar’s name to rally their allies to action. All allied hryngars of equal or lower level that are within 20 feet of the hryngar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the hryngar taskmaster’s next turn.
Hryngar Bombardier Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war. Hryngar bombardiers eagerly steal notes and secrets from their underlings, pushing their students to cut corners to produce results while gleefully pillaging the credit and profits. For those hryngar bombardiers who find themselves pressed into combat service, each thrown grenade represents a new opportunity to observe the suffering they inflict, before eagerly incorporating that data into their next experiment or innovation to create an even more terrible tool of torment.
HRYNGAR BOMBARDIER CREATURE 1 MEDIUM DWARF HRYNGAR HUMANOID Perception +4; darkvision Languages Common, Dwarven, Sakvroth Skills Acrobatics +6, Crafting +6, Occultism +6, Stealth +6, Survival +4 Str +1, Dex +3, Con +2, Int +3, Wis +1, Cha –1 Items alchemist’s toolkit, studded leather, warhammer Alchemical Grenades A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials. AC 18; Fort +7, Ref +8, Will +4; +2 status to all saves vs. magic HP 20 Light Blindness (page 359) Speed 20 feet Melee [one-action] warhammer +4 (shove), Damage 1d8+1 bludgeoning Ranged [one-action] alchemical grenade +8 (range increment 20 feet, splash), Damage 1d6 acid, cold, or fire plus 1 persistent damage and 1 splash damage of the same type Occult Innate Spells DC 17; 2nd blood vendetta, paranoia; Cantrips (1st) sigil Quick Bombardier [one-action] The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.
Hryngar Sharpshooter Hryngar sharpshooters serve both as ranged support for caravans and as snipers posted on guard towers overlooking quarries and other areas where workers toil away the hours. Hryngar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when tracking down derelict debtors or those attempting to flee from their contractual obligations.
HRYNGAR SHARPSHOOTER CREATURE 0 MEDIUM DWARF HRYNGAR HUMANOID Perception +4; darkvision Languages Common, Dwarven, Sakvroth Skills Athletics +3, Stealth +5 Str +1, Dex +3, Con +3, Int +0, Wis +2, Cha –2 Items chain shirt, crossbow (3 bola bolts and 10 bolts), light mace AC 15; Fort +7, Ref +7, Will +4; +2 status to saves vs. magic HP 18 Light Blindness (page 359) Speed 20 feet Melee [one-action] light mace +5 (agile, finesse, shove), Damage 1d4+1 bludgeoning Ranged [one-action] crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing or bola bolt Occult Innate Spells DC 12; 2nd blood vendetta, paranoia; Cantrips (1st) sigil Bola Bolt This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked prone and become immobilized until it is freed with a successful DC 15 check to Escape. This check can be attempted either by the target or a creature adjacent to the target.
地底矮人(Hryngar) 在地表下方深处,被称为地底矮人的冷酷矮人族群顽强地辛苦劳作,声称其他矮人先祖的地下家园属于自己。很久以前,地底矮人的领袖拒绝与他们的“表亲”一同冒险前往地表,放弃了寻天之旅(Quest for Sky)。名为卓斯卡(Droskar)的被流放的矮人神祇拯救了这些地底矮人,使其摆脱了幽暗地域(Darklands)中困扰他们的恐怖之物,为他们提供了力量、诡计与知识,以此换取对他们永无止境的奴役。许多地底矮人认为通过比他们的同族更加卖力地劳作,就可以建设出比位于太阳之下的那些伟大得多的社会,在没日没夜永不停歇的劳作中从星球的金属矿脉里索取无穷的财富。 通过卓斯卡的祝福以及自身那骇人的工作伦理,地底矮人如今统治者上层幽暗地域中纳-沃斯(Nar-Voth)地区的很大一片领土,人们经常能看到地底矮人的商队在巨大甲虫的协作牵引下穿过隧道。地底矮人的领导层通常由卓斯卡的强大神仆所组成,辅以可怖且无人能挡的武艺高超的战士,再加上天生的异能术法,这使得他们能够击败任何能够对地底矮人统治产生直接威胁的存在。地底矮人社会中近乎所有方面都受到严密等级制领导的控制,由监工指导各行各业的下属。
Hryngar Deep beneath the surface, the dour dwarves known as hryngars stubbornly toil, claiming the ancestral subterranean homelands of other dwarves as their own. Long ago, hryngar leaders refused to venture to the surface along with their “cousins,” forsaking the Quest for Sky. An exiled dwarven deity named Droskar offered hryngars salvation from the horrors that beset them in the Darklands, offering them power, cunning, and knowledge in exchange for their unending servitude. Many hryngar believe that by working harder than their brethren, they can build a society far greater than anything under the sun, claiming unending riches from the planet’s metallic veins in days of relentless toil. Through Droskar’s blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of Nar-Voth, and it’s common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.
OCCULT TRADITIONS Likely due to the pact their ancestors forged with Droskar, all hryngars have at least a few innate occult spells, the primary among them being the ability to shed the blood of any who harm them. This power heavily discourages violent retaliation against hryngars, though using it against a superior can bring harsh repercussions—unless the opportunity is capitalized on, and the hryngar who used their innate magic proves a more capable taskmaster.
HRYNGAR COMMUNITIES In addition to the hryngar kingdoms in Nar-Voth, hryngar communities are found deep underground in the ruins of abandoned dwarven cities. Generations of hryngar occupation have resulted in the loss of dwarven history as the ashen honor their taskmaster deity by reworking traditional dwarven art into topics that elevate the exiled god. That the hryngars’ predatory society seems incapable of achieving the heights of artistry mastered by their dwarven ancestors is a source of unending frustration.