作者 主题: 【AoE】悲恸故事(Sad Stories)  (阅读 8325 次)

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【AoE】悲恸故事(Sad Stories)
« 于: 2018-05-02, 周三 17:00:27 »
悲恸故事
那些与邪恶同行的人往往有充分的理由让他们背弃慈爱和利他的行为。有些人可能是在他们过往的善行中受到伤害,而另一些人可能只知道这世界残酷的一面,并认为这是理所当然的。本来对邪恶一无所知或起身对抗的人可能会因经历悲剧或意外转而投向邪恶的一方。

故事专长
以下的故事专长与本书第六页到第七页的角色背景可以提供角色冒险的故事动机。故事专长最早是出自寻路者核心规则终极战役的66页。

遭受背叛 (故事)
当时相信的事物曾经狠狠地背叛了你,现在的你吝啬对他人的信任,难以相信他人。
先决条件:你必须曾经拥有一样宝物(每角色等级1000gp)被你的前盟友盗取,或曾经被他们导致濒死,或拥有「错误对手」角色背景。
即时收益:当你处于盟友所造成的有害区域时(通过法术或其他手段),你可以进行两次检定并取较高的结果。 如果你这样做,你动摇的信任意味着你一小时内你不能为任何盟友提供夹击加值。
专长目标:追查出卖你的人,并将他们绳之以法或击杀他们。 根据GM的判断,(目标团体的)部分成员可以在提供重要的情报来引出更显眼的对象时获得幸免。
完成收益:如果不能确实地相信他人,那就要努力的去理解他们。当你攻击其他生物时,你的盟友和敌人不再提供掩蔽加值。同时只要发动借机攻击的生物处于盟友的威胁范围内,你就能获得20%的失手率在所有针对你的借机攻击。

受诅之爱(故事)
尽管大多数人会把你的爱情视为疯狂,但你的爱迫使你努力承受当中的苦难。
先决条件:你必须有一段浪漫关系,他必须受到些许黑暗的影响而堕落,并且感到羞耻而拒绝你或害怕他的新能力,或拥有「悲惨情史」或「收到诱惑」角色背景。
即时收益:你熟悉黑暗世界的思维方式和古老陋习。选择一种使你爱人惨遭堕落或自愿接受的腐化形式: 邪恶 神术施法者,邪恶奥术施法者,不死生物或类人生物变形子类。你在面对该类型生物时的交涉和察言观色检定获得+2加值,且当你在对抗他们任何散播传染他们腐化效果的豁免检定上获得+2加值 (例如吸血鬼的创造衍体能力或狼人的兽化诅咒)。每天一次, 当你的生命值被该类型生物的攻击降低到0点以下时,你立刻获得相当于你角色等级一半的的临时生命值。
专长目标:寻找一种永久性的方式与你的爱人在一起,或者说服你的爱人拒绝那邪恶的影响,或愿意接受同样的腐化。
完成收益:你不再遭到与你的爱人有关人士的鄙视,反而迫使他们要景仰你。在面对你所选择腐化形式的成员时,你的威吓检定+2。如果你在威吓技能受训10级以上,该加值升至+4。当你的生命值被该类型生物的攻击降低到0点以下时,你立刻获得相当于你角色等级的的临时生命值。

内心已死(故事)
你没有仇恨或欢乐,虽然在很多方面你感觉很冷酷无情,你心中其实并没有什么特别的恶意。
先决条件:你必须在对抗五种不同的情绪操控法术的豁免检定中失败,或对抗超自然生物的恐惧效果(例如龙的气势凶猛) 的豁免检定中失败,或拥有「不见天日」或「独自幸存」角色背景。
即时收益:当你成为有情绪或恐惧描述的法术或类法术的目标时,你可以进行两次检定并取较高的结果。
专长目标:你透过一个重大的情绪事件来克服你的冷漠的心灵,例如找到真爱或对无从悔改的恶行感到兴奋。或者, 你透过切断你的情感关系来剥夺所有的情感,并且你的阵营永远改为绝对中立。
完成收益:你掌控着你的情绪。你可以忽视任何外在提供给你的士气加值或罚值, 尽管其他基于情绪的效果 (例如战栗状态或爱情灵药) 依旧会影响你,如果没有成功通过豁免检定的话。

恐怖屠夫(故事)
你因为个人原因致力于屠杀特定的团体或人们,无论是为了国家,复仇,也可能只是为了愉悦。
先决条件:你必须曾经在一场两军交战的战场上失去意识且濒死,或拥有「儿童士兵」或「征招入伍」角色背景。
即时收益:选择一个特定的国家,组织或类人生物 (例如切利亚斯,雄鹰骑士,或是地精)。你在确认一名生物是否隶属于该类型成员时的察言观色检定上获得+4加值,并且在隐藏你对该类型成员的敌意时的唬骗和交涉检定上获得+4加值。
专长目标:对你所仇恨的敌人带来噩梦般的杀戮,击杀类型成员的总HD要达到10 ×你的角色等级。
完成收益:你在针对在你所选择的类型成员上的唬骗,,知识,察觉,察言观色和生存检定上获得+2加值,且在针对该类型成员的攻击和伤害检定也+2。此加值与游侠的宿敌加值叠加。.
特殊备注:透过完成这个专长,你的名字会被你的敌人熟知。在他们透过成功的知识(地方) 检定 (DC = 10 +你的角色等级)认出你的身分时,你所选择类型成员的敌人在对抗你的攻击和伤害检定上获得+1士气加值。

异界要人(故事)
其他世界的强者的争夺着你的灵魂,并为你献上财富与权力。
先决条件:你必须拒绝一名至少15HD的邪恶生物所提供的礼物或援助,拒绝一名邪恶角色为你施放七级或更高级的法术,或拥有「位面祭品」角色背景。
即时收益:当和邪恶异界生物谈判时,你在唬骗和交涉检定上获得+2加值。在对抗来自邪恶异界生物的法术和类法术能力时,你获得等同于5+角色等级的法术抗力。
专长目标:从一名邪恶生物那接受一个价值相当于一个月的服务或一个八级法术的福利,且没有负面影响或提供回报,这不能是魔法强迫下的结果。
完成收益:在对抗来自异界生物的法术和类法术能力时,你获得等同于5+角色等级的法术抗力。

成就大业 (故事)
长久底来其他强者的存在让你感到渺小,现在你努力提升自己,并且永不再趋于他人之下。
先决条件:你必须曾经被一个特定的组织或人物打败,或输给特定的生物类型四次,或拥有「寄宿学校」或「遭受羞辱」角色背景。
即时收益:你在力竭时只会受到通常一半的罚值。在选择这个专长时选择一个技能。每天一次,你可以放弃休息来学习与练习,在你选择的技能上的所有检定获得+3加值,持续24小时,但会维持疲劳状态。如果你因为休息从疲劳状态回复过来,则此加值结束 (但你不能透过其他方法回复疲劳状态,例如次级复原术)。为此目的放弃休息不会影响施法者准备法术的能力。
专长目标:你必须在一个广为人知或充满荣耀的活动中彻底羞辱你所憎恨团体里最优秀的一名成员。这个成员的HD必须超过你目前的角色等级至少1级。
完成收益:每当你放弃休息来学习与练习,你都可以将这个专长的+3加值应用于不同的技能。如果你在你选择的技能受训10级以上,该加值升至+6。

悲劣馆员 (故事)
有些傻瓜害怕文字,但你知道知识—所有的知识—是一种有价值的工具,且在你眼中因迷信所导致的迫害是可憎的。
先决条件:你必须在一个非法交易的场合中购买一个带有邪恶描述的法术卷轴或法术书,或拥有「祕密结社」 或「邪恶教育」角色背景。
即时收益:你在购买邪恶描述法术的药水和卷轴总是享有10%的折扣,包括因当地规模或法律不能正常获得场合。当你在面对带有邪恶描述的法术或邪恶书籍时,知识(神秘),辨识法术和使用魔法物品检定上获得+4加值。
专长目标:你必须拥有带有邪恶描述的法术卷轴,或价值每角色等级50gp的禁书,并且你必须做为一个主施法者,成功施展一个至少五级,带有邪恶描述的神秘仪式(寻路者核心规则异能冒险208页)。
完成收益:每当你施展一个带有邪恶描述的法术时,你可以从法术中移除该描述并将自己视为一名中立阵营的施法者,来规避防护邪恶 与侦测邪恶和类似的效果。如果你施展一个带有邪恶描述的法术,并且不移除该描述,那么每个法术等级获得2点临时生命值。这些临时生命值持续1小时。

剧透 -   :
Sad Stories

Those who side with evil often have compelling reasons for turning their backs on charity and altruism. Some may have been hurt by their previous acts of kindness,while others may have known only the world’s cruelty and believed it to be the natural order. Tragic or unexpected
events commonly lead folks otherwise ignorant of or opposed to evil into the service of wicked powers.

Story Feats
The following story feats incorporate the backgrounds found on pages 6–7 of this book to give characters ongoing story motivations. Story feats were originally presented on page 66 of Pathfinder RPG Ultimate Campaign.

Betrayed (Story)
Believing in a just cause left you with a knife in your back. Now you hoard your trust in others,rarely sharing it.
Prerequisite: You must have had a valuable item (worth at least 1,000 gp per character level)stolen by a former ally, have been left for dead by a former ally, or have the Wrong Enemy background.
Benefit: When you are in a harmful area of effect created by an ally(through a spell or other means), you can roll your saving throw twice and
take the better result. If you do so, your shaken trust means you do not provide flanking bonuses to any allies for 1 hour.
Goal: Track down the people who betrayed you, and either bring them to justice or slay them. At the GM’s discretion, certain members of this
group can be spared if they provide important information leading to more prominent targets.
Completion Benefit: You grow more confident in reading others, if not exactly more trusting of them. Your allies and enemies no longer provide cover bonuses on attacks you make against other creatures. You also gain a 20% miss chance against any attacks of opportunity made against you, as long as an ally is threatening the creature making the attack.

Cursed Love (Story)
Your love forces you to endure the harshest of endeavors,despite the fact that most people would view your romance as madness.
Prerequisite: You must have a romantic interest who has fallen to some dark influence and rejects you out of shame or fear of newfound capabilities, or must have the Bad Romance or Temptation background.
Benefit: You are well versed in a dark society’s way of thinking and in weathering abuse. Select a form of corruption that your lover fell to or willingly embraced: evil divine casters, evil arcane casters, undead creatures, or humanoid creatures with the shapeshifter subtype. You gain a +2 bonus on Diplomacy and Sense Motive checks when dealing with such creatures, and a +2 bonus on saving throws to resist any effects that would spread their corruption to you (such as a vampire’s create spawn ability or a werewolf ’s curse of lycanthropy). Once per day, when you would normally be reduced below 0 hit points by an attack from such a creature, you instead immediately gain a number of temporary hit
points equal to half your character level.
Goal: Find a way to be with your lover in a permanent fashion, either by persuading your lover to reject the influence of evil or by willingly embracing thesame corruption.
Completion Benefit: You no longer suffer abuse from those with whom your lover associates, and instead command a measure of their respect.You gain a +2 bonus on Intimidate checks against members of your chosen form of corruption. If you have 10 or more ranks in Intimidate, this bonus
increases to +4. When you would normally be reduced below 0 hit points by an attack from such a source, you instead immediately gain a number of temporary hit points equal to your character level.

Dead Inside (Story)
You are devoid of both hatred and joy. While many regard you as callous, you have no particular malice in your heart.
Prerequisite: You must have failed your saving throws against at least five different emotion-manipulating spells or your saving throw against a supernatural creature’s fear effect (such as a dragon’s frightful presence), or you have the Sunless or Sole Survivor background.
Benefit: When you are the target of a spell or spell-like ability with the emotionUM or fear descriptor, you can roll your saving throw twice and take the better result.
Goal: You overcome your detached state by taking part in an important emotional event, such as finding true love or taking great pleasure in an act of unrepentant evil.Alternatively, you divest yourself of all emotion by severing your remaining emotional ties and eventually changing
your alignment to neutral.
Completion Benefit: You master your emotions. You can ignore any morale bonuses or penalties applied to you by outside forces, though other emotion-based effects (such as the shaken condition or an elixir of love) still affect you if you fail a saving throw against them.

Gruesome Butcher (Story)
You dedicated yourself to the cause of slaughter against a specific group or people, either for country, for vengeance,or perhaps just for sport.
Prerequisite: You must have been rendered unconscious and left for dead on a battlefield between warring factions or have the Child Soldier or Drafted background.
Benefit: Select a particular nation, organization, or humanoid subtype (such as Cheliax, Eagle Knights, or goblinoids). You gain a +4 bonus on Sense Motive checks to determine whether a given creature is affiliated with that group and a +4 bonus on Bluff and Diplomacy checks to conceal your animosity toward members of that group.
Goal: Deliver the killing blow to a number of your hated foes whose combined Hit Dice total is equal to 10 × your current character level.
Completion Benefit: You gain a +2 bonus on Bluff,Knowledge, Perception, Sense Motive, and Survival checks against foes of your selected type, and a +2 bonus on weapon attack and damage rolls against them. These bonuses stack with a ranger’s favored enemy bonuses.
Special: By meeting the goal of this feat, your name becomes known to your enemy. Creatures of your chosen enemy faction gain a +1 morale bonus on attack and damage rolls against you should they become aware of your identity with a successful Knowledge (local) check (DC = 10 + your
character level).

Otherworldy Influence (Story)
Extradimensional forces vie for your soul, and have offered you riches and power to claim it.
Prerequisite: You must have refused an evil creature with at least 15 Hit Dice who offered gifts or assistance, have refused an evil creature offering to cast a spell of 7th-level or higher on your behalf, or have the Planar Offering background.
Benefit: When negotiating with evil outsiders, you gain a +2 bonus on Bluff and Diplomacy checks. You gain an amount of spell resistance equal to 5 + your character level against spells and spell-like abilities originating from outsiders with the evil subtype.
Goal: Receive a boon from an evil creature that is equivalent in value to a month’s service or an 8th-level spell without becoming indebted to the creature or giving up anything in return. This cannot be the result of magical compulsion.
Completion Benefit: You gain an amount of spell resistance equal to 5 + your character level against spells or spell-like abilities originating from outsiders.

Overachiever (Story)
Others made you feel small for too long, and now you drive yourself hard and never settle for second place.
Prerequisite: You must have been defeated by the same individual, organization, or creature type at least four times,or have the Boarding School or Humiliated background.
Benefit: You take only half the normal penalties from exhaustion. Choose one skill upon selecting this feat. Once per day, you can forgo rest to study or practice, gaining a +3 bonus on all checks attempted with your selected skill for 24 hours but becoming fatigued in the process. If you rest to recover from this fatigue, this bonus ends (but not if you recover from your fatigue in other ways, such as via lesser restoration). Forgoing rest for this purpose does not interfere with a spellcaster’s ability to prepare spells.
Goal: You must utterly humiliate a member of your hated group by besting that creature at an activity for which it is known or in which it takes pride. This opponent’s Hit Dice must exceed your current character level by at least 1.
Completion Benefit: Each time you forgo rest to study or practice, you can apply this feat’s +3 bonus to a different skill.If you have 10 or more ranks in the skill selected, this bonus increases to +6.

Wretched Curator (Story)
Some fools fear the written word, but you that understand knowledge—all knowledge—is a valuable tool, and restricting it out of superstition is abominable in your eyes.
Prerequisite: You must have purchased a scroll or spellbook containing a spell with the evil descriptor in a place where such dealings are illegal, or must have the Secret Society Inductee or Diabolical Upbringing background.
Benefit: You can always purchase potions and scrolls of spells with the evil descriptor at a 10% discount, even if they are not normally available in a settlement because of its size or the local laws. You gain a +4 bonus on Knowledge (arcana), Spellcraft, and Use Magic Device checks related to spells with the evil descriptor or evil written works.
Goal: You must own scrolls of spells with the evil
descriptor or tomes of forbidden lore worth a total of 50 gp per character level, and be the primary caster of a successful occult ritual (Pathfinder RPG Occult Adventures 208) of at least 5th level that has the evil descriptor.
Completion Benefit: Every time you cast a spell with the evil descriptor, you can remove that descriptor from the spell and treat yourself as a neutral-aligned caster for the purpose of determining the spell’s effects, circumventing defenses such as protection from evil and preventing detection via detect evil and similar effects. If you cast a spell with the evil descriptor and do not remove that descriptor,you instead gain 2 temporary hit points per spell level.These temporary hit points last for 1 hour.

注:因为个人习惯译成四个字,有些译名感觉有点饶舌,如果有更好的译名希望可以提出,尤其是最后一个专长(Wretched:悲惨,可怜,卑鄙。Curator:管理员,监护,馆长,搭配内文怎么组都怪怪的)。
« 上次编辑: 2019-12-17, 周二 04:09:53 由 黎白羽 »

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Re: 【Agents of Evil】悲恸故事(Sad Stories)
« 回帖 #1 于: 2018-05-09, 周三 12:08:25 »
惊了居然有人翻这个,感谢苦力 :em032

线上 longman123

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Re: 【Agents of Evil】悲恸故事(Sad Stories)
« 回帖 #2 于: 2018-05-16, 周三 12:20:50 »
恐怖屠夫好像在某些打特定组织的长团还挺好用的