純美蘋果園

跑團活動區 => 網團活動區 => 女王的杂技团 => 主题作者是: 丞相 于 2017-05-01, 周一 20:12:37

主题: 自用资源
作者: 丞相2017-05-01, 周一 20:12:37
亚托库斯之火(Artokus's fire) (http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Artokus%27s%20fire) 出自《炼金术手册  Alchemy Manual 26页》
价格:100gp;重量:1lb
类型:炼金武器
效果:这种凝固易燃的东西就如同炽火胶一样,但是其炽烈的火焰会对直接命中的目标造成2d6的伤害,并且对邻接生物造成1d6的伤害。
神话:我又不玩神话团
炼金配方:(20镁+25硝石+30乙醇)/冷却;工艺 DC30,;时间:一小时;工具:炼金工具桌

Artokus's fire
Source Alchemy Manual pg. 26 (Amazon)
Price 100 gp; Weight 1 lb.
Category Alchemical Weapons
Description
This congealed incendiary functions like alchemist’s fire, but its white-hot flames deal 2d6 points of fire damage on a direct hit and 1d6 points of splash damage to adjacent creatures.

Mythic: You can expend one use of mythic power while throwing a flask of Artokus’s fire to cause the substance to burn hotter and longer than normal. A creature struck by a direct hit of Artokus’s fire must succeed at a DC 15 Reflex save or continue to take 1d4 points of fire damage each round at the beginning of its turn. A burning creature can attempt a new save as a full-round action. This effect lasts for a number of rounds equal to the user’s mythic tier, and otherwise acts as the burn universal monster rule (Pathfinder RPG Bestiary 298). Artokus’s fire used in this way burns even underwater, offering no relief to creatures that try to extinguish the fire by dousing or immersing themselves in water.
Alchemical Recipe
Recipe (20 magnesium + 25 saltpeter + 30 spirit of wine)/congelation; Craft 30
Time 1 hour; Tools alchemist's lab; Type alchemical weapon

所谓亚托库斯就是发明了太阳兰灵药的伟大炼金术师,看来不仅发明了太阳兰灵药,还用上了镁粉易燃易爆的特性,更新了炽火胶的配方。
主题: Re: 自用资源
作者: 丞相2017-05-08, 周一 22:21:34
拥抱命运
来源:失落王国 pg. 12
学派:预言系
环位:奥能师2,先知1,术士/法师2,女巫2
施法时间: 标准动作
成分: 语言,姿势
距离: 个人
目标:自己
持续时间: 1轮/等级 (见下文)
在完成这个法术后,投掷一个D20,并记录结果。在法术持续时间内,如果你要进行一次属性检定,攻击检定,先攻检定,豁免检定或者技能检定而需要投骰,可以运用该记录的骰子结果来替代结果。这个法术不能被用于替换已经被骰出的骰子;记录的骰子必须用来替换一个骰子。如果你使用了记录的骰子或者法术的持续时间结束,则法术效果终止。你无法在同一时间让多个“拥抱命运”在你身上生效。
Embrace Destiny
Source Lost Kingdoms pg. 12
School divination; Level arcanist 2, oracle 1, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level (see text)
Description
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may use that roll for a single ability check, attack roll, initiative check, saving throw, or skill check, using the recorded result in place of a roll. This spell cannot be used to replace a roll that has already been made; the recorded result must be used instead of a roll. Once you have used this recorded result or the duration of the spell ends, the spell’s effect ends. You can’t have more than one instance of embrace destiny active on you at the same time.

简评:虽然是想给操命师用的,但是其实……虽然预支命运的画风很帅,但是实用性被预警(Prescience, Su)碾压,就算从2环到1环,还是弱(或者说预警超纲超了4环)。
主题: Re: 自用资源
作者: 丞相2017-05-08, 周一 23:06:10
防御仪态(Defensive Grace)
来源:进阶职业起源 pg. 31
学派:变化系
环位:调查员5
施法时间: 标准动作
成分: 语言,姿势,材料(一只活的苍蝇;凎他娘,怎么可能,虽然材料是活的苍蝇,但是在被做成化合的那一刻,它就被消解为大分子的了!活吞苍蝇?不可能的!)
距离: 个人
目标:自己
持续时间: 1轮/等级(D;见下文)
每一轮你可以骰一个灵感骰并且不需要消耗灵感,并且将结果作为闪避加值加在你这轮的AC上。你免疫精准伤害(包括精确刺击炫技的额外伤害,偷袭,策士之击和战斗策略)。
如果一次对你的重击成功确认,你可以以一个直觉动作消解这个法术来使重击无效,并且使攻击造成普通伤害。
Defensive Grace
Source Advanced Class Origins pg. 31
School transmutation; Level investigator 5
Casting
Casting Time 1 standard action
Components V, S, M (a living fly)
Effect
Range personal
Target you
Duration 1 round/level (D; see below)
Description
Each round you can roll an inspiration die without expending a use of inspiration and gain the result as a dodge bonus to AC for that round. You are immune to precision damage (including the extra damage from the precise strike deed, sneak attack, studied combat, and studied strike).

If a critical hit is confirmed against you, you can dismiss this spell as an immediate action to negate the critical and make the attack instead deal normal damage.

简评:调查员独占法术,我肯定要翻啊!但是强则强已,活吞苍蝇接受不能(于是只好自己唬骗自己)。
主题: Re: 自用资源
作者: 白貓2017-05-08, 周一 23:14:49
防禦儀態配半精靈的職業種族天賦感覺強無敵der

Half-Elf   Gain a +¼ bonus on all inspiration rolls.
主题: Re: 自用资源
作者: 丞相2017-05-09, 周二 22:49:57
浓缩烧瓶(Focusing Flask)
来源:炼金术手册 pg.16
灵光 :中等变化系 施法者等级 :7
位置:无 价格:700gp 重量:1磅
这个球形的彩虹色玻璃瓶可以容纳最多三份相同类型的炼金投炸武器倒入其中,浓缩它们并且不会明显增加重量。如果多种类型的炼金物品被倒入其中,则所有内容物都会被毁灭。这个烧瓶可以作为一个普通投炸武器那样使用,当它被打破,其会释放所有容纳的投炸武器在同一空间,并且浓缩烧瓶会毁坏。如果烧瓶中所容纳的物品通常允许进行一个豁免来减少或者避免其效果,那么浓缩烧瓶的目标则仅需要进行一次豁免,无论其中有几份投炸武器。如果烧瓶中包含两份炼金物品,则其豁免的DC提高2;如果其中容纳了三份炼金物品,则其豁免的DC提高4。
制作条件:制作器物(Craft Wondrous Item),缩物术(shrink item)
制作成本:350gp
Focusing Flask
Source Alchemy Manual pg. 16
Aura moderate transmutation; CL 7th
Slot none; Price 700 gp; Weight 1 lb.
Description
This round, rainbow-hued glass flask allows up to three alchemical splash weapons of the same type to be poured into it, concentrating them such that they never increase its weight noticeably. If multiple types of alchemical items are poured in, all the contents are ruined. The flask can be thrown as a normal splash weapon, and when it breaks, it releases all of the contained splash weapons in the same space, and the focusing flask is destroyed. If the items held within the flask normally allow a saving throw to reduce or negate the effects, the target of a focusing flask needs to succeed at only a single saving throw, regardless of the number of items held within the focusing flask. The DC of the saving throw increases by 2 if the flask contains two alchemical items, or by 4 if it contains three items.
Construction
Requirements Craft Wondrous Item, shrink item; Cost 350 gp

威力三合一!但是有两个问题:
1、浓缩后的液体倒出来后会散成三份?(虽然看文意应该是作为一次性武器来设计的,但是如果我以掷弹兵的二级能力来使用显然不用损毁瓶子)
2、杂化漏斗融合后的武器算是1钟炼金武器呢,还是算2种武器呢?
作为一次性武器实在过于昂贵了,毕竟炼金武器也就那样了。就算杂化漏斗混合亚托库斯之火+炽火胶后,再三合一,也就9d6的威力。但是扔一发要花理论成本700+300+60gp,但这钱都够我撕一张5环卷了。
说到底要不就过分奢侈,要不就涉灰,就看GM是否支持“超科学的地狱火枪”计划了。
主题: Re: 自用资源
作者: 丞相2017-05-30, 周二 11:52:24
幸运护符(Fortunate Charm)
来源:探索者协会战地指南 pg.16
灵光 :微弱塑能系 施法者等级 :5
位置:颈部 价格:3000gp 重量:-
每天一次,这枚好运护符允许其佩戴者在得知原骰子的结果成功或者失败后,重骰一个技能检定或者专注检定。你必须采用第二次结果,即使更糟。这个护符不能被用于已经通过其他能力已经重骰过的技能。
制作条件:制作奇物(Craft Wondrous Item),神恩(divine favor)
制作成本:1500gp
Fortunate Charm
Source Pathfinder Society Field Guide pg. 52 (Amazon)
Aura faint evocation; CL 5th
Slot neck; Price 3,000 gp; Weight —
Description
Once per day, this good luck charm allows the wearer to reroll a single skill check or concentration check after the success or failure of the original roll is known. The result of the reroll must be kept, even if it is worse than the original roll. The charm may not be used on a skill check that’s already been rerolled by some other means.
Construction
Requirements Craft Wondrous Item, divine favor; Cost 1,500 gp
主题: Re: 自用资源
作者: 丞相2017-05-30, 周二 21:44:24
泛神护符(Pantheistic Clasp)
来源:信仰与哲学 pg.30
灵光 :微弱防护系 施法者等级 :3
位置:颈部 价格:3000gp 重量:1lb.
一个简单的挂钩挂在细铜链上。以一个标准动作,佩戴者可以将一枚圣徽挂在挂钩上。佩戴者对于和挂钩的圣徽的神祇相反阵营描述符的法术和效果的所有豁免骰上获得+2神圣加值。(译注:如果挂了艾奥梅黛圣徽,则对[邪恶][混乱]描述符法术和效果豁免+2)
制作条件:制作奇物(Craft Wondrous Item),亵渎抵抗(corruption resistance)
制作成本:1500gp
Pantheistic Clasp
Source Faiths and Philosophies pg. 30 (Amazon)
Aura faint abjuration; CL 3rd
Slot neck; Price 3,000 gp; Weight 1 lb.
Description
A simple clasp dangles from this fine brass chain. As a standard action, the wearer can attach a single holy symbol to the clasp. The wearer gains a +2 sacred bonus on saving throws against spells and effects with an alignment descriptor that matches the alignment of the deity represented by the attached holy symbol.
Construction
Requirements Craft Wondrous Item, corruption resistanceAPG; Cost 1,500 gp
主题: Re: 自用资源
作者: 丞相2017-06-04, 周日 22:29:11
阿兰姆·泽伊式专注(Aram Zey's Focus)
来源:探索者协会战地指南 pg. 56
学派:预言系
环位:炼金术士/调查员2,奥能师2,吟游诗人/歌者2,术士/法师2
施法时间: 标准动作
成分: 语言,姿势,器材(价值100gp的精制品盗贼工具)
距离: 个人
目标:自己
持续时间: 1分钟/等级(D;见下文)
阿兰姆·泽伊创造了这个法术以供他的学生们使用,同时增强他们的信心与技巧,以帮助更多的人从遭遇的死亡陷阱中幸存下来。如果你没有寻找陷阱(Trapfinding)职业能力,那么你获得等于你人物等级一半的游荡者等级的寻找陷阱(Trapfinding)职业能力。如果你拥有来自职业等级的寻找陷阱(Trapfinding),那么这个法术会在所有对抗机械(但是非魔法)陷阱的解除装置检定上为你提供+5表现加值。当处在泽伊式专注的效果下,当你由于在解除装置检定上骰的太低而导致触发陷阱时,你可以立刻重投第二次解除装置检定。这次一新的投骰采用和第一次相同的加值。如果你的第二次骰子足够高到避免意外出发陷阱,那么你确实可以避免触发陷阱,但是并没有解除它。每当你使用到这一能力时,法术的持续时间减少一分钟,如果持续时间不足1分钟,当你重投完后,法术立即结束。
Aram Zey's Focus
Source Pathfinder Society Field Guide pg. 56 (Amazon)
School divination; Level alchemist 2, arcanist 2, bard 2, investigator 2, skald 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, S, F (masterwork thieves’ tools worth 100 gp)
Effect
Range personal
Target you
Duration 1 minute/level (D)
Description
Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived encounters with deadly traps. If you don’t have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level. If you have the trapfinding ability granted by class levels, however, this spell grants you a +5 competence bonus on all Disable Device checks made to disarm mechanical (but not magical) traps. While under the effects of Aram Zey’s focus, whenever you trigger a trap by rolling poorly on a Disable Device check, you may roll a second Disable Device check. This new roll uses the same modifiers as the first roll. If your second roll is high enough to avoid accidentally springing the trap, you avoid setting it off, but still fail to disarm it. Each time you take advantage of this feature, the remaining duration of the spell is reduced by 1 minute—if less than a minute’s worth of duration remains, the spell ends as soon as you reroll your Disable Device check.
主题: Re: 自用资源
作者: 丞相2017-08-11, 周五 14:34:54
解说之策 Studied Expertise
资源:驱灵英雄手册 pg.6
你的洞见卓识长久萦绕在战友的脑海之中
先决条件:解说灵感调查员天赋(ACG)
你可以消耗1点灵感点数,以一个迅捷动作,使所有距离你30尺内且可以听到声音的盟友在1轮内对于此怪物或此类型的怪物的攻击投骰获得+4洞察加值。只要你成功辨识出该怪物类型的特殊能力或者弱点不超过1分钟的时间。
Studied Expertise
Haunted Heroes Handbook pg. 6
Your insight lingers within the minds of your allies.
Prerequisites: Inspirational expertise investigator talentACG.
Benefit: You can spend one use of inspiration as a swift action to grant allies within 30 feet that can hear you a +4  insight bonus on attack rolls against one type of monster for 1 round, provided you succeeded at a Knowledge check to identify that type of monster’s special powers or vulnerabilities no more than 1 minute earlier.
评:原天赋是在辨识的当轮要开,且只有一轮。而专长强化过后,在辨识过的一分钟内,每一轮都可以通过烧灵感点开启解说。
主题: 铁握护手
作者: 丞相2017-08-26, 周六 18:14:31
铁握护手(Irongrip Gauntlets)
来源:怪物志 pg.69
灵光:微弱变化系  施法者等级:3CL
位置:手部  重量:2lb. 价格:4000gp
这对铁手套的外层是厚实的野山羊皮,箍有巨型的铁箍。无论穿戴者拿着形状多么难以握紧或是宽度超过他手掌的东西,这对护手都可以让他结实的捏住自己的武器。当护手的穿戴者使用不合自己体型的武器或是临时武器时,这些武器对他在攻击检定上造成的减值下降2点(最低到0)。但是,铁握护手无法改变一件武器必须持用它的手的数量。
制造条件:制造奇物,牛之力量,人类变巨术
制造成本:2000GP
Irongrip Gauntlets
Source Monster Codex pg. 69 (Amazon)
Aura faint transmutation; CL 3rd
Slot hands; Price 4,000 gp; Weight 2 lbs.
Description
These gloves are made of goatskin reinforced with heavy iron strips. They provide a sure, strengthened grip on large or awkwardly shaped items. When the wearer wields an improvised melee weapon or inappropriately sized weapon, reduce the penalty for doing so by 2 (minimum 0). The gloves don’t change the number of hands required to wield such a weapon.
Construction
Requirements Craft Wondrous Item, bull's strength, enlarge person; Cost 2,000 gp
其实是傻豆翻的,在下只是恬不知耻的拿来用用
主题: 卡瓦麝香 Kaava musk
作者: 丞相2017-08-30, 周三 22:48:57
卡瓦麝香(Kaava musk)
来源:萨迦瓦,失落的殖民地 pg.24;冒险家的武备库 pg.19
价格:40gp 重量:1/2 lb.
类型:炼金工具
这种翡翠色的粘着剂是由动物的腺体、尿液以及其他难以洗掉的强力气味剂制成的。一个被其溅射到的目标会闻起来像是食肉动物的弱小猎物。拥有灵敏嗅觉的生物在侦测被标记的目标时,可以获得五倍于正常的范围,侦测其方向是一个自由动作,并且在目标在25尺内时,通过气味追踪目标的生存检定会获得+5加值。在水中浸泡一轮可以洗掉麝香(说好的难以洗掉竟然一轮就洗完了?);否则这个效果会每天减少一倍距离(一天后为4倍距离,两天后为3倍距离)直到该生物重新恢复普通气味等级。
制作:工艺(炼金)DC 20

Kaava musk
Source Sargava, the Lost Colony pg. 24 (Amazon), Adventurer's Armory pg. 19 (Amazon)
Price 40 gp; Weight 1/2 lb.
Category Alchemical Tools
Description
This emerald-colored adhesive is made from animal glands, urine, and other powerful scents that are difficult to wash off. A target splashed with it smells like weak prey to predators. Creatures with the scent ability can detect a marked creature at five times the normal range, note its direction as a free action, pinpoint it when it is within 25 feet, and track it by scent with a +5 bonus on their Survival checks. Immersion in water within 1 round of exposure washes the musk off; otherwise the effect decreases by 1 range increment per day (four times normal range after 1 day, three times normal range after 2 days, and so on) until the creature is again at normal scent levels. One dose of Kaava musk costs 40 gp and weighs 1/2 lb.; the Craft (alchemy) DC to create Kaava musk is 20. For more information on Kaava musk, see page 31.

Construction
Craft (Alchemy) DC 20
主题: 元素海盐水(Elemental brine)
作者: 丞相2017-12-24, 周日 22:36:29
元素海盐水(Elemental brine)
来源:元素血脉(Blood of the Elements)pg.25
价格:500gp 重量:1 lb.
类型:炼金武器
    这种炼金物质由水位面的海水制作而成,对于其本来的位面没有任何效果,但是当主位面的生物使用时则会造成神奇的效果。
    任何拥有水流亲和(Water Affinity)种族特性的生物包括水元素裔,喝下元素海盐水后会激发他们与生俱来的魔法潜力。如果一个生物是元素血脉(水)的术士,她使用她的血统力量或者血脉法术时施法者等级+1。如果一个生物是牧师,并且有水领域,她在其水领域能力和法术上视其感知调整值比正常高2点。这不会允许其提早获得基于等级的能力,这只影响她在没有这个特质前已经拥有的能力。这个效果持续24小时。
    水生亚种(aquatic subtype)的生物如果吸收元素海盐水会免疫毒素,但是中毒后再喝海盐水,毒素的效果会正常生效。如果生物进入海水中,那么在持续期间,它也会无法由气味侦测。这两种效果都持续24小时。
    最后,元素海盐水可以用作射程10尺的溅射武器。虽然其对绝大部分生物都没什么效果(除了溅他们一身盐水以外),但是如果将一瓶海盐水掷向一名火系亚种生物则颇为致命。直接命中一个火系亚种生物会造成2d6伤害,而相邻方格的火系亚种生物会受到1d4点伤害。此外,直接命中火系亚种生物时,元素海盐水中的盐分会和该生物的火焰形成独特的反应,使该生物更具传导性并且因此更容易触电。在之后的一分钟内,目标获得闪电易伤特性,它必须通过一个DC20的反射豁免否则需要承受1.5倍时间的闪电易伤。
Elemental brine
Source Blood of the Elements pg. 25 (Amazon)
Price 500 gp; Weight 1 lb.
Category Alchemical Weapons
Description
This alchemical substance is produced from saltwater from the Plane of Water. It has no effect on natives of that plane, but grants unusual properties when consumed by creatures from the Material Plane.

Any creature with the water affinity racial trait, including undines, that drinks elemental brine finds her innate magic bolstered. If the creature is a sorcerer with the elemental (water) bloodline, she casts her bloodline powers and spells at +1 caster level. If the creature is a cleric with the Water domain, she treats her Wisdom modifier as 2 points higher for Water domain powers and spells. This does not grant early access to level-based powers; it only affects powers that she could already use without this trait. This benefit lasts 24 hours.

Creatures with the aquatic subtype that imbibe elemental brine become immune to poison, although poisons active when the brine is imbibed still run their course. If the creature dwells in saltwater, it also becomes undetectable by scent for the same duration. Both of these effects last 24 hours.

Finally, elemental brine can be used as a splash weapon with a range increment of 10 feet. While it has little effect on most creatures (other than soaking them in salty water) when used in this way, a bottle of elemental brine is quite lethal if it’s flung at a creature with the fire subtype. On a direct hit, a creature with the fire subtype takes 2d6 points of damage, and creatures with the fire subtype in adjacent squares take 1d4 points of damage. In addition, a direct hit against a creature with the fire subtype creates a unique interplay between elemental brine’s salt and water and the creature’s flames, making the target more conductive and thus more susceptible to electrocution. Anytime the target would take electricity damage within the next minute, it must succeed at a DC 20 Reflex save or take 1-1/2 times as much electricity damage as normal.
主题: 完美之冰(Perfect ice)——北风炸弹!
作者: 丞相2017-12-24, 周日 22:54:37
完美之冰[北风炸弹](Perfect ice)
来源:远程战术工具箱(Ranged Tactics Toolbox)pg.21
价格:1500gp 重量:-lb.
类型:炼金武器
这个小瓶中装着一大片雪花,只会在140华氏度(60摄氏度)以上时融化。完美之冰是经过炼金术设计的水形态,它可以短暂的将所有它接触到的水分湿气变成和它相同的形制。当完美之冰的瓶子被打开或者被打破(例如作为泼溅武器投掷),里头的雪花会迅速膨胀,沿着附近的任何表面形成一层60尺半径的冰雪。任何活着的生物接触到完美之冰形成的区域或者在这片区域上开始他们的回合会由于体内部分水分结晶而受到4d6伤害(强韧DC18减半)。水生亚种的生物会受到额外一半的伤害(150%)并且没有豁免。冰晶沿着平面形成的冰面宽阔而坚固,并且被视为铁蒺藜。冰面会持续10分钟,之后它会蒸发或者恢复其正常温度及状态。为了避免其过大的效果面积,许多使用者会用弹射弩(launching crossbow)发射小瓶,或者使用类似的手段来扩大他们的投射范围。

配合琳琅满盆,用一次真是赚到盆满钵满。但是投掷武器最大射程增量5倍,泼溅一般10尺射程,不用特殊手段要把自己都炸进去。
主题: 弹射弩(Launching Crossbow)
作者: 丞相2017-12-25, 周一 09:26:44
弹射弩(Launching Crossbow)
来源:冒险家的武器库(Adventurer's Armory)pg.4
价格:75gp 重量:8lb.
伤害:-(小型),-(重型),重击:-  射程 30尺  类型 -
分类:远程武器  擅长:异种武器
这个看起来短而粗的十字弩上没有安置弩矢的凹槽,取而代之的是一个杯状的附件。它是被设计用于发射泼溅武器的。填装一把弹射弩是一个整轮动作。
主题: 傀儡师套装
作者: 丞相2017-12-25, 周一 21:21:45
何蒙库鲁兹链接 (http://www.goddessfantasy.net/bbs/?topic=59344.0)

人造人黏土 (Homunculus clay)
来源:炼金手册(Alchemy Manual)pg.15
价格:2250gp 重量:5 lb.
类型:炼金工具
这种稠密的黏土装在一个罐子里头,上面刻印这可以用其中的内容物制造出什么样的生物。在一勺人造人黏土中加入一滴鲜血,你可以创造出一个临时的何蒙库鲁兹(人造人),在一轮内黏土会变得坚固并且获得活力。他会视使用血液的角色为其主人。一个小时后,黏土何蒙库鲁兹会干枯并死亡,迅速的腐化成粘稠的软泥。列出一罐的价格包括三份人造人黏土。
炼金配方
配料:(450黑木+350月露酒+400没药)/发酵;工艺DC:30
时间:1天;工具 热源;
Homunculus clay
Source Alchemy Manual pg. 15 (Amazon)
Price 2,250 gp; Weight 5 lbs.
Category Alchemical Tools
Description
This thick clay mixture comes in a jar stamped with a silhouette of whatever creature can be created using its contents. By adding a drop of blood to a scoop of homunculus clay, you can create a temporary homunculus that hardens and becomes fully animate in just 1 round. The character whose blood is used is treated as the homunculus’s master. After 1 hour, a clay homunculus withers and dies, rapidly decaying into a viscous slime. The listed price is for a jar containing 3 doses of homunculus clay.
Alchemical Recipe
Recipe (450 darkwood + 350 dew of lunary + 400 myrrh)/fermentation; Craft 30
Time 1 day; Tools heat source; Type alchemical tool

人造人御主眼药水(Eye drops of the unseen master)
来源:炼金手册(Alchemy Manual)pg.15
价格:150gp 重量:- lb.
类型:炼金药
这种明粉色的液体可以以一个标准动作滴入一名自愿的何蒙库鲁兹的眼内。如果你是这个何蒙库鲁兹的主人,你可以通过闭上你自己的眼睛并且进入专注,来利用何蒙库鲁兹的眼睛视物,并且何蒙库鲁兹可以通过同样的方法来通过你的眼睛视物。这个眼药水也可以延长和何蒙库鲁兹的心灵链接1公里距离。眼药水的效果会在1天之后消失。
炼金配方
配料:(20月露酒+20硝石+80乙醇)/蒸馏;工艺DC:30
时间:1天;工具 杀菌釜;
Eye drops of the unseen master
Source Alchemy Manual pg. 15 (Amazon)
Price 150 gp; Weight —
Category Alchemical Remedies
Description
This bright pink liquid can be added to the eyes of a willing homunculus as a standard action. If you are the homunculus’s master, you gain the ability to see through the homunculus’s eyes by closing yours and concentrating, and the homunculus can see through yours in the same fashion. The eye drops also extend the range of the homunculus’s telepathic link to 1 mile. The effects of the eye drops fade after 1 day.
Alchemical Recipe
Recipe (20 dew of lunary + 20 saltpeter + 80 spirit of wine)/distillation; Craft 25
Time 1 day; Tools retort; Type alchemical remedy
主题: 英雄的底力,精准含片(Accuracy lozenge)
作者: 丞相2017-12-25, 周一 22:43:48
精准含片(Accuracy lozenge)
来源:极限诡道(Ultimate Intrigue)pg.15
价格:330gp 重量:- lb.
类型:炼金工具
这种灰绿色的药片的效果可以持续5分钟。在这段时间内,当你进行一次全回合攻击时,你可以承受炼金过载来使你基于BAB的第二次攻击使用你的完整基本攻击加值取代正常的第二次攻击的攻击加值。精准含片无法对第二次攻击以外的攻击提供奖励,它也不会在你没有足以第二次攻击的基本攻击加值时提供第二次攻击。
制作:工艺DC:25
Accuracy lozenge
Source Ultimate Intrigue pg. 235
Price 330 gp; Weight —
Category Alchemical Tools
Description
The effects of this gray-green pill last for 5 minutes after consumption. During this time, when making a full attack, you can accept alchemical burn to make your second attack at your full base attack bonus instead of the attack bonus for your second attack. An accuracy lozenge gives no benefit on attacks beyond the second, nor does it provide a second attack if you don’t already have one.
Construction
Craft (Alchemy) DC 25

炼金过载 Alchemical burn:
一些炼金物品会需要你接受炼金过载。接受炼金过载,需要当你享受物品所列出的增益时,自愿承受等于你角色等级点数的非致命伤害。这个伤害无法通过除了整夜休息以外的任何办法来治疗,而这次休息会移除所有的炼金过载和相关非致命伤害。由炼金过载所受的非致命伤害无法被转移或者减少,并且如果你免疫非致命伤害,你无法从需要炼金过载的炼金物品处获得增益。你每轮只能承受一次炼金过载,并且无法同同一轮中同时承受炼金过载和操念超载。一名操念使可以使用储念器能力来避免受到炼金超载。如果你承受了炼金超载,你无法从忽略或者改变受到的非致命伤害的能力中获益。你只能在一轮中通过炼金超载获得一项物品的增益。如果你接受了一个效果,那么另一个就无效。

主题: 或許可以作為參考?
作者: 笨哈2017-12-26, 周二 00:04:47
傻豆之前翻過 (http://www.goddessfantasy.net/bbs/?topic=63260.msg810744#msg810744)
主题: NPC都不想用的NPC资源 内海海盗(Inner Sea Pirate)
作者: 丞相2018-01-27, 周六 17:55:52
内海海盗(Inner Sea Pirate)

  内海区域的海盗们航行在众多不同水域之中寻求劫掠,从最常见的镣铐岛海盗到安多安的私掠船以及河域诸国的行动如风的匪帮。那些能在船上证明自己价值的家伙就或许有机会能成为船长并指挥自己的船。内海海盗们同时擅长航行和剑术,并且其中大部分人都不止一次的经历直面死亡。他们有着各种千奇百怪的技能,而在航行或者劫掠时就能显现出这些能力多有用了,两名内海海盗可能会之间相差甚远。

  角色定位:虽然许多在阿维斯坦和伽伦德附近水域讨饭吃的水手都是海盗。但是那些经验丰富到足以在这个进阶职业获得等级家伙会比甲板上的普通劳力表现的卓越的多。内海海盗通常是自己船的船长,他们通常不会作为航海士为他人效力或者加入一艘在老辣船长指挥下声名卓著的船只。

  阵营:内海海盗通常都是混乱阵营并且罕有善良的,但是可以是任何非守序阵营。

  
    进阶要求想要成为一名内海海盗,角色需要符合以下全部条件
    阵营:任意非守序
    技能:估价 5级;专业(水手) 5级;游泳 5级。


本职技能
[职业名称]的本职技能(和各技能的关键属性)是:估价(智力),攀爬(力量),威吓(魅力),知识(自然)(智力),专业(水手)(感知),游泳(力量)
升级技能点数:6+智力调整值。
生命骰:D8

等级基本攻击加值强韧豁免反射豁免意志豁免特殊能力
1级   +0   +0   +1   +0   偷袭 +1d6
2级   +1   +1   +1   +1   海盗绝活
3级   +2   +1   +2   +1   海盗绝活
4级   +3   +1   +2   +1   偷袭 +2d6
5级   +3   +2   +3   +2   海盗绝活
6级   +4   +2   +3   +2   进阶绝活, 海盗绝活
7级   +5   +2   +4   +2   偷袭 +3d6
8级   +6   +3   +4   +3   海盗绝活
9级   +6   +3   +5   +3   海盗绝活
10级   +7   +3   +5   +3   偷袭 +4d6

职业特性
以下是内海海盗的职业特性。

武器和防具擅长(Weapon and Armor Proficiency):一名内海海盗获得水兵刀,勾手,细剑以及短剑擅长。内海海盗不会获得任何防具擅长。

偷袭(Sneak Attack,(Ex)):本能力与盗贼的同名能力完全相同。造成的额外伤害在四级和之后每3级增加1d6(1级、4级、7级和10级)。若间谍大师因其他来源获得偷袭伤害,则将伤害累计。


海盗绝活(Pirate Talent):。当一名内海海盗拓展她的才能时,她学会了一些新的技巧来帮助她完成工作。在4级和之后每3级他获得一个海盗绝活(傻P子没校对,实际是2、3、5、6、8、9获得)。除非另有说明否则内海海盗不能多次选择同一绝活。
用星号标记的技巧可以给内海海盗的偷袭附加一个效果,每一次单独的攻击只能附加一个效果,并且必须在攻击骰前决定。

经典决斗者(Classic Duelist),(Ex):内海海盗在使用水兵刀,细剑和短剑时,在攻击骰上获得+1表现加值。

深吸气(Deep Breath),(Ex):内海海盗在必须进行体质检定前,可以屏息等于三倍体质调整值的时间。(因为屏息原本是2倍体质轮,比这个牛逼多了。基于NPC的心情考虑,也只能认为是额外再屏息3倍体质调整轮了。)

开怀畅饮(Drink for Free),(Ex):这个能力假定内海海盗在她经常光临的酒馆里是饱受尊重或者令人畏惧的。每一个内海海盗等级,内海海盗将一个小酒馆指定为“偏好酒馆(favored tavern)”。当处于偏好酒馆内,她可以免费畅饮。此外,在偏好酒馆内,她在交涉和威吓检定上获得+2环境加值。

登高望远(Farseer),(Ex):海盗们会轮流负责瞭望。一个拥有这个能力海盗可以在当他离开地面或者甲板10尺以上时,在察觉的距离减值上减半。

手部刺击*(Hand Stab*),(Ex):内海海盗可以通过偷袭来伤害敌人持用武器的手。当她对敌人造成偷袭伤害时,该敌人变得更容易被卸武,直到游荡者(喂,你又露馅了!)的下回合结束前,任何对该目标尝试的卸武检定获得+2加值。

快速估价(Quick Appraise),(Ex):有时候内海海盗在有限时间内选出最有价值的物品然后悄悄带走。她可以以一个移动动作对一个物品进行估价,并且亦可以用一个标准动作在一大堆财报中找出最有价值的东西。

索具猴(Rigging Monkey),(Ex):一些海盗对于在绳子和索具上攀爬十分熟练。内海海盗在使用绳索帮助其攀爬时,这个能力会赋予其攀爬检定+2的加值。此外,当使用绳索帮助其攀爬时,内海海盗可以用半速移动(通过承受-5罚值,她可以全速移动)。

风暴水手(Storm Sailor),(Ex):内海海盗在进行航行和导航时,将所有的风暴视为更弱的一级(这项增益与角色背景特质了解飓风(Hurricane Savvy)以及其他和风况有关的能力叠加)。她可以通过做一个特技检定来以正常速度在不平坦的表面行动,并且她不会因为轻微打滑,轻微不稳定和中等不稳定在特技检定上承受减值。

操索抢风(Windrigger),(Ex):内海海盗学会了抢风航行的技艺,通过DC 15的专业(水手)检定,她增加她的船只的基础移动速度5尺,持续1小时。

进阶绝活(Advanced Tricks):在第6级,第8级和第9级,一名内海海盗可以选择一下高级技巧而不仅是海盗技巧。

速度爆发(Burst of Speed),(Ex):内海海盗学会了如何在情况必须时将她船的速度全部哄出来。通过DC 20的专业(水手)检定,她可以使她的船只的基础速度在一轮内翻倍。她每天只能使用一次这个能力。

戒备攀爬(Defensive Climber),(Ex):内海海盗在攀爬时不会丢失她在AC上的敏捷调整值。

可怖突进(Fearsome Advance),(Ex):如果内海海盗造成了偷袭伤害,她可以以一个迅捷动作进行一次威吓检定来挫败受伤目标的士气。

扫腿(Foot Sweep),(Ex):内海海盗学到如何在敌人还因为自己精准袭击造成的疼痛发晕时去扫翻他们的腿。如果内海海盗造成了偷袭伤害,她可以用一个迅捷动作对受伤目标进行一次摔拌攻击。所有摔拌攻击的常规规则都适用,并且如精通摔拌这样的专长会正常影响这次攻击。

船上权威(Shipboard Authority),(Ex):每天一次以一个整轮动作,内海海盗可以号令她的船员。所有位于内海海盗周围30尺并且可以听见她说话的盟友在攻击骰或者一个特定的技能检定上获得+1士气加值,持续每内海海盗等级一轮的时间。当她使用此技能时,内海海盗会指定那个加值生效,并且在此技能的持续时间内无法改变加值。



主题: 猛犸长枪(MAMMOTH LANCE),骑冲当王
作者: 丞相2018-05-27, 周日 22:30:33
猛犸长枪(Mammoth Lance)
来源:冒险者指南(AG) pg.134
灵光 :中等变化系 施法者等级 :9
位置:武器 价格:32,310 GP 重量:10lb.
这把+2长枪由白色云杉木制成,手柄由猛犸象牙雕刻而成。 它的长杆装饰着猛犸象或狼群的图像。传统上,猛犸长矛的拥有者用短的皮条或雕刻的雕刻品来装饰武器,以象征胜利。 当持有者骑乘在一个动物类型的生物上时,猛犸长枪在伤害骰上使用坐骑的力量调整值,而不是持有者的力量调整值。
当持用者不处于骑乘状态或者骑乘在一个非动物类型的生物上时,则猛犸长枪如同普通的+2长枪发挥作用。
制作条件:制造魔法武器与防具(Craft Magic Arms and Armor),动物异变 (Animal Growth),牛之力量 (Bull's Strength)
制作成本:16310 GP
(https://i.imgur.com/HDNGjZ8.png)
MAMMOTH LANCE PRICE
32,310 GP
SLOT none CL 9th WEIGHT 10 lbs.
AURA moderate transmutation
This +2 lance is made out of white spruce wood with a handle carved from mammoth tusk ivory. Its shaft is decorated with images of charging mammoths or running wolves. Traditionally, the owner of a mammoth lance adorns the weapon with small trophies attached via short leather strips or carves notches in the shaft to represent triumphs. When wielded while mounted on a creature with the animal type, a mammoth lance uses the mount’s Strength modifier on damage rolls rather than the wielder’s Strength modifier.
When its wielder is not mounted, or is mounted on a creature without the animal type, a mammoth lance functions as a normal +2 lance.
主题: 诗剑&鸣禽之道
作者: 丞相2018-09-19, 周三 23:15:13
花间诗剑(Warrior Poet)
花间诗剑经常学习书法,插花,诗歌和其他宫廷艺术,但当他们被召唤去战斗时,他们把战斗当作自己的艺术形式,美丽而优雅的战斗。虽然这些传统最早出现在精瑛的精灵中,在精瑛仍然非常普遍,但花间诗剑的艺术在几个世纪以来已经传播到天夏不同的国家和民族。

曼妙舞姿(Dancer’s Grace,Ex):当不穿着盔甲并且不持用盾牌时,花间诗剑在AC上获得等于她魅力调整值(最大等于其武士等级)的加值。花间诗剑在措手不及或者失去其敏捷调整值时失去该加值。

繁花盛舞(Flourish,Ex):花间诗剑擅长在战斗中表演优雅姿态。在1级时,花间诗剑获得一个她从下列列表中选择的繁花盛舞。她会在3级、5级、9级、13级、17级和20获得额外的一个繁花盛舞。
   雏菊初放(Chrysanthemum’s Blooming):花间诗剑获得要害打击作为奖励专长,并且可以在跳跃攻击中应用其效果。如果花间诗剑至少有16级,并且拥有精通要害打击,她可以用其替换要害打击应用在跳跃攻击中。花间诗剑至少要有11级才能选择这项繁花盛舞。
   精瑛踱步(Exodus of Jinin):只要花间诗剑穿着轻甲或者不穿甲,并且负重不超过轻载,其陆地速度增加10尺,花间诗剑可以选择这项繁花盛舞至多3次。
   静园之谐(Harmony of the Tranquil Garden):花间诗剑可以以一个移动动作集中感知,在1轮内获得5尺盲感。她每拥有5个武士等级,盲感的范围就扩大5尺。
   今夕教诲(Jininsiel’s Guidance):花间诗剑获得游荡者的直觉闪避(Uncanny Dodge)职业特性。这项繁花盛舞可以被选择两次;第二次选择时,赋予花间诗剑游荡者的精通直觉闪避(improved uncanny dodge)职业特性。花间诗剑必须至少4级才能第一次选择这项繁花盛舞,并且必须8级才能第二次选择这项繁花盛舞。
   灵狐秘技(Kitsune’s Mystique):花间诗剑获得精通虚招(Improved Feint)作为奖励专长,忽略其先决条件。当花间诗剑使用跳跃攻击或进行一次移动动作时,作为移动的一部分,她可以对其移动范围中威胁到的一个生物尝试虚招。
   落樱乱舞(Petals on the Wind):当一名敌人招致花间诗剑借机攻击时,她可以在借机攻击前移动5尺,这一移动不会触发借机攻击。如果花间诗剑在下一个回合进行移动,她在上一轮每运用这个能力移动5尺,就从她的总移动距离中减去5尺。
   天堂盛放(Wrath of the Heavens):花间诗剑获得移动射击(Shot on the Run)作为奖励专长,忽略其先决条件。
这项能力取代了坐骑,武器智识,旗帜,旗帜高扬。

雅致武者(Graceful Warrior):花间诗剑获得武器娴熟作为奖励专长,并且可以将其应用于大砍刀、武士刀和薙刀上,即使它们不是轻武器。出于任何其他效果的目的时,不会改变武器的属性。

尖兵挑战(Skirmisher’s Challenge,Ex):花间诗剑只会在每轮对挑战目标的第一次成功命中时,将其武士等级加在伤害骰上。

优雅技击(Graceful Strike,Ex):4级时,当花间诗剑在近战攻击时使用武器娴熟,将敏捷加在攻击骰,但是将力量加在伤害骰上时,她将其武士等级的一半加在伤害骰上。
该能力取代了骑射和威迫挑战。

战争之舞(Battle Dance,Ex):6级时,花间诗剑获得跳跃攻击(Spring Attack)作为奖励专长。在12级时,她获得精通跳跃攻击作为奖励专长,并且在18级时,获得高等跳跃攻击作为奖励专长,花间诗剑无需达到这些专长的先决条件。
该能力取代了武士的奖励战斗专长。

Warrior Poet
Source Heroes from the Fringe pg. 13
Warrior poets often study calligraphy, flower arrangement, poetry, and other courtly arts, but when called to battle, they treat combat as its own art form, fighting with beauty and grace. While these traditions first arose among the Jininese elves and are still extremely common in Jinin, the warrior poet’s art has spread to different nations and peoples in Tian Xia over centuries.
Dancer’s Grace (Ex): When wearing no armor and not using a shield, the warrior poet gains a bonus to Armor Class equal to her Charisma bonus (to a maximum of her samurai level). A warrior poet loses this bonus while flatfooted or otherwise denied her Dexterity bonus.
This replaces the samurai’s proficiency with medium armor, heavy armor, and shields.
Flourish (Ex): The warrior poet is skilled at performing elegant moves in battle. At 1st level, the warrior poet gains a flourish of her choice from the list below. She gains another flourish at 3rd, 5th, 9th, 13th, 17th, and 20th levels.
Chrysanthemum’s Blooming: The warrior poet gains Vital Strike as a bonus feat and can apply its benefit when using Spring Attack. If the warrior poet is at least 16th level and has Improved Vital Strike, she can apply that feat’s benefit instead. The warrior poet must be at least 11th level to select this flourish.
Exodus of Jinin: As long as the warrior poet is wearing light or no armor and carrying no more than a light load, her land speed increases by 10 feet. A warrior poet can select this flourish up to three times.
Harmony of the Tranquil Garden: The warrior poet can focus her senses as a move action to gain blindsense out to 5 feet for 1 round. For every 5 samurai levels she has, the range of this blindsense increases by 5 feet.
Jininsiel’s Guidance: The warrior poet gains the rogue’s uncanny dodge class feature. This flourish can be selected up to twice; selecting it a second time grants the warrior poet the rogue’s improved uncanny dodge class feature. The warrior poet must be at least 4th level to select this flourish the first time and at least 8th level to select this flourish the second time.
Kitsune’s Mystique: The warrior poet gains Improved Feint as a bonus feat, ignoring its prerequisites. When the warrior poet uses Spring Attack or takes a move action to move, she can attempt to feint against one creature she threatens during her movement as part of her movement.
Petals on the Wind: Whenever a foe provokes an attack of opportunity from the warrior poet, she can move 5 feet before making the attack of opportunity. This movement does not provoke attacks of opportunity. If the warrior poet takes an action to move during her next turn, she subtracts 5 feet from her total movement for each time she has used this ability since her last turn.
Wrath of the Heavens: The warrior poet gains Shot on the Run as a bonus feat, ignoring its prerequisites.
This replaces mount, weapon expertise, banner, and greater banner.

Graceful Warrior (Ex): The warrior poet gains Weapon Finesse as a bonus feat and can apply its benefits to glaives, katanas, and naginatas as if they were light weapons. This does not alter the weapons’ properties for the purposes of any other effects.

Skirmisher’s Challenge (Ex): The warrior poet adds her samurai level to her damage rolls only on her first successful attack against a challenged target each round.
This modifies challenge.

Graceful Strike (Ex): At 4th level, when the warrior poet uses Weapon Finesse to make a melee attack that adds her Dexterity bonus to attack rolls and her Strength bonus to damage rolls, she also adds half her samurai level to damage rolls.
This replaces mounted archer and demanding challenge.

Battle Dance (Ex): At 6th level, the warrior poet gains Spring Attack as a bonus feat. At 12th level, she gains Improved Spring Attack as a bonus feat, and at 18th level, she gains Greater Spring Attack as a bonus feat. The warrior poet does not need to meet the prerequisites for these feats.
This replaces the samurai’s bonus combat feats.



鸣禽之道
鸣禽之道的武士是艺术家、学者和诗人。他们将战争视为一种美轮美奂的艺术形式;许多日本武士寻求以和平的方式击败敌人。追寻这一道路的武士甚至会带着尊重杀死他们的对手,认为这样的战斗是一种诗意的悲剧。这些武士最常出现在那些视美为财富的土地上,诸如嬛郭(Hwanggot),精瑛(Jinin)和天津天京(Tianjing)。

守则:武士绝不能破坏艺术,除非这样做是她自己艺术行为或表演的一部分。她必须尊重对手的技巧,绝不能亵渎或故意羞辱敌人。如果她夺取了一个智慧生命,她必须创作一幅画作、表演或诗歌,以致敬或者纪念那些失败者以及她从这个世界上带走的生命。

挑战:鸣禽之道的武士在攻击她挑战的目标时在AC上获得+1闪避加值,并且在对抗攻击和能力的豁免上获得+1神圣加值。这个加值每4个武士等级增加1点。该武士必须穿着轻甲或者不穿着盔甲,不使用盾牌,并且负重不超过轻载时才能获得该增益。

技能:鸣禽之道的武士将知识(宗教)(智力)和表演(魅力)加入他的本职列表。并且武士可以在工艺检定和专业(园丁)上获得等同于其武士等级一半的加值。

能力:遵从鸣禽之道的武士获得以下能力。

触类旁通(Versatile Performance,Ex):2级时,鸣禽之道的武士在一项表演技能上获得吟游诗人的多才多艺(versatile performance)能力的益处。

俳句鼓舞(Poetic Inspiration,Ex):8级时,一个鸣禽之道的武士可以以一个迅捷动作讲出一小段话,激励盟友去创造伟绩。在武士30尺内并且可以听到他的盟友在攻击检定和伤害检定上获得等于其魅力加值的表现加值,持续1轮。该能力每次战斗只能使用一次。

夺心摄魄(Beautiful Strike,Su):在15级时,每天一次当鸣禽之道的武士对其挑战目标重击确认成功,她可以宣称这是一次夺心摄魄,不需要消耗任何动作。攻击造成的伤害变成非致命伤害,目标必须成功通过意志豁免(DC=10+武士职业等级的一半+她的魅力调整值),否则就会被魅惑,如同魅惑怪物(charm monster)(施法者等级等于武士的职业等级)。

Order of the Songbird
Source Heroes from the Fringe pg. 14
Samurai of the order of the songbird are artists, scholars, and poets. They treat battle as a beautiful art form; many of these samurai seek pacifistic means of defeating their foes. Even samurai of this order who kill their opponents do so with respect, considering such a fight to be an act of poetic tragedy. These samurai are most common in lands where beauty is treasured, such as Hwanggot, Jinin, and Tianjing.

Edicts: The samurai must never destroy art unless doing so is part of an artful act or performance of her own. She must respect the skill of her opponents and never desecrate or purposefully humiliate a foe. If she takes a sapient life, she must create a piece of art, performance, or poem in honor of the fallen creature or creatures in order to memorialize what she has taken from the world.

Challenge: An order of the songbird samurai gains a +1 dodge bonus to AC and a +1 sacred bonus on saves against the attacks and abilities of the target of her challenge. This bonus increases by 1 for every 4 class levels the samurai has. The samurai must be wearing light or no armor, not using a shield, and carrying no more than a light load to gain this benefit.

Skills: An order of the songbird samurai adds Knowledge (religion) (Int) and Perform (Cha) to her list of class skills. The samurai adds half her level to Craft checks and Profession (gardener) checks.

Order Abilities: A samurai belonging to the order of the songbird gains the following abilities.
Versatile Performance (Ex): At 2nd level, the order of the songbird samurai gains the benefits of the bard’s versatile performance ability with one Perform skill.
Poetic Inspiration (Ex): At 8th level, an order of the songbird samurai can speak a few words as a swift action, inspiring allies to great deeds. Allies within 30 feet who can hear the samurai gain a competence bonus equal to her Charisma modifier on attack and weapon damage rolls for 1 round. This ability can be used once per combat.
Beautiful Strike (Su): At 15th level, once per day when the order of the songbird samurai confirms a critical hit against the target of her challenge, she can declare it a beautiful strike without spending an action. The damage dealt by the attack becomes nonlethal damage, and the target must succeed at a Will save (DC = 10 + half the samurai’s class level + her Charisma modifier) or be charmed as per charm monster (caster level equals the samurai’s class level).
主题: Re: 诗剑&鸣禽之道
作者: 往昔的微光2018-09-19, 周三 23:49:56
雅致武者(Graceful Warrior):诗剑获得武器娴熟作为奖励船长,并且可以将其应用于大砍刀、武士刀和薙刀上,即使它们不是轻武器。出于任何其他效果的目的时,不会改变武器的属性。
丞相有错字 :em032(一定是海盗团玩多了x),不过这变体和武士道超帅的
主题: 【PA】位面冒险(Planar Adventures)-位面角色
作者: 丞相2018-10-14, 周日 12:07:19
暗刃(Gloomblade)【战士变体】
阴影位面的材质以其多功能性而闻名。在阴影笼罩之地(shadow-shrouded lands,存疑),神秘的武士们从很久以前就学会了运用纯粹的黑暗丝带创造超自然武器。

暗影学徒(Student of Darkness,Ex):暗刃获得特技、知识(位面)、察觉和隐秘作为本职技能,但是在本职技能上失去攀爬、驯养动物、骑术和游泳。该能力调整了战士的本职技能。

暗影武具(Shadow Weapon,Su):暗刃可以用一个移动动作在一只手上创造一把暗影武器。该武器可以是任何他擅长的近战武器。一名暗刃同一时间只可以拥有一把该武器;创造一把暗影武器会造成原来暗影武器消失。
    在3级时,暗影武器如同拥有+1增强加值的魔法武器,在2级之后的每4级,该加值增加1点,在18级时达到最高的+5增强加值(3、6、10、14、18)。
    在7级时,,暗刃可以用移动动作同时创造并维持两把暗影武器;如果他这么做,每把暗影武器的增强加值减少1点。如果暗刃只创造一把武器,该武器可以获得一种他选择的特殊附魔,该附魔必须对暗影武器的的类型适用,并且必须从以下中选择:护体 (Defending),炽焰 (Flaming),冻寒 (Frost),锐锋 (Keen),幽冥 (Ghost Touch),慈悯 (Merciful),电击 (Shock),雷鸣 (Thundering),反噬 (Vicious)。(由GM裁定,可以有额外的特殊附魔)。
    在11级时,一名暗刃如果创造了两把暗影武器,则两把都可以获得全部增强加值。如果暗刃只创造一种暗影武器,它会获得额外的武器特殊附魔,这些附魔的总有效加值不能超过+3。暗刃现在可以从混沌 (Anarchic),公理 (Axiomatic),焰爆 (Flaming Burst),冰爆 (Icy Burst),神圣 (Holy),电爆 (Shocking Burst),邪恶 (Unholy)和血光 (Wounding)特殊附魔以及上面列表中选择。
    在15级时,暗刃的每种武器都可以获得每把武器最多+2的特殊附魔。如果暗刃只创造一把暗影武器,他的魔法特殊附魔不能超过+5的有效加值。暗刃还可以为他的暗影武器添加光能 (Brilliant Energy),舞空 (Dancing)
,追击 (Speed)。
  该能力取代了战士的护甲训练(armor training)以及对重甲和盾牌的擅长(他仍然擅长轻型和中型盔甲)。

暗影武器训练(Shadow Weapon Training,Ex):在5级时,一名暗刃获得武器训练,但是他不能选择武器组,而是将加值应用于他创造的暗影武器。一名暗刃不会在升级时选择额外的武器组。
  在9级时,当暗刃创造的一或更多把暗影武器,他可以将以下一个暗影效果应用其中一把(在创造时选择)。
在9级之后每4级,暗刃可以将一个额外效果应用于他的暗影武器,在17级最多应用3个效果;这些效果可以按照暗刃的意愿在多把暗影武器间分配。但它们不能自我叠加。这能力改变了武器训练。

Gloomblade FIGHTER ARCHETYPE
The Shadow Plane’s substance is legendary for its versatility. In shadow-shrouded lands, secretive martial practitioners long ago learned to shape supernatural weapons from ribbons of pure darkness.

Student of Darkness (Ex): A gloomblade gains Acrobatics, Knowledge (planes), Perception, and Stealth as class skills, but does not gain Climb, Handle Animal, Ride, or Swim as class skills.
This alters the fighter’s class skills.

Shadow Weapon (Su): A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish.
  At 3rd level, the shadow weapon acts as a magic weapon with a +1 enhancement bonus; this bonus increases by 1 for every 4 levels a gloomblade has beyond 2nd, to a maximum enhancement bonus of +5 at 18th level.
  At 7th level, a gloomblade can create (and maintain) two shadow weapons at a time as a move action; if he does, each weapon has an enhancement bonus 1 lower than normal. If a gloomblade creates only one weapon, it gains a weapon special ability of his choice (chosen upon creation); the ability must be valid for the shadow weapon’s weapon type and must be chosen from defending, flaming, frost, keen, ghost touch, merciful, shock, thundering, or vicious. (Additional special abilities might qualify, at the GM’s discretion.)
  At 11th level, a gloomblade’s shadow weapons each gain their full enhancement bonus if he creates two weapons. If a gloomblade creates only one shadow weapon, it gains additional weapon special abilities; the total effective bonus of these abilities cannot exceed +3. The gloomblade can now choose from the of anarchic, axiomatic, flaming burst, icy burst, holy, shocking burst, unholy, and wounding weapon special abilities as well as those from the list above.
  At 15th level, a gloomblade’s shadow weapons each gain magic weapon special abilities with a total effective bonus of +2 per weapon. If a gloomblade creates only one shadow weapon, its magic weapon special abilities cannot exceed a total effective bonus of +5. The gloomblade adds brilliant energy, dancing, and speed to the options he can choose as weapon special abilities for his shadow weapon.
  This replaces the fighter’s armor training and proficiency with heavy armor and shields (he retains proficiency in light and medium armor).

Shadow Weapon Training (Ex): At 5th level, a gloomblade gains weapon training, except that he does not select a weapon group; instead, the bonus applies to the shadow weapons he creates. A gloomblade does not select additional weapon groups as he gains levels.
  At 9th level, whenever a gloomblade creates one or more shadow weapons, he can apply any one of the following shadow effects (chosen upon creation) to one of them.
·During the gloomblade’s turn, he can increase his reach with that weapon by 5 feet.
·The gloomblade can increase a thrown shadow weapon’s range increment (if any) by 20 feet.
·When he hits a foe with a melee attack with the weapon, he can use it to perform a repositionAPG combat maneuver against the creature hit as a swift action. This does not provoke attacks of opportunity.
·Attacks made with the weapon ignore hardness equal to or less than the gloomblade’s fighter level.
For every 4 levels he has beyond 9th, a gloomblade can apply an additional effect to his shadow weapons, to a maximum of three effects at 17th level; these effects can be split between multiple shadow weapons as a gloomblade desires, but they don’t stack with themselves.
This alters weapon training.



引能专长(Conduit Feats)
引能专长提供从其他位面抽取能量的能力。引能专长的效果是超自然能力,并且在反魔场或类似效果中无法生效。此外,由于这些能力需要其他位面的能量,你无法再那些拒绝位面或空间旅行的区域(例如处于次元锁(dimensional lock)或禁制术 (Forbiddance)效果下的区域),或者你被禁止使用该能力(例如中了次元锚(dimensional anchor))。

暗影风暴(Gloomstorm)(引能,战斗)
一个取之不尽用之不竭的武备库就在阴影位面中,等待着被释放。
先决条件:知识(位面)4级,暗影武器职业能力。
专长效果:你可以以一个迅捷动作,消除你和阴影位面之间的屏障,让你可以更容易制造暗影武器。当该效果生效时,你可以以一个自由动作创造新的暗影武器。这不会增加你同时可以维持的暗影武器的数量。
你每天可以使用该专长增益的时间,等用于你在知识(位面)上的等级。这些轮数不需要连续。

Conduit Feats
Conduit feats grant the ability to draw energies from other planes. The effects of conduit feats are supernatural and do not function in an antimagic field or similar effect. In addition, since these abilities require energies from other planes, you cannot use them in areas that are warded against planar or dimensional travel (such as those under the effects of dimensional lock or forbiddance) or when you have been denied this ability (such as via dimensional anchor).

Gloomstorm (Conduit, Combat)
Source Planar Adventures pg. 28
An inexhaustible arsenal lies in the Shadow Plane, waiting to be unleashed.
Prerequisites: Knowledge (planes) 4 ranks, shadow weapon class feature.
Benefit: As a swift action, you can thin the barriers between yourself and the Shadow Plane, allowing you to create shadow weapons more easily. While this effect is active, you can create new shadow weapons as a free action. This does not increase the number of shadow weapons you can maintain at a single time.
You can use this feat’s benefit for a number of rounds per day equal to your ranks in Knowledge (planes). These rounds need not be consecutive.
主题: Re: 自用资源
作者: 丞相2019-02-12, 周二 20:06:37
遭遇的多样化:http://www.goddessfantasy.net/bbs/index.php?topic=105057.0
主题: 灵猴族种族特性
作者: Val2019-04-23, 周二 15:30:25
幻形(Change Size)
来源:野兽血脉(Blood of the Beast) pg.28
每500个灵猴族中的一员被赋予了有限的变形能力。这一生物能够随意地调整自己的体型。她获得了改变外形能力和变形者亚种。她能够使用改变外形将自己的体型减小为小体型,而不是变幻外貌。她的属性不会改变,只有她的体型(以及所持武器的伤害)改变;正常的体型加值和减值会应用到AC、CMD、攻击以及技能检定中去。幻形或者恢复到真实体型是一个整轮动作。
这改变了灵猴族的生物类型,并且替换了灵巧(Nimble)
Change Size (Su)
Source Blood of the Beast pg. 28
One vanara in every 500 is gifted with limited shapeshifting ability. Such a creature can adjust her size at will. She gains the change shape ability and the shapeshifter subtype. Instead of changing appearance, she can use change shape to reduce her size category to Small. Her ability scores don’t change, only her size (and thus her weapon damage); normal size penalties and bonuses to AC and CMD and on attack and skill rolls apply. Changing size or returning to her true size is a fullround action. This racial trait alters the vanara’s type and replaces nimble.
主题: 炼金物品
作者: Val2019-04-24, 周三 16:06:10
灵猴飞弹(粪球榴弹Dung grenade)
来源:反英雄手册(Antihero's Handbook) pg.28
价格:100 gp;重量:1 磅
类型:炼金武器
这种引信手榴弹是制作方法包括了添加动物粪便或排泄物。你可以将灵猴飞弹作为射程10尺的溅射武器来投掷。任何被灵猴飞弹直接击中或者在其溅射半径内的生物受到1d6火焰伤害,并且被覆盖其恶臭的内容物,将会恶心1d4轮。目标可以通过DC15的反射豁免减半伤害以及恶心状态的持续时间。
制作:炼金工艺 DC 25
Dung grenade
Source Antihero's Handbook pg. 28
Price 100 gp; Weight 1 lb.
Category Alchemical Weapons
Description
The casing of this modified fuse grenadeUE is partially filled with animal dung or guano. You can throw a dung grenade as a splash weapon with a range increment of 10 feet. Any creature directly hit by a dung grenade or in its splash radius takes 1d6 points of fire damage and is covered with the grenade’s malodorous contents, becoming sickened for 1d4 rounds. A target can attempt a DC 15 Reflex saving throw to halve the damage and the duration of the sickened condition. Crafting a dung grenade requires a successful DC 25 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 25

烟花-风火轮(Firework [fire wheel])
来源:远程战术工具箱(Ranged Tactics Toolbox) pg.20
价格:200 gp;重量:1 磅
类型:炼金武器
一旦引信被引燃,这种环状的烟花会从一圈向外延伸的木管中喷射出彩色的火花。之后它可以被向前滚动或者作为射程30尺的溅射武器进行投掷。引燃之后的下一轮,风火轮烟花会爆炸,其圆柱形火柱会高达5英尺,半径为20英尺。区域内所有生物受到3d6点火焰伤害并且目盲1分钟(通过反射DC15来减半伤害,避免目盲)。
制作:炼金工艺 DC 25
Firework (fire wheel)
Source Ranged Tactics Toolbox pg. 20
Price 200 gp; Weight 1 lb.
Category Alchemical Weapons
Description
Once its fuse has been lit, this hoop-shaped firework emits colorful sparks from a series of outward-angled wooden tubes. It can then be rolled along the ground or thrown as a splash weapon with a range increment of 30 feet. One round after being lit, a fire wheel firework explodes in a spectacular 5-foottall cylindrical blast with a 20-foot radius. All creatures in the area take 3d6 points of fire damage and are blinded for 1 minute (Reflex DC 16 halves damage, negates blindness).
Construction
Craft (Alchemy) DC 25