作者 主题: 【万律全书】冲锋(Charge)(我怎么记得这个有翻译了呢,但是找不到)  (阅读 12952 次)

副标题: 渣翻,求大佬指教

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冲锋(Charge)
冲锋是一个特殊的整轮动作(full-round action),允许你移动至多两倍速度的距离并攻击。冲锋对你如何移动有严格的限制。

开始冲锋(INITIATING A CHARGE)
如果你在回合开始时对得人没有视线,你就不能对敌人冲锋。 要冲锋,你必须移动至少10英尺(2个方格),至多可以移动双倍速度的距离。你必须能够到达可以攻击指定对手的最近的空间。 这种移动必须发生在你的攻击之前。 如果从起始空间到结束空间的任何一条线穿过阻挡移动的一个方格——困难的地形,或包含一个生物(不是一个无助的)——你就不能冲锋。 如果结束空间被占用或阻挡,你将无法冲锋。 由于你进行冲锋,所以在同一回合中你不能采取5尺快步。 你的移动会如常引起借机攻击。

受限活动(Restricted Activity)
如果轮到你时你无法使用整轮动作,例如在突袭轮(surprise round),你可以用标准动作进行冲锋。 在这种情况下,你至多可以移动你的速度的距离,而不是将速度提高一倍。 所有其他冲锋规则仍然适用。

冲锋中的平衡(Balancing during a Charge)
你可以在不稳定的表面上进行平衡检定来冲锋,但是你冲锋每一倍的速度的距离(或一部分)检定上都要受到-5减值。这种方式冲锋需要对你冲锋每一倍的速度的距离(或一部分)进行一次平衡检定。任何失败的检定都会造成平衡检定失败的正常结果(见90页),可能导致停止移动并阻止冲锋。

冲锋中的飞行(Flying during a Charge)
一个飞行的生物可以进行俯冲攻击。 俯冲攻击与冲锋一样,但俯冲生物必须移动至少30英尺,并至少下降10英尺。 它只能使用爪抓攻击,但是这会造成双倍伤害。

冲锋中的跳跃(Jumping during a Charge)
只要你能继续满足冲锋的规则,你就可以在冲锋之前,之中或之后跳跃——作为冲锋的一部分——来避开障碍物。

冲锋中的翻滚(Tumbling during a Charge)
只要你能继续满足冲锋的规则,你就可以在冲锋之前,之中或之后翻滚。

结算冲锋(RESOLVING A CHARGE)
移动后,你可以进行单次近战攻击。 只有拥有特别允许多次攻击作为冲锋的一部分的特殊能力你才可以攻击一次以上。 由于你利用冲锋的势头,你在冲锋回合中的任何攻击检定获得+2加值。 如果你的攻击是冲撞(Bull Rush),你会在力量对抗检定上获得+2加值。 因为冲锋是鲁莽的,所以对你的AC直到下一轮开始都会受到-2减值。

离线 十二楼五城

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Charge
Charging is a special full-round action that allows you to
move up to twice your speed and attack. Charging carries
tight restrictions on how you can move.
INITIATING A CHARGE
If you don’t have line of sight to the opponent you want to
charge at the start of your turn, you can’t charge that foe. To
charge, you must move at least 10 feet (2 squares) and can move
up to double your speed. You must be able to reach the closest
space from which you can attack the designated opponent. This
movement must occur before your attack. If any line from your
starting space to the ending space passes through a square that
blocks movement, is diffi cult terrain, or contains a creature
(not a helpless one), you can’t charge. You can’t charge if the
ending space is occupied or blocked. Since you move to charge,
you can’t take a 5-foot step during the same turn. You provoke
attacks of opportunity as normal for your movement.
Restricted Activity
If you’re unable to take a full round’s worth of actions on
your turn, such as during a surprise round, you can charge
as a standard action. In this case, you can move up to your
speed rather than up to double your speed. All other rules
for charging still apply.
Balancing during a Charge
You can make a Balance check to charge across a precarious
surface, but you take a –5 penalty on the check for each
multiple of your speed (or fraction thereof) that you charge.
Charging in this way requires one Balance check for each
multiple of your speed (or fraction thereof) that you charge.

Any check that fails carries the normal ramifi cations for
failing a Balance check (see page 90), likely ending your
movement and preventing your charge.
Flying during a Charge
A creature that fl ies can make dive attacks. A dive attack
works just like a charge, but the diving creature must move a
minimum of 30 feet and descend at least 10 feet. It can make
only claw or talon attacks, but these deal double damage.
Jumping during a Charge
You can make a long jump to avoid an obstacle as part of a
charge, as long as you continue to meet all other criteria for
making a charge before, during, and after the jump.
Tumbling during a Charge
You can tumble during a charge, as long as you continue to
meet all other criteria for making a charge before, during,
and after tumbling.
RESOLVING A CHARGE
After moving, you can make a single melee attack. Only special
abilities that specifi cally allow multiple attacks as part of
a charge can give you more than one attack. Since you use the
momentum of the charge in your favor, you receive a +2 bonus
on any attack roll made during your turn when you charge. If
your attack is a bull rush, you get a +2 bonus on the opposed
Strength check. Because a charge is reckless, you take a –2
penalty to your AC until the start of your next turn.
Weapons and Charges
Certain weapons deal double damage when readied (set)
and used against a charging creature. Other weapons deal
double damage when used during a charge.

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红色部分不知道如何说是好

离线 依久煌菘

  • 披风蓝剂量子猫
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  • 啊?嗯,噢……
个人理解
意思应该是在不稳定的表面上冲锋要进行平衡检定,每一倍速度的距离(或者这个距离的一部分)当中是不稳定的表面就得检定一次,这个平衡检定有-5减值。
举例,30尺速度的A冲锋60尺攻击B,其中距离为5-30尺的方格以及40到45尺是不稳定的表面,那么A就得为这两段路进行两次平衡检定,每次检定要-5,结果参考平衡技能的说明。

明明这种内容和擒抱差不多都是需要举例说明的,3版就是没有(
真意:作为DM展现出令自己满意的转折点。  0.5/∞

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