作者 主题: 万法全书法术详述,D部分  (阅读 21851 次)

副标题:

离线 一心求死

  • 神河之主大口绳
  • 偶像
  • *****
  • 帖子数: 1290
  • 苹果币: 6
万法全书法术详述,D部分
« 于: 2012-05-21, 周一 19:17:07 »
DAGGERSPELL STANCE
Abjuration
Level: Druid 2, sorcerer/wizard 2
Components: V, F
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round/level (D)

The daggers in your hands glow silver as you complete the spell. They feel as if they have become a part of your body.
While this spell is in effect, if you make a full attack while holding a dagger in each hand, you gain a +2 insight bonus on attack rolls and damage rolls made with daggers in that round.
 The magical energy that permeates your daggers while this spell is active allows you to deflect the magical energy of spells. When wielding two daggers and fighting defensively, you gain spell resistance equal to 5 + your caster level.
 The spell focuses your concentration so that when you devote all of your attention to defense, you can turn the force of most blows away from your body with your daggers. When wielding two daggers and using the total defense action, you gain both the spell resistance benefit described above and damage reduction 5/magic.
 Focus: A pair of daggers.

咒匕护身
防护系
等级:德鲁伊2,法师/术士2
成分:言语,姿势
施法时间:1迅捷动作
距离:个人
目标:自身
持续时间:1轮/等级(可消解)
当你将这个法术施展完毕,你手中的匕首放出银光,如同与你的身体合而为一。
当这个咒语生效时,如果你双手各持有一把匕首进行整轮攻击,你在该回合匕首造成的攻击和伤害骰上获得+2洞察加值。
当这个咒语生效时魔力加持你的匕首,你可以用它们偏转法术的能量。当双持匕首进行防御式战斗时,你获得5+CL点法术抗力。
这个咒语使你精力集中,故此当你致力于防守时,你可以用匕首将大多数攻击从你身上挡开。当你双持匕首进行全防御时,你同时获得前述的SR并且获得5/魔法的伤害减免。
器材:一对匕首

DANCE OF THE UNICORN
Abjuration
Level: Druid 5, Purification 5
Components: V, S
Casting Time: 1 standard action
Range: 5 ft./level
Area: 5 ft./level-radius emanation centered on you
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
Whirling your pointed finger through a complex gesture, you create a cool and fresh mist that cleanses the air of pollutants.
You surround yourself with a purifying, swirling mist that washes the air clean of smoke, dust, and poisons.
Nonmagical contaminants, including inhaled poisons, are automatically negated within the cloud. Dance of the unicorn also grants everyone within the mist a +4 bonus on saving throws against magical or supernatural gas effects, such as  acid fog, cloudkill, and green dragon breath.
 The cloud of mist leaves everything within its area damp.


独角兽之舞
防护系
等级:德鲁伊5,修验者5
成分:言语,姿势
施法时间:1标准动作
距离:5尺/等级
范围:以施法者为中心发散,半径5尺/等级
持续时间:1分钟/等级(可消解)
豁免:无
法术抗力:不可
随着你的指尖快速地绘出复杂的手势,一阵清新凉爽的雾霭被创造出来,清除了空气中的污染物。
一团清洁,打旋的雾气围绕着你,将空气中的烟,尘,毒物清理干净。
非魔法的污染物,包括吸入式毒药这团云雾中自动失效。在独角兽之舞烟雾中的生物在对抗魔法或超自然气体效果,例如酸雾,死云或绿龙的吐息,的豁免上获得+4加值。本法术结束后,雾气范围内会变得潮湿。

DARK WAY
Illusion (Shadow)
Level: Bard 2, cleric 2, sorcerer/wizard 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One bridge of force 5 ft. wide, 1 in. thick, and up to 20 ft./level long
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
You stand at the edge of the canyon and invoke the power. At your feet appears a thin black bridge that arches over the canyon.
You create a ribbonlike, weightless, unbreakable bridge. A dark way must be anchored at both ends to solid objects, but otherwise can be at any angle. Like a wall of force  (PH 298), it must be continuous and unbroken when formed.
It is typically used to cross a chasm or a hazardous space. Creatures can move on a  dark way without penalty, since it is no more slippery than a typical dungeon floor.
 A dark way can support a maximum of 200 pounds per caster level.
Creatures that cause the total weight on a  dark way to exceed this limit fall through it as if it weren’t there. You never fall through a dark way unless your own weight exceeds the spell’s maximum capacity.


影之路
幻术系(阴影)
等级:湿人2,牧师2,法师/术士2
成分:言语,姿势,法器
施法时间:1标准动作
距离:近距(25尺+5尺/2等级)
效果:5尺宽1寸厚至多20尺/等级长的力场桥
持续时间:1轮/等级
豁免:不可
法术抗力:可
你站在悬崖边激发能量,你脚边出现一条薄薄的黑色拱桥横跨峡谷。
你创造出一座带状的,无重量的,不可摧毁的桥梁。这条阴影的道路必须架在两个固体之间,但另一方面桥梁的两端可以呈现任何角度。如同力墙术(PH298),桥梁必须被连续,完整地创造出来。
影之路通常被用于跨越裂谷或危险地形,生物可以不受惩罚地在上面移动,因为它不比普通的地城地面更滑。
影之路至多可以承受每CL200磅的重量。导致影之路超载的角色会从上面跌落,如同那里什么都没有。除此之外,你不会穿过影之路摔落下去。

DARKBOLT
Evocation [Darkness]
Level: Darkness 5
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One ray/2 levels (maximum seven rays)
Duration: Instantaneous; see text
Sa ving Throw: Will partial
Spell Resistance: Yes
With a quick invocation to your deity, you call forth a nimbus of jet-black night. This terrible radiance, laced with the will of your deity, allows you to shoot black bolts of power.
You unleash beams of darkness from your open palm. You must succeed on a ranged touch attack to strike your target. You can hurl one bolt for every two caster levels you have (maximum seven bolts). You can hurl all the bolts at once, or you can hurl one bolt per round as a free action, starting in the
round when you cast the spell. You do not have to hurl a bolt in every round, but if you don’t hurl the bolt you were entitled to in a round, it is lost. If you hurl all the bolts at once, all your targets must be within 60 feet of each other. A darkbolt deals 2d8 points of damage to a living creature, and the creature is dazed for 1 round unless it makes a Will save (a creature struck by multiple bolts during the same round is dazed for a maximum of 1 round, no matter how many times it fails its save). An undead creature takes no damage, but is dazed if it fails its save.

黑暗之矢
塑能[黑暗]
等级:黑暗5
成分:言语,姿势
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
效果:射线/2等级增加1条(最多7条)
持续时间:立即(见下文)
豁免:意志部分
法术抗力:可
通过向你的神祇的简短祈祷,你召唤出一道漆黑的灵光,这种恐怖的辐射结合了你神明的意志,使你能够射出漆黑的能量箭。
你从你张开的掌心射出黑暗,你必须通过一次成功的远程接触攻击来命中目标。每两个施法者等级你能够射出1枚箭矢(最多7枚)。你可以一次射出所有的箭矢或者从你施法的那回合开始,以一个自由动作每轮射出一枚箭矢。你不必每轮射出箭矢,然而如果你在一轮中没有射出箭矢,仍会有一根箭矢消失。如果你一次射出所有箭矢,你的所有目标彼此间的距离不能超过60尺。每道黑暗箭对有生命的目标造成2D8伤害并使目标震慑一轮除非目标通过了意志豁免(同时遭受多个暗影箭攻击的目标最多震慑1轮,无论意志豁免失败了多少次)不死生物不会受到伤害,但会在意志豁免失败时遭到震慑。

DARKFIRE
Evocation [fire]
Level: Cleric 3
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: flame in your palm
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
Your hand feels warm cupping the eldritch flames. You cannot see the fi re in the shadows, but you know it is there, as will those who will soon feel the hungry flames.
Dark flames appear in your hand. You can hurl them or use them to touch enemies. The flames appear in your open hand and harm neither you nor your equipment. They emit no light but produce the same amount of heat as an actual fire.
 Beginning the following round, you can strike opponents with a melee touch attack, dealing 1d6 points of fi  re damage per two caster levels (maximum 5d6).
Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you make a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. The  darkfi re is invisible to normal
vision but can be seen with darkvision as easily as a normal fl  ame can be seen in darkness (this means that  darkfi re can be used as a signal or beacon for creatures with darkvision).
 The spell does not function underwater.

黑暗之炎
塑能[火]
等级:牧师3
成分:言语,姿势
施法时间:1标准动作
范围:0尺
效果:手掌上的火焰
持续时间:1轮/等级(可消解)
豁免:无
法术抗力:可
你托着一团怪异的火焰的手掌感到温暖。你看不到这种处在幽影之中的火焰,但是你知道它就在那里,那些很快就要被饥渴的火焰舔舐的家伙也一样。
黑暗之炎在你掌中出现,你可以将它们投向敌人或者用他们来触碰敌人。在你手掌上出现的火焰不会灼伤你以及你的装备。这种火焰不露出光亮,但像普通火焰一样热。
从下一轮开始,你可以用近战接触攻击打击你的敌人,造成每施法者等级1D6的火焰伤害(最多5D6)。
作为另一个选择,你可以像使用投掷武器一样投掷火焰到至多120尺远。如果你这么做,你进行远程接触攻击(无距离减值)并造成和近战攻击相同的伤害。你一掷出火焰,新的火焰就立刻出现在你掌中。对普通视觉而言,黑暗之炎是隐形的,但黑暗视觉可以像在普通黑暗中看到普通火焰一样看到黑暗之炎。(这意味着黑暗之炎可以在拥有黑暗视觉的生物间作为信号或烽火使用)
此法术在水下不生效。

DARKVISION, MASS
Transmutation
Level: Sorcerer/wizard 4
Range: 10 ft.
Targets: Allies in a 10-ft.-radius burst centered on you
As you conclude the spell’s casting, you are aware of being able to see without light. A glance at your allies show that they too perceive more than before.
This spell functions like darkvision (PH 216), except that all target creatures receive the spell’s benefits. Unlike with darkvision, recipients of this spell cannot have the ability made permanent with a permanency spell.
 Material Component: A dried carrot or three small agates.

群体黑暗视觉
变化系
等级:法师/术士4
范围:10尺
对象:以你为中心10尺半径爆发范围内的队友
施展这个法术之后,你发现自己可以看穿黑暗。你瞥见你的队友也比之前看得更清楚了
这个法术的功能类似黑暗视觉(PH216),不同之处在于它是对所有目标生物生效。与黑暗视觉不同,这个法术的受术者不能恒定这一法术。
施法材料:一根风干的胡萝卜或三颗小玛瑙

DAWN
Abjuration
Level: Druid 0, ranger 1
Components: V
Casting Time: 1 swift action
Range: 15 ft.
Target: All creatures in a 15-ft.-radius burst centered on you
Duration: Instantaneous
Saving Throw: Fortitude negates  (harmless)
Spell Resistance: Yes  (harmless)
With a cry similar to a rooster’s you cast the spell. For a moment you feel as if you had just awakened from a comfortable nap, but as the feeling fades, those around you begin to stir.
All sleeping creatures in the affected area awaken. Those who are unconscious because of nonlethal damage wake up and are staggered. This spell does not affect dying creatures.

破晓
防护系
等级:德鲁伊0,游侠1
成分:言语
施法时间:1迅捷动作
范围:15尺
目标:以你为中心半径15尺爆发范围内所有生物
持续时间:立即
豁免:强韧(无害)
法术抗力:可(无害)
在施展这个法术时,你像公鸡报晓般啼叫一声。一瞬间,你觉得自己是从舒适的小睡中醒来,随着这种感觉淡去,你周围的人们开始活动起来。
法术范围内所有睡眠中的生物被惊醒。因瘀伤昏迷的生物将醒来并处于恍惚状态。这个法术不对濒死生物生效。

DEAD END
Illusion (Shadow)
Level: Assassin 1, bard 1, sorcerer/wizard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One creature/level touched
Duration: 10 minutes/level (D)
Saving Throw: Will negates
 (harmless) or Will disbelief (if interacted with); see text
Spell Resistance: Yes
Sprinkling spice on the ground, you complete the fi nal step of the spell. Upon touching your intended targets, you note with satisfaction that the area around all of you seems a little cleaner and less tread upon.
This spell flawlessly disguises the spoor left by the subjects, concealing their tracks, scent, and other signs of their passage with an illusion that defeats even the senses of taste and touch. Any creature making a Search check, using the scent ability, or using the Survival skill to track a creature affected by this spell interacts with the illusion and can make a Will save to disbelieve. Creatures that succeed on the save can detect the subjects normally. Creatures merely passing through an area the subjects passed through do not count as interacting with the illusion.
 Targets of this spell can make a Will save to negate it, and spell resistance applies.
 Material Component: A pinch of some odoriferous spice.

死路
幻术系(幽影)
等级:刺客1,诗人1,法师/术士1
成分:言语,姿势,材料
施法时间:1标准动作
范围:接触
对象:1个接触的生物/等级
持续时间:10分钟/等级(可消解)
豁免:意志(无害)或通过意志则不相信(如果发生互动),见下文
法术抗力:可
随着将香料洒在地上,你完成了这道法术的最后一步。你一触碰预定的目标,便满意地注意到周围的区域看起来变得略显干净并且未经踩踏。
凭借一层甚至连触觉和味觉都能瞒过的幻像,这道法术完美地掩饰了目标的痕迹,遮掩了他们的足迹,气味或者其他经过时留下的讯息。任何进行搜索检定、利用嗅觉或生存技能进行追踪的生物将与幻象发生互动,并可以进行一次意志豁免以识破这道幻觉。成功通过豁免的生物可以正常地侦查到目标。仅仅路过这个区域的生物不与幻象发生互动。
这个法术的目标可以通过一次意志豁免使之无效,法术抗力对这个法术有效。
施法材料:一小撮香料

DEADFALL
Conjuration (Creation)
Level: Druid 8
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: Mass of dead wood forming in a cylinder (20-ft. radius, 40 ft. high); see text
Duration: Instantaneous; see text
Saving Throw: Refl  ex partial; see text
Spell Resistance: No
With the final word of the spell you call into being a huge tower of logs and branches. It collapses to the ground with a roar, crushing creatures beneath its weight.Pick a point on the ground as the center of the radius and bottom of the cylinder. Deadfall creates a tangled mass of huge branches, logs, and fallen trees on the ground. The deadfall immediately collapses in on itself with terrific force and noise. Creatures and objects in the area take 1d6 points of damage per caster level (maximum 20d6). In addition, creatures in the area must succeed on a Refl  ex save or be knocked prone.
 Once you cast the spell, a considerable volume of dead wood remains behind. This pile of brush is 5 feet high, with a 20-foot radius, and it counts as
dense rubble (DMG 90).

坠木陷阱
咒法系(创造)
等级:德鲁伊8
成分:言语,姿势
施法时间:1标准动作
范围:远距(400尺+40尺/等级)
效果:在柱形区域(半径20尺,40尺高)内创造出大量枯木;见下文
持续时间:立即;见下文
豁免:反射部分有效;见下文
法术抗力:不可
在你念完这个法术的最后一个字的时候,你召唤出一座由原木和树枝组成的巨塔。巨塔轰然倒地,将生物重重压倒。
指定地面上的一点作为圆锥底面的中心。坠木陷阱在地面上创造出大量纠缠在一起的巨大树枝、原木和落叶灌木。这堆坠木立刻自行坍塌,造成可怕的冲击和噪音。区域内的生物和物体遭受每施法者等级1D6的伤害(最多20D6)。除此之外,区域内的生物必须通过一次反射豁免否则会被撞击倒地(prone)。
一旦施展了这个法术,大堆的枯树将遗留下来。这堆灌木有5尺高,半径20尺,此地形被视为碎石路(DMG90)。


DEAFENING CLANG
Transmutation [Sonic]
Level: Paladin 1
Components: V, S, DF
Casting Time: 1 swift action
Range: Touch
Target: Your weapon
Duration: 1 round
Saving Throw: Fortitude partial; see text
Spell Resistance: No
At your touch, the weapon rings like a struck tuning fork. The sound diminishes until it’s imperceptible, but when you touch the weapon you can feel the vibration.
You empower the touched weapon with magic that causes it to emit a loud clang when it is struck against a hard surface, such as a fl  oor, wall, or creature. The weapon deals 1d6 points of sonic damage with each successful hit, and any creature struck by the weapon must succeed on a Fortitude saving throw or be deafened for 1 minute.

雷鸣之刃
变化系[声波]
等级:圣武士1
成分:言语,姿势,法器
施法时间:1迅捷动作
目标:你的武器
持续时间:1轮
豁免:强韧部分生效;见下文
法术抗力:不可
伴随你的触摸,你的武器像被敲打的音叉一样鸣响。鸣响声逐渐减小直至细不可闻,但当你触碰这把武器时你会感到它在颤动。
你赋予被触摸的武器以魔力,它能在撞击例如地板、墙或者生物等坚硬表面时发出巨响。这把武器每次成功的命中造成1D6声波伤害,任何被此武器命中的生物必须通过一次强韧豁免,否则耳聋1分钟。

DEATH ARMOR
Necromancy
Level: Sorcerer/wizard 2
Components: V, S, M, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
You smear yourself with white paste, drawing a skull on your bare flesh. Immediately, a wreath of black flames crackles to life around you.
The black flames created by this spell injure creatures that contact them. Any creature striking you with its body or handheld weapons takes 1d4 points
of damage +1 point per two caster levels (maximum +10). If the creature has spell resistance, it applies to the damage. Weapons with reach, such as longspears, do not endanger their users in this way.
Material Component: Paste made from ground bones.
Focus: An onyx worth 50 gp.

死亡装甲
死灵系
等级:法师/术士2
成分:言语,姿势,材料,器材
施法时间:1标准动作
范围:个人
目标:自身
持续时间:1轮/等级
你用白色的黏浆涂遍全身,在裸体上绘出一个骷髅标记。立刻,一团会对活物噼啪作响的黑色火焰将你环绕。
咒语创造的黑色火焰伤害接触他们的生物。任何用身体或手持武器攻击你的生物受到1D4点伤害,每2施法者等级增加1点(最多+10)。如果该生物拥有法术抗力,法术抗力对该伤害生效。长触及武器例如长枪的使用者不受此法术威胁。
施法材料:尸骨熬制的黏浆
器材:价值50gp的缟玛瑙

DEATH DRAGON
Necromancy [Evil, Fear, Mind-Affecting]
Level: Cleric 7
Components: V, S, DF
Casting Time: 1 round
Range: Personal
Effect: Dragon-shaped armor of energy and bones
Duration: 1 round/level (D)
You summon unholy power to gird yourself in a dragon-shaped cocoon of bones and negative energy.
The cocoon created by this spell gives you a +4 enhancement bonus to natural armor and a +4 deflection bonus to Armor Class. You are treated as armed
when you make unarmed attacks, and you deal damage as if your limbs were short swords of an appropriate size. You can use your off hand to attack, incurring the standard two-weapon fighting penalties (PH 160). The cocoon prevents you from casting spells with somatic, material, or focus (but not divine focus) components, but does not otherwise hinder your actions or movement.
 As a standard action, you can project a cone of fear or make a melee touch attack to use  inflict critical wounds on the creature touched (the caster level of these effects equals your own). These effects are otherwise identical to the spells of the same names, but have saving throw DCs equal to what this spell’s save DC would be if the spell allowed a save.

死亡之龙
死灵系[邪恶,恐惧,影响心灵]
等级:牧师7
成分:言语,姿势,法器
施法时间:1轮
范围:个人
效果:能量和骨骼组成的龙形甲胄
持续时间:1轮/等级(可消解)
你唤来不洁的能量,化作由负能量和骨骼组成的龙形甲壳将你包裹。
法术创造的外壳对天生防御提供+4增强加值以及AC+4偏斜加值。你在进行徒手攻击时视为持有武器,在造成伤害时你的肢体视为与体型相符的短剑。你可以用你的副手进行攻击,并承受标准的双武器战斗减值(PH160)。这层外壳妨碍你进行具有姿势,材料或器材(不是法器)成分的施法动作,但不影响你的动作或移动。
以一个标准动作,你可以投射出一束锥形的恐惧术或以一次近战接触攻击对被触碰的生物施展造成致命伤(施法者等级与你自身相同)。这些法术的效果与同名法术相同,但如果效果被允许豁免,其豁免DC等于死亡之龙的豁免DC。

DEATH PACT
Necromancy
Level: Cleric 8, Pact 8
Components: V, S, M, DF
Casting Time: 10 minutes
Range: Touch
Target: Willing living creature touched
Duration: Permanent until triggered
Saving Throw: None
Spell Resistance: No
With the last words of power, you make the convert’s oath binding and ensure your deity’s aid when the worst befalls his new servant.
This spell allows the target to enter into a binding agreement with your deity that brings the target back to life if it is slain. When this spell is cast, the subject’s Constitution is permanently lowered by 2 points. In exchange for this, if the subject should die, a  true resurrection  spell (PH 296) is immediately cast upon the subject. However, the resurrected creature does not regain the 2 Constitution points when returned to life.
 If the spell is dispelled before the subject dies, it does not regain its 2 lost Constitution points. A wish or miracle spell can return the lost Constitution, but only after the death pact has been activated or dispelled.
Material Component: A diamond worth at least 1,000 gp.

死亡契约
死灵系
等级:牧师8,契约8
成分:言语,姿势,材料,法器
施法时间:10分钟
范围:接触
目标:被接触的自愿的活着的生物
持续时间:永久直到被触发
豁免:无
法术抗力:不可
随着最后一个咒字被读出,你使皈依者的誓言得以缔结并确保你的神灵在最坏的厄运降临到祂的新仆人头上时能够施以援助。
这个法术使得受术者与你的神明缔结契约,在他被杀害的时候可以起死回生。一旦这个法术被施展,目标的体质属性将永久降低2点。作为回报,如果目标死亡,一道完全复生术(PH296)将立刻对目标施展。但是,复活的生物在复活后将不会回复失去的2点体质。
如果这个法术在目标死亡前被驱散,目标不会回复失去的2点体质。祈愿术和奇迹术可以回复失去的体质,但仅能在法术被触发或驱散后。
施法材料:价值至少1000GP的钻石

DEATH THROES
Necromancy [Force]
Level: Cleric 5, sorcerer/wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level or until you are killed
Saving Throw: None
Spell Resistance: No
As the killing blow falls, you smile with grim satisfaction even as the light of life fades, knowing that your enemy will soon be joining you in the afterlife.
If you are killed, your body is instantaneously destroyed in an explosion that deals 1d8 points of damage per caster level to everyone in a 30-foot-radius burst. This explosion destroys your body, preventing any form of raising or resurrection that requires part of the corpse. A  wish, miracle, or  true resurrection spell can restore life.

临终痛苦
死灵系[力场]
等级:牧师5,法师/术士5
成分:言语,姿势
施法时间:1标准动作
范围:个人
对象:自己
持续时间:1小时/等级或直到你被杀死
豁免:无
法术抗力:不可
当生命之光在敌人绝命一击中湮灭时,你的微笑却冷酷而满足。因为你知道你的黄泉路不会寂寞,你的敌人将随你共游冥府。
如果你被杀死,你的尸体将在一场突如其来的爆炸中被摧毁,对半径30尺爆发范围内的所有生物造成每施法者等级1D8的伤害。这场爆炸摧毁了你的尸体,妨碍任何需要尸体一部分的复活术和复生术生效。祈愿术、奇迹术、完全复生术可以将你复活。


DEATH WARD, MASS
Necromancy
Level: Cleric 8, druid 9
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which are more than 30 ft. apart
Sensing the spark of life in your allies through your magic, you bolster that spark and protect it from harm.
This spell functions like death ward (PH 217), except as noted above.

群体防死结界
死灵系
等级:牧师8,德鲁伊9
范围:近距(25尺+5尺/2等级)
目标:1生物/等级,任何两个生物彼此距离不能超过30尺
你凭借法术察觉到你队友的生命火花,你保护住这些火花免于伤害
除了上述区别之外这个法术的效果与防死结界相同。

DECOMPOSITION
Necromancy
Level: Druid 2
Components: V, S, DF
Casting Time: 1 standard action
Range: 50 ft.
Area: Living enemies within a 50-ft.radius emanation centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
Using your link to the natural world, you create an air of decay that makes death come quicker to the wounded.
Whenever an enemy within the area takes normal (not nonlethal) damage, that wound festers for an additional 3 points of damage at the beginning of its turn each round thereafter for the duration of the spell. A DC 15 Healcheck or the application of any  cure spell or other healing magic stops the
festering. Only one wound festers at a time; additional wounds taken while the first is still festering are not subject to this effect. Once festering has been stopped, however, any new wound taken while the subject is within the area (before the spell expires) begins the process anew.
 For example, a subject who takes 6 points of damage from an attack while within the area of a decomposition spell takes 3 points of damage from the festering wound in the next round, and another 3 points in the round after that. In the following round, that subject receives 4 points of healing from a cure light wounds spell, so the festering stops and the subject takes no festering damage that round. In the next round, the subject remains within the emanation and takes another 3 points of damage in battle. The festering begins again, dealing 3 points of festering damage in the following round.

腐烂
死灵系
等级:德鲁伊2
成分:言语,姿势,法器
施法时间:1标准动作
范围:50尺
区域:以你为中心半径50尺放射范围内的活着的敌人
持续时间:1轮/等级
豁免:无
法术抗力:可
利用你与大自然间的联系,你创造出可以让伤者加速死亡的腐朽空气。
每当区域内的一个敌人遭受普通伤害(并非非致命伤害)时,在法术持续时间内,伤者在之后的每一轮开始时因伤口化脓遭受额外的3点伤害。一次DC15的医疗检定或任何治疗法术或其他治疗法术可以阻止化脓。伤者同时只有一处伤口化脓,额外的伤口在第一处伤口处于化脓状态时不会成为此法术效果的对象。然而,一旦化脓效果中止,任何新的伤口将成为此法术效果的对象(在法术散发前)重新开始这一过程。
例如,一个在腐烂法术区域内受到6点伤害的对象将在下一回合开始时受到3点伤口化脓的伤害,并在接下来的每回合受到3点伤害。在之后的回合里,对象受到来自治疗轻度伤的4点治疗,因此化脓将停止并且目标在该轮不受到化脓伤害。在下一轮里,目标仍在法术范围内,并且又受到3点战斗伤害。化脓再次开始,在接下来的回合里造成3点化脓伤害。

DECOY IMAGE
Illusion (figment)
Level: Ranger 3
Components: V, S
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Effect: figment that mimics you and all allies within 50 ft. of you
Duration: 8 hours (D)
Saving Throw: Will disbelief; see text
Spell Resistance: No
You finish the spell, and mystic duplicates of you and your allies appear ahead of you. As you move forward, they set out as well.
In order to flush ambushes, you project a duplicate image of yourself and your companions. This spell creates an illusion complete with visual images, sounds (including speech), smells, textures, and temperature. It mimics exactly what you and any of your allies within 50 feet of you do. If the terrain differs significantly between that of the illusion and that of the characters, or if any character takes an action the illusion can’t duplicate (for instance, climbing a tree if none are present for the illusory duplicate to mimic) onlookers automatically receive a saving throw. In addition, anyone who moves out of the spell’s area disappears from the illusion.

诱饵幻象
幻术系(虚假幻觉)
等级:游侠3
成分:言语,姿势
施法时间:1轮
范围:远距(400尺+40尺/等级)
效果:模拟你以及在你50尺范围内的全体队友的虚假幻象
持续时间:8小时(可消解)
豁免:意志通过则不相信;见下文
法术抗力:不可
当你完成法术之后,你和你的队友的魔法复制品出现在你前方。当你往前走,他们也一同出发。
为了设下埋伏,你投射出再现你和你的队友的幻影。这道咒语创造出一个具备视觉影像,声音(包括语音),气味,质地和温度的幻象。幻象严格地模仿你和在你50尺范围内全部队友的行动。如果角色和幻影间所处的地形显著不同或者某个角色做出欢迎无法再现的动作(例如角色爬树而幻影无树可爬),旁观者自动获得一次豁免机会。另外,移出法术范围的角色将从幻象中消失。

DEEP BREATH
Conjuration (Creation) [Air]
Level: Druid 1, ranger 1, sorcerer/wizard 1
Components: V
Casting Time: 1 immediate action
Range: Personal
Target: You
Duration: 1 round/level
You let out a quick cry and instantly feel your chest swell with air, as if you had taken a deep breath. Strangely, you feel no need to exhale.
Your lungs instantly fill with air, and continue to refill with air for the duration of the spell. When the spell’s duration expires, you can continue to hold your breath as if you had just gulped down a lungful of air. You can cast this spell with an instant utterance, quickly enough to save yourself from drowning after being suddenly plunged into water.

深呼吸
咒法系(创造)[气]
等级:德鲁伊1,游侠1,法师/术士1
成分:言语
施法时间:1直觉动作
范围:个人
对象:自己
持续时间:1轮/等级
你迅速一喊,立刻你觉得自己的胸腔充满了空气,如同你刚做了一次深呼吸。奇妙的是,你觉得自己不需要呼气。
你的肺被空气充满,并且在法术持续时间内持续换气。当法术持续时间结束,你可以继续憋气如同你刚刚憋满整肺的空气。你可以用一个短促的音节施展这个法术,这个动作足够快以至于你可以在突然落水后防止自己溺水。

DEEPER DARKVISION
Transmutation
Level: Ranger 4, sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: Will negates  (harmless)
Spell Resistance: Yes  (harmless)
You toss the powdered dried carrot into the air as you cast this spell, and it vanishes. You choose yourself as the spell’s recipient and your eyes begin to glow with an alien purple luster.
The subject gains the ability to see 90 feet in total darkness and ignores the 20% miss chance normally present in shadowy illumination (such as might be created by a  darkness spell). Deeper darkvision is black and white only but otherwise similar to normal sight.
  Material Component: A pinch of dried carrot or an agate.

深度暗视
变化系
等级:游侠4,法师/术士3
成分:言语,姿势,材料
施法时间:1标准动作
范围:接触
目标:被接触的1个生物
持续时间:1小时/等级
豁免:意志(无害)
法术抗力:可(无害)
在施展法术时你将风干的胡萝卜粉末撒入空中,它们立刻消失不见。你将法术力量导入自身,你的眼睛便发出非人类的紫色光芒。
受术者获得看穿90尺完全黑暗的能力,并忽视正常情况下由于低光环境(例如黑暗术的效果)造成的20%失手率。深度暗视下视野是黑白的,其余如普通视觉一样。
施法材料:一撮风干的胡萝卜或一枚玛瑙

DEFENESTRATING SPHERE
Evocation [Air]
Level: Sorcerer/wizard 4
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 2-ft.-radius sphere
Duration: 1 round/level (D)
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
From the pearl you hold between your thumb and ring finger erupts a cloudy gray sphere of whirling air and howling wind that flies to attack your enemies.
When you cast this spell, you create a violently swirling sphere of air. As a move action, you can make the sphere travel up to 30 feet per round and strike a creature or object you indicate as a ranged touch attack. Any creature struck by the sphere takes 3d6 points of damage from the force of its winds. In addition, Medium or smaller creatures must succeed on a Fortitude save or be knocked prone. Creatures that fall prone must then succeed on a second Fortitude save or be swept up by the sphere and driven 1d8×10 feet into the air, dropping 1d6 squares from their original position in a random direction and taking falling damage as normal. If a window is within range, the subject is automatically thrown in that direction. If some obstacle prevents the subject creature from reaching its expelled height, it takes 1d6 points of damage for every 10 feet of movement it was unable to complete, so that a creature hurled 50 feet up in a room with a 20-foot ceiling would take 3d6 points of damage from the impact, then take 2d6 points of damage when it falls back to the ground. The sphere can affect a maximum of one creature or object per round, and winks out if it exceeds the spell’s range.
 Focus: A gray pearl worth at least 100 gp.

抛掷法球
塑能系[气]
等级:法师/术士4
成分:言语,姿势,器材
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
效果:半径2尺球体
持续时间:1轮/等级(可消解)
豁免:强韧通过部分生效;见下文
法术抗力:可
从你捏在拇指和无名指间的珍珠中喷射出一团云雾状的灰色球体,球体内部气流回旋狂风怒号,飞去打击你的敌人。
在施展这个法术时,你创造出一个猛烈回旋的气体球。以一个移动动作,你可以使法球每回合移动至多30尺,并以一次远程接触攻击打击指定的一个生物或物体。任何被法球命中的生物受到3D6点由强风造成的伤害。此外,中型或更小的生物必须通过一次强韧豁免,否则会被击倒俯卧。被击倒的生物必须通过第二次强韧豁免,否则被卷起到1D8×10尺空中,摔落到离起始位置随机方向1D6格远,并正常遭受坠落伤害。如果在范围内有窗户,受术者自动被投向向窗口方向。如果有障碍物阻止受术者到达指定高度,则距离目标高度每差10尺造成1D6伤害,例如一个被卷到50尺高的生物在一个天花板高20尺的室内受到3D6点撞击伤害,并在跌落到地面时受到2D6点伤害。法球可以影响每轮最多1个生物或物体,如果超出施法距离会立刻消失。
器材:价值至少100GP的灰珍珠。

DEHYDRATE
Necromancy
Level: Druid 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
With a squeezing gesture, you indicate your target and see sweat pour off it.
You afflict the target with a horrible, desiccating curse that deals 1d6 points of Constitution damage, plus 1 additional point of Constitution damage per three caster levels, to a maximum of 1d6+5 at 15th level. Oozes, plants, and creatures with the aquatic subtype are more susceptible to this spell than other targets. Such creatures take 1d8 points of Constitution damage, plus 1 additional point of Constitution damage per three caster levels, to a maximum of 1d8+5.

脱水术
死灵系
等级:德鲁伊3
成分:言语,姿势,法器
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
目标:一个活着的生物
持续时间:立即
豁免:强韧
法术抗力:可
随着一个压榨的手势,你指定的目标汗出如浆。
你用可怕的脱水诅咒折磨受术者,造成1D6点以及每3施法者等级额外1点体质伤害,在施法者等级15时造成至多1D6+5点。软泥怪,植物以及生物的水生亚种对此法术易伤。这些生物受到1D8点以及每3施法者等级额外1点体质伤害,最多达到1D8+5.

DEIFIC VENGEANCE
Conjuration (Summoning)
Level: Cleric 2, Purification 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
You call out to your deity, declaring your foe’s crimes and asking your deity to punish him.
This spell deals 1d6 points of damage per two caster levels (maximum 5d6), or 1d6 points per caster level (maximum 10d6) if the target is undead.

神圣复仇
咒法系(召唤)
等级:牧师2,净化2
成分:言语,姿势,法器
施法时间:1标准动作
距离:近距(25尺+5尺/2等级)
目标:1生物
持续时间:立即
豁免:意志减半
法术抗力:可
你大声喊出你的神的名字,宣判你的敌人有罪并请求你的神明施加惩罚。
这道法术造成每2施法者等级1D6点伤害(至多5D6),或对不死生物造成每施法者等级1D6点伤害(至多10D6)。

DELAY DEATH
Necromancy
Level: Cleric 4
Components: V, S, DF
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates  (harmless)
Spell Resistance: Yes  (harmless)
You gesture toward your ally and call upon the power of your beliefs. A soft, golden glow appears on your companion’s chest, around his heart.
The subject of this powerful spell is unable to die from hit point damage. While under the protection of this spell, the normal limit of –9 hit points before a character dies is extended without limit. A condition or spell that destroys enough of the subject’s body so as to not allow  raise dead to work, such as a disintegrate effect, still kills the creature, as does death brought about by ability score damage, level drain, or a death effect. The spell does not prevent the subject from entering the dying state by dropping to –1 hit points. It merely prevents death as a result of hit point loss. If the subject has fewer than –9 hit points when the spell’s duration expires, it dies instantly.

延缓死亡
死灵系
等级:牧师4
成分:言语,姿势,法器
施法时间:1直觉动作
范围:近距(25尺+5尺/2等级)
目标:1生物
持续时间:1轮/等级
豁免:意志(无害)
法术抗力:可(无害)
你对着盟友比出手势并唤起你的信仰之力。一道柔和的金光出现在队友胸前心脏周围的位置。
这个强力的法术能避免因失去生命值所造成的死亡。在一般状况下,角色的生命值低若于-9就会死亡,但在此法术的保护下则没有这个限制。若因为受法术攻击或其它的因素使该生物的身体被破坏到连「死者复活」都无法挽救,即判定受术者死亡,此外,即使在法术的保护下仍会因受到属性伤害、属性吸取、等级吸取或死亡效应的影响导致死亡。即使受术者不会因流失生命值而死亡,此法术仍无法防止生命值降到-1以下的生物陷入濒死状态。若受术者在法术结束后生命值仍在-9以下,那他或她仍是难逃一死。

DELAY DISEASE
Conjuration (Healing)
Level: Cleric 1, druid 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates  (harmless)
Spell Resistance: Yes  (harmless)
You press your focus to the creature and implore the contagion that ravages it to lie dormant. As the spell takes effect, a dim yellow glow passes over the creature’s body.
The progress of any nonmagical disease that already afflicts the target is halted for the duration of the spell. Delay disease allows the subject to skip the required saving throw against the disease for the day that the spell is in effect. During this period, the subject accrues no further ability damage from the disease. A skipped saving throw counts as neither a success nor a failure for the purpose of recovery from the disease. Furthermore, the incubation period of any disease to which the subject is exposed during the spell’s duration does not begin until the spell expires. Delay disease does not cure any damage that a disease might already have dealt, and it has no effect on magical or supernatural diseases.

延缓发病
咒法系(治疗)
等级:牧师1,德鲁伊1
成分:言语,姿势,法器
施法时间:1标准动作
范围:接触
目标:被接触的1个生物
持续时间:24小时
豁免:意志(无害)
法术抗力:可(无害)
你将法力注入受术者并祈祷折磨受术者的疾病沉睡。在法术生效期间,受术者的身体上闪烁着昏暗的黄色光芒。
任何已经发病非魔法疾病的发病进程在此法术生效期间暂停。延缓发病使受术者可以免除法术生效当日对抗疾病的豁免检定。在这期间,受术者不会受到疾病的后继属性伤害。被跳过的豁免检定在进行恢复健康判定时既不记入成功数也不计入失败数。此外,法术持续时间内潜伏期的疾病不会发作,直到法术消散。延缓发病不能治愈任何疾病已经造成的伤害,而且对魔法和超自然疾病的效果无效。

DELUSIONS OF GRANDEUR
Illusion (Phantasm) [Mind-Affecting]
Level: Bard 2, sorcerer/wizard 2
Components: V
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 10 minutes/level
Saving Throw: Will negates
Spell Resistance: Yes
By shouting flattering comments at your intended subject, you release the energy of the spell. The target of your spell glows momentarily with a white nimbus of crackling energy that fades to a sickly gray before disappearing completely.
This powerful phantasm fools the subject into believing itself more competent and safe than it really is. The spell makes any action the subject considers attempting seem easily accomplished, requiring only a token effort. Deadly wounds seem like mere scratches, stalwart foes appear weak and intimidated, and the subject’s own attacks seem stronger and more effective. As a result of its skewed perceptions, the subject takes a –2 penalty on attack rolls, saves, ability checks, and skill checks, as well as to Wisdom. This penalty cannot reduce the subject’s Wisdom below 1. finally, the subject becomes so completely enamored with its own (false) abilities that it cannot fight defensively or take the total defense action.

自大狂
幻术系(魅影幻觉)[影响心灵]
等级:诗人2,法师/术士2
成分:言语
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
目标:1生物
持续时间:10分钟/等级
豁免:意志
法术抗力:可
通过滔滔不绝地恭维预定的目标,你释放出这个法术的能量。你的法术的受术者一瞬间被劈啪作响的白色光晕环绕,并在光晕彻底消失前褪色成病态的白色。
强烈的幻觉愚弄受术者,使他相信自己比实际上能干和安全的多。这道咒语使受术者想做的行动看起来更容易完成,不过是举手之劳。致命伤看似擦伤一样,强敌看起来弱小又胆怯,受术者自己的攻击看起来强大又华丽。作为认知扭曲的后果,受术者在攻击骰、豁免检定、属性检定和技能检定上受到-2惩罚,感知受到-2减值。减值不能使受术者的感知低于1。最后,受术者如此痴迷于自己的(虚假的)能力,因此他不能采用防御式战斗或进行全防御。

DEMON DIRGE
Transmutation
Level: Cleric 3, sorcerer/wizard 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Living creature
Duration: 1d6 rounds; see text
Saving Throw: None or Fortitude partial; see text
Spell Resistance: Yes
You cry out the ancient words and make the prescribed motions, and your foe lets out a howl of pain as his blood boils in his veins.
Demon dirge deals 2d6 points of damage each round for the duration of the spell to any creature that has both the chaotic and evil subtypes (such as a howler or a demon). No saving throw is allowed against this damage. If the target creature also possesses the tanar’ri subtype (MM 316), the spell has a much more powerful effect. In addition to the damage, a tanar’ri is stunned for the duration of the spell unless it succeeds on a Fortitude save.

恶魔挽歌
变化系
等级:牧师3,法师/术士3
成分:言语,姿势,法器
施法时间:1标准动作
范围:近距(25尺/+5尺/2等级)
目标:活着的生物
持续时间:1D6轮;见下文
豁免:无或强韧则部分生效;见下文
法术抗力:可
你咏唱出古代语言做出标准的手势,你的敌人因血管中的血液沸腾起来而痛苦嚎叫。
恶魔挽歌在持续时间内对同时具有混乱和邪恶亚种的生物造成每轮2D6点伤害。此伤害无法豁免。如果目标生物同时具有恶魔(塔纳厘)亚种,咒语将产生更强的效果。作为额外的效果,除非成功通过一次强韧豁免,恶魔将震慑到法术结束。

DEMONHIDE
Abjuration [Evil]
Level: Blackguard 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Evil creature touched
Duration: 1 round/level
Saving Throw: Will negates  (harmless)
Spell Resistance: Yes  (harmless)
You touch your minion with your holy symbol and invoke the horrid words of the lower planes. A fiery glow spreads across your servant’s skin, leaving it with a deep red luster.
The subject gains damage reduction 5/cold iron or good.

恶魔之皮
防护系[邪恶]
等级:黑卫2
成分:言语,姿势,法器
施法时间:1标准动作
范围:接触
目标:被接触的1个邪恶生物
持续时间:1轮/等级
豁免:意志(无害)
法术抗力:可(无害)
你用圣徽接触你的仆从,念出下层位面的可怕语句。炽烈的光芒在你仆从皮肤上蔓延,将他的身体染成深红。
目标获得5/寒铁或善良伤害减免。

DESICCATING BUBBLE
Necromancy
Level: Sorcerer/wizard 2
Components: S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 3-ft.-radius sphere of air
Duration: 1 round/level
Saving Throw: Refl  ex negates
Spell Resistance: Yes
From your outstretched hand bursts a small sphere similar in appearance to a soap bubble. It quickly expands and speeds in the direction you indicate.
A globe of supernaturally dry air rolls in whichever direction you point and engulfs those it strikes. It moves 30 feet per round and can leap up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d4 points of damage as it evaporates moisture from the subject. (The subject can negate this damage with a successful Refl  ex save.) Oozes, creatures composed of water (such as water elementals), and creatures with the aquatic subtype take 2d6 points of damage.
 The bubble moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. The surface of the bubble has a spongy, yielding consistency (similar to that of a soap bubble, but not fragile and allowing objects to pass through it without affecting the spell) and so does not cause damage except by absorbing moisture. It cannot batter down large obstacles. The bubble winks out if it exceeds the spell’s range.
  Arcane Material Component: A tiny bag or bladder filled with air, and a sprinkle of dust.

脱水气泡
死灵系
等级:法师/术士2
成分:姿势,材料/法器
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
效果:半径3尺的空气球
持续时间:1轮/等级
豁免:反射
法术抗力:可
一枚肥皂泡般的小球从你伸出的手中射出。小球迅速膨胀,朝你指定的位置急行而去。
一团超自然的干燥空气超你指定的目标前进,并且吞噬击中的目标。小球每轮可以移动30尺,也可冲锋30尺攻击目标。如果它进入被生物占据的空间,它在该回合停止移动并通过使目标脱水造成2D4伤害。(目标可以通过一次成功的反射豁免免于伤害)软泥怪,由水组成的生物(如水元素)及生物的水系亚种受到2D6伤害。
气泡随你的指示(一个移动动作)而行动;否则它将停留在原地。气泡表面的材质柔软而富有弹性(类似肥皂泡,但是不会破裂,允许物体不受影响地穿过这个法术)并且不造成脱水以外的伤害。气泡不能破坏大型障碍物。气泡在超出施法范围后立刻消失。
法术材料:一个充满空气的小袋或小囊,一小撮尘土

DETECT FAVORED ENEMY
Divination
Level: Ranger 1
Components: V, S, DF
Casting Time: 1 standard action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
Using your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.
You can sense the presence of a favored enemy. The amount of information revealed depends on how long you study a particular area.
 1st Round: Presence or absence of a favored enemy in the area.
 2nd Round: Types of favored enemies in the area and the number of each type.
 3rd Round: The location and HD of each individual present.
 Note: Each round you can turn to detect things in a new area.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks detection.

侦测宿敌
预言系
等级:游侠1
成分:言语,姿势,法器
施法时间:1标准动作
范围:60尺
区域:以你为端点放射出半径等于法术范围的90度扇形
持续时间:专注,至多10分钟/等级(可消解)
豁免:无
法术抗力:不可
凭借你对宿敌的战斗热情,你以魔法和精神察觉到敌人的存在。
根据你对特定区域展开研究的时间长短获得不同数量的信息。
 第一轮:区域中是否有宿敌存在
 第二轮:区域中宿敌的种类及每种宿敌的数量
 第三轮:每个宿敌个体的位置和HD
 注:每轮你可以开始侦测一个新的区域
此法术可以看穿障碍物,但1尺厚的石头,1寸厚的普通金属,一层薄铅以及3尺厚的木头或泥土可以阻挡侦测。

DEVIL BLIGHT
Transmutation
Level: Cleric 3, sorcerer/wizard 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Living creature
Duration: 1d6 rounds
Saving Throw: None or Fortitude partial; see text
Spell Resistance: Yes
You cry out the ancient words and make the prescribed motions, and your foe lets out a shriek of agony as it stumbles under the force of the spell.
This spell deals 2d6 points of damage per round for the duration of the spell to creatures that have both the lawful and evil subtypes (such as a barghest or a devil). No saving throw is allowed against this damage. If the target creature also possesses the baatezu subtype (MM 306), it must succeed on a Fortitude save or be stunned for the duration of the spell.

魔鬼凋亡
变化系
等级:牧师3,法师/术士3
成分:言语,姿势,法器
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
目标:活着的生物
持续时间:1D6轮
豁免:无或强韧部分生效;见下文
法术抗力:可
你咏唱出古代语言做出标准的手势,你的敌人发出痛苦的嚎叫,被法术的力量绊倒在地。
此法术在有效期间内对守序邪恶阵营的生物(如犬魔或魔鬼)造成每轮2D6点伤害。如果目标生物同时具有巴特兹亚种,它必须通过一次强韧豁免否则被震慑直到法术结束。


DIAMONDSTEEL
Transmutation
Level: Paladin 3, sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Suit of metal armor touched
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You pass your hand over the suit of armor several times before finally touching it. As you do so, you feel a warmth grow in the palm of your hand. The warmth passes into the armor and manifests as a sparkling shine.
Diamondsteel enhances the strength of one suit of metal armor. The armor provides damage reduction equal to half the AC bonus of the armor. This damage reduction can be overcome only by adamantine weapons. For example, a suit of full plate would provide damage reduction 4/adamantine, and a +1 breastplate (+6 AC) would provide damage reduction 3/adamantine.
 Material Component: Diamond dust worth at least 50 gp.

钻石钢铁
变化系
等级:圣武士3,法师/术士3
成分:言语,姿势,施法材料
施法时间:1标准动作
范围:接触
目标:被接触的一套金属铠甲
持续时间:1轮/等级
豁免:意志(物体)
法术抗力:可(物体)
你的手在盔甲上空来回移动,直到你最终将手按在上面。接着,你感到掌心流出一股暖流。暖流流入盔甲,使盔甲闪闪发光。
钻石钢铁增强一套铠甲的力量。盔甲提供等于AC加值一半的伤害减免。此伤害减免仅能被精金武器克服。例如,一套全身甲可以提供4/精金伤害减免,而+1胸甲(+6AC)可以提供3/精金伤害减免。
材料:价值至少50GP的钻石尘

DIMENSION DOOR, GREATER
Conjuration [Teleportation]
Level: Sorcerer/wizard 5
Range: Touch
Target: You and touched objects or other touched willing creatures
Duration: 1 round/2 levels
Your flesh gives an involuntary shudder as you will yourself elsewhere. You vanish, reappearing some distance away.
This spell functions like  dimension door (PH 221), except as noted above and that you can transfer the targets once per round, up to a distance of 25 feet + 5 feet per two levels, as a move action that does not provoke attacks s of opportunity.

高级任意门
咒法系[传送]
等级:法师/术士5
范围:触及
目标:你以及你接触的物体或自愿的生物
持续时间:1轮/2等级
在你想要去别处时,你的身体不由自主地一颤。你一下子消失不见,同时在远处出现。
除上述不同外,本法术与任意门(PH221)效果相同.此外,你可以每轮传送生物1次,至多25尺+5尺/2施法者等级远,该动作是一个类移动动作,不会引发借机攻击。

DINOSAUR STAMPEDE
Evocation [Force]
Level: Druid 6
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: 1 round/level (D)
Saving Throw: Refl  ex half
Spell Resistance: Yes
Throwing down and shattering a fossil to complete the spell, you call upon potent natural forces and energies, and manifest them in the form of a swath of intangible, spectral, stampeding dinosaurs.
Creatures in the spell’s area take 1d12 points of damage +1 point per caster level (up to +20). Creatures more than 10 feet above the ground are not
affected by dinosaur stampede. With a simple gesture (a free action), you can make the spectral forms move along the ground up to 40 feet per round (moving its effective point of origin). Creatures cannot be damaged more than once per round by dinosaur stampede.
 Material Component: A fossil.

恐龙暴走
塑能系[力场]
等级:德鲁伊6
成分:言语,姿势,材料
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
区域:半径20尺发散
持续时间:1轮/等级(可消解)
豁免:反射减半
法术抗力:可
将一枚化石掷在地上打碎以完成这个法术,你唤起大自然的力量与大能,以一列难以名状的,幽灵般透明的狂奔乱走的恐龙的形态将之显现出来。
法术区域内的生物遭受1D12+1/施法者等级(至多+20)点伤害。高于地面10尺的生物不受恐龙暴走的影响。以一个简单的手势(自由动作),你可以让幽灵恐龙们以40尺/轮的速度沿着地面奔跑(移动法术效果的原点),一个生物在一轮内不会被恐龙暴走伤害两次。
法术材料:一枚化石

DIRE HUNGER
Transmutation
Level: Druid 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
You feel pangs of hunger well up within your abdomen as you complete the spell. A blood-red glow of energy radiates from your intended target and the hunger you felt subsides.
The target creature’s face elongates into a toothy, dinosaurlike snout filled with serrated teeth, and its belly distends as if the creature were undernourished.The spell’s subject becomes maddened by terrible pangs of hunger, viewing all creatures as food sources. The subject creature gains a new bite attack that does damage according to the creature’s size:
fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
The subject creature adds 1-1/2 times its Strength bonus to this damage. If the creature already has a bite attack that deals more damage, use that damage value instead. The subject creature eschews all other attacks or actions except for its new bite attack, but it defends itself normally. It moves to attack the nearest living creature it can get to and attacks this creature until it is dead or until another living creature is closer. The subject creature attacks whatever living creature is nearest, regardless of former allegiance or personal connection. If moving toward the nearest living creature would move the creature into a dangerous area (precarious footing, a huge fire, or a deadly trap is in the way) the subject creature moves around the hazard if it can or moves to attack another creature if moving around the hazard isn’t possible. If such movement brings the subject creature closer to another living creature, it attacks that creature instead. If the subject of the spell cannot detect or get to a living creature nearby, it goes looking for one to attack.

极度饥渴
变化系
等级:德鲁伊5
成分:言语,姿势
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
目标:1个活着的生物
持续时间:1轮/等级
豁免:强韧
法术抗力:可
随着这个法术的完成,你的下腹部传来剧痛般的饥饿感。血红色的能量波动从你指定的目标身上辐射而出,你体内的饥饿感渐渐平息。
目标生物的脸部拉长,长出一个恐龙般的口鼻部,满口都是锯齿状的利牙,目标生物的肚子肿胀起来,就像营养不良一样。受术者因剧烈的饥饿感而发狂,将所有生物看作储备粮。目标生物获得啮咬作为新的攻击方式,根据体型不同造成不同伤害。
超微型1
微型  1d2
超小型1d3
小型  1d4
中型  1d6
大型  1d8
超大型2d6
巨型  2d8
超巨型4d6
目标生物将1.5倍力量加值计入伤害。如果生物已经拥有啮咬攻击并造成更高伤害,使用较高伤害值。目标生物除了使用新的啮咬攻击外不会做出其他行动和攻击,但他会正常地进行防御。受术者移动并攻击可能被攻击的最近的活物,并持续攻击该生物直到其死亡或另一活物出现在更近的位置。受术者会攻击最近处的任何生物,不受阵营及人际关系影响。如果向最近的生物移动会经过危险区域(在途中有不稳的落脚点,大火或致命陷阱)受术者会尽可能地绕开危险,如果无法绕开则会转而攻击另一个生物。如果受术者被带到离另一个活物更近的位置,他或攻击更近的生物。如果受术者未能在附近找到或到达一个活物,他会到别处去找一个生物攻击。

DIRGE
Evocation [Sonic]
Level: Bard 6
Components: V, S
Casting Time: 1 round
Range: 50 ft.
Area: All enemies within a 50-ft.-radius burst centered on you
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
As you sing, translucent spectral skulls float down from the sky like falling snow.
Your song draws the energies of death and destruction down on your enemies. Each round, any enemy in the area takes 2 points of Strength and Dexterity damage. Subjects can attempt a Fortitude save each round to negate the damage, but a successful save does not prevent damage in future rounds.

送葬曲
塑能[音波]
等级:诗人6
成分:言语,姿势
施法时间:1轮
范围:50尺
区域:以你为中心50尺半径爆发范围内所有敌人
持续时间:1轮/等级
豁免:强韧
法术抗力:可
随着你的吟唱,半透明的幽灵骷髅从天空如雪落下。
你的歌声唤起死亡之力,摧毁你的敌人。每回合,任何区域中的敌人受到2点力量和敏捷伤害。目标可以每轮进行强韧豁免免于伤害,但一次成功的豁免检定不能阻止之后回合的伤害。

DIRGE OF DISCORD
Enchantment (Compulsion) [Evil, Mind-Affecting]
Level: Bard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius spread
Duration: Concentration + 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You create an unholy, cacophonous dirge that fills the targets’ minds with the screams of the dying, the wailing of the damned, and the howling of the mad.
Creatures affected by this spell take a –4 penalty on attack rolls and Dexterity, a 50% reduction in their speed (to a minimum of 5 feet), and must make a Concentration check to cast any spell (DC equal to this spell’s DC + the level of the spell being cast).
 Material Component: A pinch of ashes from a destrachan.

不谐哀歌
魅控系(胁迫)[邪恶,影响心灵]
等级:诗人3
成分:言语,姿势,材料
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
区域:20尺半径发散
持续时间:专注+1轮/等级
豁免:意志
法术抗力:可
你创造出一阵不洁,刺耳的哀歌,使目标的心中充满垂死的尖叫,诅咒的哀叫,疯狂的嚎叫。
受此法术影响的生物在攻击检定和敏捷上受到-4惩罚,速度减半(至少5尺),任何施法必须通过一个专注检定(DC=不谐哀歌的DC+被施展的法术的等级)。
材料:一小撮暗音盲怪的灰烬


DISCERN SHAPECHANGER
Divination
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 round
Range: Personal
Target: You
Duration: 1 round/level
The smell of wet animal dander assaults your nose even as the perfume of the material component fades. You feel suddenly more suspicious of beings around you, as if some of them might not be what they seem.
By taking a standard action to concentrate, you can see the true form of creatures within 60 feet. Each round, you can examine one creature you can see to
determine whether it is polymorphed, disguised, or transmuted, and what its true form is. If you look at a shapechanger in its true form, you immediately sense its shapechanging ability, but you can’t determine what other forms it might be capable of assuming. For the purpose of this spell, a shapechanger is any creature with the shapechanger type or a supernatural or extraordinary ability that allows it to assume an alternate form. A wizard who knows alter self is not a shapechanger (since a spell is not a supernatural or extraordinary ability), but a barghest is (since it has the supernatural ability to assume alternate forms, even though its type is outsider).
 Material Component: A balm of honey and lotus flower costing 25 gp, smeared on your eyelids.

辨识伪装
预言系
等级:法师/术士2
成分:言语,姿势,材料
施法时间:1轮
范围:个人
对象:自己
持续时间:1轮/等级
即使在施法用的香料散去后,潮湿的动物毛皮的气味仍在刺激着你的鼻子。你感到你周围的所有人都变得可疑起来,似乎他们中有些人与原本看上去的样子不同。
以一个标准动作维持专注,你可以看穿60尺内生物的真面目。每轮你可以检查一个生物,以判明他是否经过变形,易容和转化,以及看穿他真正的形态。如果你看到一个处于真形态下的形体变化者,你立刻意识到他拥有形体变化能力,但你无法确定他可能化身的其他形态。对此法术而言,变形者指形体变化者或拥有可以改变形态的超自然或特异能力。一个知晓自我变形的法师不是形体变化者(因为一个法术既非超自然能力亦非特异能力),但一个犬魔是形体变化者(因为它可以用超自然能力改变自己的形态,即使它是异界生物。)
成分:价值25GP的蜂蜜和莲花油膏,涂在你的眼睑上

DISCOLOR POOL
Illusion (Glamer)
Level: Bard 2, sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One color pool
Duration: 1 hour/level (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
The color pool glows with the rust-shade of Hades, but a few words and a spattering of ink, and it glows with the amber of the Blessed fields of Elysium. Those who pass through it will not know their error until it is too late.
This spell causes a color pool on the Astral Plane—an irregular patch of color containing a portal to another plane—to appear to be a different color,
and thus, to lead to another plane. True seeing or analyze portal reveals the true nature of the pool.
  Material Component: Four drops of colored ink.

伪装五彩池
幻术系(五官幻觉)
等级:湿人2,法师/术士2
成分:言语,姿势,材料
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
对象:1个五彩池
持续时间:1轮/等级(可消解)
豁免:意志则不相信(发生互动)
法术抗力(不可)
这个五彩池放射着表示灰色荒野的衰败气息,但随着你念出几个单词洒上几滴墨水,它开始放出极乐境的琥珀色光芒来。当通过这个五彩池旅行的人发觉他们的错误时一切已经太迟了。
这个法术使一个位于星界的五彩池——一小块不规则的容纳了通往另一位面的传送门的彩色区域——呈现出与原本不同的颜色,从而使它通往的位面与颜色所表示的不同。真知术或解析传送可以解释这个五彩池真正的本质。
材料:四滴彩色墨水

DISGUISE UNDEAD
Illusion (Glamer)
Level: Sorcerer/wizard 2
Components: V, S, F
Ca sting Time: 1 standard action
Range: Touch
Ta rget: 1 corporeal undead
Duration: 24 hours
Saving Throw: None
Sp ell Resistance: Yes  (harmless)
One cannot just march a ghoul into the Duke’s Court. But as the fumes issuing from the cocoon surround the creature, the form of the ghoul is replaced with that of a stately courtier armed with a rapier. Of course, it will have to keep its mouth shut.
You make one undead—including its clothing, armor, weapons, and equipment—look different. You can make it seem 1 foot shorter or taller, thin, fat, or in between. You cannot change the creature’s body type. For example, a wight could look human, humanoid, or like any other generally humanshaped bipedal creature. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature, such as a mole or a beard, or make it look like an entirely different creature. The spell does not provide the abilities or mannerisms of the chosen form. It does not alter the perceived tactile
(touch) or audible (sound) properties of the undead or its equipment. A battleaxe made to look like a dagger still functions as a battleaxe. This spell also foils magical means of detecting undead. The subject of disguise undead detects as a creature of the type simulated. Creatures get Will saves to recognize the glamer as an illusion if they interact with the subject (such as by touching the undead and having that not match what they see, in the case of this spell).
  Focus: A cocoon of a death’s head moth.

伪装不死生物
幻术系(五官幻觉)
等级:法师/术士2
成分:言语,姿势,器材
施法时间:1标准动作
范围:接触
对象:1实体的不死生物
持续时间:24小时
豁免:无
法术抗力:可(无害)
你当然不能直接把食尸鬼带进公爵的庭院里。但随着茧燃烧的烟雾裹住食尸鬼,它变成佩戴礼剑的堂堂廷臣的样子。当然,它必须得闭紧嘴巴。
你使一个不死生物——包括衣着,盔甲,武器和装备在内——看上去是另一个样子。你可以使它看起来变高或变矮了一英尺,或是变胖变瘦之类。你不能改变该生物的身体类型。例如,一个尸妖可以看上去像人类、类人生物或者任何其他大致人形的两足生物。此外,你可以随心决定它的外貌。你可以添加或掩饰一些外貌特征,诸如痣或胡须,甚至使它看起来完全不同。此法术不会提供被选择的形态的能力或习性,也不改变目标不死生物及其装备的触感(触觉)或声音(听觉)。看起来像匕首的战斧仍然如战斧那样造成伤害。与目标发生互动的生物可以识破幻觉。(例如接触到受术的不死生物在法术作用下看上去不同的部分)
器材:一枚死蛾子的茧

DISPEL WARD
Abjuration
Level: Cleric 1, sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One warded object or area
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Your head throbs with energy as you recite the final few phrases of the spell. A moment later, the energy releases and the area you designated as the spell’s target glows silver for several seconds. You hear a sound like a mechanical object winding down.
This spell functions like  dispel magic (PH 223), except that it can be used only in the targeted or area version, and it affects only abjuration magic
placed upon objects or areas (such as arcane lock, explosive runes, fi r e t r a p, glyph of warding, and guards and wards.) The maximum bonus on the level check is +10.

解除防护
防护系
等级:牧师1,法师/术士1
成分:言语,姿势
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
目标:受防护系法术影响的目标或区域
持续时间:立即
豁免:无
法术抗力:不可
随着你念出咒语的最后几个小节,能量在你的手上攒动。片刻,能量得到释放,你指定的法术目标放出银光持续几秒。接着你听到某种机械发条松弛下来的声响。
该法术作用方式如同解除魔法(PH233),但是仅能进行目标或区域型解除,并且只对施展于目标或区域的防护系法术有效。(例如秘法锁,爆裂符文,火焰陷阱,守卫结界及铜墙铁壁)施法者等级检定加值最大为+10。

DISPELLING BREATH
Abjuration
Level: Sorcerer/wizard 5
Components: S
Casting Time: 1 swift action
Range: Personal
Target: Your breath weapon
Duration: 1 round
You exhale a cloud of poisonous gas mixed with starlight motes that gravitate toward the spellcasters and summoned monsters within the cloud.
For this spell to function, you must have a breath weapon, either as a supernatural ability or as the result of casting a spell such as dragon breath (page 73). When you successfully cast this spell, your breath weapon acts as a targeted dispel magic (PH 223). For each creature or object that fails its saving throw against your breath weapon and that is the subject of one or more spells, you make a dispel check against the highest level spell currently in effect on the object or creature. A dispel check is 1d20 + 1 per caster level (maximum +15) against a DC of 11 + the spell’s caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell or until you fail all your checks. A creature’s magic items are not
affected, and creatures and objects that rolled successful saving throws against your breath weapon are likewise not affected. If a creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning), is in the area and fails its saving throw against your breath weapon, you can also make a dispel check to end the spell that conjured the creature (returning it whence it came). For each ongoing area or effect spell centered within the area of your breath weapon, you make a dispel check to dispel the spell. Spells are dispelled prior to the effect of your breath weapon being resolved.
 You can choose to automatically succeed on dispel checks against any spell in the area that you have cast.

破魔吐息
防护系
等级:法师/术士5
成分:姿势
施法时间:1迅捷动作
范围:个人
对象:你的喷吐武器
持续时间:1轮
你喷出一股夹杂着闪光尘埃的毒气云雾,将施法者和召唤生物笼罩其中。
你必须拥有喷吐武器,无论是源自超自然能力或是施展了如龙之吐息(P73)一类的法术,方能施展此法术。当你成功施展此法术之后,你的喷吐武器视为目标型解除魔法(PH233)起效。你可以针对每个未能通过你喷吐武器豁免且处于一个或多个法术作用下的生物或物体进行一次解除魔法检定,首先对施法者等级最高的正在生效的法术进行对抗检定。解除魔法检定为1D20+1/施法者等级(最高+15),DC等于11+法术的施法者等级。如果解除魔法检定失败,你继续对较弱的施法者等级较低的法术进行解除检定,直到你成功解除1个法术或所有的对抗检定皆失败。属于生物的魔法物品不受影响,通过喷吐武器豁免的生物和物体同样不受影响。如果生物是一个持续生效的法术效果(例如被怪物召唤术召唤的生物),处于喷吐武器区域中并未能通过豁免,你也可以投解除魔法检定以解除法术反召唤该生物(回到他来的地方)。对于每个法术源发点在解除魔法区域内的进行中的区域或效果法术,你可以进行解除检定以试图解除它们。法术的解除发生于你的喷吐武器效果消散之前。你可以在解除区域内你施展的法术时自动成功。

DISPELLING SCREEN
Abjuration
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Energy wall whose area is up to one 10-ft. square/level, or a sphere or hemisphere with a radius of up to 1 ft./level
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
By tossing down the sheet of crystal in your hand and completing the mysterious words of power needed to release the energy of the spell, you create an immobile, shimmering screen of violet energy.
Any spell effect operating on a creature or unattended object that passes through the screen is affected as by a targeted dispel magic (PH 223) at your
caster level. Attended items that pass through are not affected by the screen, which is the only way the screen differs from a normal targeted casting of dispel magic—attended items are essentially not targeted by the screen. Make a caster level check (1d20 + 1 per caster level, maximum +10) to dispel spell
effects (DC 11 + caster level) or suppress an unattended object’s magical properties for 1d4 rounds (DC equal to the item’s caster level). Spell effects
not operating on objects or creatures cannot pass through the screen. A disintegrate or successful  dispel magic removes  dispelling screen, while an
antimagic fi eld suppresses it.
 Material Component: A sheet of fine lead crystal.

驱魔屏障
防护系
等级:法师/术士4
成分:言语,姿势,材料
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
效果:至多每等级10尺的正方形区域或半径每等级1尺的球形或半球的能量墙
持续时间:1分钟/等级(可消解)
豁免:无
法术抗力:不可
在将手中的水晶玻璃片掷在地上并念出释放法术能量所需的最后几个咒字后,你创造出一面紫罗兰色的、不动的、发光的能量障壁。
任何通过该屏障的人或无主物体上正在生效的法术效果都受到施法者等级与你相同的目标型解除魔法(PH233)的作用。被持有的魔法物品不受屏障影响,这是该屏障与普通目标型解除魔法的唯一不同——被持有的魔法物品本质上不是屏障的目标。进行一次施法者等级检定(1D20+1/施法者等级,最多+10)以解除魔法(DC11+施法者等级)或压制无人持有的魔法物品的魔法效果1D4轮(DC同物品的施法者等级)。不是施展在生物或物体上的法术效果不能通过此屏障。解离术或成功的解除魔法将解除驱魔屏障,反魔场也可以压制它。
施法材料:一片精细的铅水晶玻璃

DISPELLING SCREEN, GREATER
Abjuration
Level: Drow 6, sorcerer/wizard 7
This spell functions like dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

高级驱魔屏障
防护系
等级:卓尔6,法师/术士7
同驱魔屏障,除了最高施法者等级检定可至+20

DISPLACER FORM
Transmutation
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
You drop to your hands and knees a moment before your extremities morph into the limbs of a great black panther.
When you cast this spell, you assume the physical appearance and many of the qualities and abilities of a displacer beast (MM 66). While under the effect
of the spell, your creature type changes to magical beast, and your size changes to Large. You have the space and reach of a displacer beast (15 feet/5 feet [10 feet with tentacles]). You gain two tentacle attacks, which each deal 1d6 points of damage + your Str modifier. You gain the Strength, Dexterity, and Constitution of an average displacer beast (Str 18, Dex 15, Con 16), but you retain your own mental ability scores. Your base land speed becomes 40 feet. You gain darkvision out to 60 feet. You also gain low-light vision. Your class and level, hit points, alignment, base attack bonus, and base saving throw bonuses all remain the same. You lose any spell-like abilities of your own form, and you lose any extraordinary special abilities from
your own form. You retain any supernatural abilities of your own form. You keep all extraordinary special attacks derived from class levels (such as a bar-
barian’s rage or a rogue’s sneak attack), but you lose any from your normal form that are not derived from class levels. You can speak and cast spells while in displacer beast form, but you must physically touch any necessary material components. Your natural armor bonus becomes +5, regardless of any natural armor bonus from your normal form. While in displacer beast form, you gain the displacer beast’s displacement and resistance to ranged attacks abilities. Your equipment melds into your new form and becomes nonfunctional.
 Material Component: A single claw from a displacer beast.

位移兽形态
变化系
等级:法师/术士4
成分:言语,姿势,材料
施法时间:1标准动作
距离:个人
对象:自己
持续时间:1轮/等级(可消解)
你四肢着地,接着你的手足变成一只巨大黑豹的四肢。
当你施展此法术,你将获得位移兽(MM66)的外表及多个特性和能力。当处于此法术影响下时,你的生物类型转变为魔法兽,你的体型变为大型。你的占据与触及与位移兽相同(15尺/5尺[触手触及10尺])。你获得两次触手攻击,造成1D6+你的力量调整值伤害。你的力量、敏捷、体质变为普通位移兽的水平(力量18,敏捷15,体质16),但你仍保持自己的心智属性。你的基础移动速度变为40尺。你获得60尺黑暗视觉。你还获得低光视觉。你的职业等级,HP,阵营,BAB及基础豁免保持不变。你失去你原本形态的任何类法术能力及特异能力。你保留你原本形态的超自然能力。你保留来自于职业等级的所有特殊攻击(如狂战士的狂暴,游荡者的偷袭),但你的身体必须具备相应的必要要件。无论你原本形态的天生防御是多少,你获得+5天生防御加值。处于位移兽形态时,你获得位移兽的位移和远程攻击抗力。你的装备融入你的新形态并失去效果。
施法材料:一只位移兽的爪子

DISQUIETUDE
Enchantment (Compulsion) [Mind-Affecting, Sonic]
Level: Bard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
Your spell warns of unseen dangers and untrustworthy allies. As you sing, your target eases away from her compatriots, doubt written on her face.
The affected subject restricts its movement to avoid any physical contact, even with allies. Any ally that wishes to touch the subject must make a suc-
cessful melee touch attack to do so. The subject must stay 15 feet away from all other creatures. If, at the beginning of its turn, the creature is within 15 feet of any creature, it must fi  rst move away (beyond 15 feet from any creature) before taking any action. If the subject cannot safely move that distance, it instead must take the total defense action and remain in its space.

不安
惑控系
等级:诗人2
成分:言语,姿势
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
对象:1活着的生物
持续时间:1轮/等级
豁免:意志
法术抗力:可
你的法术向目标警告着不可见的危险和不可靠的盟友。随着你的吟唱,目标缓缓从他的同伴身边移开,脸上写满了疑虑。
受术者强迫自己移动以避开任何物理接触,即使是盟友的。任何盟友试图接触目标的行动都需要通过一次成功的近战接触攻击以成功进行。目标必须保持与其他生物15尺的距离
。如果在回合开始时,目标与其他生物距离在15尺以内,它必须先移开(保持与任何生物15尺距离)在他采取任何其他行动之前。如果目标不能移动到安全距离,他必须呆在原地采取全防御。

DISRUPT UNDEAD, GREATER
Necromancy
Level: Sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A black ray fires from your outstretched hand, piercing and passing through nearby undead.
You must succeed on a ranged touch attack with the ray to strike a target. This spell functions like disrupt undead(PH 223), except that this ray deals 1d8
points of damage per caster level to any undead, to a maximum of 10d8. If the damage is sufficient to destroy the first target, then you can redirect the ray to another undead target within 15 feet of the fi  rst target. If you make a successful ranged touch attack on the second target, that target takes half of the damage rolled for the fi  rst target.

高等打击死灵
死灵系
等级:法师/术士3
成分:言语,姿势
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
效果:射线
持续时间:立即
豁免:无
法术抗力:可
一道黑色的射线从你伸出的指尖射出,洞穿近处的不死生物。
你必须通过一次成功的远程接触检定用射线命中目标。此法术作用方式如同打击死灵,除了对不死生物造成每施法者等级1D8伤害,最高10D8。如果造成的伤害足以摧毁第一个目标,你可以重新为射线指定一个位于最初目标15尺内的不死生物作为新目标。如果你成功以远程接触攻击命中了第二个生物,该生物受到等于第一个目标伤害骰一半的伤害。

DISSONANT CHANT
Abjuration [Sonic]
Level: Bard 2, sorcerer/wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 100-ft.-radius emanation
Duration: 1 round/level (D)
Saving Throw: None; see text
Spell Resistance: Yes
Your intricate hand motions slow and then stop even as you begin chanting the arcane words that unlock the spell’s power. As you conclude, your disembodied words continue on, growing both in tempo and volume.
You create a distracting and discordant chant. Affected creatures that attempt spellcasting or other activities that require concentration must make
Concentration checks (DC equal to this spell’s DC + the level of the spell being cast). The DCs of activities that already require Concentration checks, such as casting defensively, increase by 4. Creatures within the area gain a +4 bonus on saving throws against language-dependent effects.

不谐咏唱
防护系[音波]
等级:诗人2,法师/术士2
成分:言语,姿势
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
区域:半径100尺散发
持续时间:1轮/等级(可消解)
豁免:无,见下文
法术抗力:可
随着你咏唱出奥术咒字释放了咒语的力量,你复杂的手势渐渐慢了下来直至停止。随着你施法结束,一个并非由你肉身发出的咏唱声仍在继续,变得又快又响。
你制造出一阵令人分心的不谐咏唱。受到影响的生物在试图施法或作出其他需要专注的行动时必须通过一次专注检定(DC=法术DC+施展的法术的等级)。原本就需要进行专注检定的行动,例如防御式施法,的DC提高4。区域内的生物在对抗依赖语言的效果的豁免上获得+4加值。

DISSONANT CHORD
Evocation [Sonic]
Level: Bard 3
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius burst centered on you
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
You emit a terrible, piercing note. The note pulses in the air, radiating like a shockwave. It slams into nearby creatures and rattles loose objects.
Creatures (other than you) in the affected area take 1d8 points of sonic damage per two caster levels (maxi-mum 5d8).

不谐和音
塑能系[音波]
等级:诗人3
成分:言语,姿势
施法时间:1标准动作
范围:10尺
区域:以你为中心半径10尺爆发
持续时间:立即
豁免:强韧减半
法术抗力:可
你吐出一个恐怖的令人毛骨悚然的音符。噪音在空气中脉动,像冲击波一样散开。它重重撞击附近的生物,把松动的物体敲得喀拉作响。
法术影响区域内除你之外的生物受到1D8点/2施法者等级(最高5D8)音波伤害。

DISTORT SPEECH
Transmutation [Sonic]
Level: Bard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
By pointing and making a number of loud, nonsensical sounds you release the power of the spell. The target attempts to speak, but spews forth only gibberish instead.
For the duration of this spell, the subject has a 50% chance to miscast spells that have verbal components, and any time the subject speaks (including the
use of magic items activated by command words), there is a 50% chance that the utterance is completely incomprehensible and therefore ineffective.

扭曲语言
变化系[音波]
等级:诗人1
成分:言语,姿势
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
对象:1生物
持续时间:1轮/等级
豁免:强韧
法术抗力:可
大声念出一些无意义的音节,你释放出咒语的能量。目标试图说话,但只能吐出一堆无法理解的胡言乱语。
在法术持续期间内,目标有50%几率失去正在施展的具有言语成分的法术,任何时候目标试图说话(包括启动魔法物品的命令字)都有50%几率变成完全无法理解的胡言乱语从而不发生效果。

DISTRACT
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 1, sorcerer/wizard 1
Components: S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which are more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell arouses a zest and appreciation for life in the targets. The targets are distracted as they study the shapes of the clouds, the texture of tree bark, the patterns carved into a stone wall, the temperature and scent of a breeze—anything and everything gets their attention, if just for a moment.
The targets of this spell must succeed on a Will save or lose themselves to the urge to experience nearly everything. Failure indicates the creatures take a –4 penalty on all Concentration, Listen, Search, and Spot checks, and can take only a single standard or move action each round, but not both. Creatures
with more than 6 HD are unaffected.

分心
惑控系(胁迫)[影响心灵]
等级:诗人1,法师/术士1
成分:姿势
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
目标:1生物/等级,任意两个生物彼此不能超过30尺距离
持续时间:1轮/等级
豁免:意志
法术抗力:可
这个法术唤起目标对生活的激情和感动。目标会因为研究一片云朵的形状,树皮的纹理,石墙的裂痕或轻风的温度与气息以及任何引起他注意的事物而分心,即使只是一小段时间。
此法术的目标必须通过一次成功的意志豁免,否则会被体验附近的每一件事物的冲动控制。豁免失败的生物在所有专注、聆听、搜索和侦查检定上遭受-4减值,并且每轮只能进行一个标准动作或移动动作,不能同时进行两者。6HD或以上的生物不受影响。

DISTRACT ASSAILANT
Enchantment (Compulsion) [Mind-Affecting]
Level: Assassin 1, sorcerer/wizard 1
Components: V, S, M
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
Buzzing under your breath like a fly, you swat at the sky and toss the fl y’s wing in your hand into the air. The target of your spell becomes distracted, starting at shadows and looking about for unseen assailants.
A creature affected by this spell is fl  at-footed until the beginning of its next turn.
 Material Component: The dried wing of a fly.

误导攻击
惑控系(胁迫)[影响心灵]
等级:刺客1,法师/术士1
成分:言语,姿势,成分
施法时间:1迅捷动作
范围:近距(25尺+5尺/2等级)
目标:1生物
持续时间:1轮
豁免:意志
法术抗力:可
你发出苍蝇般的哼哼声,用力挥手把你手中的苍蝇翅膀扔向天空。你的法术的目标开始分心,开始捕风捉影,寻找一个看不见的袭击者。
受此法术影响的生物措手不及直到它下回合开始阶段。
施法材料:一片风干的苍蝇翅膀

DISTRACTING RAY
Abjuration
Level: Bard 2, sorcerer/wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You blast a nearby creature with a multicolored ray. The ray explodes on contact to form a dizzying array of bizarre swirling and flashing lights around the targeted creature.
You must succeed on a ranged touch attack with the ray to strike a target. This ray attempts to undo magic as it is being cast. Used in the same manner as
a counterspell (as a readied action), the ray interferes with the manipulation of divine or arcane magic by dazzling the target. If the ray successfully strikes a spellcaster, and that spellcaster is in the process of casting a spell, then the target spellcaster must make a Concentration check to avoid losing the spell. The DC of the Concentration check is equal to 17 + the level of the spell the target is casting.

分心射线
防护系
等级:诗人2,法师/术士2
成分:言语,姿势
范围:近距(25尺+5尺/2等级)
效果:射线
持续时间:立即
豁免:无
法术抗力:不可
你射出一束多彩的射线袭击附近的生物。在命中目标时射线炸开变成一片令人眼花缭乱的怪诞漩涡和耀眼闪电。
你必须通过一次成功的远程接触攻击以命中目标。这道射线将试图使正在被施展的法术施法失败。与进行反制法术的方式相同(以一个准备动作),这道法术通过使神术或奥术的施法者分心以妨碍法术让施展。如果射线成功命中施法者,而施法者正在施展法术,则施法者必须通过一次成功的专注检定否则会失去正在施展的法术。专注DC=17+正在施展的法术等级。

DIVINE AGILITY
Transmutation
Level: Cleric 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 round/level
Saving Throw: Will negates   ( h a r m l e s s )
Spell Resistance: No
Calling aloud on the divine power of your deity, you imbue a living creature with agility and skill in combat.
You grant the subject a +10 enhancement bonus to Dexterity.

神圣灵巧
变化系
等级:牧师5
成分:言语,姿势
施法时间:1标准动作
范围:接触
目标:接触的活物
持续时间:1轮/等级
豁免:意志(无害)
法术抗力:不可
高声呼唤你的神明的权能,你赋予一个生物在战斗中的灵活和技巧。
目标敏捷获得+10增强加值

DIVINE INSIGHT
Divination
Level: Cleric 2, paladin 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level or until discharged (D)
Clutching the focus of your spells to your chest, you let your eyes flutter shut. As you complete the short prayer you feel your deity’s presence fi ll you with confidence.
Once during the spell’s duration, you can choose to use its effect. This spell grants you an insight bonus equal to 5 + your caster level (maximum bonus of +15) on any single skill check. Activating the effect requires an immediate action. You must choose to use the insight bonus before you make the
check you want to modify. Once used, the spell ends. You can’t have more than one divine insight effect active on you at the same time.

神圣洞察
预言系
等级:牧师2,圣武士2
成分:言语,姿势,法器
施法时间:1标准动作
范围:个人
目标:自己
持续时间:1小时/等级或直到消散(可消解)
将法术之力填入你的胸膛,阖上眼睛。在简短的祈祷后,你感到你的神降临到你身上,使你充满信心。
在法术持续时间内,你可以选择激活它的效力。你的下一次技能检定获得5+施法者等级的洞察加值(最多+15)。激活效力需要耗费一个直觉动作。你必须在你进行检定之前选择使用洞察加值。一旦使用,法术即告终结。你不能同时使超过一个神圣洞察的效果在你身上生效。

DIVINE INTERDICTION
Abjuration
Level: Cleric 2
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Area: 10-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 round/level
Saving Throw: Will negates or None (object); see text
Spell Resistance: Yes or No (object); see text
You shout out a plea, calling upon your deity to quell the power of another deity’s follower.
This spell can be cast at a point in space, but the effect is stationary unless cast on a mobile object. The spell can be cast on a creature, and the effect then radiates from the creature and moves as it moves. A creature can attempt a Will save to negate the spell, and spell resistance, if any, applies if the spell is cast on a creature. Divine interdiction interferes with a cleric’s connection to her divine source of power, resulting in a temporary
loss of the ability to turn or rebuke creatures and loss of granted domain powers. Paladins, blackguards, and other classes capable of rebuking and
turning also suffer a temporary loss of this ability. This affects the subject’s ability to channel energy through the use of a turn or rebuke attempt, and so also interferes with the use of many divine feats.

神圣封锁
防护系
等级:牧师2
成分:言语
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
区域:以一个生物,物体或空间中一点为中心10吃半径放射
持续时间:1轮/等级
豁免:意志或不可(物体);见下文
法术抗力:可或不可(物体);见下文
你大声祈求,呼唤你的神意志来自其他神明的仆从的力量。
此法术可以以空间中的一点为目标施展,但除非施展在可移动的物体上否则不能移动。此法术可以以一个生物为目标施展,效果是以生物为中心的放射区域并随着生物的移动而移动。如果以生物为目标施展该法术,目标生物可以通过意志豁免或法术抗力(如果有)使法术无效。神圣封锁妨碍牧师与他的神明之间的联系,使他们暂时失去驱散或呵斥生物的能力并失去神授力量。圣武士,黑卫和其他拥有驱散、呵斥能力的职业暂时失去他们的驱散能力。此法术对使用驱散,呵斥引导能量的能力生效,也影响使用驱散,呵斥能力的神力专长。

DIVINE PROTECTION
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 2, paladin 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Allies in a 20-ft.-radius burst
Duration: 1 minute/level
Saving Throw: Will negates   ( h a r m l e s s )
Spell Resistance: Yes   (harmless)
You call upon your holy powers to aid your companions and a golden light appears from above, bathing them with sparkling radiance.
Allies gain a +1 morale bonus to their Armor Class and on saving throws.

圣佑术
惑控系(胁迫)[影响心灵]
等级:牧师2,圣武士2
成分:言语,姿势,法器
施法时间:1标准动作
范围:中距(100尺+10尺/等级)
目标:半径20尺爆发范围内的友方
持续时间:1分钟/等级
豁免:意志(无害)
法术抗力:可(无害)
你呼唤神圣的能量集中在梦游身上,一道金光从天而降使他们沐浴在金色的光辉中。
盟友的AC和豁免+1士气加值。


DIVINE SACRIFICE
Evocation
Level: Blackguard 1, paladin 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Giving up some of your life force to win the battle, you empower your next blow against your foe.
Your fi  rst attack each round for the duration of the spell deals an extra 5d6 points of damage if it hits, and you take 10 points of damage each time you
make such an attack, whether or not the attack is successful.

神圣牺牲
塑能系
等级:黑卫1,圣武士1
成分:言语,姿势
施法时间:1标准动作
范围:个人
对象:自己
持续时间:1轮/等级
以血换强,你将力量集中在下一击以击溃敌人。
法术持续期间内你每轮的第一次攻击如果命中将造成额外5D6伤害,在你每次进行这种攻击时你受到10点伤害,无论是否命中。

DOLOROUS BLOW
Transmutation
Level: Bard 3, sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
A longing for battle fi lls you as you complete this spell. Upon touching the intended weapon, the feeling fades even as a dull red aura encompasses the weapon.
For the duration of the spell, the weapon’s threat range is doubled, and its critical threats automatically confi  rm, so every threat is a critical hit. The latter effect does not apply to any weapon that already has a magical effect related to critical hits. Multiple effects that increase a weapon’s threat range (such as this spell and the Improved Critical feat) don’t stack. You can’t cast this spell on a natural weapon, such as a claw.

哀伤之曲
变化系
等级:牧师3,法师/术士3
成分:言语,姿势
施法时间:1标准动作
范围:接触
对象:被接触的武器
持续时间:1分钟/等级
豁免:无
法术抗力:不可
随着法术的完成,对战斗的渴望充满了全身。直到你触碰准备好的武器,狂热感渐渐褪去,取而代之的是一道暗红色的光环包围着武器。
在法术持续期间内,武器的重击威胁范围加倍,并且重击威胁自动成功,即只要造成重击威胁即造成重击。后一个效果不在任何已经附有与重击相关效果的武器上生效。多种增加武器击威胁范围的效果(例如法术和精通重击专长)不叠加。此法术不能施展在天生武器上,例如爪子。

DOOMTIDE
Illusion (Pattern)
Level: Cleric 5
Components: V, S, DF
Casting Time: 1 standard action
Range: 80 ft.
Effect: Eight 10-ft. cubes extending straight from you
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You fi ll an area with illusory black, creeping mist that vaguely resembles thousands of slender grasping tentacles.
Creatures within the area must make Will saves or be dazed for 1 round. Any creature moving into the mist, or a creature that begins its turn in the mist, must succeed on a Will save or also be dazed for 1 round. The mist fi  lling the area obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment. Creatures farther away have total concealment. When you cast the spell, you decide if the effect remains stationary or if its point of origin moves straight away from you at a rate of 10 feet per round. A moderate wind disperses the effect in 4 rounds; a strong wind disperses the mist in 1 round.

末日之潮
幻术系(心灵幻觉)
等级:牧师5
成分:言语,姿势,法器
施法时间:1标准动作
范围:80尺
效果:以你为起点直线延伸出8个边长10尺的立方体
持续时间:1轮/等级
豁免:意志
法术抗力:可
你用黑色蠕动的雾气幻影填满一片空间,看起来像数千条细小蜷曲的触手。
在此区域内的生物必须通过一次成功的意志豁免否则晕眩1轮。任何移入雾气或在回合开始阶段处于武器范围内的生物必须通过一次成功的意志豁免否则晕眩1轮。雾气遮蔽的区域阻挡5尺以外的所有视线,包括黑暗视觉。5尺以内的生物具有隐蔽。距离超过5尺的生物视为全隐蔽。当你施法时,你要决定这个效果是保持不动或施法原点以10尺/轮的速度笔直远离你。常风吹散此效果需要4轮,强风吹散雾气需要1轮。

DOWNDRAFT
Evocation [Air]
Level: Cleric 3, druid 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (20-ft. radius, 100 ft. high)
Duration: Instantaneous
Saving Throw: Refl  ex partial; see text
Spell Resistance: Yes
Dropping the small carving in your hand to the ground, you crush it with your foot as you recite the last few words of the spell. In the distance you see a column of air turn a hazy gray. The air column then blasts toward the ground, and you hear a distant whoosh.Downdraft sends a column of turbulent air rushing toward the earth. Airborne creatures caught in the area of a downdraft must succeed on a Refl  ex save or immediately plummet up to 100 feet straight downward, taking falling damage (1d6 points of damage per 10 feet fallen) if the downdraft makes them hit the ground or collide with an object. Those who succeed on the Refl  ex save plummet only 50 feet. Creatures already on the ground must succeed on a Reflex save or be knocked prone by the spell.
 Material Component: A balsa-wood bird carving, which is crushed under-foot.

下降气流
塑能系[气]
等级:牧师3,德鲁伊3
成分:言语,姿势,材料
施法时间:1标准动作
范围:远距(400尺+40尺/等级)
持续时间:立即
豁免:反射部分;见下文
法术抗力:可
将手中的小雕刻扔到地上,用脚碾碎它,同时念出法术的最后几个咒文。你看到远处一道气柱变成了朦胧的灰色。接着你听到嗖的一声,这道气柱猛地撞向地面。
下降气流将一道汹涌的气柱猛推向地面。在区域内被气流捕捉的飞行生物必须通过一次反射豁免否则必须立刻垂直下降100尺,如果下降气流使他们撞击地面或与物体碰撞,他们将受到跌落伤害(1D6点伤害/10尺)。成功通过反射豁免的生物只需下降50尺。已经在地面上的生物必须通过反射豁免否则被法术击倒至俯卧。
施法材料:一个轻木制的鸟雕刻,将被用脚碾碎

DRACONIC MIGHT
Transmutation
Level: Paladin 4, sorcerer/wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 minute/level (D)
Saving Throw: Fortitude negates   ( h a r m l e s s )
Spell Resistance: Yes   (harmless)
Upon casting this spell, your ally’s face is covered briefly with a fine pattern of yellow scales. The scales fade, but the golden radiance remains.
The subject of the spell gains a +4 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to natural armor. finally, it has immunity to magic sleep and paralysis effects.
  Special: Sorcerers cast this spell at +1 caster level.

龙之力量
变化系
等级:圣武士4,法师/术士5
成分:言语,姿势
施法时间:1标准动作
范围:接触
对象:被接触的活物
持续时间:1分钟/等级(可消解)
豁免:强韧(无害)
法术抗力:可(无害)
在施展这个法术时,你的盟友的面孔暂时被一层黄色的精细的鳞片纹理所覆盖。鳞片褪去,而金色的光辉仍在。
此法术的目标获得在力量,体质和魅力上获得+4增强加值。在天生防御上获得+4增强加值。最后,他免疫魔法睡眠和麻痹效果。
特殊:术士施展此法术时施法者等级+1

DRAGON ALLY
Conjuration (Calling)
Level: Dragon 7, sorcerer/wizard 7
Effect: One called dragon of 18 HD or less
This spell functions like  lesser dragon ally, except you can call a single dragon of up to 18 HD.
  XP Cost: 250 XP.

龙族盟约
咒法系(召唤)
等级:龙领域7,法师/术士7
效果:召唤一条18HD或一下的龙
此法术与次级龙族盟约效果相同,除了你可以召唤的龙的HD高达18
经验消耗:250XP

DRAGON ALLY, GREATER
Conjuration (Calling)
Level: Sorcerer/wizard 9
Effect: One called dragon of 22 HD or less
This spell functions like lesser dragon ally, except you can call a single dragon of up to 22 HD.
  XP Cost: 500 XP.

高级龙族盟约
咒法系(召唤)
等级:法师/术士9
效果:召唤一条22HD或一下的龙
此法术与次级龙族盟约效果相同,除了你可以召唤的龙的HD高达22
经验消耗:500XP

DRAGON ALLY, LESSER
Conjuration (Calling)
Level: Sorcerer/wizard 5
Components: V, XP
Ca sting Time: 10 minutes
Ra nge: Close (25 ft. + 5 ft./2 levels)
Ef fect: One called dragon of 15 HD or less
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You feel some of your lifeforce being pulled from you in the casting of the spell. A large dragon lands nearby. “You wish to discuss something?” it asks, eying your belongings.
This spell calls a dragon. You can ask the dragon to perform one task in exchange for a payment from you.
Tasks might range from the simple (fl  y us across the chasm, help us fi  ght a battle) to the complex (spy on our enemies, protect us on our foray into the dungeon). You must be able to communicate with the dragon to bargain for its services. The summoned dragon requires payment for its services, which takes the form of coins, gems, or other precious objects the dragon can add to its hoard. This payment must be made before the dragon agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives. Tasks requiring up to 1 minute per caster level require a payment of 50 gp per HD of the called dragon. For a task requiring up to 1 hour per caster level, the creature requires a payment of 250 gp per HD. Long-term tasks (those requiring up to 1 day per caster level) require a payment of 500 gp per HD. Especially hazardous tasks require a greater gift, up to twice the given amount. A dragon never accepts less than the indicated amount, even for a nonhazardous task. At the end of its task, or
when the duration bargained for elapses, the creature returns to the place it was called from (after reporting back to you, if appropriate and possible).
  XP Cost: 100 XP.
  Special: Sorcerers cast this spell at +1 caster level.

次级龙族盟约
咒法系(召唤)
等级:法师/术士5
成分:言语,经验
施法时间:10分钟
范围:近距(25尺+5尺/2等级)
效果:召唤一头15HD或以下的龙
持续时间:立即
豁免:无
法术抗力:不可
你感到这个咒语在抽取你的生命力。一头巨龙降落在你身边。“我们来谈点什么?”它盯着你的财产问道。
此法术可以召唤一条龙。你可以支付报酬来要求龙为你执行一项任务。任务可难(在我们的敌人身边做间谍,保护我们袭击地城的行动)可易(载我们飞跃峡谷,帮我们打一场战斗)。你必须与龙沟通以达成服务的协议。龙会为他们的服务索要报酬,形式可以是钱币,宝石或其他龙可以加入自己收藏的珍贵物品。报酬必须在龙同意服务之前交付。讨价还价的时间至少1轮,以这个生物的任何行动都会在它到来的那一回合开始。如果任务的持续时间以最高每施法者等级1分钟记,需要支付召唤的龙每HD50GP。如果任务的持续时间以最高每施法者等级1小时记,需要支付召唤的龙每HD250GP。长期任务(至多每施法者等级1天)需要支付每HD500GP。特别危险的任务需要奉上大礼,至多应支付金额的两倍。龙永远不会接受低于上述的金额,即使任务很安全。在任务结束或超过约定的时间,被召唤的龙回到他来的地方去。(如果可能的话他会先告知你)
经验消耗:100XP
特殊:术士施展此法术时施法者等级+1

DRAGON BREATH
Evocation [Good or Evil]
Level: Cleric 5, sorcerer/wizard 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Using magic to mimic a dragon’s breath, you spew forth a gout of energy.
You gain the ability to breathe a gout of energy as a standard action that mimics a dragon’s breath. Once you’ve used the breath attack, you must wait 1d4 rounds before doing so again. When you cast  dragon breath, you choose one true dragon whose breath you’re emulating. If you choose a chromatic dragon, then the spell gains the evil descriptor. If you choose a metallic dragon, then it gains the good descriptor. Particulars for the breath weapons of each of the true dragons are provided below.
Chromatic Dragons
  Black: 30-ft. line of acid, 1d8/2 caster levels (maximum 10d8); Refl  ex half.
  Blue: 30-ft. line of electricity, 1d8/2 caster levels (maximum 10d8); Reflex half.
  Green: 15-ft. cone of acid, 1d8/2 caster levels (maximum 10d8); Refl  ex half.
  Red: 15-ft. cone of fi  re, 1d8/2 caster levels (maximum 10d8); Refl  ex half.
  White: 15-ft. cone of cold, 1d8/2 caster levels (maximum 10d8); Refl  ex half.
Metallic Dragons
  Brass: 15-ft. cone of  sleep, lasts 1d6 rounds; Will negates.
  Bronze: 30-ft. line of electricity, 1d8/2 caster levels (maximum 10d8); Reflex half.
  Copper: 15-ft. cone of slow, lasts 1d6 rounds; Will negates.
  Gold: 15-ft. cone of fi  re, 1d8/2 caster levels (maximum 10d8); Refl  ex half.
  Silver: 15-ft. cone of paralysis, lasts 1d6 rounds; Fort negates.
 Arcane Material Component: A dragonscale of the appropriate color.

龙之吐息
塑能系[善良或邪恶]
等级:牧师5,法师/术士4
成分:言语,姿势,材料/法器
施法时间:1标准动作
范围:个人
对象:自己
持续时间:1轮/等级
凭借魔法的力量模仿巨龙的吐息,你吐出了能量的团块。
你获得以一个标准动作喷吐能量以模仿巨龙吐息的能力。在使用一次吐息攻击后,在下次吐息之前你必须等待1D4轮。在施展龙之吐息法术时,你需要选择你要模仿哪种真龙。如果你选择了色彩龙,此法术获得邪恶描述。如果你选择了金属龙,此法术获得善良描述。不同真龙吐息的具体效果描述如下。
彩色龙
黑:30尺直线,酸,1D8/2CL(最高10D8)反射减半
蓝:30尺直线,电,1D8/2CL(最高10D8)反射减半
绿:15尺锥形,酸,1D8/2CL(最高10D8)反射减半
红:15尺锥形,火,1D8/2CL(最高10D8)反射减半
白:15尺锥形,寒冷,1D8/2CL(最高10D8)反射减半
金属龙
黄铜:15尺锥形,睡眠,持续1D6轮,意志无效
青铜:30尺直线,电,1D8/2CL(最高10D8)反射减半
赤铜:15尺锥形,缓慢,持续1D6轮,意志无效
金:15尺锥形,火,1D8/2CL(最高10D8)反射减半
银:15尺锥形,麻痹,持续1D6轮,意志无效
奥术施法材料:一枚对应颜色的龙鳞

DRAGONSIGHT
Transmutation
Level: Bard 5, sorcerer/wizard 5
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
You cast this spell and your eyes enlarge and turn yellow and catlike, like those of a dragon.
You gain the visual acuity of a dragon, including low-light vision, darkvision, and blindsense. You can see four times as well as a normal human in low-light conditions and twice as well in normal light. Your darkvision is effective out to 10 feet per caster level. You take half the normal penalties for distance on Spot checks. Your blindsense has a range of 5 feet per caster level. None of these effects stack with any low-light vision, darkvision, or blindsense you might already have.
  Focus: A dragon’s eye.

龙之视野
变化系
等级:诗人5,法师/术士5
成分:言语,姿势,器材
施法时间:1标准动作
范围:个人
对象:自己
持续时间:1小时/等级(可消解)
你施展了这个法术,你的眼睛变大变黄瞳孔缩成一道竖瞳,就像龙一样。
你获得龙一样的敏锐视力,包括低光视觉,黑暗视觉和盲感。你在低光环境下的视力范围是普通人类的四倍,在普通照明下是人类的两倍。你获得10尺/CL的黑暗视觉。你因距离而受的侦查减值减半。你获得5尺/CL盲感。此法术与任何你已经获得的低光视觉,黑暗视觉或盲感不叠加。
器材:一枚龙眼球

DRAGONSKIN
Transmutation
Level: Sorcerer/wizard 3
Components: S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level
You say nothing, but make the motions in the prescribed pattern and hold the dragon’s scale aloft. Your flesh erupts with hard, colorful scales.
Your skin toughens and becomes scaly like that of a chromatic dragon, of a color that you select. You gain an enhancement bonus to natural armor equal to +1 per two levels (to a maximum of +5 at 10th level), as well as energy resistance 10 against the type of energy appropriate to the color you select: acid (black or green), cold (white), electricity (blue), or fi  re (red). Your energy resistance increases to 20 at 10th level.
 Material Component: A dragon’s scale.
  Special: Sorcerers cast this spell at +1 caster level.

龙肤术
变化系
等级:法师/术士3
成分:姿势,材料
施法时间:1标准动作
范围:个人
对象:自己
持续时间:10分钟/等级
你一言不发,做出特定的手势并高举龙的鳞片。你的皮肤冒出樱花的彩色的鳞片来。
你的皮肤硬化并生出彩色龙的鳞片,颜色由你自己选定。你的天生防御获得等于每2施法者等级+1(最多10CL/+5)的增强加值。同时你获得对应你所选择的色彩的10点能量抗力:酸(黑或绿),寒冷(白),电(蓝),火(红)。在10级时能量抗力增加至20.
特殊:术士施展此法术时施法者等级+1

DREAM CASTING
Illusion (Phantasm) [Mind-Affecting]; see text
Level: Sorcerer/wizard 6
Casting Time: 1 hour
Target: You and one dreamer
Duration: 24 hours/level; see text
Saving Throw: Will negates; see text
You complete the spell with a few last gestures and arcane words. You feel a pressure in your mind as you begin to relay the intent of your dreaming contact.
This spell functions like  dream (PH 225), except as noted above and that you can alter the sleeping person’s dreams to produce a specifi  c desired effect. The dreamer gets a Will saving throw to resist the additional effects of this spell; if the save succeeds, the dream casting spell can send only a message, in the manner of the dream spell. If the saving throw fails, you decide what additional effect the message carries.
 Fear: Your image in the dream is surrounded by intimidating imagery and an aura of power. For the duration of the spell, any time the dreamer can see you or knows you are present, he is shaken. This is a compulsion and fear effect.
 Charm: Your image in the dream appears particularly helpful and kind. For the duration of the spell, the dreamer is under the effect of a charm monster spell. This is a charm effect.
 Rage: Your image in the dream taunts and harasses the dreamer. For the duration of the spell, any time the dreamer can see you or knows you are present, he preferentially attacks you if in a combat situation. The dreamer gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls when attacking you while under this effect. This is a compulsion effect.
 Harrow: Your image in the dream behaves in a bizarre and irrational manner. For the duration of the spell, the dreamer behaves in an unusual manner, gaining two random traits from Table 4–24: One Hundred Traits (DMG 128), rerolling any results not pertinent to behavior. If the dreamer can see you or knows you are present, he is confused for 1 round/level.

铸梦术
幻术系(魅影幻觉)[影响心灵];见下文
等级:法师/术士6
施法时间:1小时
对象:你和一个做梦者
持续时间:24小时/等级;见下文
豁免:意志;见下文
你做出一系列手势,读出奥术词句完成了法术。在你开始替换与你连接的做梦者的念头的时候你的心灵感到一阵压力。
此法术与托梦术(PH225)效果相同,除上文提及的不同以及你可以替换入睡的人的梦境从而使他们产生特定的渴望。做梦者可以进行一次意志豁免来抵抗此法术的额外效果。如果豁免成功,此法术仅仅传递一条信息。如果豁免失败,你决定法术传递的额外效果。
恐惧:你进入梦中的形象围绕着令人生畏的意象和权威的灵光。在法术持续期间内,做梦者在任何一次看到你或知道你在场时都会战栗,这是一个胁迫和恐惧效果。
着迷:你进入梦中的形象格外和蔼可亲。在法术持续期间内,做梦者处于魅惑怪物法术的效果之下。这是一个魅惑效果。
狂暴:你进入梦中的形象不住地辱骂骚扰做梦者。在法术持续期间内做梦者看到你或知道你在场,他将会在战斗场合优先攻击你。在攻击你时,做梦者在豁免,攻击骰,能力检定,技能检定和武器伤害骰上获得+2士气这是一个加值。这是一个胁迫效果。
苦恼:你进入梦中的形象呈现出奇异的不合理的举止。在法术持续期间内,做梦者表现出反常的举止,从表4-24:100特征(DMG128)中获得2个随机的特征,如果投出的特征难以扮演则重骰。如果做梦者看到你或知道你在附近,他困惑1轮/等级。

DREAM SIGHT
Divination
Level: Dream 6
Components: S, DF
Casting Time: 1 round
Range: See text
Target: You
Duration: 1 minute/level (D)
In sleep your spirit rises to travel about and observe the world.
You fall into a deep sleep while your spirit leaves your body invisibly in incorporeal form and travels to distant locations. Your spirit can move 100 feet per round, and can see and hear anything you could if you were in the same location. The spirit can be blocked by any spell that wards incorporeal creatures, and it can be detected and attacked in the same way as incorporeal creatures can. Your spirit can do nothing but move and observe—it cannot speak, attack, cast spells, or perform any other action. At the end of the spell, your spirit instantaneously returns to your body and you wake up. If your body is disturbed or attacked while your spirit is wandering, the spell ends immediately.

梦境视野
预言系
等级:梦境领域6
成分:姿势,法器
施法时间:1轮
范围:见下文
对象:自己
持续时间:1分钟/等级(可消解)
在睡梦中,你的灵魂飞出身体四处游荡观察这个世界。
你沉入深深的睡眠,你的灵魂无声无息地离体而去,以不可见的形态去远方旅行。你的灵魂可以移动100尺/轮,可以如你在相同的地方一样看或听。你的灵魂会被任何阻挡虚体生物的法术阻挡,也可以被能够侦测和攻击虚体生物的方式影响。你的灵魂除了移动和观察意外不能做任何事,它不能说话、攻击、施展法术或做出任何行动。在法术结束后,你的灵魂立即回到你的身体,你立刻醒来。如果你的身体在灵魂离体时被打扰或攻击,法术立刻终止。

DROWN
Conjuration (Creation) [Water]
Level: Druid 6
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
You speak the words and make the sign of the wave. Your foe sputters, water gushing from his mouth, then collapses.
You create water in the lungs of the subject, causing it to begin drowning (DMG 304) as if it had failed to continue holding its breath. The subject’s hit points immediately drop to 0, and it falls unconscious. In the next round, it loses another hit point (bringing its hit points to –1) and is dying. In the following round, it dies. Coughing and other attempts by the subject to physically expel the water from its lungs are useless. However, another creature can stabilize the subject by making a DC 15 Heal check on the creature before it dies. Undead, constructs, creatures that do not need to breathe, and creatures that can breathe water are unaffected by this spell.

溺毙术
咒法系(创造)[水]
等级:德鲁伊6
成分:言语,姿势
施法时间:1标准动作
范围:近距(25尺+5尺/2等级)
对象:1活物
持续时间:立即
豁免:强韧
法术抗力:可
你念出咒语,做出波浪的手势。水从你的敌人的嘴里噗哧涌出,接着他倒下了。
你在目标的肺里创造出水,导致他开始处于淹没状态(DMG304)就像他在水中屏气失败一样。目标的HP立刻降为0,同时陷入昏迷。在下一轮,他再次失去1点HP(使他的HP降为-1)并处于濒死状态。几轮之后,他会死去。咳嗽或其他试图将肺里的水排出的物理手段都是无效的。但其他生物可以在他死亡之前通过一个DC15的医疗检定来稳定伤势。不死生物,不需呼吸的生物及可以水下呼吸的生物免疫此法术。

DROWN, MASS
Conjuration (Creation) [Water]
Level: Druid 9
Targets: One or more creatures, no two of which are more than 30 ft. apart.
You speak the words and make the sign of the wave, indicating each of your foes in turn. They sputter and pitch forward, water gushing from their mouths and nostrils.
This spell functions like drown, except that it affects multiple creatures.

群体溺毙术
咒法系(创造)[水]
等级:德鲁伊9
对象:1个或多个生物,彼此之间不能超过30尺距离。
你念出咒语,做出波浪的手势,一个一个指向你的敌人。你的敌人口和鼻孔中噗地冒出水来,他们向前扑倒。
此法术效果同溺毙术,但可以影响多个生物。

DUELWARD
Abjuration
Level: Sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level or until discharged (D)
The air around you crackles with magical energy as you finish uttering the last syllables of the spell’s formula. You immediately feel as if your link to the arcane somehow has increased, fi lling you with confidence and a sense of security.
While a  duelward spell is in effect, counterspelling is an immediate action for you, allowing you to counterspell even when it is not your turn without having previously readied an action. You also gain a +4 competence bonus on Spellcraft checks made to identify spells being cast. The fi  rst time you successfully counterspell while the spell is in effect (whether you counterspell as an immediate action or not), duelward is discharged.
 Material Component: A miniature silk glove.

决斗结界
防护系
等级:法师/术士5
成分:言语,姿势,施法材料
施法时间:1标准动作
范围:个人
对象:自己
持续时间:1轮/等级或直到发散(可消解)
在你念出咒语的最后一个音节时,法术的能量使你身周的空气劈啪作响。不知怎地,你立刻感到你与奥术能量的连结变得更强,使你充满了信心与安全感。
当一个决斗结界生效时,反制魔法对你是个直觉动作,即使你没有在自己的回合准备动作你也可以反制咒语。你还在辨识正在施展的咒语的辨识法术检定上获得+4表现加值。法术生效期间你第一次成功反制法术时决斗结界发散。
施法材料:一只小号的丝绸手套
« 上次编辑: 2012-06-24, 周日 15:34:48 由 一心求死 »

离线 万物皆神

  • Chivary
  • *****
  • 帖子数: 1786
  • 苹果币: 3
  • 啊哈?
Re: 万法全书法术详述,D部分
« 回帖 #1 于: 2012-05-30, 周三 23:02:27 »
那我不翻了= -bb我还在慢慢翻着呢……
http://www.goddessfantasy.net/bbs/index.php?topic=56449.0
万物永不坑团!
http://pan.baidu.com/s/1nuKnGP7
3R玩家手册中英文附带城主手册以后看到新人问问题甩他一脸这个吧
https://pan.baidu.com/s/1pL62xsf
暴打狒狒的3R模组

离线 一心求死

  • 神河之主大口绳
  • 偶像
  • *****
  • 帖子数: 1290
  • 苹果币: 6
Re: 万法全书法术详述,D部分
« 回帖 #2 于: 2012-06-24, 周日 10:51:14 »
杂事缠身,一拖竟月……不过总算翻完了
* 一心求死 填坑
渣翻并求校对

离线 sleepinglord

  • 睡教觉主
  • Flawless
  • *******
  • 帖子数: 4815
  • 苹果币: -1
Re: 万法全书法术详述,D部分
« 回帖 #3 于: 2012-06-24, 周日 13:55:47 »
“匕咒护身”建议改成“匕咒势”,这个stance类似九剑里的架势。

独角兽之舞
少了一句: The cloud of mist leaves everything within its area damp.
本法术结束后,雾气范围内会变得潮湿。


影之路
You stand at the edge of the canyon and invoke the power.
你站在峡谷边,激发能量。

黑暗之矢
You can hurl all the bolts at once, or you can hurl one bolt per round as a free action, starting in the round when you cast the spell. You do not have to hurl a bolt in every round, but if you don’t hurl the bolt you were entitled to in a round, it is lost.
你可以一次发出所有的箭矢,或者自你施法时起,以自由动作每轮发出一根箭矢。你不是每轮都必须发射箭矢,但若你某轮没发射,该轮的箭矢也会耗散是掉。
« 上次编辑: 2012-06-24, 周日 14:23:48 由 sleepinglord »
设定控。比快乐多的人思路广,比思路广的人快乐多!
3R DIY:PF1 DIY:

离线 誓约推倒之剑

  • 三观不正中二精分玻璃心
  • Chivary
  • *****
  • 帖子数: 1283
  • 苹果币: -4
Re: 万法全书法术详述,D部分
« 回帖 #4 于: 2013-09-27, 周五 15:35:30 »
挖坟捉个虫避免误用……
引用
DRAGON ALLY, LESSER
Conjuration (Calling)

次级龙族盟约
咒法系(召唤

引用
呼唤(Calling):此类法术可以将其他位面的生物传送到你所在的位面。法术给予该生物一种一次性的返回原属位面的能力,不过法术可以限定何种条件下才可使用该能力。被呼唤来的生物若被杀就会真正死亡而不是消失并重生,这与召唤不同(见下文)。呼唤类法术的持续时间为“立即”,即是说被呼唤而来的生物不会被解除魔法。

召唤(Summoning):此类法术能将生物或物体立即召至指定地点。当法术结束或是被解除魔法,被召唤来的生物会被立即遣回原来的地方,但除非法术描述中特别指出,否则被召唤来的物体不会如此返回。若被召唤的生物被杀或生命值降至0或以下也会返回。该生物不会真正死亡,只是需要24小时来重组,在此期间不能再次召唤该生物。
当召唤出生物的法术结束,该生物消失,所有他施放的法术也随即终止。被召唤的生物不能使用任何天生的召唤能力,他也会拒绝施展任何会耗费他经验值的法术,同样,若某项类法术能力的同名法术会耗费经验值的话,他也不会使用该项能力。

因此这里的应该是咒法子学派[呼唤]
 :em031也就是说不能用幽影法术模拟呜呜呜
« 上次编辑: 2013-09-27, 周五 15:38:43 由 誓约推倒之剑 »
关注嘉然,顿顿解馋!

离线 涅薇儿·德拉诺尔

  • 世间万物都需要锱铢必较
  • Flawless
  • *******
  • 帖子数: 5976
  • 苹果币: 2
  • LV5滥弱
Re: 万法全书法术详述,D部分
« 回帖 #5 于: 2016-09-02, 周五 22:00:36 »
龙类变形术
(Draconomicon,79页)
变化系
等级:术士,法师5,
法术成分:V
施法时间:标准动作
距离:个人
目标:自己
持续时间:1分钟/级(D)
豁免检定:无
法术抗力:不可

如同变形术,除了以下内容:在不超过你的生命骰的前提下,可以变的生物的生命骰数量最多20。你会变成力量和体质高于平均水平的种族或物种,你的力量比变形对象的平均水平多8点,体质比变形对象的平均水平多2点。

这个坑没人填好烦啊!!
PS:这是巨龙书版本的,万法版本的因为下载失效所以找不到原文了
« 上次编辑: 2016-09-02, 周五 22:12:44 由 涅薇儿·德拉诺尔 »
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投擲 出1我就掀桌: 1d20+13=(1)+13=14