純美蘋果園

譯文資料區 => Pathfinder RPG => Pathfinder => 资料统整 => 主题作者是: 笨哈 于 2017-11-11, 周六 14:55:45

主题: 【萬法全書─戰役設定篇】
作者: 笨哈2017-11-11, 周六 14:55:45
這帖子蒐羅了所有戰役設定的法術章節的法術以及章節介紹,是我正在著手製作的萬法全書的其中一部分工程。原本我是打算將一條產品線全做完後(包含章節介紹、法術翻譯、果園排版、引用與譯注)一口氣發出來的,但由於現實因素考量,再加上版上也陸續有人不斷在翻譯新法術,為了避免一文多翻,我決定先發出,再以慢慢修改帖子的方式更新。

以下是使用本帖時應注意的事項:




一、以下的書籍統計了截至2017/11/11的所有Paizo的戰役設定產品線,而當中並非所有書籍都有新法術,事實上,跟玩家伴侶不同,戰役設定往往5~6本才有一本有新法術資源 (這還不算法術經常會有重複),所以跳書目在這條產品線上十分常見。

二、在此篇合集中,每個我所引用的法術翻譯,我都盡量向原作者申請並得到引用、修改、調整的許可,但並不是所有的作者都回應了我(有許多人已經不跑PF,或是點進帳戶後,發現他已經許久沒有登入果園),我會在每一帖的開頭寫下我所引用的譯者以及連結(如果我有引用的話),並且我會在此帖的一樓列出每一本戰役設定帖子的超連結,並在後頭附上原譯者(如果有),如果您發現您翻譯的法術在上頭,我卻沒有通知過您,請站內私訊,或是用QQ聯繫我(2658367413),我會盡快將您的名稱放上。



最後,誠招翻譯、校對、排版人員,有意者可加群372655201 (抱歉,只招收以上能做三者的人員,不接受圍觀群眾等等)
主题: 書籍索引(引用沉淪之索引)
作者: 笨哈2017-11-11, 周六 14:56:29
總目錄(Index)


   PZO1111 探索者編年史戰役設定集(Pathfinder Chronicle Campaign Setting) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890344#msg890344)
   PZO9202 神與魔法(Gods and Magic) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890346#msg890346)
   PZO9208 Dark Markets, a Guide to Katapesh (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890352#msg890352)
   PZO9210 再探地城住民(Dungeon Denizens Revisited) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890354#msg890354)
   PZO9211 秘密探尋者(Seekers of Secrets) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890355#msg890355)
   PZO9213 永罪之書首輯,黑暗諸侯(Book of the Damned Volume 1, Princes of Darkness) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890357#msg890357)
   PZO9214 格拉利昂的城市(Cities Of Golarion) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890358#msg890358)
   PZO9217 河域諸國指南(Guide to River Kingdoms) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890361#msg890361)
   PZO9220 再探經典寶藏(Classical Treasures Revisited) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890364#msg890364)
   PZO9221 組織指南(Faction Guide) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890365#msg890365)
   PZO9225 永罪之書次輯,混沌諸王(Book of the Damned Volume 2, Lords of Chaos) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890369#msg890369)
   PZO9226 內海世界指南(The Inner Sea World Guide) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890370#msg890370)
   PZO9232 敵手指南(Rival Guide) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890376#msg890376)
   PZO9234 格拉利昂的地城(Dungeons of Golarion) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890378#msg890378)
   PZO9235 探索者協會戰地指南(Pathfinder Society Field Guide) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890379#msg890379)
   PZO9237 內海魔法(Magic of the Inner Sea) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890381#msg890381)
   PZO9238 林諾姆諸王之國(Lands of the Linnorm Kings) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890382#msg890382)
   PZO9239 永罪之書末輯,天啟諸騎(Book of the Damned Volume 3, Horsemen of the Apocalypse) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890383#msg890383)
   PZO9243 遙遠世界(Distant Worlds) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890387#msg890387)
   PZO9246 消失的王國(Lost Kingdoms) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890390#msg890390)
   PZO9255 正義編年史(Chronicle of the Righteous) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890399#msg890399)
   PZO9261 再探惡魔(Demons Revisited) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890405#msg890405)
   PZO9265 奧斯里昂,法老的遺饋(Osirion, Legacy of the Pharaohs) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890409#msg890409)
   PZO9267 內海諸神(Inner Sea Gods) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890411#msg890411)
   PZO9269 異能奧秘(Occult Mysteries) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890413#msg890413)
   PZO9272 科技指南(Technology Guide) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890416#msg890416)
   PZO9280 內海種族(Inner Sea Races) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890424#msg890424)
   PZO9283 內海怪物誌(Inner Sea Monster Codex) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890427#msg890427)
   PZO9286 異能國度(Occult Realms) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890430#msg890430)
   PZO9292 內海詭道(Inner Sea Intrigue) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890436#msg890436)
   PZO9293 地獄騎士之道(Path of the Hellknight) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890437#msg890437)
   PZO9295 Planes of Power (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890440#msg890440)
   PZO9298 第一世界,精類國度(The First World, Realm of the Fey) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890443#msg890443)
   PZO9299 卡蒂亞,東方明珠(Qadira, Jewel of the East) (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890444#msg890444)
   PZO92102 Aquatic Adventures (http://www.goddessfantasy.net/bbs/index.php?topic=96097.msg890451#msg890451)
主题: PZO1111 探索者編年史戰役設定集(Pathfinder Chronicle Campaign Setting)
作者: 笨哈2017-11-11, 周六 14:57:30
領域法術


【防護】黑暗盔甲(Armor of Darkness)[黑暗]

等級:黑暗領域 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:碰到的生物
持續:10分鐘/等級
豁免:意志,通過則無效 (無害)
抗力:有

此法術令目標包覆在可以隱藏目標的面容特徵陰影之中,如果你想。這會給予受術者AC+3偏斜加值(每有4個施法者等級+1,最多+8)。目標可以看透盔甲並且獲得60呎黑暗視覺。目標在對抗神聖、善良、光亮法術或是效果時,能在豁免檢定中獲得+2加值。獲此效果的不死生物會獲得+4驅散抗力。

原文
This spell envelops the target in shadows that can, if you desire, conceal the creature’s features. It grants the recipient a +3 deflection bonus to Armor Class (+1 for every 4 caster levels, to a maximum bonus of +8). The subject can see through the armor and gains darkvision to 60 feet. The subject gains a +2 bonus on saving throws against any holy, good, or light spells or effects. Undead creatures under the effect gain +4 turn resistance.


【塑能】黯光術(Blacklight) [黑暗]

等級:黑暗領域 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
區域:半徑20呎瀰漫
持續:1輪/等級 (D)
豁免:意志,通過則無效 或 無 (物體)
抗力:有 或 無 (物體)

你創造了一處完全黑暗的區域。甚至連黑暗視覺都無法看穿這漆黑,但你在內部能正常視物。在法術區域範圍外的生物,就算是你,都無法看穿這漆黑。

你可以對空間中的一個點施放此法術,但除非你施放在一件會移動的物體上,不然效果保持靜止。你能將此法術施放在一名生物身上,然後法術效果從生物身上開始輻射,並且會隨著生物移動而移動。無主之物以及空間中的一個點無法進行豁免檢定,也不會受益於法術抗力。黯光能反制或解除任何與它同環或較它低環的光亮法術。晝明術能反制或解除黯光術。

原文
You create an area of total darkness. The darkness is impenetrable even to darkvision, but you can see normally within it. Creatures outside the spell’s area, even you, cannot see through it.

You can cast the spell on a point in space, but the effect is stationary unless cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance. Blacklight counters or dispels any light spell of equal or lower level. Daylight counters or dispels blacklight.


【塑能】善良飛矢(Bolt of Glory)[善良]

等級:榮耀領域 6
施放時間:標準動作
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
效果:射線
持續:立即
豁免:無
抗力:有

你射出了一到正能量射線。被擊中的生物會受到多種傷害,這取決於它的本質以及生存的母位面。中立的異界生物以及主物質位面和元素位面的本土生物,會受到1d6點/2等級(最多7d6)的傷害。邪惡異界生物、不死生物以及負能量位面的本土生物會受到1d6點/等級(最多15d6)的傷害。其他生物不會受到傷害。

原文
You fire a ray of positive energy. A creature struck takes varying damage, depending on its nature and home plane of existence. Neutral outsiders and creatures native to the Material Plane and Elemental Planes take 1d6 points of damage per 2 levels (maximum 7d6). Evil outsiders, undead, and natives of the Negative Energy Plane take 1d6 points of damage per level (maximum 15d6). All other creatures take no damage.


【惑控】迷惑飛矢(Bolts of Bedevilment)[影響心靈]

等級:瘋狂領域 5
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
效果:射線
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

你每一輪能夠射出一條射線,讓一名活物暈眩1d3輪。

原文
You can fire one ray per round that dazes one living creature for 1d3 rounds.


【塑能】榮耀冠冕(Crown of Glory)

等級:榮耀領域 8
施放時間:1個整輪
成分:語言、姿勢、材料、法器
範圍:個人
區域:半徑120呎瀰漫,以你為中心
持續:1分鐘/等級
豁免:意志,通過則無效
抗力:有

你在魅力上獲得+4增強加值。所有HD低於8的生物被迫強下,並且將注意力轉到你身上。任何生物想要對你採取敵對的行為,必須要通過意志豁免檢定才能這麼做。任何首次嘗試敵對行為卻在豁免檢定失敗的生物,只要它還在本法術區域內,會在法術持續時間內被迷惑(如同法術注目術[enthrall])。它無法靠自己試著離開這片區域。HD為8或以上的生物不會受到影響。

當你說話時,所有聽眾像心靈相通似的理解了你。你最多可以對範圍內低於8HD的生物做3次暗示術(suggestion),如果使用群體暗示術(mass suggestion spell,意志豁免,通過則無效)。只有在暗示術施放並同時位於法術範圍內的生物才會受其影響。

材料成分:一顆價值至少200gp的貓眼石。

原文
You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to stop and pay attention to you. Any such creature that wants to take hostile action against you must make a Will save to do so. Any creature that fails this saving throw the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell), as long as it is in the spell’s area. It does not try to leave the area on its own. Creatures with 8 HD or more are not affected.

When you speak, all listeners telepathically understand you. You can make up to three suggestions to creatures of fewer than 8 HD in range, as if using the mass suggestion spell (Will save negates). Only creatures within range at the time of a suggestion are subject to it.

Material Component: An opal worth at least 200 gp


【咒法】(創造)創世紀(Genesis)

等級:創造領域 9
施放時間:1周 (8小時/天)
成分:語言、姿勢、材料、XP
範圍:180呎
效果:以妳為中心,一個位在靈界的半位面
持續:立即
豁免:無
抗力:無

你創造了一個靜止、空間與往來方式有限的半位面。本法術創造的半位面非常小。首先,這半位面每天以半徑1呎的速度擴大著,最大到半徑180呎。你能決定半位面的環境,它能反映出任何你的想像,像是大氣層、水、溫度以及地形樣貌。本法術不能創造生命,也不能創造建築物。如果你想要這麼做,那必須尋找其他方式帶到這來。

如果你在本法術內部的邊界,你能夠再次施放本法術來擴大本位面,每次60呎。

材料成分:一顆小水晶球
XP消耗:5000XP

原文
You create an immobile, finite demiplane with limited access. Demiplanes created by this spell are very small. At first, the demiplane grows at a rate of 1-foot-radius per day, up to a 180-foot radius. You determine the environment in the demiplane, reflecting most any desire you can visualize, such as atmosphere, water, temperature, and the shape of the terrain. The spell cannot create life, nor can it create buildings. If desired, these must be brought in by some other fashion.

You can cast this spell again to enlarge the demiplane by 60 feet per casting if you are inside its boundaries.

Material Component: A small crystalline sphere.

XP Cost: 5,000 XP.


【變化】硬化術(Hardening)

等級:術士/法師/奧能師 6、詭術師  7(artifice)
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:一件物體,其體積不得超過10立方呎/等級
持續:永久
豁免:無
抗力:有 (物體)

此法術增加材料硬度1點/2施法者等級。硬化術不會影響其他型態上的轉化。

此法術最多影響10立方呎/等級。如果施放在金屬或其他礦物上,此法術影響1立方呎/等級。

原文
This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening spell does not in any way affect resistance to other forms of transformation.

This spell affects up to 10 cubic feet per level. If cast upon a metal or mineral, the spell affects 1 cubic foot per level.


【預言】高等關照術(Status, Greater)

等級:團隊領域 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:一位碰觸到的生物/3等級
持續:1小時/等級
豁免:意志,通過則無效 (無害)
抗力:有

如同關照術,但你可以選擇透過連接施放一個有所限制的法術,如同你碰觸目標。你可以施放達成下列條件的任何法術:
   環級:0、1或2環;範圍:接觸;目標:碰觸到的生物
   豁免:無害

原文
As status, but you can also cast a limited selection of spells through the link, as if you were touching the target. You can cast any spell that meets all of the following conditions:

Level 0, 1st, or 2nd; Range touch; Target creature touched; Saving Throw harmless


【防護】保命術(Surelife)

等級:安眠領域 8
施放時間:1輪
成分:語言、姿勢
範圍:個人
目標:自己
持續:1分鐘/2等級

此法術能從將會殺死你的自然事件或狀況(但不會是對抗法術或一名生物的行動)中保護你(但不包括你的裝備)。你必須說明該種狀況,而此法術只會在對抗該種狀況時生效。如果你在法術持續時間之內遇到該種狀況,你不會感到任何不適,也不會因這種狀況受到任何傷害。在法術持續時間結束時,如果妳仍然處於那種情況下,則情況會有的效果正常生效。

原文
This spell protects you (but not your gear) from a natural occurrence or condition (not against a spell or the action of a creature) that would kill you. You must specify the condition, and the spell is effective only against that condition. If you are subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition. At the end of the spell’s duration, the condition has full normal effects if you are still subjected to it.


【惑控】瘋狂之觸(Touch of Madness)[影響心靈]

等級:瘋狂領域 2
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:碰觸到的生物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

接觸攻擊成功,你能讓一名豁免失敗的生物暈眩。

原文
On a successful touch attack, you daze a creature that fails a save.


【咒法】(創造)創造萬物(True Creation)

等級:創造領域 8
施放時間:10分鐘
成分:語言、姿勢、XP
範圍:0呎
效果:無主、非魔法物體,最多1立方呎/等級
持續:立即
豁免:無
抗力:無

你能創造一件任何類型的材質構成,完全真實、非魔法、無主的物體。這件被創造的物體的體積,不得超過1立方呎/等級。複雜的物體需要進行工藝檢定。備創造的物體可以用來當作材料成分。

XP花費:該件物品的金幣價值換算成XP (最小1XP)。

原文
You create a completely real, nonmagical, unattended object of any sort of matter. The volume of the item created cannot exceed 1 cubic foot per caster level. Complex items require successful Craft checks. Objects created can be used as material components.

XP Cost: The item’s gold piece value in XP (minimum 1 XP)
主题: PZO9202 神與魔法(Gods and Magic)
作者: 笨哈2017-11-11, 周六 14:57:42
【惑控】(脅迫)阿巴達爾的誠實告解(Abadar’s Truthtelling)[影響心靈]/阿巴達爾

等級:牧師/先知/戰鬥祭司 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:碰觸到的生物

此法術像誠實之域(zone of truth)法術那樣運作,除了上面寫的。阿巴達爾的聖徽會出現在目標的頭上,所有人都可以看見他正被此法術影響著。

原文
This spell functions like zone of truth, except as noted above. Abadar’s symbol appears above the head of the target so all present can see that he is affected by the spell.



【惑控】(脅迫)巡守的祝福(Blessing of the Watch) [影響心靈]/阿巴達爾

等級:牧師/先知/戰鬥祭司 1、聖武士 1
持續:1小時/等級

此法術像祝福術(bless)那樣運作,除了上面寫的。它只能在施法者的家鄉城市生效,具體來說是處於城市看守司法管理下的區域。舉個例子,如果看守巡視城市牆外的棚戶區,但沒有去城市已廢棄的地下隧道,那麼前者會受法術影響,而後者不會。

原文
This spell functions like bless, except as noted above. It only works in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. For example, if the watch patrols a shantytown outside the city walls but not the city’s ruined subterranean tunnels, the spell works in the former area but not the latter.



【咒法】(醫療)地獄治療(Infernal Healing)[邪惡]/阿莫斯蒂亞斯

等級:牧師/先知/戰鬥祭司 4、黑暗衛士 4、術士/法師/奧能師 4
施放時間:1輪
成分:語言、姿勢、材料 (一滴惡魔血液)
範圍:接觸
目標:被碰觸的生物
持續:1分鐘
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

你將一滴惡魔血液滴給一名受傷的生物,給予他快速治療1。此能力無法恢復因為銀製武器、善良陣營武器或有著善良描述符的法術或是效果所造成的傷害。在法術持續時間內,目標在被偵測時如同一位邪惡生物,並且可以感知到魔法的邪惡,但本魔法沒有長期效果。

原文
You touch a drop of devil’s blood to a wounded creature, giving them fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect.



【咒法】(醫療)高等地獄治療(Infernal Healing, Great)[邪惡]/阿莫斯蒂亞斯

等級:牧師/先知/戰鬥祭司 4、黑暗衛士 4、術士/法師/奧能師 4

如同地獄治療,除了目標獲得快速治療4,以及被偵測時如同一位邪惡牧師。

原文
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.


【惑控】(脅迫)為愛復仇(Lover’s Vengeance)[影響心靈]/卡莉絲翠

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3
施放時間:1分鐘
成分:語言
範圍:接觸
目標:被碰觸的生物
持續:最多1天/等級 (D) 或 直到釋放
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

選擇一位敵人,你激起了自己或一位愛人內心復仇的怒火,針對這位曾經以某種方式辜負過你的「愛人」。如果妳施放在自己身上,下次你與該名敵人同處於一場戰鬥中時,你獲得狂暴術(rage)的效果。如果放在一位愛人身上,他(她)在下一次戰鬥中與你的敵人交戰時,獲得狂暴術的效果。這法術的多樣使用必須施放在1小時內有過經密接觸的目標身上。狂暴術的效果持續1輪/等級。在決定目標身上多重觸發效果時,本法術算做一次觸發術(contingency)。

原文
You inspire yourself or a lover to a vengeful rage against a chosen enemy who must be a lover who has wronged you in some way. If cast on you, the next time you are in combat with that enemy, you gain the benefits of a rage spell. If cast on a lover, he or she gains the benefits of a rage spell the next time the lover is in combat against your enemy. This variant of the spell must be cast within 1 hour of an intimate encounter with the target. The rage effect lasts 1 round per level. This spell counts as a contingency spell on the target for the purpose of multiple contingent effects.


【咒法】(醫療)暢飲毒酒(PICK YOUR POISON)[影響心靈]/凱登‧凱連

等級:吟遊詩人/歌者 1、牧師/先知/戰鬥祭司 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:被碰觸到的生物
持續:10分鐘/等級
豁免:強韌,通過則無效 (無害)
抗力:有 (無害)

此法術能將最致命的毒藥改變成令人一飲即醉的酒精。如果受術者在對抗一個毒素效果,於豁免檢定中失敗時,她不受毒素的正常效果,取而代之的是在攻擊、
豁免以及檢定中,承受-2罰值,並且感覺酩酊,好像她剛剛大喝了一場。此罰值會與自身疊加(豁免失敗兩次承受-4,三次-6,以此類推)。

此法術不會影響在法術施展前就存在的毒素效果。當法術結束時,罰值會結束,而毒素的正常效果生效。

原文
This spell converts even the most deadly poison into an intoxicating alcohol. If the subject fails a saving throw against a poison effect, instead of the poison’s normal effect, she suffers a –2 penalty on attacks, saves, and checks, and feels intoxicated as if she’s just had a very strong drink. This penalty stacks with itself (two failed saving throws results in a –4 penalty, three is –6, and so on).

This spell does not affect any poison effects that occurred before the spell was cast. When the spell expires, the penalty ends and the poison’s normal effect applies.


【預言】(探知)夢境旅遊(Traveling Dream)/戴絲娜

等級:牧師/先知/戰鬥祭司 4、德魯伊/獵人 4
成分:語言、法器
持續:1小時/等級 (D)

此法術如同祕法眼(arcane eye)般運作,除了上面寫的。在施放此法術時,你在法術持續時間內陷入睡眠,創造一個不可見的魔法傳感器(名稱為夢境探知者),它的體型與形狀跟你的身體大小相當,可以認出來就是你,並且不能通過你的身體無法進入的空間。不同於祕法眼創造的不可見傳感器,任何種族與動物的孩幼童(不能比相當於人類10歲還大)可以看見你的夢境探知者。入睡的生物可以感知探知者的存在並可能將你的形象融入他們的夢中。守護生物的立場效果與防護系法術(像是反邪惡法鎮[magic circle against evil])在對抗夢境探知者時是有效的屏障(無論你的生物種類、陣營或其他特性)。如果妳解消此法術或是夢境探知者被解除或被摧毀,你會醒來。

原文
This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall asleep for its duration, creating an invisible magic sensor (called a dreamscryer) that is the exact size and shape of your body, is recognizable as you, and cannot pass through spaces that your body cannot enter. Unlike the invisible sensor created by arcane eye, children of any race (no older than the human equivalent of 10) and animals can see your dreamscryer. Sleeping creatures can sense its presence and might incorporate your image into their dreams. Force effects and abjuration spells that ward out creatures (such as magic circle against evil) are effective barriers against a dreamscryer (regardless of your creature type, alignment, or other specifics). If you dismiss the spell or the dreamscryer is dispelled or destroyed, you awaken.



【塑能】神射手之眼(Deadeye’s Arrow)[電]/埃拉斯蒂爾

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 1、遊俠 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、材料 (一支箭)
範圍:中距 (100呎+10呎/等級)
效果:雷電箭矢
持續:立即 或 1輪 (見下)
豁免:無
抗力:有

你創造了一根雷電滋響的箭矢,你可以用它達成下述兩種效果中的一個。

攻擊:你投出(throw)一根箭矢最遠到中距,或是用弓射到弓的最大射程遠。這兩個方法都使用遠程接觸攻擊。這箭矢造成的電擊傷害為1d6點+1點/等級(最多+5)。

信號:你筆直向上投或射出箭矢。當箭矢抵達最大距離或碰到固體表面(像是洞穴的頂部),箭矢會伴隨著一陣雷鳴轟響爆炸,並且一道分岔的閃電會描繪出埃拉斯蒂爾的聖徽,這會徘徊1輪。這陣雷霆與閃電,就跟大自然的雷霆閃電一樣大聲且明亮,但不會傷害附近的生物。

原文
You create an arrow made of crackling electricity, which you may use for one of two effects.

Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals electricity damage equal to 1d6 +1 point per level (maximum +5).

Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and a forked bolt of electricity resembling Erastil’s holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but do not harm nearby creatures.



【變化】古拉姆的盔甲(Gorum’s Armor)/古拉姆

等級:牧師/先知/戰鬥祭司 1
施放時間:標準動作
成分:語言、姿勢、材料 (一根鋼釘)
範圍:接觸
目標:一套金屬盔甲(包含盾牌)
持續:強韌,通過則無效 (無害)
豁免:有 (無害)
抗力

目標盔甲長出像豪豬外刺般的數千根鋼釘。這些鋼釘不會傷到穿戴本盔甲的人(但穿上或脫下會花上雙倍時間),他們就像甲刺一樣(以及盾刺,如果有盾的話)。任何使用天生武器攻擊穿戴者的生物,每打中一下,都會受到1點穿刺傷害。在5級時,用來攻擊與傷害的甲刺會獲得+1增強加值。

原文
The targeted armor sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armor’s wearer (though donning or removing it takes twice as long), but they act as armor spikes (and shield spikes, if a shield is present). Any creature attacking the wearer with natural weapons takes 1 point of piercing damage for each attack that hits. At 5thlevel, the spikes gain a +1 enhancement bonus to hit and damage.


【塑能】哥茲萊的三叉戟(Gozreh’s Trident)[電]/哥茲萊

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 2
施放時間:標準動作
成分:語言、姿勢、法器
範圍:0呎
效果:三叉戟狀的光束
持續:1分鐘/等級 (D)
豁免:無
抗力:有

一根4呎長,發著熾光的雷電叉從你的手中浮現。你揮舞著這長矛狀的閃電如同一根三叉戟(而你擅長這束閃電)。使用哥茲萊的三叉戟進行攻擊是個近戰接觸攻擊。這束閃亮造成1d8點+1點/2施法者等級(最多+10)的雷電傷害。因為這束閃電沒有實體,你的力量調整值不能應用到它的傷害上。這束閃電可以點燃易燃材質,像是羊皮紙、稻草、乾柴以及衣物。

原文
A 4-foot-long, blazing forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are proficient with the bolt). Attacks with Gozreh’s trident are melee touch attacks. The bolt deals 1d8 points of electricity damage +1 point per two caster levels (maximum +10). Since the bolt is immaterial, your Strength modifier does not apply to the damage. A bolt can ignite combustible materials such as parchment, straw, dry sticks, and cloth.


【惑控】(惑控)榮耀奔湧(Burst of Glory)[影響心靈]/愛奧梅黛

等級:牧師/先知/戰鬥祭司 5、聖武士 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:10呎
區域:10呎半徑爆發,以你為中心
持續:1輪/等級
豁免:無
抗力:有 (無害)

在區域內的目標於攻擊骰與對抗恐懼效果的豁免上獲得+1神聖加值,以及每施法者等級+1臨時生命值(最多+20)。你渾身發出白色或金黃色的光輝,在法術持續時間內等同一把火炬,但你可以以一個自由動作解消發光。

原文
Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). You shine with white or golden radiance equal to a torch for the duration of the spell, though you can dismiss the glow as a free action.


【變化】導引精氣(Channel Vigor)/義洛里

等級:牧師/先知/戰鬥祭司 3
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級

你凝聚你心靈、肉體以及靈魂的能量,到你肉體的某個特殊部位去,給予你傑出的能力去達成任務。當你施放本法術,選擇下列中一樣要凝聚的目標。你能以一個移動動作來改變凝聚的目標。同一時間你只能接受一個導引精氣法術的效益。

心靈:你在知識、聆聽、搜尋以及偵查和遠程攻擊骰的檢定上獲得+4表現加值。

四肢:你獲得加速術效果。

靈魂:你在意志豁免檢定、唬騙還有威嚇檢定上獲得+6表現加值。

身軀:你在強韌豁免檢定以及體質檢定上獲得+6表現加值。

原文
You focus the energy of your mind, body, and spirit into a specific part of your being, granting you an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following focus targets. You may change focus targets as a move action. You can only gain the benefit of one channel vigor spell at a time.

Mind: You gain a +4 competence bonus on Knowledge, Listen, Search, and Spot checks and ranged attack rolls.

Limbs: You gain the benefits of a haste spell. Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks.

Torso: You gain a +6 competence bonus on Fortitude saving throws and Concentration checks.


【咒法】(創造)拉馬什圖之水(Waters of Lamashtu)[邪惡]/拉馬什圖

等級:牧師/先知/戰鬥祭司 3、德魯伊/獵人 3
施放時間:標準動作
成分:語言、姿勢、材料 (250gp的琥珀粉末)
範圍:近距 (25呎+5呎/2等級)
效果:最多1劑/2施法者等級的拉馬什圖之水
持續:立即
豁免:見下
抗力:無

你創造了一瓶看起來潔淨的純水,但它事實上是被稱為拉馬什圖之水的污穢分泌物。這液體如同邪水(unholy water,請見詛咒邪水[curse water])般作用。除此之外,任何喝下這液體的生物必須做個DC14的強韌豁免檢定。成功則引起生物強烈的不適,將液體嘔出,並且1d4分鐘內變得噁心。失敗則代表這水深入內部,並且驅使受害者變得瘋狂,造成2d6點智力傷害。受術者的智力屬性不能被降低到比1小。

原文
You create what looks to be clear, pure water, but is in fact a foul secretion known as the waters of Lamashtu. The liquid functions as unholy water (see curse water). In addition, any creature that drinks this fluid must make a DC 14 Fortitude save. Success causes the creature to become violently ill, vomit the fluid, and become sickened for 1d4 minutes. Failure indicates the water takes root and drives the victim mad, dealing 2d6 points of Intelligence damage. The subject’s Int score cannot drop below 1.


【塑能】引導賦予(Channel the Gift)/內希斯

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、德魯伊/獵人 3、遊俠 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:任何被碰觸到的施法者
持續:1輪 或 見下
豁免:意志,通過則無效 (無害) 或 無
抗力:有 (無害) 或 無

你將魔法之力引導至目標身上,作為他施法的薪柴。他下一個施放的法術(3環或3環以內)不會消耗掉法術位,在效果上,你是用你的法術位來增強他的法術。他必須在你下一回合之前施展法術,並且施展的法術,騎施法時間不能超過1輪。你的陣營、禁制學派以及其他你自身施法時地限制不會影響到他,你也不會受到來自他施法的任何副作用。

如果你是對自己施展本法術,你能夠在下一回合自發施放任何已經準備好的法術(3環或3環以內),並且不會消耗掉法術位(如果妳施一位自發施法者,這種使用方法無效)。這個在引導賦予之後施展的法術,它的施放時間不能超過1輪。

原文
You channel magical power into the target to fuel their spellcasting. The next spell they cast of 3rd-level or less does not expend a spell slot; in effect, you are using your spell slot to power their spell. They must start casting this spell before your next turn, and the spell cannot have a casting time longer than 1 full round. Your alignment, prohibited wizard school, and other restrictions on your own spellcasting do not affect the target, nor do you suffer any backlash from the target’s choice of spell.

If you target yourself with this spell, you may spontaneously cast any prepared spell of 3rd-level or lower without expending its spell slot on your next turn (this aspect of the spell has no effect if you are a spontaneous caster). The spell cast after channel the gift cannot have a casting time longer than 1 full round.


【變化】劇毒之卵(Poisoned Egg)[毒素]/諾格巴

等級:術士/法師/奧能師 1、吟遊詩人/歌者 1、牧師/先知/戰鬥祭司 1、刺客 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:一顆蛋
持續:1分鐘/等級
豁免:無 (物體)
抗力:無 (物體)

你將一個正常的蛋(像是雞蛋)的內容物轉變成為單劑量的小蜈蚣毒(傷口;豁免DC11;1d2敏捷/1d2敏捷)。此毒劑在法術持續時間結束後恢復為正常的蛋(除非中毒的生物懼怕蛋(vulnerable to eggs),不然恢復原樣的蛋其內容物是無害的),就算次要傷害沒有發生。蛋可以是生的或熟的,但當你在施展此法術時,蛋必須是完整的而且不能是空的。

粗心大意,將蛋用在武器上的投毒者很快會發現蛋會阻塞鞘,最後會開始腐爛;在教會中,會稱呼這種人為「蛋童(egg boy)」這是一種輕微的侮辱,用來暗示一個人缺乏選見或是做事不會考慮後果。

原文
You transform the contents of a normal egg (such as a chicken egg) into a single dose of small centipede poison (injury DC 11, 1d2 Dex/1d2 Dex). The poison reverts to a normal egg at the end of the spell, even if the secondary damage has not occurred (the reverted egg substance is harmless unless the poisoned creature is vulnerable to eggs). The egg may be raw or cooked but must be whole and not empty when you cast the spell.

Careless would-be poisoners who leave egg on their weapons soon find it tends to clog sheaths and eventually begins to smell rotten; in the church, calling someone an “egg boy” is a minor insult suggesting a lack of foresight or regard for consequences.


【死靈】防禦骨盾(Defending Bone)

等級:牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、器材 (一根中體型生物的頭骨或大腿骨)、法器
範圍:個人
目標:自己
持續:1小時/等級 或 直至釋放
豁免:無
抗力:無

你用死靈系能量活化一根骨頭,讓它漂浮在你的身體的四周,並且介入朝向你的物體攻擊。這位給予你傷害減免5/鈍擊。當這根骨頭阻擋了5點/施法者等級(最多50點)的傷害時,它會被毀並且此法術會釋放。如果你有另一來源的傷害減免,此法術無效。

原文
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you damage reduction 5/ bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.


【變化】拉瓦古格之怒(Rovagug’s Fury)/拉瓦古格盾

等級:導師 2、牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢
範圍:30呎
區域:錐形
持續:立即
豁免:無
抗力:有

你創造一陣可以摔絆生物的輕微地震。進行一次摔絆攻擊並且將結果運用到區域內所有生物身上。那些失敗的人會被摔絆並且俯臥。你不會因為這次摔絆攻擊而引發借機攻擊(但是施放此法術仍會引發借機攻擊),你也不會因為爛骰而讓自己俯臥在地。不像正常的摔絆攻擊,你可以摔絆任何接觸地面的生物,無論體型大小。精通摔絆並不能影響此法術。

儘管是個小型且凝聚在地板的地震,在GM決定下,如果這塊區域內別不穩固,此法術可能讓物體翻覆,牆上或天花板的石頭會搖晃鬆動,等等諸如此類。

原文
You create a minor earthquake that can trip creatures. Make a single trip attack and use the result against every creature in the area. Those that fail are tripped and fall prone. You do not provoke an attack of opportunity for this trip attack (though you do provoke one for casting the spell), nor can you knock yourself prone with a bad roll. Unlike a regular trip attack, you may trip any creature touching the ground, regardless of size. Improved Trip does not affect this spell in any way.

Though the earthquake is small and focused on the floor, at the GM’s discretion, if the area is particularly unstable, the spell might cause items to topple, stones to shake loose from the walls or ceiling, and so on.


【塑能】 【塑能】晨花之盾(Shield of the Dawnflower)[火、光亮]/莎倫萊

等級:吟遊詩人/歌者 4、牧師/先知/戰鬥祭司 4、聖武士 4、遊俠/獵人 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1輪/等級 (D)
豁免:見下
抗力:無

你在一件武裝上創造一輪日光。任何用近戰攻擊你的生物造成正常的傷害,但也會承受1d6點+1點/施法者等級的火焰傷害。擁有長觸擊武器的生物,在攻擊你時不會承受此傷害。此法術就好像不滅明焰(continual flame)那樣發光。同一時間本法術只有一個會在你身上生效。本法術也不會跟像是火焰護盾(fire shield)等類似的靈光法術疊加傷害。

原文
You create a disk of sunlight on one arm. Any creature striking you with a melee attack deals normal damage, but also takes 1d6 points of fire damage +1 point per caster level (maximum +15). Creatures with reach weapons are not subject to this damage if they attack you. The shield glows like a continual flame spell. You can only have one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield.


【惑控】(脅迫)永固之心(Unbreakable Heart)/莎琳

等級:吟遊詩人/歌者 1、牧師/先知/戰鬥祭司 1、聖武士 1、遊俠/獵人 1
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
效果:1個生物
持續:1輪/等級
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

目標在對抗依賴負面情緒(像是極度絕望[crushing despair]、狂暴術[rage]以及恐懼效果)造成的影響心靈的效果,以及會強迫目標傷害盟友(像是困惑術[confusion])的效果上,於豁免檢定獲得+4士氣加值。如果目標在接收到此法術時已經處於一個這樣的效果下,在法術持續時間內,此效果會被壓制。本法術不會影響依賴正面情緒(像是強大希望[good hope]或是吟遊詩人的激發勇氣[inspire courage]能力)造成的影響心靈的效果。

安定心神[Calm emotions]能反制與解除永固之心。

原文
The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, and fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability).

Calm emotions counters and dispels unbreakable heart.


【防護】轉進戰略(Fallback Strategy)/拖拉格

等級:牧師/先知/戰鬥祭司 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:10分鐘/等級 或 直到釋放 (見下)

你可以重投一個你剛剛進行而GM還沒宣布該次投骰結果是成功或失敗的一次投骰。你必須接受重投的結果,就算它比原先的更糟。本法術只能用在你有計畫(就算只是一瞬間)並且決定依計行事的行動上,因為其他人的行動所做出的反應行動(reactive actions)不算。

你在任何時間只能擁有此法術一次在身上。

原文
You may reroll one roll that you have just made before the GM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. This spell only works on an action that you plan for (even momentarily) and decide to act upon, not reactive actions you do in response to others’ actions.

You can have only one instance of this spell on you at any given time.


【死靈】食屍鬼的飢餓(Ghoul Hunger)[邪惡、影響心靈]

等級:牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2、黑暗衛士(Blk) 2
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:一名纇人生物
持續:1輪/等級;見下
豁免:意志,通過則無效;見下
抗力:有

你讓受術者復甦了一股反自然的飢餓,迫使他去追尋最靠近的無助或死亡的纇人生物,並且開始享用它的血肉。受術者能夠正常的保護自己,但當進食時不會做其他行動。受術者不會因為這個衝動而採取特別危險的行動(它不會跳進一個坑裡,也不會為了合適的受害者而遊過岩漿)。如果受術者無法在下一輪滿足他的衝動,本法術失效。每一輪到他的回合時,受術者能獲得一次新的豁免檢定來結束此效果。

原文
You awaken an unnatural hunger in the target, compelling them to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. Your target defends itself normally but takes no other actions while eating. The target does not take extraordinary risks to satisfy this urge (it wouldn’t jump over a pit or swim through lava to reach a suitable victim). If the subject can’t fulfill this urge on its next turn, the spell fails. Each round on its turn, the subject gets a new saving throw to end the effect.


【防護】交感痛楚(Sympathetic Wounds)[邪惡]/宗─庫山

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 2
施放時間:標準動作
成分:語言、姿勢、材料 (250金幣的琥珀粉末)
範圍:語言、姿勢、材料
目標:1名生物
豁免:意志,通過則無效
抗力:有

本法術如護衛他人(shield other)般運作,除了你有部分的傷口會轉移到目標生物上,而不是他們有部分傷口會轉移到你身上。舉例,你可以把你與旁邊被鎖起來的奴隸連接起來,這樣當你在受傷時,有些傷害會轉移到奴隸身上。你的生命
骰必須要和目標一樣多,不然此法術失效。你在同一時間,只能擁有此法術一次在身上。

原文
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. For example, you could link yourself to a nearby chained slave so that when you are wounded, some of the damage is transferred to the slave. You must have at least as many hit dice as the target, otherwise the spell fails. A creature can only be under the effects of one instance of this spell at a time.
主题: PZO9208 Dark Markets, a Guide to Katapesh
作者: 笨哈2017-11-11, 周六 14:58:22
【咒法】(創造)歡欣之雲(Euphoric Cloud)

等級:薩希爾‧菲恩 2
成分:語言、姿勢、材料 (一劑仙人掌粹)

你創造一陣雲霧,類似臭雲術(stinking cloud),除了這氣體會令人沉醉。在雲霧中的活物會進入迷魂(fascinated)狀態。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。

譯註:在ACG已經有此法術的同名新版本。

原文
You create a bank of fog like that created by stinking cloud, except that the vapors are intoxicating. Living creatures in the cloud become fascinated.

Affected targets are considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects.



【死靈】夜盲術(Night Blindness)

等級:薩希爾‧菲恩 1

此法術作用類似目盲/耳聾術(Blindness/Deafness),除了本法術只影響活物,並且只造成目盲。受術者的瞳孔收縮,如同他在明亮的太陽光下,就算受術者擁有黑暗視覺或低光視覺,在明亮光照下,會致使他目盲。受術者在因強光(像是閃光術[flare]、陽炎射線[sunbeam]以及陽炎爆[sunburst],儘管後面兩個法術,是有可能發生因為本加值所以成功抵抗目盲,但卻在對抗傷害的豁免上失敗)而造成的目盲狀態,於豁免檢定上獲得+4加值。

原文
This spell functions similarly to blindness/deafness, except it only affects living creatures, and only causes blindness. The target’s pupils constrict as if they were in bright sunlight, rendering them blind except in conditions of bright light, even if they have darkvision or low-light vision. The target gains a +4 to saving throws to resist blindness caused by bright light (such as flare, sunbeam, and sunburst, though in the latter two spells it is possible for a creature to fail its save against the damage while successfully resisting the blindness due to this bonus).


【死靈】次級仙人掌粹成癮(Pesh Addiction, Lesser)

等級:薩希爾‧菲恩 3
成分:語言、材料 (一劑仙人掌粹乳清)

此法術之運作與次級指使術(lesser geas)相似,除了唯一能指使的命令是「吸食仙人掌粹或是精煉仙人掌粹」。


原文
This spell functions like lesser geas, except the only allowed command is “use pesh or refined pesh.”



【死靈】仙人掌粹成癮(Pesh Addiction)

等級:薩希爾‧菲恩 5
成分:語言、材料 (一劑仙人掌粹乳清)

此法術之運作與指使術 (Geas/Quest)相似,除了唯一能指使的命令是「吸食仙人掌粹或是精煉仙人掌粹」。

原文
This spell functions like geas/quest, except the only allowed command is “use pesh or refined pesh.”


【死靈】仙人掌粹的活力(Pesh Vigor)

等級:薩希爾‧菲恩 1
成分:語言、姿勢、材料 (一劑精煉過的仙人掌粹)

此法術之運作與虛假生命(false life)相似,除了它只影響活物,並且當此法術結束時,受術者會在所有屬性上承受-2罰值,持續24小時。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。

原文
This spell functions similarly to false life, except it only affects living creatures, and when the spell ends the target takes a –2 penalty to all ability scores for 24 hours. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects


【死靈】噁心射線(Ray of Sickening)

等級:薩希爾‧菲恩 1

此法術之運作與力竭射線(ray of exhaustion)相似,除了受術者如果豁免失敗,或獲得噁心狀態,如果豁免成功則不會。使用任何型態的仙人掌粹會立刻使本法術的效果失效。

原文
This spell functions like ray of exhaustion, except the target is sickened if she fails her save and unaffected if she makes her save. Using any form of pesh immediately negates the effects of the spell.


【死靈】即刻窒息(Suffocation, Instant)[死亡]

等級:薩希爾‧菲恩 5

此法術之運作與殺生術(slay living)相似,並且立即死於窒息。不用呼吸的生物免疫此法術。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。

原文
This spell functions like slay living, and kills by immediate suffocation. Creatures that do not need to breathe are immune to this spell. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects.


【死靈】緩慢窒息(Suffocation, Slow) [死亡]

等級:薩希爾‧菲恩 2
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:碰觸到的活物
持續:1分鐘/等級
豁免:強韌,通過則無效
抗力:有

受術者無法呼吸,並且被視為她自己屏住呼吸(見窒息規則)。強效興奮劑,增加受術者體質的效果,或是物裡創傷(像是在一次攻擊中承受到10點或10點以上的傷害),此法術會立即無效。不用呼吸的生物免疫此法術。受到影響的目標,在決定成癮以及戒癮效果時,會被認為吸食了一劑仙人掌粹。精明的薩希爾‧菲恩會巧妙的使用此法術殺死敵人,因為這法術模擬了過量吸食仙人掌粹。

原文
The target is unable to breathe and is treated as if she is holding her breath (see the rules for suffocation). Strong stimulants, effects that increase the target’s Constitution, or physical trauma (such as taking 10 or more points of damage from a single attack) negate the spell immediately. Creatures that do not need to breathe are immune to this spell. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects. Canny sahir use this spell to subtly kill enemies, as the spell mimics a pesh overdose.
主题: PZO9210 再探地城住民(Dungeon Denizens Revisited)
作者: 笨哈2017-11-11, 周六 14:58:35
【變化】(變形)泥怪變形術(Flesh To Ooze)

等級:術士/法師/奧能師 6
施放時間:標準動作
成分:語言、姿勢、材料 (價值100金幣的鍊金試劑)
範圍:近距 (25呎+5呎/2等級)
目標:一名生物或見下
持續:永久
豁免:強韌,通過則無效;意志,通過則部分生效,見下
抗力:無

此法術如同惡意變形術(baleful polymorph)般運作,除了受術者會變成一隻泥怪。HD在3或3以下的生物會變成灰泥怪(gray ooze),HD在4-9之間的會變成一隻膠質怪(gelatinous cube)或是赭凍怪(Ochre Jelly),而HD10+的會變成一隻黑布丁。或著,不選擇生物,你可以選擇具有充足質量的惰性肉塊(像是解除石化[stone to flesh]創造的肉體),將它變成你所選擇的泥怪。

因為受術者的裝備不會跟著一起轉化,物品會墜下,或著留在泥怪的身體內部,這或許代表物體會被摧毀。如果泥怪有著分裂(split)能力,進行分裂的泥怪會創造一隻保有生物原始身分特徵的泥怪(用於保存或復原該生物),以及一隻正常且該類型的無心智泥怪。

原文
This functions like baleful polymorph, except the target becomes an ooze. A creature of 3 HD or less becomes a gray ooze, 4–9 HD becomes a gelatinous cube or ochre jelly, and 10+ HD becomes a black pudding. Alternatively, instead of a creature you may target a quantity of inert flesh (such as that created by the stone to flesh spell) of sufficient mass, which becomes an ooze of your choice.

Because a target’s gear does not transform with it, any items fall under or within the ooze’s body, which may mean the items are destroyed. If the ooze has the split ability, splitting the ooze creates one ooze that retains the creature’s original identity (for the purpose of memories or restoring the creature) and one normal mindless ooze of that type.
主题: PZO9211 秘密探尋者(Seekers of Secrets)
作者: 笨哈2017-11-11, 周六 14:58:42
法術

探索者協會的施法者們發明或是重新發掘了許多法術,大多數用於蒐集以及保存資訊。下列的法術是一些專門法術的範例,大部分都可以在探索者協會的清單中找到。


【防護】防護書本(Book Ward)

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一滴乾淨的油)
範圍:接觸
目標:一件被碰觸最多10磅/等級的物體
持續:1天/等級 或 直到釋放 (見下)
豁免:意志,通過則無效 (無害、物體)
抗力:有 (無害,物體)

如同防護能量傷害(protection from energy),除了上面寫得以及此本法術只在對抗酸液與火焰傷害時進行保護。在能量保護存在的期間,此物體也完全防水(這種保護也擴及到其他液體,像是酒精與油)。

原文
As protection from energy, except as noted above and that the spell only protects against acid and fire damage. While the energy protection remains, the item is also completely waterproof (this protection extends to other liquids as well, such as alcohol and oil).



【預言】尋路石(Questing Stone)

等級:吟遊詩人/歌者 4、術士/法師/奧能師 4
施放時間:10分鐘
成分:語言、姿勢、器材
範圍:接觸 與 無限
目標:一顆被碰觸的艾恩石(ioun stone)
持續:1分鐘/等級 (D)
豁免:無
抗力:無

此法術如同祕法眼(arcane eye)般作用,除了它使用一顆艾恩石作為可視的傳感探知器。這顆艾恩石移動的速率和祕法眼相同,並能穿過直徑2英吋小的孔洞或是空間。他可以藉由異界之門(gate)或類似的入口進入另一存在的位面,但如果這種事情發生了,施法者會失去與傳感器的聯繫。這顆被增強的艾恩石,擁有AC 24,10點HP,5點硬度,飛行速度30呎(完美)以及+16的隱匿。當你使用此艾恩石作為傳感探知器時,它不會給予通常情況下的效益。

原文
This spell functions like arcane eye, except that it uses an ioun stone as a visible scrying sensor. The ioun stone moves at the same rate as an arcane eye, and may pass through holes or spaces as small as 2 inches in diameter. It can enter another plane of existence using a gate or similar portal, but the caster loses contact with the sensor should this occur. The enhanced ioun stone has AC 24, 10 hp, hardness 5, fly speed 30 (perfect), and a +16 Stealth bonus. The stone does not provide you with its normal benefits while you are using it as a scrying sensor.



【預言】啟示(Revelation)

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3
施放時間:1輪
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級;見下

你獲得一道謎題、一件裝置或一個陷阱一段它們運作機制的簡要領會,這讓你在解除、操縱或解決這可疑物體的檢定上,獲得等於你施法者等級的洞察加值(最多+10)。這股內化是無法言喻的。你無法與他人分享你的領會。在GM的選擇下,這法術可以轉而給予你一條線索或著其他一部分有用的資訊。在這種情況下,你可以與他人討論這條線索,並且在此法術持續時間結束後,仍然保留此知識。

原文
You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an insight bonus equal to your caster level (maximum +10) on checks to disable, manipulate or solve the object in question. Your insight is ineffable; you are unable to communicate your understanding to others. At the GM's option, this spell may instead give you a clue or other piece of useful information. In this case you may communicate the clue to others and retain knowledge of it after the spell's duration has expired.


【變化】代筆者的覆誦(ScrivEner's Chant)

等級:吟遊詩人/歌者 0、牧師/先知/戰鬥祭司 0、術士/法師/奧能師 0
施放時間:標準動作
成分:語言、姿勢、材料 (細沙以及一小瓶墨水)
範圍:5呎
目標:一件或多件書寫的物體
持續:專注,最多1分鐘/等級
豁免:意志 (無害,物體)
抗力:有 (無害)

此法術朝一隻羽毛筆灌輸了活化的能量,令其快速的抄寫頁面的內容到另一頁上。這根羽毛筆的複寫速率為一頁正常尺寸的紙張需時1分鐘。可以用語言學技能來做出一個以假亂真的副本,不然這複製品的筆跡會顯示出自施法者之手。你必須在法術持續時間內,對進行複製工作的材料上保持專注,並且在需要時提供新的空白紙張。除了法術的材料成分外,代筆者的覆誦還需要白紙以及一根羽毛筆,或是其他書寫材料。

本法術無法複製帶有魔法的字跡(這包含法術以及魔法卷軸),但它可以從具有魔法的來源中抄寫非魔法的字跡。

原文
This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a written work at the rate of one normal-sized page per minute. The Linguistics skill can be used to make a convincing copy, but otherwise the reproduction is written in the hand of the caster. You must concentrate upon the material being duplicated for the spell's duration and provide new blank pages as required. The scrivener's chant requires blank paper and a quill or other writing materials, in addition to the material components. This spell cannot duplicate magical writing (including spells and magical scrolls), though it can duplicate non-magical writing from a magical source.


【防護】傳送陷阱(Teleport Trap)

等級:術士/法師/奧能師 7
施放時間:10分鐘
成分:語言、姿勢、材料 (天然磁石的粉末以及每40立方呎,價值100金幣的銀立方體)
範圍:中距 (100呎+10呎/等級)
區域:一個40呎的立方體/等級 (S)
持續:1天/等級
豁免:無
抗力:有

傳送陷阱會守衛一塊區域,重新導向傳送進區域內或從區域內傳送出去的傳送術,到一處你施法之時在此區域內部指定的地點。這個地點必須是一處開放空間,但它並不需要是可以讓目標能站立其上的固體表面。此法術的區域會和牆壁以及其他固態與液態的體重疊(這防止入侵者繞過防護範圍,傳送到牆內或類似的方式)。

依據你的決定,傳送陷阱可以排除某一類的生物,像是某個陣營、某種(type)生物或是攜帶著某件特定物品或知道某個密碼的生物(儘管這只在該生物試圖傳離此區域時運作,進入不會)。你在施展本法術時選擇哪個情況以及哪個條件。太過複雜的條件可能會導致此法術完全失敗。多次施放並連接傳送陷阱可以覆蓋一個更大的區域,令傳送的生物被導向至本法術聯合形成的區域內的一個地點。

傳送陷阱可以花7000金幣來恆定。一個魔法恆定術(permanency)可以衡定所有連接起來的傳送陷阱,但金幣的花費還是要依法術數量個別計算。

探索者協會的本部在幾個關鍵地點中使用恆定的傳送陷阱,將可能的入侵者傳送到一件單人小牢房中。默語暴君(Whispering Tyrant)在至少一個地下室中使用了此法術,將盜墓者傳送到棺材大小的石製囊包內,讓他們在那裏因為口渴和飢餓緩慢且受盡苦楚的死去。


原文
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting. The destination must be an open space, though it does not need to have a solid surface for the target to stand upon. The spell's area overlaps walls and other solid and liquid objects (preventing intruders from bypassing the ward by teleporting into a wall or similar means). At your discretion, the teleport trap can exclude a category of creatures, such as an alignment, a type of creature, or creatures carrying a specific item or knowing a password (though this only works if the creature is teleporting out of the area, not into it). You select this option and the conditions at the time you cast the spell. Overly complicated conditions may cause the spell to fail entirely. Multiple castings of teleport trap can be linked to cover a larger area, allowing teleported creatures to be directed to a single point within the combined area of the spells. Teleport trap can be made permanent at the cost of 7,000 gp. A single permanency spell can be used on all teleport traps in a link, but the gold piece cost must be paid for each individual spell. The Pathfinders of the Grand Lodge make use of permanent teleport traps in several key locations, trapping would-be intruders in a small wing of jail cells. At least one crypt of the Whispering Tyrant makes use of the spell as well, trapping grave robbers in coffin-sized stone cysts, there to die a slow and agonizing death from thirst and starvation.
主题: PZO9213 永罪之書首輯,黑暗諸侯(Book of the Damned Volume 1, Princes of Darkness)
作者: 笨哈2017-11-11, 周六 14:58:56
此篇譯文援引自[girigiripony]於【Book of the Damned1 Princes of Darkness】法術 (http://www.goddessfantasy.net/bbs/?topic=93709.0)之法術翻譯。


地狱奥法(Infernal Arcana)
下面列出了在地狱深处被完善的几个法术。这些法术被魔鬼大师中的异端传播开来,并被抄录在了诅咒之书上。

【塑能】压榨劳工 (Agonize) [邪恶,痛苦]

等級:牧师/先知 3, 术士/法师 4, 召唤师 3
施放時間:标准动作
成分:语言, 姿势
範圍:近距(25呎+5/2等級)
目標:一个召唤来的异界生物或元素 (见下文)
持續:1轮
豁免:强韧,通过则无效
抗力:有

      你发射一枚污秽的能量弹对你使用异界盟誓 (或类似法术) 召唤来的生物进行痛苦的折磨。这些邪恶的能量将给召唤生物带来可怕的痛苦和折磨,让它们更顺从你的意志。
      目标生物必须通过一个强韧豁免,否则在接下来的一小时内,在所有针对你本人的豁免和检定中都会受到每2个施法者等级-1的罚值 (最大-10)。
      此外,生物在为你进行服务所要求支付的报酬上,每4级减少20% (最多减少60%)。
      当然,目标生物将因为这个法术而痛恨你,这可能会导致它恶意曲解你们订下的协议或是在获得解脱后进行可怕的报复。
      这个法术对免疫非致命伤害的生物没有效果。

原文
agonize
School evocation [evil];
level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S effeCT
range close (25 ft. + 5 ft./2 levels)
Target one conjured outsider or elemental (see text)
Duration 1 full round Saving Throw Fortitude negates;
Spell resistance yes
You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. These foul energies inflict terrible pain upon the summoned creature, torturing it to make it more pliant to your will. The targeted creature must make a Fortitude save or take a –1 penalty for every 2 levels you possess (maximum –10) on all saves and checks made against you for the next hour. In addition, creatures that demand payment for their services reduce the payment by 20% for every 4 levels you possess (maximum 60% reduction). However, beings tortured by this spell quickly come to resent you, making them more likely to try to pervert your orders to malicious ends or try to seek retribution after their release. This spell has no effect on creatures that are immune to nonlethal damage.
【塑能】地狱火射线 (hellfire ray)[邪恶]

等級:牧师6, 术士/法师6
施放時間:标准动作
成分:语言,姿势,法器/器材(任何不洁的符文或者禁忌的卷宗)
範圍:近距(25呎+5尺/2等级)
目標:一个召唤来的异界生物或元素 (见下文)
效果:射线
持續:立即
豁免:无,见下
抗力:有

      一道地狱火的冲击波从你手中射出。你必须通过远程接触攻击来命中目标。射线造成每施法者等级1d6点伤害(最高15d6)。这伤害一半是火焰伤害,另一半则是直接来源于不洁能量,因此这部分伤害不能被抵抗火焰伤害的能力所降低。
      任何被这个法术杀死的生物都必须做一个意志豁免;失败了则意味着这个生物的灵魂被地狱诅咒,一阵硫磺火的爆发将会出现在它的尸体周围。一个非邪恶的施法者想要将该角色复活必须通过成功的施法者等级检定(DC等于10+被杀死生物的等级);失败了则意味着该施法者不能在一天内再次尝试复活该角色。邪恶的施法者可以无需检定如常复活该角色。

原文
hellfire ray
School evocation [evil];
level cleric 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, DF/F (any unholy symbol or heretical tome)
range close (25 ft. + 5 ft./2 levels)
effect ray
Duration instantaneous
Saving Throw no (see text);
Spell resistance yes
A blast of hellfire blazes from your hands. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d6 points of damage per caster level (maximum
15d6). Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks. Any creature killed by this spell must make a Will saving throw; failure means the creature’s soul is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a caster level check (DC equal to 10 plus the slain creature’s level) to succeed; failure means the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.

【死灵】诅咒术 (Malediction) [邪恶]

等級:牧师4
施放時間:标准动作
成分:语言, 姿势
範圍:接触
目標:一个被接触到的生物
持續:1分钟或立即
豁免:意志,通过则无效
抗力:有

      你将地狱的渎神能量引导至你的手上,这种能量会给你的目标带来一个短暂但是根本性的腐化。如果目标在施放法术后的一分钟内死亡,它的灵魂将会不可避免地被诅咒引至地狱之中。在该法术效果下被杀死的生物不能被一般的方式复活。只有阿斯莫迪尔斯(或者你信仰的神祗,如果你不信仰黑暗王子的话)的崇拜者可以将被诅咒术诅咒的灵魂带回人间。由其他神祗信仰者所施放的像是死者复活或者复生术的法术将会自动失败,但他们可以确实地了解到目标的灵魂在地狱中遭受不应有的折磨。无论施法者的信仰如何,奇迹术或者祈愿术都可以将诅咒术受害者带回人间。
      一个灵魂可能因为其他人的舍身努力而从前往地狱的路途中被解放出来。确定被该法术影响的灵魂的位置,然后将它带出这个位面,这能它在来世达到预期的目的地,并可以被正常复活。你可以通过再次施放这个法术并集中于之前的目标来结束这个法术的效果。这样做可以将之前目标的灵魂释放至它死后应该去的地方;这并不会将目标复活。如果在目标死亡之前成功施放破除结界,解除魔法,以及移除诅咒这样的法术于目标,那么就可以抵销诅咒术。

原文
School necromancy [evil];
level cleric 4
Casting Time 1 standard action
Components V, S
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw Will negates;
Spell resistance yes
Channeling the blasphemy of the Pit into your hand, you mark your target with a brief but fundamental corruption, causing its soul to be irretrievably damned to Hell should it die within the next minute. Those killed while under the effect of this spell cannot be resurrected by normal means. Only a worshiper of Asmodeus (or of your deity, if you are not a worshiper of the Prince of Darkness) can return a soul damned by malediction to life. Spells like raise dead or resurrection cast by the worshipers of other deities automatically fail, though they do reveal that the target soul has met a perhaps undeserved torment in Hell. The spells miracle or wish return the victim of a malediction to life, regardless of the caster’s deity.
A soul may also be freed by the efforts of someone bodily going to Hell, locating the affected soul, and leading it out of the plane, which allows it to go to its intended destination in the afterlife and be raised normally. You can end the effects of your own malediction by casting the spell again and concentrating on a past target. Doing so frees the past target to its rightful place in death; it does not return the target to life.
Spells such as break enchantment, dispel magic, and remove curse negate this spell if successfully cast before the target dies.
【惑控】献祭(Sacrifice)(魅惑)[影响心灵]

等級: 牧师 4,法师/术士 3
施放時間:1分钟
成分:语言, 姿势,材料(见下文)
範圍:近距(25呎+5尺/2等级)
目標:一个被召唤来的异界生物或者元素
持續:立即,1分钟,或者1小时(见下文)
豁免:无
抗力:无

      你做出一次献祭,这次献祭能帮助你召唤和命令一只以异界盟友、异界誓缚或者类似法术呼唤来的生物。献祭有多种使用方法。:
      交易:直接向召唤出来的生物做出一次献祭,这能在接下来的一小时内为你在用于强迫该生物的魅力检定上取得加值。
      诱惑:在你召唤的前一轮做出一次献祭,这将提升异界生物用于抵抗召唤的意志豁免的DC。
      酬劳:直接向召唤出来的生物做出一次献祭,这将让你在支付它们一次服务所需要的酬劳时使用货物而不是黄金来进行交易。
      强化:在你施展法阵并准备好召唤所用魔法图阵的前一轮做出一次献祭,这将会加强结界魔法的能量,提升所有召唤生物逃脱所需魅力检定的DC。这将会持续一天。
      多次献祭可以用来影响同一次召唤,但由该法术提供的加值并不叠加。因此,当你施放牺牲来协助召唤以及与一只生物交易时,你不能多次做出献祭(即使是不同种类的)来加强单次召唤的某一个相同的效果。
      一次献祭可以包含任何目标喜欢的东西,包括财宝,活物,或者是更为转瞬即逝的一些东西。当这个法术并不是纯粹的邪恶时,善良阵营的生物会提供更多它们可以接受的东西来作为你的选择,而且它们还特别不喜欢血祭。很多献祭行为都是纯粹的邪恶,像是杀死一名无辜的虔信者来召唤一只恶魔。召唤生物可能会拒绝某种类型的祭品,在这种情况下你将不会得到该法术的好处,因此,祭品必须能够吸引目标——有些异界生物可能会喜欢价值2000gp的羊皮纸,而另一些则可能喜欢价值2000gp的钻石。GM将会决定什么样的祭品才是召唤生物所喜欢的。
      献祭效果的表格在上一页,并列出了几个可能的祭品和这些祭品产生的效力,以及根据异界盟友的目标这些祭品的等价金币。有些献祭包括失去属性值,等级,生命,或者甚至是转变阵营。任何由这类献祭造成的改变(失去属性值或等级,或者改变阵营)不能被恢复,治愈,或者是被任何缺少奇迹术或者祈愿术效力的法术移除。以此法被杀死的生物也是如此,这种生物不能被任何弱于奇迹术或者祈愿术的法术复活。任何在该法术中被献祭的物品会被有力地摧毁或者被移至其他的位面,这取决于召唤生物的选择。获得的加值以及其对应的价值被列在了献祭表格中,这算是一个对于祭品的指南;特定种类的珍宝或者生物可能会对特定的生物有着超凡的价值,有些不一般的祭品(比如一件强力的神器或者一名高等级圣骑士的生命)将会提升加值。
      你不能献祭超过已经在表格中列出的物品或者黄金来获得更多的加值。打个比方,你不能获得两次永久负面等级来取得+16的加值,你也不能通过杀死20HD的生物而在支付10HD生物服务时获得更多的好处。

原文
SaCrifiCe
School enchantment (charm) [mind-affecting]; level cleric 4, sorcerer/wizard 4
Casting Time 1 minute
Components V, S, M (see text)
range close (25 ft. + 5 ft./2 levels)
Target one summoned outsider or elemental (see text)
Duration instantaneous, 1 hour, or 1 day (see text)
Saving Throw none;
 Spell resistance no
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,
planar binding, or a similar spell. A sacrifice can be used in a variety of ways
Bargain: Making a sacrifice directly to the conjured being grants you a bonus on opposed Charisma checks made to compel the creature into service for the next hour.
Enticement: Making a sacrifice the round before conjuring increases the DC of the Will save an outsider must make to resist being summoned.
Payment: Making a sacrifice directly to the conjured being allows you to pay for one service from the creature in commodities other than gold.
Reinforcement: Making a sacrifice the round before casting magic circle and preparing a summoning diagram increases the power of its warding magic, increasing the DC of all Charisma checks the creature might make to escape. This lasts 1 day.
Multiple sacrifices can be made to affect a single conjuring, but the bonuses provided by this spell do not stack. Therefore, while you can make sacrifices to aid in summoning and bargaining with a creature, you cannot make multiple sacrifices (even of varying types) to enhance the same effect of a particular conjuration.
A sacrifice may consist of any kind of commodity the target creature favors, including treasures, living creatures, or more ephemeral offerings. While this spell is not fundamentally evil, good-aligned creatures prove more selective in what offerings they accept, typically scoffing at blood sacrifices. Many sacrifices are fundamentally evil acts, such as murdering a pious innocent to summon a fiend. Any creature might reject certain types of sacrifices, thus denying you the benefits of this spell, as the offering must appeal to the target—few outsiders would care for 2,000 gp worth of parchment, while 2,000 gp of diamonds would be widely coveted. The GM determines what sacrifices creatures find appealing.
The Sacrifice Effects table on the previous page lists a number of likely offerings, along with the bonus such gifts effect and the offering’s equivalent value in gold pieces for the purposes of planar ally. Several of these sacrifices involve the loss of ability scores, levels, lives, or even changes in alignment. Any change wrought by such sacrifices (loss of ability score or level, or change in alignment) cannot be recovered, cured, or
undone by any spell or effect short of miracle or wish. The same is true of creatures killed as a sacrifice; such creatures cannot be resurrected by any magic less powerful than these spells. Any object sacrificed with this spell is effectively destroyed or removed to an extraplanar holding of the summoned creature’s choice. The bonuses and values noted on the sacrifices table are guidelines for offerings; certain types of treasures or lives might prove especially valuable to specific creatures, with extraordinary sacrifices (like a potent artifact or the life of a high-level paladin) garnering increased bonuses.
You cannot make greater sacrifices than those noted on the table to gain increased bonuses or gold values. For example, you could not gain two permanent negative levels to gain a +16 bonus nor gain increased benefit from slaying 20 HD worth of creatures to pay for a 10 HD creature’s service.

【惑控】地狱幻景Vision of Hell(五官幻觉)[邪恶,恐惧]

等級: 牧师 3,法师/术士 3,吟游诗人3
施放時間:标准动作
成分:语言, 材料(少量硫磺)
範圍:中距(100呎+10呎/等级)
效果:50尺弥散范围
持續:1分钟/等级(可解消)
豁免:意志,通过则无效
抗力:无

      你用一片令人恐惧的地狱幻觉覆盖一片区域。
范围内的构造物、装备和生物不会被隐藏,但是周围的环境景象都会变得跟地狱一样。
      因为你对此有所准备不会受其影响,不过区域内的任何其他生物都必须通过意志豁免否则就会战栗并且对恐惧效果的豁免获得-2罚值;只要生物仍然在生效区域内,恐惧效果和罚值就会一直持续。
      魔鬼和任何守序邪恶的生物都不会被该法术的负面效果影响。

原文
ViSion of hell School illusion (glamer) [evil];
level bard 3, cleric 3, sorcerer/ wizard 3
 Casting Time 1 standard action Components V, M (a pinch of brimstone)
range medium (100 ft. + 10 ft./level)
effect one 50-ft.-radius emanation Duration 1 minute/level (D)
Saving Throw Will negates;
Spell resistance no
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, all creatures within the area must make a Will save or become shaken and also take a –2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.
主题: PZO9214 格拉利昂的城市(Cities Of Golarion)
作者: 笨哈2017-11-11, 周六 14:59:01
伊利森的鏡子
有些伊利森的民間傳說圍繞著被判或以其他方式阻撓它們主人的鏡子。雅德薇加(jadwiga)以及其他伊利森人民會盡量避免在鏡子前面做任何事情,好避免被芭芭雅嘎監看,而一個特別私密或是邪惡的時刻,往往都以把鏡子轉到面向牆壁作為開始。這種迷信根植於統治者世家為了監看人民所常用的一個法術,而有些副本已經交給了外來者。


【預言】(探知)伊利森魔鏡(Irrisen Mirror Sight)

等級:術士/法師/奧能師 3
施放時間:10分鐘
成分:語言、姿勢、器材 (一面鏡子)
範圍:見下
效果:魔法傳感器
持續:1分鐘/等級
豁免:無
抗力:無

此法術能讓你向附近鏡子內看,並且看到另一面特定鏡子所反射的畫面(由你選擇),或是從其他鏡子所映出的某位特定人士。本法術如同探知(scrying),除了妳只能看到與妳處於同一位面的生物。每次妳施展此法術,你可以在妳的鏡中看見下列三種中的一種映象。

知曉鏡子:當前的映像是另一面妳所熟悉的鏡子。

知曉人物:當前的映像是一位妳熟知的人,假設這個人現在正在鏡子旁邊。

知曉位置:當前的映像是一處妳熟知的地點,假設這個地方現在正被鏡子映照。

透過此能力,妳只能獲得視覺上的訊息。你可以選擇雙向傳遞,讓遠方被鏡子映照的人,能夠看見你正在使用的鏡子所映照出的東西。

舉個例子,烏瑞恩‧派翠斯基(Urion Petresky)知道艾爾凡娜(Elvanna)皇后在她的王座間旁邊的廳室中放著一面鏡子。他可以透過他的掌鏡來看到廳室內部,就算皇后不在那邊。或著,他可以透過看鏡子(無論她在哪)來試著尋找皇后,如果這個時候,皇后在任何鏡子旁邊,他就可以看到她。或他也可能施法,並且試看看能不能看到她的王座間,祈禱或許有什麼人把鏡子帶進去。如果以上這些情況沒一個滿足,那烏瑞恩除了自己的倒影外什麼都看不到。

此法術只能用在被有意製造出來的鏡子上,它無法在其他反射面上生效,像是平靜的湖泊或是拋光的金屬盾牌。能夠阻礙探知(scrying)的也能阻礙本法術。

原文
This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you) or an individual reflected in any other mirror. This works like a scrying spell, except you can only view creatures on the same plane as you. Each time you cast the spell, you can choose to see one of three types of reflections in your mirror. Known Mirror: The current reflection in another mirror with which you are familiar. Known Person: The current reflection of a person you know well, assuming that person is near a mirror. Known Place: The current reflection of a place you know well, assuming the location is being reflected in a mirror. You receive only visual information through this ability. You can choose to transmit information both ways so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. For example, Urion Petresky knows that Queen Elvanna keeps a mirror in a hall near her throne room. He can look through his own handheld mirror and see into this hall, even if the queen is not there. Alternatively, he can attempt to find the queen (wherever she is) by looking into his mirror; if, at that moment, the queen is near any mirror at all, he can see her. He may instead cast the spell and try to see into her throne room, hoping that someone has brought a mirror there. If any of these conditions fails, Urion sees nothing but his own reflection. This spell works with intentionally fabricated mirrors only; it is not effective with other reflective surfaces, such as still pools or polished metal shields. Effects that block scrying block this spell.
主题: PZO9217 河域諸國指南(Guide to River Kingdoms)
作者: 笨哈2017-11-11, 周六 14:59:23
銀光
阿納菲克斯(Arnefax)的手下從切利亞斯手中竊取了這原本是用來囚禁好戰惡魔的法術,但他們後來發現這在馴服、控制黑荊棘樹精(blackthorn dryads)上有卓越效用。


【塑能】銀光(silverlight)[光亮]

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、德魯伊/獵人 3、聖武士 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢、材料 (1銀幣)
範圍:接觸
目標:碰觸到的物品
持續:1分鐘/等級
豁免:強韌,通過則部分生效 (見下)
抗力:無

如同晝明術(daylight),除了這件物體會流洩出半徑20呎的明亮銀色光芒。除了提供照明外,對那些容易因為煉銀(alchemical silver)而受傷的生物來說,處在強光區域(the area of bright light)內會帶來痛苦。一名生物(擁有DR/銀)在他的回合開始時,如果位於本法術的光照之下,那麼自動目眩(dazzled)並且噁心(sickened),除非它通過強韌豁免檢定。在目標離開銀光照亮的區域後,此效果會在一輪後消失。離開又返回此區域的生物必須進行一次新的豁免檢定。本法術給予最多40呎遠的昏暗光線(dim light),但唯有20呎範圍內的生物會接收到此效果。

原文
As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In addition to providing illumination, the area of bright light is painful to creatures that are susceptible to alchemical silver. A creature with DR/silver that begins its turn within the light of this spell is automatically dazzled and becomes sickened unless it succeeds on a Fortitude save. These effects disappear 1 round a"er the target leaves the silverlight. A creature that leaves the area and then returns must make a new saving throw. This spell provides dim light up to 40 feet away, but only creatures within 20 feet are subject to the above effects.
主题: PZO9220 再探經典寶藏(Classical Treasures Revisited)
作者: 笨哈2017-11-11, 周六 14:59:45
全部帶走
應用奇妙雕像(figurine of wondrous power)讓它去進行一件任務輕鬆簡單,但困難的是如果它遇到了危險並且以雕像型態落在坑中的最底部,要怎麼把它拿回來。

本法術最初是由一位吟遊詩人米契庫‧竊靴者(Michiku Bootstealer)所創,用來在她視線範圍外,瑪瑙犬(onyx dog)不巧的變回之時協助取回的手段。自從那時起,這法術就也找到了自己在術士/法師的軍備庫中的定位。取物術(Retrieve Item)勢立即召喚(instant summons)的弱化版本,是特別為奇妙雕像的運用所創造的。但是,這個咒法系效果應用廣泛,能對任何其他輕巧的物體,像是戒指、護符、鏡片或硬幣使用。


【咒法】(呼喚)取物術(Retrieve Item)

等級:吟遊詩人/歌者 2、術士/法師/奧能師 2
施放時間:1個整輪
成分:語言、姿勢
範圍:長距 (400呎+40呎/等級)
目標:一件重量小於等於1磅的無主物品,它的最長邊小於等於6英吋
持續:永久 或 釋放
豁免:無
抗力:無

你呼喚一個非活物的物體從附近某個地點直接來到你手中。首先,你必須握住那件物體並且對其施法。然後,你可以說出一個特殊詞彙並彈個響指(在你施法時設定)來召喚該件物體。這件物體會立刻出現在你的手上。

如果這件物體被另一名生物擁有,此法術失效。

原文
You call a specific nonliving item directly to your hand from a nearby location. First, you must cast the spell on the item while holding it. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and snapping your fingers. The item appears instantly in your hand.

If the item is in the possession of another creature, the spell fails.

新法術:水晶探知

【預言】(探知)水晶探知(Spherescry)

等級:術士/法師/奧能師 3
施放時間:1小時
成分:語言、姿勢、法器 (至少價格50金幣的縞瑪瑙水晶球)
範圍:見下
目標:1分鐘/等級
豁免:無
抗力:無

此法術藉著率先消耗掉施法者身體的一部分(最少要一根手指或一根腳趾),透過水晶球,來觀看遙遠的景物。施法者可以看、聽見相關聯水晶球半徑20呎內的事件;如果水晶球移動,這個觀察半徑也會隨之移動。不像真正的探知(scrying)法術,你沒有辦法透過這顆相關聯的水晶球使用法術,但水晶探知不會在目標身上產生活動的跡象,並且不能用正常的魔法偵測手段加以察覺。

原文
This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster’s body: a single digit of a finger or toe at a minimum. The caster can view and listen to events within a 20-foot radius of the associated sphere; this radius follows the sphere if the sphere moves. Unlike a true scrying spell, no other spells operate through the associated sphere, but spherescry produces no indication of its activity on the target and cannot be discovered by normal methods of magical detection.
主题: PZO9221 組織指南(Faction Guide)
作者: 笨哈2017-11-11, 周六 14:59:51
新法術
與某個特定組織相關的法術稀少、罕有見於該組織之外的,而在組織中是普遍流傳的。


【變化】奧法工藝(Arcane Reinforcement)

等級:術士/法師/奧能師 3
施放時間:1輪
成分:語言、姿勢
範圍:個人
目標:自己
持續:專注 (最長8小時)

施展此法術的你如同使用手藝技能開始製造一件物品,將你的法術辨識等級加到製作此件物品的手藝檢定中。作為此法術專注的一部份,你必須持續吟誦語言成分,頂多只能中斷幾秒來說話、咀嚼等等。如果這是製作無法在1天內完成,你必須每天都施展此法術來獲取增益。

此法術起源於奧法大學院(Arcanamirium)的法師,但探索者協會也會使用。

原文
You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft ranks to Craft checks made to create that item. As part of concentrating on the spell, you must continue chanting the verbal components, pausing at most for a few seconds at a time to speak, chew, and so on. If the crafting takes more than 1 day to complete, you must cast the spell each day to gain its benefit.

This spell originated among wizards of the Arcanamirium, though the Pathfinder Society also uses it.


【死靈】卡諾卜轉換(Canopic Conversion)[死亡、邪惡]

等級:牧師/先知 9、術士/法師/奧能師 9
施放時間:語言、材料、器材 (四瓶各價值100金幣的卡諾卜罈)、材料 (目標每HD/加值100gp的黑縞瑪瑙)
成分:1輪
範圍:近距 (25呎+5呎/2等級)
目標:一名類人活物
持續:立即 以及 見下
豁免:強韌,通過則減半
抗力:有

此法術取出目標的內臟,將他的生命本源以及內部器官向外抽取。目標會受到1d6點/施法者等級的傷害(最多20d6)。如果這傷害殺了目標,此法術會將目標的器官吸到四個卡諾卜罈並封存起來;1d4輪後,屍體會甦醒成為一具木乃伊(如果目標的HD小於等於8),或是一具進階木乃伊(如果目標的HD大於等於9)。

這具木乃伊不受你的控制,但持有卡諾卜罈的人會擁有某些權力。任何持有一瓶卡諾卜罈的人,可以與木乃伊溝通,就好像他們之間擁有共通語言。持有者獲得防護邪惡(protection from evil)以及聖居(sanctuary)的效益,但只有在對抗木乃伊時才算做擁有。解封或破壞卡諾卜罈是一個標準動作,這會使卡諾卜罈的力量消散(也包含保護),但能讓攜帶者對木乃伊下達一個簡短的命令,類似一次暗示術(suggestion;DC23,意志,通過則無效)。你(也只有你)可以在一個10分鐘的儀式中解封四個卡諾卜罈,以指使術(geas;DC23,意志,通過則無效)效果來控制木乃伊;大部分施法者通常會加上木乃伊不能傷害施法者的限制,因為解封卡諾卜罈會使他們暴露於危險之中。

古代奧西里昂的法老們有時候會使用此法術懲罰他們的敵人。復甦守衛(The Risen Guard)不使用此法術(雖然他們知道怎麼使用),對紅寶石王子來說,他更喜歡值得信任,活生生的守衛。默語之道(The Whispering Way)擁有此法術的複製品。

原文
This spell eviscerates the target, drawing forth its life essence as well as its internal organs. The target takes 1d6 hit points of damage per caster level (maximum 20d6). If this damage kills the target, the spell pulls the creature’s organs into a set of 4 canopic jars and seals them; 1d4 rounds later, the corpse revives as a mummy (if 8 HD or fewer) or an advanced mummy (if 9 HD or more).

The mummy is not under your control, but the canopic jars give the bearer certain powers over it. Anyone holding one of the jars can communicate with the mummy as if the two shared a common language. The bearer gains the benefits of protection from evil and sanctuary, but only against that mummy. Unsealing or breaking a jar is a standard action, which dissipates its power (and protection) but lets the bearer issue a short command to the mummy, similar to a suggestion spell (Will DC 23 negates). You (and only you) may unseal all 4 jars in a 10-minute ritual to control the mummy with an effect similar to geas (Will DC 23 negates); most casters typically include a restriction that the mummy will not harm them, as unsealing the jars leaves them vulnerable.

The pharaohs of ancient Osirion sometimes used this spell to punish their enemies. The Risen Guard does not use the spell (though they have access to it), preferring trustworthy living guardians for the Ruby Prince. The Whispering Way may have copies of the spell.


【變化】告誡合作(Chastise)

等級:術士/法師/奧能師 1、吟遊詩人/歌者 1、紅螳螂殺手 1
施放時間:標準動作
成分:語言
範圍:個人
目標:自己
持續:1分鐘/等級

你說服聽眾,如果他們不照你的要求做,他們就會被上司找碴或陷入法律糾紛中,你在做這件事的唬騙交涉威嚇檢定上獲得+5加值。

這法術常被雄鷹騎士(Eagle Knights)所使用,儘管這並不是他們創造的;地獄騎士們也廣泛的使用此法術以獲取訊息以及促進合作。

原文
You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with their superiors or with the law if they don’t do what you ask.

This spell is primarily used by the Eagle Knights, though they did not create it; Hellknights also use it extensively to gather information and foster cooperation.


【咒法】(召喚)召喚元素坐駕(Summon Elemental Steed)[見下]

等級:德魯伊 9
施放時間:10分鐘
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
效果:一輛二輪戰車
持續:10分鐘/等級 (D)
豁免:無
抗力:無

你召喚一個宏偉的元素生物(氣、地、火或水),並將它的型態束縛成一具強大的二輪戰車,這戰車聽你的指令行動,並且可以乘坐最多九名中體型生物。戰車內的乘客不會受到此元素生物的傷害,並且可以正常看、呼吸以及行動,就算這輛元素二輪戰車正在飛行、潛水、掘地或是潛地,都不會受到來自環境的危害。但除此之外,乘客不受到其他形式的保護,元素二輪戰車仍會像普通二輪戰車一樣,給予掩蔽。

這元素生物會保留所有的屬性以及能力,但它會失去揮擊攻擊,而會獲得踐踏攻擊(見怪物圖鑑1 P.305)。

當你使用召喚法術來召喚一隻氣、地、火或水生物時,此法術的法術符與該生物相同。

此法術幾乎只有蒼翠誓約(Green Faith)再使用。

原文
You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty chariot that moves at your command and can carry up to nine Medium creatures. Passengers inside are not harmed by the elemental, and can see, breathe, and act normally, suffering no environmental damage even when the elemental chariot is flying, underwater, burrowing, or using earth glide. Passengers are not otherwise protected, though the elemental chariot does provide cover like a normal chariot.

The elemental keeps all of its statistics and abilities, except it loses its slam attacks and gains a trample attack (Pathfinder RPG Bestiary 305).

When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.

This spell is almost exclusively used by the Green Faith.


【死靈】冬眠術(Hibernate)

等級:德魯伊/獵人 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:碰觸到的生物
持續:1分鐘/等級 (D)
豁免:無
抗力:無

你令一名自願的受術者進入一種僵硬的狀態。受術者保持對自身周遭的意識,但他陷入麻痺(paralyzed),除非觀察者進行DC20的醫療檢定,不然表現得像是死亡一般。冬眠術會在法術持續時間內,延緩毒素、疾病以及流血的效果,並且讓受術者遭受的生命值傷害的一半轉化為非致命傷害。

此法術起源於蒼翠誓約,但現已廣布於各德魯伊信仰中。

原文
You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell’s duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage.

This spell originated with the Green Faith, but has spread to all other druidic religions.


【死靈】血液標記(Mark of Blood)

等級:紅螳螂殺手 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、材料 (一滴你自己的血)
範圍:接觸
目標:一件武器與一個活物 (見下)
持續:1分鐘與永久;見下
豁免:意志,通過則無效
抗力:有

你在劍上滴下一滴你的血,並輸以魔法,讓你能夠轉移你少量的生命本質到下一個你用此武器擊中的生物身上。之後,你可以使用一個移動動作得知該生物的方位以及大致距離。你必須在施展此法術1分鐘內擊中一名生物,不然法術會被浪費。

紅螳螂殺手創造了這個法術,但是其他盜賊以及刺客組織也有類似的法術。要注意這個法術位於紅螳螂殺手進階職業的法術表中,不是說身為紅螳螂殺手組織的隨便誰都可以施放此法術。

原文
You place a drop of your blood on a weapon and charge it with
magic so that you transfer a small amount of your life essence
to the next creature you strike with the weapon. Thereafter,
you may spend a move action to know the direction and
general distance of that creature. You must strike a creature
within 1 minute of casting this spell or the magic is wasted.

The Red Mantis Assassins created this spell, though other
thieves’ and assassins’ guilds have similar spells. Note that this
spell is on the Red Mantis Assassin prestige class spell list,
not something anyone can cast by being a member of the Red
Mantis Assassins faction.


【死靈】柔聲傾訴(Sotto Voce)[恐懼、影響心靈、音波]

等級:術士/法師/奧能師 0、吟遊詩人/歌者 1 、牧師/先知/戰爭祭司 0
施放時間:標準動作
成分:語言
範圍:近距 (25呎+5呎/2等級)
目標:一個4HD或更少的人型生物
持續:一輪
豁免:意志,通過則無效
抗力:有

你瘖沙、刺耳的耳語填充滿溢,使一個4HD或更少的活物陷入不自然的恐懼中。受影響的生物必須通過意志豁免,否則陷入戰慄(shaken)一輪。

此法術起源於默語魔道(Whispering Way)的追隨者,但非該組織的死靈法師以及其他令人恐懼的人們也精於此術。

原文
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread. The affected creature must make a Will save or be shaken for 1 round.

This spell originated among the followers of the Whispering Way, but necromancers and other intimidating folk outside that group are known to use it.



【死靈】埋葬大軍(Tomb Legion)[邪惡]

等級:牧師/先知 8、術士/法師/奧能師 8
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
效果:三具或三具以上的進階木乃伊,任兩者之間不得相距超過30呎
持續:7天或7個月 (D);見下
豁免:無
抗力:無

此法術如同蔓生術(shambler)般作用,但它呼喚的存在是1d4+2隻進階木乃伊,而不是蔓生怪們。

儘管因為紅寶石王子不喜歡使用不死生物,所以在復甦守衛中它不受青睞,但在默語之道的追隨者中還是頗受歡迎的。

原文
This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies rather than shambling mounds.

Though the spell has fallen out of favor among the Risen Guard because the Ruby Prince frowns on the use of undead, this spell is popular among followers of the Whispering Way.



【變化】摔絆之藤(Tripvine)

等級:術士/法師/奧能師 1、吟遊詩人/歌者 1、德魯伊/獵人 1、紅螳螂殺手 1
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:10呎長的繩索或是藤蔓
持續:10分鐘/等級
豁免:反射,通過則無效
抗力:無

你賦予一條繩子、藤蔓或類似的物體生命力,使它們可以嘗試摔絆附近的生物。這繩子能攻擊由你指定的10呎方格內的任何東西。這繩子並不會引起借機攻擊。它的CMB等同你的施法者等級+2。一個奔跑、跳躍或衝刺卻被摔絆的目標,受到1d6點非致命傷害。注意到摔絆之藤的生物會在CMD上獲得+4加值來對抗此摔絆。

此法術是由蒼翠誓約(Green Faith)所發明,但現在十分常見。
原文
You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-square area you designate. The rope does not provoke an attack of opportunity. Its CMB is equal to your caster level +2. A tripped target that was running, jumping, or charging takes 1d6 points of nonlethal damage. Creatures aware of the tripvine gain a +4 bonus to their CMD against it.

The Green Faith created this spell, but it is now common.
主题: PZO9225 永罪之書次輯,混沌諸王(Book of the Damned Volume 2, Lords of Chaos)
作者: 笨哈2017-11-11, 周六 15:00:19
惡魔法術
下列的法術與無底深淵(Abyss)緊密相依,因惡魔的邪教而傳播開來,和接收過惡魔的恩惠,且最為虔誠的追隨者有所關連,或是出現在永罪之書(Book of the Damned)的頁面上。


【變化】毀容之觸(Disfiguring Touch)

等級:牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:碰觸到的生物
持續:1天/等級
豁免:意志,通過則無效
抗力:有

透過碰觸受害者的,你使用此法術讓他遭受痛苦的詛咒,並使他變得醜陋不堪。這物理外表的殘缺情形由施法者的念頭決定,但大部分惡魔崇拜者會選擇將這種殘缺反射出他們在無底深淵的支配者的形狀或是型態。本法術的受術者可以透過一次意志豁免來抵抗此效果,他如果豁免失敗,他會受到下列一種懲罰:

‧某一種屬性-2 (最小到1)
‧攻擊骰或是豁免骰受到-2罰值
‧地面速度降低5呎

你可以發明其他效果,但不應該比上面的例子還要強大。由此法術所創造的殘缺是種詛咒,並且無法解除,但可以靠能移除詛咒的效果來移除這個詛咒。

譯註:本法術在UM有同名新版,並且增加[詛咒]描述符。

原文
With a touch, you cause the victim of this spell to suffer a
painful curse that causes it to grow hideously disfigured. The
physical appearance of the deformity is subject to the caster’s
whim, but most demon worshipers choose deformities that
reflect their Abyssal patron’s shape or form. The victim of the
spell can resist the effects with a successful Will save, but if he
fails, he takes one of the following penalties.
•    –2 decrease to an ability score (minimum 1).
•    –2 penalty on attack rolls or saving throws.
•    Land speed reduced by 5 feet.
You may also invent other effects, but they should be no
more powerful than those described above. The deformity
created by this spell is a curse and cannot be dispelled, but it
can be removed by any effect capable of removing curses.



【咒法】(呼喚)毀滅裂隙(Rift of Ruin)[混亂、邪惡]

等級:牧師/先知 8、術士/法師/奧能師 8
施放時間:標準動作
成分:語言、姿勢
範圍:長距 (400呎+40呎/等級)
目標:5呎寬、60呎深的異次元洞,最多長5呎/施法者等級 (S)
持續:1輪/等級 (見下)
豁免:反射,通過則部分生效
抗力:無

此法術在現實中撕開了一道裂口,創造一個深達60呎的異次元洞。你必須在一處尺寸充足的水平平面上創造此裂口。因為這道裂口延伸至無底深淵,所以這道裂口不會把原本地點地下的物質轉移,或是讓人可以從平面下方進入─你在船上的甲板創造一個裂口,跟在地城的地板或著森林的地表創造裂口同樣輕易。任何大體型或是小於大體型的生物,如果站在你呼召裂口的地點上,必須通過一次反射豁免檢定來避免跌入裂口,如果反射豁免成功,該名生物要挑選如果裂口打開了,他要停留在裂口旁的哪一邊。無主物品或建築物會被裂口完全吞沒,自動墜落。

裂口的牆壁覆蓋著銳利的刀刃,而裂口的底部湧動著奇怪且不斷咀嚼的蟲類、冒泡的酸液池、翻滾的碎冰以及其他所有混亂且致命的無底深淵的顯現。一名墜落裂口的生物或受到6d6點墜落傷害。任何位於坑中的生物(從該生物進入坑中該輪算起)會因為坑內的環境受到額外6d6點傷害,就算該生物不是在底部,僅僅只是在坑內攀爬或是飛行也一樣。這種額外傷害每輪都會改變,從酸液、鈍擊、寒冷、電擊、火、穿刺、揮砍或音波隨機選擇。每一輪,在坑內的生物可以做一次反射豁免檢定使該輪受到的傷害減半。坑內的牆,攀爬DC為25。

當法術的持續時間結束時,裂口會突然關閉,粗暴地將所有仍在內部的生物驅逐出去。這些生物會在該輪受到雙倍坑內環境的傷害,並且當他們回到上方的平面時,會被擊倒俯臥在地。

在法術仍持續的任何時間點,你可以用它來呼召一定數量的無底深淵居民,來到周圍的區域,這是一個標準動作。這麼做會使裂口突然關閉,法術的持續時間結束並且將所有掉進裂口的生物遣返回表面,跟上面寫的一樣。當裂口突然關閉,選擇一種下列的生物或生物團體出現在裂口原本的區域─這些無底深淵的居民會被視為你透過召喚怪物 VII (summon monster VII)召喚出來的,並且存在的輪數和本法術原本還剩下的輪數相同。你可以從下面選一種召喚:1隻狩魔蛛(bebilith)、一隻鷲魔(vrock)、1d3隻魅魔(succubi)、1d3隻影魔(shadow demons)、1d4+1隻巴布魔(babaus)或1d4+1布瑞莫拉克魔(brimoraks)。


原文
This spell tears a rift in reality, creating an extradimensional
hole with a depth of 60 feet. You must create the rift on a
horizontal surface of sufficient size. Since the rift extends into
the Abyss, it does not displace the original underlying material
or allow access to areas below the surface—you can create the
rift on the deck of a ship as easily as in a dungeon floor or the
ground of a forest. Any Large or smaller creature standing in
the area where you conjure the rift must make a Reflex save to
avoid falling into the rift. If the Reflex save is successful, the
creature picks which side of the rift it remains on once the rift
opens. Unattended objects or structures fully engulfed by the
rift automatically fall into it.
The walls of the rift are covered by razor-sharp blades,
while the rift floor seethes with strange chewing vermin, boiling pools of acid, writhing shards of ice, and all manner
of other chaotic and deadly manifestations of the Abyss.
A creature that falls into the pit takes 6d6 points of falling
damage. Any creature in the pit (starting on the round
it enters) takes an additional 6d6 points of damage from
the pit’s environs, even if the creature is merely climbing
or flying within the pit rather than at the bottom. This
additional damage changes from round to round, and is
randomly selected from acid, bludgeoning, cold, electricity,
fire, piercing, slashing, or sonic. Each round, a creature
in the pit can make a Reflex save to take half damage that
round. The pit’s walls have a Climb DC of 25.
When this spell’s duration ends, the rift snaps shut, violently
expelling all creatures still within. These creatures take double
damage from the rift’s environs in that round and are knocked
prone as they are returned to the surface above.
At any time during the spell’s duration, you can use
it to conjure a number of Abyssal denizens out into the
surrounding region as a standard action. Doing so causes the
rift to snap shut, ending the spell’s duration and returning
any creatures that had fallen into it to the ground as detailed
above. As the rift snaps shut, choose one of the following
creatures or groups of creatures to appear in the area—these
Abyssal denizens are treated as if you had summoned them
via summon monster VII, and remain for a number of rounds
equal to the remaining duration of the rift of ruin spell. You
can choose one of the following to be summoned: 1 bebilith,
1 vrock, 1d3 succubi, 1d3 shadow demons, 1d4+1 babaus, or
1d4+1 brimoraks.



【變化】(變形)蟲類型態 I(Vermin Shape I)

等級:德魯伊/獵人 3、術士/法師/奧能師 4、女巫 3
施放時間:標準動作
成分:語言、姿勢、材料 (你打算要顯現的生物的一部分)
範圍:個人
目標:自己
持續:1分鐘/等級

當你施展此法術,你能顯現任何為小體型或中體型,種類為蟲類的生物。如果妳顯現的型態擁有下列的任何能力,你會獲得這些被列出來的能力:攀爬30呎、飛行30呎(機動性一般),游泳30呎、黑暗視覺60呎、低光視覺、靈敏嗅覺以及突刺。你不會獲得對影響心靈效果完全免疫的能力,但你在對抗這種效果時,於豁免檢定上得到+2抗力加值。

小體型蟲類:如果妳採用小體型蟲類的型態,你會在敏捷屬性獲得+2體型加值,以及+2天生防禦加值。

中體型蟲類:如果妳採用中體型蟲類的型態,你會在力量屬性獲得+2體型加值,以及+3天生防禦加值。

譯註:本法術在UM、ISG有同名新版。

原文
When you cast this spell, you assume the form of any Small
or Medium creature of the vermin type. If the form you
assume has any of the following abilities, you gain the listed
ability: climb 30 feet, fly 30 feet (average maneuverability),
swim 30 feet, darkvision 60 feet, low-light vision, scent,
and lunge. You don’t gain full immunity to mind-affecting
effects, but you do gain a +2 resistance bonus on all saving
throws against such effects.
Small vermin: If you take the form of a Small vermin,
you gain a +2 size bonus to your Dexterity and a +2 natural
armor bonus.
Medium vermin: If you take the form of a Medium vermin,
you gain a +2 size bonus to your Strength and a +3 natural
armor bonus.



【變化】(變形)蟲類型態 II(Vermin Shape II)

等級:德魯伊/獵人 4、術士/法師/奧能師 5、女巫 4

此法術的運作機制和蟲類型態 I相仿,除了本法術還可以讓你顯現超小型或大體型蟲類生物的型態。如果妳顯現的型態擁有下列的任何能力,你會獲得這些被列出來的能力:掘地30呎、攀爬60呎、飛行60呎(機動性良好)、游泳60呎、黑暗視覺60呎、低光視覺、震顫感知30呎、靈敏嗅覺、血液流失(blood drain)、緊勒、擒抱、突刺、毒素、拉拽、踐踏以及織網。你不會獲得對影響心靈效果完全免疫的能力,但你在對抗這種效果時,於豁免檢定上得到+4抗力加值。

超小型蟲類:如果妳採用超小型蟲類的型態,你會在敏捷屬性獲得+4體型加值,在力量屬性上承受-2罰值,並且獲得+1天生防禦加值。

大體型蟲類:如果妳採用大體型蟲類的型態,你會在力量屬性獲得+4體型加值,在敏捷屬性上承受-2罰值,並且獲得+3天生防禦加值。

譯註:本法術在UM、ISG有同名新版,而超小型本書中並未列出調整。譯者去官方網站查詢後,創意總監James Jacobs承認疏漏,並給出了具體數據 (http://paizo.com/products/btpy8hij/discuss&page=6?Pathfinder-Campaign-Setting-Book-of-the-Damned-Volume-2-Lords-of-Chaos#276),譯者已自行補上。

需要注意,在UM的蟲類型態 II中,在對抗心靈效果時,於豁免檢定上是得到+4加值,不再是抗力加值。

原文
This spell functions as vermin shape I, except that it also
allows you to assume the form of a Tiny or Large creature
of the vermin type. If the form you assume has any of the
following abilities, you gain the listed ability: burrow 30 feet,
climb 60 feet, fly 60 feet (good maneuverability), swim 60
feet, darkvision 60 feet, low-light vision, tremorsense 30
feet, scent, blood drain, constrict, grab, lunge, poison, pull,
trample, and web. You don’t gain full
immunity to mind-affecting effects,
but you do gain a +4 bonus on all
saving throws against such effects.
Large vermin: If you take the form of a

(官方疏漏):Tiny vermin: If you take the form of a Tiny vermin, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.

Large vermin, you gain a +4 size bonus to
your Strength, a –2 penalty to your Dexterity,
and a +5 natural armor bonus.
主题: PZO9226 內海世界指南(The Inner Sea World Guide)
作者: 笨哈2017-11-11, 周六 15:00:25
主题: PZO9232 敵手指南(Rival Guide)
作者: 笨哈2017-11-11, 周六 15:01:12
銀之利刃
合銀之劍因他們所揮舞的秘銀武器得名。在組織草創時期,他們使用銀製武器,但埃斯特拉(Estella)與堤薛斯(Tatius)常因為銀相較於其他金屬的低效能而感到沮喪。他們在能負擔的範圍內,盡可能快地升級成秘銀武器。
   艾克衫德(Exander)加入這個組織不久後,他研究出了兩個法術,讓組織的武器更加閃爍並且熠熠發光,儘管埃斯特拉並不完全信任他的魔法,但她也十分開心閃耀之刃能讓她的武器在戰鬥中更加閃爍,所以她勉為其難的同意了艾克衫德在戰鬥中使用。


【幻術】(心靈幻覺)閃耀之刃(Dazzling Blade)

等級:吟遊詩人/歌者 1,術士/法師/奧能師 1
施放時間:迅捷動作
成分:語言,姿勢
範圍:接觸
目標:一把金屬武器
持續:1分鐘/等級
豁免:意志,通過則無效(見後文)
抗力:可(無害,物體)

閃耀之刃令一件武器顯得炫目非常,就好像以純銀打造並精密拋光。在戰鬥中,閃耀之刃那發光的軌跡幾乎是種催眠。持有者處於閃耀之刃效果的武器的人,在戰鬥中用來佯攻的所有唬騙檢定中獲得+1表現加值。持有者也能在對敵人卸武時,於所有CMB的檢定中獲得+1表現加值,並且針對這把武器的卸武,持有者能在CMD上也獲得+1表現加值。這些加值每3個施法者等級就會增加1,最多到12級的時候能到+5。
   閃耀之刃的持有者能以一個自由動作釋放本法術,造成致盲的銀色光爆。持有者能夠選擇鄰接的一名敵人作為光爆的焦點,該名生物必須進行意志豁免檢定來避免目盲1輪(如果豁免成功,該名生物不會目盲,改為目眩1輪)
   儘管它的外表閃閃發光,但閃耀之刃在對峙對銀易傷的生物時並不會有額外的效益。

原文
Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In combat, the flashing movements of a dazzling blade become almost hypnotic. The wielder of a weapon under the effects of dazzling blade gains a +1 competence bonus on all Bluff checks made to feint in combat. The wielder also gains a +1 competence bonus on all CMB checks made to disarm a foe, and a +1 competence bonus to his CMD against disarm attempts made against the weapon bearing the dazzling blade effect. This bonus increases by +1 for every 3 caster levels, to a maximum bonus of +5 at 12th level. The wielder of a dazzling blade can discharge the spell into a blinding burst of silvery light as a free action. The wielder selects an adjacent opponent as the focal point of this burst of light—that creature must make a Will save to avoid being blinded for 1 round (with a successful save, the creature is instead dazzled for 1 round). Despite its shiny appearance, a dazzling blade grants no extra benefit against creatures that are vulnerable to silver.


【幻術】(心靈幻覺)群體閃耀之刃(Dazzling Blade, Mass)

等級:術士/法師/奧能師 3
施放時間:近距 (25呎+5呎/2等級)
範圍:一件金屬武器/等級,任兩者之間不得相距超過30呎

此法術的效果類似閃耀之刃,但它可以對多件武器產生影響。每位閃耀之刃的持有者可以釋放武器的效果,嘗試讓一名獨立於其他人的敵人目盲。

原文
This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder of a dazzling blade can discharge the weapon’s effect to attempt to blind a foe independently of the others.


新法術
下面這個強大的法術是由埃其恩(Echean)。這名精靈為了德瑞克(Derrak)與他的精靈之刃,使用這融合了力牆術以及反魔場的法術隔離敵人,並創造一個殺戮戰場。



【防護】埃其恩的完美屏障(Echean’s Excellent Enclosure)

等級:術士/法師/奧能師 9
施放時間:標準動作
成分:語言、姿勢、材料
範圍:接觸
區域:靜止,半徑10呎瀰漫
持續:1輪/等級 (D)
豁免:無
抗力:見下

你呼召一道無形的力場屏障前來你的身邊,在屏障之內,魔法不存。在此區域內的魔法、效果會被壓制,而生物受到如同身處反魔場(antimagic field)的影響。一道無法穿過,靜止的球形力場環繞這片場域,在各方面都跟球形的力場牆(wall of force)一樣,包含免疫解除魔法(dispel magic)以及受制於毀滅黑洞(sphere of annihilation)或是抹消權杖(rod of cancellation)的特性。這屏障的硬度有40,生命值有20/每施法者等級,而來自場域之外的普通攻擊(mundane attacks)和法術能對其造成傷害。如果這力場氣泡被摧毀,此法術的持續時間立即結束。
   其內部,無法施放法術、法術無法進入、法術也無法離開屏障,忽視力場牆的傳送法術(像是次元門[dimension door]或傳送術[teleport])會被反魔法場域的屏障所阻隔。
   埃其恩的完美屏障對任何類型的召喚生物以及虛體不死生物,有著跟反魔場一樣的效果,令這些生物在本法術的持續時間內被壓制,除非他們的法術抗力(如果有)令他們能留在這場域的內部。

原文
You call into being around you an invisible barrier of force within which magic cannot persist. Within the area of the spell, effects are suppressed and creatures are affected as by antimagic field. An immobile sphere of impenetrable force surrounds the field, equivalent in all ways to a spherical wall of force, including its immunity to dispel magic and vulnerability to a sphere of annihilation or rod of cancellation. The barrier has hardness 40 and 20 hit points per caster level, and can be damaged by both mundane attacks and spells cast from outside the field. If the bubble of force is destroyed, the spell’s duration ends. Spells cannot be cast within, into, or out of the enclosure, and teleportation effects that ignore a wall of force (such as dimension door or teleport) are thwarted by the enclosure’s field of antimagic. Echean’s excellent enclosure has the same effect on summoned creatures of any type and incorporeal undead that an antimagic field does, causing them to wink out of existence for the duration of Echean’s excellent enclosure unless their spell resistance, if any, allows them to remain where they are within the field.

莽吉魔法
屠戮之手在遊歷莽吉平原時,發現了一些奇怪的法術。以下的兩個已經變成這團體的愛用法術了。


【變化】綠視(Greensight)

等級:德魯伊/獵人 2、遊俠 2、紅螳螂殺手 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、材料 (一片葉子)
範圍:接觸
目標:被接觸的生物
持續:10分鐘/等級
豁免:意志,通過則無效 (無害)
抗力:無

施展本法術,受術者被賦予能看透最多60呎厚植被(如同透明)的能力。落葉、藤蔓以及綠葉(即便是苔癬、地衣與泥漿)在受術者的眼中,不會提供隱蔽,但受術者的視線仍會被實心的木頭(像是樹木或木製建築)所阻隔。與綠視的受術者對抗的生物,無法獲得灌木叢提供的隱蔽。

原文
Upon casting this spell, the recipient is empowered to see up to 60 feet through thick plant matter as though it were transparent. Leaves, vines, and greenery—even moss, lichen, and slime— offer no concealment to the recipient's sight, though her vision still can be blocked by solid wood, as if from trees or wooden structures. Undergrowth does not grant concealment to a creature against a recipient of the effects of greensight.


【塑能】片狀閃電(Sheet Lightning)[電]

等級:德魯伊/獵人 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
目標:20呎半徑擴散
持續:立即
豁免:強韌,通過則部分生效
抗力:有

你創造的刺目閃爍的雷電充斥著目標區域。片狀閃電會對影響區域內所有生物造成1點電擊傷害(無豁免)。但,這法術真正的強大之處,並非造成的傷害,而在於雷電所造成的壓倒性的痛楚。突如其來的閃光以及震盪,會使豁免失敗的活物眩暈一輪。豁免成功的則不目盲,改為目眩一輪。穿戴金屬盔甲的生物會在對抗此法術的豁免檢定中承受-2罰值。

原文
You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within the area of effect (no save). The true power of the spell, though, lies not in the damage it inflicts but in the overwhelming pain the lightning creates. The sudden flash and jolt dazes living creatures for 1 round if they fail a saving throw. Creatures that save are instead dazzled for 1 round. Any creature wearing metal armor takes a –2 penalty to its saving throw against this spell.

身軀越大,摔得越重
莎莉爾‧浦里馬克(Shaleera Priymak)是一位托拉格的牧師,在她消失於秋爾克(Chorak)的墳墓之前,她研究了許多特別設計用來協助對抗巨人類,或任何特別大的敵人的法術。儘管許多法術很高環,所以碎膝者(Kneecappers)的新成員沒辦法施放,但有一個特別的法術,叫做突兀下墜,這法術的環位很低,所以成為了組織內部鍾愛的法術。


【變化】突兀下墜(Staggering Fall)

等級:牧師/先知/戰鬥祭司 2、紅螳螂殺手 2、術士/法師/奧能師 2、女巫 2
施放時間:直覺動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
目標:一個正墜落的生物
持續:1輪/等級 (見下)
豁免:強韌,通過則部分生效 (見下)
抗力:有

   突兀下墜必須在一名生物墜落時施放,不論是從高處還是被撞倒或摔倒。本法術會讓該名生物重重的摔落地上,連氣都喘不上來。該生物因墜落需額外承受1d6點的傷害。此外,除非通過意志豁免,不然在法術持續時間內,該名生物陷入蹣跚狀態。每一輪都可以抵抗此法術的效果,該生物可以用一個自由動作,進行新一次意志豁免檢定好提前解除蹣跚狀態。生物處於此法術效果下,要站起來的話必須得花費一個標準動作。

原文
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration of the spell unless it makes a Will save. Each round the spell's effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up.


煉獄咒術
雖然有許多像是異界盟友(planar ally)、異界誓縛(planar binding)還有召喚怪物(summon monster)這樣的法術,可以召喚常見的各類惡魔與煉獄生物,可切利亞斯的施法者們開發了為數眾多,特別用來召喚其他九層地獄居民的法術,好做為工具或充當守衛。下面兩個法術經常被女皇之手(Queen’s Hands)所使用。



【咒法】(召喚)召喚控斥魔(Summon Accuser)[邪惡、守序]

等級:吟遊詩人/歌者 4、牧師/先知/戰鬥祭司 4、術士/法師/奧能師 4、召喚師 4、女巫 4
施放時間:1輪
成分:語言、姿勢、器材/法器 (一大塊腐爛的肉)
範圍:近距 (25呎+5呎/2等級)
效果:一隻控斥魔(accuser devil)
持續:10分鐘/等級
豁免:無
抗力:無

本法術會從九層地獄中召喚一隻控斥魔,遵從施法者的命令,跟召喚怪物法術(summon monster)的效果類似。控斥魔,被魔鬼大師(diabolist)稱為蠅魔(zebubs),這個醜陋的飛行生物,有著人類嬰孩的豐腴軀幹,身軀以及翅膀則像一隻巨大的蒼蠅。他們是優秀的間諜,因為他們有著能夠分享給他人自己曾目擊的場景的能力,女王之手有時候會召喚蠅魔從遠方觀察嫌疑人。控斥魔在PF的怪物手冊2中第84頁有詳細描述。

原文
This spell summons a single accuser devil from Hell to do the spellcaster’s bidding, similar to how summon monster spells function. Accuser devils, known to diabolists as zebubs, are hideous flying creatures with the torso of a plump human infant and the body and wings of an enormous fly. They make excellent spies, for they have the ability to grant visions of what they have witnessed to others—the Queen’s Hands sometimes use summoned zebubs to observe suspects from afar. Accuser devils are detailed on page 84 of the Pathfinder RPG Bestiary 2.


【咒法】(召喚)召喚煉獄群舞魔(Summon Infernal Host)[邪惡、守序]

等級:吟遊詩人/歌者 5、牧師/先知/戰鬥祭司 5、術士/法師/奧能師 5、召喚師 5、女巫 5
施放時間:1輪
成分:語言、姿勢、器材/法器 (一條銘刻符文的羊皮紙)
範圍:近距 (25呎+5呎/2等級)
效果:1d4+1隻次級群舞魔(lesser host devil)或1隻高等群舞魔(greater host devil)
持續:1輪/等級
豁免:無
抗力:無

本法術如同召喚怪物V(summon monster V),但它只能用來召喚群舞魔。這些污穢的飛行惡魔,也被稱為狩魂魔(gaavs)與首領狩魂魔(magaavs),在PF戰役設定:永罪之書首輯,黑暗諸侯P.58中有詳細描述。

原文
This spell functions as summon monster V, save that it can only be used to summon host devils. These noxious flying devils, known also as gaavs and magaavs, are detailed on page 58 of Pathfinder Campaign Setting: Princes of Darkness, Book of the Damned, Vol. 1.
主题: PZO9234 格拉利昂的地城(Dungeons of Golarion)
作者: 笨哈2017-11-11, 周六 15:01:28
◎[衝擊爆破]譯文大部分援引自[灰騎士]於自用自翻資源帖 (http://www.goddessfantasy.net/bbs/?topic=83830.msg813385#msg813385)之法術翻譯。
【塑能】衝擊爆破(Battering Blast)[力場]

等級:術士/法師/奧能師3
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:一個生物或無主物品
持續:立即
豁免:反射,通過則部分生效
抗力:有

你投擲一個拳頭大小的帶刺力場球以猛擊一個瞄準的生物或物品。你必須通過一個遠程接觸攻擊來命中你的目標。你對目標造成每兩個施法者等級1d6的力場傷害(最高5d6).每比5級高5個施法者等級你可以額外發射一顆力場球。被任何力場球擊中的生物將遭受一次衝撞檢定。力場球的力量修正值等於你的智力,感知或魅力修正(取其高)。力場球的CMB使用你的施法者等級作為BAB,加上力場球的力量修正值以及對同一目標每有一個額外力場球+10加值。每個力場球分別進行戰技檢定——如果多個力場球擊中同一目標則進行多次戰技檢定,但只使用其中最高的結果。一個成功的戰技檢定會將目標沿一條直線推離你,且如果目標未能通過成功的反射檢定將被擊倒至俯臥。這個法術可以將一個每施法者等級25磅(上限250磅)的無主物體推離你20尺。這法術不能將生物或物體移出你的法術範圍。當此法術被應用至一扇門或障礙物上時,若單純的力場傷害未能將其摧毀則可以嘗試一次力量檢定以摧毀目標。

原文
You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succeed on a ranged touch attack to strike your target. On a successful hit, you deal 1d6 points of force damage per two caster levels (maximum 5d6). For every 5 caster levels you possess beyond 5th, you gain a second ball of force. A creature struck by any of these is subject to a bull rush attempt. The force has a Strength modifier equal to your Intelligence, Wisdom, or Charisma modifier (whichever is highest). The CMB for the force’s bull rush uses your caster level as its base attack bonus, adding the force’s Strength modifier and a +10 bonus for each additional blast directed against the same target. Each sphere of force makes its own separate bull rush attempt—if multiple spheres strike one target, you make multiple CMB checks but only take the highest result to determine success. If the bull rush succeeds, the force pushes the creature away from you in a straight line, and the creature must make a Reflex save or fall prone. This spell pushes an unattended object struck by it 20 feet away from you, provided it weighs no more than 25 pounds per level (maximum 250 pounds). This spell cannot move creatures or objects beyond your range. Used on a door or other obstacle, the spell attempts a Strength check to destroy it if the sheer damage inflicted by the spell doesn’t do the job.


【防護】防禦不死屏障(Undeath Ward)

等級:牧師/先知/戰鬥祭司 5、術士/法師/奧能師 6、審判者 4、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料/法器 (銀粉)
範圍:10呎
區域:半徑10呎瀰漫,以你為中心
持續:1分鐘/等級 (D)
豁免:無 或 抑制,通過則無效 (見下)
抗力:有

你創造了一道蒼銀色的屏障斥退不死生物。無心制與有智力的不死生物,如果生命骰低於你的施法者等級,那就無法進入或穿透這層屏障。生命骰數等漁或大於你施法者等級的不死生物,可以進行一次意志豁免檢定,如果成功,就可以穿越這層瓶制,但如果它們這麼做,會受到3d6點傷害。當一名不死生物進行了意志檢定又承受了法術的傷害,那麼它之後的來來去去都不會受到更多的懲罰。這法術只能用來防禦,不能用來進攻。如果使用本法術來迫使屏障轉而去攻擊生物,那這層屏障就會崩塌。

原文
You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your caster level cannot enter the area or penetrate the barrier. Undead of Hit Dice equal to or greater than your caster level can pass through this barrier by making a successful Will save against the spell, but as they do so, they take 3d6 points of damage. Once an undead creature makes its save against this spell and takes this damage, it can come and go without further penalty. This spell may only be used defensively, not aggressively. Forcing an undeath ward against creatures that the spell keeps at bay collapses the barrier.
主题: PZO9235 探索者協會戰地指南(Pathfinder Society Field Guide)
作者: 笨哈2017-11-11, 周六 15:01:36
法術


    多年以來,探索者協會從古代的經文以及古老的法術書中發現了各式各樣的法術,但協會的冒險隊長們也同樣是新法術研究的重要來源。通常,冒險隊長的職責會壓得他們無法前往世界各地遊蕩,所以這些有施法能力的人往往投入大部分的閒暇時間,去研究古代的經文以及法術書,為協會調整並且設計嶄新的法術。因為頻繁的使用,以下所有的法術都從協會中「流」了出去,即使非協會的成員也可以使用它們,而做為這些法術的創造者們,在驕傲的同時也十分的擔憂。在協會中有著良好聲譽的探索者們可以在大多數的大分部中購買這些法術的捲軸,而且你永遠可以在艾巴薩羅姆的探索者本部中買到。


【預言】阿蘭姆‧扎依的專注(Aram Zey's Focus)

等級:練金術師/調查員 2、吟遊詩人/調查員 2、術士/法師/奧能師 2
施放時間:標準動作
成分:語言、姿勢、器材 (價值100gp的精製品盜賊工具)
範圍:個人
目標:自己
持續:1分鐘/等級 (D)

阿蘭姆‧扎依創造本法術給他的學生使用,既是增進他們對自己技能的自信,也是確保他們在遭遇致命陷阱時存活下來。如果你沒有尋找陷阱職業能力(trapfinding class ability),這個法術會給予你此能力,並視你為等級為當前角色等級一半的盜賊。如果你通過職業等級擁有了尋找陷阱職業能力,這法術會在所有用來解除機械(但不能是魔法)陷阱上的解除裝置檢定,給予你+5表現(competence)加值。當你處於阿蘭姆‧扎依的專注效果,並在任何時間點因為進行解除裝置檢定骰低而觸發陷阱時,你可以重骰該解除裝置檢定。這次重骰會應用與第一次投擲相同的調整值。如果你的重骰高到能避免意外觸發這個陷阱,那你就能避免觸發,但你的解除仍就算做失敗。你每一次使用這種效果,法術剩餘的持續時間會扣除1分鐘,而如果剩下的時間連1分鐘都不到,那在你重骰解除裝置檢定時,這法術結束。

原文
Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived encounters with deadly traps. If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level. If you have the trapfinding ability granted by class levels, however, this spell grants you a +5 competence bonus on all Disable Device checks made to disarm mechanical (but not magical) traps. While under the effects of Aram Zey's focus, whenever you trigger a trap by rolling poorly on a Disable Device check, you may roll a second Disable Device check. This new roll uses the same modifiers as the first roll. If your second roll is high enough to avoid accidentally springing the trap, you avoid setting it off, but still fail to disarm it. Each time you take advantage of this feature, the remaining duration of the spell is reduced by 1 minute—if less than a minute's worth of duration remains, the spell ends as soon as you reroll your Disable Device check.



【防護】阿蘭姆‧扎依的陷阱防護(Aram Zey’s Trap Ward)

等級:術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢、材料 (價值100gp的精製品盜賊工具)
範圍:個人
目標:自己
持續:10分鐘/等級 或 直到釋放

   儘管阿蘭姆正在研究因為防護系重疊所創造出的諧振的根本原因,但他也發現了一種操縱這諧振的方式,讓施法者遇到魔法陷阱時獲得優勢。阿蘭姆‧扎依的陷阱防護所提供的保護,會在施法者遇到一個魔法陷阱的影響時顯現。這法術會立即釋放,並且藉由反制陷阱的魔法,來阻礙該陷阱的運作。當出現這種情況時,以一個直覺動作進行一次施法者等級檢定。此檢定的DC等於該陷阱解除裝置的DC。如果妳成功了,那這法術會在陷阱把魔法效果實際發揮之前解除,在接下的1d4輪內有效的防止該陷阱觸發,而阿蘭姆‧扎依的陷阱防護會立即結束。

原文
While he was researching the underlying causes of the resonance created by overlapping abjurations, Aram Zey discovered a way to manipulate that resonance to the caster’s advantage when encountering magical traps. The protection provided by Aram Zey’s trap ward comes into play whenever the caster is subjected to the effects of a magical trap. The spell immediately discharges and interferes with the trap’s function in an attempt to counter the trap’s magic. When this occurs, make a caster level check as an immediate action. The DC of this check is equal to the trap’s Disable Device DC. If you’re successful, the trap ward dispels the magical effect of the trap before the effect actually manifests, effectively preventing the trap from triggering for the next 1d4 rounds and ending Aram Zey’s trap ward immediately



【惑控】(脅迫)吃裡扒外(Bite the Hand)

等級:德魯伊/獵人 3、審判者 3、術士/法師/奧能師 4、召喚師 3、女巫 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
目標:藉由法術或類法術能力召喚出的一名生物
持續:1輪/等級 (D)
豁免:意志,通過則無效
抗力:有

藉由簡短的指令以及隻手輕揮,你迫使目標生物用盡全力攻擊召喚它出來的存在。 如果該存在並不在場,該生物會依據最後的任務或指示如常行動。本法術對於呼喚(called)而來的生物、並非由法術或類法術能力(像是召喚師的幻靈)召喚而來的生物,或並非被明確召喚的契約生物(像是聖武士的坐騎或法師的魔寵)無效。

原文
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability. If the being who summoned it is not present, the creature acts normally according to its last task or instructions. This spell has no effect on called creatures, summoned creatures not brought forth by spells or spell-like abilities (such as a summoner’s eidolon), or bonded creatures not explicitly summoned, such as a paladin’s mount or wizard’s familiar.



【惑控】(脅迫)群體吃裡扒外(Bite the Hand, Mass)

等級:德魯伊/獵人 6、審判者 6、術士/法師/奧能師 7、召喚師 6、女巫 7
範圍:中距 (100呎+10呎/等級)
目標:藉由法術或類法術能力召喚出的一名生物/每等級,任兩者之間不得相距超過30呎。

這法術的運作方式跟吃裡扒外相同,除了上面寫的以外。目標生物並不需要皆由同一位存在所召喚出來。

原文
This spell functions like bite the hand, except as noted above. The target creatures do not need to have all been summoned by the same being.


【死靈】屍體提燈(Corpse Lanterns)[光亮]

等級:術士/法師/奧能師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
目標:至多四個光源,全都聚集於10呎半徑區域內
持續:1分鐘/等級 (D)
豁免:無
抗力:無

   此法術運作方式如同舞光術,但它最多能召喚四顆球形光源,每顆都發出病態的蒼白色綠光。屍體提燈會在半徑20尺內散發流光,如果區域內的光照等級是常光或是強光,那它就不會增加區域內的光照程度。於昏暗或常光光照時,屍體提燈的光會提供奇異的對比,會讓所有在區域內的生物,於隱匿檢定中承受-5罰值。此外,因為對幻術系(心靈幻覺)法術的色調干擾(hue interferes),本法術會讓所有在照亮區域內的生物,在對炕這類法術時於所有豁免檢定上獲得+2加值。不同於舞光術,你同時間可以激活多個屍體提燈,但你在一輪中只能控制其中一個。屍體提燈可以被魔法恆定術恆定,這需要11級的師法者以及7500gp。

原文
This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale green. These corpse lanterns shed dim light in a 20-foot radius, and do not increase the light level in areas of normal light or bright light. In dim or normal light, the radiance of corpse lanterns provides a strange contrast, giving all creatures in the area a –5 penalty on Stealth checks. In addition, the hue interferes with illusion (pattern) spells, giving all creatures in the illuminated area a +2 bonus on any saving throws against such spells. Unlike dancing lights, you may have more than one corpse lanterns spell active at a time, but you may only move one set in any given round. Moving the corpse lanterns does not require concentration. Corpse lanterns can be made permanent on an area with a permanency spell by a caster of at least 11th level for the cost of 7,500 gp.



【預言】虛金耳語(Gilded Whispers)

等級:牧師/先知/戰鬥祭司 4、術士/法師/奧能師 3
施放時間:1輪
成分:語言、姿勢、材料
範圍:接觸
目標:一枚黃金或白金幣
持續:1天/等級 (D)
豁免:意志,通過則無效 (物品)
抗力:有 (物品)

虛金耳語是由阿巴達爾祭司研發,用來追緝盜賊跟詐騙犯的,隨後這法術傳播到其他信仰中,而在阿蘭姆‧扎依以及柯瑞通‧沙尼(Kreighton Shaine)的努力下,出現了奧術的改編版本。探索者們往往使用此法術去追溯賄賂和非法交易的最終來源,尤其是當他們猜這有蛇徽探員的影子時。
   虛金耳語讓你使用一枚硬幣,作為竊聽法術的導管。當你使用一個【預言】(探知)法術或物品,像是銳耳術/鷹眼術探知術水晶球(crystal ball)時,你可以選擇定位受到虛金耳語影響的一枚硬幣,而不是一名生物或一處地點(就算一般情況下你無法瞄準一件物體),但任何探知效果的距離限制仍舊存在。如果這枚硬幣被一名生物帶走或持有,所有者會獲得任何對抗該效果的相應的豁免檢定。虛金耳語的施法者視這枚硬幣為熟悉的目標。其他擁有者在這枚硬幣上殘留的心靈印象,能幫助硬幣從偵測中掩蓋魔力(dweomer),從偵測魔法祕法視覺以及類似的效果中保護虛金耳語,除非施展後者的施法者通過施法者等級檢定(d20+施法者等級),對抗DC為11+施展虛金耳語施法者的施法者等級。用來觀測或聆聽硬幣周圍環應,藉由【預言】(探知) 法術創造出來的魔法傳感器, 能被如常偵測。

原文
Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts through the combined efforts of Aram Zey and Kreighton Shaine. Pathfinders most commonly use this spell to track bribes and illicit purchases back to their ultimate source, especially when they suspect the influence of Aspis Consortium agents.

Gilded whispers allows you to use a single coin as a conduit for an eavesdropping spell. When you use a divination (scrying) spell or item, such as clairvoyance/ clairaudience, scrying, or a crystal ball, you can choose to target a coin you have affected with gilded whispers instead of a creature or location (even if you would not otherwise be able to target an object), though any range limits on the scrying effect still apply. If the coin is held or carried by a creature, its owner receives any applicable saving throw against the effect. The caster of gilded whispers treats the coin as a familiar subject. The residual psychic impressions left upon the coin by other handlers help mask this dweomer from detection, protecting gilded whispers against location by detect magic, arcane sight, and similar effects unless the latter spell’s caster succeeds on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast gilded whispers. The scrying sensor created by using a divination (scrying) spell to observe or listen to the coin’s surroundings can be detected as normal.


【死靈】縫唇術(Lipstitch)

等級:術士/法師/奧能師 2、女巫 2
施放時間:標準動作
成分:姿勢、材料 (一根骨針與線捲)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:立即
豁免:強韌,通過則無效
抗力:有

這是少數不需要語言成分的法術,如果受術者豁免失敗,縫唇術能將受術者的嘴唇緊密縫合,讓他無法清楚地說話、使用噬咬攻擊、施法或使用關鍵字。受術者會因為針織縫合血肉的緣故,受到1d6點傷害。受術者仍可以弄出夠大,通過DC10的察覺檢定可以在一定距離內聽到的噪音。
   被縫唇術縫合的嘴唇能以一個標準動作,通過DC20的力量檢定來掙開,或以一個整輪動作,使用穿刺或揮砍武器劃開(由受術者或其一位盟友進行)。切斷縫線會引發藉機攻擊,但進行力量檢定不會。無論你選擇哪個,都會受到1d6點傷害以及1點流血傷害。受術者施展帶有語言成分的法術,會有20%的機率施法失敗,直到流血停止。多次施法本法術,其效果不會疊加。你還可以選擇花一分鐘,通過DC20的醫療檢定,小心翼翼的拆除縫線。如果檢定失敗,受術者會受到上述所說的傷害以及流血。如果檢定成功,縫線可以無害的拆除。沒有嘴巴的生物不受縫唇術影響。有好幾張嘴巴的生物,每一次施法會使他無法使用一張嘴巴─具體是哪張嘴,由施法者決定。

原文
A rare spell without verbal components, lipstitch sews the target's lips tightly together if it fails a saving throw, such that no clear speech, bite attacks, spellcasting, or use of command words is possible. The target takes 1d6 points of damage as the stitches weave through flesh. The victim can still make enough noise to be heard at a distance with a DC 10 Perception check.

The thread created by lipstitch can be burst with a DC 20 Strength check as a standard action or can be sliced open with a piercing or slashing weapon (wielded by the target or an ally) as a full-round action. Cutting the thread provokes attacks of opportunity, while making a Strength check does not. Either option causes 1d6 points of damage and 1 point of bleed damage. The target has a 20% chance of failing to cast spells with verbal components until the bleeding is stopped. The effects of multiple castings of this spell do not stack. Optionally, the thread can be removed more carefully over the course of a minute with a DC 20 Heal check. If the check fails, the target takes damage and bleeds as described above. If the check succeeds, the stitches are removed with no harm. Creatures with no mouths are unaffected by lipstitch. Creatures with multiple mouths lose the use of only one mouth per casting—the particular mouth is chosen by the caster.


【預言】派圖萊格蘿的批准(Petulengro’s Validation)

等級:鍊金術師/調查員 1、審判者 1、術士/法師/奧能師 1
施放時間:標準動作
成分:語言、姿勢、材料
範圍:接觸
目標:接觸到的生物
持續:立即
豁免:無
抗力:有 (無害)

在一次由變形怪引發,伴隨死亡的恐怖衝突後,冒險隊長伊利薩‧派圖萊格蘿設計了一個方法來確保她的同伴確如外表所呈現的那般。要施放此法術,你必須有該生物的一些頭髮、一片剪下的手指甲或其他部分。上述的象徵物品不得超過1星期/施法者等級。作為施法的一部分,你碰觸目標生物,便能立即知曉該目標是否與象徵物品取自的生物為同一位。記住如果妳想分開進行,妳可以在遠離目標的地方施法,接著維持法術的能量,然後碰觸該生物,如此一來施法就不會被注意到。妳也可以對著一具屍體或甚至某具身體的一部分使用這個法術,確認是不是跟妳施展此法術時所使用的頭髮、手指甲屬於同一人。

原文
After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain Eliza Petulengro devised a means of being sure her companions were actually who they appeared to be. To cast this spell, you must have a bit of hair, a fingernail clipping, or some other portion of a creature. The sample must be no more than 1 week old per caster level. As part of casting, you touch the target creature, and instantly know whether the target is the same creature the sample is from. Note that if you wish to be discrete, you can cast the spell away from the target and hold the charge before touching the creature, so that the casting is not noticed. You can also use this spell to divine whether a dead body, or even partial remains from a body, belonged to the same person whose fingernail clipping or bit of hair you used when casting the spell.



【惑控】(脅迫)隔絕思維(Sequester Thoughts)

等級:吟遊詩人/歌者 3、術士/法師/奧能師 5
施放時間:10分鐘
成分:語言、姿勢、材料 (一顆價值至少500金幣的寶石)
範圍:個人
目標:一名自願生物
持續:永久 或 釋放 (見下)

隔絕思維能讓你抹除一位生物的記憶,可以是一個持續時間不超過1分鐘/施法者等級的事件,所有關某一主題的所有知識(由GM決定到底怎樣算是一個主題)。舉個例子,你可以某除生物對某一場戰鬥的記憶,或對暗殺一位國王的陰謀的所有了解。妳所移除的記憶會保存在一顆妳施法時使用的寶石中。如果這枚寶石碎裂,只要生物與該枚寶石相距不超過30呎,該生物就會重獲這部分的記憶。一旦施展了隔絕思維,此法術會在寶石上保持活躍,而且能被解除(這會讓它碎掉)。目標生物身上不會有任何此魔法活躍的痕跡,而目標也不會輻散任何受本法術影響的魔力,對著目標解除魔法,或是受反魔法環境影響,也不會使記憶回歸。如果寶石在該生物距離30呎外碎裂或被解除,那些被隔絕的思維會永遠的消失,除非使用祈願術、神蹟術或類似的方式。

隔絕思維能在偵測思維、誠實之域、辨識謊言或類似的會注意到記憶被移除的法術中保護記憶,但是謹慎的發問有可能會揭露生物記憶中的斷層,或了解到他被此法術所影響。請記住生物自身不會記得到底是什麼記憶被移除的任何細節,直到寶石碎裂。

原文
Sequester thoughts allows you to erase a creature’s memory of either an event lasting not more than 1 minute per caster level or all of its knowledge about a single topic (using the GM’s discretion as to what constitutes a single topic). For example, you could erase a single battle from a creature’s memory, or all knowledge of a plot to assassinate a king. The memories you remove are stored within the gem used at the time of casting. If the gem is shattered, the memories return to the creature as long as the two are within 30 feet of each other. Once sequester thoughts has been cast, the spell remains active on the gem and can be dispelled (which shatters it). No portion of the spell remains active on the target creature, and the target does not radiate magic as a consequence of the spell, nor can its memories be returned by dispelling the creature or subjecting it to antimagic. If the gem is shattered or dispelled out of range from the creature, the thoughts sequestered within are forever lost save by the use of wish, miracle, or the like.

Sequester thoughts protects against detect thoughts, zone of truth, discern lies, and similar spells where the memories removed are concerned, though careful questioning may reveal the gaps in the creature’s memory, or that it has been affected by the spell. Note that the creature itself does not remember any details of what memories were removed until the gem is broken.



【死靈】姊妹齊心(Sharesister)

等級:牧師/先知/戰鬥祭司 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、材料 (一滴你的血)
範圍:接觸
目標:你以及一位與你同性別的生物
持續:1分鐘/等級
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

伊菲恩娜‧伐爾斯塔德堅稱這個法術是從戴斯娜廢棄神殿中的古代祈禱者娜發掘的,但探索者們回報,說在伊利森的冬女巫那有看到類似的法術。雖然這法術的名稱叫做姊妹齊心,但無論是雄性還是雌性的生物,效果都一樣,本法術的受術者必須要相同性別。

當你放了這個法術,在法術持續時間妳會獲得一個負向等級,而另一位受術者會在她的施法者等級以及她所有法術的DC,都獲得+1洞察加值。在11級,你可以選擇承受4個負向等級,讓洞察加值變為+2,如果你願意,在17級,妳可以承受6個負向等級,讓洞察加值變為+3。任何能移除或阻止負向等級的效果會使本法術立即結束。在本法術的效果結束時,獲得的負向等級也會立刻消失。多次施展本法術獲得的負向等級會疊加。

原文
Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna, though Pathfinders have reported the use of similar magic in Irrisen among the White Witches. While the name of this spell is sharesister, it works equally well on male or female creatures—both targets of the spell must simply be of the same gender.

When you deliver the spell, you receive a negative level for the duration of the spell, and the other target receives a +1 insight bonus to her caster level and a +1 insight bonus to the save DCs of all of her spells. At 11th level, you can opt to take four negative levels to grant a +2 insight bonus to the other target’s caster level and spell save DCs if you wish, while at 17th level you can take 6 negative levels to increase the insight bonus to +3. Any effect that removes or prevents the negative level immediately ends the sharesister spell. Negative levels received from the spell vanish as soon as this spell effect ends. Negative levels from multiple castings of this spell stack.


【惑控】(脅迫)堅定決心(Stalwart Resolve)

等級:鍊金術師/調查員 2、牧師/先知/戰鬥祭司 2、審判者 1、聖武士 1、女巫 2
施放時間:標準動作
成分:語言、姿勢、法器
範圍:接觸
目標:接觸到的生物
持續:1輪/等級
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

堅定決心起初是創造來暫時協助正遭受特定苦難的人的。堅定決心的受術者能忽視由施法者選擇的某項屬性的屬性傷害或罰值,但若是屬性傷害與屬性值相等或超過屬性值,仍然會讓人昏迷甚至死亡。無論屬性傷害或罰值是在本法術的持續施之前或之內,無論是否包含多種來源,本法術都會應用。本法術對屬性吸取(ability drain)無能為力。

原文
Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions. The recipient of stalwart resolve ignores the effects of ability damage and penalties to a single ability score of your choice, except that damage equal to or greater than the ability score still causes unconsciousness or death. This applies whether or not the ability damage or penalty happened before or during the spell’s duration, and whether or not multiple sources are involved. This spell has no effect on ability drain.


【幻術】(虛假幻覺)存影術(Stolen Light)

等級:吟遊詩人/歌者 3、術士/法師/奧能師 3
施放時間:1個整輪
成分:語言、姿勢、器材 (一顆價值至少500金幣的寶石)
範圍:接觸
目標:碰觸到的透明寶石
持續:永久 或 1分鐘/等級 (見下)
豁免:意志,通過則無效 (物品)
抗力:有 (物品)

科瑞通‧沙尼在一處詭異的烏荼羅人苦行僧的墳墓中,從其破碎的筆記裡發覺此法術,並有謠言說他的書房隔間和抽屜有不下於十數枚存影術寶石。要儲存一個圖像,做為施法的一部分,你必須碰觸一枚價值不亞於500gp的寶石。妳能把以寶石為中心,30呎錐狀內所有可見畫面捕捉到寶石內部,錐狀的方位由你選擇。又或著妳可以捕抓在妳視線範圍內一件物品不太詳細的畫面。一旦法術施展完畢,寶石會變得不再透明,畫面會在寶石內部並且你看不見。被捕獲的畫面會一直留存在寶石內,直到釋出或是被解除。

想要釋放畫面,妳要使用一個標準動作碰觸存有存影術的寶石,並且說出在施法時決定的關鍵字。在1分鐘/施法者等級的期間,儲存在寶石內的畫面會變得肉眼可見。畫面的細節,其清晰程度和在施法之時所觀察到的相同。黑暗視覺無法從存影術中發現更多細節,但昏暗視覺或其他特別的視覺天賦或許能夠揭露施法者沒看到的細節。在存影術中若有比強光更亮的光源,那在畫面中其亮度會自動減弱成強光。當畫面被釋放,就無法從寶石里再次釋放了。

存影術可以被魔法恆定術恆定,這需要施法者等級10,以及5000gp。這能讓寶石無限次數投射畫面,使用關鍵字來激活或取消,直到寶石被摧毀或是被解除。

原文
Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded in a strange tome, and rumors credit him with no fewer than a dozen permanent stolen light gems hidden in compartments and drawers in his study. Stolen light stores images within a gem. To store an image, as part of casting you must touch a gem worth not less than 500 gp. You trap within the gem an image of everything visible within a 30-foot cone measured from the gem, in a direction of your choice. Alternatively, you can capture a less detailed image of a single object within sight. Once the casting is complete, the gem turns opaque, and the image inside cannot be seen. The stolen image remains within the gem until released or dispelled.

To release an image, you touch a gem holding stolen light as a standard action and speak a command word chosen at the time of casting. For 1 minute per caster level, the image stored within the gem becomes visible. Details can be made out as clearly as they could be perceived at the time of casting. Darkvision is of no use for making out details in a stolen image, though low-light vision or other exceptional visual talents may reveal information the caster did not see. Light sources brighter than bright light are reduced to bright light in the stolen image. Once the image has been released, it cannot again be recovered from the gem.

Stolen light can be made permanent with the permanency spell by a caster of 10th level for a cost of 5,000 gp. This leaves the gem capable of projecting the image indefinitely, activated and deactivated by its command word, until it is destroyed or dispelled.


【變化】扭轉臟腑(Twisted Innards)

等級:鍊金術師/調查員 2、魔戰士 3、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、材料
範圍:個人
目標:自己
持續:1分鐘/等級

在法術持續時間內,妳身體的重要器官扭轉移位,讓人很難打中妳脆弱的地方。在法術生效時,對妳重擊和偷襲都有25%的機會無法對妳造成任何額外傷害(但被攻擊到的正常傷害還是照算)。7級時,機率變成50%,13級時,機率變成75%。

原文
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area. While this spell is in effect, critical hits and sneak attacks against you have a 25% chance of failing to inflict any additional damage—though you still take the normal damage from the attack. At 7th level, the chance to ignore additional damage increases to 50%, while at 13th level the chance increases to 75%.
主题: PZO9237 內海魔法(Magic of the Inner Sea)
作者: 笨哈2017-11-11, 周六 15:01:49
主题: PZO9238 林諾姆諸王之國(Lands of the Linnorm Kings)
作者: 笨哈2017-11-11, 周六 15:01:56
【死靈】異教塑像(Infuse Effigy)[詛咒]

等級:牧師/先知/戰鬥祭司 4、術士/法師/奧能師 4、德魯伊/獵人 4
施放時間:1小時
成分:語言、姿勢、器材(欲浸透的塑像)
範圍:接觸
目標:接觸的塑像
持續:永久,直到釋放(D)
豁免:意志,通過則部分生效
抗力:有

此法術向著一尊塑像注入強大的詛咒,瞄準一種與這尊塑像有某種形式關聯的生物。當你施展本法術時,它會一直生效直到被釋放。一但你施放了異教塑像,你不能準備新的四環法術來取代此法術,或施放另一個會用到這法術佔用的法術位的法術,直到你解消異教塑像法術,或著此法術向著一個敵人釋放(discharged)。如果你能夠施放的4環法術的數量減少,並且數量低到比你當前使用的異教塑像法術還要少,那麼超過你當前所能施展的四環法術數量,從最近期施展的異教塑像法術會開始依序被解除。

被你碰觸,灌輸到塑像的詛咒,其本質絕大部分取決於塑像的本質。你能夠對一尊標準塑像施放此法術(像是被插在長釘上的頭顱,或懸掛在一顆樹上的軀體),但如果在一尊較上述例子更加精心製作的塑像上施放此法術,就可以產生更強大的效果─在這種情況下,塑像本身的傳統跟塑像本體一樣,都能強化詛咒的效果。越大尊的塑像,例如御魂樹和柳條人,都有最低施法者等級的需求,你必須抵達或是高於那個等級,才能對樣的目標施放異教塑像。

當一尊塑像被灌注後,它會放射出一圈令人不安,半徑5呎/施法者等級的靈光,必須要通過意志豁免檢定,不然就會進入戰慄狀態1分鐘/施法者等級。每個生物只會受此影響一次,並且此效果屬於影響心靈的恐懼效果。只要有一尊塑像還處於此法術的影響之下,與此塑像相關的身軀部分會受到如同遺體防腐法術的保護。當一尊塑像成為異教塑像的器材成分時,它就再也不能成為此法術的目標了,如果妳還想要重新創造一個,那就必須使用一尊由新的受害者所構築的新塑像。在判定豁免檢定時,一尊被灌注此法術的塑像被視為一件魔法物品。

一件被灌注的塑像,對與自身合為一體中最大的那類生物,會有額外的效果。如果最大的生物是類人生物或異界生物,則額外效果只會影響與最大生物子類相同的生物。這類(以及這子類)生物在對抗塑像靈光的豁免檢定上須承受-2罰值,並且只要這些生物攻擊或是傷害這尊塑像(無論距離多遠),或是靠近塑像10呎內,都必須進行一次意志豁免檢定,不然會被詛咒。如果一個生物被塑像詛咒了,塑像身上的法術效果結束(並且師法者現在可以再次使用該法術位去準備或施放法術),但詛咒本身是永久的,除非移除掉。如果觸發塑像詛咒的生物,跟用來構築塑像的生物是親密好友,或與之相關,那該生物在避免詛咒的意志豁免檢定上,需承受-4罰值。每一類的塑像都有特定的詛咒效果,都寫在下方。根據GM考量,還可能有其他特定的塑像,以及當這些塑像被用作異教塑像法術時,相應的特定效果存在。

標準塑像詛咒(沒有最低施法者等級):施法者決定某項屬性承受-2罰值。
血鷹詛咒(沒有最低施法者等級):在體質以及對抗恐懼效果的所有豁免檢定上承受-4罰值。
咒降桿詛咒(沒有最低施法者等級):降咒法術可以產生的任何效果。
御魂樹詛咒(最低施法者等級11):受術者從休息中恢復傷害的速率減半,對受術者使用任何魔法醫療都必須通過DC20的施法者等級檢定,否則無效。被詛咒的生物在所有基於體質的檢定上,包含穩定傷勢檢定以及強韌豁免檢定都要承受-4罰值。
柳條人詛咒(最低施法者等級15):施法者決定兩項屬性承受-6罰值。此外,每當受術者受傷(無論來源為何),都會額外承受1d6點火焰傷害,就如同被火灼燒,傷口周圍環繞著水皰。所有豁免檢定在對抗火焰效果時承受-6罰值。除非受術者是火子類,不然受術者會失去所有對火的種族抗性或免疫。

原文
This spell infuses an effigy with a powerful curse that targets a specific type of creature associated in some way with the effigy itself. When you cast this spell, it remains in effect until it is discharged. Once you cast infuse effigy, you cannot prepare a new 4th-level spell to replace it or cast another spell with its spell slot until you dismiss the infuse effigy spell or until it is discharged against a foe. If the number of 4th-level spells that you can cast decreases, and that number drops below your current number of infuse effigy spells, the more recently cast infuse effigy spells in excess of the number of 4th-level spells you can now cast are dispelled. The nature of the curse that becomes infused into the effigy you touch depends more on the nature of the effigy than anything else. You can cast this spell on a standard effigy (such as a head stuck onto a spike, or on a body hanging from a tree), but can generate more powerful effects by casting the spell on one of the more elaborate effigies detailed above—in this case, it is the established traditions of the effigy as much as the effigy itself that empowers the curse. The larger effigies, such as the tree of souls and the wicker man, have minimum caster level requirements; you must be this level or higher in order to cast infuse effigy on such a target. Once an effigy is infused, it radiates an aura of unease to a radius of 5 feet per caster level—the first time a creature enters this area, it must make a Will save or become shaken for 1 minute per caster level. This effect can only occur once per creature and is a mind-affecting fear effect. As long as an effigy remains under the effects of this spell, the body parts associated with the effigy become preserved as if by gentle repose. Once an effigy has been the focus for an infuse effigy spell, it can never again be the target of this spell—a new effigy must be constructed from new victims if you wish to recreate it. An infused effigy is treated as a magic item for the purposes of saving throws. An infused effigy has an additional effect on creatures of the same type as the largest creature incorporated into the effigy. If the largest creature is a humanoid or outsider, the additional effect only affects creatures of the largest creature’s subtype. Creatures of this type (and subtype) take a –2 penalty on the saving throw against the effigy’s aura, and as soon as such creatures attack or damage the effigy (from any distance) or approach within 10 feet of it, they must make a Will saving throw or become cursed. If a creature becomes cursed by an infused effigy, the spell effect on the effigy ends (and the caster can now use that spell slot to prepare or cast spells again), but the curse itself is permanent until it is removed. If the creature that triggers the effigy was close friends with or related to anyone whose body was used to construct the effigy, that creature takes a –4 penalty on the Will save to avoid becoming cursed. The specific effects of each type of effigy’s curse are listed below. At the GM’s discretion, other specific effigies might exist, along with specific effects they exhibit when they are the subject of an infuse effigy spell. Standard Effigy Curse (no minimum CL): –2 penalty to an ability score chosen by the caster. Blood Eagle Curse (no minimum CL): –4 penalty to Constitution and –4 penalty on all saving throws against fear effects. Nithing Pole Curse (no minimum CL): Any effect that can be generated by a bestow curse spell. Tree of Souls Curse (minimum CL 11th): The victim heals damage from rest at half normal rate, and any magical healing applied to the victim must succeed at a DC 20 Caster Level check or be negated. The cursed victim takes a –4 penalty on all Constitution-based checks, including stabilization checks and Fortitude saving throws. Wicker Man Curse (minimum CL 15th): –6 penalty to two ability scores chosen by the caster. In addition, each time the victim takes damage from any source, it takes an additional 1d6 points of fire damage as its flesh burns and blisters around the wound. It takes a –6 penalty on all saving throws against fire effects. Unless it has the Fire subtype, the victim loses any racial resistance or immunity to fire.
主题: PZO9239 永罪之書末輯,天啟諸騎(Book of the Damned Volume 3, Horsemen of the Apocalypse)
作者: 笨哈2017-11-11, 周六 15:02:05
邪魔法術
從研究邪魔習得的法術,大部分都是用來獲取、移動和摧毀靈魂的,其他則是用來直接召喚邪魔。


【預言】因果報應(Awaken the Devoured)[痛苦]

等級:牧師/先知/戰鬥祭司 5、審判者 4、術士/法師/奧能師 5、女巫 5
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
目標:一位邪魔
持續:立即,以及1輪/等級
豁免:意志,通過則部分生效 (見下)
抗力:有

你將施術目標邪魔所吞噬之無以計數靈魂那被破壞和痛苦的回憶喚起。這些記憶的碎片會對該邪魔作祟,造成苦難,令它受到1d8/施法者等級點的非致命傷害(最多15d8),並且會讓它困惑1輪/施法者等級。意志豁免通過則傷害減半,並且困惑效果無效。

原文
You awaken the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, dealing 1d8 points of nonlethal damage per caster level (maximum 15d8) and making it confused for 1 round/level. A successful Will save halves the damage and negates the confusion effect.



【防護】卡戎的施捨(Charon’s Dispensation)

等級:牧師/先知/戰鬥祭司 4、審判者 4、術士/法師/奧能師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料 (2枚銀幣)
範圍:近距 (25呎+5呎/2等級)
目標:一名生物/等級
持續:1分鐘/等級
豁免:意志,通過則無效(無害)
抗力:有 (無害)

受術者會免疫碰觸或喝下冥河(River Styx)之水的有害效果,包含毒素、記憶竊取,以及洗滌靈魂的力量。但這法術不會給受術者在水中呼吸的能力,也不會對生物或世俗的危害(例如急流) 提供保護。

原文
The target of this spell gains immunity to the harmful effects of touching or drinking from the River Styx, including its poison, memory-stealing, and soul-leaching powers. This does not grant the target the ability to breathe water, nor does it grant any protection against creatures or mundane hazards such as rapids.



【死靈】創造靈魂寶石(Create Soul Gem)[死亡、邪惡]

等級:牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3、女巫 3
施放時間:1輪
成分:語言、姿勢、器材(價值至少25金幣的水晶或寶石容器)
範圍:近距 (25呎+5呎/2等級)
目標:一名瀕死或剛死的生物
持續:立即
豁免:意志,通過則無效
抗力:有

你從一名瀕死的生物或一位在上一輪死去的生物那抽取衰退的生命能量,將之強行灌注到水晶或寶石容器,創造一枚靈魂寶石。如果生物還活著,但豁免檢定失敗了,它會死去,並且你能將他的靈魂拘禁在寶石中。如果生物已死,你能直接拘禁它的靈魂。靈魂寶石的價值取決於被拘禁生物的本質從何而來(見P.30的靈魂交易)。

如果你是一位飲魂者(見P.34),你施展此法術時,可以消耗5點靈魂點數填充寶石,等價於一個基礎靈魂(basic soul)。

一位瀕死生物身上只能創造一枚靈魂寶石。那些想要復活靈魂要被困在靈魂寶石中的軀體,必須在你施放此法術時,通過DC為11+你施法者等級的施法者等級檢定。如果檢定失敗,對此法術的結果毫無影響,但如果成功,那受術者的靈魂寶石會碎裂,並且該生物會如常復活。如果靈魂寶石被安置在一處邪穢的地點,像是由邪居法術創造的區域,那施法者等級檢定的DC+2。

原文
You draw forth the ebbing life force of a dying creature or one that has died in the past round, forcing it into a crystal or gem receptacle and creating a soul gem. If the creature is alive and fails its saving throw, it dies and you capture its soul in the gem. If the creature is dead, you automatically capture the soul. The value of the soul gem depends on the nature of the creature it is made from (see The Soul Trade on page 30). If you are a souldrinker (see page 34), you may cast this spell and expend 5 soul points to fill the gem with the equivalent of one basic soul. Only one soul gem can be created from a particular dying creature. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a caster check against a DC of 11 + your caster level at the time you cast this spell. Failure results in the spell having no effect, while success shatters the target’s soul gem and returns the creature to life as normal. If the soul gem resides in an unholy location, such as that created by the unhallow spell, the DC of this check increases by +2.



【死靈】邪魔結界(Daemon Ward)

等級:牧師/先知/戰鬥祭司 4、德魯伊/獵人 5、聖武士 4、術士/法師/奧能師 4、女巫 4
成分:語言、姿勢、材料 (價值50金幣的銀粉末)

本法術的效果如同防死結界,除了上述的紀載,並且只在對抗來自邪魔的攻擊時提供保護。

原文
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.


【死靈】高等死亡喪鐘靈光(Death Knell Aura, Greater) [死亡、邪惡]

等級:牧師/先知/戰鬥祭司 6、審判者 6、術士/法師/奧能師 6、女巫 6

此法術功效與死亡喪鐘靈光相同,除了區域內的瀕死生物不能靠自己穩定傷勢,並且每輪到它的回合時,它會承受1點流血傷害。虛體不死生物或游離出軀殼的活物靈魂(像是某個人使用星界投射或魔魂術),在他們回合開始時位處靈光之內,會受到1d8點傷害。

原文
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.


【死靈】死亡喪鐘靈光(Death Knell Aura)[死亡、邪惡]

等級:牧師/先知/戰鬥祭司 4、審判者 4、術士/法師/奧能師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢
範圍:20呎
區域:20呎半徑瀰漫,以你為中心
持續:1輪/等級 (D)
豁免:意志,通過則無效
抗力:有

妳獲得了一道閃爍灰色微光的靈光,此靈魂會吞噬區域內死去生物的靈魂。此靈光散發的光芒如同蠟燭。如果有生物的生命值為-1或更低,並且在靈光區域內開始它的回合,他必須通過豁免,否則死亡,並且給予施法者死亡喪鐘法術的好處。

原文
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at –1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.


【死靈】星界邪魔的鞭笞(Lash of the Astradaemon)[邪惡]

等級:牧師/先知/戰鬥祭司 6、魔戰士 5、術士/法師/奧能師 6、女巫 6
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級

從星界邪魔那抽取其本源,你的手開始延伸,長出恐怖又半透明的爪子,散發冰冷的磷光,你獲得兩個爪抓攻擊/輪。(如果妳中體型生物,每個爪抓傷害1d6。小體型為1d4)。每隻爪抓擊中都會對你的目標造成1個負向等級,並且獲得5點臨時生命值,持續1小時。用來克服這些負向等級的DC與此法術的DC相同。這些爪抓不會影響你施法或是進行其他需要手的動作。

原文
Drawing on the essence of astradaemons, your hands elongate and sprout fearsome, translucent claws that radiate a cold phosphorescent light, giving you two claw attacks per round (1d6 each if you are Medium creature, or 1d4 if you are Small). Each hit with a claw bestows 1 negative level on your target, and you gain 5 temporary hit points for 1 hour. The DC to overcome these negative levels is equal to the DC of this spell. The claws do not interfere with your ability to cast spells or perform other actions that require hands.



【死靈】寄生靈魂(Parasitic Soul)[死亡、邪惡]

等級:牧師/先知 9、術士/法師/奧能師 9、女巫 9
施放時間:標準動作
持續:永久 (D)
豁免:意志,通過則無效
抗力:有

除了上述記載的外,此法術的功效如同魔魂壺 ,而並不是用你自己的靈魂,你能將一個被拘禁(像是被縛魂術或錮魂術拘禁的靈魂)在容器內的靈魂轉移到一名非自願的目標的軀殼內。如果目標生物豁免檢定失敗,它會死去,被拘禁在容器內的靈魂會棲息於該具軀殼內,如同使用魔魂壺法術。

被拘禁的靈魂不會獲得豁免檢定好抵抗這種轉移的機會。要想解消這個法術,你的施法距離內必須有那具被占據的軀殼。

原文
This spell functions like magic jar except as noted above, and instead of your own soul, you may transfer a trapped soul (such as one trapped with soul bind or trap the soul) from the receptacle into an unwilling target’s body. If the target creature fails its saving throw, it dies, and the trapped soul in the receptacle inhabits the body as if using magic jar. The trapped soul does not get a saving throw to resist this transfer. To dismiss the spell, you must be within range of the possessed body.



【死靈】天啟諸騎的蹂躪(Scourge of the Horsemen)[酸液、邪惡]

等級:牧師/先知 9、術士/法師/奧能師 9
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
區域:30呎爆發
持續:立即
豁免:強韌,通過則減半
抗力:有

此法術令這片區域噴發出靈魂被撕碎的能量以及物理腐敗的雙重結合。在此區域內的受到影響生物,會獲得1d4個負向等級,並且承受1d6點/施法者等級的酸液傷害(最多20d6)。

原文
This spell blasts the area with a horrific combination of soulrending energy and physical corrosion. Creatures in the area of effect gain 1d4 negative levels, and take 1d6 points of acid damage per caster level (maximum 20d6).


【咒法】(召喚)靈魂轉移(Soul Transfer)

等級:牧師/先知 7、術士/法師/奧能師 7、女巫 7
目標:一名祈並者、虛體靈魂或類似的生物
豁免:意志,通過則無效
抗力:有;見下

此法術的效果和選擇「完成法術」選項的錮魂術效果一樣,除了本法術只對無身軀的靈魂生效(像是虛體不死生物或是被囚於寶石的靈魂),或是那些實質圍棋靈魂的物理顯化(像是祈並者),但由靈魂或異位面物質所形塑的生物(大部分的異界生物屬於此類)不受影響。本法術主要是用來把靈魂從一個容器轉移到另一個容器,但也用來捕獲那些並沒有附於肉體凡胎的脆弱靈魂(像是虛體生物和祈並者)。

原文
This spell functions like the spell completion option of trap the soul, except it only works on bodiless souls (such as incorporeal undead or a soul trapped in a gem) or creatures whose substance is a physical incarnation of a soul (such as a petitioner), but not on creatures formed from souls and planar material (such as most outsiders). It is mainly used to transfer souls from one receptacle to another, but may also be used to capture vulnerable souls that aren’t bound to mortal flesh (such as incorporeal creatures and petitioners).


【咒法】(召喚)召喚狂躁邪魔(Summon Cacodaemon) [邪惡]

等級:牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2、召喚師 2、女巫 2
成分:語言、姿勢、器材(一根銀色鉤子)

本法術的效果和召喚怪物一樣,除了本法術召喚的是一隻狂躁邪魔。

原文
This spell functions like summon monster, except it summons a single cacodaemon.


【咒法】(召喚)高等召喚狂躁邪魔(Summon Cacodaemon, Greater) [邪惡]

等級:牧師/先知/戰鬥祭司4、術士/法師/奧能師 4、召喚師 3、女巫 4

本法術的效果和召喚狂躁邪魔一樣,除了本法術召喚的是1d4+1隻狂躁邪魔。


原文
This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.


【咒法】(召喚)召喚僕役邪魔(Summon Ceustodaemon) [邪惡]

等級:牧師/先知/戰鬥祭司5、術士/法師/奧能師 5、召喚師 4、女巫 5
成分:語言、姿勢、器材(死亡的動物的灰燼)

本法術的效果和召喚怪物一樣,除了本法術召喚的是一隻僕役邪魔。


原文
This spell functions like summon monster, except it summons a single ceustodaemon.


【咒法】(召喚)召喚異蟲邪魔(Summon Derghodaemon) [邪惡]

等級:牧師/先知 9、術士/法師/奧能師 9、女巫 9 成分:語言、姿勢、器材(一把昆蟲甲殼)

本法術的效果和召喚怪物一樣,除了本法術召喚的是一隻異蟲邪魔。


原文
This spell functions like summon monster, except it summons a single derghodaemon.


【咒法】(召喚)召喚離間邪魔(Summon Erodaemon) [邪惡]

等級:牧師/先知 8、術士/法師/奧能師 8、召喚師 6、女巫 8
成分:語言、姿勢、器材(一枚彎曲或是被玷汙的結婚戒指)

本法術的效果和召喚怪物一樣,除了本法術召喚的是一隻離間邪魔。

原文
This spell functions like summon monster, except it summons a single erodaemon.


【咒法】(召喚)召喚饑饉邪魔(Summon Meladaemon) [邪惡]

等級:牧師/先知 8、術士/法師/奧能師 8、召喚師 6、女巫 8
成分:語言、姿勢、器材(一個空木碗)

本法術的效果和召喚怪物一樣,除了本法術召喚的是一隻饑饉邪魔。

原文
This spell functions like summon monster, except it summons a single meladaemon.


【咒法】(召喚)召喚死役邪魔(Summon Thanadaemon) [邪惡]

等級:牧師/先知 9、術士/法師/奧能師 9、女巫 9
成分:語言、姿勢、器材 (兩枚銀幣)

本法術的效果和召喚怪物一樣,除了本法術召喚的是一隻死役邪魔。你必須在某個擁有能容納此邪魔小舟的充足開闊水域,或是在星界或靈界使用此法術。

原文
This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area with enough open water to accommodate the daemon’s skiff, or when on the Astral Plane or Ethereal Plane.
主题: PZO9243 遙遠世界(Distant Worlds)
作者: 笨哈2017-11-11, 周六 15:02:39
新法術與裝備
使用正確的法術和裝備,能讓你在太空和星球之間的冒險變得更加容易。


【變化】行星適應(Planetary Adaptation)

等級:鍊金術師/調查員 5 、牧師/先知/戰鬥祭司 4、術士/法師/奧能師 5、召喚師 5
施放時間:標準動作
成分:語言
範圍:個人
目標:自己
持續:1小時/等級

此法術如同位面適應(planar adaptation,APG P.236)般作用,除了它只能用在主物質位面世界。在決定法術的目標時,寒冷虛空的太空被認為是一個世界,令你可以在真空中生存。

原文
This spell functions as planar adaptation (Pathfinder RPG Advanced Player’s Guide 236), except that it works only on worlds of the Material Plane. The cold void of space is considered a single world for the purpose of this spell, allowing you to survive in vacuum.


【變化】群體行星適應(Planetary Adaptation, Mass)

等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 7、召喚師 6
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:一位生物/等級,任兩者之間不得相距超過30呎
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

此法術如同行星適應般作用,除了上面記載的外。

原文
This spell functions as planetary adaptation, except as noted above
主题: PZO9246 消失的王國(Lost Kingdoms)
作者: 笨哈2017-11-11, 周六 15:02:58
此篇譯文援引自[丞相]於自用翻譯 (http://www.goddessfantasy.net/bbs/index.php?topic=91449.msg851886#msg851886)之法術翻譯。

【預言】擁抱命運(Embrace Destiny)

等級:術士/法師/奧能師 2、先知 1、女巫 2
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1輪/等級 (見下)

在完成這個法術後,投擲一個D20,並記錄結果。在法術持續時間內,如果你要進行一次屬性檢定,攻擊檢定,先攻檢定,豁免檢定或者技能檢定而需要投骰,可以運用該記錄的骰子結果來替代結果。這個法術不能被用於替換已經被骰出的骰子;記錄的骰子必須用來替換一個骰子。如果你使用了記錄的骰子或者法術的持續時間結束,則法術效果終止。你無法在同一時間讓多個“擁抱命運”在你身上生效。

原文
Embrace Destiny
Source Lost Kingdoms pg. 12
School divination; Level arcanist 2, oracle 1, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level (see text)
Description
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may use that roll for a single ability check, attack roll, initiative check, saving throw, or skill check, using the recorded result in place of a roll. This spell cannot be used to replace a roll that has already been made; the recorded result must be used instead of a roll. Once you have used this recorded result or the duration of the spell ends, the spell’s effect ends. You can’t have more than one instance of embrace destiny active on you at the same time.
主题: PZO9255 正義編年史(Chronicle of the Righteous)
作者: 笨哈2017-11-11, 周六 15:03:58
此篇譯文援引自[solariusyang]於【Chronicle of the righteous】天界法術 (http://www.goddessfantasy.net/bbs/index.php?topic=59768.new#new)之法術翻譯。

校對:笨哈

天界法術
天界的存在和它們的信眾持續開發新武器以抵禦邪惡。以下的法術常見於至高天神使信眾之手,特別是神祕結社的施法者成員,但也不僅限於這些施法者成員。這些法術通常會從神秘結社之中,流傳到侍奉這些結社的善良盟友手中。


【死靈】烈士之血(Blood of the Martyr)

等級:牧師/先知/戰鬥祭司 2、審判者 3
施放時間:標準動作
成分:語言、姿勢
範圍:中距(100呎+10呎/等級)
目標:一名活物
持續:1輪/等級
豁免:強韌,通過則無效
抗力:有

你令目標七竅流血,而她的內臟和血液充斥著正能量。當你施放此法術時,如果受術者強韌豁免失敗,目標遭到1d6/每4個施法者等級的流血傷害(16級時到達上限4d6)。任何以一個全回合動作從法術目標身上吮吸鮮血的生物,會恢復等同目標生物當輪因為流血效果損失的HP的兩倍。要想吸血,目標生物必須自願或無助,而且該動作會引發藉機攻擊。每輪只能有一個生物以此方式獲得治療。受術者本人可以舔自己的傷口來獲得當輪因流血效果損失HP的一半。如果流血被止住或法術持續時間結束,目標的血不再有治療效果,但後一種情況下流血依然會繼續,需要魔法治療或DC15醫療檢定來止血。

原文
School necromancy; Level cleric 2, inquisitor 3 Casting Time 1 standard action Components V, S Range medium (100 ft. + 10 ft./level) Target one living creature Duration 1 round/level Saving Throw Fortitude negates; Spell Resistance yes You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If the subject fails her Fortitude save, she takes 1d6 points of bleed damage per 4 caster levels (to a maximum of 4d6 at 16th level) when you cast this spell. Any creature that takes a full-round action to sup the blood of the bleeding subject heals a number of hit points equal to twice as many as the subject lost that round due to the bleed effect. The subject must be willing or helpless to sup her blood, which provokes attacks of opportunity. Only one creature can be healed in this way per round. The subject can lick her own wounds in this way to regain half as many hit points as she lost that round. If the bleeding effect is stopped or the spell’s duration ends, the subject’s blood no longer heals those who drink it, though in the latter case the subject continues to bleed until the bleeding is stopped via magical healing or a successful DC 15 Heal check.



【惑控】(脅迫)慈善衝動(Charitable impulse)[影響心靈]

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材/法器(一個微型的捐獻盆)
範圍:近距 (25呎+5呎/2等級)
目標:一名類人生物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

該法術令目標更為樂施好善,強制幫助其他人而非付諸暴力。被影響的生物按下表進行非暴力行為,按照下表優先級逐次進行。受術者會持續進行該行為直至無法滿足行為要求(隨後進行下一優先級的行為),或是直至法術結束,取其先者。
第一優先:治療30呎內受傷的生物,從最近的開始(使用任何可用手段如藥水,法術等)
第二優先:把手中武器交給30呎內最近且願意接受的生物。如果沒有生物接受武器,就將其拋到地上。
第三優先:在30呎內,從最近的生物開始施展增益性的法術和/或使用增益性魔法物品(包括藥水,魔杖等)。
第四優先:將非穿戴的裝備遞給30呎內的生物,背包內的東西或類似的物品,都視為一件物品。如果沒有接受的人,受術者會把這些東西拋到地上
第五優先:受術者會將他的財產(包含裝甲,靴子,披風等等)交給30呎內生物,如果無人接受,受術者會把這些東西拋到地上。

當受術者完成五個優先後,法術自動結束。受術者不能攻擊或進行藉機攻擊,但依然能自衛。如果受術者遭到攻擊,法術效果立刻終止。

原文
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 3, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, F/DF (a miniature collection plate) Range close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yes This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first. 1st Priority: Heal injured creatures within 30 feet, beginning with the closest creatures and using whatever methods the subject has at hand (including potions, spells, and so on).
2nd Priority: The subject gives his weapon away to the nearest creature within 30 feet who will accept it. If no creature accepts the weapon, the subject drops the weapon on the ground. 3rd Priority: Cast beneficial spells and/or use beneficial magic items (including potions, wands, and so on) on creatures within 30 feet, starting with the closest creatures. 4th Priority: The subject gives away his non-worn possessions—the contents of a backpack or similar item count as one item each, as does the container itself—to creatures within 30 feet. If no creature accepts the items, the subject drops the items on the ground. 5th Priority: The subject gives away his remaining possessions (including his armor, boots, cloak, and so on) to creatures within 30 feet. If no creature accepts the items, the subject drops them on the ground. If the subject fulfills all five priorities, the spell effect ends. The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell’s effect immediately ends.



【塑能】元素評估(Elemental Assessor)[酸、冰、電、火]

等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 6
施放時間:標準動作
成分:語言、姿勢、材料/法器(四根針)
範圍:近距 (25呎+5呎/2等級)
效果:一條元素射線
持續:1d4+1輪(見下)
豁免:無
抗力:有

愛塔族勇士開發了這道法術來對抗元素抗性未知的魔族。一道螺旋的多彩光束從你手中射出,像目標飛去。你需要成功的遠程接觸攻擊來命中目標,造成2d6點酸性傷害,2d6點寒冷傷害,2d6點火焰傷害,2d6點閃電傷害。而造成最高傷害的那類元素效果會固著,在隨後的1d4輪裡每輪對目標造成4d6該種能量傷害。

原文
School evocation [acid, cold, electricity, fire]; Level cleric 6, sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M/DF (four needles) Range close (25 ft. + 5 ft./2 levels) Effect one elemental ray Duration 1d4+1 rounds (see text) Saving Throw none; Spell Resistance yes Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.



【變化】聖化武器(Sanctify weapons)

等級:牧師/先知/戰鬥祭司 5、聖武士 3
施放時間:標準動作
成分:語言、姿勢、法器
範圍:近距 (25呎+5呎/2等級)
區域:半徑20呎擴散
持續:1輪/等級
豁免:意志,通過則無效(無害,物體)
抗力:有(無害,物體)

這道法術源出天堂軍團。當施展該法術時指定一類邪惡異界生物的子類,如邪魔,惡魔,魔鬼,妖靈等。在法術效果區域內所有人造武器都能穿透那類生物的傷害減免。武器並不會因此獲得陣營或改變材質。

原文
School transmutation; Level cleric 5, paladin 3 Casting Time 1 standard action Components V, S, DF Range close (25 ft. + 5 ft./2 levels) Area 20-ft.-radius spread Duration 1 round/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object) This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider when you cast this spell, such as daemon, demon, devil, or div. All manufactured weapons in the area of effect bypass the DR of that type of outsider. The weapons do not become aligned or change composition.


【咒法】(召喚)召喚狂野獸群(Summon Stampede)

等級:牧師/先知/戰鬥祭司 6、德魯伊/獵人 6、召喚師 4
施放時間:1輪
成分:語言、姿勢、材料(群居動物的毛皮)
範圍:中距 (100呎+10呎/等級)
效果:半徑20呎的群居動物
持續:1輪/等級
豁免:反射,通過則減半(見下)
抗力:無

你召喚一大群野牛或其他群居動物朝你所指方向狂奔而去。獸群佔據20呎半徑的空間,以每輪120呎速度直線移動。沿路上所有的生物都會被獸群的鐵蹄踩扁,在該輪受到4d6+9點傷害,反射豁免成功會將傷害減半。
如果路線指向明顯危險的區域(如衝過懸崖或穿越火堆),或強制其穿過固體屏障,獸群會在障礙物前停止,並隨機選擇新的方向,直到遇到下一個障礙或法術持續時間結束為止。

原文
SUMMON STAMPEDE School conjuration (summoning); Level cleric 6, druid 6, summoner 4 Casting Time 1 round Components V, S, M (piece of fur from a herd animal) Range medium (100 ft. + 10 ft./level) Effect 20-ft.-radius herd of animals Duration 1 round/level Saving Throw Reflex halves (see text); Spell Resistance no You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd’s path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals’ hooves. A successful Reflex save halves this damage. If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends.


【咒法】藤蔓陷阱(Vinetrap)

等級:牧師/先知 8、德魯伊 8
施放時間:10分鐘
成分:語言、姿勢、法器
範圍:長距 (400呎+40呎/等級)
區域:擴散,半徑為10呎/等級,高90呎
持續:1小時/等級 (D)
豁免:反射,通過則無效 (見下)
抗力:有

在目標地區四周,長滿尖刺,鮮花,綠葉的藤蔓併發出鮮活生機,纏住四肢與盔甲,令受術區域內的行動越來越艱難。在施展時,受術者可以嘗試反射檢定。成功意味著藤蔓未能生根,法術無效。如果豁免失敗,受術者的基礎速度減緩5呎,之後的每輪必須進行另一次反射豁免檢定,不然速度再減少5呎,最低到在本法術施放前,受術者自身速度的一半。
以一個整輪動作,受術者或臨近的生物可以嘗試撕開受術者身上的藤蔓,將速度罰值恢復到5呎,但藤蔓在法術持續時間內,每輪都會持續生長,除非解除,不然還是需要進行額外檢定。對受術者造成至少20點火焰傷害也會使法術提前結束。當法術持續時間結束或效果終止時,藤蔓立刻枯萎,受術者的移動速度恢復正常。無論如何,藤蔓無法將生物的移動速度降低到5呎以下。
根據你選擇的版本,藤蔓有其他附帶效果,你必須在施法時進行選擇:
祝福之刺:藤蔓長出由天界精鋼構成的刺命性荊刺,每輪在你的回合開始時,受術者受到2d4點傷害,再加上等同上一次以整輪動作扯開藤蔓到現在輪數的傷害。當你選擇這個版本時,你可以選擇刺的材質為寒鐵或銀來穿透傷害減免。
毒氣藤:藤蔓散發出有毒氣體,使肺與眼睛感到刺激。受術者在他的回合開始時,需要通過DC 15的強韌檢定。如果豁免失敗,當輪目盲並且無法施展帶有語言成分的法術。
迅捷藤:這種藤蔓的行動速度為正常的兩倍,每輪造成的速度懲罰為10呎而非5呎(即使如此仍無法將生物的速度降到半速以下)。此外,如果生物被減速到半速,除非藤蔓被扯去或法術結束,受術生物會變得蹣跚(staggered)。

原文
VINETRAP School conjuration; Level cleric 8, druid 8 Casting Time 10 minutes Components V, S, DF Range long (400 ft. + 40 ft./level) Area radius spread of up to 10 ft./level, 90 ft. high Duration 1 hour/level (D) Saving Throw Reflex negates (see text); Spell Resistance yes Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, winding around limbs and armor and making it progressively more difficult for the subject to maneuver. When this spell is cast, the subject may attempt a Reflex save. Success indicates that the vines fail to take root and the spell has no effect. On a failed save, the subject’s base speed is immediately reduced by 5 feet. Each round thereafter, the subject must make another successful Reflex save or his speed is reduced by another 5 feet. This occurs each round until he is reduced to a speed equal to half of what it was before the spell was cast. As a full-round action, the subject or an adjacent creature can tear the vines off the subject’s body, resetting the speed penalty to just 5 feet, though the vines continue to grow each round thereafter for the spell’s duration, requiring additional checks, unless it is actually dispelled. The spell’s effects can also be prematurely ended by dealing at least 20 points of fire damage to the subject. When the spell’s duration ends or the effect is terminated, the vines immediately wilt and the subject’s speed returns to normal. Regardless of the subject’s base speed, the vines cannot reduce a creature’s speed below 5 feet. This spell has additional effects depending on which version you cast, chosen when you cast the spell.

Blessed Thorns: The vines sprout vicious thorns made of celestial steel. Each round at the beginning of your turn, the subject takes 2d4 points of damage, plus 1 point of damage for each round since the creature last took a full-round action to tear the vines off. When you cast this version of the spell, you can also choose to make the thorns either cold iron or silver for the purposes of overcoming damage reduction. Noxious Vines: The vines emit noxious fumes that act as a lung and eye irritant. The subject and any creatures adjacent to the subject must attempt a DC 15 Fortitude check each round at the beginning of their turn. On a failed save, the creatures becomes blinded for that round and can’t cast spells with verbal components. Swift Vines: The vines act twice as quickly as normal, and slow the creature by 10 feet per round instead of 5 feet (though they still can’t decrease the creature’s speed to less than half). In addition, once the creature is slowed to halfspeed, it becomes staggered until the vines are torn off or the spell ends.
主题: PZO9261 再探惡魔(Demons Revisited)
作者: 笨哈2017-11-11, 周六 15:04:39
【預言】溝通判魂魔(Contact Nalfeshnee)

等級:牧師/先知/戰鬥祭司 6、術士/法師/奧能師 6、女巫 6
施放時間:1輪
成分:語言、姿勢、材料(價值250金幣的藍寶石粉末)、器材(一面價值至少2000金幣,飾有寶石的寒鐵鏡子)
範圍:個人
目標:自己
持續:專注

在你施法時,你開始出神,只要你保持專注,你就處於無助。選擇一個非奧術或位面的知識技能。你的思維與一名判魂魔架起了心靈聯接,除了奧術和位面外,他也熟知你所選擇的知識技能。你每保持專注一輪,你就可以詢問判魂魔一個問題,而牠會盡其所能的回答你。如果你詢問有關奧術或位面的問題,判魂魔在該技能檢定上的加值為+23。如果你詢問的是自己選擇的知識技能,判魂魔在該技能檢定上的加值為+20。牠不能回答與其它知識技能相關的問題─如果你想問,你必需再次施法。

與深淵對視極其危險,每當判魂魔回答問題後,你需要進行一次DC22的意志豁免檢定,否則會在智力、感知或魅力(隨機決定)上受到1d4點屬性吸取(ability drain)。以24小時為一個區間,你借由此法術每多問一個問題,會在此豁免檢定上承受-1罰值(累計)。混亂邪惡的施法者會在此豁免檢定上獲得+4加值。

原文
School divination; Level arcanist 6, cleric 6, oracle 6, sorcerer 6, warpriest 6, witch 6, wizard 6
Casting
Casting Time 1 round
Components V, S, M (powdered sapphire worth 250 gp), F (bejeweled cold iron mirror worth at least 2,000 gp)
Effect
Range personal
Target you
Duration concentration
Description
When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating. Choose any one Knowledge skill other than arcana or planes. Your mind is placed in telepathic contact with a nalfeshnee demon skilled at that particular Knowledge skill, in addition to arcana and planes. Each round that you continue to concentrate, you may ask the nalfeshnee one question and it will answer as best it can. If you ask a question about arcana or planes, the nalfeshnee has a +23 bonus to the skill check. If you ask about the Knowledge skill you selected, the nalfeshnee has a +20 bonus. It cannot answer questions pertaining to other Knowledge skills—to do so, you must cast the spell again.

Contact with Abyssal minds is dangerous, and each time the nalfeshnee answers a question, you suffer 1d4 points of ability drain to Intelligence, Wisdom, or Charisma (determined randomly) unless you make a DC 22 Will save. Each additional question you ask with this spell over the course of a single 24-hour period imparts a cumulative –1 penalty on this saving throw. Chaotic evil spellcasters always gain a +4 bonus on this saving throw.
主题: PZO9265 奧斯里昂,法老的遺饋(Osirion, Legacy of the Pharaohs)
作者: 笨哈2017-11-11, 周六 15:05:07
【預言】破蜃術(Reveal Mirage)


等級:牧師/先知/戰鬥祭司 3、德魯伊 2、遊俠/獵人 1、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材(小稜柱)
範圍:個人
目標:自己
持續:1輪

你可以聚焦在視覺線上的一個點,辨別該點處的地形或地理特徵是否虛幻。此能力讓你能從一定距離外,如同你與之互動般進行意志檢定,以不相信一個影響地形的幻術(五官幻覺)效果。除了對付像是幻景(hallucinatory terrain)海市蜃樓(mirage arcana)這類的法術外,此法術也能讓你不相信自然生成的海市蜃樓。


原文
School divination; Level arcanist 3, cleric 3, druid 2, hunter 1, oracle 3, ranger 1, sorcerer 3, warpriest 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S, F (a small prism)
Effect
Range personal
Target you
Duration 1 round
Description
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. This ability allows you a Will save to disbelieve a terrain-affecting illusion (glamer) effect from range as though you had interacted with it. In addition to affecting such spells as hallucinatory terrain and mirage arcana, this spell also allows you to disbelieve naturally occurring mirages.
主题: PZO9267 內海諸神(Inner Sea Gods)
作者: 笨哈2017-11-11, 周六 15:05:21
主题: PZO9269 異能奧秘(Occult Mysteries)
作者: 笨哈2017-11-11, 周六 15:05:34
算運
你使用算學之道援助你的戰備,但這種先知先覺是有代價的。骰3d8,然後參照P.51的8種基本能量表格。骰完後,把3個骰子分別分配到下列項目中。
‧能量類型:在本法術的持續時間內,你會對骰子結果所指派的能量類型有易傷。然後,無論你是否通過某個傷害性法術還是效果的豁免,你會額外受到這法術或效果50%的傷害。
‧魔法學派:在本法術的持續時間內,你施展的法術如果和骰子結果所指派的魔法學派相符,那該法術的施法者等級+1。
‧d20骰:在本法術的持續時間內,每當你進行骰子結果所指派的項目時,你會在該項目上獲得+2幸運加值。

d8能量類型魔法學派d20骰的類型
1惑控意志豁免
2幻術反射豁免
3死靈攻擊骰
4音波塑能先攻骰
5防護強韌豁免
6變化施法者等級檢定
7預言專注檢定
8咒法戰技檢定
主题: PZO9272 科技指南(Technology Guide)
作者: 笨哈2017-11-11, 周六 15:05:54
主题: PZO9280 內海種族(Inner Sea Races)
作者: 笨哈2017-11-11, 周六 15:06:49
主题: PZO9283 內海怪物誌(Inner Sea Monster Codex)
作者: 笨哈2017-11-11, 周六 15:07:08
牛頭人的法術
下列的法術首度出現在牛頭人師法者身上,但已被分享到其他種族之中,尤其是在巴風特的邪教徒間。


The following spells were first discovered by minotaur spellcasters but have since been shared with other races,especially among cultists of Baphomet.

【幻術】(虛假幻覺)幻象迷宮(Illusory Maze)

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、女巫 1
施放時間:標準動作
成分:語言、姿勢
範圍:中距(100呎+10呎/等級)
區域:半徑20呎擴散
持續:1輪/等級
豁免:意志,通過則不信(若與之互動)
抗力:有

此法術在目標區域創造一座半透明、不斷變化的玻璃迷宮的幻影。位在該區域且相信迷宮是真實存在的生物無法向任何方位連續移動超過5呎,也無法斜行移動,迫使他們以環型的路徑前往目標。

原文
School illusion (figment); Level arcanist 2, bard 2, skald 2, sorcerer 2, witch 2, wizard 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level
Saving Throw Will disbelief (if interacted with); Spell Resistance yes
Description
This spell creates the illusion of a translucent, ever-changing maze of glass in the target area. Creatures in the area who believe the maze to be real cannot move more than 5 feet continuously in any one direction and can’t move diagonally, forcing them to take a circuitous route to their destination.




【惑控】(脅迫)迷失術(Make Lost)[影響心靈]

等級:吟遊詩人/歌者 2、德魯伊 2、遊俠/獵人 1
施放時間:一輪
成分:語言、姿勢
範圍:近距(25呎+5呎/2等級)
目標:一個生物/等級,任兩者之間不得相距超過30呎
持續:立即
豁免:意志,通過則無效
抗力:有

你剝奪目標的方向感以及最近關於旅行的記憶。他們會立刻忘記上個小時自己走過的路徑(但沿途的細節則不會),然後迷路(PFCRB P.424)。

原文
School enchantment (compulsion) [mind-affecting]; Level bard 2, druid 2, hunter 1, ranger 1, skald 2
Casting
Casting Time 1 round
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
Description
You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they took in the last hour (but not details of encounters along the way) and become lost (Pathfinder RPG Core Rulebook 424).


【惑控】(脅迫)心靈迷宮(Mind Maze)[影響心靈]

等級:吟遊詩人/歌者 3、牧師/先知/戰鬥祭司 3、薩滿 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、器材/法器(一隻雞的頭骨)
範圍:中距(100呎+10呎/等級)
目標:一名活物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

此法術令目標如同在迷宮中徘徊。處於法術效果下時,目標無法進行攻擊或是施放法術,並且每輪必須至少進行一個移動動作走路,走的方向使用潑濺武器失手後的指導隨機決定(CRB P.202)。目標在這次移動中必須用速度的最大值進行移動,但首次移動之後的其他移動動作,距離可以比較短。如果這個行動會讓目標進入一個危險的區域,例如穿過一個受威脅的區域,或墜下懸崖,目標在前往這危險的區域前,會獲得第二次的豁免機會以中止此效果。向無害的阻礙(例如牆壁)會中止目標的移動。

原文
School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric 3, oracle 3, shaman 3, skald 3, warpriest 3, witch 3
Casting
Casting Time 1 standard action
Components V, S, M/DF (a chicken skull)
Effect
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
This spell causes the target to act as though it’s wandering through a maze. While under the effects of the spell, the target can’t make attacks or cast spells and must take at least one move action each round to walk in a random direction determined using the guidelines for missed splash weapons (Core Rulebook 202). The target must move at its maximum speed during this required movement, though additional move actions after the first can cover shorter distances. If this movement takes the target into a dangerous area, such as through a threatened square or off a ledge, the target receives a second saving throw to end the effect before moving into peril. Walking into a harmless obstacle, such as a wall, ends the target’s movement.


【惑控】(脅迫)謎箱術(Puzzle Box)[詛咒、影響心靈]

等級:吟遊詩人/歌者 2、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢
範圍:近距(25呎+5呎/2等級)或接觸;見下
目標:一個生物,或一件物體(最多5磅/等級)
持續:1輪/等級 或 永久;見下
豁免:意志,通過則無效 或 無
抗力:有

此法術能讓最為平常的物體變成難題。當施放在一名生物上時,目標會失去所有武器和盾牌的熟練。目標也會完全遺忘要如何使用法術完成型、法術觸發型,還有可被激活的魔法物品,並且所有作為技能檢定的一部分使用的普通物品,會讓你在所有屬性和技能檢定上承受-5罰值。這些效果持續1輪/施法者等級。以一個移動動作,目標可以進行一次技能檢定,讓一件物體上此法術的效果無效。武器、盾牌還有普通物品會需要對應類型的工藝技能檢定好順暢的使用,DC為此法術的豁免DC。魔法品需要通過一次法術辨識或使用魔法裝置技能檢定對抗此法術的豁免DC。

或著你也可以將此法術對一件你接觸的物品施放,其重量最重為5磅/施法者等級。想要使用此物體將成為一個難題,即使對這類物體嫻熟於心的人也是如此。任何試圖使用此物體的生物,會被視為謎箱的目標(僅對此物體)。當對一件物體施放此法術時,此法術的持續時間為永久。

原文
Source Inner Sea Monster Codex pg. 41
School enchantment (compulsion) [curse, mind-affecting]; Level arcanist 3, bard 2, skald 2, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature or one object up to 5 lbs./level
Duration 1 round/level or permanent; see text
Saving Throw Will negates or none; Spell Resistance yes
Description
This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weapon and shield proficiencies. The target also forgets how to use all spell-completion, spell-trigger, and use-activated magic items, as well as any mundane items used as part of a skill check, imposing a –5 penalty on all ability and skill checks attempted with such items. These effects last for 1 round per level. As a move action, the target can attempt a skill check to negate the effects of this spell for one object. Weapons, shields, and mundane objects require a successful Craft skill check of the type required to craft the item in question, with a DC equal to the spell’s save DC. Magic items require a successful Spellcraft or Use Magic Device skill check against the spell’s save DC.

Alternatively, this spell can be cast on a single touched object that weighs up to 5 pounds per the caster’s level. Use of this object becomes a puzzle even to those previously familiar with it. Any creature attempting to use an item affected in this way is treated as though the creature was the target of puzzle box for that item only. When cast on an object, the duration of this spell is permanent.
主题: PZO9286 異能國度(Occult Realms)
作者: 笨哈2017-11-11, 周六 15:07:27
法術
下列的新法術常見於信奉宗─庫山的奈多施法者與邪教徒們,但有適和職業和等級的施法者都可以選擇這些法術。


Spells
The  following  new  spells  are  most  common  among  Nidalese spellcasters and cultists devoted to Zon-Kuthon, but any spellcaster of the appropriate class and level can choose them.

【幻術】(幽影幻覺)幽影幻惑(Shadow Enchantment)

等級:吟遊詩人/歌者 3、術士/法師/奧能師 3
施放時間:標準動作
成分:語言、姿勢
範圍:見下
效果:見下
持續:見下
豁免:意志,通過則不信;見下
抗力:有

你利用來自陰影位面的材料施放異能者、術士或法師2環(含)以下惑控法術的虛幻、半真實的版本。除非受影響的生物通過意志豁免檢定,不然法術造成的傷害或其他效果如常生效。如果一個被不相信的惑控法術有傷害效果,其效果強度會變為五分之一(視情況),或只有20%機率發生。如果認出這個法術,會造成傷害的法術只會造成正常傷害的五分之一(20%)。

如果被不相信的攻擊有除了傷害以外的特殊效果,其效果強度會變為五分之一(視情況),或只有20%機率發生。無論「為不相信此效果而進行的豁免」結果如何,受影響的生物也能對被模擬的法術進行相應豁免(或法術抗力),可豁免DC使用幽影幻惑的法術環級(三環),而非被模擬法術通常的環級。物體、無心智生物,以及免疫影響心靈效果的生物在對抗此法術的意志豁免時自動成功。

原文
School illusion (shadow) [shadow]; Level arcanist 3, bard 3, skald 3, sorcerer 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief, see text; Spell Resistance yes
Description
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. Spells that deal damage or have other effects work as normal unless the affected creature succeeds at a Will save. If the disbelieved enchantment spell has a damaging effect, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow enchantment, a damaging spell deals only one-fifth (20%) the normal amount of damage.

If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow enchantment’s level (3rd) rather than the spell’s normal level. Objects, mindless creatures, and creatures immune to mind-affecting effects automatically succeed at their Will saves against this spell.


【幻術】(幽影幻覺)高等幽影幻惑(Shadow Enchantment, Greater)

等級:吟遊詩人/歌者 6、術士/法師/奧能師 6
施放時間:標準動作
成分:語言、姿勢
範圍:見下
效果:見下
持續:見下
豁免:意志,通過則不信;見下
抗力:有

此法術效果如同幽影幻惑,除了它能讓你創造異能者、術士或法師5環(含)以下惑控法術的部分真實、虛幻的版本。如果認出此法術,其效果為變為原來的五分之三(60%)。

原文
School illusion (shadow) [shadow]; Level arcanist 6, bard 6, skald 6, sorcerer 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief, see text; Spell Resistance yes
Description
This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or wizard enchantment spells of 5th level or lower. If the spell is recognized as a greater shadow enchantment, it’s only three-fifths (60%) as effective.
主题: PZO9292 內海詭道(Inner Sea Intrigue)
作者: 笨哈2017-11-11, 周六 15:08:07
主题: PZO9293 地獄騎士之道(Path of the Hellknight)
作者: 笨哈2017-11-11, 周六 15:08:14
主题: PZO9295 Planes of Power
作者: 笨哈2017-11-11, 周六 15:08:26
【咒法】(傳送)小巨靈的短程旅行(Janni's Jaunt)


等級:牧師/先知/戰鬥祭司 4、術士/法師/奧能師 6、通靈者 3、異能者 4、薩滿 6、召喚師 5、女巫 6
施放時間:標準動作
成分:語言、姿勢、器材(一根能與位面旅行諧調的分岔金屬棒)
範圍:接觸
目標:最多八名自願生物一起
持續:立即
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

此法術效果如同異界傳送(plane shift),除了以下差異。首先,你只能和自願的生物一起傳送。其次,此法術能傳送你和其他自願生物到元素位面(Elemental Plane)、靈界(Astral Plane)或是物質位面(Material Plane)。


原文
School conjuration (teleportation); Level arcanist 6, cleric 4, medium 3, oracle 4, psychic 4, shaman 6, sorcerer 6, summoner 5, summoner (unchained) 5, warpriest 4, witch 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S, F (a forked metal rod attuned to the plane of travel)
Effect
Range touch
Target Up to eight willing creatures joining hands
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Description
This spell functions as per plane shift, but with the following exceptions. First, you are able to transport only willing creatures. Second, the spell can transport you and any other willing targets only to an Elemental Plane, the Astral Plane, or the Material Plane.
主题: PZO9298 第一世界,精類國度(The First World, Realm of the Fey)
作者: 笨哈2017-11-11, 周六 15:08:45
第一世界法術
下列的法術遲早會對第一世界當地生物和訪客派上用場。



【惑控】(脅迫)魅惑精類(CHARM FEY)[影響心靈]


等級:吟遊詩人/歌者 1、術士/法師/奧能師 1
成分:語言、姿勢
目標:一名精類生物

此法術效果類似魅惑人類(charm person),除了影響的是精類而非類人生物。


原文
School enchantment (compulsion) [mind-affecting]; Level
bard 1, sorcerer/wizard 1
Components V, S
Target one fey creature
This spell functions as charm person, except it affects a fey
instead of a humanoid.


【咒法】(傳送)精類之門(FEY GATE)


等級:吟遊詩人/歌者 6、德魯伊 8、牧師/先知 8、術士/法師/奧能師 8、召喚師、女巫 8
施放時間:標準動作
成分:語言、姿勢
範圍:近距(25呎+5呎/2等級)
持續:1輪/等級;見下
豁免:無
抗力:無

此法術效果類似異界之門的位面旅行(planar travel),除了它只能在主物質位面和第一世界兩點之間的旅行,並伴隨額外的風險。

施法時,此法術形成一道環形大門,直徑介於5-20呎(由施法者決定),方位由施法者在門出現的時候決定(通常是垂直並且面對施法者)。門扉充滿灰色的霧氣遮擋了所有視線。
任何穿過此門的人或物會立即被隨機轉移到第一世界的某個地點(所有透過同一個精類之門的旅行者都會出現在同一點上)。當法術持續時間結束時,施法者須進行DC30的法術辨識檢定。成功,則門會維持敞開1d4+1天。

儘管此法術會將旅行者拋放在第一世界的穩固的地面,但對位在出現地的生物或環境危害,不會為提供旅行者任何保護。

原文
School conjuration (teleportation); Level bard 6, cleric 8,
druid 8, sorcerer/wizard 8, summoner 6, witch 8
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Duration 1 round/level; see text
Saving Throw none; Spell Resistance no
This spell functions similarly to the planar travel function of gate, except it can be used only to travel between points
on the Material Plane and the First World, and comes with
additional dangers.
When cast, this spell forms a circular portal between 5 and
20 feet in diameter (caster’s choice) oriented in the direction
you desire when it comes into being (typically vertical and
facing you). The portal is full of gray fog that blocks all sight.
Anyone or anything that moves through the portal is shunted
instantly to a random point on the First World (the same point
for everything traveling via a particular casting). At the end of
the spell’s duration, the caster can attempt a DC 30 Spellcraft
check. On a success, the portal remains open for 1d4+1 days.
While the spell always deposits travelers on solid ground
in the First World, it conveys no protections against whatever
creatures or environmental hazards may be present there.


【惑控】(脅迫)精類定身術(HOLD FEY)[影響心靈]

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、審判者 2、術士/法師/奧能師 3、女巫 2
成分:語言、姿勢、器材/法器(一小條筆直的鐵片)
目標:一名精類生物

此法術效果如同人類定身術(hold person),除了只影響精類而非類人外。

原文
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 2, inquisitor 2, sorcerer/wizard 3, witch 2 Components V, S, F/DF (a small, straight piece of iron) Target one fey creature This spell functions as per hold person, except it affects a fey instead of a humanoid.



【咒法】(創造)鐵樁術(IRON STAKE)

等級:德魯伊 3、遊俠/獵人 2、牧師/先知/戰鬥祭司 3、術士/法師/奧能師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、材料(一撮鐵屑)
範圍:近距 (25呎+5呎/2等級)
持續:立即 或 1輪/等級;見下文
豁免:強韌,通過則部分生效
抗力:無

此法術能創造一根一呎長的含鐵樁刺,讓你能擲向目標,進行遠程接觸攻擊。此樁在克服傷害減免時,視為魔法寒鐵武器,並造成1d6點/2施法者等級的穿刺傷害。

此外,如果生物擁有DR/寒鐵並因為此法術受傷,它會噁心1輪,並需要進行強韌豁免檢定。如果豁免失敗,每當它要使用法術或類法術能力,都必須通過專注檢定(這檢定有別於它在其他正常情況下要過的專注檢定),此檢定的DC為15+兩倍該法術的環級,持續輪數為你的施法者等級。如果專注檢定沒過,法術就浪費掉。

原文
School conjuration (creation); Level cleric 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, M (a pinch of iron filings) Range close (25 ft. + 5 ft./2 levels) Duration instantaneous or 1 round/level; see text Saving Throw Fortitude partial; Spell Resistance no This spell creates a foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic cold iron weapon for the purposes of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have. Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round, and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any of its spells or spell-like abilities—the DC of this check is equal to 15 + twice the spell’s level. If the creature fails the check, its spell is wasted.



【預言】定位異界之門(LOCATE PORTAL)

等級:吟遊詩人/歌者 2、遊俠/獵人1、德魯伊 2、牧師/先知/戰鬥祭司 2、術士/法師/奧能師 2、召喚師 2、薩滿 2、女巫 2、異能者 2
施放時間:標準動作
成分:語言、姿勢
範圍:1哩/等級
區域:圓形,以你為中心,半徑1哩/等級
持續:專注,最長1分鐘/等級

當此法術開始生效,你會感到一股精神上的拉力,將你導至在法術範圍內,能啟動或可以運作,通往其他位面的門扉。如果有許多扇門,你只會被「拉」向最近的門。如果因移動,致使你更靠近其他門,則你會轉而被拉向那扇門。此法術只給予門的方位,而非距離。當你在門旁10呎內,你不會再感受到拉力,只會感受到門的存在。此法術不會定位或以其他方式揭露隱藏的門扉,也不會對開啟或操作門扉進行任何協助。

原文
School divination; Level bard 2, cleric 2, druid 2, psychic 2, ranger 1, shaman 2, sorcerer/wizard 2, summoner 2, witch 2 Casting Time 1 standard action Components V, S Range 1 mile/level
Area circle, centered on you, with a radius of 1 mile/level Duration concentration, up to 1 minute/level When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell. If multiple portals are present, you are pulled only to the nearest one. If moving causes you to become closer to a different portal, you become drawn to that one instead. The spell gives you the direction of the portal only, not a route. Once you are within 10 feet of the portal, you no longer feel the pull, only the portal’s presence. The spell does not pinpoint or otherwise reveal hidden portals, nor does it do anything to aid in opening or operating them.



【預言】位面定位術(PLANAR ORIENTATION)

等級:吟遊詩人/歌者 1、德魯伊/遊俠/獵人 1、牧師/先知/戰鬥祭司 1、審判者 1、術士/法師/奧能師 1、召喚師 1、異能者 1、薩滿 1、女巫 1
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:立即

此法術能讓習慣了主物質位面的具體事實的生物,能在其他位面的混亂事實中航行。施法時,其效果如同指北術(know direction),但它不會告訴你北方的正確方位,而是會指出與此位面或此半位面最相關的統治神祇或半神的殿堂或領地的位智,並讓你看到該存在外型或聖徽的簡要、普遍的幻影。此法術只在你當時位處於該位面或半位面時生效。舉個例子,如果你在某個特定惡魔領主的深淵國度或地獄某層施放此法術,它會指向該惡魔領主或魔鬼大公的權力中心,而非拉瑪什圖或阿莫斯蒂亞斯。如果該位面或半位面有不只一個神祇或統治者,例如第一世界的古老者(Eldest)或天堂的至高天領主與神祇們,它會指出最靠近的三個的方向,讓你能進行三角測量。此法術只會指出該神祇或半神公開的權力中心,而不會指出該存在本體,而如果該處被魔法蓄意隱藏,法術自動失敗。此法術在主物質位面不會生效。

原文
School divination; Level bard 1, cleric 1, druid 1, inquisitor 1, psychic 1, ranger 1, shaman 1, summoner 1, witch 1, wizard/sorcerer 1 Casting Time 1 standard action Components V, S Range personal Target you Duration instantaneous This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes. When cast, it functions as know direction, save that instead of revealing true north, it reveals the direction of the palace or demesnes most associated with that plane or demiplane’s ruling god or demigod, as well as a brief and generic vision of that entity’s appearance or holy symbol. The spell functions only within whatever plane or demiplane you are located in at the time; for instance, if cast within a specific demon lord’s Abyssal realm or on a given layer of Hell, it would point to the seat of power for that demon lord or archdevil, not Lamashtu or Asmodeus. If a plane or demiplane has multiple gods or rulers, such as the Eldest of the First World or Heaven’s various Empyreal Lords and deities, it reveals the directions of the closest three, allowing for triangulation. This spell reveals the location of the god or demigod’s official seat of power only, not the entity itself, and if such a location is deliberately hidden via magic of any sort, the spell automatically fails. It does not function on the Material Plane.
主题: PZO9299 卡蒂亞,東方明珠(Qadira, Jewel of the East)
作者: 笨哈2017-11-11, 周六 15:08:51
【預言】誠實禱言(Litany of Truth)[依賴語言]


等級:審判者 6、聖武士 4
施放時間:迅捷動作
成分:語言、姿勢、法器
範圍:近距(25呎+5呎/2等級)
目標:一個生物
持續:1輪
豁免:意志,通過則無效
抗力:有

藉由對欺瞞的批判指責,你把目標從幻術的壟罩下剝離。在法術的持續時間內,所有影響目標的幻術或效果將被壓制。此外,目標無法因隱蔽(concealment)獲益。

在受到此法術影響時,目標不能再成為另一個標題帶有「禱言」的法術的目標。
原文
School divination [language-dependent]; Level inquisitor 6, paladin 4
Casting
Casting Time 1 swift action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Description
With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion spells or effects affecting the target are suppressed for the spell’s duration. In addition, the target can’t benefit from concealment.

While subject to this spell, the target cannot be the target of another spell that has the word “litany” in the title.
主题: PZO92102 Aquatic Adventures
作者: 笨哈2017-11-11, 周六 15:10:48
此篇譯文援引自[girigiripony]於【Aquatic Adventures】水下冒險:水下規則部分 (http://www.goddessfantasy.net/bbs/index.php?topic=93936.msg872547#msg872547)法術之法術翻譯。


水下法术AQUATIC SPELLS
      陆地上的施法者发明了众多法术,这些法术能让他们的水下冒险变得更简单,而水下的种族则有一套他们自己的魔法流派。当这两者混合在一起时,地上和水下的种族就能够完成不可思议的事。除了下列法术,进阶职业指南中的上浮术也是一个可以应急的法术,它可以为目标提供快速上升浮力。
Terrestrial spellcasters have developed numerous spells to make underwater adventuring easier for them to bear, while aquatic races have ancient magical traditions all their own. When blended together, the races of land and sea can accomplish incredible things. In addition to the spells below, consider buoyancy from Advanced Class Guide as an emergency spell to grant several targets swiftly rising buoyancy.
【预言】水下追迹 (Aquatic Trail) [水]

环位:德鲁伊 3, 审判者3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势
范围:中距(100呎+10呎/等级)
区域:以你为中心的圆形区域,半径为100呎+10呎/等级
持续时间:1小时/等级
豁免:
法术抗力:

      你用预言魔法来放大你周围水体中的踪迹,只要有生物在一周内经过了该法术的区域,你就可以追踪他们,就如同它们走在柔软的地面上(这能让你觉察到比通常水下踪迹更久远的那些踪迹)。该法术的区域会随着你移动,所以在法术持续时间内,你可以一直跟随那些踪迹。因为绝大部分的海洋生物都生活在较浅的海洋区域,所以你最感兴趣的那条踪迹很有可能会被其他水下生物的踪迹掩盖,这让这个法术在深渊区域(Abyssal)和无底区域(Abaddonian)变得比平常更为有用。
AQUATIC TRAIL
School divination [water];
Level druid 3, inquisitor 3, ranger 2, shaman 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Area circle centered on you, with a radius of 100 feet + 10 feet per level
Duration 1 hour/level
Saving Throw none;
Spell Resistance no
You use divination magic to enhance the underwater trails in the area around you, allowing you to track creatures through the water as if across soft ground as long as they passed through the area less than 1 week ago (this lets you notice trails that are much older than normal underwater trails). The spell’s area moves with you, so you can follow the trail through the water over long distances. Other creatures can also follow the trail as long as they move with you. Because of the plethora of sea creatures in the higher zones, it’s possible that the trail that most interests you will be covered by the trails of other aquatic creatures, making this spell even more useful than normal in the Abyssal and Abaddonian zones.
【塑能】极限浮力(Extreme Buoyancy)

环位:炼金术士 2, 诗人2, 德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:

      该法术目标的浮力水平将会立即达到并保持在快速上升级别,无视目标和它装备的密度。除了上述效果,目标还需要通过一个DC20的游泳检定来保持在沉没状态(参见43页的浮力规则)。
EXTREME BUOYANCY
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).
【防护】自如游泳(Free Swim)

环位:炼金术士 3, 诗人3, 牧师3,德鲁伊3,审判者3,通灵者3,催眠师3,秘学士3,异能者3,游侠3,唤魂师3
施法时间:标准动作
成分:语言, 姿势,材料(一条连着目标的海带),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效(无害)
法术抗力:可(无害)

      目标可以在水下如常自由攻击和移动而不会有通常情况下水下战斗的罚值,就如同处于行动自如的效果下。但目标并不会获得任何对抗擒抱,麻痹以及干扰行动的魔法效果(例如重雾术缓慢术蛛网术)的防御。
Free Swim
School abjuration;
Level alchemist 3, bard 3, cleric 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3
Casting Time 1 standard action
Components V, S, M (a strip of kelp bound to the target), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).
【幻术】隐形气泡(Invisibility Bubble)(五官幻觉)

环位:炼金术士 2,反圣武士3,诗人2, 审判者2,魔战士2,通灵者2,催眠师2,秘学士2,异能者2,术士/法师2,唤魂师2,召唤师(unchained)2
施法时间:标准动作
成分:语言, 姿势,材料(海胆上的一根刺)
范围:接触
区域 :接触到的生物所在的方格,最多不超过5呎立方
持续时间:1分钟/等级(可解消)
豁免:意志过则无效(无害)
法术抗力:可(无害)

      一个影响五官的气泡环绕在目标周围的空间,通过隐藏目标和她置换出的水使她在水下完全隐形。因为气泡大小的限制,该法术只能作用于中体型或者更小体型的生物。其他在气泡内的物体或生物当它们保持在该区域内时也会隐形,所以一条鱼可能会在气泡的一侧消失又在另一侧出现,一名注意到这点的精明观察者可能会以此来认识到该法术的存在。处于气泡内的生物可以互相看见对方,通过这一点,那些能够确定气泡位置的生物(比如龙)就可以把自己的头伸进气泡中来看到目标。在气泡内的生物做出任何可以打破隐形术效果的行为都会打破隐形气泡,然后提前结束法术效果。在地面上,隐形气泡会变得可见,就像隐形术在水下使用的效果一样。和隐形术不同,隐形气泡会阻止内部的光线逃逸,这意味着气泡内部的光源并不能穿过气泡的边缘,但这也使得光源的位置不会被暴露。
Invisibility Bubble
School illusion (glamer);
Level alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, summoner (unchained) 2
Casting Time 1 standard action
Components V, S, M (a needle from a sea urchin)
Range touch
Area touched creature’s space, up to one 5-foot-cube
Duration 1 minute/level (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
A glamered bubble surrounds the target’s space, rendering her completely invisible underwater by hiding both the target and any water she displaces. Because of the bubble’s size limit, this spell works only on Medium or smaller targets. Other objects and creatures within the bubble’s space are also invisible while they stay in the space, which could reveal the spell’s existence to a canny observer who notices fish disappearing into the bubble and reappearing on the other side. Creatures inside the bubble can see each other, which allows foes who can pinpoint the bubble’s location (such as dragons) to stick their heads into the bubble in order to see the target. Any creature on the inside of the bubble that takes any action that would break invisibility pops the bubble and ends the spell early. On land, the bubble is clearly visible, acting much as invisibility does in the water. Unlike with invisibility, the inside of the bubble blocks light from escaping the bubble, meaning that light sources inside the bubble don’t illuminate past its edges, but also don’t reveal a telltale glow.
【幻术】巨型隐形气泡(Invisibility Bubble,Giant)(五官幻觉)

环位:诗人3,催眠师3,秘学士3,术士/法师3,召唤师(unchained)3
范围:以接触到生物所在位置为中心半径10呎的发散区域

      该法术的功能类似于隐形气泡,但气泡更大,这让你可以把体型最大为巨型的生物当作法术目标,或者让更多的生物进入气泡。
School illusion (glamer);
Level bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3, summoner (unchained) 3
Area 10-ft.-radius emanation centered on the touched creature’s space
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.
【幻术】群体隐形气泡(Invisibility Bubble,Mass)(五官幻觉)

环位:催眠师6,异能者7,术士/法师7,召唤师(unchained)6
距离:长距(400呎+40呎/等级)
目标:任何数量的生物,任意两者之间的距离不超过180呎

      该法术的功能和隐形气泡类似,但无论范围内被该法术影响的生物大小如何,该法术都能生效。法术效果会随着受术者移动,会因为任何受术者发动攻击而解消。位于不同气泡内的个体并不能看到彼此。当任意两个受术者之间的距离超过180呎时,法术就会解消。如果只有两个受术者,主动远离另一个受术者的那名受术者将会失去它的隐形效果。如果两名受术者同时远离对方,它们将会在相距超过180呎时同时现形。
INVISIBILITY   BUBBLE,   MASS
School illusion (glamer);
Level mesmerist 6, psychic 7, sorcerer/wizard 7, summoner (unchained) 6
Range long (400 ft. + 40 ft./level)
Targets any number of creatures, no two of which can be more than 180 ft. apart
This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature’s size. The effect moves with the group and is broken when anyone in the group attacks. Individuals in separate bubbles can’t see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other simultaneously, they both become visible when the distance between them exceeds 180 feet.
【塑能】铅锚(Lead Anchor)

环位:炼金术士 2,诗人2,德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2,女巫2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:

      该法术目标的浮力水平将会立即达到并保持在快速下沉级别,这会无视目标和它装备的密度。除了上述效果,目标还需要通过一个DC20的游泳检定来向上游动,以保证自己不沉底(参见43页的浮力规则)。在探索海底和在水中淹死呼吸空气的敌人时,这是一个特别有用的法术。
LEAD ANCHOR
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.
【咒法】生命之潮(Life Current)[水]

环位:牧师3,德鲁伊 3, 圣骑士3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势,法器
范围:中距(100呎+10呎/等级)
区域:海流或者一部分海流,最宽不超过20呎,最长不超过100呎
持续时间:1轮
豁免:意志过则减半
法术抗力:

      你向一股海流中注入正能量。在海流推动活物时,位于法术区域内的活物会在自己回合开始的时候恢复每10呎海流速度1d6点生命值(最多6d6)。在海流中的不死生物则会受到等量的伤害。
LIFE   CURRENT
School conjuration (healing) [water];
Level cleric 3, druid 3, paladin 3, ranger 3, shaman 3
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area current or portion of current up to 20 feet wide and 100 feet long
Duration 1 round
Saving Throw Will half;
Spell Resistance yes
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current’s area heal 1d6 hit points per 10 feet of the current’s speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.
【塑能】浮力适中(Neutral Buoyancy)

环位:炼金术士 2, 诗人2, 德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:

      该法术目标的浮力水平将会立即达到并保持在适中级别,这会无视目标和它装备的密度。除了上述效果,受术者在没做游泳检定之前不会上浮或者下沉,这使得在发号施令或者处于无助或瘫痪(disabled)时,保持静止会更加容易,当然,目标向上游动或者向下游动也是同样地容易。
NEUTRAL BUOYANCY
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target neither sinks nor rises when it doesn’t attempt a Swim check, making it easier to stay put while performing demanding actions or when helpless or disabled, and the target can swim up and down with equal ease.
【防护】压力适应(Pressure Adaptation)

环位:炼金术士 3,血脉狂怒者3,牧师3,德鲁伊3,圣武士3,游侠3,萨满3,召唤师(unchained)3
施法时间:标准动作
成分:语言, 姿势,材料(软体动物的粘液)
范围:接触
目标:接触到的生物
持续时间:1小时/等级
豁免:强韧过则无效(无害)
法术抗力:可(无害)

      目标会在短到不可思议的时间内适应压力的变化,只需要一次强韧豁免而不是通常的五次就能适应100呎压力(或者直接适应整个压力变化过程,只要这次过程在目标的天生潜水范围之内;参见48页)。
PRESSURE ADAPTATION
School abjuration;
Level alchemist 3, bloodrager 3, cleric 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner (unchained) 3
Casting Time 1 standard action
Components V, S, M (slime from a cephalopod)
Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.
【防护】稳定压力(Stabilize Pressure)

环位:炼金术士 3,血脉狂怒者3, 牧师3,德鲁伊3,圣武士3,游侠3,萨满3,召唤师(unchained)3
施法时间:标准动作
成分语言:姿势,材料(一片贝壳)
范围:接触
目标:接触到的生物
持续时间:1小时/等级
豁免:强韧过则无效(无害)
法术抗力:可(无害)

      你迅速地将目标的压力稳定下来,让它立即适应当前的压力。这不会帮助它适应之后的压力变化。
STABILIZE PRESSURE
School abjuration;
Level alchemist 2, bloodrager 2, cleric 2, druid 2, paladin 2, psychic 2, ranger 2, shaman 2, summoner (unchained) 2
Casting Time 1 standard action
Components V, S, M (a piece of shell)
Range touch Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
You instantly stabilize the target’s pressure, causing it to adjust to its current pressure all at once. This doesn’t help it readjust to future pressure changes.
【塑能】蒸汽射线连射(Steam Ray Fusillade)[火,水]

环位:术士/法师 7
施法时间:标准动作
成分:语言, 姿势,材料(深海热液喷口的一片刮屑)
范围:个人
目标:自己
持续时间:1轮/等级

      在法术持续时间内,你每轮能以一个标准动作发射三道蒸汽射线(在你施放法术的同时,作为法术的一部分,你也能发射三道射线)。这些射线的效果类似于灼热射线(你可以攻击距离为近距的目标,这些射线是接触攻击,每条射线造成4d6点伤害,并能被法术抗力抵消掉),但该法术能在地面上和水下正常生效而无需施法者等级检定。
STEAM RAY FUSILLADE
School evocation [fire, water];
Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S, M (a scraping from a hydrothermal vent)
Range personal
Target you
Duration 1 round/level
For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). These rays function similarly to the rays from scorching ray (you can fire them at close range, they’re ranged touch attacks, they deal 4d6 points of fire damage each, and spell resistance negates them) except that they work both underwater and above water without a caster level check for being a fire spell.
【咒法】死亡之潮(Unlife Current)(医疗)[水]

环位:牧师3,德鲁伊 3, 反圣武士3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势,法器
范围:中距(100呎+10呎/等级)
区域:海流或者一部分海流,最宽不超过20呎,最长不超过100呎
持续时间:1轮
豁免:意志过则减半
法术抗力:

      该法术的效果和生命之潮的效果类似,除了你向海流中注入的是负能量,所以该法术能治愈不死生物而伤害活物。
UNLIFE CURRENT
School conjuration (healing) [water];
Level antipaladin 3, cleric 3, druid 3, ranger 3, shaman 3
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area current or portion of current up to 20 feet wide and 100 feet long
Duration 1 round Saving Throw Will half; Spell Resistance yes
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
【变化】波涛形态(Wave Form)[水]

环位:血脉狂怒者4,牧师4, 德鲁伊4,萨满4,术士/法师4
施法时间:标准动作
成分:语言,姿势
范围:个人
持续时间:立即
豁免:见描述

      只要空间允许,你就能转化成一道最高15呎最宽15呎的向前推进的波浪,你将会沿着你所选择的方向直线浪涌,在你转瞬变回原来的形态之前,最多能移动两倍于你基本移动速度的距离。这次移动不会引发借机攻击。当处于波浪形态时,你免疫武器攻击以及针对指定目标生物数量的攻击(因为该法术的持续时间是立即,这主要关系到准备动作和类似的情况)。所有在你路径上的生物和未被携带的物品都会遭受4d6点钝击伤害并被击倒至俯卧。成功的反射豁免能够让一个生物避免被击倒。
WAVE FORM   
School transmutation [water];
Level bloodrager 4, cleric 4, druid 4, shaman 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range personal
Duration instantaneous
Saving Throw see text
You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space permits, and then surge forth in a straight line in the direction of your choice, moving up to twice your base movement speed before immediately returning to your normal form. This movement does not provoke attacks of opportunity. While in wave form, you are immune to weapon attacks and attacks that target a specific number of creatures (since the spell is instantaneous, this is mainly relevant for readied actions and the like). All creatures and unattended objects in your path take 4d6 points of bludgeoning damage and are knocked prone. A successful Reflex save prevents a creature from being knocked prone.
主题: 預留
作者: 笨哈2017-11-11, 周六 15:15:01
主题: 預留
作者: 笨哈2017-11-11, 周六 15:15:06
主题: Re: 【萬法全書─戰役設定篇】
作者: 叶公好Dragon2017-11-11, 周六 15:15:56
大大占完楼了?
看着这眼晕的目录,所以红凳子诅咒的模组是坑了?
主题: Re: 【萬法全書─戰役設定篇】
作者: 笨哈2017-11-11, 周六 15:24:27
大大占完楼了?
看着这眼晕的目录,所以红凳子诅咒的模组是坑了?

我也希望說坑就坑,但責任感不允許。
只是目前我在積極為工作備考,所以至少兩個月都不會去動那模組(或著說,較燒腦)的翻譯,只能先弄比較簡單,可以零散來做的東西。

如果有興趣,本帖開頭有召募事項,歡迎一起成為優秀的苦力社會貢獻者(?)。
主题: Re: 【萬法全書─戰役設定篇】
作者: Πληΐαδες2017-11-11, 周六 16:30:58
笨哈太厉害了!
主题: Re: 【萬法全書─戰役設定篇】
作者: 靛蓝的鸢尾草2017-11-11, 周六 18:10:17
=v=你终于记起来还有这份坑没填啊 :em032 :em032 :em032
主题: Re: 【萬法全書─戰役設定篇】
作者: 笨哈2017-11-11, 周六 22:00:14
=v=你终于记起来还有这份坑没填啊 :em032 :em032 :em032

我有很多想要忘記的事實 :em032
主题: Re: 【萬法全書─戰役設定篇】
作者: 沉淪2018-01-23, 周二 02:31:34
Rovagug應作拉瓦古格(ROH-vah-gug)。
Shield of the Dawnflower可譯為晨花之盾。
主题: Re: 【萬法全書─戰役設定篇】
作者: 笨哈2018-01-23, 周二 02:51:47
Rovagug應作拉瓦古格(ROH-vah-gug)。
Shield of the Dawnflower可譯為晨花之盾。
已修正
主题: Re: 【萬法全書─戰役設定篇】
作者: 靛蓝的鸢尾草2018-02-17, 周六 16:58:23
居然开始填坑了
主题: Re: 【万法全书─战役设定篇】
作者: longman1232022-07-21, 周四 15:42:19
 You must have at least as many hit dice as the target

是【至少】和目标生命骰一样