作者 主题: 《枪骑兵(lancer)》模组 《不作壁上观》(NO ROOM FOR A WALLFLOWER)附录资料  (阅读 11901 次)

副标题: 老毕你快开团呀

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NO ROOM FOR A WALLFLOWER 附录
引用
暂定译名

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Hercynia 海希尼亚/海希尼亚星
Egregorians 伊戈里高利人
Witness 灵觉
Evergreen 常绿城
United Cities 城市联盟 (或者 HUC,海希尼亚城市联盟)
Osteomemetic 骨碑(一种伊戈里高利构造物)
TBK 全量生态毁灭

引用
扮演一个伊戈里高利人

如果你希望创建一个伊戈里高利人角色,你最好先和你的 GM 还有其他玩家讨论一下。从规则上,伊戈里高利人角色和人类角色没有任何区别——伊戈里高利人也是“人”,只是不是“人类”而已。得益于他们精妙灵巧的附肢,伊戈里高利人能顺畅地使用人类的武器,操作人类的科技造物,他们也能说人类的语言,不过他们有自己的说话风格就是了。虽说有点麻烦,不过伊戈里高利人照样能开动机甲——为此他们倒是得适应一些文化差异。如果你希望你的伊戈里高利人角色有点标志性特征,你可以考虑选取“传心者”天赋,不过这个天赋并没有限定伊戈里高利人选择。

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If you wish to make an Egregorian character, discuss it with your GM and the other players. There are no rules or gameplay differences between human characters and Egregorian characters – Egregorians are people, after all, they’re just not humans. Egregorians, owing to their delicate manipulators, can comfortably operate human weapons, interface with human technology, and speak human languages, often adding their own flair to the latter pursuit. With a little difficulty, Egregorians can even pilot mechanized chassis – though they may hold some cultural reservations around this. If you want to define your Egregorian character with something iconic to their culture, consider taking the EMPATH talent, though its use is by no mean confined to Egregorians.

关于更多和伊戈里高利人有关的事,可以查阅 124-127(原书页码)的 BEAT 16B.2 巢居 这一节。
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For more information about the Egregorians, see pages 124–127 in BEAT 16B.2: HIVEHOME.

在银河中存在人类以外的智慧且有意识的外星生物这件事在 Lancer 的宇宙观中并不是理所应当的——伊戈里高利人是一个例外而非常态。如果你的伊戈里高利人角色飞向星海,在完成《No Room For A Wallflower》的剧情之后前往银河的其他地方继续他们的旅程,银河其他地方的人们显然会用与对待人类角色不同的方式对待伊戈里高利人角色。出于公平的考虑,我们建议 GM 尽量保证这些特别对待是正面的,或者如果它是复杂或者负面的,起码用一种叙事上足够有趣的方式让它发生。

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The existence of sentient, self-aware, and intelligent alien life is not a concept that is taken for granted in the Lancer universe – the Egregorians being the notable exception. If your Egregorian character goes offworld and continues their adventures elsewhere in the galaxy after concluding this arc of No Room For A Wallflower (or if your game is set after these events), people are likely to react to them differently than they would a human character. We encourage GMs to make sure this interaction is, on balance, positive, or can be worked through in a narratively interesting way if it is more complex or negative.

引用
新天赋 传心者

你在海希尼亚上度过的时光总是会感到……有什么东西在找你。它深深地连接着这颗行星本身,与栖息于其中的某个生命息息相关。在夜深人静之时,你的感知最为清晰:一个他人的呢喃,低语着你的名字,或是某个深埋的真相。在听到这低语的时候,你的心中绝无一丝恐惧,而是感到自在而完美。你需要花费一些时间做好心理准备,但最终某个清晨,你从梦中醒来,充满决心。
是时候去寻找那个遥远的声音了。


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Your time on Hercynia has always been marked by a kind of … searching. A connection to the planet, to something alive there. You can perceive it best at night, when it’s quiet: your name, or a whisper that speaks something deeper and more true, spoken in the voice of another. You don’t feel any fear when you hear it. You feel complete. It takes some time down the well, but one morning you awake resolute.
Time to find that distant speaker.

不论你的角色是异星出身,对伊戈里高利人,灵觉或者这颗行星的历史一无所知,还是你就在常绿城或者 HUC 的某座城市土生土长,你的角色都能成为一名传心者。传心者是一个当灵觉开始流转时不仅能参与其中,还能理解它的人,通过训练,他们甚至能将自己的主观意象施加在灵觉之上。

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Whether your character was born offworld and came to Hercynia knowing nothing of the Egregorians, Witness, or any of the planet’s history, or you were born in Evergreen or one of the cities of the HUC, your character can be an empath. An empath is someone who can not only register when Witness is being shared, but begin to understand it and, with some training, even add their own subjectivity to it.

一名角色只需要海希尼亚星的环境之中稍稍待一会,就有可能成为一名传心者。不过,没人生下来就是传心者——这种能力从不是与生俱来的,它需要通过一个过程来学习。话虽如此,就像学习任何其他的技艺一样,虽然人人都有能力理解灵觉,但就是有些人要比其他人更来的天资聪颖,一点就通。通常来说,人类通常会与伊戈里高利人产生传心链接——在联合都市里已经有了许多这样的例子了。在少数情况下,人类会和其他人类建立传心链接——这个过程令伊戈里高利人十分好奇,因为它是完全由人类主导的,意味着一个人类版本的灵觉可能正在显化,或许可以好好研究一番。

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Mere exposure to Hercynia is enough for a character to become an empath. Nobody is “born” an empath – it is a learned process, not an inherited one. Although, like all skills, some people find it easier than others, anyone can potentially learn to understand Witness. Normally, human empaths bond with Egregorians – there are many examples of such in the United Cities. Rarely, empaths can form bonds with other humans – a process that is as rare and wondrous to Egregorians as it is to the humans undergoing it, and one that also suggests that a human extension of Witness may latent and possible with exploration.

引用
新天赋:传心者

等级1: 共感先觉 SYMPATHETIC PRECOGNITION
你那能够察知他人心像的能力给了你一种超自然的预感,预知你盟友的行动,并利用你影响心灵的力量对他们施加指引。你获得如下的反应:

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Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence. Gain the following reaction:

引用
共感先觉
每场景 1 次,反应
触发:你视野范围内的一个盟友进行技能/攻击/豁免检定。
效果:这个友方角色可以选择不掷骰,而是视作他在这次检定/攻击/或豁免中 d20 掷出了 10.

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Sympathetic Precognition
1/scene, Reaction
Trigger: An allied character in line of sight makes a skill check, attack, or save.
Effect: That character may choose not to roll, instead treating their check, attack, or save as if they had rolled a 10 on the d20.

等级2: 如我所令 BEND TO WILL
每场景 1 次,当一个你视野范围内的友方角色进行结构或过热检定的时候,他们可以投两次,任选一个结果。
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1/scene when an allied character in line of sight makes a structure or overheating check, they can roll twice and choose either result.

等级3: 心意相通SHARED SUBJECTIVITY

每场景 1 次,以一个快速动作,你可以抽取你的深层心灵力量,由此获得对视野范围内一名友方角色的极致了解。从现在直到你的下一个回合开始,你的机甲陷入眩晕,而你的知觉几乎和那名友方角色完美融合。知道他的下一个回合开始,任何这名角色需要进行攻击,检定或豁免掷骰的时候,他们都可以选择视作此次骰子掷出了 10 点而不是实际掷骰。他必须在掷骰之前决定是否如此。

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1/scene as a quick action, you may tap deep reserves of willpower to grant extraordinary awareness to an allied character in line of sight. Your mech immediately becomes STUNNED until the start of your next turn and your perception almost completely merges with that of the other character. Until the end of their next turn, any time that character makes an attack, check, or saving throw, they can choose to roll as normal or instead treat that attack, check, or save as if they had rolled a 10 on the d20. They must decide before rolling.
« 上次编辑: 2022-01-13, 周四 17:06:46 由 CPDSSS »

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引用
变体机甲

在 Act1,这些机甲会以“异域装备”的名义提供给  PC 们。在这次战役中以奖励的形式获得到这些变体机甲的玩家可以自由地在每次完全维修或者重新打印他们的机甲时,在标准版本和变体版本之间切换。
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These FRAMES are available to PCs as EXOTIC GEAR in the course of Act 1. Characters who gain access to variants as rewards during the campaign can freely switch between the variant and base versions of the FRAME whenever they perform a FULL REPAIR or otherwise reprint their mech.

如果玩家想在其他战役中获得这些变体机甲的话,它们可以在玩家到达原版机体牌照等级 2 的时候,代替原本的机体被获取。这些机甲的基本参数和原版几无差异,但是它们有略微不同的特性和核心系统。
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If players want their characters to acquire these variants in other campaigns, they can be taken as alternatives to the original FRAMES when a pilot reaches rank II in the license for that mech, functioning as usual but with slightly different traits and CORE SYSTEMS.

当玩家在相关的牌照上达到等级 2 时,他们可以选择获取原版机甲或者变体机甲,二者不可兼得。这意味着选择 SSC 凤蝶(游骑兵改型)的角色不能使用标准版 SSC 凤蝶机甲。只有机甲本身有改变,从牌照中获得的装备(包括在牌照等级 2 时获得的装备)都维持不变。
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When a character reaches rank II in the relevant license, they can choose to either retain the standard FRAME or swap to the variant version. The two are mutually exclusive. This means that someone who takes the SSC SWALLOWTAIL (RANGER VARIANT) cannot use the standard SWALLOWTAIL. Only the FRAME changes, all other gear for the license remains the same, including the gear for rank II.

GMS 萨加玛塔是这个互斥规则的例外,任何角色都可以从 LL0 起自由使用 GMS 萨加玛塔或者 GMS 珠穆朗玛。
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The GMS SAGARMATHA is an exception to this rule and is available to all characters at LL0 alongside the EVEREST.

当角色的牌照等级上升时,他们可以将一个变体机甲换回原版机甲,或者反过来将原版机甲换为变体机甲。同一个牌照可以来回切换多次,只要角色一直在升级就行。
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Whenever a character increases their LL, they can swap out one variant FRAME for the base version, or vice versa. They can do this multiple times for the same license if their LL keeps increasing.

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GMS 萨加玛塔 GMS SAGARMATHA
GMS 珠穆朗玛变体

萨加玛塔是一个尺寸 2 的旧型 GMS 框体,任何角色从 LL0 起都可以自由使用它。这个变体机甲并不会和 GMS 珠穆朗玛互斥。萨加玛塔是一个比珠穆朗玛还要老的型号,出于必要性而非设计的原因,更加笨重粗壮。从现代制造标准的角度来看,它常被认为有些过时, 尽管如此,萨加玛塔在边境殖民地、男爵国和信天翁联队中还是有不少的使用场景的。

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The SAGARMATHA is a SIZE 2 legacy GMS chassis that all characters have access to from LL0 onwards. This variant FRAME is not mutually exclusive with the EVEREST. The Sagarmatha is of an older pattern than the Everest, sturdier and bulkier by necessity more than design. It is seen as somewhat antiquated through the lens of modern manufacturing standards. Nevertheless, it enjoys some use in border colonies, in the Baronies, and with the Albatross.

引用
核心数据

尺寸:2
装甲:1   
豁免目标:10
感应:10
机体:
    HP:8
    维修上限:4   
系统:
    电子防御:8
    科技攻击:+0
    SP:6
敏捷:
    回避:8
    速度:4   
工程:
    热度上限:6

引用
特性:
护法
邻接的友方角色可以将萨加玛塔视作硬性掩护
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GUARDIAN
Adjacent allied characters can use the Sagarmatha as hard cover.

英雄本色
每场景 1 次,萨加玛塔可以进行受身,但下一回合不会因为损失任何动作(正常来说,受身会使得机甲下一回合只能进行一个快速动作)
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HEROISM
1/scene, the Sagarmatha can Brace without sacrificing any actions or movement on its following turn.

可替换组件
休息时,萨加玛塔可以使用 1 维修 而不是 2 维修修复 1 点结构伤害
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REPLACEABLE PARTS
While resting, the Sagarmatha can be repaired at a rate of 1 REPAIR per structure damage instead of 2 REPAIRS.

引用
挂载点
主挂载点 灵活挂载点 重型挂载点


引用
核心系统
召集怒号 RALLYING CRY
扬起旗标
启动(1 CP) ,快速动作
你举起一面集合旗帜。直到你的下一个回合结束,任何在你做这个动作时在你的机甲视野范围内的友方角色对所有热度伤害获得抗性,并且在所有检定和豁免中获得 +1 优势

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Raise the Banner
Active (1CP), Quick Action
You raise a rallying banner. All allied characters in line of sight of your mech when you do this gain RESISTANCE to all damage and heat and gain +1⊕ on all checks and saves. These effects last until the end of your next turn.
« 上次编辑: 2021-12-16, 周四 16:56:46 由 CPDSSS »

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漏了个新机甲

新机甲
IPS-N 基德 IPS-N KIDD
支援型

IPS-N 基德是 IPS-N 的支援型机体兰开斯特的一种衍生型,由 IPS-N 的土卫六-土卫二实地考察组和北极星机器人分公司的联合开发项目研制。这款设计的原型是从一个采矿公司那里买来的,在这个设计中,机体的支援无人机被整合到了一个粗放但极具巧思的神经网络中,不仅增强了它们对科技攻击的抗性,也成倍的提升了他们的作业效率。
有个都市传说是,基德型的最初原作者曾经使用他的无人机队在许多个游荡的小行星带中埋藏了不计其数的金钱和黑市上找来的瓦莱多勒科技,而他趋于极致的偏执令它造就了一个几乎不可破解的系统。至今为止,北极星机器人分公司仍在努力辟除诸如这些埋宝地的线索就藏在基德型的代码库里这样的谣言。
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A sidegraded cousin of IPS-N’s Lancaster support frame, the Kidd was produced under a joint development contract by IPS-N’s Titan–Enceladus Field Project and Northstar Branch Robotics. The original pattern for the frame was bought off a mining commune that had rigged their support drones in a slapdash but ingenious neural mesh that both hardened them against tech intrusion and increased their operational efficiency many times over. Urban legend was that the original builder of the rig had used his drone team to bury caches of black-market Volador tech in several wandering asteroids, and out of extreme paranoia made his systems almost impossible to crack. To this day Northstar Branch Robotics tries valiantly to squash down persistent rumors that clues to the location of the caches are hidden in the Kidd’s code base.

IPS-N 基德安装了三重独特系统,以保障一个极为宽泛的运行包线,从而能为实地团队提供坚实的全战区进攻性方案。首先是绑定在每一个正版授权的 IPS-N 基德机体上的 “海盗船” 半自主个人轨道平台,它能够提供在所有开放或近地表环境的区域控制支援。然后是一整个内置工程子机联队(附送维护套件),它们能够为友军提供任何环境皆可使用的战术支援服务,极大的扩展了团队能选择的战术选项。最后,土卫六-土卫二“烟囱”散热棱镜系统代表了IPS-N最尖端的热动力学理论结晶,它能够开启一个通往绝对零度的欧米伽态的针孔阈窗供用户排出多余热量。

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Designed to provide an aggressive, all-theater support solution to rugged field teams in hostile environments, the Kidd mounts a trio of powerful systems to ensure a broad operational envelope. The Jolly Roger semi-autonomous personal orbital platform, bundled with every genuine-license Kidd platform establishes theater control in any open or near-surface environment. A squadron of bundled subalterns (along with an onboard maintenance suite) guarantees friendly support in any environment and provides a broad suite of tactical possibility. Finally, Titan–Enceladus’s SMOKESTACK heat sink pylon represents the cutting edge of IPS-N’s thermodynamic axiomatics, allowing users to offset surplus heat via the creation of a pinhole-window into an omega state of absolute zero.

IPS-N 基德在常绿城是一种十分受欢迎的机体,常常在民用和工程场合被用作无人机指挥平台。它巨大的身躯也经常在前往灰色城镇交易的行商们身边看到。

剧透 -   :
The Kidd is a popular chassis in Evergreen where it is employed as a subaltern command platform for civilian and engineering purposes. Its familiar bulk can also regularly be seen accompanying traders on their way to do business with the Gray Towns.

引用
核心数据   
尺寸:1
装甲:2   
豁免目标:11
感应:8
机体:
    HP:6
    维修上限:5   
系统:
    电子防御:12
    科技攻击:+1
    SP:10
敏捷:
    回避:6
    速度:6   
工程:
    热度上限:4

引用
挂载点
主挂载点

引用
特性
能量导流 REROUTE POWER
每轮1次,以一个快速动作,基德可以摧毁它的一个不是在当前这一轮中部署的无人机或者可展开单位,从而为一个邻接这个单位的任意友方角色提供 1d6+1 护盾或对一个邻接这个单位的任意敌方角色造成 1d6+1 穿甲伤害。如果以此法破坏了一个不带受限标签的系统,它必须经过修复才能再次使用。

剧透 -   :
As a quick action 1/round, the Kidd can destroy one of its DEPLOYABLES or DRONES that was not deployed or created in the same round to either grant 1d6+1 OVERSHIELD to an allied character or deal1d6+1AP to a hostile character. The target, allied or hostile, must be adjacent to whatever is destroyed. Systems without LIMITED that are destroyed this way must be repaired before they can be used again.

回收利用 RECYCLE
如果某个场景中,IPS-N 基德使用了它的“能量导流”能力,它在场景结束时回复一个任意受限的无人机或可展开系统 1 次使用次数
剧透 -   :
At the end of any scene in which the Kidd used REROUTE POWER, it restores 1 charge to a LIMITED system of its choice with the DRONE or DEPLOYABLE tag.

快速部署 RAPID DEPLOYMENT
在任何战斗的第一回合,基德可以以一个自由动作部署或者激活任何带有无人机或可展开标签的系统。
剧透 -   :
On its first turn in any combat, the Kidd can deploy or activate any one system with the DRONE or DEPLOYABLE tag as a free action.

引用
核心系统
“海盗船” THE JOLLY ROGER
在每场战斗的开始,你的 IPS-N 基德都会自动与和它搭档的海盗船卫星炮同步。卫星炮的高效运作取决于由基德本体所提供的高效数据校准,我们通过一个“海盗船”骰子来计数这个指标——它是一个六面骰,最开始的时候数值 1 点。每当你做出以下的动作,骰子上的数字增加 1 点:
• 部署一个无人机或可展开单位
• 进行一个至少以一个友方单位为目标的科技动作
这两条每条每轮至多增加你的“海盗船”骰子 1 点。另外,每当一个敌方角色对你感应范围内的友方角色使用科技动作,你的“海盗船”骰子也增加 1 点,这个没有上限。每轮一次,你可以用一个快速动作激活“海盗船”卫星炮,将“海盗船”骰子重置回 1 点。你可以基于骰子上的数字选择以下的效果:
剧透 -   :
At the start of every combat scene, your Kidd automatically connects to its paired Jolly Roger orbital satellite weapon. The efficacy of the Jolly Roger depends on maintaining a high level of calibration with the Kidd, which is tracked with a JOLLY ROGER DIE – 1d6, starting at 1. The die ticks up by 1 whenever you:
• deploy a DRONE or DEPLOYABLE
• take a tech action that targets at least one allied character.
Each option can only increase the value of the of the JOLLY ROGER DIE once per round independently; however, the die also ticks up by 1 any time a hostile character takes a tech action against an allied character within your SENSORS, with no limit. 1/round, you can activate the Jolly Roger as a quick action, resetting the JOLLY ROGER DIE to 1. Choose one of the following effects, based on the value of the die:

3+ 豪夺       扫描 溅射1 范围内的所有敌方角色,锁定它们。
5+ 巧取       除非通过一个成功的系统豁免,直到他们的下一个回合结束,所有 溅射1 范围内的所有敌方角色进入受损,受扰和缓慢状态
6 我滴老天   发射一道天基激光,在所有障碍物和墙壁上打出一个小洞。一名敌方角色必须通过一个敏捷豁免或者受到 3d6 AP 能量伤害。如果豁免成功,他受到一半伤害。
(译注:Shiver my timbers 是一句常被认为是海盗口头禅的短语,大意是表达震惊,故作此译)
这些效果都不需要你能看到对方,它们全图生效,并且能轻松贯穿大部分物体和障碍物,虽说特别强韧的障碍(比如能完全挡住所有需要视线的效果的能量护盾)还是能阻挡它的。

剧透 -   :
3+ Plunder: SCAN every hostile character in a �1 area and give them LOCK ON.
5+ Swindle: Every hostile character in a �1 area must succeed on a SYSTEMS save or become IMPAIRED, JAMMED, and SLOWED until the end of their next turn.
6 Shiver Timbers: Fire a beam weapon, punching a narrow hole through walls and obstructions. One hostile character must succeed on an AGILITY save or take 3d6�AP. On a success, they take half damage.
You do not require line of sight for any of these effects, they have the effective range of the battlefield, and they easily penetrate objects and terrain, although more potent barriers (e.g., energy shields that prevent effects from crossing them due to line of sight) block them normally.

白骨黑帆
启动(1CP),协议
在本场景的余下时间内,你的“巧取”和“豪夺”能力范围变成 溅射2,“我滴老天” 可以影响 直线10 范围内的所有角色
剧透 -   :
Skull and Bones
Active (1CP), Protocol
For the rest of the scene, Plunder and Scan become �2 and Shiver Timbers affects all characters in a �10 path.

引用
牌照等级 1 “黑券”目标指示激光, 人因故障
引用
“黑券”目标指示激光 Blackspot Targeting Laser
主武器步枪 1SP 独特
[射程15][1d3+1 能量伤害]
命中时:直到它们的下一个回合结束,所有 无人机,制导,和巢房武器或系统对这个目标的攻击检定获得 +1 优势。
会心一击时:命中目标同时被锁定
“是谁在我们上岸的第一天把黑券塞到我手里?这场魔鬼的舞蹈究竟是谁跳起来的?”
                                        – 金银岛 (1883)

剧透 -   :
On hit: DRONE, SEEKING, and NEXUS weapons and systems gain +1� to attack the target until the end of their next turn. On critical hit: the target also receives LOCK ON.
“Who tipped me the black spot the day we landed and began this dance?”
                                        – Treasure Island (1883)
引用
人因故障 PEBCAC
2 SP, 独特,快速科技
一个在视野和感应范围内的友方角色迅速地进行了一次系统级重启。这会结束所有由科技动作导致的状态,停止 NHP 崩溃,同时直到他的下一个回合开始,这个角色免疫任何除了这个动作之外的科技动作,不论敌我。
另外,在下表骰 1d6,决定一个副作用。副作用立即生效,不被计算在动作或反应之内。由此导致的移动是强制移动。
剧透 -   :
An allied mech character within line of sight and SENSORS quickly flash reboots at the system level. This ends all effects caused by tech actions, stops NHP cascades, and gives the target Immunity to all tech actions – hostile and allied – other than this one until the end of their next turn.
Additionally, roll 1d6 to determine a side effect from the table below. These effects take place immediately and don’t count as an action or reaction. Any movement they cause is involuntary.
1 直到他的下一个回合开始,目标陷入受扰状态
2 目标向GM决定的方向移动最多它的速度格
3 目标立刻向最近的角色(不论敌我)移动三格并权宜攻击之。如果射程内没有角色,它只会移动。
4 目标立刻匍匐并受到2动能伤害。
5 目标立刻排散 1d6 热度,并对邻接的所有角色造成等量的能量伤害。
6 目标立刻进行一个稳住阵脚动作,由他选择效果。
剧透 -   :
1 Your target becomes JAMMED until the end of their next turn.
2 Your target moves up to its SPEED in a direction of the GM’s choice.
3 Your target immediately moves up to 3 spaces toward the nearest character (allied or hostile) and performs an IMPROVISED ATTACK against them. If no characters are in range, it only moves.
4 Your target falls PRONE and takes 2�.
5 Your target vents 1d6� and deals the amount cooled as energy damage to all adjacent characters.
6 Your target immediately takes the STABILIZE action and can choose what to do.
如果椅子和机甲之间的那个玩意出问题了,此等重病当上猛药。这个快速的解决方案其实就是个古老的系统级重启程序,小行星矿工们经常拿来收拾他们的老设备。
(译注:PEBCAC是“Problem exists between chair and computer(这里替换成了 chassis)”这一短语的缩写,这是个 IT 业界的黑话,意思是用户瞎搞搞出来的人为错误,“问题出在电脑和椅子中间的那个东西上”)
剧透 -   :
When the problem exists between chair and chassis, aggressive solutions are needed. This rather quick solution is an old system-level reboot program that is often used by asteroid miners dealing with aging hardware.

引用
牌照等级 2 IPS-N 基德机体, FABI 改造,万用基板

引用
FABI 改造 Field-Approved, Brass-Ignorant Modifications
2 SP, 独特, 快速科技
选择一个在你的视野和感应范围内的友方机甲角色。你强化了它的武器,当它进行远程或近战攻击检定时,获得以下效果:
• 该次攻击的伤害不能以任何手段减免
• 攻击的反作用力将这个友方角色向任意方向后推一格
• 命中:目标需要通过一个成功的机体豁免否则被推倒匍匐
这些效果持续到你的强化对象成功以远程或近战攻击命中目标,或者场景结束。
剧透 -   :
Choose an allied mech character within line of sight and SENSORS. You power up their weapons. When they make a ranged or melee attack roll:
• the attack’s damage cannot be reduced in any way
• the kick from firing the weapon knocks them back 1 space in any direction after the attack
• On hit: their target must succeed on a HULL save or be knocked PRONE.
This effect ends when your target successfully hits with a ranged or melee attack roll or at the end of the scene.

顾名思义,FABI,“临场发挥”改造是一种急就章的装备改修,技术上说完美的无视了装备的推荐运作模式和安全包线,所以最喜欢这玩意的得数海盗了。FABI 的修改总是暂时的:用临时补丁代码移除焦耳调速器,临时制造的“高热”动能弹药,如此这般如此这般。

剧透 -   :
As implied by the name, FABI modifications are ad hoc battlefield modifications that, while technically falling well outside the approved envelope of functionality and safety, are nonetheless popular among veteran pilots. FABI mods tend to be temporary in nature: removal of joule governors with quick-patched code, field-cooked “hot” kinetic rounds, and so on.

引用
万用基板 Omnibus Plate
1 SP, 可展开, 受限 2, 独特, 快速动作
万用基板 (尺寸 1, 10 HP, 标签: 可展开)

消耗一次使用次数,在距离5以内的一处地点展开一个万用基板。这个基板不能移动,不过它是平坦的,且不阻碍移动。它能够容纳一个尺寸1或者更小的无人机或可展开单位。部署在万用基板上的无人机或可展开单位对所有伤害获得抗性,且它们产生的所有溅射或爆发效果范围增加1.另外,它们可以对任何距离2以内的目标使用需要邻接生效的技能。

剧透 -   :
Expend a charge to deploy an omnibus plate to a space within �5. The plate cannot be moved, is flat, and does not block movement. It is large enough to hold a single SIZE 1 or smaller DRONE or DEPLOYABLE at a time. DRONES and DEPLOYABLES placed on the plate gain RESISTANCE to all damage and gain +1 to the size of any BURST or BLAST effects they generate. Additionally, any of their effects that require adjacency can now be activated from within �2.

北极星机器人分公司带着他们的万用基板回到了他们的无人机领域,为前线无人机巢房用户带来了一种简单,可部署的战力倍增器。万用基板的设计着重于适应性,可以安全的适配到任何无人机或可展开系统上,全面提升这一系统的功能。

剧透 -   :
Northstar Branch Robotics returned to their roots with the Omnibus Plate, creating a simple, deployable catalytic for frontline nexus users. Designed with adaptation in mind, Omnibus Plates can attach securely to any drone or deployable system, increasing that system’s efficacy in all aspects of employ.


引用
牌照等级 3  FORGE-2 工程僚机中队  “烟囱”散热器

引用
FORGE-2 工程僚机中队  FORGE-2 Subaltern Squad
4 SP, 可展开, 受限 6, 独特, 快速动作
工程项目 (尺寸 1, 5 HP, 标签: 可展开)
每轮 1 次,消耗一次使用次数来在视野范围和距离 5 以内的一处未占用地点派遣一队 FORGE-2 工程无人机,开始建造下列工程项目中的一项:
剧透 -   :
1/round, expend a charge to deploy a team of FORGE-2 subalterns to start work on one of the following projects in a free space within line of sight and �5:
• 强化掩体:完成之后,会在施工地点出现一个尺寸 1,3 格高的强化掩体炮位。它的上 1/3 部分是一个有着防盾的平台,可以容纳一个至多尺寸 1 的角色(剩下的部分是坚固的钢铁或塑料)。掩体上有着允许双向视线的枪眼,但掩体内的角色从任何方向上都被视为有着硬性掩护。角色可以在邻接强化掩体时,以一个快速动作进入掩体(这时他移动到掩体内),或以一个快速动作离开掩体到一个邻接单元格。角色和可展开单位可以站在强化掩体顶上,不过无法得到掩护。
• 陷滞泡沫:完成之后,陷滞泡沫会向四周喷洒大量的泡沫,在它周围 爆发2 的区域生成困难地形。摧毁它能移除这个效果。
• 热阻尼站:完成之后,这个维修设备会生成一个 爆发1 范围的力场,所有友方角色在此区域内获得对燃烧的免疫,且立刻清除正在进行的燃烧状态。
• 护甲包:完成之后,护甲包会添附到第一个移动到与它邻接的友方单位身上。这会摧毁护甲包,但是这个友方单位在场景的剩余时间内护甲 +1. 这能让目标单位暂时超过其护甲上限。
剧透 -   :
• EMPLACEMENT: When finished, this elevated emplacement is SIZE 1 and 3 spaces high. The top third is a is a shielded platform that can fit characters up to a combined SIZE 1 (the rest is solid metal or plastic). Firing slits allow line of sight both into and out of the emplacement but give characters within hard cover from all directions. Characters can enter or exit the emplacement from any adjacent space as a quick action. Upon entering, they move into the shielded platform. Characters and DEPLOYABLES can stand on the flat roof of the structure, but don’t gain cover.
• SNARE FOAM: When finished, this project continually sprays foam around it, creating a �2 area of difficult terrain. Destroying it removes the effect.
• DAMPING STATION: When finished, this repair station generates a �1 field within which allied characters gain IMMUNITY to burn and clear any burn currently them.
• ARMOR PACK: When finished, this pack latches onto the next allied character that moves adjacent to it and fuses onto them. The project is destroyed, but they gain +1 ARMOR for the rest of the scene. This could temporarily put them over the armor maximum.
工程项目会在你的下一个回合开始时完成,它是一个不可移动的物体,会在完成时得到 +10 的当前和最大 HP(如上文所述,正在建造的工程项目有 5 HP)。如果它在建造时被摧毁,那么项目被取消。
工程僚机不被视作一个独立的单位,也不能作为目标被选取。不论你在哪,它们都会在项目被摧毁,取消,或者完工时回到你身边。
如果你在超限时重复使用这个系统,你可以忽略系统“每轮一次”的限制,但是第二个工程项目必须被放在第一个项目旁边。
剧透 -   :
The project is an immovable object that is finished at the start of your next turn, gaining +10 HP (maximum and current). It is canceled if it’s destroyed.
The subalterns aren’t treated as separate entities and can’t be targeted. They return to you if the project is destroyed, canceled, or finished, no matter where you are.
If you OVERCHARGE to use this system again, it may ignore the 1/round limit, but the second project must be placed adjacent to the first.
FORGE 系列无人机代表着 IPS-N 顶尖的前线自动无人机器人技术。FORGE-2 由 IPS-N 的机器人部门北极星机器人分公司生产,它们是 IPS-N 最新的战斗工程型号机器人,专为客户量身定制。
剧透 -   :
The FORGE line of subalterns represents IPS-N’s premier range of frontline autonomous robotic humanoids. Produced by its robotics division, Northstar Branch Robotics, FORGE-2 subalterns are IPS-N’s newest combat engineering models, built to user scale and function.

引用
“烟囱” 散热器 SMOKESTACK Heat sink
3 SP, 可展开, 受限 2, 独特
散热棱镜 (尺寸 1/2, 5 HP, 回避 10, 电子防御 10, 标签: 可展开)
消耗一次使用次数,展开一个可以吸收以它为中心,爆发2范围内热度的散热棱镜。只要一个角色至少有一部分在该范围内,棱镜就可以吸收该角色受到的任何热度(在伤害减免之前计算,包括抗性)。当棱镜吸收了6热度后,它会爆炸,范围内的所有角色必须通过一个敏捷豁免或者受到 1d6+3 AP 能量伤害。若豁免成功,他只受到一半伤害。物体和可展开单位自动被命中。在导致棱镜爆炸的那个动作或效果中产生的任何超过吸收上限的热度会被无害地散发。
(译注,没有提到这个“烟囱”散热棱镜用什么动作展开,或者限制距离。推测和其他可展开系统一样,采用快速动作,在视线和距离5范围内展开)
剧透 -   :
Expend a charge to deploy a pylon that absorbs heat in a �2 area around itself. It absorbs any heat dealt to characters at least partially within the affected area from any source (before reductions, including RESISTANCE). Once the pylon has absorbed 6�, it explodes. Characters within the affected area must succeed on an AGILITY save or take 1d6+3�AP. On a success, they take half damage. Objects and DEPLOYABLES are hit automatically. Any excess heat absorbed by the pylon as part of the same action or effect that caused it to explode disperses with no effect.
IPS-N 基德的“烟囱”散热器是为 IPS-N 机甲和其他核心供能的载具或舰艇提供的最好的散热系统。运用一套独有的公理系统,“烟囱”透过可展开棱镜可以构造一个通往欧米伽态的稳定本地针孔阈窗,这允许用户——在一定的热动力学交互范围内——通过将热量导入该欧米伽态来排散额外的热量。当“烟囱”到达容量上限——这是一个写死的功能——时,它会爆炸,所以这个系统当作武器和当作散热设备一样好用。
剧透 -   :
The IPS-N Kidd’s SMOKESTACK Heat Sink represents the latest in IPS-N’s heat-dispersion systems for chassis and other CORE-powered vehicles and vessels. Utilizing proprietary axiomatics, the SMOKESTACK system establishes (via deployable pylon) a localized, minor, and stable pinhole into an omega state, allowing users to – for a certain value of thermodynamic exchange – cool excess heat debt by depositing it into that same state. Once the SMOKESTACK reaches capacity – a hard-coded feature – it detonates, making the system just as effective a weapon as it is a heat sink.
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回到变体机甲

HA 恩奇都 HA ENKIDU
突击/卫兵
HA 德川变体

恩奇都可以在获得第二级 HA 德川牌照时代替基本型机体获得,或是在 Act1 中改造而来
剧透 -   :
The ENKIDU can be taken at rank II of the TOKUGAWA license instead of the base FRAME, or retrofitted during Act 1.

这种试验性机体是为海希尼亚危机中一场迟来的战斗,作为用于 TBK (全量生态毁灭)行动的机体而被秘密研发的。在这场战争野蛮的最后阶段中,它被部署用于攻击剩余的伊戈里高利巢居。恩奇都的神经逻辑界面极其危险:它完全原生,未受屏蔽。统御这机体的子例程中不受控的攻击性和原始暴力会渗入操作者的主观性中,令他们失控,变成一场纯粹暴力的风暴,令他们不能自已地趋向更大更强的破坏行为。这个效应极难被操控者驾驭——整个项目的淘汰率极其的高,而那些幸存者也不得不接受大量的治疗,植入义体,还有摄入一整套复方神经抑制剂才能继续。
剧透 -   :
This experimental frame was secretly designed as a TBK chassis for lateaction combat in the Hercynian Crisis. Deployed in limited numbers against the remaining Egregorian hives in the brutal last stages of the war, the Enkidu’s neurological interfacing was dangerous: raw and unshielded. The power and aggression flowing through the subroutines that govern the mech bled into its pilot’s subjectivity, making them lose themselves in a storm of violence, constantly pushing themselves to greater and greater acts of destruction. This effect was incredibly hard for pilots to handle – the fallout rate from the program was extremely high, and the survivors required extensive conditioning, implants, and a cocktail of neurological suppressants to continue.

恩奇都计划的真正目的并不是为了与伊戈里高利人作战——反正它们已经到了实质性灭绝的边缘了,而是使用这片战场来测试一种最终会用来对抗第三委员会革命分子和异见人士的机体。尽管恩奇都的代码库最终还是停止维护,被整合到了目前称作德川的机体型号中,但是计划初期的困难还是导致它没能在革命爆发前列装部队。剩下的那些原型机也就被埋葬在了海希尼亚星的历史之中。
剧透 -   :
The true aim of the Enkidu program was not to fight Egregorians, which were in the final stages of practical extinction, but to use the battlefield as a testing ground for the eventual deployment of the chassis against ThirdComm revolutionaries and dissidents. Though the codebase for the Enkidu was eventually discontinued and molded into what is now the Tokugawa, the difficulties with the initial project prevented it from getting off the ground before the revolution took hold. The remaining prototypes were buried along with the rest of Hercynia’s history.

引用
核心数据   
尺寸:2
装甲:0   
豁免目标:10
感应:5
机体:
    HP:10
    维修上限:3   
系统:
    电子防御:8
    科技攻击:-2
    SP:5
敏捷:
    回避:8
    速度:3   
工程:
    热度上限:8

引用
挂载点
灵活挂载点 灵活挂载点

引用
特性

引用
原始狂怒 PRIMAL FURY
当恩奇都在超温危域结束回合时,它会暴起,伸长它的离子爪(见下文),并进入一个被称作原始狂怒的状态,其效果如下:
• 当目标被恩奇都的离子爪命中时,直到它的下一个回合开始,它被固定
• 每当任何单位(不论敌我)进入或离开恩奇都的威胁范围或在恩奇都的威胁范围内移动一格以上,恩奇都必须以一个反应使用它的离子爪攻击之。每回合恩奇都只能进行 1 次该反应,但 1 轮内可以进行无限次。
• 恩奇都无法做其他的任何反应,包括守望
这一状态在恩奇都的回合开始时,或是它离开超温危域时结束。
剧透 -   :
When the Enkidu ends its turn in the DANGER ZONE, it rears up, extends its PLASMA TALONS (see below), and enters a state of primal fury with the following effects:
• On hit, targets struck by the Enkidu’s PLASMA TALONS immediately become IMMOBILIZED until the start of its next turn.
• As a reaction, the Enkidu must use its PLASMA TALONS to attack any character (hostile or allied) that enters, exits or moves more than 1 space within its THREAT. The Enkidu can take this reaction 1/turn, but any number of times a round.
• The Enkidu cannot take any other reactions, including OVERWATCH.
This state ends at the start of the Enkidu’s turn, or if the Enkidu exits the DANGER ZONE.

引用
四肢着地 ALL FOURS
当处于超温危域时,恩奇都不能做任何远程或科技攻击,但拥有 6 的基础速度。
剧透 -   :
While it’s in the DANGER ZONE, the Enkidu can’t make ranged or tech attacks but has 6 base SPEED.

引用
蛮力 BRUTE STRENGTH
恩奇都在机体检定和豁免上有 +1 优势。
剧透 -   :
The Enkidu gets +1�on HULL checks and saves.

引用
嗜血嗅觉 BLOODSENSE
恩奇都永远知道某个角色是否在其一半 HP 以下,不过它并不知道具体数值。
剧透 -   :
The Enkidu always knows if characters are at or under half of their maximum HP, but not the exact number.



引用
核心系统
极限管制归零 LIMIT RESTRICTION ZERO

“我认为人是绝无定形的;它绝非不可更易,而是由周遭的环境塑造而成。受文明包围时,人如同神明般圣洁,他裁定价值,他创造万物;他身着绫罗绸缎,享受着文学与艺术,伙伴的陪同与目标的追寻。若是人在一片蛮荒中孓孓独行,他也会表现出相应的品质。”
——哈里逊二世,《天命集,卷二》:于自然,于荒蛮,于理性

剧透 -   :
“I argue that it is Man who is shapeless; far from immutable, he is given form by the environment around him. In civilization, man is as divine as old God, who judges and creates; he is clothed in finery, and enjoys literature, art, company, and purpose. When left alone in the savage wilderness of nature, Man comports himself accordingly.”
– Harrison II, “Mandate, Vol. II: On Nature, On Savagery, On Reason”

引用
内置挂载位:离子爪
这熔融的利爪是一段偌长的离子长鞭,恩奇都可以自由的延长和回收它。它仅能在超温危域时使用,属性如下:
离子爪
副武器肉搏, 穿甲, 超温危域, 可靠 1
[范围3][1d3+1 能量伤害]
剧透 -   :
Integrated Mount: Plasma Talons
These molten talons are long, whiplike plasma lashes that the Enkidu can extend or retract. They can only be used in the DANGER ZONE and have the following profile:
Plasma Talons
Auxiliary Melee, AP, Danger Zone, Reliable 1
[�3][1d3+1�]

引用
一刀两断 Bifurcate
激活 (1CP), 协议
在场景的剩余时间内,恩奇都获得以下动作,仅能在超温危域时使用:
剧透 -   :
For the rest of the scene, the Enkidu gains this action, which can only be used in the DANGER ZONE:

引用
一刀两断 Bifurcate
完整动作,超温危域
恩奇都使出它怪物般的蛮力,瞄准一个邻接的角色(不论敌我),并尝试使用自己的离子爪将其一刀两断。如果目标只有 7 或更少的 HP,且只剩 1 结构,并且没有对伤害的免疫,它会被立刻摧毁,并且这个能力消耗的动作被返还,除此之外恩奇都可以以一个自由动作推进。如果这个动作没能摧毁目标,它只受到 1 动能伤害。当场景结束时,如果恩奇都没有使用一刀两断摧毁任何角色,激活这能力的 CP 消耗被返还。
剧透 -   :
Bifurcate
Full Action, Danger Zone
The Enkidu engages its monstrous strength, targets an adjacent character (allied or hostile) and attempts to tear them in half with its talons. If the target has 7 HP or less, only 1 STRUCTURE remaining, and doesn’t have IMMUNITY to damage, they are immediately destroyed, the action cost of this ability is refunded, and the Enkidu can BOOST as a free action. If this action fails to destroy the target, the target instead takes 1�. At the end of the scene, the CP cost of BIFURCATE is refunded if the Enkidu did not use it to destroy any characters.
« 上次编辑: 2021-12-20, 周一 16:38:36 由 CPDSSS »

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HA 成吉思 MK I “行星杀手”
突击/卫兵
成吉思变体

这个机甲变体可以在获得 HA 成吉思 等级二牌照时,代替原版骨架获取,它也可以在《不作壁上观》的故事进程中被发掘和修复。
剧透 -   :
This variant can be taken at rank II of the GENGHIS license instead of the base FRAME. It can also be dug up and repaired as part of No Room For A Wallflower.
尽管出于游戏性的因素,成吉思 MK I 被定为哈里逊兵工厂的机体,不过成吉思这一型号原本的设计其实基于放大的第二委员会动力装甲,从而技术上说,它实际上是一台 GMS 机体。今天,由于在革命后期,由第二委员会革命军进行的技术分割,它仅能和 HA 成吉思牌照兼容。
剧透 -   :
Though the Genghis Mk I is classified as a Harrison Armory FRAME for gameplay purposes, the original Genghis models were based on upscaled SecComm power armor and are technically GMS frames. Today, they are only compatible with the HA Genghis license due to a last-ditch tech partition by SecComm partisans in the latter stages of the revolution.
在海希尼亚的各处地下,都能找到处于不同的失修和损坏状态的这种老款成吉思机体,它们冷酷地揭示出曾发生在这颗行星上那些惨无人道的屠杀。和 MK II 那种更纤细优美的机体设计不同,MK I 因其简洁而蛮壮——这是一种大量生产的残酷武器。
剧透 -   :
These old-pattern Genghis mechs are buried all over Hercynia in various states of disrepair and carnage. They are a grim reminder of the carnage that once took place here. Unlike the Mk II, with its sleeker, slimmer frame, the Mk I is much more brutal in its simplicity – mass produced, a crude weapon.

引用
核心数据   
尺寸:2
装甲:3   
豁免目标:10
感应:5
机体:
    HP:6
    维修上限:4   
系统:
    电子防御:8
    科技攻击:-2
    SP:5
敏捷:
    回避:6
    速度:3   
工程:
    热度上限:8

引用
挂载点
主挂载点 主挂载点 重型挂载点

引用
特性
引用
绝热 INSULATED
成吉思 MK II 对燃烧免疫。
剧透 -   :
INSULATED
The Genghis has IMMUNITY to�.

引用
TBK 弹药 TBK MUNITIONS
成吉思 MK II 的攻击忽略对燃烧和热度的抗性。
剧透 -   :
TBK MUNITIONS
The Genghis’s attacks ignore RESISTANCE to�and�.

引用
脆弱计算机 WEAK COMPUTER
成吉思 MK II 在系统检定和豁免中承受 1 劣势。
剧透 -   :
WEAK COMPUTER
The Genghis receives +1� on all SYSTEM checks and saves.

引用
核心系统 CORE SYSTEM
巨像反应堆 JUGGERNAUT REACTOR
那火人在他无可比拟的皮囊中微笑。他是为世界召来烈火的精灵,那荡涤之炎将烁清陈垢,为生者开辟崭新的天地。
剧透 -   :
Inside his great suit the fireman smiles. He is a salamander upon the world, belching flame, cleaning away history, and leaving a new land for the living.

引用
狂怒 FURIOSA
在超温危域中,你会被能干扰瞄准,发出火光的热浪包围。你获得软性掩护。另外,除了你之外,你 爆发2 范围内的其他角色无法进行反应。
剧透 -   :
While in the DANGER ZONE, you are surrounded by shimmering heat that interferes with targeting. You gain soft cover. Additionally, other than you, characters within �1 can’t take reactions.

引用
纵火之乐 A Pleasure to Burn
激活 (1CP), 协议
在场景的剩余时间内,成吉思 MK I 被笼罩在一片炽热的光环中。你的狂怒能力带来的热浪范围变为 爆发2,并且你的机甲无视所有困难地形,你直接熔出一片路来。
如果你在这段时间内过热,你的机甲会释放一股热浪,融化它身下的地面。所有你以外的位于狂怒影响范围内的角色受到1D6穿甲能量伤害,并且除非通过一个成功的机体豁免,它们将直到它们的下一个回合结束前被固定。这片区域在场景的剩下时间内,也被视为困难地形。

剧透 -   :
For the rest of the scene, the Genghis is wreathed in coruscating heat. Your FURIOSA aura grows to �2, and your mech ignores all difficult terrain, simply melting through it.
If you overheat during this time, your mech releases a blast of heat that melts the ground beneath it. Characters other than you within the affected area of FURIOSA take 1d6�AP damage and must succeed on a HULL save or become IMMOBILIZED until the end of their next turn. The area then becomes difficult terrain for the rest of the scene.

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凤蝶-游骑兵改型 SWALLOWTAIL RANGER VARIANT
支援型
SSC 凤蝶变体

这个机甲变体可以在获得 SSC 凤蝶 等级二牌照时,代替原版骨架获取,它也可以在《不作壁上观》的故事进程中,通过[REDATCTED]而作为特殊装备获取。
// 译注:为免剧透,我删掉了和故事剧情相关的部分。
剧透 -   :
This variant can be taken at rank II of the SWALLOWTAIL license instead of the base FRAME, or gained as EXOTIC GEAR by [REDATCTED] during the campaign.

这种凤蝶改型在 HUC 的游骑兵部队中十分常见。它由对早年间 SSC 放弃的调查行动中留下的遗留资产进行的逆向工程和设计改造而来。由于游骑兵们并不能通过打印的方式复制机甲,他们只好一个零件一个零件地精心制造组装。和其他 SSC 机甲产品纤细而豪奢的设计不同,这种凤蝶变体的做工更为粗糙。每一台机体都残留着历任所有者留下的痕迹——涂装,喷漆,自定义装备,迷彩伪装,还有战损。在两代人的时间内,这些机体被精心维护和修理,每一台都是联合城市的无价之宝。

剧透 -   :
This Swallowtail variant is common among HUC ranger forces. It was adopted and reverse-engineered from the material remains of early, abandoned SSC survey expeditions. With no ability to print-replicate the mech, the rangers painstakingly manufactured and assembled each unit to high specifications. Unlike the sleek luxury of other SSC frames, this Swallowtail is a rugged affair. Each one has a suite of marks left by its previous owners – livery, battle paint, custom gear, camouflage, and weathering. They have been repaired and maintained for two generations and each one is precious to the United Cities.

引用
核心数据   
尺寸:1
装甲:0   
豁免目标:10
感应:20
机体:
    HP:6
    维修上限:5   
系统:
    电子防御:8
    科技攻击:+1
    SP:6
敏捷:
    回避:10
    速度:6   
工程:
    热度上限:4

引用
挂载点
主挂载点 灵活挂载点


引用
特性
引用
战场侦察 SCOUT BATTLEFIELD

在战斗的第一轮和任何部署操作开始前,在战场上任意可用空间放置下列选项中的两个:
• 一个 2x2 的区域,不阻碍移动,并未所有至少部分在它之内的角色提供软性掩护。
• 一个 2x2 区域的困难地形
• 一个尺寸 1 的硬性掩体。
它们之间的距离不能少于 4 格,同一个选项可以选择多次。这些物体和区域代表战场上的自然地形地貌,你可以和 GM 共同决定它们具体是什么。

剧透 -   :
Before the first round of any combat and before any deployment takes place, place up to two of the following in free spaces anywhere on the battlefield:
•A 2 x 2 zone that does not impede movement and
grants soft cover to characters at least partly within it.
•A 2 x 2 zone that is difficult terrain.
•A SIZE 1 piece of hard cover.
They can’t be placed within 4 spaces of each other.
The same option can be chosen more than once.
These objects and zones represent naturally occurring terrain on the battlefield, and you can work with the GM to decide what they are.

引用
活化传感器 INVIGORATING SCANNERS
每轮 1 次,当凤蝶游骑兵改型造成锁定时,一个在它视野和感应范围内的友方角色可以以一个反应移动至多其速度格。
剧透 -   :
1/round when the Swallowtail inflicts LOCK ON, an allied character within line of sight and SENSORS can move up to its SPEED as a reaction.

引用
久经风霜 WEATHERING
凤蝶游骑兵改型无视困难地形。

剧透 -   :
The Swallowtail ignores difficult terrain.

引用
核心系统 CORE SYSTEM
地母传承 GAIA INHERITANCE

人微势轻,没枪没炮,甚至连批量制造机甲的能力也没有,游骑兵们只能依赖海希尼亚本身的力量来保护他们。他们的每一台凤蝶都是一整套巧妙结合,运转迅速的软硬件,经过数代久经战阵的老兵之手独特调较过——其至臻完善的过程足以让任何一名 SSC 工匠颤栗。每台机体都有自己的名字,有各自的歌谣传唱它的故事,记录在它家乡城市的骨碑之中。
// 译注:骨碑(osteomemetic)是伊戈里高利人建造的一种由石头和几丁质构成的构造物,可以通过灵觉之力储存过往的体验,记忆和感觉
剧透 -   :
Outnumbered, outgunned, and lacking the ability to mass-produce mechs, the rangers have had to rely on the legacy of Hercynia itself to protect them. Each of their Swallowtails is an ingenious, fast-moving suite of meshed software and gear, uniquely tweaked by generations of hardened warriors – imperfect in a way that would make any SSC smith shiver. Each wears its own unique name, has its own unique ballad, and is recorded in the osteomemetics of its home city.

引用
接地 GROUNDED
当你在一个提供软性掩护的区域结束回合时,你获得隐形状态,直到你离开该掩体,攻击,要求豁免或者进行任何影响其他角色的敌对行动。

剧透 -   :
When you end your turn in a zone that grants soft cover, you become INVISIBLE until you leave that cover, attack, force a save, or take any other hostile action that affects another character.

引用
游击阵线 Guerrilla Warfare
激活 (1CP), 协议
你在距离 5 格内且在视野范围内创造 3 处尺寸 1 的烟幕。这些烟幕为任何至少一部分在其中的角色提供软性掩护,并持续到场景结束。另外,直到场景结束,你感应范围内的所有友方角色获得接地能力的好处。
剧透 -   :
You create three �1 patches of smoke in spaces within line of sight and �5. These patches grant soft cover to characters at least partly within them. They last for the rest of the scene. Additionally, for the rest of the scene, allied characters within SENSORS gain the benefits of GROUNDED.

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绝热 INSULATED
成吉思 MK II 对燃烧免疫。
剧透 -   :

    INSULATED
    The Genghis has IMMUNITY to�.


引用

    TBK 弹药 TBK MUNITIONS
    成吉思 MK II 的攻击忽略对燃烧和热度的抗性。
    剧透 -   :

TBK MUNITIONS
The Genghis’s attacks ignore RESISTANCE to�and�.

成吉思MK I吧大概
电子界龙法法会梦见仿生塔克西斯么?

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给特务哥补上机设图 :em032
IPS-N 基德
剧透 -   :

HA 恩奇都
剧透 -   :

HA 成吉思 MK I “行星杀手”
剧透 -   :

SSC 凤蝶-游骑兵改型
剧透 -   :

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引用
“烟囱” 散热器 SMOKESTACK Heat sink
3 SP, 可展开, 受限 2, 独特
散热棱镜 (尺寸 1/2, 5 HP, 回避 10, 电子防御 10, 标签: 可展开)
消耗一次使用次数,展开一个可以吸收以它为中心,爆发2范围内热度的散热棱镜。只要一个角色至少有一部分在该范围内,棱镜就可以吸收该角色受到的任何热度(在伤害减免之前计算,包括抗性)。当棱镜吸收了6热度后,它会爆炸,范围内的所有角色必须通过一个敏捷豁免或者受到 1d6+3 AP 能量伤害。若豁免成功,他只受到一半伤害。物体和可展开单位自动被命中。在导致棱镜爆炸的那个动作或效果中产生的任何超过吸收上限的热度会被无害地散发。
(译注,没有提到这个“烟囱”散热棱镜用什么动作展开,或者限制距离。推测和其他可展开系统一样,采用快速动作,在视线和距离5范围内展开)
剧透 -   :
Expend a charge to deploy a pylon that absorbs heat in a �2 area around itself. It absorbs any heat dealt to characters at least partially within the affected area from any source (before reductions, including RESISTANCE). Once the pylon has absorbed 6�, it explodes. Characters within the affected area must succeed on an AGILITY save or take 1d6+3�AP. On a success, they take half damage. Objects and DEPLOYABLES are hit automatically. Any excess heat absorbed by the pylon as part of the same action or effect that caused it to explode disperses with no effect.
IPS-N 基德的“烟囱”散热器是为 IPS-N 机甲和其他核心供能的载具或舰艇提供的最好的散热系统。运用一套独有的公理系统,“烟囱”透过可展开棱镜可以构造一个通往欧米伽态的稳定本地针孔阈窗,这允许用户——在一定的热动力学交互范围内——通过将热量导入该欧米伽态来排散额外的热量。当“烟囱”到达容量上限——这是一个写死的功能——时,它会爆炸,所以这个系统当作武器和当作散热设备一样好用。
剧透 -   :
The IPS-N Kidd’s SMOKESTACK Heat Sink represents the latest in IPS-N’s heat-dispersion systems for chassis and other CORE-powered vehicles and vessels. Utilizing proprietary axiomatics, the SMOKESTACK system establishes (via deployable pylon) a localized, minor, and stable pinhole into an omega state, allowing users to – for a certain value of thermodynamic exchange – cool excess heat debt by depositing it into that same state. Once the SMOKESTACK reaches capacity – a hard-coded feature – it detonates, making the system just as effective a weapon as it is a heat sink.
关于这个系统的展开动作和距离,应该参照它的可展开(Deployable)关键词
引用
可展开:该系统是可以在战场上展开的物品。
除非另外指明,否则使用快速动作,在邻近自由空
间展开,并且每大小拥有5 回避和10 HP。
剧透 -   :
DEPLOYABLE: This system is an object that can be
deployed on the field. Unless otherwise specified, it
can be deployed in an adjacent, free and valid
space as a quick action, and has 5 EVASION and 10
HP per SIZE.
也就是,它使用快速动作,在底盘的邻近空间内展开。