作者 主题: 自用自翻资源帖  (阅读 940626 次)

副标题: 积少成多 滴水成河

离线 灯泡powerbult

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阴影祝福
« 回帖 #60 于: 2016-07-02, 周六 00:59:25 »
阴影祝福Shadow Blessing(战斗祭祀祝福  出自《阴影血脉blood of shadow》
神祗:Nocticula,诺格巴,宗-库山
挥舞阴影Flicker of Shadows(次级祝福):1级时,你能触碰一个武器,并让它在攻击前几秒扭曲而失去实体。该武器每轮所作的第一次攻击忽视任何AC上的盾牌加值,以及来源于掩蔽的任何AC加值。全掩蔽仍然正常为生物提供全部效果。该效果持续1分钟。
迅捷之影Swift as Shadow(高等祝福):10级时,你能以一个迅捷动作让你自己和30尺内所有盟友在地面上如同阴影一般迅捷地移动。受影响的对象陆地移动速度提高10尺,并且不会因在黑暗,困难地形或光滑表面上移动而受到移动力惩罚。生物能安全的在冰面乃至被油腻术影响的地方移动。当被该能力影响的生物冲锋命中时,那次攻击额外造成等同于你等级的寒冷伤害。

(译者:原文未标明高等祝福的持续时间,推测为1min)
剧透 -   :
Shadow Blessing (Warpriest Blessing) Deities: Nocticula, Norgorber, Zon-Kuthon. Flicker of Shadows (minor): At 1st level, you can cause a weapon you touch to warp and become insubstantial for a split second before an attack. The first attack made with this weapon each round ignores any shield bonus to Armor Class, as well as bonuses from cover. Total cover still provides a creature its full benefit. This effect lasts for 1 minute. Swift as Shadow (major): At 10th level, you can spend a swift action to empower yourself or an ally within 30 feet to move over the ground as easily as its shadow. The subject’s land speed increases by 10 feet and it takes no movement penalties for darkness, difficult terrain, or slickness. The creature can safely move over areas of ice and even those affected by a grease spell. When a creature affected by this ability hits with a charge attack, that attack deals an amount of additional cold damage equal to your level.
« 上次编辑: 2016-07-02, 周六 01:02:30 由 灯泡powerbult »

离线 Junior_DD

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装备_PFS可用箭矢
« 回帖 #61 于: 2016-07-02, 周六 20:37:33 »
鉴于之前 longman123 的箭矢大全中只是粗略地翻译了一遍,所以就来自用自翻资源里再详细翻译一遍吧感觉比较好。
ps1.译名沿用longman123,除了毒蓟箭。
ps2.英文原文在d20pfsrd,男神站和EoG中有些差异。此处以男神站版为先。

出血箭(Bleeding arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:160gp 重量:—
效果:这尖锐中空的箭矢看起来像某些巨大昆虫的锐利口器,但实际上它是来自于一种奇特的肉食性植物。在击中生物时出血箭会造成正常伤害以及1点出血伤害。重击不会使得出血伤害翻倍。

剧透 -  男神站原文:
This sharpened hollow tube looks like the narrow proboscis of some giant insect, but it actually comes from a carnivorous plant. A bleeding arrow deals normal damage when it hits a creature and deals 1 point of bleed damage. A critical hit does not multiply the bleed damage.
剧透 -  格拉里昂的精灵 版出血箭:
出血箭(Bleeding arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:360gp 重量:—
效果:这尖锐中空的箭矢看起来像某些巨大昆虫的锐利口器,但实际上它是来自于一种奇特的肉食性植物。在击中生物时出血箭会造成正常伤害,之后每轮,该生物会受到1点出血伤害,直到被DC10的医疗检定或者治疗法术所治愈。免疫重击的生物(如植物和构装体) 也同样免疫该箭矢造成的出血伤害。

剧透 -  原文:
This sharpened hollow tube looks like it was originally a narrow proboscis of some giant insect, but it actually comes from a carnivorous plant. A bleeding arrow deals normal damage when it hits a creature. Each round thereafter, the creature bleeds for 1 point of damage until the bleeding is stopped by a DC10 Heal check or the application of a cure spell or some other healing magic. A critical hit does not multiply the bleed damage. Creatures immune to critical hits (such as plants and constructs) are immune to the bleed damage dealt by this weapon.

耐用箭(Durable arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:1gp 重量:—
效果:这些箭矢表面包裹着轻微的炼金凝胶。耐用箭在正常使用时不管有没有击中目标都不会损坏;除非该箭不见了,否则弓箭手可以任意回收和再利用这些箭矢。耐用箭可以被其它方式破坏,例如刻意地折断,击中火元素等。有增强加值或者魔法武器特性的耐用箭知道第一次使用时生效,之后会变成非魔法箭矢,并可以重新使用或者附魔。

剧透 -  男神站原文:
These arrows are tightly wrapped in strands of alchemical glue. Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse it again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on). A magical durable arrow with an enhancement bonus or magic weapon special ability applies these magical effects only the first time it is used—afterward, the durable arrow becomes nonmagical, and it can be reused or imbued with magic again.
剧透 -  格拉里昂的精灵 版耐用箭:
耐用箭(Durable arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:1gp 重量:—
效果:这些箭矢表面包裹着轻微的炼金凝胶。耐用箭在正常使用时不管有没有击中目标都不会损坏;除非该箭不见了,否则弓箭手可以任意回收和再利用这些箭矢。耐用箭可以被其它方式破坏,例如刻意地折断,击中火元素等。若是箭矢被附魔(例如破敌),该魔法效果只生效1次,之后的非魔法箭矢可以重新使用或者被附魔。

剧透 -  原文:
These arrows are tightly wrapped in strands of alchemical glue. Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse it again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on). If crafted with magic (such as bane), the magic only lasts for one use of the arrow, but the nonmagical arrow can still be reused or imbued with magic again.

染料箭(Arrow_Dye) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)15
价格:1gp 重量:—
效果:染料箭的箭头是一个装满了粘稠炼金染料的水晶制成的空腔。射击染料箭是远程接触攻击;被染料箭击中的生物不会受到伤害,但是会被溅到一身足够复盖1平方英尺的标记用染料,有黑色,蓝色,绿色和红色。在最初的72小时内染料的痕迹只能使用魔法消去;不过染料会在两周后完全消失。

剧透 -  男神站原文:
This arrow ends in a crystalline bubble filled with a viscous alchemical dyeing agent. Firing a dye arrow is a ranged touch attack; a creature struck by a dye arrow takes no damage but is splashed with enough black, blue, green, or red marker dye (Pathfinder RPG Ultimate Equipment 104) to coat about 1 square foot. The stain caused by marker dye cannot be washed off except with magic for the first 72 hours, but fades completely after 2 weeks.

磁力箭(Arrow_Loadstone) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:10gp 重量:—
效果:该箭矢沉重的铁质箭头中密封有炼金树脂。用移动动作拉掉引线可以破坏密封,使得箭头中发生炼金反应来大大增强箭矢的磁力。你在使用磁力箭攻击穿着金属护甲的目标或者由金属制成物品时获得+4环境加值,不过磁力箭在成功击中后只会造成一半的伤害。增强的磁力会在激活后1轮后消失,之后变成普通的箭矢。

剧透 -  男神站原文:
This heavy iron arrowhead is sealed with an alchemical resin. Pulling a small string (a move action) breaks the seal and triggers a reaction in the arrowhead, greatly increasing its magnetic properties. You gain a +4 circumstance bonus on attack rolls when firing a lodestone arrow at a target wearing metal armor or a target made of metal, but the magnetized arrow deals only half damage on a successful hit. The increased magnetism fades 1 round after you activate a lodestone arrow, after which it becomes a normal arrow.
剧透 -  格拉里昂的精灵 版耐用箭:
磁力箭(Arrow_Loadstone) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:10gp 重量:—
效果:该箭矢沉重的铁质箭头中密封有炼金树脂。用移动动作拉掉引线可以破坏密封,使得箭头中发生炼金反应来大大增强箭矢的磁力。你在使用磁力箭攻击穿戴具有足够金属的护甲(至少是链甲衫或者金属盾)的目标或者由金属制成物品时获得+4环境加值,不过磁力箭在成功击中后只会造成一半的伤害。在有很多磁力金属的地方,该攻击加值可能会减至0甚至会因为受力导致箭矢偏斜而变成减值。增强的磁力会在激活后1轮后消失,之后变成普通的箭矢。

剧透 -  原文:
This heavy iron arrowhead is sealed with an alchemical resin. Pulling a small string (a move action) breaks the seal and triggers a reaction in the arrowhead, greatly increasing its magnetic properties. You gain a +4 bonus on
attack rolls when firing a lodestone arrow at a target wearing a significant amount of metal armor (at least chain mail or a metal shield) or made of metal, but the magnetized arrow only deals half damage. In areas with a lot of magnetic metal, the attack bonus may drop to 0 or even become a penalty as competing sources steer the arrow away from your intended target. The increased magnetism fades 1 round after you activate it, after which time it is a normal arrow.

信息素箭(Pheromone arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:15gp 重量:—
效果:该箭的箭头处抹有强效物质,与血和汗反应后会释放一种浓烈的气味。该气味使得大部分掠食者认为是受伤的猎物的气味,对其他生物来说则仅仅是一股不舒服的味道。被信息素箭标记的目标在被具有灵敏嗅觉的生物攻击时,攻击和伤害+2环境加值。该效果持续1小时或直到花费一分钟清洗掉。

剧透 -  男神站原文:
The arrowhead of this arrow is coated with potent substances that react to blood and sweat, releasing a strong aroma that most predators recognize as the scent of tasty injured prey and other creatures perceive as merely unpleasant. Any creature with the scent ability gains a +2 circumstance bonus on attack and damage rolls against a target marked with a pheromone arrow. This effect lasts for 1 hour or until the target spends 1 minute washing it off.

圣水箭(Raining arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:30gp 重量:—
效果:装有圣水的粗的箭杆会在撞击后炸裂。圣水箭在击中目标时造成正常伤害,并且目标被视为直接被投掷的圣水击中。邻近的生物会受到溅射伤害。因为重量缘故,使用圣水箭的攻击骰承受-2减值。圣水箭价值30GP,可以通过一个成功的DC25的工艺(炼金)检定制造出来。

剧透 -  男神站原文:
This thick-shafted arrow contains a reservoir of holy water and is designed to burst upon impact. A raining arrow damages the target as normal, and also treats the target as though it had been struck by a direct hit from a thrown vial of holy water; adjacent creatures take splash damage from this effect. A raining arrow imparts a –2 penalty on attack rolls because of its weight. A raining arrow costs 30 gp, and can be crafted with a successful DC 25 Craft (alchemy) check.

慢燃箭(Slow Burn arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:100gp 重量:—
效果:该箭的箭头后面有一个装有易燃炼金物质的小袋子,该炼金物质暴露在空气中会被加热并最终燃烧。在箭矢击中目标时,箭头上的倒刺会刺破炼金袋。慢燃箭在击中目标后造成正常伤害,并在你的下一轮开始时,箭会开始燃烧并对目标造成1d6点火焰伤害。

剧透 -  男神站原文:
Behind the head of this arrow is a small receptacle of alchemical material that heats up when exposed to air and eventually combusts; barbs on the arrowhead pierce the pouch when it hits a target. IF you hit a target with a slow burn arrow, it deals damage as normal, but at the beginning of your next turn, the arrow bursts into flames and deals 1d6 points of fire damage to the target.

碎骨箭(Splintercloud arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:25gp 重量:—
效果:该箭的箭杆是由大量的碎骨片通过胶水粘合而成。在成功击中后,碎骨箭会造成正常伤害并碎裂,以目标为中心散发出锋利的骨片。这些锋利的骨片对目标及与目标邻接的生物造成1d3的穿刺伤害。(通过DC18的反射豁免则无效)

剧透 -  男神站原文:
The shaft of this arrow is formed from numerous small bone fragments that have been painstakingly glued together. On a successful hit, a splintercloud arrow deals normal damage as it tears itself apart, creating a burst of razorsharp bone shards centered on the target. These shards deal 1d3 points of piercing damage to the target and any creatures adjacent to the target (Reflex DC 18 negates).

绊足箭(Tangleshot arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:20gp 重量:—
效果:该箭上绑有一小瓶绊足胶。射击绊足箭是个远程接触攻击;该箭在击中时没有伤害,却会粘住目标。该效果类似于一个绊足包,不过有以下不同:反射DC10,通过DC12力量检定挣脱,造成10点挥砍伤害可以割断,施法专注DC10。因为重量缘故,使用绊足箭的攻击骰受到-1减值。

剧透 -  男神站原文:
This arrow is tipped with a tiny vial of tanglefoot goo. Firing a tangleshot arrow is a ranged touch attack; the arrow deals no damage when it hits, but the target is splashed with the alchemical adhesive. This effect is similar to that of a tanglefoot bag, but with the following adjustments: Reflex DC 10, Strength DC 12 to break, 10 points of slashing damage to cut through, concentration DC 10 to cast spells. A tangleshot arrow imposes a –1 penalty on attack rolls because of its weight.

绊摔箭(Trip arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:40gp 重量:—
效果:该箭矢有个巨大的球状的金属箭头,会在飞行时伸展并摊平。用绊摔箭击中的生物不会受到伤害,而是受到以+5的CMB施展的绊摔战技。对于依体型决定的CMB加/减值,该箭矢视为制作时针对的目标生物的体型。

剧透 -  男神站原文:
This squat arrow has a large, bulbous metal tip that expands and flattens in flight. If you hit a creature with a trip arrow, the arrow deals no damage but performs a trip combat maneuver against the target with a Combat Maneuver Bonus of +5. For the purpose of determining Combat Maneuver Bonuses or penalties based on size, the arrow is treated as if it were the size of the creature it was designed for.

毒蓟箭(Thistle arrow) 出自《冒险家的武器库 Adventurer's Armory》
类型:武器
价格:1gp 重量:—
效果:使用有毒的蓟草制作,这些带刺的箭矢在击中后造成如同持续1d6轮的出血效果一样的伤害(damage as a bleed effect for 1d6 rounds)。

剧透 -  男神站原文:
Crafted from the thistles of a poisonous plant, these barbed arrows deal damage as a bleed effect for 1d6 rounds after a hit.

铁头箭(Arrow_Iron-tipped distance) 出自《极限战斗 Ultimate Combat》
类型:武器
价格:1gp 重量:4磅
效果:用于军队中的超远距离攻击的箭矢,拥有沉重的铁质箭头。该箭头使箭矢能飞行更远,却也会减少造成的伤害。铁头箭增加弓10尺的射程增量,且每射程增量-1伤害(最少造成1点伤害)。铁头箭以20支装在皮革箭袋中出售。

剧透 -  男神站原文:
Used tactically for long-range attacks on troops, these arrows are fitted with heavy iron heads. While these heads help them travel great distances, they make the arrows less effective at dealing damage. Iron-tipped distance arrows increase their bow's range increment by 10 feet but take a –1 penalty on damage dealt per range increment (minimum 1 point of damage). They are sold in leather quivers in quantities of 20.
« 上次编辑: 2016-07-04, 周一 17:26:14 由 Junior_DD »
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离线 人比黄瓜瘦

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背景
« 回帖 #62 于: 2016-07-06, 周三 01:21:49 »
双方后裔(Child of Two Peoples)  出自《北方人民》(People of the North)
类型:种族背景(Race)
需求:半精灵,半兽人或人类
效果:你的父母来自不同文化背景,虽然他们关系亲密但是对于文化方面却划清了界限(比如天州人和乌尔芬人)。他们在文化上的冲突给予了你更独立的人格和在语言上的天分。你在对抗魅惑和胁迫效果的意志豁免上获得+2背景加值,并且你可以获得来自双方的种族或社群的语言,每方一种。


剧透 -  原文:
Sargavan Guard
Source: People of the North pg. 15
Child of Two Peoples
Requirement(s) Half-Elf, Half-Orc, or Human
Your parents come from two visibly different cultures that maintain distinct identities regardless of their physical proximity (such as Tians and Ulfen). The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.
« 上次编辑: 2016-07-15, 周五 13:53:08 由 人比黄瓜瘦 »

离线 Junior_DD

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半兽人种族替换能力
« 回帖 #63 于: 2016-07-06, 周三 02:28:00 »
半兽人种族替换能力 出自《街道英雄Heroes of the Streets》

顽强(Tenacious):城市中的半兽人为了活下去得学会坚韧顽强。每天一次,半兽人可以重骰一次失败的强韧,意志豁免,或者是体质检定。即使更糟糕,他也必须接受第二个结果。此能力替换兽人凶猛


剧透 -  原文:
Tenacious: City-dwelling half-orcs must often be tenacious to get by. Once per day if a half-orc fails a Fortitude save, Will save, or Constitution check, he can reroll the save or check. The half-orc must take the second result, even if it is worse. This racial trait replaces orc ferocity.
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离线 梦子

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Re: 自用自翻资源帖
« 回帖 #64 于: 2016-07-15, 周五 16:34:59 »
上下合围(战斗,团队)(Combat, Teamwork) 出自《内海种族》
当你与你的盟友位于不同的高低差,你们可以夹击一个目标。
先决条件:BAB+6
效果:当你与你的盟友同时拥有该团队专长,并同时威胁一个敌人。你们都视为同时夹击该角色,不论你们实际所处的位置。为了获得这一好处,你和你的盟友必须是不同大小的体型,且该敌人的体型大小必须与你或者与你夹击的盟友之一相同。
剧透 -   :
Blades Above and Below (Combat, Teamwork)
Source Inner Sea Races pg. 201
You attack high and your ally attacks low, denying your foe the chance to dodge your attacks.
Prerequisites: Base attack bonus +6.
Benefit: When you and your ally who also has this feat threaten the same enemy, you’re both considered to be flanking that enemy, regardless of your actual positioning. To gain this benefit, you and your ally must be of different size categories, and your target must be the same size category as either you or your ally.
« 上次编辑: 2016-07-15, 周五 16:58:04 由 梦子 »
213605-2 Holistacia 【商凰】赫里斯塔夏.银松
213605-3 Star Flower 星之花
213605-4 Galanodel·YL 嘉兰诺德·银翎
213605-5 hui
213605-7 Hololo 火洛洛.斯卡雷特
213605-8 Age.Lannide 【封疆领主】艾歌·索杜亚·兰妮德
213605-9 blaker 黑猫
213605-10 Alm Nord.Chaldean 阿玛诺德.占星者
213605-11 Phosphophyllite 法斯法菲莱特
213605-12 Ronoa.San.Christine 【侠盗】罗诺亚.圣.克里斯丁
213605-13 CeleMei 告死鸦.凯莱玫
213605-14 Secondas.Alison 朔月.阿利森

离线 愚 者

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专长:装备技法Equipment Tricks
« 回帖 #65 于: 2016-07-21, 周四 10:22:27 »
靴子技法Boot Tricks 出自《阴招战术工具箱(Dirty Tactics Toolbox》
专长效果
要使用下面的每个技法,除了要满足专长或技能前置(列在下面的括号中),你必须有对应的装备技法专。
靴子指任何有硬底的鞋子。这些装备技法可以用在任何魔法或普通的靴子上。
鞋钉踩踏(精通徒手击打):当你穿着装有防滑钉(Cleats,出自UE)的靴子时,如果你成功用徒手击打命中了一名敌人,那个目标承受1点流血伤害(bleed damage)。这个流血状态可以通过DC为15的医疗技能检定或魔法治疗来中止。这个技法的效果可以和其他来源的流血伤害叠加,但是不能和这个技法造成的其他流血伤害叠加。
鞋跟冲击(精通阴招,出自APG):当年成功地对一名敌人在近战范围进行了一次阴招(dirty trick)战技检定,你可以用你的鞋跟冲击目标的脚或类似肢体。取代你通常可以用阴招造成的状态,你可以降低目标一半的移动速度(最低降到5尺)。你不能用这种阴招的使用方法对抗不使用陆地速度移动的敌人,而且陆地速度以外的移动方式也不受这个装备技法的影响。一般来说,一个移动速度5尺的敌人不能使用5尺快步。
猛烈转向(战斗反射):当你使用冲锋(charge)或跑步(run)动作时,你可以在你移动过程中拐一个90度的弯。如果你在冲锋,你拐弯后至少还要直线移动10尺。


剧透 -  速查:
装备技法翻译链接http://www.goddessfantasy.net/bbs/index.php?topic=58432.0

剧透 -  原文:
Boot Tricks
Source Dirty Tactics Toolbox pg. 18
In addition to the feat or skill prerequisites (listed in parentheses) for each of the following tricks, you must have the appropriate Equipment Trick feat.
A pair of boots refers to any set of footwear that has hard soles. These equipment tricks can be used with either magic or mundane boots.
Cleat Stomp (Improved Unarmed Strike): When you make a successful unarmed strike against an opponent while wearing a pair of boots with cleats (Pathfinder RPG Ultimate Equipment 88), the target takes 1 point of bleed damage. The bleed damage can be stopped by a successful DC 15 Heal skill check or by magical healing. The effects of this trick stack with other sources of bleed damage but not with other bleed damage dealt by this trick.
Heel Crush (Improved Dirty TrickACG): When you succeed at a successful dirty trick combat maneuver check against an opponent within melee range, you can crush the target’s foot or similar appendage with your boot heel. Instead of inflicting one of the conditions that can normally be imposed by a dirty trick, you reduce the target’s movement speed by half (to a minimum of 5 feet). You can’t use a dirty trick combat maneuver in this manner against an opponent that is using a movement type other than its land speed, and movement types other than land speeds aren’t affected by this equipment trick. As usual, a creature with a movement speed of 5 feet can’t take a 5-foot step.
Sharp Veer (Combat Reflexes): Whenever you use the charge or run action, you can make one 90-degree turn during your movement. You must move at least 10 feet in a straight line after this turn if you are charging.
« 上次编辑: 2016-07-21, 周四 10:24:39 由 愚 者 »

离线 熟练的白魔法师

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Re: 自用自翻资源帖
« 回帖 #66 于: 2016-07-22, 周五 03:06:27 »
泰坦战士(Titan Fighter)出自《巨人猎手手册》(Giant Hunter's Handbook)
分类 职业
泰坦战士使用别人只能勉强举起的巨大武器。
巨型武器使(Giant Weapon Wielder,Ex):1级开始,泰坦战士可以使用比自己体型大一级的双手武器,把他们当做双手武器使用。在使用一个越型双手武器时,他需要额外承受一个-2的攻击检定减值。此能力取代1级奖励专长。
人力不可思议(Incredible Heft,Ex):3级开始,泰坦战士变得更善于挥舞比自己体型更大的武器。在使用越型双手武器时,泰坦战士的攻击检定减值减少1点,在7级和之后的每4级再减少1点(最低到0)。此能力取代所有盔甲训练。
势不可挡(Unstoppable Momentum,Ex):5级开始,泰坦战士在使用大于对手体型的武器时战技检定和战技防御获得1点加值,在9级和之后的每4级这个加值再加1点。在使用越型武器时,泰坦战士可以对比他大两个体型的对手使用冲撞,拖拽,闯越,移位和绊摔战技。此能力取代所有武器训练

剧透 -   :
Titan Fighter
Source Giant Hunter's Handbook pg. 21 (Amazon)
Titan fighters make use of enormous weapons others can barely lift. Titan fighters have the following class features.

Giant Weapon Wielder (Ex): At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional –2 penalty on attack rolls when using an oversized two-handed weapon. This ability replaces the fighter’s 1st level bonus feat.

Incredible Heft (Ex): At 3rd level, a titan fighter becomes more skilled at wielding weapons intended for creatures one size category larger than himself. The penalty on attack rolls for using such weapons is reduced by 1, including when using oversized two-handed weapons. At 7th level and every 4 levels thereafter, this penalty is reduced by another 1 (minimum 0). This ability replaces armor training.

Unstoppable Momentum (Ex): At 5th level, a titan fighter gains a +1 bonus on combat maneuver checks and to CMD while wielding a weapon sized for a creature of a larger size category. At 9th level and every 4 levels thereafter, this bonus increases by 1. When wielding oversized weapons, the titan fighter can attempt to bull rush, drag, overrun, reposition, and trip creatures up to two sizes categories larger than himself. This ability replaces weapon training.

离线 greenskin

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专长
« 回帖 #67 于: 2016-07-22, 周五 20:36:27 »
效死输忠(团队)(Teamwork) 出自《内海种族》pg. 207
你对于家人或朋友无比忠实,你为他们承担伤痛不会有一丝悔恨。
先决条件:天夏人
效果:当敌人对一个同样拥有此专长并与你邻接的盟友发动一次近程或远程攻击时,你可以花一个直觉动作来用你自己身体来保护你的盟友。你会成为此次攻击的目标,同时对手在她的攻击骰上获得+4加值。在计算距离,隐蔽和掩蔽时,你被视为处于你盟友的方格中。如果这次攻击由于由于隐蔽,闪现,或类似的效果而未命中,那么你的盟友会重新成为此次攻击的目标,如同你未使用此专长。
剧透 -   :
Loyal to the Death (Teamwork)
Source Inner Sea Races pg. 207
You’re so loyal to your family or friends that you’re willing to suffer for them.

Prerequisites: Human (Tian).

Benefit: Whenever an opponent makes a melee or ranged attack against one of your allies who is adjacent to you and who also has this feat, you can spend an immediate action to shield the ally with your own body. You become the target of the attack, and the opponent gains a +4 bonus on her attack roll. For the purpose of determining distance, cover and concealment, you count as being in your ally’s square when the attack is resolved. If the attack misses you due to concealment, blink, or a similar effect, it instead targets your ally as if you had not used this feat’s ability.
« 上次编辑: 2016-07-22, 周五 21:52:24 由 greenskin »

离线 朔北之风

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Re: 自用自翻资源帖
« 回帖 #68 于: 2016-07-23, 周六 09:02:18 »
协会的肌肉训练(muscle of the society)   出自《初探探索者协会》Pathfinder Player Companion: Pathfinder Society Primer
类型:战斗背景(combat)
效果:协会的力量训练使你能够进入平时无法接近的遗迹并拿出更多的战利品。你在用于破门和提起重物的力量鉴定上获得+2背景加值。除此之外,在计算负重时,你的力量视为提高了2点。

原文

剧透 -   :
Your intense training has taught you how to infiltrate otherwise inaccessible ruins and extract their treasures without too much exertion.

Benefit: You gain a +2 trait bonus on Strength checks made to break doors and lift portcullises, and you treat your Strength score as 2 higher for the purpose of determining your carrying capacity.

离线 空山鸣

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盾钮
« 回帖 #69 于: 2016-07-25, 周一 06:01:34 »
盾钮Shield Boss 出自《近战战术工具匣(Melee Tactics Toolbox)》

盾钮类型价格(可变)        重量(可变)       
加固盾钮        30gp        10磅       
碎裂盾钮120gp10磅
钩刺盾钮80gp10磅
照明盾钮35gp10磅
精制盾钮+50gp-磅


加固盾钮:盾钮是一种用来加固盾牌正面的坚固金属部件。这种金属加固为盾牌中心提供了额外的支撑力并辐射影响四周其余的部分,很好的从结构上对盾牌进行了加固。盾钮可以被安装在小圆盾、轻型木盾或钢盾、重型木盾或钢盾上。塔盾对于一般的盾钮来说过于巨大,所以需要额外花费300gp来单独制造适合塔盾的版本。安装或移除盾钮需要10分钟的工作时间,而且必须要成功通过DC15的工艺(护甲)检定;如果失败了,盾钮没有能够成功安装或移除并且盾牌会受到1d6点伤害,此伤害忽略任何来源的硬度。

加固盾钮能为盾牌提供额外的保护,提高盾牌当前和最大生命值10点。盾钮会使得盾牌增重10磅,并且变得难以挥舞——如果这种盾牌会在攻击上造成减值,例如小圆盾或塔盾,减值会额外提高1点。一般会在普通的加固盾钮上附加额外的功能,见下列描述。

碎裂盾钮:这种金属饰钮会在普通的加固盾钮中心设有一个空洞,大小正好够安装一个投炸武器,例如一瓶强酸或炽火胶,装入投炸武器需要花费一个整轮动作。在成功使用此盾牌进行盾击之后,投炸武器会立即碎裂并对目标造成如同被此武器直接击中的伤害效果。盾牌本身会受到此投炸武器对于主目标周围的溅射伤害,但是其他任何生物都不会受到溅射伤害的影响。再次使用此盾钮效果前,必须重新装入新的投炸武器。

钩刺盾钮:在这种加固盾钮上面会安装有坚固的钩子,可以用来钩拽目标的衣服或盔甲让对方失去平衡。你可以使用此盾牌来进行一个摔绊战技检定,如果检定成功目标不会变为俯卧状态,但是直到目标下回合行动开始为止都会视为措手不及状态。


照明盾钮:这种加固盾钮的中央会有一个能够容纳一支日光杖的凹槽。给盾钮安装一支日光需要花费一个整轮动作。如果你以一个移动动作猛力摇晃盾牌,可以触动一个位于凹槽上方的金属板来掩盖或显露日光杖发出的光芒。

精制品盾钮:任何上述盾钮包括最普通的加固盾钮都可以制做精制品版本。精制品版本的盾钮可以提高盾牌当前和最大血量15点而非通常的10点,并且不会额外增加攻击减值。


剧透 -  原文:
A shield boss is a sturdy steel device that fastens to the front of a shield, providing metal support struts that radiate outward from the center of the shield, reinforcing its structure. A shield boss can be added to a buckler, light steel or wooden shield, or heavy steel or wooden shield. Tower shields are too large for a typical shield boss, though one can be crafted to fit a tower shield for an additional 300 gp. Attaching or removing a shield boss requires 10 minutes of work and a successful DC 15 Craft (armor) check; on a failure, the shield boss is not successfully attached or removed and the shield takes 1d6 points of damage that
bypasses any hardness.

A reinforcing boss provides extra protection to a shield, increasing the shield’s current and maximum hit points by 10. The boss makes the shield 10 pounds heavier and more unwieldy—if the shield imposes a penalty on attack rolls, as do bucklers and tower shields, the penalty increases by 1. Common improvements
to the basic reinforcing boss include the following.

Breakaway Boss: The metal stud at the center of the reinforcing boss holds a compartment large enough to insert a single splash weapon, such as a vial of acid or alchemist’s fire, as a full-round action. On a successful shield bash attack, the weapon vial breaks and deals damage to the target as though it were directly hit by the splash weapon. The shield takes the normal amount of splash damage for being adjacent to the target, but no other creatures adjacent to the target take splash damage from this effect. A new splash weapon must be inserted into the breakaway boss for it to be used again.

Hooked Boss: The struts on this reinforcing boss bear large, sturdy hooks, which can be used to snag an opponent’s clothing or armor, causing it to stumble. You can attempt trip combat maneuver checks with this shield. If the combat maneuver check is successful, the opponent does not fall prone, but is considered flat-footed until the beginning of its next turn.

Illuminating Boss: The stud at the center of this reinforcing boss contains a covered slot large enough to insert a sunrod. Installing a lit sunrod into an illuminating boss is a full-round action. If you shake the shield firmly as a move action, you can flip a metal flap fitted over the slot to conceal or reveal the sunrod’s glow.

Masterwork Boss: Any of the bosses listed above, including the basic reinforcing boss, can be masterwork. A masterwork reinforcing boss increases the shield’s current and maximum hit points by 15 instead of 10 and doesn’t increase the attack roll penalty.
« 上次编辑: 2021-06-17, 周四 05:22:33 由 空山鸣 »