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【FA】魔法精通 MAGIC MASTERY,p.30-42
« 于: 2018-01-22, 周一 22:51:29 »
魔法精通 MAGIC MASTERY

山外有山,人外有人。但凡一个自负立于魔法之巅的法师,只消看一眼巨龙或者画着恼人浓妆的不朽精灵,就能认清自己的渺小。然而,大多数的泛人没有足够长的寿命将那些已经延续了几个世纪的研究全面掌握。有些魔法师和修士已经意识到,样样通则样样不精,专注于一物才能臻至化境。
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There is always a next step. Any mage who thinks they have reached the pinnacle of what magic can do need only look at a great dragon, or an annoying face-painted immortal elf, and see just how much there is to learn. Unfortunately for most metahumans, they don’t have long enough lifespans to gain the full range of mastery as those who have sprawled their education over centuries. Some spellcasters and adepts have realized that ascending to the ranks of greatness may require focus, choosing an area in which to concentrate their talents so that they may emerge as true masters of a particular type of magic.

这里介绍的魔法精通选项让法师们有机会找到他们的独特职业,选择一个他们可以精进的领域,并使自己变成魔法界真正的传奇。列在这里大部分选项都是特质,与普通的特质类似,但有如下规则:
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The Magical Mastery options presented here give mages a chance to find their particular calling, selecting an area where they can excel and make themselves into a true legend of magic. Most of the options here are qualities that work in a fashion similar to regular qualities, though the following rules govern their use:

• 除非明确规定,本节中所有精通特质都需要魔法等级。绝大多数要求角色是法师、修士、专精法师或秘法修士。
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• Unless otherwise specified, all of the mastery qualities in this section require a Magic rating. Most also require characters to be a Magician, Adept, Aspected Magician, or Mystic Adept.

• 角色可以在角色创建阶段购买不需要启蒙的精通特质,但是在角色完成创建时满足购买的精通特质的要求。
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• Characters may purchase mastery qualities that don’t require initiation during character creation, but they must also purchase all of the requirements for their Mastery qualities before leaving character creation.

• 精通特质的花费是在角色创建前后是不变的;它们不会像特质一样在创建后变为双倍的业力。
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• The cost for mastery qualities is always the same, even after character generation; they don’t experience the same Karma cost increase that other qualities do.

• 一些精通特质有多个要求。一些精通特质的要求也可由其他要求替代。“和”意味着多个要求需要同时满足,而“或”之后列出的是可以替代的要求。(译者注:这不是废话吗)
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• Some qualities have more than one requirement. Some qualities also have alternative requirements that can be met instead. Qualities with more than one requirement will list the requirements separated by the word “and,” while alternative requirements will be listed after the word “or.”

• 角色创建时,精通特质花费的业力数将会计入角色可用在正面特质上的最大业力数。
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• Mastery qualities count toward the maximum amount of Karma a character may spend on positive qualities at character generation.

• 一个角色可以将他在魔法/共鸣优先权表中获得的每个法术换为5点业力用于购买精通特质,但是这些业力不能用于购买其他特质,也不能在角色创建之后保留下来。
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• A character may exchange spells they receive from their selection on the Magic/Resonance priority chart for 5 Karma to spend on mastery qualities, but any Karma that is leftover from purchasing these qualities cannot be spent on other things or kept after character generation.

• 具有专精要求的精通特质可以在没有专精的情况下购买,前提是角色拥有的技能等级比所需技能等级高两级以上。
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• Mastery qualities that require a skill specialization may be purchased without the specialization if the character possesses the required skill at a level that is two ranks higher than the listed requirement.

• 列出魔法流派的精通特质,对于这个流派的角色,技能要求全部降低2个等级。这包括获得精通特质的下一个等级(如果有)的要求。
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• Mastery qualities that have a magical tradition listed next to them have all of their skill requirements lowered by 2 ranks for individuals of this particular tradition. This includes the skill ranks that may be required to gain the next level of a mastery quality.

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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #1 于: 2018-01-23, 周二 23:30:43 »
修士医者 ADEPT HEALER
10业力
最低要求:修士异能:共情疗法(p.171 街头魔典)
一个具有此特质的修士使用共情疗法从他人身上转移伤害时,每一个成功都能治愈更多的伤害。另外,他们对自己的损伤值的损耗会降低。当使用共情疗法时,每个净成功都会从受伤的角色身上移除3格伤害,并对修士造成2格伤害。
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10 KARMA
Minimum Requirements: Adept Power: Empathic Healing (p. 171, Street Grimoire)
An adept with this quality heals significantly more damage per hit when transferring damage from another person with the Empathic Healing power. Additionally, they suffer a slightly lower cost to their own health. When using the Empathic Healing power, each net hit removes 3 boxes of damage from the wounded character and inflicts 2 boxes of damage on the adept.

空手修士【佛教】 BAREHANDED ADEPT [BUDDHISM]
10业力
最低要求:必须是修士,并且有徒手格斗6级
这个特性允许修士的施放一些接触法术,数量等同于他们的(魔法属性/2)。在获得这个特质之后,只要角色的魔法属性升得足够高,就能得到新的接触法术。有这个特质的修士实际上并不一定要用手施放法术,但是他们必须用裸露的皮肤与法术的目标(或者目标的衣服)接触。一名空手修士使用徒手格斗技能代替施法技能,使用普通徒手攻击释放接触法术。耗竭是普通施法的两倍,使用肉体+意志抵抗耗竭。 使用此能力施放法术的最大强度是(魔法/3),向上取整。
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10 KARMA
Minimum Requirements: Must be an Adept and have Unarmed Combat 6
This quality allows an adept to cast a number of touch spells equal to their (Magic attribute / 2); a new touch spell is granted as the character’s Magic attribute rises high enough after acquiring this quality. An adept with this quality does not actually have to use their hands to cast a spell, but their bare skin must make contact with the target of the spell (or the target’s clothing). A barehanded adept uses their Unarmed Combat skill in place of the Spellcasting skill and must still make the normal unarmed attack required to target a touch spell. Drain is double what it normally would be and is resisted with Body + Willpower. The maximum Force of any spell cast with this ability is (Magic / 3), rounded up.

经脉阻断者 CHAKRA INTERRUPTER
10 业力
最低要求:修士异能:穴位打击和灵视4级(阅读灵光专精)
或徒手格斗6级(武术专精)、点穴和灵视4级(阅读灵光专精)
当打击神经、动脉和压迫点时,角色不仅仅废掉肢体; 还能阻止控制和引导法力的能力。攻击者必须事先用灵视解析目标并获得至少2个净成功才能使用此能力。除了穴位打击或者对胳膊或腿部进行要害攻击的正常效果之外,具有这种特质的角色的近战攻击中,每两个净成功就会暂时降低1点目标的魔法属性。目标魔法属性减少持续的战斗轮数等于攻击角色的近战技能等级。在没有穴位打击的情况下使用此能力,需要以手臂或腿部为目标进行要害打击(特定位置)。
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10 KARMA
Minimum Requirements: Nerve Strike adept power and Assensing 4 (with Aura Reading specialization) OR Unarmed Combat 6 (with Martial Art specialization), Dim Mak Technique, and Assensing 4 (with Aura Reading specialization)
When striking nerves, arteries, and pressure points, the character doesn’t just disable limbs; they block the ability to control and channel mana. The attacker must have previously assensed the target and gotten at least 2 net hits to use this ability. Along with the normal effects of Nerve Strike or called shots to an arm or leg, a character with this quality may temporarily reduce the Magic attribute of a target by 1 for every two net hits on her melee attack. The defending character’s Magic attribute is reduced for a number of Combat Turns equal to the melee skill rank of the attacking character. Using this ability without the Nerve Strike power requires a Called Shot (Specific Location) targeting either an arm or a leg.

斗转星移 MISSILE DEFLECTOR
10 业力
最低要求:修士异能:灵犀一指(1)和修士异能:反击
具有这种特质的修士可以使用修士异能反击作为打断行动并立即扔出他使用灵犀一指接住的一个物品。修士可以瞄准正常投掷范围内的任何人或任何区域。
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10 KARMA
Minimum Requirements: Adept Power: Missile Parry (1) and Adept Power: Counterstrike
Adepts with this quality may use the Counterstrike adept power as an interrupt action to immediately throw an object that they have successfully caught using the Missile Parry power. The adept can target anyone or any area within their normal throwing range.

和平修士 PACIFIST ADEPT
5 业力
最低要求:和平主义者特质(10或15业力),修士异能:冷酷决意,恶名小于2点
有这种特质的修士,多年来一直利用气的力量,孜孜不倦的追求和平解决冲突。这种特质为具有任何级别和平主义者特质的修士提供了特殊的增益,但是也需要他们更严格地奉行非暴力的誓言。
和平主义者(10 业力):在修士(魔法等级)x1米的范围内,对任何人或由任何人造成的物理伤害,其相关界限减少2点。缺乏精华属性者的攻击也计算在内,但不包括对缺乏精华属性者的攻击。毕竟,没有真正的生命(当然什么算生命也是很有争议的)的东西也没法被真正的杀死。角色在进行避免暴力的社交技能检定和知识技能检定时还会额外获得+1的骰池和界限。任何攻击和平修士或者由和平修士发动的攻击,造成失误所需的1的数量减1。
和平主义者(15业力):在修士(魔法等级)x2米的范围内,由任何人或由任何活物造成的伤害(物理和眩晕都算),其相关界限减少4点。缺乏精华属性者的攻击也计算在内,但不包括对缺乏精华属性者的攻击。角色在进行避免暴力的社交技能检定和知识技能检定时还会额外获得+3的骰池和界限。任何攻击和平修士或者由和平修士发动的攻击,造成失误所需的1的数量减3。
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5 KARMA
Minimum Requirements: Pacifist quality (10 or 15 Karma), Cool Resolve adept power, Notoriety less than 2
Adepts with this quality have dedicated years of training to using the powers granted by their qi to further their pursuit of peaceful conflict resolution. This quality offers special benefits for each level of the Pacifist quality that the adept possesses, but also requires a deeper dedication to their vow of non-violence.
• 10 Karma: Any attacks that would cause Physical damage made by anyone, or at anyone, within a number of meters equal the adept’s Magic Rating has its associated limit reduced by 2. This includes attacks made by anything that lacks an Essence attribute, but not attacks against them. After all, you can’t really kill something if it’s not (debatably) alive. The character also receives an additional +1 to their dice pool and limit for any opposed social skill checks or Knowledge skill checks they make to avoid using violence. Any attacks against the Pacifist Adept or made by the Pacifist reduce the number of 1s needed to glitch by one.
• 15 Karma: Any attempts to cause harm (Physical or Stun damage) performed by anyone, or at any living being, within a number of meters equal the adept’s (Magic Rating x 2) have their limit reduced by 4. This includes attacks made by anything that lacks an Essence attribute, but not attacks against them. The character also receives an additional +3 to their dice pool and limit for any opposed social skill checks or Knowledge skill checks they make to avoid using violence. Any attacks against the Pacifist Adept or made by the Pacifist reduce the number of 1s needed to glitch by three.

回春修士 REVENANT ADEPT
5 业力
最低要求:修士异能:快速愈合
拥有这种特质的修士每年可以使用四次再生异能。激活后,这种异能会治愈所有受到的伤害。然后,修士必须等到下一个春分/夏至/秋分/冬至(或三十天,以较长者为准)后,才能再次使用再生异能。
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5 KARMA
Minimum Requirements: Adept Power: Rapid Healing adept power
An adept with this quality may use the Regeneration power up to four times a year. When activated, the power functions until all injuries are healed. The adept must then wait until the next equinox/solstice event (or thirty days, whichever is longer) before they may use the Regeneration power again.

精魂猎手 SPIRIT HUNTER
每等级20业力(最大3级)
最低要求:驱逐4级或星界战斗4级(精魂专精)或者修士异能:杀戮之手;
见说明
具有这种特质的角色能够阻止精魂在短时间内使用他们的力量。 任何时候一个具有这种特质的角色使用驱逐技能移除一个精魂所欠的服务,或者用星界战斗或杀戮之手对一个精魂造成伤害时,这个精魂在(特质等级x2)个战斗轮内就不能使用任何力量。角色可以在技能等级8和技能等级12以上时购买这个特质的更高等级。则具有杀戮之手异能的修士可以再星界战斗技能提高到6级和8级时购买此特质的更高等级。
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20 KARMA PER LEVEL
(MAXIMUM 3)
Minimum Requirements: Banishing 4 or Astral Combat 4 (Spirits) or Killing Hands adept power;
see description
A character with this quality has the ability to prevent spirits from using their powers for a short period of time. Any time a character with this quality successfully uses the Banishing skill to remove a favor that a spirit owes, damages a spirit in astral combat, or damages a spirit with the Killing Hands power, that spirit cannot use any of its powers for two Combat Turns per level of the quality. Characters may purchase another level of this quality at skill rank 8 and skill rank 12. Adepts with the Killing Hands power may receive the higher levels of this quality if they raise their Astral Combat skill to skill rank 6 and then skill rank 8.


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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #2 于: 2018-03-10, 周六 15:41:59 »
炼金军械技师(ALCHEMICAL ARMORER)
15 业力
最低要求:炼金4,军械技术4和高级炼金超魔
这种特质赋予角色“魔改弹道”(Alter Ballistics)法术,将子弹转化为炼金制剂的核心。 魔改弹道法术的花费(见第51页)已经包含在这个特质的花费中,角色不需要花费额外的业力来学习该法术。
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Minimum Requirements: Alchemy 4, Armorer 4, and advanced alchemy metamagic
This quality gives the character a spell that allows her to alter the ballistic properties of bullets by making them target and lynchpin of preparations. The cost of the Alter Ballistics spell (see p.51) is factored into the cost of this quality, and the character does not need to spend any extra Karma to learn the spell.

炼金炸弹制造者(ALCHEMICAL BOMB MAKER)
10 业力
最低要求:炼金4(战斗法术专精)和高级炼金超魔
拥有这种特质的角色可以增加LOS(A)的炼金制剂的作用半径或基础伤害值(DV)。每提高2点DV或10米的距离(向上取整),耗竭就会增加1。拥有这个特制的角色可以选择一种触发方式,这种触发方式的耗竭降低1,最小到0。
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Minimum Requirements:Alchemy 4 (with Combat Spell specialization) and advanced alchemy metamagic
A character with this quality can increase the radius or base DV of alchemical preparations that have their range listed as LOS(A). For every 2DV increase in damage or 10m increase in radius (rounded up), the Drain Value is increased by 1. A character with this quality may also reduce the drain from one type trigger of her choice by one, down to a minimum of zero.

动物之友(ANIMAL FAMILIAR)
5业力
最低要求:驯养动物5
这种特质可以让一个未觉醒的动物遵循与通过动物同调绑定的动物相同的规则,这种绑定不会被打破除非该动物死亡(由GM决定可用于什么样的动物)。如果宠物死亡,那么角色必须再次购买这个特性才能得到另一个宠物。角色同时只能拥有一只宠物。角色与宠物共享有限的感知链接(p.198 街头魔典)。他们感情相连,角色可以在精神上向宠物发出命令,但仅限于此。如果宠物在角色的(魔法×50)米内,角色就会知道宠物在哪儿。拥有宠物的修士,野兽之道的业力花费降低3点。
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Minimum Requirements: Animal Handling 5
Using this quality can make a non-Awakened animal follow the same rules as an animal bonded via Attune Animal, though this bond cannot be broken except by death (type and cost of animal allowed is up to the gamemaster). If a familiar dies, the quality must be purchased again if the character wants a familiar. Characters may only have one familiar at a time. The character and animal share a limited Sense Link (p. 198, Street Grimoire). They are connected emotionally and the character can issue commands mentally to the animal, but no other senses are shared. If the familiar is within (character’s Magic x 50) meters of the character, the character knows where the familiar is. Adepts with a familiar can reduce the Karma cost of the Way of the Beast by 3.

得意门生(APT PUPIL)
5业力
最低要求:奥秘学6,知识:魔法理论4
所有的努力在这一刻终于有所回报:角色所有魔法训练时间减少25%。

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Minimum Requirements: Arcana 6 and Knowledge: Magical Theory 4
All that studying has finally paid off. All of the magical training times for a character with this quality are reduced by 25 percent.

秘法守卫(ARCANE BODYGUARD)
20业力
最低要求:反制施法4
具有这种特质的角色,法术防御的骰池翻倍,但是用于保卫自己的骰子数不能超过(反制施法/3),即使周围没有人需要保护。这个特质同时也能让角色一次保护的人数翻倍。
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Minimum Requirements: Counterspelling 4
A character with this quality has double the amount of spell defense dice, but they may never use more than (spell defense dice / 3) dice on herself, even when they have no one around to protect. The quality also doubles the number of people a character can protect with their spell defense dice at any one time.

即兴巫师【混沌】(ARCANE IMPROVISER [CHAOS])
5 KARMA
最低要求:施法6,反制施法6,奥秘学7(法术设计专精),每个类别4种法术
角色可以花费一点极限,释放一个之前没有花费业力学习过的法术。角色一星期只能使用一次这个能力,使用复杂动作,但是计算耗竭时算作鲁莽施法。
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Minimum Requirements: Spellcasting 6, Counterspelling 6, Arcana 7 (with Spell Design specialization), and 4 spells from each category
A character with this quality can spend a point of Edge to cast any spell they have not previously paid Karma to learn. Characters may only cast this spell once per week with a Complex Action, but it is always considered Reckless Spellcasting (p.281, SR5) when calculating drain DV.

文献研究员(ARCHIVIST)
10业力
最低要求:奥秘学5以及两个4级以上魔法相关的学术知识
在研习大多数魔法的细节时,学习并不能代替实践,但投身于学习并非毫无价值。文献研究员在尘封的图书馆和隐秘的藏经阁中花费了许多时间,研究鲜有人知的学问。他们的头脑已经成为神秘知识的活词典,他们能力也能从知识中受益。
知识就是力量。具有这种特质的角色深入的研究过魔法的内在原理,这使得他们能够更高水平的操纵魔法。角色每有两个4级以上魔法相关的学术知识,在判断耗竭伤害是物理还是眩晕时他的魔法属性就被视为提高一级。
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Minimum Requirements: Arcana 5 and two Academic Knowledge skills related to magical
studies at rank 4 or higher
Studying is no substitute for practice when it comes to learning many of the finer points of most magical skills, but there is something to be said for the value of dedication to one’s studies. The archivist has spent many hours in dusty libraries and hidden collections of scrolls and tomes, studying knowledge few have ever seen. Their mind has become a living catalog of arcane knowledge, and their skills benefit from this knowledge.
Knowledge is power. A character with this quality has extensively studied the inner workings of magic, which grants them the ability to manipulate mana at a higher level than they’d normally be able to. For every two Academic knowledge skills related to magical studies that the character possesses at rank 4 or higher, their Magic attribute is considered to be one level higher for the purposes of determining whether the Drain Value from a magical action will be Physical or Stun.

星界保镖(ASTRAL BOUNCER)
10业力
最低要求:灵视4(阅读灵光专精)
具有这种特质的角色的星界视觉如此敏锐,以至于找到了新办法辨识见到的人。除了正常的结果之外,灵视检定中每两个净成功也可用于揭示以下关于生物存在的信息之一:所有正面特质、所有负面特质、物理属性等级、精神属性等级、启蒙等级、1个启蒙之力、1个修士异能或极限等级。
剧透 -   :
Minimum Requirements: Assensing skill 4 (with Aura Reading specialization)
A character with this quality has astral sight that is so keen that they’ve developed new ways of sizing up everyone they meet. Along with the normal results, every two net hits on an Assensing skill test can also be used to reveal one of the following about a living being: all positive qualities, all negative qualities, physical attribute ratings, mental attribute ratings, initiate grade, an initiate power, an adept power, or Edge rating.

星界渗透者(ASTRAL INFILTRATOR)
15业力
最低要求:星界战斗5(星界屏障专精),启蒙等级1
具有这种特质的角色成功穿过任何星界屏障时,星界屏障的强度会降低(角色的启蒙等级)。如果屏障的强度降低到0,屏障就会被打破并且设置屏障的法师会收到警告。具有这种特质的角色如果穿过屏障时会将屏障打破,可以选择让屏障保留1点强度。一个角色只能削弱一次屏障的强度,但多个具有这种特质的角色穿过同一屏障时,对强度的削弱可以叠加。
 
剧透 -   :
Minimum Requirements: Astral Combat 5 (with Astral Barriers specialization), Initiate Grade 1
Any astral barrier that a character with this quality successfully passes through has its Force lowered by their Initiate Grade. If passing through the barrier lowers the Force to zero, the barrier is disrupted, and the mage who set it up is alerted. A character with this quality can instead choose to leave a barrier at Force 1 if they would normally disrupt the barrier by passing through it. A single character can only reduce the Force of a barrier once, but multiple characters with this quality can combine their efforts to weaken or remove an astral barrier.
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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #3 于: 2018-03-27, 周二 20:13:10 »
血灵术士(BLOOD NECROMANCER)
15业力
最低要求:血魔法,施法等级6(生命法术专精)
当一个生物死后,TA的精华会在很短的时间内随着器官和细胞的衰亡而消散。具有这种特质的角色能够利用微小的生命痕迹恢复并稳定那些伤害溢出的角色,只要时间不超过(死者的精华-1,向上取整)分钟。角色从死亡到复生过去的每一分钟都会使TA失去1点精华。如果死者的精华降低至0,那么就无法复活。从死亡中复活的泛人类和使其复活的血灵术士都必须立刻进行一次阈值为4的沉着检定以避免留下长期的物理、精神或星界疾病。如果复活的是具有灵智的动物,那么沉着检定的阈值为2。如果是没有灵智的动物只需要1就能避免被影响。如果泛人类和动物没有通过沉着检定,那他们必须从下表中选择(阈值-成功数)个负面特质。可以任选也可以由GM投2D6随即决定。

负面特质表
2 失忆症(RF)
3 星界信标
4 耳聋症(RF)
5 失眠(15业力)
6 过敏(阳光,中度)
7 强迫症(12业力)(RF)
8 丧失信心
9 免疫系统衰弱
10 体弱多病(15业力)(RF)
11 体弱多病(10业力)(RF)
12 强迫症(8业力)(RF)

剧透 -   :
Minimum Requirements: Blood Magic, Spellcasting 6 (with Health specialization)
When a creature dies, it takes a short period of time for their essence to fade as their individual organs and cells begin to fail and die. Characters with this quality can use these minuscule traces of life to revive and stabilize characters who have filled their overflow damage within a number of minutes equal to their (Essence – 1, rounded up). For every minute that the character was dead before being revived, they lose one point of Essence. If the loss would reduce the character’s Essence to zero, that character cannot be revived. Metahumans who have returned from the dead and the mage who revived them must immediately make a Composure (4) test to avoid acquiring long-term mental, physical, or spiritual ailments. Critters with the Sapience power make a Composure (2) test, while critters without the Sapience power only make a Composure (1) test to resist permanent adverse effects. If a metahuman or critter fails to beat the Composure threshold, they must take a number of negative qualities equal to (threshold – hits) from the table listed below. These negative qualities can be purposefully chosen, or they can be rolled for randomly at the discretion of the gamemaster.

破缚者【萨满】(CHAIN BREAKER [SHAMAN])
10业力(专精法师5业力)
最低要求:见描述
具有这种特质的角色拒绝束缚精魂,甚至见不得被其他法师束缚精魂。破缚者被视为星界的盟友,也就是说精魂们更愿意原谅他的冒犯,但并非没有底线。具有这种特质的角色到达精魂声誉1级所需的精魂指数翻倍,但之后每得到10点精魂指数就会让角色提高再1级精魂声誉等级。作为献身于此的奖励,具有这种特质的角色除了流派所允许的精神类型之外,还可以召唤额外两种类型的精神。角色无法再选择束缚做行动技能,但是先前获得的此技能可以作为同等级的知识技能。此外,当身边的法师进行束缚精魂时,角色必须通过一个阈值为2的沉着检定,以避免在言语上斥责或动手阻止他(包括队友)。如果破缚者者的星界声誉达到3级或以上,角色会失去召唤额外两类精神的能力,并且这个特质将会视为负面特质,直到用业力买除(花费原本业力的两倍),或角色通过执行赎罪仪式(p.123,街头魔典)完全弥补了之前的恶行。

剧透 -   :
Minimum Requirements: See description
A character with this quality refuses to bind spirits and takes umbrage with any magician who does. A chain breaker is known to the astral world as an ally, which means that spirits are more willing to forgive them at first, but less forgiving if they develop a bad Astral Reputation. Characters with this quality double the amount of Spirit Index required to reach their first point of Astral Reputation, but require only 10 Spirit Index to gain subsequent points of Astral Reputation. As a reward for their devotion, a character with this quality may choose two additional spirit types to summon in addition to the spirit types allowed by their tradition. The character must forfeit the use of the Binding skill as an active skill, but they may still use any previously acquired ranks as a Knowledge skill. Additionally, the character must succeed in a Composure (2) test to avoid verbally or physically lashing out at any nearby mage currently binding a spirit, including teammates. If the Astral Reputation of a chain breaker ever reaches 3 or higher, the character loses the ability to summon the extra two spirit types, and this quality is considered a negative quality until it is paid off with Karma (at twice the listed price) or the character can adequately atone for their transgressions by performing the Atonement ritual (p. 123, Street Grimoire).

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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #4 于: 2018-05-03, 周四 21:15:47 »
骗术师(CHARLATAN)
10业力
最低要求: 手上功夫3(戏法专精)和灵视5 或 表演3(魔术专精)和灵视5
骗术师能用戏法和魔术伪装他们的魔法和魔法物品,让别人无法察觉到它们的本质。当具有这个特质的角色表演凡俗的幻像时,会将它们的手上功夫(戏法)和表演(魔术)技能等级添加到施法等级中,以确定发现角色施法的察觉检定的阈值(见侦察魔法, p. 280, SR5)。任何观看演出的人对表演者、他们的法术及魔法物品的进行灵视检定要受到骰池罚值,罚值等于表演者的手上功夫或表演等级。骰池罚值将在整个表演的持续时间内,及表演结束后的(表演者的魅力)分钟内有效。这个特质并非伪装和延伸伪装超魔的替代品,不会阻止对表演戏法的角色外观进行灵视的尝试。但是这个特质对灵视检定的造成罚值能够与超魔的效果叠加。

剧透 -   :
Minimum Requirements: Palming 3 (with Prestidigitation specialization) and Assensing 5 OR Performance 3 (with Magic specialization) and Assensing 5
Charlatans are able to use prestidigitation and stage magic to hinder any attempts to notice or identify their magic or magical items for what they really are. When a character with this quality is performing a mundane illusion, they add their Performance (Magic) or Palming (Prestidigitation) skill rank to their Spellcasting rank for the purposes of determining the Perception test threshold to notice them casting a spell (see Perceiving Magic, p. 280, SR5). Anyone watching their performance suffers a dice pool penalty to Assensing tests targeting the performer, their spells, or their magical equipment. The dice pool penalty to Assensing tests is equal to the Performance or Palming skill of the performer. This dice pool penalty applies for the entire duration of the performance and an additional number of minutes equal to the performing character’s Charisma. This quality is not a true replacement for the Masking and Extended Masking metamagics and will not hinder attempts to assense the character outside of when they are performing mundane illusions, but the negative dice pool modifier to Assensing Tests can be combined with the use of those metamagics.

获选信徒(CHOSEN FOLLOWER)
10 业力
最低要求: 精魂导师特质
由于不懈的为理想而献身,精魂导师将直接对具有这种特质的角色进行授业。通过角色与精魂导师之间的纽带,精魂导师所赐予的智慧犹如烙印般瞬间刻入角色的脑海。这种授业每三个月只能获得一次,通常在分日或至日中,并且一种授业在每年只能获得一次。具有这种特质的角色可以要求他们的精魂导师以下列形式帮助他们:
• 学习两种魔法或仪式.
• 将一种魔法技能从1级提升到3级.
· 将一个魔法技能、技能组、专精的训练时间减少一半。
· 将提升魔法属性的训练时间减少一半。
• 将一种魔法相关的知识技能从1级提升到4级.
• 在炼成一件法器的步骤5(见制作法器,p. 307, SR5)中忽略失误,或是将大失误降低为失误。
• 在施展一个仪式的步骤7(见仪式密封,p. 296, SR5)中忽略失误,或是将大失误降低为失误。
· 将创建盟约精魂公式的神秘学+逻辑的延续检定的阈值降为(强度x3)。见p. 201, 街头魔典.

剧透 -   :
Minimum Requirements: Mentor Spirit quality
Characters with this quality have earned the right to receive magical instruction from their mentor spirits by showing ceaseless devotion to their ideals. The wisdom bestowed by a mentor spirit is granted instantaneously as a potent vision delivered via the shared connection between the character and their mentor. This instruction can only be received once every three months during an equinox or a solstice event, and each type of instruction can only be received once per year. A character with this quality may ask their mentor spirit to aid them in one of the following ways:
• Learn two spells or rituals.
• Improve a magical active skill from rank 1 to rank 3.
• Reduce the training time for improving a magical active skill, skill group, or specialization by fifty percent.
• Reduce the training time for improving their Magic attribute by fifty percent.
• Improve an Academic knowledge skill related to Magic from rank 1 to rank 4.
• Ignore glitches or reduce critical glitches during Step 5 (Craft the Focus, p. 307, SR5) when crafting a single focus.
• Ignore glitches or reduce critical glitches during Step 7 (Seal the Ritual, p. 296, SR5) when performing a single ritual.
• Reduce the threshold for the Arcana + Logic Extended Test to create an ally spirit formula to (Force x 3); see p. 201, Street Grimoire.


近战法师(CLOSE COMBAT MAGE)
每级5业力
最低要求: 施法4(每特质等级,也就是2级特质需要施法8,3级特质需要施法12)和法术塑形超魔
购买这个精通特质时,每个特质等级都能让角色选择下列奖励中的1个。每个奖励只能选择1次。
· 使用法术塑形超魔的骰池罚值减少2,最低为0。
· 使用法术塑形时,施法检定的每个骰池罚值可以让法术半径减少或增加2米,而不是原本的1米。
· 范围法术中心不受影响的球形区域的半径可达3米。

剧透 -   :
Minimum Requirements: Spellcasting 4 (per level of quality) and spell shaping metamagic
When this mastery quality is purchased, the character may choose one benefit per level from the list below. Each benefit may only be chosen once.
• The total dice pool penalty for using the Spell Shaping metamagic is reduced by 2, down to a minimum of zero.
• Spell radius can be increased or decreased by two meters per –1 dice pool penalty to the Spellcasting test instead of 1 meter.
• Spherical areas unaffected by the spell can be up to three meters in radius.

黑暗同盟(特定精魂)(DARK ALLY (SPECIFIC SPIRIT))
10业力
最低要求: 束缚7,仪式施法9
魔法师在施展感召仪式(p. 126, 街头魔典)后可以束缚一个特殊精魂。这个精魂只能是特定的种类(例如博格怪)而非某一类型(例如妖精)。受缚的精魂受限于束缚精魂的数量,并且它能提供操纵系法术相关的服务。尝试束缚时精魂会获得不稳定特性。精魂的强度不能超过魔法师的法术等级。

剧透 -   :
Minimum Requirements: Binding 7, Ritual Spellcasting 9
Magicians are capable of binding a specific spirit after using a Calling ritual (p. 126, Street Grimoire). This spirit is limited to a specific kind of spirit (for example, a boggle) rather than a spirit type (for example, fae). A bound spirit is subject to the limit on the number of bound spirits, and it can provide services related to manipulation spells. Spirit gains the Restless quality when binding is attempted. Force of the spirit cannot exceed the Magic rating of the magician.


死亡经手人(DEATH DEALER)
每级15业力(最大3级)
最低要求: 施法4(战斗施法专精)或致命一击修士异能
这个特质的每个等级会让角色施放的战斗系法术的DV提高1点。但是引导破坏力更强大的法术也会更猛烈的摧残角色的身体。这个特质每个等级也会让战斗法术的耗竭增加1点。具有此特质的修士,致命一击异能影响的所有攻击的DV也会额外增加1点,但是他们仅能购买这个特质的第一级。

剧透 -   :
Minimum Requirements: Spellcasting 4 (with Combat Spells specialization) or Critical Strike adept power
All Combat spells cast by a character with this quality have their DV increased by 1 per level of this quality. However, channeling even more destructive forces wreaks havoc on the character’s system. The drain code for any affected Combat spells is increased by +1 per level. Adepts with this quality add an additional +1 DV to any attacks made with active skills affected by the Critical Strike power, but they may only purchase the first level of this quality.


专注咒术师(DEDICATED CONJURER)
10业力(专精法师: 5业力)
最低要求: 见描述
角色完全失去将施法作为主动技能及施放法术的能力,但是能够将之前获得的施法技能作为同等级的知识技能。作为补偿,专注咒术师的召唤精魂技能每有两个等级,就能够选择一种新类型的精魂召唤和束缚。能够召唤的新精魂类型不限于角色所属的魔法流派,也不会替换原本就能召唤的精魂类型。当使用咒术技能组时,具有此特质的角色在判定耗竭伤害是物理还是眩晕伤害时魔法等级加1。学习咒术的专精法师自动满足这个特质的最低要求。

剧透 -   :
Minimum Requirements: See description
Characters must completely forfeit use of the Spellcasting skill as an active skill and the ability to cast spells, but they may still use any previously acquired ranks in the Spellcasting skill as a Knowledge skill. In exchange, the dedicated conjurer can choose a new type of spirit to summon and bind for every two full ranks they have in their Summoning skill. These spirit types can be summoned in addition to the spirit types normally allowed by their tradition, and they do not replace any of the other types ofspirits a character with this quality can summon. When using the Conjuring skill group, characters with this quality add 1 to their Magic rating when determining whether drain they must resist is Physical or Stun damage. Aspected mages who are able to learn skills in the Conjuring skill group automatically meet the requirements for this quality.


专注巫术师(DEDICATED SPELLSLINGER)
10业力(专精法师: 5业力)
最低要求: 见描述
角色完全失去将召唤精魂和束缚作为主动技能的能力,但是能够将之前获得的召唤精魂和束缚技能作为同等级的知识技能。作为补偿,专注巫术师每次提高施法技能时都会免费获得一个新法术,并且学习新法术的业力花费减少1点。角色在购买这个特质时还会免费获得等同于施法技能等级个数的新魔法,包括在角色创建时。在计算获得的法术时,施法技能的每个专精也能让角色免费获得一个额外法术,但是这个法术必须与专精所属的法术类型相同。学习巫术的专精法师自动满足这个特质的最低要求。

剧透 -   :
Minimum Requirements: See description
Characters with this quality completely forfeit use of the Summoning and Binding skills as active skills, but they may still use any previously acquired ranks in those skills as Knowledge skills. In exchange, characters gain a new spell for free every time they raise their Spellcasting skill, and the Karma cost of learning new spells is reduced by 1. The character also receives a free spell for every rank they possess in the Spellcasting skill at the time of purchasing this quality, including character generation. Specializations count as one rank in a skill for the purposes of the free spells offered by this quality, but the selected spell must be compatible with the specialization. Aspected mages who are able to learn skills in the Sorcery skill group automatically meet the requirements for this quality.

持久制剂(DURABLE PREPARATIONS)
5业力
最低要求: 炼金术6
角色对炼金术的材料和制作手法的深入理解让他能够洞悉法术与制剂的内在联系。炼金制剂在开始失去效力前的保持时间增加为(效力x3)小时,而非原本的(效力x2)小时

剧透 -   :
Minimum Requirements: Alchemy 6
The character’s intimate knowledge of the materials and skills used in alchemy gives them insight to reinforce the magical bonds of the preparation. Increase the time before the preparation starts to lose potency to (potency x 3) hours, instead of potency x 2.

元素之主[五行](ELEMENTAL MASTER[WUXING])
20业力
最低要求: 5个与特定自然元素相关的法术(火、气、水或土),或者召唤4(火精魂专精、气精魂专精、水精魂专精或土精魂专精)
元素之主专注于一种自然元素(火、气、水或土),并与其建立了密切的联系。具有这个特质的角色,受到角色选择的元素伤害会时,伤害降低一半,并且免疫该元素通常会造成的次要效果(见元素伤害, p. 170, SR5)。由于伤害在投骰伤害抵抗之前已经减半,因此这个特质能同时保护角色及角色穿戴的装备。

剧透 -   :
Minimum Requirements: 5 spells related to a specific natural element (air, earth, fire, or water), or Conjuring 4 (with specialization in conjuring spirits of air, earth, fire, or water)
The elemental master has chosen a natural element (air, earth, fire, or water) on which to focus, and developed an intense connection to that element. A character with this quality reduces all incoming damage from their chosen element by half, and they are immune to any secondary effects it might normally cause (see Elemental Damage, p. 170, SR5). Because incoming damage is halved before rolling for damage resistance, this quality protects both the character and their worn equipment from elemental damage.
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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #5 于: 2018-05-04, 周五 00:27:56 »
血肉雕刻师(FLESH SCULPTER)
每级10业力(最大3级)
最低要求:施法4(操控系专精),动物学5,法术:变形术或突变术
具有这种特质的角色,使用变形术或突变术将自己或其他人变为其他生物时具有更多的选择。在角色将自愿目标转化为一个生物时,血肉雕刻师每个等级都能让目标能承受的基本体质属性比原本多2点。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with Manipulation Spells specialization), Zoology 5, and Spell: Shapechange or (Critter) Form
A character with this quality is able to turn themselves and others into a larger range of animal forms with the Shapechange or (Critter) Form spells. For each level of this quality, a Flesh Sculpter can transform a voluntary subject into an animal form with a base body that is two points greater or lower than normally allowed by these spells.
« 上次编辑: 2018-05-04, 周五 00:30:34 由 曲折的故事 »

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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #6 于: 2018-05-09, 周三 18:32:00 »
插楼补一个边栏

引用
动物形态与飞行 ANIMAL FORMS AND FLYING

拥有飞行能力的怪物是通过飞行行动技能来飞的。他们在成长的关键时期花费多年来学习这一关键的技能,否则则在尝试当中死亡。通常来说,飞行技能只能由怪物拥有,这意味着处在动物形态的法师/修士会在任何涉及飞行的技能检定中未受训。如果GM觉得这种程度的符合现实并不符合其游戏,可以使用以下几种替代方案,或者自己制定。
译注:居然说到检定的时候用check……你是D系派来的细作!

剧透 -   :
Critters with the ability to fly do so by using the Flight active skill. They learn this by spending their formative years learning this critical skill or dying in the attempt. Normally, the Flight skill is only possessed by critters, which means that a mage/adept in an animal form would default on any skill checks that involve flying. Gamemasters who feel that this level of realism doesn’t suit their game may use one of the following alternatives or come up with their own.
• 允许角色如常花费业力学习飞行行动技能。记得拥有图腾形态超魔的修士必须通过奥秘学+魔法【精神】的检定才能变形。这可能会让训练花费更长时间,或者是让修士永久地变为动物。
• 允许角色用运动技能组的任意技能或空中驾驶进行检定,同时所有涉及飞行的技能检定受到-1骰池调整。
• 允许角色使用运动技能组的平均等级(向上取整)作为他们的飞行技能。如果角色没有拆解运动技能组,平均值会是技能组等级。
• 允许法师使用法术强度的一半(向上取整)作为飞行技能。修士则可以使用他们的启蒙阶层。
剧透 -   :
• Allow characters to learn Flight active skill by spending Karma as normal. Remember that adepts with the totem
form metamagic must succeed in an Arcana + Magic [Mental] Test to shift forms. This could potentially make training take longer or result in an adept becoming an animal permanently.
• Allow characters to use any of the Athletics group skills or the Pilot Aircraft skill in place of the Flight skill and apply a –1 dice pool penalty to all skill checks that involve flying.
• Allow characters to use the average rating (rounded up) of their Athletics skill group in place of the flight skill. If a character has not broken up the Athletics skill group, the average will be equal to the rating of the skill group.
• Allow mage characters to the use half the (Force) of their spell (rounded up) in place of the Flight skill; adepts should be allowed to use their Initiate grade.




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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #7 于: 2018-05-22, 周二 18:17:10 »
灵医者(HEALER)
10业力
最低要求:施法4(生命法术专精)和急救3
在很久以前你就立志不允许自己眼睁睁看着身边的人死去。具有这种特质的角色坚持训练自己与病患或伤者的灵光同调,因此在用魔法治愈他们时能建立更强大的精神连接,即使对方的精华所剩无几。角色在使用施法检定中的净成功减少生命法术的治疗时间时,每一个成功可以减少两个战斗轮而不是原本的一个。此外,因目标精华缺失造成的生命法术的骰池罚值减半(向下取整)。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with Health specialization) and First Aid 3
You decided a long time ago that no one dies on your watch. Characters with this quality become so in tune with the auras of the sick and injured during their training that they establish a much stronger empathic link when healing them magically, even if their patient has lowered Essence. The character can use net hits from Spellcasting skill tests to reduce the time it takes for a health spell to become permanent by 2 Combat Turns per net hit instead of 1. Additionally, dice pool penalties to casting health spells on characters with lowered Essence are halved (round down).

幻术师(ILLUSIONIST)
每等级10业力(最大3级)
最低要求:施法4(幻象法术专精)
这个特质的每个等级都能让角色维持一个幻象法术时不受惩罚。角色在购买这个特质时必须选择一类他们能维持的法术(物理幻象或法力幻象)。但是当幻象法术的强度高于角色的魔法等级时,这个特质不起作用。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with Illusion specialization)
Each level of this quality allows a character to sustain a single Illusion spell without taking a penalty. The character must choose which type of spell they can sustain (Physical or Mana) when purchasing a level of this quality. The character cannot benefit from this quality if they sustain spells with a Force that exceeds their Magic rating.

威能之物(ITEMS OF POWER)
25 业力
最低要求:炼成6
在判断角色在法器成瘾前能够使用的法器最大强度时,角色的魔法属性增加3点。
剧透 -   :
Minimum Requirements: Artificing 6
The Magic attribute of a character with this quality is increased by 3 for the purposes of determining the total rating of foci the character can have before risking focus addiction.

法师猎手(MAGE HUNTER)
15业力
最低要求:施法4(战斗法术专精);见描述
这个特质的每个等级都能让角色在释放战斗法术时,能增加1点耗竭的同时让对手的反制施法骰池点少2点。如果角色想要购买更高等级的此特质,要求也会增加:2级需要施法7,3级需要施法9。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with Combat Spells specialization); see description
Each level of this quality allows a character to reduce a Counterspelling dice pool aimed against them by 2 in exchange for adding 1 to the drain of a Combat spell they are casting. Prerequisites increase if characters want additional levels—for level 2, Spellcasting rank must be 7; for level 3, must be 9.

奥术工程师(MYSTIC FOREMAN)
10业力
最低要求:施法4(操纵法术专精),工业工程学4(译注:技能列表中没有,可能是个知识技能),化学4
拥有这个特质的角色施放塑型术[物质](SG法术)时,目标的物品抗性检定要遭受等同于法术强度的骰池罚值。此外,对于加固的材料,塑型术[物质]每个战斗轮可以减少强度x2的结构等级。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with Manipulation Spells specialization), Industrial Engineering 4, and Chemistry 4
Shape [Material] spells cast by a character with this quality apply the Force of their spell as a negative dice pool modifier to the target material during the Object Resistance test. Additionally, their Shape [Material] spells now reduce the Structure ratings of reinforced materials by (Force x 2) points per combat turn instead of (Force) points per combat turn.

秘法投手(MYSTIC PITCHER)
10业力
最低要求:念动投掷法术,施法4(操纵法术专精)
具有这个特质的角色使用念动投掷时会将物品更精准的投向目标或投掷更远的距离。这个特质允许角色将念动投掷的距离修正降低1档,并且可以与其他特质和视觉增强的效果叠加。或者你也可以选择使用空气动力学手雷的距离代替降低原本的距离修正。此外,这个特质在能降低1点要害攻击的骰池罚值,并且能与其他降低要害攻击骰池罚值的特性叠加。
剧透 -   :
Minimum Requirements: Fling spell, Spellcasting 4 (with Manipulation Spells specialization)
A character with this quality can use the Fling spell to hurl objects more accurately at selected targets or over long distances. This quality allows you to shift the range modifiers for attacks with the Fling spell down by one category cumulative with any qualities or vision enhancements that also reduce range modifiers. Alternatively, you may choose to use aerodynamic grenade ranges instead of reducing a range modifier. Additionally, this quality reduces the dice pool penalty for all called shots using the Fling spell by 1; this is compatible with any other qualities that reduce the dice pool penalties for called shots.

药水匠人(POTION MAKER)
15业力
最低要求:炼金4,化学4
当炼金制剂的核心是液体时,药水制作师选择基本的触发方式不会造成额外的耗竭。制剂核心必须与法术的性质相关(比如火球术可以使用汽油,操纵土元素法术可以使用一小撮泥土,生命法术可以用磨碎的阿司匹林药片等等)。如果一个法术组合了多种元素,那么核心也要跟每个元素相关。除了定时触发以外,制剂无论以哪种方式触发,必须全部被消耗掉或者事先全部倾倒在目标上面。高级触发方式仍然会正常增加耗竭。
剧透 -   :
Minimum Requirements: Alchemy 4 and Chemistry 4
The Potion Maker doesn’t take any extra drain from the basic lynchpin triggers when creating alchemical preparations if the lynchpin is a liquid. The lynchpin must have some component in it that pertains to the nature of the spell (a Fireball spell could use gasoline, a Manipulate Earth spell could use a handful of dirt, a Heal spell could have ground aspirin tablets, etc.). If a spell contains more than one elemental component, both elements must be represented in the lynchpin. The entire volume of the liquid must either be consumed by or poured over the target before the preparation can be triggered in any way other than with a timer trigger. Advanced lynchpin triggers still add drain as normal.

娴熟的炼金术师[伊斯兰](PRACTICED ALCHEMIST [ISLAMIC])
5业力
最低要求:炼金6
具有这个特质的角色制作的炼金制剂,在效力开始消失之前持续的时间变为原来的两倍。并且在制剂触发的骰池获得(1+启蒙等级)的加值。
剧透 -   :
Minimum Requirements: Alchemy 6
Each alchemical preparation created by a character with this quality lasts twice as long before the potency begins to diminish and receives a dice pool bonus equal to (1 + Initiate grade) whenever it is triggered.

人偶师[黑魔法](PUPPET MASTER [BLACK MAGIC])
每等级10业力(最大3级)
最低要求:心理学5和施法4(操纵魔法专精)
这个特质的每个等级都能让角色维持一个精神操纵法术时不受惩罚。但是当法术的强度高于角色的魔法等级时,这个特质不起作用。
剧透 -   :
Minimum Requirements: Psychology 5 and Spellcasting 4 (Manipulation spells)
This quality allows a character to sustain one Mental Manipulation spell per level of the quality without taking a penalty. The character cannot benefit from this quality if they sustain spells with a Force that exceeds their Magic rating.

鲁莽施法专家(RECKLESS SPELL MASTER)
每等级10业力(最大6级)
最低要求:施法6
拥有这个特制的角色每天可以有(等级)次,用简单动作释放魔法(见鲁莽施法,p.281,SR5)时可以不增加耗竭。施法者必须经过8小时不间断的休息之后才能再次不增加耗竭施法。
剧透 -   :
Minimum Requirements: Spellcasting 6
Once per day per level of this quality, a character may choose not to increase the drain value for casting a spell as a Simple Action (see Reckless Spellcasting, p. 281, SR5). The caster must get a full eight hours of uninterrupted rest before they may cast spells without increasing the drain value again.


复兴仪式大师[混沌](RENAISSANCE RITUALIST [CHAOS])
8业力
最低要求:奥秘学4,知识:魔法流派5,仪式施法4
具有这个特质的角色在领导一场仪式时,等于其魔法+启蒙等级数量的隶属于不同魔法流派的参加者不需要承受骰池罚值。
剧透 -   :
Minimum Requirements: Arcana 4, Knowledge: Magical Traditions 5, and Ritual Spellcasting 4
When characters with this quality are leading a ritual, a number of participants equal to their Magic + Initiate Grade may observe different traditions without penalty.

冲击法师(SHOCK MAGE)
15业力
最低要求:施法6,至少1种电基础技能
在拥有这个特质的角色使用战斗法术成功对一个敌人造成伤害时,在做伤害抵抗检定之后,目标的主动性值要受到(施法者净成功/2,向上取整)的减值。任何具有降低目标主动性效果的战斗法术能与这个特质结合并叠加效果。
剧透 -   :
Minimum Requirements: Spellcasting 6, at least one electricity-based skill
When a character with this quality successfully inflicts damage with a Combat spell, after rolling their Damage Resistance test, the initiative scores of their targets are reduced by an amount equal to the caster’s (net hits / 2), rounded up. Any Combat spells with secondary effects that reduce initiative are compatible with this quality, and the effects stack.

皮行者[苏族](SKINWALKER [SIOUX])
每等级5业力(最大3级)
最低要求:施法4(操纵法术专精),动物学2,[动物]形体法术
具有这种特质的角色,使用[动物]形体法术变为其他生物时具有更多的选择。每个等级都能让皮行者变形为至多比自己的体质高6点或低6点的生物,只要皮行者得到了这种生物的皮或毛发。这个特质仅仅在皮行者将自己变形时生效,不会作用于其他人身上。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with a Manipulation Spells specialization), Zoology 2, and the (Critter) Form spell
A character with this quality is able to take on a larger range of animal forms with the (Critter) Form spell. For each level of this quality, a Skinwalker can assume an animal form with a base Body Rating that is 6 points greater or lower than her own, as long as they possess the pelt or skin of that animal. This only applies when the Skinwalker casts the spell on themselves, not on others.

幽影典狱官[赫尔墨斯](SPECTRAL WARDEN [HERMETIC])
15业力
最低要求:见描述
具有这个特质的角色总是将召唤精魂作为束缚的一部分,他们能召唤比原本更强大的精魂。角色在束缚仪式中召唤的精魂每有2点强度就能得到一个可选能力,而不是3点。角色完全失去将召唤精魂作为主动技能的能力,但是能够将之前获得的召唤精魂技能作为同等级的知识技能。在进行有小鬼关键字的仪式时,角色也能使用束缚技能代替仪式施法技能;角色在安抚一个被缚精魂时也能用束缚技能代替召唤精魂技能(见被缚精魂的敌意,p.301,SR5)。
具有这个特质的角色在精魂世界通常被当作贩奴者,至少也是极为粗鲁无礼的。由于精魂对角色的束缚倾向已有所了解,因此他的精魂指数并不会更快的增长,但角色试图赎罪是精魂们会对他更严格。在执行赎罪仪式时,角色为挽回星界声望花费的业力翻倍。
剧透 -   :
Minimum Requirements: See description
A character with this quality always chooses to summon a spirit as part of a binding, which allows them to summon a more potent spirit than would previously be possible. Spirits the character summons during a binding ritual have one optional power for every 2 full points of Force instead of every 3. The character must forfeit the use of the Summoning skill as an Active Skill, but they may still use any previously acquired ranks as a Knowledge skill. The character may also use their Binding skill in place of the Ritual Spellcasting skill to perform rituals with the Minion keyword; the Binding skill is used in place of the Summoning skill when the character tries to pacify a bound spirit (see Bad Feelings with Bound Spirits, p. 301, SR5).
Characters with this quality are often known in the spirit world as slavers or, at the very least, incredibly ill-mannered. Because the character’s tendency to bind is already known, their Spirit Index does not accrue any faster, but the spirits are more demanding of them when they try to atone. The amount of karma they must spend to buy off their Astral Reputation when performing the Atonement ritual (p. 123, Street Grimoire) is doubled.

扰咒者(SPELL JAMMER)
20业力
最低要求:反制施法6
具有这个特质的角色可以花费一个复杂动作,与(魔法/2)个视线内的敌人进行反制施法 + 魔法【星界】 vs 施法 + 魔法【星界】对抗检定。在接下来的(净成功)个战斗轮中,敌人的施法检定将受到等于净成功个数的骰池罚值。
剧透 -   :
Minimum Requirements: Counterspelling 6
Characters with this quality may spend a Complex Action to make a Counterspelling + Magic [Astral] v. Spellcasting + Magic [Astral] Opposed Test against a number of characters, within line of sight, equal to their Magic / 2. Any net hits on this test are inflicted as a negative dice pool modifier to any Spellcasting Tests made by the afflicted targets for (net hits) Combat Turns.

精神帐篷(SPIRITUAL LODGE)
5业力
最低要求:仪式施法6,手艺3
魔法师可以通过冥想创建一个魔法帐篷,不需要消耗材料。魔法师每冥想1个小时,魔法帐篷就有1点强度,帐篷的半径为(强度)米。具有相同流派的一组魔法师可以通过冥想迅速位仪式施法奠定基础,因为每个法师冥想1小时就能给魔法帐篷增加1点强度。魔法帐篷的最大强度为魔法师中的最高的魔法等级的两倍。当魔法师停止冥想时,魔法帐篷开始生效,并持续到下一个日出或日落。这间魔法帐篷不在凡尘俗世,只存于内心的幽谷中。
剧透 -   :
Minimum Requirements: Ritual Spellcasting 6, Artisan 3
The magician can create a magical lodge through meditation without the need for materials. For every hour that the magician meditates, the lodge increases by 1 in Force, with a radius of Force in meters. A group of magicians of the same tradition with this quality can quickly build a foundation for ritual magic, as they can increase the Force of the lodge by 1 per hour per magician. Maximum Force of the Lodge is two times the highest magician’s Magic Rating. The lodge activates when the magician stops meditating. This lodge lasts until the next sunset or sunrise. This lodge has no physical presence, save for a sense of calmness within.

心之旅人[佛教](SPIRITUAL PILGRIM [BUDDHISM])
5业力
最低要求:灵视4,学术知识:魔法理论3
具有这个特质的角色学会去适应新地点的能量而非本能的对抗它。他们每3天适应1点背景计数而非每10天。
剧透 -   :
Minimum Requirements: Assensing 4 and Academic Knowledge: Magical Theory 3
A character with this quality has learned to take on the energy of new places rather than fight it instinctively. They acclimate to one point of background count every three days instead of every ten days.
« 上次编辑: 2018-05-22, 周二 22:08:55 由 曲折的故事 »

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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #8 于: 2018-05-23, 周三 18:20:46 »
蔓城区驯兽师 SPRAWL TAMER
10业力
最低要求:驯养动物6
蔓城区驯兽师是城市丛林中的魔法野兽大师。动物能学习的特技(p.184,咆哮之影)数量增加为动物逻辑的两倍。他们训练的家养动物(p.186,咆哮之影)能够学习逻辑3倍数量的特技。另外,在宣布所有权时,蔓城区驯兽师总是对抗动物的意志x2,无论哪种动物都是。最后,训练任何种类的动物阈值减1。
剧透 -   :
Minimum Requirements: Animal Handling 6
The Sprawl Tamer is a magical beast master of the urban jungle. The number of tricks (p.184, Howling Shadows) a critter is capable of learning is increased to twice the critter’s Logic. Domesticated critters (p.186, Howling Shadows) that a Sprawl Tamer trains have the number of tricks they can learn increased to triple their Logic. Additionally, the Sprawl Tamer is always opposed by the critter’s Willpower x 2 when asserting dominance, regardless of the type of critter. Lastly, the threshold for training any type of critter is reduced by 1.

坚定盟约 STALWART ALLY
15业力
最低要求:盟约精魂,束缚4
具有这个特质的角色,已经拥有了一个长久以来一直伴随他的盟约精魂。他与这个精魂的联系非常紧密,并因此而受益。每一天,具有这个特质的角色或盟约精魂可以给予对方1点极限,这个给予只能由一方进行,不能双方互相给予。这点极限保留到下一个即将到来的日出或日落。另外,精魂和咒术师都可以花费一个复杂动作,将自己的魔法属性或强度作为骰池加值增加到同一个战斗轮中另一方进行的一次耗竭抵抗检定中。
剧透 -   :
Minimum Requirements: Ally spirit and Binding 4
A character with this quality has an ally spirit that has been with them for a long time. Their connection with this spirit is particularly deep and has extra benefits. Once per day, a character with this quality or their ally spirit may give a point of Edge to the other member of the pair; this can only be done by one of them per day, not both of them. This point of Edge lasts until sunrise or sunset, whichever comes first. Additionally, either the spirit or the conjurer may spend a Complex Action to add their Force or Magic attribute as a dice pool bonus to a single Drain Resistance test that the other member of the pair will make within the same Combat Turn.

禁忌变形者【威卡教】 TABOO TRANSFORMER[WICCA]
15业力
最低要求:施法4(操纵法术专精),动物学5,变形术或[动物]形态法术
具有这个特质的角色能够将变形术或[动物]形态法术施加到非自愿目标上。施法者必须通过一个施法 + 魔法[强度] vs. 体质 + 反制施法(如果有)对抗检定。法术的强度必须大于等于目标的体质。每个净成功都会让变形后的基本属性等级减1,最低到1。目标的精神属性保持不变。
剧透 -   :
Minimum Requirements: Spellcasting 4 (with Manipulation Spells specialization), Zoology 5, and the Shapechange or (Critter) Form spell
A character with this quality can use the Shapechange or (Critter) Form spells on involuntary targets. The spellcaster must succeed in a Spellcasting + Magic [Force] vs. Body (+ Counterspelling) Opposed Test. The spell’s Force must also equal or exceed the subject’s Body attribute. Subtract 1 from the resulting critter’s base attribute ratings for every hit the caster generates, down to a minimum of 1. The mental attributes of the target remain unchanged.

崇敬领袖 WORSHIP LEADER
5业力
最低要求:领导力4,仪式施法5
崇敬领袖能够在仪式施法中检定中使用凡俗参与者,只要他们信仰崇敬领袖的流派。每(60/魅力)个自愿参加仪式的凡俗参加者都能给领导者的仪式施法检定增加1点骰池和界限。凡俗参加者能为领导者提供的最大加值等于领导者的仪式施法技能。
剧透 -   :
Minimum Requirements: Leadership 4, Ritual Spellcasting 5
The worship leader is able to make use of mundane participants in Ritual Spellcasting tests as long as they believe in her tradition. For every (60/Charisma) mundane participants who are willing to participate in the ritual, the leader receives a +1 bonus to their dice pool and to the limit of the ritual. The maximum bonus that a leader can receive from mundane participants is equal to their Ritual Spellcasting skill rank.

双界抵御者 DUAL-NATURED DEFENDER
5业力
最低要求:双重性质特质(这是个怪物能力)和星界战斗3
第六纪元对双重性质生物来说危险重重,其中一部分被迫学会了如何抵御星界威胁。具有这种特质的角色可以使用自由动作停止星界感知来避免星界障碍和威胁。在停止星界感知时,与星界断开连接所需的集中力会给生物的任何行动造成2点骰池罚值。一个双重性质生物在这个状态下不能使用任何生物能力(除了灵智),变形者不能改变当前的物理形态。在每24小时内,双重性质生物停止星界感知的时间不能超过(魔法)分钟。每超过一分钟都会让它永久失去1点魔法属性。如果具有这种特质的角色被击昏,它们会自动与星界恢复连接。这种特质并不能掩盖它们是觉醒生物的事实,但是试图对它们进行灵视会受到2点骰池罚值。
剧透 -   :
Minimum Requirements: Dual Natured quality and Astral Combat 3
Characters with this quality have learned that the Sixth World is not the kindest place to dual-natured creatures, and it’s forced them to learn how to defend themselves against a variety of astral threats. A character with this quality may stop astrally perceiving with a Free Action to avoid astral barriers or threats. The amount of concentration required to disconnect from the astral causes a –2 dice pool penalty to all actions the critter makes when they are not astrally perceiving. A dual-natured critter cannot use any of its critter powers (except Sapience) while in this state, and shapeshifters are stuck in whatever physical form they are currently in. A dual-natured critter cannot stop astrally perceiving for more minutes than its Magic attribute in a twenty-four-hour period before it must reconnect with the astral. For every minute past the allotted time that a critter does not perceive the astral, it permanently loses one point of Magic. If a character with this quality is knocked unconscious, they automatically reconnect with the astral. This quality does not hide the fact that a critter is Awakened when the critter is assensed, but it inflicts a –2 penalty on any attempts to astrally perceive the critter.

铸能激荡 VEXCRAFT
7业力
最低要求:抑制法器(LOS): 消除附魔6, 超载法器(LOS): 消除附魔10

抑制法器(LOS) SUPPRESS FOCUS (LOS)
抑制法器是关闭法器的强化版本,能扰乱法器数个战斗轮。使用消除附魔 + 魔法[星界] vs. 目标法器的强度 + 所有者的魔法对抗检定。效果将持续(净成功)个战斗轮。

超载法器(LOS) GROUNDING FOCUS (LOS)
魔法师通过界面和意念让法器上的魔法过载,以动荡的秘法能量伤害法器的拥有者。使用消除附魔 + 魔法[星界] vs. 目标法器的强度 + 所有者的魔法对抗检定。如果“秘法黑客”成功,法器的拥有者将受到(法器强度+净成功)点眩晕伤害。目标不会抵抗伤害。这个特质也能作用于信物(信物的法器强度算作0)。如果成功,信物将被摧毁。无论目标是什么,魔法师都可以在检定中花费1点极限将眩晕伤害变为物理伤害。
剧透 -   :
Minimum Requirements: Suppress Focus (LOS): Disenchanting 6, Grounding Focus (LOS): Disenchanting 10

SUPPRESS FOCUS (LOS)
Suppress Focus is a more powerful version of Deactivate Focus that disrupts the focus for a number of Combat Turns, depending on the outcome (and net hits) of the Disenchanting + Magic [Astral] v. target’s Force + owner’s Magic Test. Suppression lasts for (net hits) Combat Turns.

GROUNDING FOCUS (LOS)
The magician uses the interface with a construct to overheat the focus with magic so that it damages its owner with jolts of arcane energy. The test is a Disenchanting + Magic [Astral] v. target’s Force + owner’s Magic Opposed Test. If the arcane hacker succeeds, the focus’ owner receives Stun damage equal to the focus Force + any net hits that were achieved by the attacker. The target does not resist the damage. This can also be applied to fetishes (treat the Force of a fetish as being zero). If successful, the fetish is destroyed. In either test, spending a point of Edge by the magician can turn the damage from Stun to Physical.
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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #9 于: 2018-07-21, 周六 13:31:28 »
边栏:炼金军械技师(ALCHEMICAL ARMORER)
引用
超物理学家几十年来一直试图开发出真正意义上的“魔法子弹”,但收效甚微。附魔枪械不会增加射程和精度,也无法使它们射出魔法,受限于炼金触发的局限性和制剂的脆弱性(见p. 305, SR5),附魔子弹也几乎不可行。在大多数情况下,所谓的魔法子弹仅仅是将战斗魔法的炼金制剂装进枪膛,然后按通常的办法触发,把魔法射出去。这显然是一个愚蠢透顶的设计:首先,很难瞄准,其次,在枪膛内触发一个战斗魔法往往会伤害到使用者或破坏武器本身。就目前来说,将炼金术加入射击过程还不如好好训练出一批神枪手。
尽管数十家企业的研发团队为了炼金法术子弹浪费了十年和数十亿新円,然而尤卡坦半岛的一群新无政府主义叛乱者却成功做到了。2064年,阿兹特兰巡逻队在奇琴伊察遗址中首次遭遇萨拉·布兰科和埃斯特班·卡里略领导的一群约三十人反叛分子。虽然叛乱分子的人数几乎是巡逻队士兵的两倍,但情报显示该地区的叛乱分子只配备了简陋的武器 - 主要是弩枪、杠杆步枪和左轮手枪。两队人马迅速爆发了冲突。令人惊讶的是,交火几个小时后阿兹特兰巡逻队被迫完全撤出了该地区。回答军方官员在任务报告中的问询时,数名巡逻队员都声称叛乱分子拥有能够无声开火,并能射穿装甲运兵车的杠杆步枪。
为了证实他们的报告,巡逻队的中士拿出了小型狩猎步枪所用子弹的弹头作为证据。中士声称,在战斗的第一个小时,这枚弹头击穿了装甲车的侧甲,然后在他副官的头盔和脑袋上开了个洞。弹头没有任何弹道运动的痕迹,也没有因击穿装甲而产生任何形变。阿兹特兰的军方官员依然对这些“魔法子弹”持怀疑态度,决定隐瞒这个故事,并派遣了一个更大的部队夺回了奇琴伊察遗址。但最终未能证实布兰科和卡里略及他们的反叛部队的存在。

剧透 -   :
Though metaphysicists have been trying to develop genuine, spell-shooting “magic bullets” for a few decades now, progress has never gotten very far. Enchanting firearms doesn’t increase their ranged accuracy or allow them to shoot spells, and the limitations of alchemical triggers and the fragile nature of preparations (see p. 305, SR5) have prevented even the most limited production of enchanted ammunition. In most instances, magic bullets are just bullets that have been made into alchemical preparations of combat spells that are subsequently fired out of a gun barrel. These are just standard alchemy preparations that must be activated with the normal triggers. This is universally recognized as a poor design for several reasons: Primarily, they are hard to aim, and activating a combat spell inside of a firearm will often damage the user or the weapon itself. Until recently, it’s simply been more effective to have a trained operator fire their weapon normally rather than bring alchemy into the equation.
While dozens of corporate R&D teams wasted decades of research and billions of nuyen trying to develop bullets that could deliver alchemy spells, a pair of neo-anarchist rebels in Yucatan figured out how to use alchemy to better deliver bullets. Aztlan patrols first encountered Sara Blanco and Esteban Carrillo leading a ragged group of about three dozen rebels among the ruins of Chichen Itza back in 2064. While the rebels nearly doubled the number of soldiers in the Aztlan patrol, intelligence reports had suggested that the rebels in that area were armed only with basic firearms—mainly bolt-action or lever-action rifles and revolvers. A skirmish between the two groups quickly broke out. Surprisingly, after a few hours of exchanging gunfire, the Aztlan patrol was forced to completely withdraw from the area. When questioned by military officials during their debriefing, members of the patrol team made wild claims about the rebels having lever-action rifles that could fire silently and pierce the armor plating of their armored personnel carriers.
In an attempt to back up their story, the sergeant in command of the patrol presented the projectile portion of a bullet used by smaller hunting rifles as evidence. The sergeant claimed that, after the first hour of fighting, this bullet had passed through the side of his APC and then pierced the helmet of his second-incommand; killing her instantly. The projectile showed no signs of ballistic markings and completely lacked deformation from any kind of impact. Aztlan military officials were still skeptical about these “magic bullets” and ultimately decided to bury the story after a larger force returned to Chichen Itza to reclaim the ruins, but failed to verify the presence of the Blanco and Carrillo or their group of rebel fighters.

边栏:骗术师(CHARLATAN)
引用
让别人注意不到自己鼻子底下发生的事的能力是很有价值的。骗术师们学会了使用“客厅戏法”从别的觉醒生物面前隐藏真正的魔法。自第六纪元以来,表演魔术和世俗魔术的受欢迎程度急剧下降;一个简单的矩阵搜索就能揭示大多数魔术技巧的秘密,在能够召唤精魂并能凭空创造出真正的火球的时代,舞台上的区区障眼法是没法给观众们留下深刻印象的。真正的魔术师迫切的希望当代魔术教科书将传统表演魔术和手上戏法统统丢进脚注里,让他们能够略过它直接学习更高超的技巧。
尽管老派的魔术已经有些不入流了,但第六纪元仍然有许多凡俗和觉醒的修习者。因为舞台或街头魔术背后的基本原则之一——利用记忆和感官知觉中的缺陷——具有超越娱乐领域的各种潜在用途。几十年来,研究人员一直与凡俗魔术师合作,将"现实"与"我们对现实的感性认识"之间的差距拼凑起来。如出一辙,自人类有记忆以来,这个世界的公司和政府也一直在我们面前挥舞着他们的右手,同时用左手掏我们的腰包。
讽刺的是,表演魔术还真有一些技巧可以教给那些愿意认真对待它的现代魔术师。 邓凯尔赞魔法研究所(简称DIMR)的研究人员最近发表了一篇论文,详细介绍了几项实验,魔术师被要求鉴别作为世俗魔术表演的一部分而使用的魔法或魔法物品。最初的研究结果表明,作为测试对象的魔术师的灵视能力略有下降,但随着实验的进展,研究人员注意到他们的测试对象鉴别魔术的能力越来越差。在六周的实验中,负责表演的魔术师显然已经学会了如何微调自己的表演,以便能更好地欺骗观众。他们宣称,在变戏法的同时结合一些显眼的“表象”,不仅可以隐藏释法所需的语言和动作要素,还可以将他们的魔法印记暂时融入自然背景计数中。只要专注于表演,他们就可以将这种效果扩展到与他们的灵光相连的任何事物上,前提是这些东西是表演的一部分,或一直在表演者的附近。
骗术师本质上是聪明而有吸引力的骗子,但并非所有骗术都是恶意的。通常需要的是挥动一只手来误导对手足够长的时间以避免暴力,骗术师是驾驭这种紧张局势的大师。无论是从社交聚会中表演从耳朵里取出硬币,还是当众将助手锯成两段,骗术师能通过任何一种魔术把戏控制观众的感知。正如著名舞台魔术师兼DIMR教授卡拉·布萨拉博士在她最近结束的研究中所写到的,“你看不见你不去看的东西”。

剧透 -   :
The ability to make someone miss what’s happening right under their nose is a valuable one. The charlatan has learned to use “parlor tricks” to hide their real magic from other Awakened beings. Performance magic, or mundane magic, has seen a steep decline in popularity since the beginning of the Sixth World; audiences just aren’t as impressed with staged illusions in an era where a simple Matrix search will reveal the secrets to most magic tricks and there are people with the ability to summon spirits and create real fireballs out of thin air. Real magicians were eager to relegate performance magic and sleight-of-hand to derision-laced footnotes in modern thaumaturgy textbooks, allowing them to move on in pursuit of higher knowledge.
Even though old-school magic may have fallen by the wayside a bit, there are still plenty of mundane and Awakened practitioners in the Sixth World. This is because one of the underlying principles behind stage or street magic—exploiting flaws in memory and sensory perception—has a variety of potential uses beyond the realm of entertainment. Researchers have been working with mundane magicians for decades to piece together the gaps between reality and our mental perception of it. Meanwhile, the corps and governments of this world have been waving their right hand in our faces while picking our pockets with their left for longer than any of us can remember.
Ironically, performance magic still had a few tricks left to teach modern magicians who were willing to look at it seriously. Researchers at the Dunkelzahn Institute of Magical Research have recently published a paper that details several experiments wherein magicians were asked to identify magical items used or spells cast as part of a mundane magic performance. The initial findings suggested a slight decrease in the Assensing skill ability of participating magicians, but as the experiment progressed researchers noticed that their test subjects were getting progressively worse at spotting magic. During the sixweek experiment, their performing magicians had apparently learned how to fine-tune their performance so as to better fool the audience. They claimed that combining some of the more obvious “tells” of casting a spell with sleight-of-hand allowed them not only to hide the verbal and somatic elements of their Spellcasting skill, but also to temporarily blend their magical signature into the natural background count. As long as they concentrated on the performance, they were able to extend this effect to anything connected to their aura, as long as they used it in the performance or kept it near them.
Charlatans are clever and charismatic tricksters by nature, but not all tricksters are necessarily malevolent. Often all it takes is a wave of the hand to distract an opponent long enough to avoid violence altogether, and the charlatan is a master at navigating tense situations. Whether surprising someone at a social gathering by pulling a coin out of their ear or sawing an assistant in half in front of a large audience, charlatans know that the key to any good magic trick is controlling what their audience perceives. As the renowned stage magician and DIMR professor Dr. Cara Busara writes at the end of her most recent study, “You can’t see what you aren’t looking for.”