Wombat just made the mistake of picking a fight—and spilling his drink—on a wiry fellow wearing what looks like white pajamas. The opponent is named Ryu, and he is a practitioner of Karate (Counter Strike, Opposing Force (Block), Kick, Sweep and Kipup). There’s also a bouncer in the bar who feels obliged to get involved. When Wombat swings, he finds his blow blocked by Ryu’s right arm while a retaliatory left arm hits him in the jaw.
Wombat is inebriated and has a –1 modifier to all actions. He plays Edge to Seize the Initiative (leaving him with 4 Edge remaining) and rolls an Initiative Score of 19. Ryu in turn rolls an Initiative Score of 16, while the bouncer rolls an Initiative Score of 23. The bouncer delays his action so he can see how things are going before he intervenes.
Wombat then rolls to attack. He has Unarmed Combat 4, Agility 6, and a Physical limit of 5, and he takes a –1 penalty for his inebriated state. He gets 5 hits.
Ryu chooses to Counterstrike, in which he as a specialization. He immediately deducts 7 from his Initiative Score (making it 9) and rolls Unarmed Combat 6, +2 for his specialization, and Agility 5, with a Physical limit of 7. Ryu rolls 6 hits, more than Wombat’s 5, so it is a successful Counterstrike. Ryu’s Damage Value is 6S + 1 net hit from the Counterstrike for a total DV of 7S.
Wombat rolls his Damage Resistance Test with his Body 6 + Armor 9 and gets only 4 hits, so he takes 3 boxes of Stun Damage, imposing a –1 Wound Modifier.
Wombat is understandably wary of what his opponent might do now, so he tries not to push too hard when he takes another punch. He rolls Unarmed Combat 4 and Agility 6 with –1 for inebriation and –1 for his wound, but he decides to throw in some Edge (he now has 3 left). He gets 4 hits.
Ryu decides to conserve his remaining Initative Score and not do another Counterstrike, so he just makes a standard Defense Test, getting 5 hits. Wombat has missed again.
Ryu’s now has an attack, and he attempts a Called Shot (Knock Down). He takes a –4 dice pool penalty to the roll and ends up with 4 hits. Wombat rolls his Defense Test and only gets 2 hits. So he fails, meaning he falls prone. Ryu has the Sweep technique, meaning Wombat has to roll his Damage Resistance Test against a Damage Value of 8S. With a lucky Damage Resistance roll, he gets off with only 1 box of Stun Damage. But he’s still prone
The bouncer decides it’s not yet time to intervene, and Wombat and Ryu are out of Initiative Score, so the Combat Turn is over.