作者 主题: 【R&G】修理所有破狗屎玩意儿FIXIN’ ALL THE BROKEN DREK P143  (阅读 6996 次)

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修理所有破狗屎玩意儿FIXIN’ ALL THE BROKEN DREK

SR5核心规则书涵盖了修理装备和修理活人的基础规则。但并不是所有玩意的修理方式都是一样的,所以我们有一些更具体的规则,来帮助GM更好地反映修理工作在第六纪的发生了怎么样的变化。
剧透 -   :
The SR5 Core Rulebook covers the basic rules for fixing gear and fixing people. But not all things fix the same, so we have some more specific rules to help the gamemaster better reflect the variety of repair jobs that take place in the Sixth World.


让瞎子看见,让聋子听见MAKING THE BLIND SEE  AND THE DEAF HEAR

要害攻击现在可以针对各种特定的身体部位,所以我们也可以有更特定的检定去止血或扳正被扭曲的手指。其中一些检定在特定动作中有描述,但我们还是要介绍一下其他的情况。
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With Called Shots now able to be aimed at all sorts of specific body parts, we can also have more specific rolls to stop the bleeding or mend that trigger finger straight. Some of those rolls are described within the particular Action, but we’ll cover some other situations here.
攻击眼睛和耳朵导致耳聋和致盲需要一些特加的照顾。在这种敏感的部位进行治疗会增加任何类型的治疗检定(急救,医学,治疗法术等)1点阈值。在任何情况下,只要治疗者治疗好相当于{要害攻击的DV限制}格数的伤害,肢体的损伤就会视为被救治了,无论其他伤害的程度几何。
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Eye and ear attacks that blind and deafen require a little extra care. Any type of Healing Test (First Aid, Medicine, Heal spells, etc.) have their threshold increased by 1 when working in these sensitive spots. In all cases once the healer has taken care of enough boxes to cover the DV Limit of the Called Shot, the injury is considered repaired no matter how much other damage may be present.


损坏的武器BROKEN WEAPONS

标准建造和修复规则(p145,SR5)涵盖了主要规则,但只是提出了一些建议给GM在处理枪,刀,剑和钢刺爪被损坏的时候。下面是一些深入讨论,把碎片如何拼凑会一个整体的细节。
剧透 -   :
The standard Build and Repair rules (p. 145, SR5) cover the main rules but only give general advice to the gamemaster for those times when guns, knives, swords, and spurs get broken. Here are some specifics for getting in depth into putting broken pieces back together.
首先,所有破损的近战武器都需要长时间的持续检定(1小时)。这种武器是否需要再造,是否需要再平衡,或是否需要重磨,使武器重新回到备战状态需要一段时间。修理检定的阈值基于武器失去了多少效能。精度损伤是平均等级(12),只需要一点点研磨或再平衡,武器就和新的一样了。AP损伤是困难等级(18),这对武器的完整性造成损害。触及损伤的修复是极难等级(24),当试图重新连接损坏的部件时,这将采取多个步骤进行再造。
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For starters, all broken melee weapons require an Extended Test with a Long Interval (1 hour). Whether the weapon requires reforging, rebalancing, or resharpening, it will take a while to make a truly combat-ready weapon. The threshold for the Repair Test should be based on just how much effectiveness the weapon has lost. A loss of Accuracy is Average (12)—with a little resharpening or rebalancing, the weapon is good as new. A loss of AP is Hard (18), with damage being done to the integrity of the weapon. A loss of Reach is Very Hard (24) to repair, as trying to reconnect any of the damaged parts together is going to take multiple steps.
这一切最困难的部分,往往是成本。在和拿着破刃剑的街头混混们发生冲突后,要修复你心爱的打刀还"划算"吗?这份活通常是由角色自己来做。修理一件物品的成本是:修理每格损伤是原始成本的百分之十,每一点触及需要原始费用的百分之五十,每一点AP需要的原始成本的百分之二十五,每一点精度需要原始成本的百分之十五。没错,让武器起死回生可能比重新买一个武器都要贵得多,甚至可能更贵,毕竟它基本上已经算是报废了,所以它不会被快速地修复。
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The tough part of all of this is often the cost. Is it really cost effective to fix your favorite katana after a run-in with some street nut with a swordbreaker? If the character is doing the work themselves, usually it is. The materials to repair an item cost ten percent of the original cost per box of damage being repaired, fifty percent of the original cost of the weapon for each point of Reach lost, twenty-five percent of the original cost for each point of AP, and fifteen percent for each point of Accuracy. Yes, bringing that weapon back from the dead may cost as much as buying one, or it may even cost more, but it was essentially destroyed, so it doesn’t get fixed quick.
真正的成本问题是当你雇佣某人来做这项工作的时候。一个熟练工收费(技能等级X修复时间×10)新円,加上上述的材料成本。技能越高,修复破碎回到原初的时间就越短,但可能要更贵一点。而且能够找到做这项工作的人也是很难的。技能越低,修理时间就越长,不过这能拯救你已经快干谒的钱包就是了。
剧透 -   :
The real cost issue comes in when you hire someone to do the work. A skilled craftsman will charge (Skill Rating x the number of hours for repair x 10) nuyen plus the cost of materials above. More skill on the part of the repairer gets the piece back faster, but probably costs a little more. And the people capable of doing that work may be hard to find. Less skill on the part of the repairer takes more time but could save you a few nuyen.


其他所有破狗屎玩意儿ALL THE OTHER BROKEN DREK

通讯链,汽车,装备,和其他好东西,这些物品的废弃版本都能在危险的第六纪得到,但总有人能用自己的本事和零件补给来修复它们。一般费用相同适用:修理每格损伤是原始成本的百分之十。特殊属性很难被损坏,尤其是在暗影狂奔的世界里所有的装备和好东西,但是依然有几件被涵盖,特别是自《R&G》中我们特别提到过他们。
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Commlinks, cars, gear, and other goodies can all get trashed in the dangerous Sixth World but there is always someone with the skills and supplies to fix them back up. The same general costs apply: ten percent of the original cost per box of damage being repaired for the materials. Specific attributes are tough to break down, especially with all the gear and goodies in the Shadowrun universe, but a few pieces can be covered, especially since we mentioned them specifically here in Run & Gun. Check out the Fixin’ That Old Beater table for the parts of a car we already told you that you could break.
劳动力是非常昂贵的一部分。一个熟练工收费(技能等级X修复时间×10)新円,加上的材料成本。记住,在一家正规商店工作的机修工,一天中不太可能在一辆小车上工作超过四小时。额外的新円可能会让他们专注于一个特别重要的项目,一天工作增加到八小时,但是除非钱真的足够让人心动,否则他们会把工作分布进行,以保证项目的流动。
剧透 -   :
The labor is the really expensive part. A skilled mechanic will charge (Skill Rating x number of hours for repair x 10) nuyen plus the cost of materials for the work. It’s good to remember that a mechanic working in a regular shop won’t likely put in more than four hours a day on a single car. Extra nuyen will probably keep them focused on a particularly important project for as long as eight hours in a day, but unless the money is really good they’re better off spreading the work around to keep the projects flowing.
2075年的世界,大多数日常用品都是一次性的,但有时情怀迫使人们保留一个旧的备用品。每格损坏按照原材料百分之十的基本准则进行修理。因为这是日常用品,所以技工更容易找到,因此更便宜一点。在这方面负责的修理工服务需要(技能等级X修复时间×5)新円。如果有些东西看起来复杂或更加复杂,把数值调高;如果看起来简单的话,就下降几点。有时享受成为GM的力量很有趣。
剧透 -   :
Most everyday gear in the world of 2075 is pretty disposable, but sometimes sentimental value compels people to keep an old standby around. Follow the basic guideline of ten percent of the original cost per box of damage being repaired for the materials. Since this is everyday stuff, laborers are easier to come by and therefore a little cheaper. Repairman in this area will charge (Skill Rating x number of hours to repair x 5) nuyen for their services. Thresholds for everyday gear can be estimated as Device Rating x 3. If something seems like it should be complex or intricate, slide the number up the scale; if it seems simple, drop it a few. Sometimes it’s fun to enjoy the power of being the gamemaster.


引用
表:修理旧货FIXIN’ THAT OLD BEATER
项目            阈值         价格
天线            4          20¥
轴            18          2,000¥
门锁            12          800¥
发动机组         24         25%车辆成本
油箱/蓄电池       18          1,200¥
引擎            12          800¥
窗            12          300¥




« 上次编辑: 2017-12-11, 周一 12:17:48 由 失语 »

离线 厄火与葬礼女神

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Re: 【R&G】修理所有破狗屎玩意儿FIXIN’ ALL THE BROKEN DREK P143
« 回帖 #1 于: 2023-09-12, 周二 14:50:39 »
根据官方RG errata

引用
损坏的武器BROKEN WEAPONS
维修成本修正REPAIR COST CORRECTION

将第三段第四句改为:"修理一件物品的成本是:修理每格损伤是原价的百分之二,每一点触及需要原价的百分之十,每一点AP需要原价的百分之五,每一点精度需要原价的百分之三。
剧透 -   :
Replace the fourth sentence of the third paragraph to read as follows:“The materials to repair an item cost two percent of the original cost per box of damage being repaired, ten percent of the original cost of the weapon for each point of Reach lost, five percent of the original cost for each point of AP, and thee percent for each point of Accuracy.”

引用
同样的,在 其他所有破狗屎玩意儿All the Other Broken Drek 将第一段第二句改为:“一般费用相同适用:修理每格损伤是原价的百分之二。”
剧透 -   :
Similarly, under All the Other Broken Drek, change the second sentence of the first paragraph to read:
“The same general costs apply; two percent of the original cost per box of damage being repaired for the materials.”
« 上次编辑: 2023-09-12, 周二 19:54:13 由 厄火与葬礼女神 »