作者 主题: 【PotW】《废土子民》(People of the Wastes)【BGM注意】  (阅读 69331 次)

副标题: 【校对:希尔】全书填坑完成,欢迎查错指点

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Re: 【PotW】废土子民(People of the Wastes)
« 回帖 #30 于: 2018-04-14, 周六 14:34:50 »
:em001

总算填坑完成了,感谢希尔大大的校对,同时鸣谢笨蛤丞相等人的不吝指正 :em023

大家一起来捡垃圾吧! :em009


根本不是垃圾, 这色泽, 这香味, 分明是P子专抽的那啥啊 :em020

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have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【PotW】废土子民(People of the Wastes)
« 回帖 #31 于: 2018-04-16, 周一 14:17:44 »
万机之神不可能是个女孩!

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Re: 发明工坊
« 回帖 #32 于: 2019-02-13, 周三 13:43:43 »

实验性武器

法力废土的枪匠代代都在新火器的设计上绞尽脑汁,而下列的武器原型象征着偶尔抓到的希望之光,但因为其设计缺陷或缺少需求而从来未被大规模生产过。即使在火器中,这些武器也是极端稀有,因为每种都仅进行了少量生产。关于火器的完整规则可以在《极限战斗》的135页找到。
剧透 -  原文:
EXPERIMENTAL WEAPONRY
The gunsmiths of the Mana Wastes have been tinkering with new firearm designs for generations, and the following weaponry represents prototypes that saw promise at one time or another but, because of a design flaw or lack of demand, never saw mass production. Even for firearms, these weapons are exceedingly rare, as only a small number of each were ever made. Full rules for firearms begin on page 135 of Ultimate Combat.

早期火器
单手火器
  | 
价格
  | 
小型伤害
  | 
中型伤害
  | 
重击
  | 
射程
  | 
哑火
  | 
容弹量
  | 
重量
  | 
类型
  | 
特性
步兵手枪
  | 
2500gp
  | 
1d4
  | 
1d6
  | 
x3
  | 
20尺
  | 
1-2(5尺)
  | 
4
  | 
5磅
  | 
钝击与穿刺
  | 
霰弹
转盘步枪
  | 
6000gp
  | 
1d6
  | 
1d8
  | 
x4
  | 
40尺
  | 
1-3(10尺)
  | 
8
  | 
12磅
  | 
钝击与穿刺
  | 
-


转盘步枪(Cylinder Rifle)
这个有着长长枪管的早期火器配有水平的圆扁弹盘,弹盘上有八个外露装弹孔,每个都能容纳1枚弹头以及1份火药(但不能装填炼金定装弹)。武器每次开火时,弹盘都会随之旋转并装填下一发子弹。转盘步枪哑火将导致其激迸出火花并使枪械无规律地把所有剩下装填在弹盘里面的弹头全部发射出去,每颗乱飞的弹头都会有50%的机会击中持有者,并造成1d6点伤害。无论要为多少个装弹孔上弹,装填转盘步枪都需要两个整轮动作。而快速装填专长可以将其减少到一个整轮动作。
剧透 -  原文:
Cylinder Rifle
This long-barreled early firearm has a slim horizontal disk with eight uncovered slots, each of which can hold one bullet and 1 dose of black powder (but not alchemical cartridges). Each time the weapon is fired, the disk rotates to load the next available shot. Misfiring with a cylinder rifle causes rogue sparks to cause the gun to erratically fire all the remaining bullets loaded in the disk, and each stray bullet has a 50% chance to hit the wielder, dealing 1d6 points of damage. Reloading a cylinder rifle requires two full-round actions, regardless of the number of slots being loaded. The Rapid Reload UC feat reduces this to a single full-round action.

步兵手枪(Paddle-Foot Pistol)
这支早期火器有着四个枪管,每个枪管都可以通过一枚可调节的燧石单独击发。步兵手枪在进行霰弹射击时能对20尺锥形范围内开火,同时其在射击弹头时有着20尺射程增量。此外,步兵手枪有着最大3倍的射程增量。步兵手枪的每个枪管都能容纳1份火药与1枚弹头、1包散弹,或是一发单独的炼金定装弹。

剧透 -  原文:
Paddle-Foot Pistol
This early firearm has four barrels, each of which can be fired one at a time with a single adjustable flintlock. The paddle-foot pistol fires in a 20-foot cone when making a scattering shot, and it has a 20-foot range increment when firing a bullet. Additionally, the paddle-foot pistol has a maximum range of three range increments. Each barrel of a paddle-foot pistol can hold 1 dose of black powder, along with either pellets or a bullet, or it can hold a single alchemical cartridge.

刚刚才看到,转盘步枪(Cylinder Rifle)是双手火器而不是单手火器

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【PotW】废土子民(People of the Wastes)
« 回帖 #33 于: 2019-02-23, 周六 00:06:23 »

实验性武器

法力废土的枪匠代代都在新火器的设计上绞尽脑汁,而下列的武器原型象征着偶尔抓到的希望之光,但因为其设计缺陷或缺少需求而从来未被大规模生产过。即使在火器中,这些武器也是极端稀有,因为每种都仅进行了少量生产。关于火器的完整规则可以在《极限战斗》的135页找到。
剧透 -  原文:
EXPERIMENTAL WEAPONRY
The gunsmiths of the Mana Wastes have been tinkering with new firearm designs for generations, and the following weaponry represents prototypes that saw promise at one time or another but, because of a design flaw or lack of demand, never saw mass production. Even for firearms, these weapons are exceedingly rare, as only a small number of each were ever made. Full rules for firearms begin on page 135 of Ultimate Combat.

早期火器
单手火器
  | 
价格
  | 
小型伤害
  | 
中型伤害
  | 
重击
  | 
射程
  | 
哑火
  | 
容弹量
  | 
重量
  | 
类型
  | 
特性
步兵手枪
  | 
2500gp
  | 
1d4
  | 
1d6
  | 
x3
  | 
20尺
  | 
1-2(5尺)
  | 
4
  | 
5磅
  | 
钝击与穿刺
  | 
霰弹
转盘步枪
  | 
6000gp
  | 
1d6
  | 
1d8
  | 
x4
  | 
40尺
  | 
1-3(10尺)
  | 
8
  | 
12磅
  | 
钝击与穿刺
  | 
-


转盘步枪(Cylinder Rifle)
这个有着长长枪管的早期火器配有水平的圆扁弹盘,弹盘上有八个外露装弹孔,每个都能容纳1枚弹头以及1份火药(但不能装填炼金定装弹)。武器每次开火时,弹盘都会随之旋转并装填下一发子弹。转盘步枪哑火将导致其激迸出火花并使枪械无规律地把所有剩下装填在弹盘里面的弹头全部发射出去,每颗乱飞的弹头都会有50%的机会击中持有者,并造成1d6点伤害。无论要为多少个装弹孔上弹,装填转盘步枪都需要两个整轮动作。而快速装填专长可以将其减少到一个整轮动作。
剧透 -  原文:
Cylinder Rifle
This long-barreled early firearm has a slim horizontal disk with eight uncovered slots, each of which can hold one bullet and 1 dose of black powder (but not alchemical cartridges). Each time the weapon is fired, the disk rotates to load the next available shot. Misfiring with a cylinder rifle causes rogue sparks to cause the gun to erratically fire all the remaining bullets loaded in the disk, and each stray bullet has a 50% chance to hit the wielder, dealing 1d6 points of damage. Reloading a cylinder rifle requires two full-round actions, regardless of the number of slots being loaded. The Rapid Reload UC feat reduces this to a single full-round action.

步兵手枪(Paddle-Foot Pistol)
这支早期火器有着四个枪管,每个枪管都可以通过一枚可调节的燧石单独击发。步兵手枪在进行霰弹射击时能对20尺锥形范围内开火,同时其在射击弹头时有着20尺射程增量。此外,步兵手枪有着最大3倍的射程增量。步兵手枪的每个枪管都能容纳1份火药与1枚弹头、1包散弹,或是一发单独的炼金定装弹。

剧透 -  原文:
Paddle-Foot Pistol
This early firearm has four barrels, each of which can be fired one at a time with a single adjustable flintlock. The paddle-foot pistol fires in a 20-foot cone when making a scattering shot, and it has a 20-foot range increment when firing a bullet. Additionally, the paddle-foot pistol has a maximum range of three range increments. Each barrel of a paddle-foot pistol can hold 1 dose of black powder, along with either pellets or a bullet, or it can hold a single alchemical cartridge.

刚刚才看到,转盘步枪(Cylinder Rifle)是双手火器而不是单手火器

感谢,已经纠正

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Re: 【PotW】废土子民(People of the Wastes)
« 回帖 #34 于: 2019-03-08, 周五 01:21:22 »
无定施法(Unstable Spellcasting):原能司的魂域总是变化无常,而魂域所赋予原能司的法术也时刻变化。当原能司使用其魂术职业特性自发施展1环到8环的法术时,他将施放出《进化职业手册》中第48页的萨满法术列表中随机某一比所用法术位高1环的法术,具体法术以对应的随机骰或者其他随机方法来决定。当原能司使用魂术自发施展9环法术时,他将施放出《进化职业手册》中萨满9环法术列表中的某一随机法术,其施法者等级视作增加2。
萨满通过魂术施放的法术事前无法通过任何方式加以预测,同时他也不能通过任何超魔专长增强该法术。法术使用萨满的施法者等级,即使正常来说其等级不足以施放该法术。可能被施放出来的2环法术有47个,3环46个,4环41个,5环30个,6环22个,7环22个,8环18个,9环14个。
8级时,在原能司借由魂术施展的法术已经决定后,每天一次,他可以通过一个自由动作,随机选择另一个法术加以替代,并使用之前的随机方法来决定该法术(若他得到了和之前一样的结果,则他必须接受该结果)。在12级及之后每4级,他每天能额外多随机重选一次借由魂术施展的法术,并在20级的时候达到最多4次。他每轮使用该能力的次数不能多于1次。
这项能力调整了魂术,并替代了8级获得的巫术。

巫术(Hexes): 原能司萨满在特定等级获得下列巫术。且他不能选择禅唱(chant)巫术、邪眼(evil eye)巫术、降祸(Misfortune)巫术或任何女巫巫术。这调整了巫术,并替代了4级和12级获得的巫术。
原能祝福(Primal Blessing,Su):4级时,萨满获得把原能魔法引导至30尺内某一目标身上的能力。骰1d4以决定其效果。若结果是1,则目标在攻击骰、豁免以及技能检定上受到-2罚值;若结果是2,则目标的体型将变大或缩小,如同变巨术或缩小术一般,但即使目标并非类人生物也会受到该效果影响,投随机骰以决定具体效果;若结果是3,则目标在基础速度上获得20尺增强加值。若结果是4,所有针对该目标的攻击都必须承受20%的失手率。该巫术的效果持续1分钟。受到该巫术影响的生物在接下来的24小时内都无法再次受到其影响。
高等原能祝福(Greater Primal Blessing,Su):12级时,萨满的原能祝福巫术变得更为强大。其效果如同原能祝福一般,但是萨满有了机会赋予目标更为强大的好处。骰1d6以决定效果,当结果是1-4时,参照原能祝福以决定其效果;若结果是5,则目标在攻击骰、豁免以及AC上获得+2幸运加值。若结果是6,则目标获得加速术的好处,以原能司的萨满等级作为施法者等级。

剧透 -  对应原文:
引述: PZO9486
When the primal warden would spontaneously cast a 1st- through 8th-level spell using the spirit magic class feature, she produces a random spell from the list of shaman spells on page 48 of the Pathfinder RPG Advanced Class Guide of 1 spell level higher than the spell slot expended;....

There are 47 potential 2nd-level spells, 46 potential 3rd-level spells, 41 potential 4th-level spells, 30 potential 5th-level spells, 22 potential 6th-level spells, 22 potential 7th-level spells, 18 potential 8th-level spells, and 14 potential 9th-level spells.

Hexes: A primal warden shaman gains the hexes below at the specified levels. A primal warden shaman cannot select the chant hex, the evil eye hex, the misfortune hex, or any witch hexes. This alters hexes and replaces the hexes gained at 4th and 12th levels.
Primal Blessing (Su): At 4th level, the shaman gains the ability to channel primal magic into a target within 30 feet. Roll 1d4 to determine the effect. On a result of 1, the target takes a –2 penalty on attack rolls, saving throws, and skill checks. On a result of 2, the target’s size is enlarged or reduced, as per enlarge person or reduce person, and the effect functions even if the target is not a humanoid; roll randomly to determine the effect. On a result of 3, the target gains a +20-foot enhancement bonus to her base speed. On a result of 4, all attacks against the target suffer a 20% miss chance. The effects of this hex last for 1 minute. A creature affected by this hex cannot be affected by it again for 24 hours.
Greater Primal Blessing (Su): At 12th level, the shaman’s primal blessing hex improves. This functions as the primal blessing hex in all ways, except that the shaman has a chance to bestow greater benefits upon her targets. Roll 1d6 to determine the effect. On a result of 1–4, refer to the primal blessing ability to determine the effect. On a roll of 5, the target gains a +2 luck bonus on attack rolls and saving throws and to her Armor Class. On a roll of 6, the target gains the benefit of the haste spell, using the primal warden’s shaman level as her caster level.

看见原能萨满的部分想到了一些事情,不过原文似乎也没有解答。

原能萨满的魂术是在施术的当下决定还是在其他时机决定?从原文看来感觉是说决定要以魂术自发施法的时候才判定的。
而原能萨满的巫术选项也可以因应萨满原职的译本,改称「禁止禅唱(chant)、邪眼(evil eye)、降祸(Misfortune)、巫法(Witch Hex)的巫术选项」,但是这除了行文之外并不会影响甚么,毕竟萨满是透过「巫法」这一项巫术去用女巫的巫术表。

另外,原能祝福在到了12级的时候是全面转换成高等原能祝福还是有两个选项可用(普通原能祝福、高等原能祝福)?目前看来可能是前者,但我不确定。
然后再照女巫二字巫术的规格,建议将普通与高等的原能祝福分别称为「原能」与「源祝」。

最后在无定施法的法术表,有一套只用d4,d6,d8,d10实体骰的方案想提一下。
当中,1d3,1d5可以1d6与1d10减半向上取整得出。

2环法术47个,建议构成方案:(1d8-1)x6 + 1d6,遇48则重骰。
3环法术46个,建议构成方案:(1d8-1)x6 + 1d6,遇47-48则重骰。
4环法术41个,建议构成方案:(1d8-1)x6 + 1d6,遇42-48则重骰。
5环法术30个,建议构成方案:(1d5-1)x6 + 1d6
6环法术22个,建议构成方案:(1d6-1)x4 + 1d4,遇23-24则重骰。
7环法术22个,建议构成方案:(1d6-1)x4 + 1d4,遇23-24则重骰。
8环法术18个,建议构成方案:(1d6-1)x3 + 1d3
9环法术14个,建议构成方案:(1d5-1)x3 + 1d3,遇15则重骰。

值得注意的是,它在列举法术数量的时候有包含到ARG的法术,针对阵营的法术(三环的反阵营法阵与五环的反制阵营)分开计算。

以下列表未列明出处者俱属核心规则(CRB)。

【2环法术】1-31:CRB/32-36:APG/37-38:UM/39-45:ACG/46-47:ARG
1d8\1d6
1
2
3
4
5
6
1
1. 援助术
(Aid)
2. 变身术
(Alter Self)
3. 动物信使
(Animal Messenger)
4. 占卜术
(Augury)
5. 树肤术
(Barkskin)
6. 熊之坚韧
(Bear's Endurance)
2
7. 牛之力量
(Bull's strength)
8. 安定心神
(Calm Emotions)
9. 治疗中度伤
(Cure Moderate Wounds)
10. 黑暗术
(Darkness)
11. 减缓毒发
(Delay Poison)
12. 鹰之威仪
(Eagle's splendor)
3
13. 注目术
(Enthrall)
14. 虚假生命
(False life)
15. 火焰刀
(Flame Blade)
16. 云雾术
(Fog Cloud)
17. 遗体防腐
(Gentle Repose)
18. 人类定身术
(Hold Person)
4
19. 造成中度伤
(Inflict Moderate Wounds)
20. 浮空术
(Levitate)
21. 枭之睿智
(Owl's Wisdom)
22. 移除麻痺
(Remove Paralysis)
23. 抵抗能量伤害
(Resist Energy)
24. 次等复原术
(Restoration, Lesser)
5
25. 恐吓术
(Scare)
26. 灵能武器
(Spiritual Weapon)
27. 召唤自然盟友 II
(Summon Nature's Ally II)
28. 飞虫走兽
(Summon Swarm)
29. 树化术
(Tree Shape)
30. 曲木术
(Warp Wood)
6
31. 塑木术
(Wood Shape)
32. 【APG】灼热凝视
(Burning Gaze)
33. 【APG】鹰眼术
(Eagle Eye)
34. 【APG】滑翔术
(Glide)
35. 【APG】群星的引导
(Guiding Star)
36. 【APG】镇魂曲
(Ghostbane Dirge)
7
37. 【UM】次级操纵尸体
(Animate Dead, Lesser)
38. 【UM】蛛网庇护所
(Web Shelter)
39. 【ACG】短期动物训练
(Animal Purpose Training)
40. 【ACG】兽言术
(Beastspeak)
41. 【ACG】上浮术
(Buoyancy)
42. 【ACG】监察焦点
(Focused Scrutiny)
8
43. 【ACG】生命契约
(Life Pact)
44. 【ACG】护卫宠伴
(Shield Companion)
45. 【ACG】毒液纠缠术
(Sickening Entanglement)
46. 【ARG】问询群鸟
(Commune with birds)
47. 【ARG】元素力量灌输
(Imbue with elemental might)
48. 重骰

【3环法术】1-31:CRB/32-44:ACG/45-46:ARG
1d8\1d6
1
2
3
4
5
6
1
1. 操纵死尸
(Animate Dead)
2. 降咒
(Bestow Curse)
3. 目盲术/耳聋术
(Blindness/Deafness)
4. 召雷术
(Call Lightning)
5. 锐耳术/鹰眼术
(Clairaudience/Clairvoyance)
6. 造粮术
(Create Food and Water)
2
7. 治疗重伤
(Cure Serious Wounds)
8. 昼明术
(Daylight)
9. 深度睡眠
(Deep Slumber)
10. 深幽黑暗术
(Deeper Darkness)
11. 解除魔法
(Dispel Magic)
12. 支配动物
(Dominate Animal)
3
13. 飞行术
(Fly)
14. 造成重伤
(Inflict Serious Wounds)
15. 反混乱法阵
(Magic Circle against Chaos)
16. 反邪恶法阵
(Magic Circle against Evil)
17. 反善良法阵
(Magic Circle against Good)
18. 反守序法阵
(Magic Circle against Law)
4
19. 魔化防具
(Magic Vestment)
20. 防护能量伤害
(Protection from Energy)
21. 移除目盲/耳聋
(Remove Blindness/Deafness)
22. 移除诅咒
(Remove Curse)
23. 移除疾病
(Remove Disease)
24. 雪风暴
(Sleet Storm)
5
25. 死者交谈
(Speak with Dead)
26. 臭云术
(Stinking Cloud)
27. 塑石术
(Stone Shape)
28. 召唤自然盟友 III
(Summon Nature's Ally III)
29. 水中呼吸
(Water Breathing)
30. 水面行走
(Water Walk)
6
31. 风墙术
(Wind Wall)
32. 【ACG】足底生根
(Anchored Step)
33. 【ACG】阵营视域
(Aura Sight)
34. 【ACG】魂术圣泉
(Font of Spirit Magic)
35. 【ACG】巫术刻文
(Hex Glyph)
36. 【ACG】宁静斗篷
(Mantle of Calm)
7
37. 【ACG】心锁信使
(Mindlocked Messenger)
38. 【ACG】臭气四溢
(Nauseating Trail)
39. 【ACG】洞见伪装
(Pierce Disguise)
40. 【ACG】魔宠变形术
(Polymorph Familiar)
41. 【ACG】作祟灵交谈
(Speak With Haunt)
42. 【ACG】猎物的气息
(Stench of Prey)
8
43. 【ACG】剜心手
(Stricken Heart)
44. 【ACG】飞刺纠缠术
(Thorny Entanglement)
45. 【ARG】化鳍为趾
(Fins to feet)
46. 【ARG】四季之守护
(Ward of the season)
47. 重骰48. 重骰

【4环法术】1-25:CRB/26-28:APG/29-34:UM/35-40:ACG/41:ARG
1d8\1d6
1
2
3
4
5
6
1
1. 命令植物
(Command Plants)
2. 操纵水位
(Control Water)
3. 治疗致命伤
(Cure critical wounds)
4. 侦测探知
(Detect Scrying)
5. 驱逐术
(Dismissal)
6. 预言术
(Divination)
2
7. 神能
(Divine Power)
8. 恐惧术
(Fear)
9. 巨虫术
(Giant Vermin)
10. 冰风暴
(Ice Storm)
11. 法术灌输
(Imbue with Spell Ability)
12. 造成致命伤
(Inflict Critical Wounds)
3
13. 高等魔化武器
(Magic Weapon, Greater)
14. 中和毒素
(Neutralize Poison)
15. 次等异界盟约
(Planar Ally, Lesser)
16. 毒击术
(Poison)
17. 转生术
(Reincarnate)
18. 驱离害虫
(Repel Vermin)
4
19. 复原术
(Restoration)
20. 探知
(Scrying)
21. 短讯术
(Sending)
22. 重雾术
(Solid Fog)
23. 刺石术
(Spike Stones)
24. 召唤自然盟友 IV
(Summon Nature's Ally IV)
5
25. 巧言术
(Tongues)
26. 【APG】球形闪电
(Ball Lightning)
27. 【APG】荆刺之躯
(Thorn Body)
28. 【APG】游荡星尘
(Wandering Star Motes)
29. 【UM】高等虚假生命
(False Life, Greater)
30. 【UM】魔宠融合
(Familiar Melding)
6
31. 【UM】天降之蛙
(Rain of Frogs)
32. 【UM】驭波术
(Ride the Waves)
33. 【UM】时之沙
(Sands of Time)
34. 【UM】毒液喷吐
(Spit Venom)
35. 【ACG】可调变身术
(Adjustable Polymorph)
36. 【ACG】气泉喷升
(Air Geyser)
7
37. 【ACG】反虚体护罩
(Anti-Incorporeal Shell)
38. 【ACG】燃眠诅咒
(Curse of Burning Sleep)
39. 【ACG】恒久活力
(Persistent Vigor)
40. 【ACG】碍事淤泥
(Slowing Mud)
41. 【ARG】潜地
(Earth Glide)
42. 重骰
注:1d8骰出8即重骰。
 
【5环法术】1-24:CRB/25-27:APG/28:UM/29-30:ACG
1d10\1d6
1
2
3
4
5
6
1-2
1. 动物异变
(Animal Growth)
2. 恶意变形术
(Baleful Polymorph)
3. 枯萎术
(Blight)
4. 破除结界
(Break Enchantment)
5. 生命之息
(Breath of Life)
6. 召唤雷电风暴
(Call Lightning Storm)
3-4
7. 通神术
(Commune)
8. 问道自然
(Commune with Nature)
9. 操控风向
(Control Winds)
10. 群体治疗轻伤
(Cure Light Wounds, Mass)
11. 反制混乱
(Dispel Chaos)
12. 反制邪恶
(Dispel Evil)
5-6
13. 反制善良
(Dispel Good)
14. 反制守序
(Dispel Law)
15. 支配人类
(Dominate Person)
16. 焰击术
(Flame Strike)
17. 群体造成轻伤
(Inflict Light Wounds, Mass)
18. 疫病虫群
(Insect Plague)
7-8
19. 翱翔天际
(Overland flight)
20. 石肤术
(Stoneskin)
21. 召唤自然盟友 V
(Summon Nature's Ally V)
22. 真知术
(True Seeing)
23. 火墙术
(Wall of Fire)
24. 荆棘之墙
(Wall of Thorns)
9-10
25. 【APG】群体镇魂歌
(Ghostbane Dirge, Mass)
26. 【APG】喘息之林
(Grove of Respite)
27. 【APG】永恒安眠
(Rest Eternal)
28. 【UM】强效诅咒
(Curse, Major)
29. 【ACG】恐惧饕宴
(Feast On Fear)
30. 【ACG】高等巫术刻文
(Hex Glyph, Greater)

【6环法术】1-21:CRB/22:APG
1d6\1d4
1
2
3
4
1
1. 防活物护罩
(Antilife Shell)
2. 启蒙术
(Awaken)
3. 放逐术
(Banishment)
4. 群体熊之坚韧
(Bear's Endurance, Mass)
2
5. 群体牛之力量
(Bull's Strength, Mass)
6. 寒冰锥
(Cone of Cold)
7. 唤起死灵
(Create Undead)
8. 群体治疗中度伤
(Cure Moderate Wounds, Mass)
3
9. 高等解除魔法
(Dispel Magic, Greater)
10. 群体鹰之威仪
(Eagle's Splendor, mass)
11. 寻找捷径
(Find the Path)
12. 火种术
(Fire Seeds)
4
13. 石化术
(Flesh to Stone)
14. 群体造成中度伤
(Inflict Moderate Wounds, Mass)
15. 群体枭之睿智
(Owl's wisdom, mass)
16. 异界盟约
(Planar Ally)
5
17. 死者复活
(Raise Dead)
18. 杀生术
(Slay Living)
19. 解除石化
(Stone to Flesh)
20. 召唤自然盟友 VI
(Summon Nature's Ally VI)
6
21. 石墙术
(Wall of Stone)
22. 【APG】灵蛇杖
(Snake Staff)
23. 重骰24. 重骰

【7环法术】1-18:CRB/19-20:APG/21:UM/22:ACG
1d6\1d4
1
2
3
4
1
1. 活化植物
(Animate Plants)
2. 操控天气
(Control Weather)
3. 漫天虫蚀
(Creeping Doom)
4. 群体治疗重伤
(Cure Serious Wounds, Mass)
2
5. 重伤术
(Harm)
6. 医疗术
(Heal)
7. 群体造成重伤
(Inflict Serious Wounds, Mass)
8. 橡树守卫
(Liveoak)
3
9. 异界传送
(Plane Shift)
10. 再生术
(Regenerate)
11. 高等复原术
(Restoration, Greater)
12. 高等探知
(Scrying, Greater)
4
13. 石言术
(Stone Tell)
14. 召唤自然盟友 VII
(Summon Nature's Ally VII)
15. 阳炎射线
(Sunbeam)
16. 木遁术
(Transport via Plants)
5
17. 灵视
(Vision)
18. 御风而行
(Wind Walk)
19. 【APG】梦之衣
(Cloak of Dreams)
20. 【APG】漩涡之流
(Vortex)
6
21. 【UM】寒冰之躯
(Ice Body)
22. 【ACG】休养仙环
(Fairy Ring Retreat)
23. 重骰24. 重骰

【8环法术】1-15:CRB/16:APG/17-18:UM
1d6首骰\1d6次骰
1-2
3-4
5-6
1
1. 动物形态
(Animal Shapes)
2. 唤起高等死灵
(Create Greater Undead)
3. 群体治疗致命伤
(Cure Critical Wounds, Mass)
2
4. 灰飞湮灭
(Destruction)
5. 感知位置
(Discern Location)
6. 地震术
(Earthquake)
3
7. 火焰风暴
(Fire Storm)
8. 凋死术
(Horrid Wilting)
9. 群体造成致命伤
(Inflict Critical Wounds, Mass)
4
10. 迷舞
(Irresistible Dance)
11. 高等异界盟约
(Planar Ally, Greater)
12. 复生术
(Resurrection)
5
13. 召唤自然盟友 VIII
(Summon Nature's Ally VIII)
14. 阳炎爆
(Sunburst)
15. 旋风术
(Whirlwind)
6
16. 【APG】雷暴箭雨
(Stormbolts)
17. 【UM】血雾术
(Blood Mist)
18. 【UM】明晰之环
(Circle of Clarity)

【9环法术】1-11:CRB/12-13:APG/14:UM
1d10\1d6
1-2
3-4
5-6
1-2
1. 元素集群
(Elemental Swarm)
2. 吸能术
(Energy Drain)
3. 同游灵界
(Etherealness)
3-4
4. 预警术
(Foresight)
5. 群体医疗术
(Heal, Mass)
6. 蔓生术
(Shambler)
5-6
7. 形体变化
(Shapechange)
8. 缚魂术
(Soul Bind)
9. 复仇风暴
(Storm of Vengeance)
7-8
10. 召唤自然盟友 IX
(Summon Nature's Ally IX)
11. 女妖之嚎
(Wail of the Banshee)
12.【APG】津波
(Tsunami)
9-10
13.【APG】复仇之风
(Winds of Vengeance)
14.【UM】冷酷凛冬
(Polar Midnight)
15. 重骰
« 上次编辑: 2019-06-07, 周五 02:59:26 由 刘书记 »