水下职业变体和职业选项AQUATIC ARCHETYPES AND CLASS OPTIONS下面列出的职业变体和职业选项非常适合水下的战役。除了这些职业,你还可以去看看进阶玩家手册中的水栖德鲁伊和海之歌者;开拓者RPG极限魔法中的海之女巫;以及进阶种族手册中的人鱼波涛守卫游侠,水裔守护德鲁伊,以及水元素裔的水之歌者。
海洋化学家Aquachymist (炼金术师变体)
无论是在水下和地面,炼金术的原理都同样适用,但在水下混合溶液以及保持溶液的纯净是一件十分艰难的任务。水下化学家在陆地居民和水生种族之间都很稀少,他们致力于达成炼金术崭新而奇妙的奥秘,而这些奥秘,只能在深海之中被揭示。本职技能:水下化学家将游泳作为本职技能中的飞行替换成了游泳。
这改变了炼金术师的本职技能。密封炼金(Sureseal Alchemy ,Su):水下化学家的化合炼成以及突变药剂会在表面自己生成一个密封良好的外壳,就像密闭皮囊一样,这让水下化学家得以制作防水的资源而不需要购买额外的密闭皮囊。
这改变了炼金术。深水炸弹(Underwater Bombs,Su):水下化学家的火焰炸弹会造成蒸汽伤害,这让他们在地上水下都可以造成等量的伤害。因为投掷武器并不能很好地在水下发挥作用,所以水下化学家以制造炸弹动作的一部分来增加重量或者注入空气,按照他的选择让炸弹拥有快速上升或者快速下沉的浮力水平,以此来打击在他正上方或者正下方的敌人。如果该次攻击失手,炸弹将不会造成溅射伤害,但是它会继续上升或者下沉直到在炼金术师回合结束时失去效力;在这种情况下炸弹可能会落到海底,并在那里爆炸。因为水下化学家深水炸弹奇怪的流体力学特性,它们在水面上只有5呎的射程增量。
这改变了炼金炸弹。两栖突变药剂(Amphibious Mutagen,Su):在2级时,除了突变药剂的其他效果,水下化学家的突变药剂能让他在持续时间内同时在水中和空气中呼吸。
这替换了2级的科研发现。劇透 - :
The principles of alchemy work equally well underwater and on land, but mixing solutions and keeping them pure is a tougher task beneath the waves. Aquachymists are those rare few alchemists of land-dwelling and aquatic races alike who strive to unlock new and fantastic secrets of alchemy that can be discovered only in the water’s depths.
Class Skills: An aquachymist has Swim as a class skill instead of Fly.
This alters the alchemist’s class skills.
Sureseal Alchemy (Su): An aquachymist’s extracts and mutagens self-generate a flexible outer shell of sureseal, similar to sureseal bladders (see page 57), allowing the aquachymist to craft a waterproof supply without expending a plethora of sureseal bladders. This ability alters alchemy.
Underwater Bombs (Su): An aquachymist’s fire bombs deal steam damage, allowing them to deal damage underwater or on land. Since thrown weapons don’t work well underwater, when the aquachymist creates a bomb, he either weights it or includes excess air as part of the action of creating the bomb, granting the bomb his choice of swiftly rising or swiftly sinking buoyancy and allowing him to target foes directly above or below him. If the attack misses, the bomb doesn’t deal splash damage, but instead continues to travel up or down until it loses potency at the end of the alchemist’s turn; the exception is when the aquachymist throws a swiftly sinking bomb close to the bottom, in which case it might reach the bottom and explode there. Because of the strange aquadynamic features of the aquachymist’s underwater bombs, they have a range increment of only 5 feet above the water. This ability alters bombs.
Amphibious Mutagen (Su): At 2nd level, an aquachymist’s mutagen allows him to breathe both air and water for its duration, in addition to its other effects. This ability replaces the discovery at 2nd level.
海之操念使Aquakineticist (操念使变体)
尽管所有的御水使都有能力控制水,但只有海操念的能力与他们探索水下世界的目标紧密相连。海洋专攻(Aquatic Focus):海操念只能选择水作为她的首要元素和两个拓展元素,而且还必须选择水突作为她的第一个简易念袭。
这个能力改变了拓展元素。基础海洋念力(Basis Aquakinesis,Sp):海洋操念使可以创造出温和的水流来作为她的基础流水念力。除此之外,以一个标准动作,她可以将她的浮力调整成任何她希望的水平,直到她下一次使用基础海洋念力为止。
这个能力替换了作为她基础原力的基础流水念力,并改变了元素念力。海洋之吻(Ocean’s Caress,Su):在2级时,海洋操念使可以像在空气中一样轻易在水中呼吸,她获得适应酷寒作为她的额外通用念力,并在从适应酷寒获得的寒冷抗力加上她的1/2操念使等级。通过承受1点操念,她能额外提升自己的寒冷抗力3点,这与她从适应酷寒得到的寒冷抗力迭加。如果她从该能力获得的寒冷抗力达到了40或者更高,她将会获得寒冷免疫。所有从该能力获得的寒冷抗力和免疫都能应用在压力伤害上,她能在成功通过五次强韧豁免后立即适应全部的压力变化,而不是每100呎过一次(参见48页的压力规则)。当她因为使用水原力而承受超载时,水聚拢在她周围,在一轮之内将她的寒冷抗力翻倍(这可能触发她的寒冷免疫)。她可以以一个直觉动作解消或者恢复这个效果。
这个能力取代了元素护身的护身原力。冰霜扩散(Ice Propagation,Su):在7级时,海洋操念使对其周围水的联系能让她对于自己寒冷攻击造出的冰有了更好的控制。当她在水下使用霜打时(这能将水冻成冰,并会造成一半的穿刺伤害;参见46页的寒冷法术),她可以将霜打转换成物理念袭,并可以将任何她能应用在寒冰复合念袭上的性质注能和塑形注能应用在上面。这只会造成简易物理念袭而不是复合念袭的伤害。
这个能力改变了她的简易寒冰念袭。劇透 - :
Ocean’s Caress (Su): At 2nd level, an aquakineticist can breathe underwater as easily as she breathes air, and she gains cold adaptation as a bonus utility wild talent, adding half her kineticist level to her cold resistance from cold adaptation. By accepting 1 point of burn, she can increase her cold resistance by an additional 3, stacking with the resistance she gains from cold adaptation. If her total cold resistance from this ability would ever be 40 or higher, she gains cold immunity instead. All cold resistance and immunity from this ability also applies to pressure damage, and she adjusts to a new pressure all at once after making five Fortitude saves, rather than 100 feet at a time (see Pressure on page 48). Whenever she accepts burn while using a water wild talent, the water coalescing around her doubles her cold resistance for 1 round (which might trigger cold immunity). She can dismiss or restore this effect as an immediate action.
This ability replaces the defense wild talent from elemental defense.
Ice Propagation (Su): At 7th level, an aquakineticist’s connection to the water around her allows her greater control over the ice formed by her cold attacks. When using her cold blast underwater (which freezes water into ice and deals half piercing damage; see cold spells on page 46), she can make the cold blast a physical blast and apply any form or substance infusions that she could apply to an ice composite blast. This still deals damage as per a simple physical blast, not a composite blast.
This ability alters her cold simple blast.
深潜战士Aquanaut(战士变体)
深潜战士掌握了水流的动向,他们利用水流来在战斗中获得优势。防具擅长(Armor Proficiency):深潜战士擅长轻甲和中甲,但不擅长盾牌。
这改变了战士的防具擅长。穿刺专攻(Piercing Focus):当深潜战士获得奖励专长时,如果这个专长要求选择一种武器生效(除了武器擅长专长),他可以改将这个专长应用到他已经擅长的所有近战穿刺武器上,并且能够满足其他的先决条件。在满足先决条件时,该能力将视作每把武器都拥有你通过该能力选择的专长。这个能力同样可以应用在武器宗师职业特性上。
这改变了奖励专长和武器宗师。迅捷之潮(Tidal Celerity):在2级时,深潜战士在对抗使他不能移动或麻痺的效果的反射和意志豁免上获得+1加值。这个加值在2级之后的每4级提升1。
这个能力替换了英勇。流线典范(Aquadynamic Paragon):在3时,深潜战士获得等同于他未调整过的陆地速度的游泳速度(如果他已经拥有种族游泳速度,他的游泳速度提高10呎),每轮一次,他可以在他自己的回合以一个自由动作选择获得适中浮力。在7级时,他可以在他的回合以一个自由动作选择五个浮力水平中的任意一个,而且可以把因为浮力的移动当作是这个自由动作的一部分,而不是在他回合结束的时候,而且他还不会失衡,也不需要做游泳检定;除此之外,他可以选择选择让海流推动他的距离翻倍或者减半。在11级时,无论他在水下做出了移动,双移动,撤退,或者奔跑动作,他都可以在他经过的方格上留下一股水流;这股水流的速度为10呎,方向为深潜战士移动的方向(如果它的移动是曲折的,那么水流也是),水流将会持续到他的下一回合开始。在15级时,以一个整轮动作,深潜战士可以在水下猛烈地回转,在他的身边制造出一股漩涡,漩涡旋转的力量能将距离深潜战士120呎内的所有生物都拉向他30呎。距离他30呎以内的生物会消耗30呎的移动力以一个方向围绕着他旋转,这个方向由深潜战士选择。这股漩涡的速度并没有快到能够造成伤害,但深潜战士并不会被自己漩涡影响,这使得他可以对在漩涡中移动的生物做出借机攻击。在19级时,深潜战士学会了用他身边的水流削弱攻击,因此他在水下获得DR5/—。
该能力替换了盔甲训练和盔甲宗师。水下训练(Underwater Training):在5级时,深潜战士可以选择钝击,挥砍,或者穿刺近战武器。如果他选择了穿刺近战武器,在水下时,他在所选武器上的攻击和伤害骰上获得+1加值。如果他选择了钝击或者挥砍武器,他可以在使用这些武器时忽略通常水下战斗带来的惩罚(参见44页)。在9级和13级的时候,他可以选择另外一种近战武器,将之前所说的好处应用在新的武器上,并在之前所选的武器种类上的攻击和伤害获得额外+1加值。在17级的时候,你在全部三种武器上都在攻击和伤害获得额外+1加值。
该能力替换了武器训练。劇透 - :
Aquanaut fighters master the movement of water, using its flow to their advantage in combat.
Armor Proficiency: An aquanaut is proficient with light and medium armor, but not with shields. This alters the fighter’s armor proficiency.
Piercing Focus: If an aquanaut takes a fighter bonus feat that normally requires selecting a single weapon (except weapon proficiency feats), he can instead apply the feat to all melee piercing weapons with which he is already proficient and that meet all other prerequisites for that feat. This ability counts as having the feat for each such individual weapon for the purpose of meeting prerequisites. This ability also applies to the weapon mastery class feature.
This alters bonus feats and weapon mastery.
Tidal Celerity: At 2nd level, an aquanaut gains a +1 bonus on Reflex saves and saving throws against effects that would immobilize or paralyze him. This bonus increases by 1 for every 4 levels beyond 2nd.
This ability replaces bravery.
Aquadynamic Paragon: At 3rd level, an aquanaut gains a swim speed equal to his unmodified base land speed (if he has a racial swim speed, he instead increases it by 10 feet) and can choose to have a neutral buoyancy once per turn as a free action. At 7th level, he can choose any of the five states of buoyancy once per turn as a free action, and can take his buoyancy movement as part of that free action instead of at the end of his turn without becoming off-balance and without requiring a Swim check; additionally, he can choose to double or halve how far a current moves him. At 11th level, whenever he takes a move, double move, withdraw, or run action underwater, he can leave a current behind him in the squares along his path; this current has a speed of 10 feet in the direction of his movement (if his movement was circuitous, so is the current) and lasts until the beginning of his next turn. At 15th level, as a full round action, an aquanaut can spin ferociously underwater, creating a whirlpool around himself with a spinning force that drags all creatures within 120 feet of him 30 feet closer to him. Creatures closer than 30 feet spend the 30 feet of movement circling around the aquanaut in a single direction of his choice. The whirlpool isn’t fast enough to deal damage, but the aquanaut is unaffected by his own whirlpool, allowing him to make attacks of opportunity against creatures moving in it. At 19th level, the aquanaut learns to use the water around him to soften blows, gaining DR 5/— while underwater.
This ability replaces armor training and armor mastery.
Underwater Training: At 5th level, an aquanaut chooses bludgeoning, slashing, or piercing melee weapons. If he chooses piercing melee weapons, he gains a +1 bonus on attack and damage rolls with those weapons when attacking underwater. If he chooses bludgeoning or slashing melee weapons, he can ignore the usual underwater penalties for attacking with those weapons (see page 44). At 9th and 13th levels, he can choose another type of melee weapon, applying this ability’s initial benefit to his new choice and gaining an additional +1 bonus on attack and damage rolls to his previously chosen weapon types. At 17th level, he gains an additional +1 bonus on attack and damage rolls with all three types.
This ability replaces weapon training.
海洋Aquatic(血脉狂怒者血脉)
你血脉中的愤怒来自于大海深处,根植于水下帝王的血脉,或是渗透进偏远海岸村庄的爬行鱼类,又或者是其他在更深之地的东西。
奖励专长:水下战斗专攻,闪避,闪电反射,灵活移动,技能专攻(飞行),蒸汽法术,和健壮。
奖励法术:水流冲击APG(7级),
水流术APG(10级),
水流爆发APG(13级),操控水位(16级)。
水下攻击(Underwater Attacks,Su):在1级时,你在水下的钝击和挥砍近战攻击可以忽略通常的水下惩罚(参见44页)。
水下适应(Aquatic Adaptation,Ex):在4级时,你获得30呎游泳速度,并能够同时在水中和空气中呼吸。在8级时,你获得寒冷抗力5。在12级时,你的游泳速度提升到60呎,并且在你没有血怒的时候你也可以持续获得4级时的好处(但不能获得8级和12级的好处)。
水流感知(Watersense,Ex):在8级时,你在水下获得30呎范围的颤动感知。在12级时,你在水下获得范围60呎的颤动感知。
波涛突进(Wavedarter,Sp,Su):在12级时,你的血怒可以引导一股水流来在战斗中协助你。处于水下时,你的触及增加5呎,并且能够获得加速术的效果。
水流召唤(Currentcaller,Su):在16级时,每天三次,你可以在水下以一个迅捷动作在你回合开始时召唤一股速度最高20呎的水流,这股水流出现在你所处的空间中(并和你一起移动),以你选择的方向移动,这将会持续到你回合结束。
深海狂怒(Deep Fury,Su):在20级时,你在水下获得120呎范围颤动感知,你还可以规避和免疫寒冷伤害和压力伤害。你可以持续获得这些好处,即使你并没有处于血怒之中。
劇透 - :
The anger in your blood rises from the ocean depths, seeded by descent from undersea empires, creeping ichthyic infiltrators into remote seaside villages, or something deeper still.
Bonus Feats: Aquadynamic Focus, Dodge, Lightning Reflexes, Mobility, Skill Focus (Fly), Steam Spell, and Toughness.
Bonus Spells: Hydraulic pushAPG (7th), slipstreamAPG (10th), hydraulic torrentAPG (13th), control water (16th).
Underwater Attacks (Su): At 1st level, your bludgeoning and slashing melee attacks underwater ignore the usual underwater penalties (see page 44).
Aquatic Adaptation (Ex): At 4th level, you gain a swim speed of 30 feet and the ability to breathe both underwater and in air. At 8th level, you gain cold resistance 5. At 12th level, your swim speed increases to 60 feet, and you have the 4thlevel benefits of aquatic adaptation constantly, even when not in bloodrage (but not the 8th- and 12th-level benefits).
Watersense (Ex): At 8th level, you gain tremorsense with a range of 30 feet in water. At 12th level, you instead gain tremorsense with a range of 60 feet when in water.
Wavedarter (Sp, Su): At 12th level, your bloodrage directs the flow of water to assist you in battle. While underwater, your reach increases by 5 feet and you gain the effects of haste.
Currentcaller (Su): At 16th level, as a swift action up to three times per day when underwater, at the start of your turn you can call up a current with a speed up to 20 feet in the direction of your choice in your space (moving with you) that lasts until the end of your turn.
Deep Fury (Su): At 20th level, you gain tremorsense 120 feet in water, as well as evasion and immunity to cold and pressure damage. You have these benefits constantly, even when not in bloodrage.
深海萨满Deep Shaman(萨满变体)
大部分波涛魂域的萨满拥有和水面相关的权能,深海萨满则和深海中的精魂建立了联系。有些人说在贝丝玛拉成神之前,还是一位流水萨满的时候,第一批深海萨满曾经侍奉过她。
深海精魂(Deep Spirit):深海萨满必须选择波涛魂域。深海萨满必须选择拥有水生亚种的动物作为她的魂兽,魂兽将获得两栖特性而不是水中呼吸的特殊能力。深海萨满获得游泳作为本职技能。
这改变了魂域,魂兽,以及萨满的本职技能。水下巫术(Aquatic Hexes,Su):当一个深海萨满在水下对一个生物使用了极寒召来(beckoning chill)时,这个生物会因为低体温症在持续时间内陷入疲乏,它也会因为受到深海萨满拥有水描述符的精魂之力,法术和能力而陷入纠缠。她的巫术冲击巨浪(crashing waves)可以应用造成伤害的精魂之力,就像它是拥有水描述符的法术一样,并将在这些精魂之力上提升她的有效萨满等级。她可以选择下列两个巫术,但不能选择迷雾罩体和流水视觉。
这改变了巫术。浮力控制(Buoyancy Control,Sp):深海萨满可以接触一个自愿的生物,然后改变它的浮力(参见43页)到五个浮力等级中她所选择的一个,持续1分钟。被这个巫术影响过的生物不能在24小时内被再次影响。深海萨满拥有适中浮力,无论她的正常水平应该是多少,但她可以以一个标淮动作结束或者重开这个效果。
深海之心(Deep Heart,Su):深海萨满获得了在水中呼吸的能力,并获得等同于她未调整基本陆地速度的游泳速度。在8级时,她只会受到一半的压力伤害,并能在五次成功的强韧豁免后立刻适应新的压力。
水下精魂之力(Aquatic Spirit Abilities,Su):当深海萨满在水下使用波浪打击时,波浪打击可以造成致命钝击伤害,并将目标推离5呎+每6个萨满等级额外5呎。在11级时,在深海萨满手中的所有武器都被视作拥有冲击附魔(impact)而不是冷却附魔(quenching)。流动大师能力会提供30呎水下颤动感知而不是水下呼吸和游泳速度,并且在水下时,萨满的奔流(译注:即a torrent of ice冰水奔流)将会造成每萨满等级1d6点伤害,范围为30呎锥状。
这改变了精魂之力和高等精魂之力。洋龙形态(Brine Dragon Form,Su):当深海萨满获得波涛精魂的真容之时,她可以变成一只大型(或者更小)的洋龙形态,就如同使用了巨龙形态II一样,她可以获得线形酸性喷吐,酸抗力20,以及60呎游泳速度。她可以每天使用这个能力每萨满等级1小时,每次使用至少1小时,但喷吐武器的限制会持续整天。她在水下所使用的该能力的时间并不会与限制相冲突,但你用来飞行的每一分钟(或者其中更短的时间)都会消耗一小时的每日使用时间。在18级时,她可以变成巨型或者更小的洋龙,就如同使用了巨龙形态III。
这替换了最终精魂之力的元素形态。劇透 - :
Deep Shaman (shaman archetype)
While most shamans of the waves spirit have powers associated with surface waters, deep shamans are tied to spirits from the depths. Some say that the first deep shamans served Besmara back when she was a water spirit, before she achieved full godhood.
Deep Spirit: A deep shaman must choose the waves spirit. The deep shaman must choose a spirit animal withthe aquatic subtype, and it gains the amphibious special quality instead of gaining the ability to breathe in water. A deep shaman gains Swim as a class skill.
This alters spirit, spirit animal, and the shaman’s class skills.
Aquatic Hexes (Su): When a deep shaman uses beckoning chill on a creature in the water, that creature becomes fatigued due to hypothermia for the duration, and it also becomes entangled if the creature takes damage from the deep shaman’s spirit abilities and from spells and abilities with the water descriptor. Her crashing waves hex applies to her spirit abilities that deal damage as if they were spells with the water descriptor, raising her effective shaman level for those abilities. Instead of mist’s shroud and watersight, she can select the two hexes below.
This alters hexes.
Buoyancy Control (Sp): The deep shaman touches a willing creature and changes its buoyancy (see page 43) to whichever of the five states she wishes for 1 minute. A creature affected by this hex can’t be affected by it again for 24 hours. The deep shaman has neutral buoyancy, regardless of what her normal buoyancy would be, though she can end or resume the effect as a standard action.
Deep Heart (Su): The deep shaman gains the ability to breathe underwater and gains a swim speed equal to her unmodified base land speed. At 8th level, she takes only half the normal amount of pressure damage and she adjusts to a new pressure all at once after succeeding at five Fortitude.
Aquatic Spirit Abilities (Su): When used underwater, a deep shaman’s wave strike deals lethal bludgeoning damage and pushes the target away 5 feet + an additional 5 feet for every 6 shaman levels she has. At 11th level, whenever the deep shaman is underwater, all weapons she holds are treated as if they had the impact special ability instead of quenching. Instead of a swim speed and the ability to breathe underwater, fluid mastery provides tremorsense with a range of 30 feet while in the water, and when underwater, fluid mastery’s torrent deals 1d6 points of damage per shaman level in a 30-foot cone. This alters spirit ability and greater spirit ability.
Brine Dragon Form (Su): When a deep shaman gains access to the true version of the waves spirit, she can assume the form of a Large (or smaller) brine dragon as per form of the dragon II, with a line of acid breath weapon, acid resistance 20, and a swim speed of 60 feet. She can use this ability for 1 hour per shaman level each day, divided any way she chooses in 1 hour increments, though the spell’s breath weapon limit applies across the whole day. Time she spends underwater doesn’t count against this limit, but every minute (or fraction thereof) that she spends flying expends 1 hour of her daily uses. At 18th level, she can assume the form of a Huge or smaller brine dragon as per form of the dragon III instead.
This ability replaces the elemental form of the true spirit ability.
溺亡者引渡人Drowned Channeler (唤魂师变体)
当一个溺亡者的灵魂在水中分崩离析,直直地向着诸恶之下界坠去,他想要在尘世之中抓住最后的庇护,而在最后作为回应的,是一名能够与溺亡者灵魂共鸣的唤魂师。本职技能:溺亡者引渡人拥有游泳作为本职技能取代飞行。
这改变了唤魂师的本职技能。溺亡者魅影(Drowned Phantom):溺亡者引渡人拥有一只溺亡者魅影。溺亡者魅影的灵质态会一直向下滴水,即使是虚灵态看上去也是在从体内渗出液滴。溺亡者魅影在两种形态下都有30呎游泳速度,并在魅影亚种外额外获得水生亚种,这意味着它可以在水下使用天生挥击武器而不会受到任何水下钝击攻击造成的惩罚。溺亡者引渡人灵界联结会在水下延伸两倍,但在水面上则会减半。除此之外,溺亡者魅影不会在停留于溺亡者引渡人意识空间的时候获得任何通常的好处,除非它们同时处在大洋,海,湖,或者其他大型水体中,并且距离不超过25呎。在两种附身显形形态下,溺亡者引渡人都可以获得溺亡者魅影的天生武器和30呎游泳速度,来自附身显形的触须攻击并不会受到一半的水下钝击惩罚,就如同是魅影自己做出这些攻击一样。
这个能力改变了魅影,共享意识,灵界联结和附身显形。溺亡者法术(Drowned Spells):在2级的时候,溺亡者引渡人将
操控水位,
液体形态APG,
水流冲击APG,
水流爆发APG,
生命之潮*,
压力适应*,
驭波术UM,
水流术APG,
稳定压力*,
死亡之潮,
水下呼吸和
波涛形态*,加入唤魂师的法术列表,这些法术的环级等于它们在法师列表或者牧师列表的法术环级,两者取低。拥有星号(*)的法术出现在本书的法术章节(参见59页)。溺亡者引渡人必须如常选取这些法术当作他的可知法术。
这个能力替换了连觉。溺亡者之力(Drowned Powers,Sp):在5级时,每天一次,溺亡者引渡人可以以类法术能力使用
水流冲击APG,在9级和之后的每4级获得一次额外的使用次数。在7级时,每天一次,她可以以类法术能力使用
水流术APG,在11级和之后的每4级获得一次额外的使用次数。在9级时,每天一次,她可以以类法术能力使用
驭波术。最后,在16级时,每天一次,她可以以类法术能力使用
液体形态APG。
这个能力替换了感知亡灵,安灵法,识破隐形和呼唤死灵。劇透 - :
When a drowned spirit doomed to a watery grave descends toward the evil of undeath and seeks refuge in a mortal shell, the result is an unusual spiritualist with powers that resonate with the drowned spirit’s demise.
Class Skills: A drowned channeler has Swim as a class skill instead of Fly.
This alters the spiritualist’s class skills.
Drowned Phantom: A drowned channeler has a drowned phantom. A drowned phantom’s ectoplasmic body drips with water and seems to bleed off watery droplets even its incorporeal form. A drowned phantom gains a swim speed of 30 feet in both forms and gains the water subtype in addition to the phantom subtype, meaning that it can use its natural slam attacks underwater without taking the penalty for bludgeoning attacks underwater. The drowned channeler’s etheric tether extends twice as far underwater, but only half as far above water. Additionally, the drowned phantom doesn’t grant any of the usual benefits while confined in the drowned channeler’s consciousness unless the drowned channeler is within 25 feet of an ocean, sea, lake, or other large body of water. Both forms of bonded manifestation grant the drowned phantom’s swim speed of 30 feet to the drowned channeler, and attacks from the ectoplasmic bonded manifestation’s tendrils don’t take the typical penalties for bludgeoning attacks underwater, as if the phantom itself made them.
This ability alters phantom, shared consciousness, etheric tether, and bonded manifestation.
Drowned Spells: At 2nd level, a drowned channeler adds control water, fluid formAPG, hydraulic pushAPG, hydraulic torrentAPG, life current*, pressure adaptation*, ride the wavesUM, slipstreamAPG, stabilize pressure*, unlife current*, water breathing, and wave form* to the spiritualist spell list at the same spell level as they appear on the cleric list or sorcerer/wizard list, whichever is lower. Spells marked with an asterisk (*) appear in the Aquatic Spells section of this book (see page 59). The drowned channeler must still select them as spells known as normal.
This ability replaces bonded senses.、
Drowned Powers (Sp): At 5th level, a drowned channeler can use hydraulic pushAPG as a spell-like ability once per day, with an additional use each day at 9th level and every 4 levels thereafter. At 7th level, she can use slipstreamAPG once per day as a spell-like ability, with an additional use each day at 11th level and every 4 levels thereafter. At 9th level, she can use ride the wavesUM once per day as a spelllike ability. Finally, at 16th level, she can use fluid formAPG once per day as a spell-like ability.
This ability replaces detect undead, calm spirit, see invisibility, and call spirit.
大洋骑士Oceanrider (骑将变体)
大洋骑士是水下的骑将,它们骑着海豚,虎鲸,或者海马。盔甲擅长:大洋骑士擅长轻甲和中甲,以及盾牌(但不包括塔盾)。
这改变了盔甲擅长。水下坐骑(Aquatic Mount):一个中体型的大洋骑士可以骑海马(开拓者RPG 怪物图鉴4 234)或者虎鲸(和其他虎鲸不同,这只虎鲸一开始就是大体型,但在7级之前不会获得任何能力)而不是其他坐骑选项,而小体型的大洋骑士可以骑海豚。
这改变了坐骑并替换了驯兽专家。
波涛骑士团Order of The Waves (骑士道)
波涛骑士团的骑将探索着海底的秘密。守则:骑将必须永远地追寻和探索新的疆域和水下的秘密,只有在自己的人受到水下威胁(特别是水下的邪恶种族,像是沙华鱼人,但是来自邪恶种族的骑将则会有善良或者中立的敌人)或者保护自己新发现的宝藏的时候才会停下来,他们会为了这些人和物而奋战。
挑战:当发动挑战时,只要波涛骑士团的骑将在水下,他就可以在自己的豁免检定上获得+1士气加值。每4个骑将等级这个加值就会提升1点。
技能:隶属波涛骑士团的骑将将知识(地理)和察觉加入他的本职技能。他可以在知识(地理)未受训的时候尝试检定,但是如果他在这个技能上有等级,他将他骑将等级的一半(至少为1)加到所有和找到水下位置相关的知识(地理)检定上。
骑士团能力:属于这个骑士团的骑将可以在升级过程中获得下列能力。
波涛骑手(Waverider,Ex):在2级时,骑将获得等同于他未调整过的基本陆地速度的游泳速度。如果他已经拥有游泳速度,他的游泳速度提高10呎,如果他和他的坐骑都拥有游泳速度,坐骑的游泳速度也会提升10呎。他在水下的时候在伤害骰上获得+1士气加值。
水流冲击(Current’s Rush,Ex):在8级时,骑将如果沿着正在推动着他水流的方向冲锋,他可以在攻击骰上获得+2加值,以及在伤害骰上获得每10呎水流速度+1点伤害(最高+6点伤害)。
探索七海(Explore the Seas,Ex):在15级时,骑将获得压力适应(参见58页)作为奖励专长,并将两个海洋区域加入他的天生范围而不是一个。在探索一片水下的新地点的时候,他在先攻检定和察觉检定上获得+2士气加值,并永远能在突袭轮中行动。
劇透 - :
Cavaliers of the order of the waves explore the secrets under the sea.
Edicts: The cavalier must perpetually seek out and explore new places and secrets under the sea, stopping only to fight to protect his newfound treasures and his people from undersea threats (typically evil undersea races like sahuagin, but alternatively goodly or neutral enemy races for cavaliers from evil races).
Challenge: Whenever a cavalier of the order of the waves issues a challenge, he receives a +1 morale bonus on his saving throws as long as he is underwater. This bonus increases by 1 for every 4 class levels the cavalier has.
Skills: A cavalier belonging to the order of the waves adds Knowledge (geography) and Perception to his class skills. He can attempt Knowledge (geography) checks untrained, but if he has ranks in the skill, he adds half his cavalier level (minimum 1) to all Knowledge (geography) checks that involve finding an underwater location.
Order Abilities: A cavalier belonging to this order gains the following abilities as he increases in level.
Waverider (Ex): At 2nd level, the cavalier gains a swim speed equal to his unmodified base land speed. If he already has a swim speed, his swim speed increases by 10 feet, and if he and his mount both have a swim speed, the mount’s swim speed also increases by 10 feet. He gains a +1 morale bonus on damage rolls when underwater.
Current’s Rush (Ex): At 8th level, the cavalier gains a +2 bonus on attack rolls when charging in the same direction as a current that’s currently pushing him, as well as a +1 bonus on damage rolls for every 10 feet of the current’s speed (maximum +6 points of damage).
Explore the Seas (Ex): At 15th level, the cavalier gains Pressure Adept (see page 58) as a bonus feat and adds two oceanic zones to his native range instead of one. When exploring a new location underwater, he gains a +2 morale bonus on initiative checks and Perception checks, and can always act in the surprise round.
珍珠寻者Pearl seeker (圣武士变体)
奇怪的幻景和梦境呼唤着一些圣武士前往大洋和海底,去拥抱他们的使命,去匡扶水下的正义,去寻找一颗他们所不理解的珍珠,这颗珍珠光耀无限,却带着无尽的耳语和喘息。这位怪异但仁慈的存在向他们灌输着梦境,以此来和他们建立联结,然后借此赋予他们与其他圣武士不同的力量。盔甲擅长和本职技能:珍珠寻者擅长轻甲和中甲,但是并不擅长盾牌,并获得游泳作为本职技能。
这改变了圣武士的盔甲擅长和本职技能。侦测情感(Seek Impressions,Ex,Sp):珍珠寻者与一位可以赋予幻境的存在建立了罕见的共鸣敏感(resonant sensitivity)。珍珠寻者获得异能敏感
OA作为奖励专长,并且可以随意以类法术能力使用
侦测异能存在OA。
幻景法术(Vision Magic):珍珠寻者可以自发施展神术,使用和血脉狂怒者
ACG一样的可知法术和每日法术成长表格。在7级时,她可以获得
水流术APG作为1环的额外可知法术;在10级时,她获得驭波术UM作为2环的额外可知法术;在13级时,她获得
波涛形态APG作为3环的额外可知法术;在16级时,她获得
水幕天华APG作为4环额外可知法术。她还可以将
水流冲击APG和
水流爆发APG(分为作为1环和3环法术)加入到她的圣武士法术列表中(但她必须如常学会这个法术)。
这改变了圣武士的法术。神圣水马(Divine Hippocampus:):在5级时,珍珠寻者必须选择坐骑作为她的神契,她获得一匹拥有下列伙伴数据的水马。
水马
Hippocampus
体型:大 ;速度:5呎,游泳80呎;AC:+4天生护甲
攻击:啮咬(1d6),尾扫(1d4,次要攻击)
属性值:力量18,敏捷13,体质15,智力2,感知12,魅力11
特殊能力:黑暗视觉60呎,昏暗视觉,灵敏嗅觉,依赖水源。
这个能力改变了神契,并替换了引导正能量。劇透 - :
Some paladins are called to their faith by strange empathic visions and dreams that beckon them to the oceans and beyond, to right aquatic injustice and search for a glorious gasping and whispering pearl they don’t understand. Their contact with the strange but benevolent entity sending the dreams grants them unusual powers compared to other paladins.
Armor Proficiency and Class Skills: A pearl seeker is proficient with light and medium armor but not with shields, and gains Swim as a class skill.
This alters the paladin’s armor proficiency and class skills.
Seek Impressions (Ex, Sp): Pearl seekers gain their power from a rare resonant sensitivity to the visiongranting entity. A pearl seeker gains Psychic SensitivityOA as a bonus feat and can use detect psychic significanceOA at will as a spell-like ability.
Vision Magic: A pearl seeker casts divine spells spontaneously, using the spells known and spells per day from the bloodragerACG progression table. At 7th level, she gains slipstreamAPG as a bonus 1st-level spell known; at 10th level, she gains ride the wavesUM as a bonus 2nd-level spell known; at 13th level, she gains fluid formAPG as a bonus 3rdlevel spell known; and at 16th level, she gains seamantleAPG as a bonus 4th-level spell known. She also adds hydraulic pushAPG and hydraulic torrentAPG (as a 1st and 3rd level spells, respectively) to her paladin spell list (but must learn these spells as normal)
Divine Hippocampus: At 5th level, a pearl seeker must choose a mount as her divine bond, gaining a hippocampus mount with the following companion statistics.
Size Large; Speed 5 ft., swim 80 ft.; AC +4 natural armor; Attack bite (1d6), tail slap (1d4; secondary attack); Ability Scores Str 18, Dex 13, Con 15, Int 2, Wis 12, Cha 11; Special Qualities darkvision 60 ft., low-light vision, scent, water dependency.
This ability alters divine bond and replaces channel positive energy.
远洋猎人Pelagic Hunter (猎人变体)
远洋猎人制造出强烈的联结,向着深海延伸,直到有任何的存在留意到这些联结,无论它们是一般的动物,还是一些更为邪恶的东西。远洋伙伴(Pelagic Companion):远洋猎人必须选择一只水生动物作为她的动物伙伴。
这改变了动物伙伴。远洋之力(Pelagic Focus,Su):和一般的猎人动物之力不同,远洋之力让猎人可以联结到深海中的魔法生物,使用下列选项来替代普通猎人的动物之力选项。
这改变了动物之力。底栖魔鱼:生物在对抗神术和神术类法术能力的豁免上获得+1士气加值。这个加值在8级提升到+2,在15级时提升到+3。
赛特斯(Cetus):生物获得突刺作为奖励专长。在12级时,生物提升她的触及5呎取代突刺。
卡律布狄斯(Charybdis):生物的攻击可以忽视前5点硬度。这在8级时提升到前7点硬度,在15级时提升到前10点硬度。
深潜者:生物可以降低它受到的压力伤害(参见45页)10点。在12级时,生物可以免疫压力改变造成的伤害。
水马:生物在游泳检定上获得+4表现加值。这个加值在8级时提升到+6,在15级时提升到+8。
克拉肯:生物获得水力喷射能力(开拓者RPG 怪物图鉴2 298),水力喷射的速度等于它未调整过的陆地速度或者四倍于它的游泳速度(如果它有的话),两者取高。如果它拥有游泳速度,在8级时,水力喷射的速度提升至五倍游泳速度,在15级时这个速度提升到它游泳速度的七倍。
礁爪怪:生物获得顽强作为奖励专长。在12级时,生物获得凶猛能力(开拓者RGP怪物图鉴300)替换顽强。
斯库拉(Scylla):生物的攻击可以造成额外1点流血伤害。在8级时,流血伤害提升到1d3,在15级时提升到1d6。
海蛇:生物被视为对自己施放了法术回避侦测,施法者等级等于远洋猎人的职业等级。
海豹人:生物在唬骗检定上获得+4表现加值。这个加值在8级是提升到+6,在15级时提升到+8。
修格斯(Shoggoth):生物在察觉检定上获得+2加值,并会降低生物夹击它时的夹击加值1点。察觉的加值在8级时提升到+3,在15级时提升到+4。在12级时,生物不会被夹击。
希尤克伊(Siyokoy):生物的攻击造成额外1点电击伤害。在8级时,电击伤害提升到1d3,在15级时提升到1d6。
血溶于水(Blood to Water,Su):在5级时,当远洋猎人或者它的动物伙伴在水中流血(无论是来自穿刺或者挥砍伤害,流血效果,或者其他能够导致血流出来的效果),血进入到它们周围的水中时,会在1轮内转变成水。这可以防止鲨鱼或者其他拥有水下嗅觉的掠食者被血吸引到远洋猎人的位置,让这些生物更难追踪到她。
这个能力替换了穿林步。劇透 - :
Pelagic hunters form strong bonds that extend deep beneath the sea, reaching out to whatever heeds their call, whether it be mundane animals or something far more sinister.
Pelagic Companion: A pelagic hunter must select an aquatic animal companion.
This alters animal companion.
Pelagic Focus (Su): Unlike with a normal hunter’s animal focus, pelagic focus allows the hunter to contact magical deep sea creatures instead of animals, using the options below instead of the normal hunter options.
This alters animal focus.
Aboleth: The creature gains a +1 morale bonus on saves against divine spells and spell-like abilities. This bonus increases to +2 at 8th level and +3 at 15th level.
Cetus: The creature gains Lunge as a bonus feat. At 12th level, instead of gaining Lunge, the creature increases its reach by 5 feet.
Charybdis: The creature’s attacks ignore the first 5 points of hardness. This improves to ignore the first 7 points of hardness at 8th level and the first 10 points of hardness at 15th level.
Deep One: The creature reduces pressure damage it takes (see page 48) by 10. At 12th level, the creature is immune to damage from changing pressure.
Hippocampus: The creature gains a +4 competence bonus on Swim checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Kraken: The creature gains the jet ability (Pathfinder RPG Bestiary 2 298) with a speed equal to its unmodified base land speed or four times its swim speed (if it has one), whichever is higher. If it has a swim speed, at 8th level, the jet ability’s speed increases to five times its swim speed, and at 15th level, the speed increases to seven times its swim speed.
Reefclaw: The creature gains Diehard as a bonus feat. At 12th level, instead of gaining Diehard, the creature gains the ferocity ability (Pathfinder RPG Bestiary 300).
Scylla: The creature’s attacks deal 1 point of bleed damage in addition to their normal damage. At 8th level, the bleed damage increases to 1d3, and at 15th level, it increases to 1d6.
Sea Serpent: The creature is considered to be under a nondetection spell it cast on itself, with a caster level equal to the pelagic hunter’s class level.
Selkie: The creature gains a +4 competence bonus on Bluff checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Shoggoth: The creature gains a +2 competence bonus on Perception checks and reduces the flanking bonuses of creatures flanking it by 1. This Perception bonus increases to +3 at 8th level and +4 at 15th level. At 12th level, the creature can’t be flanked.
Siyokoy: The creature’s attacks deal 1 additional point of electricity damage. At 8th level, the electricity damage increases to 1d3, and at 15th level, it increases to 1d6.
Blood to Water (Su): At 5th level, when a pelagic hunter or her animal companion bleeds underwater into the surrounding water (whether from piercing or slashing damage, a bleed effect, or another effect that causes blood to spill), the blood transmutes into ordinary water within 1 round. This prevents sharks and other predators with keen scent from being drawn to the pelagic hunter’s position by the blood and makes it harder for such creatures to track her.
This ability replaces woodland stride.
弄潮儿Tidal Trickster(游荡者变体)
弄潮儿在海中徜徉,运用他们娴熟的技巧驾驭着水流穿越水下的战场,将他们的敌人甩个七荤八素。波涛的智慧(Wisdom of the Waves,Ex):弄潮儿获得等同于她未调整基本陆地速度的游泳速度(如果她已经有游泳速度的话,提升她的游泳速度10呎)。她会因为获得了游泳速度而在游泳检定上获得4+1/2她的游荡者等级的种族加值,而不是+8(如果她拥有种族游泳速度的话,她使用两者之间更高的加值)。她在唬骗检定上获得等同于她游荡者一半的加值。在3级时,当她在水下时,她在意志豁免上获得+1加值;这个加值在6级和之后的每3级再提升一点。
这个能力替换了寻找陷阱和陷阱感知。液体破碎(Liquid Disruption,Ex):在4级时,弄潮儿能用她在液体凝聚力上的知识来破坏某些特定的敌人。她可以对泥怪和拥有水亚种并通常免疫精淮伤害的生物(比如水元素)造成偷袭,她还可以无视流水操念通过元素满溢获得的概率免疫精淮伤害的能力。
这个能力了改变了偷袭并替换了直觉闪避和4级的游荡者天赋。潮汐形变(Tidal Distortion,Ex):在8级时,弄潮儿可以在水下进行全回合攻击时放弃其中一次攻击来制造出一个潮汐形变。当她制造出一个潮汐形变时,弄潮儿可以移动最多10呎。如果该次移动过程中包含邻接一或多名敌人的格子,她可以选择其中一个敌人,对他做一个唬骗检定,DC为11+敌人的察言观色或者游泳调整值,两者取高。她的唬骗检定会受到任何她在攻击骰上所牺牲的减值,如果她因为高基本攻击加值获得了多次攻击次数,她也会因为较低基本攻击加值获得减值(第二次重复攻击获得-5减值,第三次重复攻击获得-10减值,第四次重复攻击获得-15减值,如果她想办法得到了的话)。如果她在唬骗检定上成功,这次移动就不会引发来自那个敌人的借机攻击,并且那个敌人会在它的下一回合之前陷入失衡(参见45页)。弄潮儿可以放弃全回合攻击中的多次来制造潮汐形变,但她不能放弃两次连续的攻击。
这个能力替换了精通直觉闪避和8级的游荡者天赋。劇透 - :
Tidal Trickster (Rogue Archetype)
Tidal tricksters roam the seas, using their skillful mastery of the currents to move across aquatic battlefields and throw their enemies off-balance.
Wisdom of the Waves (Ex): A tidal trickster gains a swim speed equal to her unmodified base land speed (or increases her swim speed by 10 feet, if she has a racial swim speed). Instead of the +8 bonus granted by a swim speed, she gains a racial bonus on Swim checks equal to 4 + half her rogue level (if she has a racial swim speed, she uses the better bonus). She gains a bonus on Bluff checks equal to half her rogue level. At 3rd level, she gains a +1 bonus on Will saves whenever she is underwater; this bonus increases by 1 at 6th level and every 3 levels thereafter.
This ability replaces trapfinding and trap sense.
Liquid Disruption (Ex): At 4th level, a tidal trickster can use her knowledge of the cohesion of l0
iquids to disrupt certain foes. She can deal sneak attack damage to oozes and creatures with the water subtype that are normally immune to precision damage (such as water elementals), and she ignores a hydrokineticist’s chance to negate precision damage from elemental overflow.
This ability alters sneak attack and replaces uncanny dodge and the 4th-level rogue talent.
Tidal Distortion (Ex): At 8th level, while making a full attack underwater, a tidal trickster can give up one attack to create a tidal distortion. When she creates a tidal distortion, the tidal trickster moves up to 10 feet. If any part of her movement includes a square adjacent to one or more foes, she can choose one of those foes and attempt a Bluff check with a DC of 11 + either the enemy’s Sense Motive or Swim modifier, whichever is higher. Her Bluff check is subject to any penalties the attack roll she sacrificed would have taken, and if she trades an iterative attack gained from having a high base attack bonus, she also takes a penalty based on that attack’s lower base attack bonus (a –5 penalty for the second iterative attack, a –10 penalty for the third iterative attack, and a –15 penalty for the fourth iterative attack, if she manages to gain one). If she succeeds at the Bluff check, the movement doesn’t provoke an attack of opportunity from that foe and the foe becomes off-balance (see page 45) until its next turn. A tidal trickster can give up any number of her attacks in a given full attack to create tidal distortions, but she can’t give up two consecutive attacks.
This ability replaces improved uncanny dodge and the 8th-level rogue talent.
水下Underwater (游侠战斗流派)
如果游侠选择了水下战斗流派,当他获得了战斗流派时,他可以从下表中选择。
2级可选专长 | | | 水下战斗专攻 | | | | | 水下射击 | | | | | 海豚流 | | | | | 猛鲨流 | |
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带星号(*)的需要拥有相对应的流派专长,但游侠可以忽略其他专长的先决条件。
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