作者 主题: 【BotA】《古国血脉》(Blood of the Ancients)变体合集【施工中】  (阅读 65869 次)

副标题: 【PZO9490】考虑到章节对应的都是已经化为乌有的国家,故修改了下书的译名

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这本书的法牧变体都挺弱的……还都PFS不可用,只是之前看过了顺路翻一下。法师回家再翻
Umani查了一下是意大利语,意思是复数男性人类,但是这里似乎是一个新造的词。似乎是个种族,先保留原文把。

宣法官
基于挖掘真相的热情驱使,Umani祭祀审判者在古代雅玛萨主持了正义。在雅玛萨衰落和敌对的考伯托部落的崛起之后,幸存的Umani在整个内海地区传播了他们部分哲学与坚定不移的正义。

阵营:宣法官必须守序
神圣判决:宣法官必须选择由他神灵提供的秩序领域,或是其子领域。且不获得第二领域。这调整了领域
规避混淆(Sp) (Circumvent Obfuscation):以一个标准动作,宣法官可以消耗两次引导能量来揭露真相和消除谎言。这股能量显现为类法术能力,这个动作也不受以引导为对象的专长或能力的影响。除非另有说明,效果以宣法官的牧师等级为她的施法等级,且范围和所需成分与对应的法术相同。可用的类法术能力是累计的,以宣法官可施展的等级顺序列出。

1级:安定心神;
3级:诚实之域;
5级:消除隐形;
7级:辨识谎言
9级:真知术(仅自身);
11级:高等解除魔法(30尺爆发,目标仅限幻术系法术,变形效果,给予唬骗和易容检定加值的法术);
13级:共用巧言术;
15级:感知位置;
17级:反魔场(30尺半径);

劇透 -   :
Lawspeaker
Source Blood of the Ancients pg. 9
The Umani priest-judges presided over justice in ancient Yamasa, driven by a zeal for discovering the truth. After the fall of Yamasa and the rise of hostile Koboto tribes in its place, the surviving Umani spread their philosophy of certain and unwavering justice throughout the Inner Sea region.

Alignment: A lawspeaker must be lawful.

Divine Judgment: A lawspeaker must select the Law domain or any subdomain of Law offered by her deity. She does not gain a second domain.

This alters domains.

Circumvent Obfuscation (Sp): As a standard action, a lawspeaker can expend two uses of channel energy to expose truths and banish falsehoods. The energy manifests as a spell-like ability, and this action does not count as channeling for the purposes of abilities and feats. Unless listed otherwise, the resulting abilities use the lawspeaker’s cleric level as her caster level and have the same range and required components as the corresponding spell. The spell-like abilities available are cumulative and are listed below at the level at which the lawspeaker can first access them.

Level 1: Calm emotions.
Level 3: Zone of truth.
Level 5: Invisibility purge.
Level 7: Discern lies.
Level 9: True seeing (self only).
Level 11: Greater dispel magic (30-foot burst; targets only illusion spells, polymorph effects, and spells granting a bonus on Bluff and Disguise checks).
Level 13: Communal tongues.
Level 15: Discern location.
Level 17: Antimagic field (30-foot radius).

劇透 -   :
Arcane Warden
Source Blood of the Ancients pg. 12
In the aftermath of Earthfall, some elven wizards from Mierani chose to remain behind and provide aid to others. These elves were and still are highly honored by their kin, as they sacrificed the easy comfort and refuge of Castrovel to brave the wreckage of Earthfall in order to save what short-lived human lives they could. Although Golarion has long since recovered from Earthfall, the elven arcane warden traditions remain particularly useful for those who face long-term explorations of hostile environments—whether on Golarion or the planes beyond. The arcane wardens of today are wizards who specialize in the discovery or generation of places of safety and refuge.

Universal Magic: An arcane warden values all schools of magic and recognizes that, faced with an unpredictable world, versatility is one of the greatest tools for survival. All arcane warden wizards must be universalists.

This alters arcane school.

Class Skills: An arcane warden focuses his training on survival, be it navigating difficult regions, enduring in the wilderness, or aiding others in such conditions. He gains Climb, Heal, Survival, and Swim as class skills. Appraise, Fly, Knowledge (nobility), and Linguistics are not class skills for the arcane warden.

This alters the wizard’s class skills.

Ready for Anything (Ex): Instead of crafting magical items or learning ways to manipulate metamagic, arcane wardens prefer to spend their time providing safety and refuge for others. At 1st level, an arcane warden gains a bonus feat associated with aiding allies or providing shelter. At 5th, 10th, 15th, and 20th levels, the arcane warden gains an additional bonus feat. The arcane warden must qualify for any feat he takes, and must choose from the following list: Alertness, Endurance, Great Fortitude, Improved Great Fortitude, Leadership, Self-Sufficient, Skill Focus (Survival), Toughness, or any teamwork feat.

This replaces Scribe Scroll and the bonus feats gained at 5th, 10th, 15th, and 20th levels.

Generous Touch (Su): Arcane wardens are talented at enhancing the magical effects they create to bolster allies. When an arcane warden casts a spell with a target of “creature touched” on a willing target other than himself, he can cause the effects of the spell to last longer than normal. A spell with a duration of 1 round per level lasts an additional number of rounds equal to the arcane warden’s Intelligence modifier (minimum of 1 additional round). A spell with a duration of 1 minute per level lasts for an additional number of minutes equal to the arcane warden’s Intelligence modifier (minimum of 1 additional minute). Spells with different durations than this are not enhanced by this ability. Only one spell can be enhanced in this way on any individual creature at a time.

This replaces the hand of the apprentice universalist school ability.

Restorative Shelter (Su): While an arcane warden can find refuge in many naturally occurring hideaways, his preferred places of rest are magically created cottages, homes, and even manors. An arcane warden learns the following spells: mage’s magnificent mansion, rope trick, secure shelter, and tiny hut. These spells do not take up room in the arcane warden’s spellbook, and he does not need his spellbook to prepare these spells. He must still be the appropriate level to prepare the spell in question. The arcane warden’s caster level is treated as 2 higher than his actual caster level for the purposes of determining the duration of these spells and resolving attempts to dispel these spells. Any creature that spends at least 8 hours relaxing in one of these shelters gains a bonus equal to the level of the spell that created it on any saving throws against disease or poison effects made in the next 24 hours.

This replaces the metamagic mastery universalist school ability.

离线 蒼月溟

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【BotA】《古国血脉》Blood of the Ancients:
« 回帖 #41 于: 2019-10-23, 周三 17:16:59 »
吉斯特卡司士(Jistkan Magistrate)
PFS現為可用(2019.10.23)
一些戰爭女祭司研究了吉斯特卡司士們用來束縛元素並與精魂達成契約的古老魔法。這些戰鬥祭司通過利用元素的原始魔法,獲得幫助他們進行戰鬥的力量。

職業技能:一名吉斯特卡司士會獲得知識(位面)作為本職技能。對於吉斯特卡司士而言,生存不是一項本職技能。

這改變了戰鬥祭司的本職技能。

元素縛者(Su):一名吉斯特卡司士必須崇拜一個給予風,土,火或水祝福的神靈,並且他必須選擇其中一種祝福。他不會得到第二個祝福。

這改變了戰爭祭司的祝福。

自發召喚:吉斯特卡司士非常靈活地引導其存儲的法術能量。除了轉化準備好的法術以施放“治愈”或“傷害”法術外,他還可以轉化準備好的法術以施放任何相同或更低等級的召喚怪物法術。他只能使用此能力來召喚其子類型與他的祝福相符的元素亞種生物。他可以使用一次「熱誠」的次數來將法術的施法時間減少到1個標準動作,並將法術的持續時間增加到每級1分鐘。

這改變了自發轉化。

獎勵語言:吉斯特卡司士的獎勵語言選項包括水族語(Aquan),風族語(Auran),火族語(Ignan)和土族語(Terran),而不是深淵語(Abyssal),天界語(Celestial)和煉獄語(Infernal)。這些選擇是由於角色種族而為角色提供的附加語言的補充。

這改變了戰爭祭司的獎勵語言。

引導元素(Su):在第4級,一名吉斯特卡司士獲得了「元素導能」(Elemental Channel,CRB)作為獎勵專長,並選擇了與其祝福相符的元素亞型。他無法用引導能量傷害不死生物(如果他引導正能量)或治愈不死生物(如果他引導負能量)。相反,他可以引導他關聯的目標元素造成能量爆發。吉斯特卡司士的祝福福決定了這種攻擊的傷害類型,如下表所示。成功的反射豁免可將傷害減半。

這改變了引導能量。

祝福    傷害類型
氣            電
土            酸
火            火
水            冷

原文
劇透 -   :
  Some warpriests study the ancient magic that the Jistkan magistrates used to bind elementals and make pacts with genies. By tapping into the elementals’ primal magic, these warpriests gain powers that help them in combat.

Class Skills: A Jistkan magistrate gains Knowledge (planes) as a class skill. Survival is not a class skill for a Jistkan magistrate.

This alters the warpriest’s class skills.

Elemental Binder (Su): A Jistkan magistrate must worship a deity who grants the Air, Earth, Fire, or Water blessing, and he must select one of these blessings. He does not gain a second blessing.

This alters the warpriest’s blessings.

Spontaneous Summons: A Jistkan magistrate is extremely flexible in channeling his stored spell energy. In addition to losing prepared spells to cast “cure” or “inflict” spells, he can also lose a prepared spell in order to cast any summon monster spell of the same level or lower. He can use this ability only to summon an elemental whose subtype matches his blessing. He can expend one use of his fervor ability to decrease the spell’s casting time to 1 standard action and to increase the spell’s duration to 1 minute per level.

This alters spontaneous casting.

Bonus Languages: A Jistkan magistrate’s bonus language options include Aquan, Auran, Ignan, and Terran instead of Abyssal, Celestial, and Infernal. These choices are in addition to the bonus languages available to the character because of his race.

This alters the warpriest’s bonus languages.

Channel Element (Su): At 4th level, a Jistkan magistrate gains Elemental Channel as a bonus feat, choosing the elemental subtype that matches his blessing. He doesn’t gain the ability to harm undead with channeled energy (if he channels positive energy) or heal undead (if he channels negative energy). Instead, he can channel a blast of elemental matter and energy that buffets his targets. The Jistkan artificer’s blessing determines the damage type of this attack, as indicated by the table below. A successful Reflex save halves the damage.

This alters channel.
Channel Element Damage
Blessing   Damage type
Air           Electricity
Earth   Acid
Fire           Fire
Water   Cold
 
« 上次编辑: 2019-10-23, 周三 21:04:30 由 蒼月溟 »
天上白玉京,十二樓五城。仙人撫我頂,結髮受長生。

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能力没强弱多少,唯一亮点是标动唤召,但又是要花熱诚……

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 蒼月溟

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只有一個祝福,限制特定元素類。增加了自發召喚所屬元素能力,且可消耗熱誠用標動召喚。在大約3-12級還算可以,特別是前方無坦的狀況。引導能量雖然變成元素屬性,不過正能量治癒活物跟負能量傷害活物的特徵還在。還可以拿來對付特定元素易傷的怪,例如:發條生物(電易傷)、植物(火易傷)、火系亞種(寒冷易傷)。所以不算虧。個人覺得是還不錯的特色職業,戰鬥祭司該有的都還在,一個祝福換這些還行。特別是正能量系的可以用元素引導做到掃場。負能量牧師也不用擔心對付不了不死怪。
天上白玉京,十二樓五城。仙人撫我頂,結髮受長生。

發揚中華傳統文化,請大家多愛用正體中文字

即日起拒絕Q群637414628(TRPG大廳)及Q號119419527使用本人於論壇內的所有相關翻譯。並對其歧視繁中之行為提出嚴正抗議。覺得繁中閱讀有障礙是你們的事,請不要要求人「入鄉隨俗」的打簡中。有本事請不要使用任何繁中包含轉簡的資料。

离线 蒼月溟

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能力没强弱多少,唯一亮点是标动唤召,但又是要花熱诚……

莎琳的戰鬥祭司能用閃電掃場,莎倫萊大邪神是火焰掃場。血還是照補。對一般活物而言。
« 上次编辑: 2019-10-23, 周三 19:22:44 由 蒼月溟 »
天上白玉京,十二樓五城。仙人撫我頂,結髮受長生。

發揚中華傳統文化,請大家多愛用正體中文字

即日起拒絕Q群637414628(TRPG大廳)及Q號119419527使用本人於論壇內的所有相關翻譯。並對其歧視繁中之行為提出嚴正抗議。覺得繁中閱讀有障礙是你們的事,請不要要求人「入鄉隨俗」的打簡中。有本事請不要使用任何繁中包含轉簡的資料。

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能力没强弱多少,唯一亮点是标动唤召,但又是要花热诚……

莎琳的战斗祭司能用闪电扫场,莎伦莱大邪神是火焰扫场。血还是照补。对一般活物而言。
才为一个司机你魅力(选择导能)没那么高,感知(dc和熱诚次数)也没那么高,引导進度还是跟着熱诚那慢2拍的来
所以你很难做到掃场的效果¯\_(ツ)_/¯

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

线上 灯泡powerbult

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锁单个四元素祝福本身就是对老司机召唤生物能力(动植物和4阵营的高等祝福)最大的削弱了,牺牲10级之后逐渐逼近9环的烧祝福的标动/瞬发召唤换来烧热诚和法术位的6环自发标动召唤。。。

离线 希尔

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六环进度的召唤都该死。
见证了丢人的币+1

离线 蒼月溟

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一般標準團四個人,排除自己是3個。主要點數配在感知跟魅力,武器戰鬥時用法術支撐還有引導之手用感知取代力敏攻擊。熱誠的使用次數基本是看戰鬥強度,如果一天大約三次戰鬥應該還算在支持範圍裡(至少PFS差不多是夠用了)。治癒方面可以用治療傷害魔杖跟煉獄治療(中立牧師)魔杖來支持。至於傷害方面掃場一般是對於戰鬥中的雜魚或者是群集等物,而且戰鬥祭司本身是多面手,所以並不至於那麼不堪。真要出現差距大約也是十級後才會較為明顯。 :em021
天上白玉京,十二樓五城。仙人撫我頂,結髮受長生。

發揚中華傳統文化,請大家多愛用正體中文字

即日起拒絕Q群637414628(TRPG大廳)及Q號119419527使用本人於論壇內的所有相關翻譯。並對其歧視繁中之行為提出嚴正抗議。覺得繁中閱讀有障礙是你們的事,請不要要求人「入鄉隨俗」的打簡中。有本事請不要使用任何繁中包含轉簡的資料。