新人第一坑,起名无天赋,各位大大多指教=。=
导师的新法术
导师的二级法术:
惑人代换:表面上将一位友军与一位敌人交换
惑人映像:受术者恶心或者反胃
复信加护:受术者获得基于其个人信仰神祗的战斗增益
导师的五级法术:
惑人厄运:目标必须从每个豁免,攻击骰或技能鉴定的两个结果中选择较低的一个
诗人的新法术
诗人的三级法术:
虚伪寓言:使预言系法术显示一个虚假的阵营
暗黑卫士的新法术
暗黑卫士的二级法术:
神威:在对与你信仰不同的目标进行的威吓检定上获得+5,+10或+15的加值
憎恶咒诅:目标在豁免检定上有-2减值,且目标必须从一次攻击检定的两个结果中选择较低的一个
熟练骑手:在骑乘检定上获得+10加值,或者在特殊坐骑的检定上获得+20加值;与其他法术一起使用可以提供给坐骑飞行速度
驱散咒业:利用驱散/斥喝能力驱散相反阵营生物(the opposing alignment subtype)
暗黑卫士的三环法术:
圣化壁垒:盾牌或护甲得到+1增强加值,以及由信仰不同所决定的特殊能力
战争坐骑:坐骑在其天生武器的攻击骰与伤害骰上获得+2增强加值,与其他法术一起使用可以提供给坐骑飞行速度
暗黑卫士的四环法术:
阵营灵光:为阵营相近的盟友提供战斗加值,同时相反阵营的生物受到减值
血流如注:接触到的生物从穿刺与挥砍伤害中受到体质伤害,重复使用则目标将在某些强韧豁免中受到-4减值(repeated use imposes a -4 penalty on certain Fort saves.)
幻影冲锋:坐骑向前传送5尺/两个施法者等级,与其他法术一起使用可以提供给坐骑飞行速度
牧师的新法术
牧师的零级法术:
召唤圣徽:木质圣徽在你的手中出现
牧师的一级法术:
禁阻术:目标被固定在原地,在近战攻击检定上承受-1减值,在反射豁免上承受-2减值
牧师的二级法术:
恩赐祈祷:受术者在豁免上获得+2幸运加值,且可以重骰一次攻击,豁免或技能检定
惑人代换:表面上将一位友军与一位敌人交换
惑人映像:受术者恶心或者反胃
护卫身躯:为受术者吸收5点力量,敏捷或体质伤害,在不同属性上重复使用该法术将同时提高吸收伤害数值
生命通道:在引导正能量的同时治疗自身2D10+1/施法者等级(最高为10)点伤害
神威:在对与你信仰不同的目标进行的威吓检定上获得+5,+10或+15的加值
憎恶咒诅:目标在豁免检定上有-2减值,且目标必须从一次攻击检定的两个结果中选择较低的一个
复信加护:受术者获得基于其个人信仰神祗的战斗增益
信仰之光:在下一次驱散检定中获得相当于你牧师等级一半(最高为5)的加值
神之学识:在知识检定中获得+5洞察加值;可在未受训的知识上进行一次检定或重骰一次失败的知识检定
熟练骑手:在骑乘检定上获得+10加值,或者在特殊坐骑的检定上获得+20加值;与其他法术一起使用可以提供给坐骑飞行速度(use with other spells grants mount fly speed.)
护卫灵魂:为受术者吸收5点智力,感知或魅力伤害,在不同属性上重复使用该法术将同时提高吸收伤害数值
交换领域:临时将你拥有的一个领域与你的神祗提供的另一个领域交换
驱散咒业:利用驱散/斥喝能力驱散相反阵营生物(the opposing alignment subtype)
牧师的三级法术:
灵光支援:受术者的灵光增强,效果如同比实际高1HD/两个施法者等级一般
圣化壁垒:盾牌或护甲得到+1增强加值,以及由信仰不同所决定的特殊能力
神之步伐:获得一种基于你所选择的信仰的新移动类型与移动速度
睿智之光:在确定驱散或摧毁不死生物的结果上,你的实际驱散等级提升1/三个施法者等级
灵光压制:受术者的灵光减弱,效果如同比实际低1HD/两个施法者等级一般
牧师的四级法术:
阵营灵光:为阵营相近的盟友提供战斗加值,同时相反阵营的生物受到减值
混乱诅咒:在对受术者的攻击检定上获得+2环境加值,目标对你的攻击检定受到-2减值。且目标不能对你进行借机攻击。重复使用则有益效果范围扩大至盟友(; repeated use extends benefits to allies.)
抑制魔法:减少攻击受术者的魔法武器的增强加值,法术的豁免DC与法术效果的施法者等级1或更多。受术者可以激活一个5尺半径的反魔场
纯净之光:对你下一次成功的驱散检定,其驱散伤害提升1D6/四个神术施法者等级(最高5D6)
虚伪寓言:使预言系法术显示一个虚假的阵营
亵渎物品:目标物体对下一个接触该物体的动物,植物,善良异界生物,善良变形生物造成1D4/施法者等级(最高10D4)负能量伤害。动物或植物必须通过豁免,否则逃离1D4分钟
圣化物品:目标物体对下一个接触该物体的不死生物,邪恶异界生物,邪恶变形生物造成1D4/施法者等级(最高10D4)正能量伤害。不死生物必须通过豁免,否则逃离1D4分钟
生命之种:受术者获得快速治疗2,且可以激活一个大量治疗效果
精魂顾问:在知识检定中获得+4洞察加值;可在未受训的知识上进行一次检定或重骰一次失败的知识检定
牧师的五级法术:
惑人厄运:目标必须从每个豁免,攻击骰或技能鉴定的两个结果中选择较低的一个
血流如注:接触到的生物从穿刺与挥砍伤害中受到体质伤害,重复使用则目标将在某些强韧豁免中受到-4减值
生命之镖:创造十个物体,你可以向盟友投掷之,每个飞镖治疗1D8伤害
神圣报偿:任何伤害你的生物受到1D6/施法者等级(最高15D6)伤害(一半是元素伤害,一半是神能),同时受到1D4点类型基于你信仰神祗的属性伤害
腐朽之门:立即从一个自愿或被控制的不死生物移动到另一个如上生物
治疗法阵:盟友可以为治疗伤害法术从医疗能量池中汲取能量
原罪印记:受术者在改变他人态度的交涉检定上获得-10环境减值,同时在基于你信仰神祗的一项属性上获得-4减值。所有生物对受术者的态度向敌对方向移动一阶
幸运浪潮:在攻击骰,伤害骰,豁免,技能检定,属性检定,AC与法术穿透检定上获得+2幸运加值;可以在一项上述检定中自动取20
牧师的六级法术:
勇气之光:每个作为你驱散检定目标的不死生物受到1D8/两个施法者等级(最高10D8)伤害,无论检定成功与否
精魂守卫:半透明的骑士在AC上提供+6偏斜加值,同时可以在你的命令下攻击
原罪重负:受术者根据其与你阵营的不同程度受到伤害,同时与你阵营相反的受术者将获得一个次要法术效果。重复使用可以增加次要效果的严重程度。
牧师的七级法术:
饥渴深黯:接触到的目标流泻出黑暗;附近的活体生物受到1D6/轮的负能量伤害,同时不死生物获得快速治疗1
活力辉光:接触到的目标散发出光辉;附近的不死生物受到1D6/轮的正能量伤害,同时活体生物获得快速治疗1
德鲁伊的新法术
德鲁伊的二级法术:
护卫身躯:为受术者吸收5点力量,敏捷或体质伤害,在不同属性上重复使用该法术将同时提高吸收伤害数值
神威:在对与你信仰不同的目标进行的威吓检定上获得+5,+10或+15的加值
复信加护:受术者获得基于其个人信仰神祗的战斗增益
铁齿银牙:受术者的一项天生武器变为寒铁或炼银武器,且在击破伤害减免时视作魔法武器
护卫灵魂:为受术者吸收5点智力,感知或魅力伤害,在不同属性上重复使用该法术将同时提高吸收伤害数值
德鲁伊的三级法术:
森林之眼:通过远处的植物视物
森林之声:通过远处的植物与一只生物交谈
德鲁伊的四级法术:
偶像现威:基于你的阵营,将一次每日野性变身附加天界,炼狱,守序或混乱模板
德鲁伊的五级法术:
血流如注:接触到的生物从穿刺与挥砍伤害中受到体质伤害,重复使用则目标将在某些强韧豁免中受到-4减值
生命之种:受术者获得快速治疗2,且可以激活一个大量治疗效果
德鲁伊的六级法术:
木化凋萎:受术者转变为木质并受到1D4/轮的敏捷伤害,在敏捷为0时转变为木头
德鲁伊的八级法术:
森林之子:创造一个你的木质副本
圣武士的新法术
圣武士的一级法术:
召唤圣徽:木质圣徽在你的手中出现
圣武士的二级法术:
恩赐祈祷:受术者在豁免上获得+2幸运加值,且可以重骰一次攻击,豁免或技能检定
生命通道:在引导正能量的同时治疗自身2D10+1/施法者等级(最高为10)点伤害
神威:在对与你信仰不同的目标进行的威吓检定上获得+5,+10或+15的加值
熟练骑手:在骑乘检定上获得+10加值,或者在特殊坐骑的检定上获得+20加值;与其他法术一起使用可以提供给坐骑飞行速度
复原之触:使用你部分的圣疗?(lay on hands)能力治疗1点属性伤害
驱散咒业:利用驱散/斥喝能力驱散相反阵营生物(the opposing alignment subtype)
圣武士的三级法术:
圣化壁垒:盾牌或护甲得到+1增强加值,以及由信仰不同所决定的特殊能力
战争坐骑:坐骑在其天生武器的攻击骰与伤害骰上获得+2增强加值,与其他法术一起使用可以提供给坐骑飞行速度
圣武士的四级法术:
阵营灵光:为阵营相近的盟友提供战斗加值,同时相反阵营的生物受到减值
灵光支援:受术者的灵光增强,效果如同比实际高1HD/两个施法者等级一般
虚伪寓言:使预言系法术显示一个虚假的阵营
幻影冲锋:坐骑向前传送5尺/两个施法者等级,与其他法术一起使用可以提供给坐骑飞行速度
圣化物品:目标物体对下一个接触该物体的不死生物,邪恶异界生物,邪恶变形生物造成1D4/施法者等级(最高10D4)正能量伤害。不死生物必须通过豁免,否则逃离1D4分钟
生命之种:受术者获得快速治疗2,且可以激活一个大量治疗效果
灵光压制:受术者的灵光减弱,效果如同比实际低1HD/两个施法者等级一般
巡林客的新法术
巡林客的二级法术:
铁齿银牙:受术者的一项天生武器变为寒铁或炼银武器,且在击破伤害减免时视作魔法武器
修验者的新法术
修验者的二级法术:
惑人代换:表面上将一位友军与一位敌人交换
惑人映像:受术者恶心或者反胃
复信加护:受术者获得基于其个人信仰神祗的战斗增益
修验者的五级法术:
惑人厄运:目标必须从每个豁免,攻击骰或技能鉴定的两个结果中选择较低的一个
原文(对不起我真的懒得插在前面了……):
cc
SPELL LISTS
Clerics and paladins benefit the most from th e selection of
new spells provided here.
NEW ADEPT SPELLS
Bewildering Substitution : Seemingly swap one ally with one enemy.
Bewildering Visions : Subject is sickened or nauseated.
* Interfaith Blessing : Subjects gain combat benefits based
on their individual deities.
*5th'Level
Bewildering Mischance : Target must take the lower of
two rolls for each save, attack roll, and skill check.
HEW BARD SPELLS
3rd Level-
Moral Facade: Divination spells give a false alignment
reading.
NEW BLACKGUARD SPELLS
2nd Level
Divine Presence : Gain a +5, +10, or +15 bonus on
Intimidate checks against those who don't worship
your deity.
Execration: Target takes a -2 penalty on saves and
must take the lower of two rolls on one attack.
Master Cavalier: Gain a +10 bonus on Ride checks, or
+20 with special mount; use with other spells grants
mount fly speed.
Turn Anathema : Use your turn/rebuke ability
to turn creatures with the opposing alignment
subtype.
3rd Level
Deific Bastion : Your shield or armor gains a + 1
enhancement bonus plus a special ability that
varies by deity.
War-Mount: Your mount gains a +2 enhancement
bonus on attack rolls and damage rolls with its
natural weapons; use with other spells grants
mount fly speed.
4th Level
Aligned Aura: Grant combat bonuses to like-aligned
allies and impose penalties on creatures of op-
posing alignment.
Bleed: Touched creature takes Con damage from piercing
or slashing weapons; repeated use imposes a -4 penalty
on certain Fort saves.
Phantom Charge: Mount teleports forward 5 ft. /two cast-
er levels; use with other spells grants mount fly speed.
NEW CLERIC SPELLS
0 Level
Summon Holy Symbol : Wooden holy symbol appears in
your hand.
1st Level
Impede: Subject is locked in place and takes a - 1 penalty
on melee attack rolls and a -2 penalty on Reflex saves.
2nd Level
Benediction : Subject gains a +2 luck bonus on saves, can
reroll one attack roll, save, skill check, or ability check.
Bewildering Substitution : Seemingly swap one ally
with one enemy.
Bewildering Visions : Subject is sickened or nauseated.
Body Ward: Subject is protected against 5 points of ability
damage to Strength, Dexterity, or Constitution; repeated
use for different scores also increases damage absorbed.
Conduit of Life: Heal 2dl0+1/caster level (max. 10) points
of damage to yourself while channeling positive energy.
Divine Presence : Gain a +5, +10, or +15 bonus on Intimi-
date checks against those who don't worship your deity.
Execration: Target takes a -2 penalty on saves and must
take the lower of two rolls on one attack.
Interfaith Blessing : Subjects gain combat benefits based
on their individual deities.
Light of Faith: Gain a bonus equal to one-half your divine
caster level (max. +5) on your next turning check.
Lore of the Gods: Gain a +5 insight bonus on Knowledge
checks; make one check with an untrained Knowledge
skill or retry a failed Knowledge check.
Master Cavalier: Gain a +10 bonus on Ride checks, or +20
with special mount; use with other spells grants mount
fly speed.
Soul Ward: Subject is protected against 5 points of ability
damage to Intelligence, Wisdom, or Charisma; repeated
use for different scores also increases damage absorbed.
Substitute Domain : Temporarily swap one domain for
another your deity offers.
Turn Anathema : Use your turn/rebuke ability to turn
creatures with the opposing alignment subtype.
3rd Level
Bolster Aura: Subject's aura strengthens as if it had 1 H D /
two caster levels more than it actually does.
Deific Bastion : Your shield or armor gains a + 1 enhance-
ment bonus plus a special ability that varies by deity.
Footsteps of the Divine : Gain a new movement type and
speed based on the deity chosen.
Light of Wisdom : Your effective turning level increases
by l/three caster levels for the purpose of determining
affected undead and destruction potential.
Subdue Aura: Subject's aura weakens as if it had 1 HD/
two caster levels fewer than it actually does.
4th Level
Aligned Aura: Grant combat bonuses to like-aligned
allies and impose penalties on creatures of opposing
alignment.
Confound: Gain a +2 circumstance bonus on attack rolls
against subject and impose a -2 penalty on its attack
rolls against you; subject cannot make attacks of op-
portunity against you; repeated use extends benefits to
allies.
Dampen Magic : Decrease enhancement bonus of magic
weapons as well as save DC and caster level of magical
effects used against subject by 1 or more points; subject
can invoke a 5-ft. -radius antimagk field.
Light of Purity : Your turning damage increases by ld6/
four divine caster levels (maximum +Sd6) on your next
successful turning check.
Moral Facade: Divination spells give a false alignment
reading.
Profane Item : Target object deals ld4/caster level (max.
10d4) points of negative energy damage to the next
animal, plant, good outsider, or good shapechanger that
touches it; animal or plant must also save or flee for ld4
minutes.
Sacred Item : Target object deals ld4/caster level (max.
10d4) points of positive energy damage to the next un-
dead, evil outsider, or evil shapechanger that touches it;
undead must also save or flee for ld4 minutes.
Seed of Life: Subject gains fast healing 2 and can invoke a
burst of healing.
Spiritual Advisor : Gain a +4 divine bonus on Knowledge
checks; make checks with an untrained Knowledge skill
or retry a failed Knowledge check.
5th Level
Bewildering Mischance : Target must take the lower of
two rolls for each save, attack roll, and skill check.
Bleed: Touched creature takes Con damage from piercing
or slashing weapons; repeated use imposes a -4 penalty
on certain Fort saves.
Darts of Life: Create ten projectiles that you can launch at
allies to cure ld 8 points of damage each.
Divine Retribution : Any creature that harms you takes
ld6/caster level (max. 15d6) points of damage (half en-
ergy and half divine) and ld4 points of ability damage
based on the deity selected.
Door of Decay: Move instantly from one willing or con-
trolled undead to another.
Healing Circle: Allies can tap healing energy pool for
cure spells.
Mark of Sin : Subject takes a -10 circumstance penalty
on Diplomacy checks to change others' attitudes and a
-4 penalty to one ability score based on your deity; all
creatures begin interactions with subject one step close
to hostile.
Surge of Fortune : Gain a +2 luck bonus on attack rolls
and damage rolls, saving throws, skill checks, ability
checks, AC, and spell penetration checks; take an auto-
matic natural 20 on one of these rolls.
6th Level
Light of Courage : Each undead creature targeted by
your turnin g check takes ld8/two caster levels (max.
10d8) points of damage, whether the check succeeds
or not.
Spiritual Guardian: Translucent knight grants you a
+6 deflection bonus to Armor Class and attacks at your
command.
Weight of Sin : Subject takes damage according to its
degree of alignment difference from your own and
suffers a secondary spell effect if its alignment oppos-
es yours; repeated use increases severity of secondary
effects.
7th Level
Ravenous Darkness : Touched object sheds darkness;
living creatures nearby take ld6/round negative energy
damage while undead gain fast healing 1.
Rejuvenating Light: Touched object sheds light; undead
nearby take ld6/round positive energy damage while
living creatures gain fast healing 1.
NEW DRUID SPELLS
2nd Level
Body Ward: Subject is protected against 5 points of
ability damage to Strength, Dexterity, or Constitu-
tion; repeated use for different scores also increases
damage absorbed.
Divine Presence : Gain a +5, +10, or +15 bonus on Intimi-
date checks against those who don't worship your deity.
Interfaith Blessing : Subjects gain combat benefits based
on their individual deities.
Metal Fang: One of subject's natural weapons becomes
cold iron or silvered and counts as magical for overcom-
ing DR.
Soul Ward: Subject is protected against 5 points of ability
damage to Intelligence, Wisdom, or Charisma; repeated
use for different scores also increases damage absorbed.
3rd Level
Forest Eyes : See through a distant plant.
Forest Voice: Converse with a creature through a distant
plant.
4th Level
Iconic Manifestation : Trade one daily use of wild shape
to acquire celestial, fiendish, anarchic, or axiomatic tem-
plate, according to your alignment.
5th Level
Bleed: Touched creature takes Con damage from piercing
or slashing weapons; repeated use imposes a -4 penalty
on certain Fort saves.
Seed of Life: Subject gains fast healing 2 and can invoke a
burst of healing.
6th Level
Wooden Blight : Subject turns to wood and takes ld4/
round Dex damage, becoming a wooden statue at 0 Dex.
8th Level
Forest Child : Create a wooden duplicate of yourself.
NEW PALADIN SPELLS
1st Level
Summon Holy Symbol : Wooden holy symbol appears in
your hand.
2nd Level
Benediction : Subject gains a +2 luck bonus on saves, can
reroll one attack roll, save, skill check, or ability check.
Conduit of Life: Heal 2dl0+1/caster level (max. 10) points
of damage to yourself while channeling positive energy.
Divin e Presence : Gain a +5, +10, or +15 bonus on
Intimidate checks against those who don't worship
your deity.
Master Cavalier: Gain a +10 bonus on Ride checks, or +20
with special mount; use with other spells grants mount
fly speed.
Touch of Restoration : Use part of your lay on hands abil- ity to cure 1 point of ability damage.
Turn Anathema : Use your turn/rebuke ability to turn
creatures with the opposing alignment subtype.
3rd Level
Deific Bastion : Your shield or armor gains a + 1 enhance-
ment bonus plus a special ability that varies by deity.
War-Mount: Your mount gains a +2 enhancement bonus
on attack rolls and damage rolls with its natural weap-
ons; use with other spells grants mount fly speed.
3rd Level
Deific Bastion : Your shield or armor gains a + 1 enhance-
ment bonus plus a special ability that varies by deity.
War-Mount: Your mount gains a +2 enhancement bonus
on attack rolls and damage rolls with its natural weap-
ons; use with other spells grants mount fly speed.
4th Level
Aligne d Aura : Grant combat bonuses to like-aligned
allies and impose penalties on creatures of opposing
alignment.
Bolster Aura: Subject's aura strengthens as if it had 1 HD/
two caster levels more than it actually does.
Moral Facade: Divination spells give a false alignment
reading.
Phantom Charge : Mount teleports forward 5 ft. /two
caster levels; use with other spells grants mount fly
speed.
Sacred Item : Target object deals ld4/caster level (max.
10d4) points of positive energy damage to undead, evil
outsider, or evil shapechanger that touches it; undead
must also save or flee for ld4 minutes.
Seed of Life: Subject gains fast healing 2 and can invoke a
burst of healing.
two caster levels fewer than it actually does.
NEW RANGER SPELLS
2nd Level
Metal Fang: One of subject's natural weapons becomes
cold iron or silvered and counts as magical for overcom-
ing DR.
NEW SHUGENJA SPELLS
2nd Level
Bewildering Substitution : Seemingly swap one ally
with one enemy.
Bewildering Visions : Subject is sickened or nauseated.
Interfaith Blessing : Subjects gain combat benefits based
on their individual deities.
5th Level
Bewildering Mischance : Target must take the lower of
two rolls for each save, attack roll, and skill check.