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【万律全书】防御等级 Armor Class
« 于: 2013-01-26, 周六 14:07:27 »
防御等级 (Armor Class)

本译文名词表来自奇幻修士会,在此提供对照:
Flat-Footed - 迟滞 - 措手不及
Deflection - 卸劲 - 偏斜

防御等级
你的防御等级(简称AC)表示对手要击中你有多困难。也就是说,他的攻击检定结果必须​​等于或大于这个数值,才能击中你。

  AC=10+体型调整值+敏捷调整值+盔甲加值+盾牌加值+卸劲加值+洞察加值+天生防御加值+闪避加值+其他调整值

体型调整值
越大的生物越容易命中,越小的生物越难以命中。当两个体型相同的生物对战时,它们适用同样调整值的攻击检定,所以小型生物命中另一个小型生物的机会不会变小。

敏捷调整值
如果你有高敏捷值,就可以机灵地闪躲敌人的攻击。反之,如果敏捷值太低,就常会因为身手笨拙而被击中。所以敏捷调整值会影响AC。盔甲会限制敏捷加值,当你穿着盔甲时,有时可能无法完全将敏捷加值完全计算在AC上。
有时你完全无法对攻击作出反应,那么你无法将敏捷加值计算到AC上,此时敏捷减值仍存在。你失去敏捷加值时,例如遭到隐形的人攻击,正在攀爬,或是被震慑。在战斗开始时陷入迟滞状态也属于这种情况。参看下面的迟滞条目。

盔甲与盾牌加值
你的盔甲和盾牌都会对AC提供加值,这代表它们能抵抗攻击的防护程度。

增强加值
增强加值改善盔甲加值,天生防御加值,或盾牌加值。增强加值可以累积在盔甲、天生防御或盾牌上,所以不包括在上述AC公式中。

卸劲加值
有些魔法卸劲效果可以弹开攻击,增加AC。

洞察加值
以神秘的直觉感应到了危险,对此作出反应而增加AC。有些生物在AC上有着洞察加值,许多魔法效果也提供这种加值。

天生防御加值
天生防御代表一种与生俱来或魔法的攻击抗力以增加AC。

闪避加值
闪避加值代表主动避开攻击。任何失去敏捷加值的情况同时会造成失去闪避加值。穿着盔甲不会限制闪避加值。和其他加值不同的是,闪避加值可以累积计算。

其它调整值
于下列情况需要调整你的防御等级。

防御者状况               近战  远程
平衡时①②               +0  +0
(平衡感小于等于4)
具有掩蔽③               +4  +4
具有较佳掩蔽④             +8  +8
具有受限的掩蔽⑤            +2  +2
处于目盲状态              -2  -2
攀爬(不具有攀爬速度)①⑥       +0  +0
处于畏缩状态①             -2  -2
处于纠缠状态⑦             +0  +0
防御式战斗               +2  +2
处于迟滞状态①             +0  +0
防御者正在擒拿中①           +0  +0⑧
(攻击者并未被擒拿)
处于无助状态⑨             -4  +0
跪姿或坐姿               -2  +2
由于未过游泳检定而失去平衡①      +0  +0
被压制⑨⑩               -4  +0
倒地                  -4  +4
奔跑(整轮动作)①           +0  +0
挤进狭窄空间              -4  -4
挤进狭窄空间①             -4  -4
(宽度小于正常占用空间的一半
; 脱逃DC30)
处于被震慑状态①            -2  -2
被虚招骗过①              +0  +0
专心防御                +4  +4

①  防御者的AC失去敏捷加值。
②  若防御者于平衡时受伤,则需要通过一次DC相同的平衡感检定,否则倒地。
③  防御者的反射检定获得+2加值。
④  防御者的反射检定获得+4加值,躲藏检定获得+10加值,获得反射闪避。
⑤  防御者的反射检定获得+1加值。
⑥  若防御者通过DC+20的攀爬检定则不会失去AC上的敏捷加值,若防御者于攀爬时受到伤害,则需要通过一次DC相同的攀爬检定,否则摔落。
⑦  防御者的敏捷受-4减值,致使调整值比平时少2。
⑧  随机掷骰判定你击中擒拿者或被擒拿者。防御者的AC失去敏捷加值。
⑨  防御者的敏捷视为0(-5调整值)。防御者可能受到以无法获得AC敏捷加值的目标为对象的攻击,例如偷袭。
⑩  AC减值不适用于被压制的生物。

触碰
有些攻击不受你的防具影响,包括盔甲、盾牌和天生防御。此时攻击者必须进行触碰攻击检定对抗你的触碰AC。

  触碰AC=AC-盔甲加值-盾牌加值-天生防御加值

迟滞
在开始战斗后,第一正常轮中你的回合之前,你都无法对危险作出反应。此时你使用迟滞AC。

  迟滞AC=AC-敏捷加值-闪避加值
« 上次编辑: 2013-01-27, 周日 04:38:24 由 bill79822 »

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Re: 【万律全书】防御等级 Armor Class
« 回帖 #1 于: 2013-01-27, 周日 04:38:47 »
附上原文

Armor Class
Your Armor Class (AC) represents how hard it is for opponents to land a damaging blow on you. It's the attack roll result that an opponent needs to achieve to hit you.

  AC = 10 + size modifier + Dex modifier + armor bonus + shield bonus + deflection bonus + insight bonus + natural armor bonus + dodge bonuses + other modifiers

Size Modifier
The bigger a creature is, the easier it is to hit. The smaller it is, the harder it is to hit. Since this same modifier applies on attack rolls, a Small creature doesn't have a hard time hitting another Small creature. See Size, page 116.

Dexterity Modifier
If your Dexterity is high, you're adept at dodging blows. If your Dexterity is low, you're inept at this task. That's why you apply your Dexterity modifier to your AC. Armor limits your Dexterity bonus, so if you're wearing armor, you might not be able to apply your whole Dexterity bonus to your AC.
Sometimes you can't react to a blow, so you're denied your Dexterity bonus to AC, but any Dexterity penalty still applies. You lose your Dexterity bonus when, for example, an invisible opponent attacks you, you're climbing, or you're stunned. Being caught flat-footed at the beginning of combat is also this sort of situation—see Flat-Footed, below.

Armor and Shield Bonuses
Your armor and shield each provide a bonus to AC. This bonus represents their ability to protect you from blows.

Enhancement Bonuses
An enhancement bonus makes an armor bonus, natural armor bonus, or a shield bonus better. The enhancement bonus stacks as if it were part of the bonus to which it applies—armor, natural armor, or shield—so it's not included in the AC formula above.

Deflection Bonus
Magical deflection effects ward off attacks, improving AC.

Insight Bonus
An uncanny knack to sense danger and react to it improves AC. Some creatures have insight bonuses to AC, and a number of magical effects provides such bonuses.

Natural Armor Bonus
Natural armor represents an inborn or magical resistance to attacks that improves AC.

Dodge Bonuses
Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus to AC also denies you dodge bonuses. Wearing armor doesn't limit these bonuses the way it limits a Dexterity bonus to AC. Unlike most other bonuses, dodge bonuses stack with each other.

Other Modifiers
Circumstances can modify your Armor Class.

TOUCH
Some attacks disregard your armor, shield, and natural armor. In these cases, the attacker makes a touch attack roll against
your touch AC.

  Touch AC = AC – armor bonus – shield bonus – natural armor bonus

FLAT-FOOTED
You can't react well to danger at the beginning of combat until you've taken your first turn. In such cases, you use flat-footed AC.

  Flat-footed AC = AC – Dex bonus – dodge bonuses